gametechmods

Robot Arena => Discussion => Topic started by: TeamXtreemer on November 03, 2011, 01:03:59 PM

Title: TXAI
Post by: TeamXtreemer on November 03, 2011, 01:03:59 PM
(https://gametechmods.com/uploads/images/54215TXAI-Promo.png)

'Prologue'


Yeah, guys, I can AI now, trained myself. :3

This mod will be all AWs and BWs, replacing all DSL AI bots with one of a BW format, using the same bot type.

DOWNLOAD THE ALPHA:
https://rapidshare.com/files/330221931/TXAI_Alpha_0.045.rar (https://rapidshare.com/files/330221931/TXAI_Alpha_0.045.rar)

If you find any AI bugs, report them to me.


Progress

Teams

Wanna Help?

If you wish to help with this pack, please post in this thread the team/bot(s) you wish to help/make

I could do with a bot skinner as I'm not great at it.

I'll list all teams and people assisting in the credits + this thread.

I hope that we can all make this pack great and bring more awareness to AWs and BWs (God, I sound like a charity).


Thanks  :thumbup

Video(s)
http://www.youtube.com/watch?v=_9Kf8AYvdfM# (http://www.youtube.com/watch?v=_9Kf8AYvdfM#)
Title: Re: TXAI
Post by: martymidget on November 03, 2011, 01:09:11 PM
I don't know if anything big will become of this TX, but I'll be willing to try my hand. You can have Mr. Flibble at the least. :P
Title: Re: TXAI
Post by: TeamXtreemer on November 03, 2011, 01:09:53 PM
Right then, I'll make sure to include some added teams.

PM me all the bots.
Title: Re: TXAI
Post by: System32 on November 03, 2011, 01:12:46 PM
"There are rules!"
http://www.youtube.com/watch?v=3vB9U2hx6Qg# (http://www.youtube.com/watch?v=3vB9U2hx6Qg#)
 
Title: Re: TXAI
Post by: That Robot is a Spy! on November 03, 2011, 01:13:26 PM
I'll do Team Spark.
Title: Re: TXAI
Post by: TeamXtreemer on November 03, 2011, 01:15:05 PM
Thanks TRIAS.

@sys - Hehehe.
Title: Re: TXAI
Post by: ty4er on November 03, 2011, 01:19:33 PM
you can use anything i have on the exchange because i don't remember what they are :P
Title: Re: TXAI
Post by: TeamXtreemer on November 03, 2011, 01:30:24 PM
you can use anything i have on the exchange because i don't remember what they are :P
Send me all the things you want, I'm a lazy dude.
Title: Re: TXAI
Post by: Naryar on November 03, 2011, 01:32:39 PM
As incredibly boring as AW's and BW's are in construction and fighting... i might build you a team if I find some ideas.
Title: Re: TXAI
Post by: TeamXtreemer on November 03, 2011, 01:56:18 PM
*Shocked*

Thanks Naryar.
Title: Re: TXAI
Post by: MassimoV on November 03, 2011, 07:04:09 PM
I might build something later.
Title: Re: TXAI
Post by: nicsan2009 on November 03, 2011, 09:07:56 PM
I might build a team.
Title: Re: TAXI
Post by: SKBT on November 03, 2011, 09:27:46 PM
Anyone else read the thread title as Taxi?

Good luck at this TX. I'd help but I don't build sublight weightclasses.
Title: Re: TAXI
Post by: Enigm@ on November 03, 2011, 09:31:54 PM
Anyone else read the thread title as Taxi?

Good luck at this TX. I'd help but I don't build sublight weightclasses.
yes. xP
Title: Re: TXAI
Post by: TeamXtreemer on November 04, 2011, 04:58:12 AM
-UPDATE-

Added teams PREHISTORIC (All AId) and Ty4er's team (Needs to be AId), will update first post later.
Title: Re: TXAI
Post by: FOTEPX on November 04, 2011, 04:13:56 PM
I'll take Spike Heads, if that's been taken, Black Storm.
Title: Re: TXAI
Post by: Wolfsbane on November 04, 2011, 06:01:43 PM
TX, i'm not trying to tick you off, but you need to think about this. What if someone bulds a MW or HW, or a full LW will be the same as 2?
Title: Re: TXAI
Post by: FOTEPX on November 04, 2011, 06:09:29 PM
TX, i'm not trying to tick you off, but you need to think about this. What if someone bulds a MW or HW, or a full LW will be the same as 2?

*Slow, painful facepalm*
Title: Re: TXAI
Post by: Mr. AS on November 04, 2011, 06:13:25 PM

TX, i'm not trying to tick you off, but you need to think about this. What if someone bulds a MW or HW, or a full LW will be the same as 2?


This mod will be all AWs and BWs

ALL AW's and BW's.
No HW's.
No MW's.
Not even LW's.

Just AW's and BW's. 0-125 or 126-175 KG.
Only that, nothing else.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 10:18:43 AM
EVERYONE, the TXAI Alpha 0.01 Has been released, Find it on the first post.


It features 2 fully AId teams and one partially Aid teams, any help you can provide will be welcome.


@Wolf, the mod is ALL AWs and BWs, no MWs, HWs, LWs, SHWs, UHWs.

@Fotep, Spike Heads it is.

Title: Re: TXAI
Post by: Badnik96 on November 05, 2011, 10:22:34 AM
I'll do North Polers.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 10:23:21 AM
I'll do North Polers.
I'll change the post, thanks for all your contribution, guys.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 10:24:31 AM
I've made Team Dragon.
Check it out in my showcase.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 10:26:55 AM
I've made Team Dragon.
Check it out in my showcase.
PM me the bots, I'll be sure to get to Ai-ing and release your team in the next alpha.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 10:31:38 AM
Need to skin them first. I will as soon as ready.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 10:32:06 AM
Need to skin them first. I will as soon as ready.
Thanks, bra.
Title: Re: TXAI
Post by: ty4er on November 05, 2011, 11:23:11 AM
here you go, finally got round to sending some more.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 11:36:27 AM
My Team:
What d'you think?
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 11:39:59 AM
My Team:
What d'you think?
EPIC.

Pure epic, nice builds S_M.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 12:14:56 PM
Feedback Time
OK, the Alpha version doesn't run at all (crashes on startup)
But I took a look at some bots.
Hammerhead Shark should be a slow, weapon heavy rammer, e.g:
Blood Runner should be more of a drum I think.
I like WBC and Grizzly Bear
Billy-Bot could actually use the Billy-Bot saw and be an HS.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 12:29:17 PM
Well, I've fixed that problem with the failed S Up, and I'll do the bots later. (Or you could).
Title: Re: TXAI
Post by: freeziez on November 05, 2011, 12:31:25 PM
i'll do the Dogs, if that's alright.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 12:33:45 PM
i'll do the Dogs, if that's alright.
Yuh.
Title: Re: TXAI
Post by: freeziez on November 05, 2011, 12:59:21 PM
i'll do the Dogs, if that's alright.
Yuh.

sent
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 01:04:56 PM
Scrappers in progress.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 01:49:42 PM
Nice one, bro.
Alpha link updated to a working one.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 02:20:31 PM
All, righty then. I need someone to diagnose what's wrong with this.

Code: [Select]
import math

def load(list):
    print "Loading AI bindings"

    # binding format:
    # ( 'name of robot from .bot file', 'name of AI from script class',
    #       {'optional constructor parameter':value, 'another':value} )

    # constructor parameters:
    # nose - "front" of bot in radians (default 0)
    # invertible - can function upside-down (default False)
    # topspeed - speed in meters/second AI will attempt not to exceed (default 4.0)
    # throttle - maximum analog value AI will attempt not to exceed (default 100)
    # turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5)
    # turn - maximum analog value AI will attempt not to exceed (default 60)
    # radius - bot radius to use for checking for hazards and walls (default 1.0)

    # 0 - Red Zone "That's where your bot will be after ten seconds with ours!"
    list.append(("AW - Scout","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))
    list.append(("BW - RED ALERT","Poker",{'nose':math.pi*1.5,'radius':0.3,'topspeed':100,'throttle':130,'turn':60,'turnspeed':5,'weapons':(13,14,16,17,18)}))
    list.append(("AW - Second Sentinel","Flipper",{'nose':math.pi*1.5,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':5,'weapons':(18,19)}))
    list.append(("AW - T-Minus","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(25,)}))
    list.append(("AW - Biohazard","Poker",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
    list.append(("AW - Dreadnought","Omni",{'invertible':True,'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':80,'turn':25,'turnspeed':1.5,'weapons':(20,)}))

    # 1 - PREHISTORIC "Badder and still bloodthirsty!"
    list.append(("BW - Roly Poly","Rammer",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5}))
    list.append(("BW - Saber Teeth","Omni",{'invertible':True,'nose':math.pi*0.5,'radius':0.2,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3.5,'weapons':(10,11,12,13,14,15,16,17,18,19)}))
    list.append(("AW - Grog, the Vengeful","Spinner",{'nose':math.pi,'range':500,'radius':1,'topspeed':3,'throttle':130,'turn':60,'turnspeed':5,'weapons':(27,28,29,30,35,36,37,38,39,40,41,42,43,44,45,46,47,48,53,54)}))
    list.append(("AW - Robot X","Rammer",{'invertible':True,'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5}))
    list.append(("BW - Matilda","DirectionalSpinner",{'nose':-math.pi,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(24,25,26)}))
    list.append(("AW - Behemoth","Flipper",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(6,23)}))

    # 2 - The Good Ol' Boys "Don't need nuthin' but my truck, my shotgun, my new bots, and my REVENGE!"
    list.append(("Hammerhead Shark","Rammer",
{'invertible':True,'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5}))
    list.append(("Blood Runner","Spinner",{'invertible':True,'nose':math.pi*2,'radius':.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(3,4,5,6)}))
    list.append(("AW - Grisly Bear","Flipper",{'invertible':True,'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':30,'turnspeed':3,'weapons':(22,23,24,25)}))
    list.append(("AW- Billy-Bot","Spinner",{'invertible':True,'nose':math.pi,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(17,)}))
    list.append(("AW -Wheely Big Cheese","Flipper",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(6,)}))
    list.append(("AW - Thermidor II","Flipper",{'nose':math.pi*2,'radius':1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(11,),'sweapons':(28,29,)}))

    # 3 - Team Dragon "If you defeat us again, we will sneak in at night and steal your bots."
    list.append(("AW - Ninja Assassin","Rammer",{'nose':math.pi*2,'range':99,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2,'weapons':(4,5)}))
    list.append(("Aw - Samurai","Rammer",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3.5,'weapons':(9,10)}))
    list.append(("AW - Shogun","Spinner",{'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':1,'weapons':(13,14,15,16)}))
    list.append(("AW - Bob","Rammer",{'radius':0.3,'range':2.5,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(25,)}))
    list.append(("BW - FireStorm","Whipper",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(19,)}))
    list.append(("BW - Ronin","Spinner",{'invertible':True,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(55,)}))
Title: Re: TXAI
Post by: Badnik96 on November 05, 2011, 03:55:27 PM
are Hammerhead Shark and Blood Runner now AW's?
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 04:04:27 PM
are Hammerhead Shark and Blood Runner now AW's?
Nope.
I think they're BWs, I just had a problem with the coding, so I removed the prefixes.

@S_M

Your bots had their names replaced with the actual bot's names. (the ones they have in DSL 2.1)
I need some help with this AI code for your FBS.
Code: [Select]
list.append(("BW-Firestorm","FBS_1",{ 'PreSpinEntrance':20, 'SpinDirection(1/-1)':-1, 'ReMobilizeRoutineTime(10-60)':10, 'range':99, 'radius':0.1, 'topspeed':100, 'throttle':130, 'turn':30, 'turnspeed':1.5, 'weapons':(11,)}))It seems to just drive backwards into the wall, then drive around aimlessly.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 04:07:33 PM
You must have the nose wrong (it's at a weird angle like 10 degrees)
And I liked the old names D:
The Scrappers:
(https://gametechmods.com/uploads/images/85745The Scrappers.png)
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 04:26:56 PM
You must have the nose wrong (it's at a weird angle like 10 degrees)
And I liked the old names D:
The Scrappers:
(https://gametechmods.com/uploads/images/85745The Scrappers.png)
Should have read the rules, try making your own AI code, using FBS_1.py

And they look sick.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 05:19:15 PM
Should have read the rules
I didn't think we'd be trying to do the replicas though. D:
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 05:23:17 PM
Should have read the rules
I didn't think we'd be trying to do the replicas though. D:
Jut the same bot type, but it doesn't matter, try making that FBS code.
I can't.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 05:25:43 PM
Should have read the rules
I didn't think we'd be trying to do the replicas though. D:
Jut the same bot type, but it doesn't matter, try making that FBS code.
I can't.
just add 'nose':math.pi,
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 05:28:24 PM
I'll gie it a go.

Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 05:32:52 PM
DP: That worked but it still doesn't know what to do.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 05, 2011, 05:41:50 PM
Hmmm... I'll check it out tomorrow.
Title: Re: TXAI
Post by: TeamXtreemer on November 05, 2011, 05:46:06 PM
Hmmm... I'll check it out tomorrow.
I'll be waiting... *spinning chair+cat*...
Title: Re: TXAI
Post by: freeziez on November 05, 2011, 07:30:27 PM
(https://gametechmods.com/uploads/images/27848screenshot_83.PNG)
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 01:37:05 AM
(https://gametechmods.com/uploads/images/27848screenshot_83.PNG)
They all look great, nice work.

I'm uploading alpha 0.02.


Features the dragons partially AIed.
Title: Re: TXAI
Post by: G.K. on November 06, 2011, 03:05:57 AM
Why didn't you use the SYD plow?
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 03:08:05 AM
Why didn't you use the SYD plow?
'Point.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 06, 2011, 03:36:58 AM
You so need an AW with just a plow!
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 03:41:52 AM
You so need an AW with just a plow!
I'd like to see that, hey S_M, Check out Alpha 0.02, DOWNLOAD IT NOW! Your bots are AId. still need some tweaking, but if you can help, please do.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 06, 2011, 04:44:44 AM
Try these Bindings:

Code: [Select]
    list.append(("AW-Ninja Assassin","Pusher",{'nose':math.pi*2,'range':99,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2,'weapons':(4,5)}))
    list.append(("AW-Samurai","Rammer",{'invertible':True,'nose':math.pi,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(12,)}))
    list.append(("AW-Ninja","Spinner",{'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':1,'weapons':(13,14,15,16)}))
    list.append(("BW-Bob","Pusher",{'radius':0.3,'range':2.5,'topspeed':100,'throttle':130,'turn':60,'turnspeed':3,'weapons':(25,)}))
    list.append(("BW-Firestorm","FBS",{'invertible':True,'nose':math.pi,'spinspeed':15,'radius':0.5,'topspeed':99,'throttle':130,'turn':60,'turnspeed':3,'weapons':(12,13)}))
    list.append(("BW-Ronin","Spinner",{'invertible':True,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(55,)}))
Make sure you have all the .py files
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 05:02:41 AM
I should have them, thanks, bro. I appreciate the help...




ALSO...
(https://gametechmods.com/uploads/images/12117PreHistoric.png)

Title: Re: TXAI
Post by: Pwnator on November 06, 2011, 06:19:18 AM
HS and 1st rammer are meh

2nd rammer looks schweet though

As for the VS, try an angled sheet instead of the extended flat sheet thingy you got there and see it that's a bit more resilient.
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 06:25:04 AM
HS and 1st rammer are meh

2nd rammer looks schweet though

As for the VS, try an angled sheet instead of the extended flat sheet thingy you got there and see it that's a bit more resilient.
I tried to use them, but weight restrictions and height stabilization etc...

Thanks about the rammer compliment.

(BTW, the first bot is a pincer.)


Title: Re: TXAI
Post by: Squirrel_Monkey on November 06, 2011, 06:26:13 AM
OK, if you got 7 ants on the side hammer I'd be shocked. How many are there?
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 06:26:52 AM
OK, if you got 7 ants on the side hammer I'd be shocked. How many are there?
4.
It works pretty well.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 06, 2011, 06:28:14 AM
OK, if you got 7 ants on the side hammer I'd be shocked. How many are there?
4.
It works pretty well.
I'd make it like Pwn's bot, use one side hammer and one angled weapon rack. That way it can be fully powered and have better weapons.
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 06:29:48 AM
OK, if you got 7 ants on the side hammer I'd be shocked. How many are there?
4.
It works pretty well.
I'd make it like Pwn's bot, use one side hammer and one angled weapon rack. That way it can be fully powered and have better weapons.
I'll try AIing them all properly first, the hammers/flippers don't work on some bots, some are facing the wrong way, it's chaos.

when I release 0.05, I need some beta testers/fixers. anyone in?
Title: Re: TXAI
Post by: martymidget on November 06, 2011, 08:01:40 AM
If I have enough time, I'll see if I can help.
Title: Re: TXAI
Post by: TeamXtreemer on November 06, 2011, 10:45:30 AM
If I have enough time, I'll see if I can help.
Thanks, braw.
Title: Re: TXAI
Post by: TeamXtreemer on November 08, 2011, 02:55:49 PM
I need the scrappers, sand them to me :D

Thanks, guys.
Title: Re: TXAI
Post by: Squirrel_Monkey on November 08, 2011, 02:58:29 PM
I'm still fixing Ripblade, keeps falling over D:
Title: Re: TXAI
Post by: nicsan2009 on November 08, 2011, 06:56:37 PM
I could test it out if you need me too.
Title: Re: TXAI
Post by: TeamXtreemer on November 09, 2011, 11:32:49 AM
I'm still fixing Ripblade, keeps falling over D:
Fair enough, thanks for all the contrib's.

I could test it out if you need me too.
Go for it.

Title: Re: TXAI
Post by: TeamXtreemer on November 12, 2011, 05:35:59 PM
DP:
@S_M, Done Ripblade yet?

UPDAYTE:

I'm making HEX now,pussycat is complete.
Title: Re: TXAI
Post by: Tweedy on November 12, 2011, 07:10:55 PM
i'll test if you want ?
Title: Re: TXAI
Post by: TeamXtreemer on November 12, 2011, 07:24:17 PM
i'll test if you want ?
I'll uplate the beta tomorrow, I'm going to bed now though, night :)
Title: Re: TXAI
Post by: Tweedy on November 12, 2011, 07:32:37 PM
i'll test if you want ?
I'll uplate the beta tomorrow, I'm going to bed now though, night :)
ok
Title: Re: TXAI
Post by: Squirrel_Monkey on November 13, 2011, 04:06:46 AM
Sorry, I can't seem to fix Ripblade. I'll send it to you to see what you can do.
Title: Re: TXAI
Post by: TeamXtreemer on November 13, 2011, 06:40:52 AM
Sorry, I can't seem to fix Ripblade. I'll send it to you to see what you can do.
Seems like a plan.
Title: Re: TXAI
Post by: Tweedy on November 13, 2011, 12:03:21 PM
i'll do team riot
Title: Re: TXAI
Post by: TeamXtreemer on November 13, 2011, 12:11:29 PM
i'll do team riot
OK.
Title: Re: TXAI
Post by: TeamXtreemer on November 21, 2011, 06:48:52 AM
DP:
Need sone bindings for team Scrappers, S_M or anyone who could help, I'll TP in about 4 hours with a link to the .RAR, then the next Alpha release will be, well, released!

Thankss.

-TX.
Title: Re: TXAI
Post by: TeamXtreemer on November 25, 2011, 04:46:14 AM
TP: Anyone? Really need some help with this, my binding aren;t good on one of them and I can't tell, i'd appreciate any help.
Title: Re: TXAI
Post by: smashysmashy on November 25, 2011, 07:26:35 AM
Which teams are yet to be claimed?

EDIT: Just found it, nevermind =P
Title: Re: TXAI
Post by: TeamXtreemer on November 25, 2011, 07:30:26 AM
Which teams are yet to be claimed?

EDIT: Just found it, nevermind =P
As well as the teams, I need AIers. S_M, I need your bindings or I can;t use your team, and they're awesome. :|
Title: Re: TXAI
Post by: TeamXtreemer on November 25, 2011, 01:00:22 PM
DP: No need for any bindings, S_M, NFX and I sorted it out, Thanks, NFX.

TXAI Alpha 0.045 now out! Look at the OP.
Title: Re: TXAI
Post by: TeamXtreemer on November 25, 2011, 05:29:30 PM
http://www.youtube.com/watch?v=kVKotM29S6Q# (http://www.youtube.com/watch?v=kVKotM29S6Q#)

A little somethin' - somethin'.
Title: Re: TXAI
Post by: ty4er on November 26, 2011, 03:05:23 AM
'This video has been removed by the user'

Title: Re: TXAI
Post by: TeamXtreemer on November 26, 2011, 05:38:02 AM
'This video has been removed by the user'
try it now
Title: Re: TXAI
Post by: ty4er on November 26, 2011, 06:22:18 AM
'This video has been removed by the user'
try it now
same thing still
Title: Re: TXAI
Post by: TeamXtreemer on November 26, 2011, 06:33:57 AM
It's working for me.
Title: Re: TXAI
Post by: NFX on November 26, 2011, 06:35:18 AM
I tried clicking on the link at the top.

"This video has been removed by the user. Sorry about that."

Try deleting the video, then uploading it again.
Title: Re: TXAI
Post by: TeamXtreemer on November 26, 2011, 06:37:57 AM
I tried clicking on the link at the top.

"This video has been removed by the user. Sorry about that."

Try deleting the video, then uploading it again.
Uhh

Try clicking this link:
http://www.youtube.com/watch?v=_9Kf8AYvdfM# (http://www.youtube.com/watch?v=_9Kf8AYvdfM#)

or on my youtube channel

www.youtube.com/teamxtreemer (http://www.youtube.com/teamxtreemer)


I'm going out now, bye.
Title: Re: TXAI
Post by: MassimoV on November 26, 2011, 10:49:29 AM
It's working now. Good to see progress with this.
Title: Re: TXAI
Post by: TeamXtreemer on November 26, 2011, 11:49:47 AM
Thanks Massi'

:)
Title: Re: TXAI
Post by: TeamXtreemer on December 02, 2011, 04:52:44 PM
DP: Not g=gone much with this so far, I've done a bit, AI tweaks. any more team offers?
Title: Re: TXAI
Post by: Badnik96 on May 08, 2012, 03:26:26 PM
bump

Anyone have the alpha for this? I kinda wanted it for BW Bash but the link seems to have been deleted.
Title: Re: TXAI
Post by: Mr. AS on May 08, 2012, 03:45:47 PM
i'll do bbeans champs
Title: Re: TXAI
Post by: TeamXtreemer on May 17, 2012, 01:46:36 PM
bump

Anyone have the alpha for this? I kinda wanted it for BW Bash but the link seems to have been deleted.
I'll check my rapidshare, I'm not developing this anymore, but you can if I find a link.
Title: Re: TXAI
Post by: TeamXtreemer on August 28, 2012, 04:18:42 PM
BWAAAAAAAAAAAAAAAAAAMP

Hello, again.
It appears Rapidshare deleted this, so no more Rapidshare.
So, it's now gonna be filebin.ca
If you still have your teams, please re-send them, I'd love it, because I've gotta start from scratch! :@

;]
Title: Re: TXAI
Post by: Tweedy on August 28, 2012, 11:34:04 PM
I'll completely re-do my team and send it asap with bindings, I can also help with ai'ing if you still need help with that ?
Title: Re: TXAI
Post by: TeamXtreemer on August 29, 2012, 07:58:52 AM
I'll completely re-do my team and send it asap with bindings, I can also help with ai'ing if you still need help with that ?
That would be great man, I'll take what help I can get! Thanks!:D
Title: Re: TXAI
Post by: Tweedy on August 29, 2012, 08:49:26 AM
Okay, just message me any bots that you need ai'ing
Title: Re: TXAI
Post by: Mr. AS on August 29, 2012, 03:04:13 PM
i'll do bbeans champs
still going to do this
Title: Re: TXAI
Post by: TeamXtreemer on August 29, 2012, 03:51:16 PM
i'll do bbeans champs
still going to do this
nice one, just remember it's the same type as the bot you're doing.