Author Topic: DSL Realistic Rule  (Read 3034 times)

Offline Naryar

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DSL Realistic Rule
« Reply #20 on: November 16, 2008, 11:13:44 AM »
I agree on this, but IMO it's too simple to be the only rule.

I was using the "welding" principe too, that is any static part can intersect with another static part if there is a means of attaching/welding/binding the two?

Do you see a problem with my first post?

Offline infiniteinertia

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DSL Realistic Rule
« Reply #21 on: November 16, 2008, 11:39:15 AM »
No, your original "rules" do not apply to reality in theory.
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Offline Naryar

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DSL Realistic Rule
« Reply #22 on: November 16, 2008, 11:45:10 AM »
How so?

Offline Gigafrost

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DSL Realistic Rule
« Reply #23 on: November 16, 2008, 10:16:27 PM »
I personally like the old realistic rule as it is more simplistic:

Basically saying: "Motors cannot intersect each other or other components, and components must not intersect chassis or the control board."

And I do agree that you don't have to be "...smarter that the average bear." (- Robot Arena 2 Official Website to) to know how to build according to it.