gametechmods

Robot Arena => Discussion => Topic started by: Somebody on February 22, 2010, 06:50:39 PM

Title: Tribar Variations
Post by: Somebody on February 22, 2010, 06:50:39 PM
I was wondering if it was possible for bibars, quadbars, etc. in the next DSL.
I basically mean tribars but with 2 arms, 4, 5, etc.
I know that there are situations where I could really use something like this.
Title: Re: Tribar Variations
Post by: Scrap Daddy on February 22, 2010, 06:56:17 PM
2 arms=DSL Bar
4 arms=DSL Disc
Title: Re: Tribar Variations
Post by: Somebody on February 22, 2010, 07:07:48 PM
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Title: Re: Tribar Variations
Post by: Badnik96 on February 22, 2010, 07:09:48 PM
I like this idea! :)
Title: Re: Tribar Variations
Post by: russian roulette on February 22, 2010, 08:26:42 PM
Logical yet sooo mind blowing that nobody has rarely seized and put the effort into a thread like this in this particular subject.
Title: Re: Tribar Variations
Post by: Naryar on February 23, 2010, 02:29:07 AM
I was wondering if it was possible for bibars, quadbars, etc. in the next DSL.
I basically mean tribars but with 2 arms, 4, 5, etc.
I know that there are situations where I could really use something like this.

Perfectly possible but you need to make a GMF for this, and this is no easy task  :mad:
Title: Re: Tribar Variations
Post by: JoeBlo on February 23, 2010, 05:15:39 AM
very possible to do in 3DSM5


might even make it at a later date when I get better with it... if nobody else makes one
Title: Re: Tribar Variations
Post by: Avalanche on February 23, 2010, 05:30:55 AM
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Its called a angled shell extender,Dumbass.
Title: Re: Tribar Variations
Post by: Pwnator on February 23, 2010, 05:32:27 AM
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Its called a angled shell extender,Dumbass.


Cut the language, and shell panels are too brittle. He wants the whole piece.
Title: Re: Tribar Variations
Post by: Naryar on February 23, 2010, 05:37:13 AM
Not only too brittle but at least 10 kg heavier than a standar tribar...

And stop whacking better builders than you.
Title: Re: Tribar Variations
Post by: JoeBlo on February 23, 2010, 05:58:16 AM

]Its called a angled shell extender,Dumbass.

at the risk of sounding like someones mum :P (inside joke craaig made last time I said this)

"Treat other members like you want to be treated"

sounds silly and juvenile, I know but if you dont like being insulted so much why do it to others?

honestly it takes less effort to write "Angled Spinner Sheck?"
Title: Re: Tribar Variations
Post by: Madiaba on February 23, 2010, 07:03:58 AM
SB, I think your idea good, mainly because of the noted 'off-set'.  Sometimes motors sit too high on the chassis base for the desired weapons to be effective(near the floor).
 
 
 
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Its called a angled shell extender,Dumbass.
LRA2, you need to settle down, or I will 'artificially impose chaos' upon you.  Both you and Sparkbutt, need to stop your 'hard-guy' performances.  If you two refuse to control yourselves and persist, then a 'leash' will need to be put on the dog(s) (unfortunate, but necessary)...and it will be a heavy, short chain.
 
 
 
Title: Re: Tribar Variations
Post by: Naryar on February 23, 2010, 07:06:32 AM
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Its called a angled shell extender,Dumbass.
LRA2, you need to settle down, or I will 'artificially impose chaos' upon you.  Both you and Sparkbutt, need to stop your 'hard-guy' performances.  If you two refuse to control yourselves and persist, then a 'leash' will need to be put on the dog(s) (unfortunate, but necessary)...and it will be a heavy, short chain.

Isn't chaining someone is imposing order/law rather than chaos upon him ?
Title: Re: Tribar Variations
Post by: Somebody on February 23, 2010, 08:30:08 AM
Not if we throw him in a pit with a lion, while chained. Or a pit with Chaos 2...
Title: Re: Tribar Variations
Post by: JoeBlo on February 23, 2010, 09:10:17 AM
the only thing Chaos 2 would do is eject one from the pit...we are on a tribar topic.. Son Of Whyachi ?


speaking of the topic we should probably get back on to it
Title: Re: Tribar Variations
Post by: Somebody on February 23, 2010, 10:31:50 AM
[/endofftopic]
Well I think its a good Idea... obviously...
Title: Re: Tribar Variations
Post by: Sparkey98 on February 23, 2010, 04:09:53 PM
DSL Discs and Bars are FLAT, which is bad if you need the weapon to scretch down at an angle to guard the motor. DSL discs are also vulnerable to things like VSs because the spinners catch the disc (unguarded by only the four spinning spikes) and get snapped off, damaged, or at the very least flip up the bot and unbalance it.
Its called a angled shell extender,Dumbass.

your lucky I don't know were you live
 
/offtopic
 
anyway, I like the Idea, we also need more sizes than just the three, and I was thinking 4 armed bars would be cool, and I also think th Tris should be re-designed with being angled down.
Title: Re: Tribar Variations
Post by: G.K. on February 23, 2010, 04:18:47 PM
They are at the moment.
Title: Re: Tribar Variations
Post by: LiNcK on February 23, 2010, 04:50:39 PM
Sparkey...
The 4 Armed Bars were suggested at the first post in this topic, Thats the point of it.
Also, As GK said, The Tribars are already being angled down.

And yeah, Hes lucky you dont know were he lives coz nobody wants akward internet boys running around naked on their house.
Title: Re: Tribar Variations
Post by: Sparkey98 on February 23, 2010, 04:53:08 PM
i know, I meant I was thinking, before the creatin of this thread, that would be a good Idea :P
Title: Re: Tribar Variations
Post by: Somebody on February 23, 2010, 05:51:44 PM
What I was thinking was 2, 4, 5, and 7 armed bars, if we had to limit it, othermise we could do other amounts too.
Title: Re: Tribar Variations
Post by: Jack Daniels on February 23, 2010, 06:38:25 PM
What I was thinking was 2, 4, 5, and 7 armed bars, if we had to limit it, othermise we could do other amounts too.

Why have them made up for each one?  Wouldn't it be simpler and more fun if we just had a small disc slightly bigger than the width of an extender with sayyyy 10 attachment points to make your own homemade tri-quad-dual-sextuple-etc etc bar.  That way we can just have different arms and in different shapes and sizes. People could design it mixed up or whatnot.
Title: Re: Tribar Variations
Post by: Somebody on February 23, 2010, 08:01:42 PM
hmmmm... but they would have to be symmetrical as in if you attached 10 and they were all symmetrical, then attaching 7 would be unbalanced.
Title: Re: Tribar Variations
Post by: russian roulette on February 23, 2010, 09:28:49 PM
This seems like a great essential to people who like to build bots possible IRL.
Title: Re: Tribar Variations
Post by: Jack Daniels on February 24, 2010, 02:53:06 PM
hmmmm... but they would have to be symmetrical as in if you attached 10 and they were all symmetrical, then attaching 7 would be unbalanced.

Good point... only the even numbers would be symmetrical for all attachment points.  Though you could have different symmetric combinations using the even points (think like a squeezed X) I guess odd number bar configurations would indeed need different attachment points to keep it symmetrical.