Author Topic: Time for my annual April 1st reappearance.  (Read 3953 times)

Offline RpJk

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Re: Time for my annual April 1st reappearance.
« Reply #20 on: April 02, 2014, 04:37:02 PM »
Yeo its the Clickbeets what about ye man?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline TheUnknownRobotics

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Re: Time for my annual April 1st reappearance.
« Reply #21 on: April 02, 2014, 05:19:38 PM »
Hi Click. Been a while, hasn't it?
Mostly a lurker and Sm4sh Bros. player nowadays. :3

Offline 123savethewhales

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Re: Time for my annual April 1st reappearance.
« Reply #22 on: April 02, 2014, 06:25:51 PM »
Naryar actually went ahead and change a whole bunch of numbers on DSL3.  If you want to pass the torch to do the balance stuff, he's probably the go to guy.  The only thing that was missing was some kind of official recognition really, cuz no one took Naryar seriously at the time.

As for me..... I am about 2 steps away from finishing my own mod, literally just an UI and a few more AI team.  I manage to put that off for half a year.  So you probably don't want to pass the torch to me.

Offline Kossokei

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Re: Time for my annual April 1st reappearance.
« Reply #23 on: April 02, 2014, 07:35:55 PM »
Did you miss out on Domanating's work? You might wanna go check out his showcase. He solidified a spot in being one of the bajillion psykers that we feed to you every day to keep your essence alive most awesome builders GTM has ever seen.

Also, the Price of the Replica Lord Resetti (TommyProductionsInc) has come among us. He's already proven to be pretty unbreakable with the completion of a Twn Trwn replica, and then a better version of said replica.

Doomkiller came back and we've all experienced an increase in razor-shaped lacerations amongst the populous.

BOTM also got ousted. Problems with Interest is what seems to be the perpetrator.

Offline Clickbeetle

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Re: Time for my anal April 1st reappearance.
« Reply #24 on: April 02, 2014, 11:10:32 PM »
I was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.

also nerving the hp and weight of the plexy sheets

I thought general consensus was that the burst motors were too powerful (the piston ones, at least).  I was planning to make them a bit weaker.  Opinions?

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Offline Thyrus

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Re: Time for my anal April 1st reappearance.
« Reply #25 on: April 02, 2014, 11:20:55 PM »
I was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.

also nerving the hp and weight of the plexy sheets

I thought general consensus was that the burst motors were too powerful (the piston ones, at least).  I was planning to make them a bit weaker.  Opinions?

I was makinf them stronmger cause DSL3 was meant to be more "IRL" than DSL2 was right? In DSL 2 most people use the Judgeburst for theire flippers wich is a cheatbot component. Making the bursts legal would stop some people complain. As for tournaments you could make a "one burst per bot except it uses it as a srimech" rule. Also since DSL 3 isn`t meant to have popups it would be handy cause most flippers I`ve build can`t flipp heavies that great cause I use those metal and plexy sheets.

Offline Clickbeetle

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Re: Time for my anal April 1st reappearance.
« Reply #26 on: April 03, 2014, 12:14:21 AM »
I was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.

also nerving the hp and weight of the plexy sheets

I thought general consensus was that the burst motors were too powerful (the piston ones, at least).  I was planning to make them a bit weaker.  Opinions?

I was makinf them stronmger cause DSL3 was meant to be more "IRL" than DSL2 was right? In DSL 2 most people use the Judgeburst for theire flippers wich is a cheatbot component. Making the bursts legal would stop some people complain. As for tournaments you could make a "one burst per bot except it uses it as a srimech" rule. Also since DSL 3 isn`t meant to have popups it would be handy cause most flippers I`ve build can`t flipp heavies that great cause I use those metal and plexy sheets.

Good point.  However, the Judge burst is not really an "IRL" component by any stretch of the imagination.  It's far too small and light.  Probably why you were making the bursts heavier as well.

Let me know if you test your idea and it works.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Thyrus

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Re: Time for my anal April 1st reappearance.
« Reply #27 on: April 03, 2014, 12:56:03 AM »
I was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.

also nerving the hp and weight of the plexy sheets

I thought general consensus was that the burst motors were too powerful (the piston ones, at least).  I was planning to make them a bit weaker.  Opinions?

I was makinf them stronmger cause DSL3 was meant to be more "IRL" than DSL2 was right? In DSL 2 most people use the Judgeburst for theire flippers wich is a cheatbot component. Making the bursts legal would stop some people complain. As for tournaments you could make a "one burst per bot except it uses it as a srimech" rule. Also since DSL 3 isn`t meant to have popups it would be handy cause most flippers I`ve build can`t flipp heavies that great cause I use those metal and plexy sheets.

Good point.  However, the Judge burst is not really an "IRL" component by any stretch of the imagination.  It's far too small and light.  Probably why you were making the bursts heavier as well.

Let me know if you test your idea and it works.

So are the BSGs but yeah you're right.
I will inform you when things work out. Last time i worked on a burst that weird "chassis attached to burstmotor" thing happend.
I was also thinking of smaller bursts for weightclasses like light/beetle/antweights with just enought power to work like flipperbots in reality.

Offline Naryar

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Re: Time for my annual April 1st reappearance.
« Reply #28 on: April 03, 2014, 05:28:29 AM »
Click :O

Offline 123savethewhales

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Re: Time for my annual April 1st reappearance.
« Reply #29 on: April 03, 2014, 08:31:06 AM »
If you want a burst motor to flip well without giving any advantage to popup, just keep the max speed at 10 and a really high burst (300+).  Really, the only bot type that benefits from higher than 10 max speed is popups.  Even hammer gets more mileage out of a 10 max speed 300 burst motor.

The piston burst was OP because it has high max speed and medium burst, making it great for popups but useless for flippers.

Offline Thyrus

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Re: Time for my annual April 1st reappearance.
« Reply #30 on: April 03, 2014, 08:47:07 AM »
If you want a burst motor to flip well without giving any advantage to popup, just keep the max speed at 10 and a really high burst (300+).  Really, the only bot type that benefits from higher than 10 max speed is popups.  Even hammer gets more mileage out of a 10 max speed 300 burst motor.

The piston burst was OP because it has high max speed and medium burst, making it great for popups but useless for flippers.

Thank you. Very helpfull information

Offline Jonzu95

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Re: Time for my annual April 1st reappearance.
« Reply #31 on: April 03, 2014, 11:19:53 AM »
Nice to see you back, Click.

After reading the whole thread through, I can say that the community still lives strong. There's many great members working with the game and all. I haven't contributed much in this year but it makes me happy that I've been part of this community for nearly 5 years.