I was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.also nerving the hp and weight of the plexy sheets
Quote from: Thyrus on April 02, 2014, 06:31:53 AMI was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.also nerving the hp and weight of the plexy sheetsI thought general consensus was that the burst motors were too powerful (the piston ones, at least). I was planning to make them a bit weaker. Opinions?
Quote from: Clickbeetle on April 02, 2014, 11:10:32 PMQuote from: Thyrus on April 02, 2014, 06:31:53 AMI was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.also nerving the hp and weight of the plexy sheetsI thought general consensus was that the burst motors were too powerful (the piston ones, at least). I was planning to make them a bit weaker. Opinions?I was makinf them stronmger cause DSL3 was meant to be more "IRL" than DSL2 was right? In DSL 2 most people use the Judgeburst for theire flippers wich is a cheatbot component. Making the bursts legal would stop some people complain. As for tournaments you could make a "one burst per bot except it uses it as a srimech" rule. Also since DSL 3 isn`t meant to have popups it would be handy cause most flippers I`ve build can`t flipp heavies that great cause I use those metal and plexy sheets.
Quote from: Thyrus on April 02, 2014, 11:20:55 PMQuote from: Clickbeetle on April 02, 2014, 11:10:32 PMQuote from: Thyrus on April 02, 2014, 06:31:53 AMI was actually working on the dsl 3 burst motors.. making them a bit strobger but also sligtly heavier.also nerving the hp and weight of the plexy sheetsI thought general consensus was that the burst motors were too powerful (the piston ones, at least). I was planning to make them a bit weaker. Opinions?I was makinf them stronmger cause DSL3 was meant to be more "IRL" than DSL2 was right? In DSL 2 most people use the Judgeburst for theire flippers wich is a cheatbot component. Making the bursts legal would stop some people complain. As for tournaments you could make a "one burst per bot except it uses it as a srimech" rule. Also since DSL 3 isn`t meant to have popups it would be handy cause most flippers I`ve build can`t flipp heavies that great cause I use those metal and plexy sheets.Good point. However, the Judge burst is not really an "IRL" component by any stretch of the imagination. It's far too small and light. Probably why you were making the bursts heavier as well.Let me know if you test your idea and it works.
If you want a burst motor to flip well without giving any advantage to popup, just keep the max speed at 10 and a really high burst (300+). Really, the only bot type that benefits from higher than 10 max speed is popups. Even hammer gets more mileage out of a 10 max speed 300 burst motor.The piston burst was OP because it has high max speed and medium burst, making it great for popups but useless for flippers.