gametechmods

Robot Arena => Discussion => Topic started by: geese on July 10, 2019, 03:55:55 AM

Title: TIL with batteries
Post by: geese on July 10, 2019, 03:55:55 AM
so some people have been wondering why their bots have been prematurely losing power despite having adequate battery life. the explanation that people seemed to come up with was that smoking motors drained more battery life than undamaged motors. personally, i didn't think that was right, so i decided to do some ghetto tests on the theory that damaged batteries lose some of their total output.

for the test bot, i used a custom motor that has near infinite hp to avoid any chance of motor '''''smoking'''', and a single ant battery that gives about 2 minutes of power for a single motor. the motor was wired to a switch to make sure that it stays on constantly after activation


https://youtu.be/M56zGC9Pu4I
the first minute is just me damaging the battery and making sure that both bots stay mobile. i activated the switch on the motor at around 2:00 on the match timer (not the vid), and the battery dies almost exactly a minute afterwards (half of what the ant battery should provide to a single motor).

this was done with an externally mounted battery, but I've tried it off-cam with a chassis mounted bat and was able to get similar results

also another til: i think external batteries might be invulnerable to being knocked off
https://youtu.be/_Vo8pKjFbtQ
iirc anything in the powertab is technically invulnerable
quality on the vids isnt the best but it should do
Title: Re: TIL with batteries
Post by: kix on July 10, 2019, 08:16:00 AM
No test on smoking motor tho
Also battery meta real
Title: Re: TIL with batteries
Post by: geese on July 10, 2019, 12:56:53 PM
No test on smoking motor tho
Also battery meta real
ill test that later now that I have a decent idea on how to test them
Title: Re: TIL with batteries
Post by: geese on July 11, 2019, 12:08:28 AM
alright new test: do smoking motors drain motor power?

setup: motor has extremely high fracture to ensure that it doesn't fall off after losing it's hp, and the ant battery has been given extremely high hp so that it doesn't get lose it's output from damage

https://youtu.be/0a2I6mwL2m8
the motor starts at at 3:00 and ends exactly 2 minutes later at 1:00, the exact time that an ant is supposed to last.

heres 4 motors with a wp8.
https://youtu.be/kgFukuuXWw4
lasts 2 minutes, the exact time that the description says for 4 motors

tldr: i think smoke drain might be a zoomer meme, but adding more batteries might be a wise idea due to battery damage reducing your total lifespan (bats have no set hp value, they use the default hp for power components of 400 and yes, chassis mounted components do take damage). also flamers>>>>
Title: Re: TIL with batteries
Post by: Badger on July 11, 2019, 01:05:38 AM
Quality thread, good work my guy. It's pretty nuts that we're learning new stuff about this bargain bin shovelware game well over a decade and a half after release.
Title: Re: TIL with batteries
Post by: Badnik96 on July 11, 2019, 04:14:46 AM
yes power components have always been impossible to remove, though (iirc) this does not apply for components in styles menus. i remember this from waaaay back when joeblo released backlash first blood and he had everything sorted by bot type.