Author Topic: The consequences of the battery consumption experiment  (Read 1224 times)

Offline RedSawn

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The consequences of the battery consumption experiment
« on: February 19, 2013, 08:02:55 PM »
*5th attempt to post after forum timeout errors. Holy balls, I was forced to try IE*

I put this in DSL discussion as this isn't so significant in stock. At least I don't remember it to be. Not in modifications either as at this point it's more to do with game theory.

I was just thinking about the thread and experiment on battery consumption ( https://gametechmods.com/forums/index.php/topic,2654.0.html ) back in October 2009 and I don't think anyone has thought too deeply about it, at least beyond making use of it on bots.

It raises some questions. Particularly, is it fair to keep the current burst motor consumption as it is when every spin motor draws '10 amps'? This is most visible in the heavyweight class, as a typical 2WD shell spinner can be powered by 19.5kg of battery (3 ant batteries) relatively safely, but a 2WD flipper or a hammer based may exceed 100kg of batteries alone to power the burst motors. That's 5 times as much weight on power for bots that already can't be a constant threat like a HS or VS. Burst motors have to retract, after all.

If we change it, what do we change it to? My guess is that we scale down burst motor consumption to be in with spin motors, and reduce the power or general   effectiveness of batteries to fit in with the scaled down power economy. Bigger burst motors can still draw more amps unlike the bigger spin motors, but you won't need to install a nuclear reactor for a burst motor like you have to today.




Offline Pwnator

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Re: The consequences of the battery consumption experiment
« Reply #1 on: February 19, 2013, 10:37:01 PM »
IIRC this should be changed when DSL3 comes.
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Offline RedSawn

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Re: The consequences of the battery consumption experiment
« Reply #2 on: February 20, 2013, 08:55:16 AM »
Fair enough, call it a reminder then x)




Offline Mr. AS

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Re: The consequences of the battery consumption experiment
« Reply #3 on: February 20, 2013, 09:09:41 AM »
when DSL3 comes.
you mean in 200never?

you should try telling this to gazea/joeblo for their mod aftershock, it seems much more likely to happen
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Offline Clickbeetle

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Re: The consequences of the battery consumption experiment
« Reply #4 on: April 02, 2013, 12:20:50 AM »
Slight bump.  I thought about this, and making hammers more competitive is great, but I would also be making popups more competitive, which is bad.  For the DSL3 beta, I made the burst motors draw more power on average in an attempt to make popups less effective.  Hopefully, beta testing will tell if that was the right move or not.

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