gametechmods

Robot Arena => Discussion => Topic started by: Resetti's Replicas on September 06, 2009, 06:45:58 PM

Title: Spin robots Out of the Arena?
Post by: Resetti's Replicas on September 06, 2009, 06:45:58 PM
I remember seeing a tournament fight where one robot had such a powerful spinning disc that it flung its opponent over the wall.  I want to make a robot like that, how do I go about making a VS that can fling opponents all around the arena?
Title: Spin robots Out of the Arena?
Post by: roboman2444 on September 06, 2009, 06:57:34 PM
two words wedged dual-perm
(yes that is two cuz the dual-perm is hyphened)
Title: Spin robots Out of the Arena?
Post by: TriTon on September 06, 2009, 08:58:51 PM
Chain Motors
Title: Spin robots Out of the Arena?
Post by: Clickbeetle on September 06, 2009, 09:05:18 PM
You can try copying some of these bots:

http://beetlebros.gametechmods.com/bbeans/matches/4/Diarrhea_Smitemare.wmv
http://beetlebros.gametechmods.com/bbeans/matches/4/Thumper_RedRedGreen.wmv
http://beetlebros.gametechmods.com/bbeans/matches/2/Mako_Shebeast3.wmv

The important thing is having a wedge, so all the force of the weapon is directed into flinging the other bot upward, instead of pushing forward.
Title: Spin robots Out of the Arena?
Post by: Natef on September 06, 2009, 09:30:51 PM
Don't forget about Mako!
Title: Spin robots Out of the Arena?
Post by: Madiaba on September 06, 2009, 10:44:49 PM
^^That's what I was thinking...^
Title: Spin robots Out of the Arena?
Post by: Clickbeetle on September 06, 2009, 10:47:33 PM
That last match I linked to has Mako in it.
Title: Spin robots Out of the Arena?
Post by: trumpetguy on September 06, 2009, 11:00:44 PM
JoeCB....uhhhh(I don't know the rest of the name) made a bot named Destroyer and made youtube videos with that bot.
Title: Spin robots Out of the Arena?
Post by: kill343gs on September 06, 2009, 11:23:23 PM
Really long weapons like bars (Mako) help... Far Cry, my disc VS has a hard time hitting bots very far.
Title: Spin robots Out of the Arena?
Post by: JoeBlo on September 07, 2009, 03:37:36 AM
I made a custom component bot ages ago and It used backwards reaper blades on a disc and it was able to toss robots out of the robot wars arena very easy
Title: Spin robots Out of the Arena?
Post by: R1885 on September 07, 2009, 08:26:13 AM
For me, it takes chained E-teks to get the job done.
Title: Spin robots Out of the Arena?
Post by: roboman2444 on September 07, 2009, 02:58:06 PM
a good wedge and  4 snapper bursted eteks with 8 iron spikes works for me if they all hit.
Title: Spin robots Out of the Arena?
Post by: Resetti's Replicas on September 07, 2009, 02:59:02 PM
What if I were to take a weapon, like say the Minion disc, and adjust the values it in the txt file?  Could I get more air by altering the Piercing, Fracture, or Concussion?
Title: Spin robots Out of the Arena?
Post by: 123savethewhales on September 07, 2009, 03:10:16 PM
No, damage actually doesn't have that much to do with how high you knock someone away.  There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact.  A Cleprechaun Tail that deals 50 damage a hit can still knock people flying just as much as a sledge hammer dealing 2000 damage.  If you are hacking the txt files you are much better off hacking the motor.
Title: Spin robots Out of the Arena?
Post by: Naryar on September 07, 2009, 03:27:06 PM
Quote from: 123savethewhales;64826
There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact.


And the weapon's torque as well.
Title: Spin robots Out of the Arena?
Post by: Resetti's Replicas on September 07, 2009, 03:51:39 PM
Quote from: 123savethewhales;64826
No, damage actually doesn't have that much to do with how high you knock someone away.  There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact.  A Cleprechaun Tail that deals 50 damage a hit can still knock people flying just as much as a sledge hammer dealing 2000 damage.  If you are hacking the txt files you are much better off hacking the motor.


Can you be more specific?  Which values in the txt file should I be hacking?
Title: Spin robots Out of the Arena?
Post by: Naryar on September 07, 2009, 04:03:38 PM
You don't need to hack anything... just a rather large weapon (bar spinners are better) and a powerful motor
Title: Spin robots Out of the Arena?
Post by: 123savethewhales on September 07, 2009, 04:11:52 PM
As Naryar said, you really don't need to hack to get what you want, but if you must hack, the value you want to edit is "power".  As to how much you need I can't tell you, since I think a non hacked dual perm is enough.  Here are some of the values you can compare to.

Piglet
power = 116 10

Perm 132
power = 200 27

Dual Perm
power = 200 68

First value is for max speed, second is for acceleration.

EDIT:  BTW, how legit is stacking motors anyway?  I always consider that unrealistic.
Title: Spin robots Out of the Arena?
Post by: JoeBlo on September 08, 2009, 03:23:46 AM
if you plan on modding a motor past the speed and torque or a duel perm the axle is almost guaranteed to parkways with the motor.

if you feel like playing around with incredibly fast motors I suggest servos as they tend to not separate the axles so much
Title: Spin robots Out of the Arena?
Post by: Naryar on September 08, 2009, 03:45:58 AM
Servo glitches, while fun to use, are unrealistic in DSL and should not be allowed in tournaments.

Chained motors COULD be done and work (although not easily) in real life.
Title: Spin robots Out of the Arena?
Post by: roboman2444 on September 08, 2009, 01:59:37 PM
you would need a good brush system even for chained bl motors
Title: Spin robots Out of the Arena?
Post by: Clickbeetle on September 11, 2009, 11:22:29 PM
Quote from: Naryar;64909
Chained motors COULD be done and work (although not easily) in real life.


Except nobody would ever do it anyways because it's much easier, stronger, and more efficient to just use one big motor.  Personally I consider chaining motors unrealistic and wouldn't allow it in BBEANS.
Title: Spin robots Out of the Arena?
Post by: JoeBlo on September 11, 2009, 11:42:40 PM
I let it slide for R1885 in Clash Cubes 2 but it wont be legal in Clash Cubes 3
Title: Spin robots Out of the Arena?
Post by: trumpetguy on September 11, 2009, 11:50:05 PM
So now on we are banning chained motors in DSL tourneys?
Title: Spin robots Out of the Arena?
Post by: JoeBlo on September 11, 2009, 11:54:14 PM
I was going to ban them but as I said let it slide in CC2 but basically its not really possible with wiring in real life
Title: Spin robots Out of the Arena?
Post by: Naryar on September 12, 2009, 04:27:05 AM
It is realistic... with the electric connection between the 2 motors using a brush on the first motor and a metal ring on the second, somewhat like electric-powered trains do but in a circular manner rather than linear.

But Click's still right - much less efficient.
Title: Spin robots Out of the Arena?
Post by: Condor33 on September 12, 2009, 10:46:43 AM
Couldn't you use two coaxial motors (one shaft inside the other) and a gearbox?
Title: Spin robots Out of the Arena?
Post by: Natef on September 12, 2009, 02:25:24 PM
I was able to do it one with Meagstorm, I think.