gametechmods
Robot Arena => Discussion => Topic started by: Resetti's Replicas on September 06, 2009, 06:45:58 PM
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I remember seeing a tournament fight where one robot had such a powerful spinning disc that it flung its opponent over the wall. I want to make a robot like that, how do I go about making a VS that can fling opponents all around the arena?
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two words wedged dual-perm
(yes that is two cuz the dual-perm is hyphened)
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Chain Motors
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You can try copying some of these bots:
http://beetlebros.gametechmods.com/bbeans/matches/4/Diarrhea_Smitemare.wmv
http://beetlebros.gametechmods.com/bbeans/matches/4/Thumper_RedRedGreen.wmv
http://beetlebros.gametechmods.com/bbeans/matches/2/Mako_Shebeast3.wmv
The important thing is having a wedge, so all the force of the weapon is directed into flinging the other bot upward, instead of pushing forward.
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Don't forget about Mako!
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^^That's what I was thinking...^
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That last match I linked to has Mako in it.
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JoeCB....uhhhh(I don't know the rest of the name) made a bot named Destroyer and made youtube videos with that bot.
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Really long weapons like bars (Mako) help... Far Cry, my disc VS has a hard time hitting bots very far.
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I made a custom component bot ages ago and It used backwards reaper blades on a disc and it was able to toss robots out of the robot wars arena very easy
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For me, it takes chained E-teks to get the job done.
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a good wedge and 4 snapper bursted eteks with 8 iron spikes works for me if they all hit.
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What if I were to take a weapon, like say the Minion disc, and adjust the values it in the txt file? Could I get more air by altering the Piercing, Fracture, or Concussion?
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No, damage actually doesn't have that much to do with how high you knock someone away. There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact. A Cleprechaun Tail that deals 50 damage a hit can still knock people flying just as much as a sledge hammer dealing 2000 damage. If you are hacking the txt files you are much better off hacking the motor.
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There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact.
And the weapon's torque as well.
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No, damage actually doesn't have that much to do with how high you knock someone away. There are really only 2 things that determines how high things goes, the speed of impact, and the angle of impact. A Cleprechaun Tail that deals 50 damage a hit can still knock people flying just as much as a sledge hammer dealing 2000 damage. If you are hacking the txt files you are much better off hacking the motor.
Can you be more specific? Which values in the txt file should I be hacking?
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You don't need to hack anything... just a rather large weapon (bar spinners are better) and a powerful motor
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As Naryar said, you really don't need to hack to get what you want, but if you must hack, the value you want to edit is "power". As to how much you need I can't tell you, since I think a non hacked dual perm is enough. Here are some of the values you can compare to.
Piglet
power = 116 10
Perm 132
power = 200 27
Dual Perm
power = 200 68
First value is for max speed, second is for acceleration.
EDIT: BTW, how legit is stacking motors anyway? I always consider that unrealistic.
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if you plan on modding a motor past the speed and torque or a duel perm the axle is almost guaranteed to parkways with the motor.
if you feel like playing around with incredibly fast motors I suggest servos as they tend to not separate the axles so much
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Servo glitches, while fun to use, are unrealistic in DSL and should not be allowed in tournaments.
Chained motors COULD be done and work (although not easily) in real life.
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you would need a good brush system even for chained bl motors
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Chained motors COULD be done and work (although not easily) in real life.
Except nobody would ever do it anyways because it's much easier, stronger, and more efficient to just use one big motor. Personally I consider chaining motors unrealistic and wouldn't allow it in BBEANS.
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I let it slide for R1885 in Clash Cubes 2 but it wont be legal in Clash Cubes 3
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So now on we are banning chained motors in DSL tourneys?
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I was going to ban them but as I said let it slide in CC2 but basically its not really possible with wiring in real life
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It is realistic... with the electric connection between the 2 motors using a brush on the first motor and a metal ring on the second, somewhat like electric-powered trains do but in a circular manner rather than linear.
But Click's still right - much less efficient.
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Couldn't you use two coaxial motors (one shaft inside the other) and a gearbox?
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I was able to do it one with Meagstorm, I think.