Poll

Should DSL3 be backwards compatible or not?

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Total Members Voted: 42

Author Topic: Should DSL3 be backwards compatible?  (Read 4588 times)

Offline roboman2444

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Should DSL3 be backwards compatible?
« Reply #20 on: June 24, 2009, 09:57:49 AM »
i think that it should not be backwards compatible. the robots would be so unbalanced. it would be like stock vs dsl!
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Offline Wings

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Should DSL3 be backwards compatible?
« Reply #21 on: June 24, 2009, 01:59:10 PM »
I'm not sure yet personally.  Maybe if I say some effects for say the effects of increased friction part I might be able to make up my mind.  But until then mark me down as undecided.

Offline Wings

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Should DSL3 be backwards compatible?
« Reply #22 on: June 24, 2009, 02:00:01 PM »
I'm not sure yet personally.  Maybe if I saw some of the changes like the effects of increased friction on video I might be able to make up my mind.  But until then mark me down as undecided.

Offline russian roulette

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Should DSL3 be backwards compatible?
« Reply #23 on: June 24, 2009, 02:09:53 PM »
what about the bbeans4 bots and the raw bots? will they work?

Offline Naryar

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Should DSL3 be backwards compatible?
« Reply #24 on: June 24, 2009, 02:11:03 PM »
Of course not.

Offline Scrap Daddy

Should DSL3 be backwards compatible?
« Reply #25 on: June 24, 2009, 02:37:30 PM »
This is a tough one. I feel bad for all those hardcore DSL players. I personally hardly play dsl. I only play when I need a bot for a tournament or feel like playing with replicas.

I say make DSL3 as realistic as possible.

Offline JoeBlo

Should DSL3 be backwards compatible?
« Reply #26 on: June 25, 2009, 06:23:06 AM »
I still think an easy solution would be have a phased replacement so basically have DSL 2 and DSL 3 separate specifications for things like tournaments (eg: this tournament is DSL 2 Heavyweight or This tournament is DSL 3 Lightweight) and DSL 2 might eventually die out once 3 has been around long enough

I think a lot of people have been waiting for a really realistic robot game

Offline Madiaba

Should DSL3 be backwards compatible?
« Reply #27 on: June 25, 2009, 08:19:34 AM »
Though I'm still undecided, I'm leaning toward the more realistic, because it's fairly easy to just (1)make a new category for DSL3 and (2) make a new set of AI for it.
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Input is appreciated. :)
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Offline R0B0SH4RK

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Should DSL3 be backwards compatible?
« Reply #28 on: June 25, 2009, 12:24:33 PM »
I'm starting to think that DSL 3 would be different enough to operate under a different title than DSL. In other words, a whole new mod rather then a patch to an existing one.

Offline RedSawn

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Should DSL3 be backwards compatible?
« Reply #29 on: June 25, 2009, 12:51:43 PM »
Quote from: R0B0SH4RK;46439
I'm starting to think that DSL 3 would be different enough to operate under a different title than DSL. In other words, a whole new mod rather then a patch to an existing one.


Actually, yes, that's sensible.




Offline Naryar

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Should DSL3 be backwards compatible?
« Reply #30 on: June 25, 2009, 12:58:57 PM »
23rd time i agree with my esteemed rival.

Offline Urjak

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Should DSL3 be backwards compatible?
« Reply #31 on: June 26, 2009, 11:53:53 AM »
You count?
Any comments would be appreciated. :D

Offline System32

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Should DSL3 be backwards compatible?
« Reply #32 on: June 26, 2009, 12:13:30 PM »
You CAN count?
Put this onto your signature if you were part of this crappy fad in '03.

Offline roboman2444

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Should DSL3 be backwards compatible?
« Reply #33 on: June 26, 2009, 02:31:49 PM »
lol^^
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Offline Clickbeetle

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Should DSL3 be backwards compatible?
« Reply #34 on: June 28, 2009, 09:25:36 PM »
Well it looks like you all mostly agree not to bother with backwards compatibility.  Good, that makes my job slightly easier.

Now to address some various, quite legitimate worries:

Quote from: Naryar;46201
Yes it should be backwards compatible.

I don't want to rebuild entirely the 200+ bots of the upcoming NAR AI pack because of non-compatibility.

EDIT: My post here is probably in vain... the no will most likely win.


Don't worry; DSL3 has grown to such a massive project that it will be a long time yet before it's ready for release, even with help (which I will start trying to recruit once the replicas are mostly out of the way and I have a better idea of what needs to be done).  Also, see quote below.

Quote from: JoeBlo;46216
that's a good point maybe the time has come for tournaments to now specify Stock, DSL 2 or DSL 3 (and maybe S32's Catagore) maybe even freedom should be opened up in DSL 2 and keep realism for DSL 3


Well of course, I'm not going to say, "Now that DSL3 is out DSL2 is obsolete and no one should play it."  It will actually be impossible to install it over DSL2 if it's not backwards compatible, so I imagine people will still play DSL2 on occasion.

Quote from: R0B0SH4RK;46439
I'm starting to think that DSL 3 would be different enough to operate under a different title than DSL. In other words, a whole new mod rather then a patch to an existing one.


Except it still uses almost all of the same components, arenas, and replica bots (albeit somewhat modified) as the original DSL.  I'm just changing some game mechanics; very little is actually brand-new from DSL1 to DSL2 and DSL2 to DSL3 (so far).

If I remade all new components and arenas... bleh.  That might mean several years before DSL3 is done.

So I think it stays DSL3 for now.

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Offline Sage

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Should DSL3 be backwards compatible?
« Reply #35 on: June 28, 2009, 10:39:33 PM »
How bout DSLC? cause you are basically working alone on the third version, you should have your name in the title too.
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Offline Somebody

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Should DSL3 be backwards compatible?
« Reply #36 on: June 30, 2009, 08:57:06 AM »
Maybe you could include the old DSL2 parts as hidden AI parts, unlockable by cheatbot2 (the same way of how you can use a stock bot in DSL), and then do all of the fixes you need to do on the same components, just change them enough after to make a distinction.
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