gametechmods

Robot Arena => Discussion => Topic started by: FOTEPX on November 12, 2010, 01:56:35 PM

Title: Rules Of RA2
Post by: FOTEPX on November 12, 2010, 01:56:35 PM
Basically, just a set if rules that people on GTM can make up about RA2. If it's for Stock, start with "for stock" or "on stock" or "in stock" or something like that. For DSL or NAR AI or Backlash or whatever, just do the same thing. I'll start.

1. In stock, If you cannot stack, you're gonna struggle. A lot.
Title: Re: Rules Of RA2
Post by: G.K. on November 12, 2010, 02:02:37 PM
Screw the rules, I have money.
Title: Re: Rules Of RA2
Post by: Stagfish on November 12, 2010, 02:04:11 PM
I only have awesomebucks.
Title: Re: Rules Of RA2
Post by: NFX on November 12, 2010, 02:15:28 PM
If FOTEPX says it, it's probably wrong. =P
Title: Re: Rules Of RA2
Post by: G.K. on November 12, 2010, 02:20:36 PM
Mini Wheels don't work.
Title: Re: Rules Of RA2
Post by: SteveM4 on November 12, 2010, 02:26:54 PM
If you build IRL Realistically in Stock,  you will die.
Title: Re: Rules Of RA2
Post by: GoldenFox93 on November 12, 2010, 02:27:37 PM
STOCK RULE:
It it's sharp as opposed to pointy, you're going to have trouble with it.
Title: Re: Rules Of RA2
Post by: SteveM4 on November 12, 2010, 02:28:12 PM
DSL

NO STACKING!
Title: Re: Rules Of RA2
Post by: Badnik96 on November 12, 2010, 02:29:18 PM
Screw the rules, I have money.

Screw the money I have rules! (and green hair)
Title: Re: Rules Of RA2
Post by: Naryar on November 12, 2010, 03:11:56 PM
Screw the rules I make my own
Title: Re: Rules Of RA2
Post by: Vertigo on November 12, 2010, 03:14:20 PM
We don't need rules, nobody would pay any attention to them anyway
Title: Re: Rules Of RA2
Post by: SteveM4 on November 12, 2010, 03:26:03 PM
We need rules to break.
Title: Re: Rules Of RA2
Post by: GoldenFox93 on November 12, 2010, 03:27:50 PM
In which case, I'm off to stack DSL batteries in Stock, and build a popup with ten Judge Motors   :trollface
Title: Re: Rules Of RA2
Post by: powerrave on November 12, 2010, 05:55:22 PM
i don't need rules to break... i need people to break.
Title: Re: Rules Of RA2
Post by: MassimoV on November 12, 2010, 06:07:34 PM
Screw the rules I make my own
Literally, you have an entire wiki page of them.
Title: Re: Rules Of RA2
Post by: Pwnator on November 12, 2010, 06:17:59 PM
If you build IRL Realistically in Stock,  you will die.

Totally untrue. Rammers and wammers are still effective even when they're realistic.
Title: Re: Rules Of RA2
Post by: Somebody on November 12, 2010, 06:38:22 PM
Go show me one rammer IRL that has 30 spikes on it, and tell me how it does against a rammer with 2 or 3. If the heavily weaponed one does better, then the rammers will be realistic.
Title: Re: Rules Of RA2
Post by: Pwnator on November 12, 2010, 06:42:25 PM
*will go build one when he has enough time*
Title: Re: Rules Of RA2
Post by: NFX on November 12, 2010, 06:46:15 PM
Go show me one rammer IRL that has 30 spikes on it, and tell me how it does against a rammer with 2 or 3. If the heavily weaponed one does better, then the rammers will be realistic.
It'll be the same principle as pointed axe vs. blunt axe. For the same force, the pointed axe exerts the force over a smaller area, so does a fair amount of cosmetic, and localised damage, whereas the blunt axe spread its power over a greater area, so less damage will be done visibly, but there'll probably be some degree of internal damage to the opponent. For instance, Dominator 2 put a lot of holes in its opponent, lots of cosmetic damage, but the hammer of Mr. Psycho shook up the competitors and did damage to their vital organs, potentially shaking something loose.
Title: Re: Rules Of RA2
Post by: Somebody on November 12, 2010, 07:05:02 PM
^^Good point^^

But then why waste weight on a bunch of spikes if you can just put a flat front?
Title: Re: Rules Of RA2
Post by: SteveM4 on November 12, 2010, 07:06:03 PM
Flat front bot rammer = tornado :P
Title: Re: Rules Of RA2
Post by: NFX on November 12, 2010, 08:41:14 PM
Tornado had 4 fixed spikes on the corners (I think they kept them throughout all their appearances), and a pneumatic spike in Series 4, before the interchangeable weaponry came along. If you want a flat-fronted Rammer, think of Robot The Bruce from way back in Series 1, and to a lesser extent Storm II.
Title: Re: Rules Of RA2
Post by: SKBT on November 12, 2010, 08:45:04 PM
or New Cruelty or my bot when I lose the spike. :P

Having a flat pushing surface makes more sense than having an uneven one. A flat surface offers less for a spinner to "bite" into and flat surfaces are essayer to make vs a wall of spikes
Title: Re: Rules Of RA2
Post by: Preytor_4 on November 12, 2010, 08:54:50 PM
Screw the rules i has coolness factor