gametechmods

Robot Arena => Discussion => Topic started by: yugitom on May 08, 2015, 02:09:16 PM

Title: Robot Arena 3
Post by: yugitom on May 08, 2015, 02:09:16 PM
(https://gametechmods.com/uploads/images/25497RobotArena3logo.jpg)
Check out the website here (http://robotarena.com)

RA3 is now out, as of May 26th 2016

Some important RA3 related topics:
RA3 Feedback Thread (https://gametechmods.com/forums/index.php?topic=19013.0)
Bug Report Thread (https://gametechmods.com/forums/index.php?topic=19008.0)
Buy the game (http://store.steampowered.com/app/363530/)

I would heavily advise you look at the state of the game before purchasing, as the game has received staggering amounts of backlash. I would advise buying RA3 only when it has been overhauled and members are commenting on improvements (which hasn't happened, yet :P)


Title: Re: Robot Arena 3?
Post by: Mouldy on May 08, 2015, 02:16:13 PM
"© 2015 Gabriel Interactive, Inc. and WD Encore Software, LLC, a subsidiary of WD Navarre Holdings, LLC and its licensors.
All Rights Reserved. Robot Arena™ is a trademark of WD Encore Software, LLC and Gabriel Interactive, Inc."


...
Title: Re: Robot Arena 3?
Post by: playzooki on May 08, 2015, 02:18:06 PM
8/10 nice troll
Title: Re: Robot Arena 3?
Post by: 090901 on May 08, 2015, 02:19:49 PM
rip old robot arena 2 site
Title: Re: Robot Arena 3?
Post by: playzooki on May 08, 2015, 02:26:20 PM
also why can i not reverse image search that picture, or even open it in a new tab

cant find that picture in the source, either
Title: Re: Robot Arena 3?
Post by: yugitom on May 08, 2015, 02:26:59 PM
http://www.robotarena.com/wp-content/uploads/2015/05/RobotArena3logo.jpg (http://www.robotarena.com/wp-content/uploads/2015/05/RobotArena3logo.jpg)
Title: Re: Robot Arena 3?
Post by: thesnowingsteak on May 08, 2015, 02:28:14 PM
Troll or not we don't need a Robot Arena 3 and besides I'd rather stick with RA2 then have a attempt at revive and gem that besides us and some of Nerd3's audience NO ONE KNOWS ABOUT and have something that we'll 9 times out of 10 ending hating because it's not what we want in the first place.
Title: Re: Robot Arena 3?
Post by: playzooki on May 08, 2015, 02:30:47 PM
hey a new robot combat game would be cool. i dont think we have had a fully functional legit game (eg. you can actually fight someone else) since BotArena. And I dont think we have had a finished one since ra2, 12 years ago
Title: Re: Robot Arena 3?
Post by: ShadowDrake77 on May 08, 2015, 02:35:30 PM
No matter how I look at it, it seems real. Reverse image searching results in nothing, so I am inclined to believe in this. :D
Title: Re: Robot Arena 3?
Post by: Badnik96 on May 08, 2015, 02:35:50 PM
Just looked it up on Whois, it's still registered under Gabriel Interactive. Looks legit to me.
Title: Re: Robot Arena 3?
Post by: Scrap Daddy on May 08, 2015, 02:42:33 PM
interesting...the logo looks like they made it in like 2004 though......even if troll I signed up for email updates anyway
Title: Re: Robot Arena 3?
Post by: RedAce on May 08, 2015, 02:43:42 PM
When I first read this title, I thought some new guy has bumped an old thread about RA3, but then I read the original post.

Something doesn't quite feel right about it, but it seems pretty legit. It's either confirmed that Robot Arena 3 is actually going to happen, or this site has done a real good job at disguising as one to trick me.
Title: Re: Robot Arena 3?
Post by: yugitom on May 08, 2015, 02:45:29 PM
All credit goes to Robo for finding this (fools?) gold.
Title: Re: Robot Arena 3?
Post by: Philippa on May 08, 2015, 02:46:28 PM
even if troll I signed up for email updates anyway
Same here.
Title: Re: Robot Arena 3?
Post by: cephalopod on May 08, 2015, 02:49:27 PM
The whole thing looks so amateur, but it's registered to the right people. Nothing from anyone at Gabriel on their Twitter or website.
Title: Re: Robot Arena 3?
Post by: S.T.C. on May 08, 2015, 02:51:45 PM
The whole thing looks so amateur, but it's registered to the right people.

This.
It also wouldn't surprise me if this is real since we're also getting a new Battlebots show, which would've given them the idea to make a new robot combat game.
Title: Re: Robot Arena 3?
Post by: cephalopod on May 08, 2015, 02:55:34 PM
If it's real I expect them to be on here making some grand post about it very soon. If they were making this, they'd know about us.
Title: Re: Robot Arena 3?
Post by: yugitom on May 08, 2015, 02:59:41 PM
Considering the trade mark is back, does that mean RA2 is no longer abandonware? We'll also have to pay for RA3 if this is a thing.
Title: Re: Robot Arena 3?
Post by: S.T.C. on May 08, 2015, 03:04:35 PM
Considering the trade mark is back, does that mean RA2 is no longer abandonware? We'll also have to pay for RA3 if this is a thing.

Well they need to make money out of it somehow.
Title: Re: Robot Arena 3?
Post by: cephalopod on May 08, 2015, 03:06:28 PM
The trademark looks legit too
https://trademarks.justia.com/866/06/robot-86606111.html
Title: Re: Robot Arena 3?
Post by: ShadowDrake77 on May 08, 2015, 03:08:25 PM
The trademark looks legit too
https://trademarks.justia.com/866/06/robot-86606111.html

Well, GG. That is great news, pretty damn excited for this.
Title: Re: Robot Arena 3?
Post by: playzooki on May 08, 2015, 03:10:05 PM
inb4 ra1 v2
Title: Re: Robot Arena 3?
Post by: FOTEPX on May 08, 2015, 03:13:16 PM
I don't believe it until somebody either calls up Gabriel, or this other company, and gets verbal confirmation.
Title: Re: Robot Arena 3?
Post by: cephalopod on May 08, 2015, 03:27:51 PM
Nah they just registered the trademark for the lolz
Title: Re: Robot Arena 3?
Post by: Sage on May 08, 2015, 03:27:55 PM
IM SO EXCITED
Title: Re: Robot Arena 3?
Post by: Resetti's Replicas on May 08, 2015, 03:37:52 PM
Hopefully it'll be just as malleable as RA2; modding's big in all games right now.
Title: Re: Robot Arena 3?
Post by: Domanating on May 08, 2015, 03:44:32 PM
Sic is the one supposed to make RA3. Where is he, btw? I haven't heard of him in a while.
Title: Re: Robot Arena 3?
Post by: Meganerdbomb on May 08, 2015, 04:37:13 PM
Guys, April 1st was over a month ago,  wtf is this.?
Title: Re: Robot Arena 3?
Post by: TheUnknownRobotics on May 08, 2015, 05:35:59 PM
Guys, April 1st was over a month ago,  wtf is this.?
I know, what is going on here?
Title: Re: Robot Arena 3?
Post by: Philippa on May 08, 2015, 05:45:11 PM
I seriously hope that font doesn't stay around.
Title: Re: Robot Arena 3?
Post by: MassimoV on May 08, 2015, 06:40:43 PM
I'm intrigued by this. I'd like to see where it goes.
Title: Re: Robot Arena 3?
Post by: Trovaner on May 08, 2015, 10:21:54 PM
TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
Title: Re: Robot Arena 3?
Post by: MassimoV on May 08, 2015, 10:26:05 PM
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
Woah that's some /x/ type stuff there. Honestly this is starting to make me wonder more.
Title: Re: Robot Arena 3?
Post by: Reier on May 08, 2015, 10:56:24 PM
so did they finally take down the old site and put this one up instead then?
Title: Re: Robot Arena 3?
Post by: 090901 on May 08, 2015, 10:56:50 PM
so did they finally take down the old site and put this one up instead then?
yes
Title: Re: Robot Arena 3?
Post by: Reier on May 08, 2015, 10:58:24 PM
oooooooooooooooooooooooooooooooooooooooooooooooo

i thought this was obviously fake at first but im really wondering now
i cant imagine there'd be too much of a market for this though? Unless it's tied to hype for battlebots somehow
Title: Re: Robot Arena 3?
Post by: Resetti's Replicas on May 08, 2015, 11:01:35 PM
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
Woah that's some /x/ type stuff there. Honestly this is starting to make me wonder more.
That doesn't necessarily mean it's a hoax.  We're the second result when you google "Robot Arena 2," so it's not inconcievable they'd find out about us without any help.
Title: Re: Robot Arena 3?
Post by: Thyrus on May 08, 2015, 11:25:42 PM
I don't know what to think about that but if this is true it would be better than Mass effect 4 Borderlands 3 and Starcraft 3 combined. I would even pay 70 € for it.
Also wouldn't it be cool if they contacted us or at least trov to ask what should be in the new game as we kinda tested RA2 to death
Title: Re: Robot Arena 3?
Post by: Natef on May 08, 2015, 11:34:15 PM
I miss the old RA2 site :( it was a relic of a different age
Title: Re: Robot Arena 3?
Post by: I Like Tacos on May 08, 2015, 11:36:50 PM
I'm getting too excited for my own good. Just imagine a game like this with good online multiplayer
Title: Re: Robot Arena 3?
Post by: MassimoV on May 08, 2015, 11:47:15 PM
Robot Arena: Softbody Physics Edition
Title: Re: Robot Arena 3?
Post by: Sage on May 09, 2015, 01:15:53 AM
TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.

Isn't Clickbeetle from Minnesota?

Greatest april fools of all time

(https://gametechmods.com/uploads/images/67715Capture.PNG)
Title: Re: Robot Arena 3?
Post by: playzooki on May 09, 2015, 02:14:46 AM
even if this is real, have fun with ra1 v2
Title: Re: Robot Arena 3?
Post by: RpJk on May 09, 2015, 02:15:32 AM
TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.

Isn't Clickbeetle from Minnesota?

Greatest april fools of all time

(https://gametechmods.com/uploads/images/67715Capture.PNG)

Or maybe Click started up a game company and is now making RA3. It would explain his absence. But we can dream of that.
Title: Re: Robot Arena 3?
Post by: Scrap Daddy on May 09, 2015, 02:47:24 AM
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
damn, that's pretty cool.

everyone needs to stop trying to crush my hopes and dreams and BELIEVE
Title: Re: Robot Arena 3?
Post by: HereticBlue on May 09, 2015, 03:28:51 AM
To be honest, we were looking into the possibilities of buying the rights for the trademark. If this is true then it blows that plan out of the window and the mod will have to be on standard RA2 rather than the higher spec version we've been waiting on.

Either way one of our guys is trying to get in touch with the company to find out exactly what's going on.
Title: Re: Robot Arena 3?
Post by: Domanating on May 09, 2015, 04:55:31 AM
Either way one of our guys is trying to get in touch with the company to find out exactly what's going on.

Expectation intensifies.
*drum roll*
Title: Re: Robot Arena 3?
Post by: Jonzu95 on May 09, 2015, 07:14:29 AM
(https://gametechmods.com/uploads/images/67715Capture.PNG)
Illuminati is real.
Title: Re: Robot Arena 3?
Post by: Trovaner on May 09, 2015, 12:13:50 PM
TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.

Isn't Clickbeetle from Minnesota?
For some reason, I thought Click was from California. I'm from Minnesota but I swear that I have nothing to do with this...

Edit: BTW, I've also reached out to get confirmation but I have yet to hear back from them.
Title: Re: Robot Arena 3?
Post by: playzooki on May 09, 2015, 01:06:07 PM
TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.

Isn't Clickbeetle from Minnesota?
For some reason, I thought Click was from California. I'm from Minnesota but I swear that I have nothing to do with this...

Edit: BTW, I've also reached out to get confirmation but I have yet to hear back from them.
trov = clickbeetle = fake ra3 confirm
Title: Re: Robot Arena 3?
Post by: Merrick on May 09, 2015, 02:40:01 PM
Half Life 3 confirmed.
Title: Re: Robot Arena 3?
Post by: Squirrel_Monkey on May 09, 2015, 03:43:36 PM
Obligatory OMG post.
Title: Re: Robot Arena 3?
Post by: Thyrus on May 09, 2015, 04:30:15 PM
can anyone tell what's in the reflection of the saw blade?
It kinda looks like a modern version of the parkinglot or the teble top arena
Title: Re: Robot Arena 3?
Post by: Jaydee99 on May 09, 2015, 04:58:03 PM
(https://gametechmods.com/uploads/images/67715Capture.PNG)
Illuminati is real.
:dance: one direction r loomynarty conf1rm3d.

All honesty, looks pretty legit, that secret message though could just make this a hoax though.
Title: Re: Robot Arena 3?
Post by: Philippa on May 09, 2015, 05:12:52 PM
can anyone tell what's in the reflection of the saw blade?
It kinda looks like a modern version of the parkinglot or the teble top arena
Now you're just clutching at straws that don't exist
Title: Re: Robot Arena 3?
Post by: Mecha on May 09, 2015, 06:21:32 PM
(https://gametechmods.com/uploads/images/67715Capture.PNG)
Illuminati is real.
All honesty, looks pretty legit, that secret message though could just make this a hoax though.
It could be, but I don't really think so. It's not like the RA2 people didn't know about Gametechmods.
http://web.archive.org/web/20150325141745/http://www.robotarena.com/ (http://web.archive.org/web/20150325141745/http://www.robotarena.com/)
lol, there's a link for it under forums. :P

btw, is there still a possibility that someone hacked the RA2 site or not?
Title: Re: Robot Arena 3?
Post by: yugitom on May 09, 2015, 06:25:58 PM
btw, is there still a possibility that someone hacked the RA2 site or not?
Wasn't Serge famed for being an expert hacker?

Besides, all the legal and formal stuff looks too legit for it to be a hack.
Title: Re: Robot Arena 3?
Post by: Domanating on May 09, 2015, 06:46:33 PM
(https://gametechmods.com/uploads/images/67715Capture.PNG)
Illuminati is real.
All honesty, looks pretty legit, that secret message though could just make this a hoax though.
It could be, but I don't really think so. It's not like the RA2 people didn't know about Gametechmods.
http://web.archive.org/web/20150325141745/http://www.robotarena.com/ (http://web.archive.org/web/20150325141745/http://www.robotarena.com/)
lol, there's a link for it under forums. :P

You can go back in time with that link? That's so weird

Title: Re: Robot Arena 3?
Post by: Mecha on May 09, 2015, 06:49:01 PM
Yes, basically. It's The Way Back Machine, an internet archive thingy.
Title: Re: Robot Arena 3?
Post by: Somebody on May 09, 2015, 08:47:40 PM
Robot Arena: Softbody Physics Edition

I would just poop myself all over the place tbh.
Title: Re: Robot Arena 3?
Post by: Avalanche on May 10, 2015, 08:22:51 AM
HYPE HYPE HYPE HYPE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Robot Arena 3?
Post by: RedSawn on May 11, 2015, 01:54:51 PM
I find it worrying there's no screenshots or information or anything for a release supposedly next year. It also feels weird to be addressed directly like that (i.e Gametechmods).
Title: Re: Robot Arena 3?
Post by: RpJk on May 11, 2015, 02:24:01 PM
I find it worrying there's no screenshots or information or anything for a release supposedly next year. It also feels weird to be addressed directly like that (i.e Gametechmods).

Thats one of the reasons why I'm a bit suspicious about this. I'm still not ruling out that this could be a hoax.

Also I'm more excited about the Robot Wars mod than RA3 by a long shot.
Title: Re: Robot Arena 3?
Post by: RedSawn on May 11, 2015, 02:40:06 PM
Doesn't look like a logo any old asshole could cook up, though. It's both so over the top and yet lazy (Impact in italics for the 3).

I'm not sure what to make of WD Encore Software. I found a catalog of games at http://www.hoylegaming.com/c-4-all-products.aspx (http://www.hoylegaming.com/c-4-all-products.aspx) which is part of the company. It's mostly paid downloadable casino and slots games with varying themes and yearly editions stamped onto them, digital board games, mystery games... other then that, here's actual games they list:
- M4 Tank Brigade (Apparently made in 2012, looks like it belongs in 2002)
- Swamp People (Based on a reality TV show. Mobile to PC port, graphics are mobile quality)
- Ice Road Truckers (ditto)
- Crazy Machines 1&2 (Rube Goldberg machine game, 2 is 52% rating on Steam, 72 metacritic score)
- Warlock: Master of Arcana (This is where it starts to get interesting. Released in 2012 and on Steam,  this looks like Civ 5 with less UI polish. Thing is, this is published by Paradox Interactive. What do they have with Encore? 86% Steam rating, 71 metacritic score)
- Magicka Collection (This one needs no explaining. This is again, Paradox's game. What is this and Warlock doing with budget trash?)

So.. perhaps we should be more worried about what the game will look like, than if it exists.
Title: Re: Robot Arena 3?
Post by: cephalopod on May 11, 2015, 02:45:59 PM
I am pretty sure WD Encore or Gabriel probably saw a gap in the market occurring for RA3 because BattleBots is on it's way back and 1 contacted the other - Encore could've contacted Gabriel because they have experience with this stuff, or Gabriel could've contacted them saying 'Publish this, look, it's a cash-in opportunity'.
Either way, it's definitely real.
Title: Re: Robot Arena 3?
Post by: RedSawn on May 11, 2015, 03:05:53 PM
Logical, but strange. We've got one company that basically hasn't done anything in 7 years, the other might as well not exist, whose only credentials are the worst of the worst budget titles and being able to woo Paradox Interactive into allowing them to sell 2 of their already published games.
Title: Re: Robot Arena 3?
Post by: Lemonism on May 11, 2015, 03:15:40 PM
If Gabriel is doing all the development and WD are just the publisher then I don't think the quality of WD's games is anything to be concerned about. That doesn't mean I'm not concerned about the quality of the game, however.
GTM has pretty much been a source for ideas and feedback on a new game for as long as it's existed, so with any luck they'll use some of that when they make the new one, especially since they know we exist. If not then, hey, we still have RA2 to play if it turns out really badly. I'm going to stay optimistic, and just hope for the best.
Title: Re: Robot Arena 3?
Post by: Philippa on May 11, 2015, 03:36:15 PM
I swear I posted this earlier...

Quote from: Andy
Since I can't post on GTM because I am muted and I can't post in the Skype chat because I was banned from it, I'll just post this here.

Everyone is going ape sh** over the supposed announcement of RA3 to be released in 2016. I admit everything looks pretty legit... Except one thing.

At the bottom of the page on www.robotarena.com (http://www.robotarena.com) it lists Gabriel Interactive as the trademark holder. There's the flaw. I found out a couple of years ago while researching ways to possibly contact Atari or Gabriel Interactive that Gabriel Interactive is no longer what the developer goes by. They are now known as Gabriel Entertainment.

So this seems like an extremely elaborate hoax to me. I hope I'm wrong, but I know what my own research yielded when I actually gave a sh** about being a useful member of GTM.

Feel free to post this on GTM as well since I can't.
Title: Re: Robot Arena 3?
Post by: 090901 on May 11, 2015, 03:41:22 PM
http://www.gabrielinteractive.com/ (http://www.gabrielinteractive.com/)
https://twitter.com/gabrielinteract (https://twitter.com/gabrielinteract)
ayy lmao

also www.gabrielentertainment.com (http://www.gabrielentertainment.com) redirects to the gabriel interactive site
Title: Re: Robot Arena 3?
Post by: RedSawn on May 11, 2015, 03:49:03 PM
I don't think I would have been bothered even if they did change their name to Entertainment. It's still Gabriel. I'd be more interested how the supposed hoaxer came up with such an obscure and terrifying publisher.
Title: Re: Most likely Robot Arena 3
Post by: Thyrus on May 11, 2015, 04:05:52 PM
a hoax about such an unknown games as RA.. way to much effort for the trolls. must be a real virgin to pull this off...
Title: Re: Most likely Robot Arena 3
Post by: cephalopod on May 11, 2015, 04:07:51 PM
It's real.
There are emails floating around from the owner of Gabriel to others saying mysterious things which basically boil down to 'OH LOOK, THE WEBSITE HAS CHANGED INDEED!'
Title: Re: Most likely Robot Arena 3
Post by: TheUnknownRobotics on May 11, 2015, 04:16:46 PM
It's real.
There are emails floating around from the owner of Gabriel to others saying mysterious things which basically boil down to 'OH LOOK, THE WEBSITE HAS CHANGED INDEED!'
Wait what
Title: Re: Most likely Robot Arena 3
Post by: Naryar on May 11, 2015, 04:52:29 PM
I think it's trolling.

Who would do a sequel for a 100-people fan base anyway ?

Besides, i'm just gonna be a party pooper and say it will be a scrublord version of RA2 with pretty graphics but sh**ty component choice and no variety at all.

I'm fine with RA2 as it is.
Title: Re: Most likely Robot Arena 3
Post by: FOTEPX on May 11, 2015, 04:54:28 PM
Just sit and wait, guys - the truth will come to light eventually.
Title: Re: Most likely Robot Arena 3
Post by: RpJk on May 11, 2015, 05:11:39 PM
I think it's trolling.

Who would do a sequel for a 100-people fan base anyway ?

Besides, i'm just gonna be a party pooper and say it will be a scrublord version of RA2 with pretty graphics but sh**ty component choice and no variety at all.

I'm fine with RA2 as it is.


Agreed and you've got the Robot Wars mod coming out which practically a whole new game so I'd rather have that than a RA3.

Until there is a video of it I'm not buying it.
Title: Re: Most likely Robot Arena 3
Post by: cephalopod on May 11, 2015, 05:25:43 PM
I literally don't understand why people still think this is a prank or a hoax.
Title: Re: Most likely Robot Arena 3
Post by: Somebody on May 11, 2015, 05:32:17 PM
Well for all the talk, I haven't actually seen any emails or proof yet.
Title: Re: Most likely Robot Arena 3
Post by: Mecha on May 11, 2015, 05:49:32 PM
I literally don't understand why people still think this is a prank or a hoax.
Really, lol. I guess a "troll" just registered the trademark as well. :P
Title: Re: Most likely Robot Arena 3
Post by: helloface on May 11, 2015, 05:50:25 PM
I'm most scared of RA3 being some stupid near-sci fi BS, kinda like RA but with actual physics.
Title: Re: Most likely Robot Arena 3
Post by: cephalopod on May 11, 2015, 05:53:41 PM
I literally don't understand why people still think this is a prank or a hoax.
Really, lol. I guess a "troll" just registered the trademark as well. :P

Yep, all the work of trolls.
And I'm also lying about the emails, of course, as I am known here as a serial liar.
And it of course makes no commercial sense to make ra3 now considering there maybe a big revival on the horizon.

Title: Re: Most likely Robot Arena 3
Post by: RedSawn on May 11, 2015, 06:16:27 PM
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.
Title: Re: Most likely Robot Arena 3
Post by: 090901 on May 11, 2015, 06:20:52 PM
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.
They only got the trademark 7 days ago so I doubt any work has really been done at all, I mean it does say 2016 for a reason.
Title: Re: Most likely Robot Arena 3
Post by: RedSawn on May 11, 2015, 06:31:48 PM
Would have figured they had done some work beforehand, considering 2016 means anywhere from release in 7 months to a year and a half. Not exactly long in terms of game development. At least on a competitive level. Late 2016 fairs better then before.
Title: Re: Most likely Robot Arena 3
Post by: Resetti's Replicas on May 11, 2015, 08:30:40 PM
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.
  It's too soon; people won't stay hyped for a small-time game like this from now till the release date.  Hype is like a combustible material - you can only light it once, and after the flame goes out, it's out for good.  The hype for a triple-A game is a slow-burning votive candle, for RA3, it's a 4th of July sparkler.
Title: Re: Most likely Robot Arena 3
Post by: MikeNCR on May 11, 2015, 08:51:01 PM
Enjoy your hype.

(https://gametechmods.com/uploads/images/12354HypeHypeHype.jpg)
Title: Re: Most likely Robot Arena 3
Post by: Thyrus on May 11, 2015, 08:52:20 PM
Pretty much what craig told us. What where you asking them mike?
Title: Re: Most likely Robot Arena 3
Post by: MikeNCR on May 11, 2015, 08:55:01 PM
Pretty much what craig told us. What where you asking them mike?

Confirming that the changes were done by GI as opposed to someone unofficial.
Title: Re: Most likely Robot Arena 3
Post by: Thyrus on May 11, 2015, 08:57:43 PM
Sounds good. Thanks for the input. Has anyone asked about anything that's directly RA3 related?
I guess GI is watching GTM and they might have even seen this thread.
Title: Re: Most likely Robot Arena 3
Post by: Somebody on May 11, 2015, 09:03:39 PM
Enjoy your hype.

(https://gametechmods.com/uploads/images/12354HypeHypeHype.jpg)

Hype: Engaged
Title: Re: Most likely Robot Arena 3
Post by: playzooki on May 12, 2015, 01:55:05 AM
I think it's trolling.

Who would do a sequel for a 100-people fan base anyway ?

Besides, i'm just gonna be a party pooper and say it will be a scrublord version of RA2 with pretty graphics but sh**ty component choice and no variety at all.

I'm fine with RA2 as it is.


Agreed and you've got the Robot Wars mod coming out which practically a whole new game so I'd rather have that than a RA3.

Until there is a video of it I'm not buying it.
>rw mod
>whole new game

wat
Title: Re: Most likely Robot Arena 3
Post by: Naryar on May 12, 2015, 02:48:01 AM
Hmm. Now that Mike posted that, I am interested.
Title: Re: Most likely Robot Arena 3
Post by: HereticBlue on May 12, 2015, 06:27:20 AM
Pretty much what craig told us. What where you asking them mike?

You're in the RW Mod FB group chat. Mike told us all in there, see if you weren't skiving then you'd know days ago, and know about all the BB competitors last month. :P #rwra2modcrewknowledge.
Title: Re: Most likely Robot Arena 3
Post by: Jarvis_Rapture on May 12, 2015, 06:50:44 AM
Well for all the talk, I haven't actually seen any emails or proof yet.

We've been in contact with them, they acknowledged the site change and we're extremely vague in their response. No details disclosed, they simply said "yes, looks like the website has changed"
Title: Re: Most likely Robot Arena 3
Post by: MikeNCR on May 12, 2015, 08:18:14 AM
More emailing has occurred. I'm convinced RA3 is going to be a real thing and is on the right path.
Title: Re: Most likely Robot Arena 3
Post by: Naryar on May 12, 2015, 08:42:36 AM
So apparently the meme "RA3 will never be a thing" has been shot down...

It was the same with the bot exchange back then :P
Title: Re: Robot Arena 3
Post by: thesnowingsteak on May 14, 2015, 08:24:35 AM
Ra3 might happen.  Okay although I still go with what I said earlier.
Title: Re: Robot Arena 3!
Post by: frezal on May 20, 2015, 04:21:50 PM
I'm cautiously optimistic. If RA3 actually gets made and published, I'll probably become active in the community again.
Title: Re: Robot Arena 3!
Post by: Thyrus on June 01, 2015, 01:50:27 PM
Hope I`m allowed to post this:

(https://gametechmods.com/uploads/images/84732c9992564-e28e-46e9-a675-77e289b394da.jpg)

subbscribed to em. This was the first mail I`ve got

We hear you GI!
Title: Re: Robot Arena 3!
Post by: Philippa on June 01, 2015, 02:11:34 PM
Yep, I got this too.
Title: Re: Robot Arena 3!
Post by: S.T.C. on June 01, 2015, 02:20:19 PM
Got that too, and so it begins.
Title: Re: Robot Arena 3!
Post by: RedSawn on June 01, 2015, 02:21:39 PM
Yeah, I got it too. I thought I'd get it much sooner given I signed up before I first posted here, but getting it at all is fine. Still copyright WD Encore.
Title: Re: Robot Arena 3!
Post by: RpJk on June 01, 2015, 06:18:00 PM
Okay RA3 is real. Let's just hope it does not get in the way of RW mod.
Title: Re: Robot Arena 3!
Post by: Reier on June 01, 2015, 06:30:47 PM
huh i never got it weird

be sure to post these in case others don't get the updates
Title: Re: Robot Arena 3!
Post by: cephalopod on June 01, 2015, 07:38:13 PM
Okay RA3 is real.

You mean you actually for real didn't believe this was actually happening until now...?!
Title: Re: Robot Arena 3!
Post by: RedAce on June 01, 2015, 07:52:54 PM
I got the email as well.
Title: Re: Robot Arena 3!
Post by: yugitom on June 02, 2015, 01:32:12 AM
huh i never got it weird

be sure to post these in case others don't get the updates
If you use gmail, it's in the promotions tab.
Title: Re: Robot Arena 3!
Post by: Naryar on June 02, 2015, 02:14:30 AM
i just pray that RA3 is better than RA2 and not a simplified casual version...
Title: Re: Robot Arena 3!
Post by: G.K. on June 02, 2015, 07:36:13 AM
It's a win win situation really. If it's good, it's good. If not, we still have RA2, which is a wonderful game, the reason we're here, and it will have some cool stuff of its own (The RW mod).
Title: Re: Robot Arena 3!
Post by: Natef on June 02, 2015, 11:09:17 AM
Signed up for the newsletter. I think I was too late for the message :(
Title: Re: Robot Arena 3!
Post by: RpJk on June 02, 2015, 11:42:06 AM
Shouldn't this topic be stickied?
Title: Re: Robot Arena 3!
Post by: G.K. on June 02, 2015, 11:58:06 AM
There's gonna be a reliably regular discussion of this, I expect. No need.
Title: Re: Robot Arena 3!
Post by: Philippa on June 02, 2015, 12:31:09 PM
Shouldn't this topic be stickied?
I think we were waiting for proof it was real first. I guess that email works as confirmation.
Title: Re: Robot Arena 3!
Post by: playzooki on June 02, 2015, 02:31:09 PM
Personally, I doubt this will be too good, at best a vastly improved ra1. At least we still have ironforge.
Title: Re: Robot Arena 3!
Post by: Jaydee99 on June 02, 2015, 04:07:54 PM
I signed up, I didn't get an email like some other people have.
Title: Re: Robot Arena 3!
Post by: Lemonism on June 02, 2015, 04:47:53 PM
I signed up, I didn't get an email like some other people have.
If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
Title: Re: Robot Arena 3!
Post by: Jaydee99 on June 03, 2015, 12:04:58 PM
I signed up, I didn't get an email like some other people have.
If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(
Title: Re: Robot Arena 3!
Post by: Reier on June 03, 2015, 12:40:59 PM
I signed up, I didn't get an email like some other people have.
If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(

huh i never got it weird

be sure to post these in case others don't get the updates
If you use gmail, it's in the promotions tab.

it works
Title: Re: Robot Arena 3!
Post by: Lemonism on June 03, 2015, 12:52:50 PM
I signed up, I didn't get an email like some other people have.
If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(

huh i never got it weird

be sure to post these in case others don't get the updates
If you use gmail, it's in the promotions tab.

it works
Nope, it isn't there. I haven't got it at all.
Title: Re: Robot Arena 3!
Post by: Sage on June 03, 2015, 06:55:36 PM
I signed up, I didn't get an email like some other people have.
If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(

huh i never got it weird

be sure to post these in case others don't get the updates
If you use gmail, it's in the promotions tab.

it works
Nope, it isn't there. I haven't got it at all.

so what lol everyone else did. you saw what was in it. all RA3 news will be posted here anyway.
Title: Re: Robot Arena 3!
Post by: Lemonism on June 03, 2015, 06:58:43 PM
I was just replying to reier. I don't actually care that I haven't got it for exactly the reasons you said.
Title: Re: Robot Arena 3!
Post by: Natef on June 03, 2015, 08:11:11 PM
I got the reference in the poll.
Title: Re: Robot Arena 3!
Post by: kill343gs on June 03, 2015, 08:24:03 PM
They wouldn't be developing this if they hadn't been following us all this time. They know we're here, and they know what we use the game for. Don't just assume it's going to be a less trash RA1. Given all the technology available as evidenced by the various attempts of individual users on RA3 and alternative robot combat game development, expect big things. I'm honestly surprised Gabriel Interactive hasn't already reached out directly to us.

In other news, I'll be back.
Title: Re: Robot Arena 3!
Post by: Sage on June 03, 2015, 11:19:07 PM
Yeah I feel like trovaner would be a great addition to their team, even remote.
Title: Re: Robot Arena 3!
Post by: Trovaner on June 04, 2015, 08:26:06 PM
Honestly, I am flattered that you would say that. Given the chance, I'd do it in a heartbeat but I'm not sure what I'd really be bringing to the table...

As Kill pointed out, they know how we have been using the game and it is unlikely that that they would be taking a step backward. RA2 is over 12 years old and the only reason why it has survived the test of time is because of how much customization it gives you in and out of the game. I doubt they would risk compromising this when they make the third installment.
Title: Re: Robot Arena 3!
Post by: Kossokei on June 04, 2015, 11:40:06 PM
I just read through this entire thread.

"We hear you, GameTechMods"

That is some Scott Cawthon level s#%@ right there.
Title: Re: Robot Arena 3!
Post by: Badnik96 on June 05, 2015, 12:34:46 AM
inb4 kurtsplosion
Title: Re: Robot Arena 3!
Post by: Philippa on June 05, 2015, 01:45:37 AM
inb4 kurtsplosion
What? Why?

Kossy made a post.

Oh hey.







*Kurtsplosion*
Title: Re: Robot Arena 3!
Post by: wakkydude on June 12, 2015, 05:28:49 PM
I come back after months to check back up on how everything is going and this is the first thing I see.

Well, then.
Title: Re: Robot Arena 3!
Post by: Mecha on June 12, 2015, 07:36:09 PM
I come back after months to check back up on how everything is going and this is the first thing I see.

Well, then.
Welcome back.
 Hey, you should make a SFTW in RA3 when it comes out. :P
Title: Re: Robot Arena 3!
Post by: Avalanche on June 14, 2015, 01:55:43 PM
I just realized. DECENT MULTIPLAYER. PLEASE. MAKE IT HAPPEN GABRIEL!
Title: Re: Robot Arena 3!
Post by: Jaydee99 on June 14, 2015, 02:56:00 PM
I hope we can still mod the game, and I hope that RA2 doesn't fade into abyss.
Title: Re: Robot Arena 3!
Post by: Avalanche on June 14, 2015, 03:15:15 PM
RA2 will never fade. We have kept it alive for over a decade (i think) so RA3 cannot kill it. EVER. GAMETECHMODS WILL NOT ALLOW IT!
Title: Re: Robot Arena 3!
Post by: Somebody on June 15, 2015, 04:12:06 PM
Tbh if RA3 is an excellent shining example of fixing RA2's problems, I'd jump ship pretty quick.
Title: Re: Robot Arena 3!
Post by: Reier on June 15, 2015, 05:13:51 PM
Tbh if RA3 is an excellent shining example of fixing RA2's problems, I'd jump ship pretty quick.
why
if you want the bugs just play ra2
I hope RA3 is actually realistic
Title: Re: Robot Arena 3!
Post by: Somebody on June 15, 2015, 05:51:25 PM
Tbh if RA3 is an excellent shining example of fixing RA2's problems, I'd jump ship pretty quick.
why
if you want the bugs just play ra2
I hope RA3 is actually realistic

I meant jump ship to RA3 haha. The way forward here has been IRL lately and it makes the game much more approachable to a new audience.
Title: Re: Robot Arena 3!
Post by: kill343gs on June 15, 2015, 06:06:55 PM
Good thing I have a new laptop coming this week
Title: Re: Robot Arena 3!
Post by: RedAce on June 15, 2015, 06:12:28 PM
For all these worries about the game being coded like RA2, just remember: We haven't seen ANY screenshots and/or footage from the game yet. I apologize for sounding like a jerk, but let's just calm down for a bit.
Title: Re: Robot Arena 3!
Post by: rnifnuf on June 15, 2015, 06:14:45 PM
I think two factors contributed to the development of a new Robot Arena: NerdCubed's RA2 playthrough and the revival of Battlebots. Both of these have drawn more attention to robotic combat, and perhaps Gabriel is taking the opportunity to capitalize on the surge in interest in the sport. There hasn't been a noteworthy robotic combat simulator since RA2, so the development of a new one, hopefully with fewer glitches (crippling or otherwise), only makes sense. Also, this will be great for Gametechmods, with new members and innovations abound! It could make for a new golden age of discovery.
Title: Re: Robot Arena 3!
Post by: Shrek on June 16, 2015, 08:46:55 PM
so hyped dude
Title: Re: Robot Arena 3!
Post by: frezal on June 19, 2015, 08:28:40 PM
I just realized. DECENT MULTIPLAYER. PLEASE. MAKE IT HAPPEN GABRIEL!
RA2's multiplayer seemed pretty good when it launched.
Title: Re: Robot Arena 3!
Post by: MassimoV on June 19, 2015, 09:28:57 PM
I just realized. DECENT MULTIPLAYER. PLEASE. MAKE IT HAPPEN GABRIEL!
RA2's multiplayer seemed pretty good when it launched.
For all of us who were there for that.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on June 21, 2015, 09:50:30 PM
I-is this actually real?
Title: Re: Robot Arena 3!
Post by: G.K. on June 21, 2015, 10:03:57 PM
We think so, Dex.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on June 21, 2015, 10:12:43 PM
I-is this actually real?
Yeah we dug up some filings for claims of IP related to RA3.   If this is a hoax, it's elaborate.
Title: Re: Robot Arena 3!
Post by: HereticBlue on June 22, 2015, 06:59:13 AM
Is Defiantely real.

Whether it will be realistic though I don't know. 
Title: Re: Robot Arena 3!
Post by: courthousedoc on June 23, 2015, 06:01:51 PM
If it is real (and all signs are pointing toward it being real) then I hope it is easier to mod than Robot Arena 2, and I hope they don't rush it either so as to have a better game.
Title: Re: Robot Arena 3!
Post by: Lupus on June 23, 2015, 07:04:30 PM
I thought the developer went defunct years ago?
Damn I hope this is real.
Title: Re: Robot Arena 3!
Post by: cephalopod on June 23, 2015, 07:36:05 PM
If it is real
Damn I hope this is real.

It is real
Title: Re: Robot Arena 3!
Post by: helloface on June 25, 2015, 01:15:40 AM
I'll literally cry if it's futuristic unmodable bs
Title: Re: Robot Arena 3!
Post by: Serge on June 28, 2015, 05:46:33 PM
I'll literally cry if it's futuristic unmodable bs

Given enough time and effort, there's no such thing as an unmoddable game. I wish to remind you that the RA2 modding scene basically owes everything to a few brave souls that went ahead and reverse engineered file formats, APIs and game code (notably: dummee [original GMF and Python work], the DSL team [lu-tze!], Madiaba, Clickbeetle, and many more). GI did help around by releasing some of their tools, but this was much later, and the tools were TBH a bit useless by then.

You can rest assured that, if such a game comes out, I will take a dab at it. However, it will certainly not be a one-man job.
Title: Re: Robot Arena 3!
Post by: TDS on June 30, 2015, 02:02:23 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.

//edit: mike not mark, ugh
Title: Re: Robot Arena 3!
Post by: Jaydee99 on June 30, 2015, 02:15:28 PM
OMG TDS  :eek:
Title: Re: Robot Arena 3!
Post by: G.K. on June 30, 2015, 02:46:02 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

My cynical side has always feared this would be the company's motivation.
Title: Re: Robot Arena 3!
Post by: MassimoV on June 30, 2015, 02:48:18 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.
Mike? And yeah I figured BB played a role in this.

Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.
A good physics engine is for sure a good start.
Title: Re: Robot Arena 3!
Post by: G.K. on June 30, 2015, 02:54:09 PM
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :P
Title: Re: Robot Arena 3!
Post by: MassimoV on June 30, 2015, 02:54:46 PM
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :P
I figured it wouldn't be NCR lol
Title: Re: Robot Arena 3!
Post by: TDS on June 30, 2015, 02:59:11 PM
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :P

GI hasn't existed for the better part of a decade so it'll be interesting if he pulls together a team for this or just outsources development to india.
Title: Re: Robot Arena 3!
Post by: Mr. AS on June 30, 2015, 02:59:46 PM
a quick and easy money grab
It's probably going to get cracked and thrown around everybody's PM boxes the day of release anyway.
Title: Re: Robot Arena 3!
Post by: Reier on June 30, 2015, 04:13:59 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

My cynical side has always feared this would be the company's motivation.
Well yeah saw this coming a mile away

but seriously though ra2 was exactly the same way
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on June 30, 2015, 04:20:17 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

My cynical side has always feared this would be the company's motivation.
Well yeah saw this coming a mile away

but seriously though ra2 was exactly the same way
Yeah, I'm pretty sure both Robot Arena games were the same way.
Title: Re: Robot Arena 3!
Post by: Serge on June 30, 2015, 04:21:12 PM
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.

Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.

//edit: mike not mark, ugh
That's a bit disappointing, although kinda in line with history and the (ex-)GI portfolio. Although the GTM shoutout might mean that MR actually cares about the product quality, and is just pitching it as a money grab.

They could always outsource to Poland instead, we're the newer, higher-quality India ;).
Title: Re: Robot Arena 3!
Post by: Reier on June 30, 2015, 04:35:37 PM
Honestly ra2 was total crap. It was really fun crap though. My biggest worry is not that ra3 will be cheap or rushed or whatever, because it will be, but I just hope that it's fun.
Title: Re: Robot Arena 3!
Post by: G.K. on June 30, 2015, 04:47:56 PM
This is a very salient point - part of what gives RA2 its charm is its imperfections. Not everyone likes the building glitches but RA2 would be much worse off without them.
Title: Re: Robot Arena 3!
Post by: RFS on June 30, 2015, 09:41:47 PM
Over the years I have made a name for myself as a cynical and snarky pessimist. That said, I won't be joining the hate/skeptical train for this game. I am legitimately surprised and impressed that Robot Arena is also seeing a revival. I have very fond memories of the game and of its community. I chose to spend my high school years in the RA community, and I do not regret that. (Mostly.) I will buy Robot Arena 3 on the day it comes out. I will take the day off of work and do nothing but absorb myself in the game, because the motorsport of robot combat and the community surrounding it means so much to me. Even if this game is utter sh**, I will still be thankful that the franchise was remembered by its developer and another title was released. It's not very often that a game gets rebooted after that much time in the darkness.

We will always have RA2, and we will always have the mods for RA2 and the modders who continue to outdo each other in what we thought was possible in the game. Can you imagine the bricks that would be sh** if you posted a screenshot from today's RA2 mods on AceUplink in 2003? Dummee's very first component was an SNES cartridge (I think), a ****in rectangle. Look at where we are now.


Also, hello TDS. I did not know you had an account here. When given the opportunity, I've tried to genuinely make amends with people whom I've wronged in the past. I hope that an apology 12 years overdue still holds some merit. I am truly sorry for being an annoying piece of sh** on AceUplink. At the time I thought it was the funniest thing in the world, but in hindsight I see now that I pretty much systematically destroyed the website by getting new user registrations heavily restricted and moderated. I am not proud of that, nor am I proud of maintaining and promoting a hostile attitude toward you and AceUplink. I did a lot of underhanded sh**, some of it I'd completely forgotten about until it was brought up by Carp, AW, or Mad Scientist. I know there's probably something unsavory that I did to/toward you that I've long since forgotten, and I am sorry.
Title: Re: Robot Arena 3!
Post by: kill343gs on June 30, 2015, 09:50:18 PM
I think they should just outsource it to us
Title: Re: Robot Arena 3!
Post by: TDS on June 30, 2015, 11:04:22 PM
I think they should just outsource it to us

I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game.  I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.


Also, hello TDS. I did not know you had an account here. When given the opportunity, I've tried to genuinely make amends with people whom I've wronged in the past. I hope that an apology 12 years overdue still holds some merit. I am truly sorry for being an annoying piece of sh** on AceUplink. At the time I thought it was the funniest thing in the world, but in hindsight I see now that I pretty much systematically destroyed the website by getting new user registrations heavily restricted and moderated. I am not proud of that, nor am I proud of maintaining and promoting a hostile attitude toward you and AceUplink. I did a lot of underhanded sh**, some of it I'd completely forgotten about until it was brought up by Carp, AW, or Mad Scientist. I know there's probably something unsavory that I did to/toward you that I've long since forgotten, and I am sorry.

Yeah you devoted years towards cultivating a community that hates someone that couldn't care less about anything you have done, or will do.  There's probably a few times I should have been effected in some way by something, but you're that insignificant that I never found out, or if I did, it didn't burn its way into my memory. So, go you for wasted effort I guess.

I stopped by to see if you guys had heard anything more than I had.
Title: Re: Robot Arena 3!
Post by: Somebody on June 30, 2015, 11:36:40 PM
Apparently not. Are you in the industry? Trying to figure out how you know all this haha
Title: Re: Robot Arena 3!
Post by: RFS on July 01, 2015, 12:09:52 AM
(http://i.imgur.com/d3Nu9ms.jpg)
Title: Re: Robot Arena 3!
Post by: Thyrus on July 01, 2015, 01:09:42 AM
Its ok RFS... you just have to fight him again next time
Title: Re: Robot Arena 3!
Post by: TDS on July 01, 2015, 07:57:20 AM
Apparently not. Are you in the industry? Trying to figure out how you know all this haha

More of a situation where the people signing off on the money said "Hey I bet that robot guy we work with would love to hear this"
Better than most of the FW:FW:FW:FW:FW emails I get ~.~

Also excellent job throwing a temper tantrum on national tv
Title: Re: Robot Arena 3!
Post by: Scorpio on July 01, 2015, 04:25:44 PM
You're all fools, obviously it'll be Smartphone exclusive and Free-to-Play. Gotta keep up with the market, homedogs.

As such, it will take 3 days to attach a motor to your chassis. Or, for the low, low price of $2.99...







/sarcasm

But seriously, I'm pleasantly surprised this is even happening. I'd have thought someone in the community would have been doing this for GI at this point, given the indie game scene these days. I've got my fingers crossed that it lives up to the hype.

Speaking of making amends, RFS, kill343, Goose if he's still on... basically, ANYONE who was on the old RA2 official forums should know why I want to make amends.
Title: Re: Robot Arena 3!
Post by: Sage on July 01, 2015, 10:45:27 PM


I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game.  I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.



This is actually a fair point.
Title: Re: Robot Arena 3!
Post by: kill343gs on July 01, 2015, 11:34:01 PM
I was mostly kidding when I said that, just for the record
Title: Re: Robot Arena 3!
Post by: toAst on July 02, 2015, 03:01:34 AM
hahah what is this decade old bitter face sassy faux pas doing up in a thread so becoming of peace love and unity 3d. are we not grown? hard scrollin and eye rolling here

scorpio im balls deep in here and i cant say i remember. not gettin all big on you though, i am known to dissapear. much respect man. i think speaking on behalf of everybody for the sake of robot '**** your mother' arena three we can all call the hatchet buried on this specific brand of ancient history

now on topic

holy mother of diamond plated steel its robot god damn blow me gently by candle light arena ****ing three yall  :eat:
ive got legit thread to read
Title: Re: Robot Arena 3!
Post by: toAst on July 02, 2015, 04:34:20 AM
They wouldn't be developing this if they hadn't been following us all this time. They know we're here, and they know what we use the game for. Don't just assume it's going to be a less trash RA1. Given all the technology available as evidenced by the various attempts of individual users on RA3 and alternative robot combat game development, expect big things. I'm honestly surprised Gabriel Interactive hasn't already reached out directly to us.

In other news, I'll be back.
see thats what im talking about. im amazed this went seven whole pages before somebody said what i've been thinking any potential ra3 could be since before this was announced they couldn't screw this up if they ****ing tried! we've damn near halfway made the thing by now if you really think about the sheer amount of fan made content and odd half-games and bizarro patchwork we've moulded for our blessed little game if they really wanted to mail it in they could just combine it all and make it mobile or multiplayer or  something and still end up with a mildly marketable end product
Title: Re: Robot Arena 3!
Post by: Naryar on July 02, 2015, 06:49:22 AM
robot '**** your mother' arena three

robot god damn blow me gently by candle light arena ****ing three

these need to be unofficial titles or something

especially that i'm in gaymetechmods right now
Title: Re: Robot Arena 3!
Post by: TDS on July 02, 2015, 07:58:02 AM
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game.  I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
This is actually a fair point.

Off the top of my head, space engineers, from the depths, homebrew vehicle sandbox, garrysmod, besiege (to a lesser extent) rigs of rods, even starcraft 2 has physics

Heck the process is pretty much
Q: is it a game? does it have a physics engine?
A: we could use it!

Taking an object, add some rotating parts and wheels to move it around, it is not exactly rocket science. 
I think space engineers is the best bet, you could make something reasonable ingame /right now/ just requiring an arena and possibly some materials tweaking.  I'm not sure how importing your designs works in it off the top of my head though, and i'm pretty sure the rotating part velocities would have to be adjusted since everything in that game is slooooow.
The "wah wah we could do it" thing is baloney.
Title: Re: Robot Arena 3!
Post by: cephalopod on July 02, 2015, 08:36:29 AM
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game.  I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.

Hey there, TDS, good to see you around.

You may be interested to see this (https://gametechmods.com/forums/index.php?topic=15230.0) if you hadn't before.
Pretty much exactly what you described is being worked on by Sic, and it looks real good :)
Title: Re: Robot Arena 3!
Post by: TDS on July 02, 2015, 10:11:30 AM
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game.  I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.

Hey there, TDS, good to see you around.

You may be interested to see this (https://gametechmods.com/forums/index.php?topic=15230.0) if you hadn't before.
Pretty much exactly what you described is being worked on by Sic, and it looks real good :)

Thats exactly what i'm talking about, there's a lot of tweaking to be done there but its a good proof of concept, mostly that the collision meshes of non-wedge-lifter-whatevers shouldn't be so precise and should be slightly rounded (or cut off) at the edges since when you have an object try and squeek under something perfectly flat like the bricks, it doesn't behave as you'd imagine since the engine doesn't model elasticity.

But there you go, it works, but the question is, where the hell is everyone else?
You have one guy (sic) that knows what he's doing, someone else should be making the models, collision meshes, skins, ect. for him so he can do what he does best, not just "ra ra"ing for him to do everything himself.
Get it together! :P

On an unrelated note my sisters kid saw battlebots and heard from them that I used to do that, now he's all in frenzy mode so I'll be dragging him out to bot bash in a few weeks.
Depending on commitment from him I might be making bots again at some point in the near future.
Title: Re: Robot Arena 3!
Post by: Scorpio on July 02, 2015, 05:21:11 PM
scorpio im balls deep in here and i cant say i remember. not gettin all big on you though, i am known to dissapear. much respect man. i think speaking on behalf of everybody for the sake of robot '**** your mother' arena three we can all call the hatchet buried on this specific brand of ancient history

LOL I don't blame you. Not being here for years does not make for good memory. I guess my epitome-of-13yoboy-ness tantrum is doomed to be a footnote in this community's illustrious history.

Also, I see someone's excited for RA3.
Title: Re: Robot Arena 3!
Post by: Cody Furlong on July 02, 2015, 08:18:30 PM
Hope they release more information about it soon.  Things I really hope they put into it, are gear and chain system, so you can transfer energy from a motor to another spot of the bot, or be able to chain up multiple motors or wheels together.  I'd like to see a more robust chasis creation too, that coveres all three planes, instead of just top and bottom. Also tracks, need to be able to have tracked robots.
Title: Re: Robot Arena 3!
Post by: ecolusian on July 03, 2015, 05:35:22 AM
Guys i just got in touch with the guys at Gabriel Interactive and this is the response i got!

Hi Charles,

Thank you very much for writing, and being a fan!  RA3 is a real project but we are in the very early days of Developement with only concept art and designs, nothing worth sharing just yet! If you haven't yet, please subscribe to our RA3 newsletter, we will be sharing much more in the coming months.

(Charles is my IRL name and the guy who responded was called Peter Armstrong)
 :claping
Title: Re: Robot Arena 3!
Post by: toAst on July 04, 2015, 12:20:46 AM
hello peter :claping tell peter i said hello :heart_smiley:
Title: Re: Robot Arena 3!
Post by: mantasx on July 04, 2015, 01:45:04 AM
lets join the hype train!
Title: Re: Robot Arena 3!
Post by: System32 on July 04, 2015, 03:48:14 PM
mfw the design mode is from Robot Wars.

mfw no modding.

mfw DLC weapons and decorations

mfw only able to use publisher servers

mfw servers pulled a year later

mfw DRM.

mfw journalists get an embargo

mfw **** vidya.
Title: Re: Robot Arena 3!
Post by: cephalopod on July 07, 2015, 04:10:51 PM
Real robotics chatter in here has been split off to the Robotics General Discussion Thread (https://gametechmods.com/forums/index.php?topic=11398.0)
Title: Re: Robot Arena 3?
Post by: Clickbeetle on July 11, 2015, 12:41:48 AM
This is amazing.  I now have a hard deadline to get DSL 2.2 out.

TBH, I'm thinking it is legit. That said, I could be wrong...

If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."

WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.

Isn't Clickbeetle from Minnesota?

Yeah, Eden Prairie is like half an hour from my house.  I could go down there and spy in windows.  :gawe:  Not that it would do any good, since they're just the publisher and I doubt there's any development going on there.

I don't think a year (or less?) is enough time to build the game we all want, but I'm cautiously optimistic that it will be at least comparable to RA2 with better physics, and since some of the same people are working on it, MAYBE it will still use Python so some of my modding knowledge will transfer?

As long as my computer can run it (Intel integrated graphics  :(), I plan to buy it when it comes out.

Edit: I just thought, if they still have the source code for RA2 lying around somewhere at Gabriel, and use that as a base instead of building a new game from scratch, maybe a year is enough time?  Too much to hope for?
Title: Re: Robot Arena 3!
Post by: R0B0SH4RK on July 20, 2015, 07:17:32 PM
This thread is a bizarre amalgamation of people from before my time and a whole lot of others I haven't spoken to in years. Ah, the power of the hype train.
Title: Re: Robot Arena 3!
Post by: G.K. on July 20, 2015, 07:32:25 PM
Hey R0B0! How are you doing?
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on July 20, 2015, 09:43:22 PM
scorpio im balls deep in here and i cant say i remember. not gettin all big on you though, i am known to dissapear. much respect man. i think speaking on behalf of everybody for the sake of robot '**** your mother' arena three we can all call the hatchet buried on this specific brand of ancient history

LOL I don't blame you. Not being here for years does not make for good memory. I guess my epitome-of-13yoboy-ness tantrum is doomed to be a footnote in this community's illustrious history.

Also, I see someone's excited for RA3.
Yo, are you the one Goose gave the "gay" avatar to?
Title: Re: Robot Arena 3!
Post by: AmericanKilljoy on July 21, 2015, 02:12:58 AM
When I checked the RA site today I nearly screamed out loud.  I can not fully describe how absolutely ecstatic I feel that we are, eventually (please for the love of all that is well and good, don't rush it so you can take advantage of the holiday season), finally getting a brand-spanking new Robot Arena game.  I've read through the thread and so far I see a lot of cynicism, which I can understand.  The idea of having a 3rd installment seemed bleak at best and along with so many fake RA3 "announcements"...it's no wonder everyone is a little bit skeptical about this.

It's nice to hear from the guys at Gabriel Interactive, though.  It's good to hear that they still actually do things.   :approve:
Title: Re: Robot Arena 3!
Post by: Scorpio on July 25, 2015, 12:21:50 AM
Yo, are you the one Goose gave the "gay" avatar to?

Yes, yes I am (well, the first of a few anyways). To be fair though, I was a 13 y.o.b (or 14, can't remeber, but I do know it was Junior high) at the time, and now I have much more maturity and wisdom to properly deal with such incidents.

BTW, what did happen to Goose? And many of the old guard for that matter? I know ACAMS retired but I haven't seen many of the others.

On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 05:51:42 AM
Well this is a welcome thing to find. Came back here after running into a site Dracophile (RFS) runs or whatever (there was a pic that interested me) and the forum link brought me back here. Read in a thread in off topic about this, and now i'm here. Awesome.

Excited about this, and the new stuff I missed in the years i've been gone.
Title: Re: Robot Arena 3!
Post by: G.K. on July 25, 2015, 07:00:03 AM
BTW, what did happen to Goose? And many of the old guard for that matter? I know ACAMS retired but I haven't seen many of the others.

Goose pops in from time, but I guess he's just busy with his life and doesn't have time for this game. Same's prolly true of lots of the old guard. You will get one or two who show up now and again, but they don't tend to stick about. eFFe and serge/megabyte did a livestream of them playing against each ofhter recently and that was cool, fo example.

On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?

I'd be surprised if they weren't - I think that Battlebots' revival is probably the major reason RA3's being made.

Well this is a welcome thing to find. Came back here after running into a site Dracophile (RFS) runs or whatever (there was a pic that interested me) and the forum link brought me back here. Read in a thread in off topic about this, and now i'm here. Awesome.

Excited about this, and the new stuff I missed in the years i've been gone.

Welcome! Are you a veteran of old forums?
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 07:40:06 AM
Welcome! Are you a veteran of old forums?
Eh. If your definition of veteran around here is "member of one of the older places like the original forums or AceUplink" then yes ^_^; though I had been banned at one point for being too young (unbanned because I had parental permission to be on the site and that was part of the under 13 requirements) and then banned later for another reason I don't think I ever got told. Stayed on AU until it disappeared, never got the full story about that but that's ok.

I've poked my head in here a couple times but never joined because the last time I poked my head in on the old forums I was instantly met with hate, even from the new guys. I think I know why more or less, but either way it didn't really make me wanna come back.
Title: Re: Robot Arena 3!
Post by: cephalopod on July 25, 2015, 10:08:28 AM
A lot has changed since those days. Hope you stick around and enjoy your time here. :)
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 10:36:16 AM
Do plan on it, just re-installed the game and trying to learn how to make a bot again. Did anyone figure out a fix for widescreen resolutions for weird perspective issues in the bot lab or is it just better to run in windowed mode? That's also probably left to another thread so i'll keep the off topic to a minimum.

At least that should be fixed in RA3, right? :P
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on July 25, 2015, 10:53:13 AM
Yo, are you the one Goose gave the "gay" avatar to?
On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
Hopefully that means they have proper grabbers this time - there were plenty of those in Battlebots.
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 02:41:32 PM
Being able to puncture armor to get to the internals and accurately damage them would be a nice touch.

I'm also hoping for better driving physics. Having just played a little bit earlier I forgot just how bad everything jittered and bounced as you moved. The physics also seem a little slow and floatey. Like. Speed the current game up 2 to 2.5 times faster and slow the speeds of the motors by that much and it might at the very least look a whole lot better in the realism. Actually is there any way to do that with that new (well... it sorta came out a few years after last playing RA2 for me) console thing that could speed up the physics or the overall game? New components could be made and then just increase the round timer, and there could be something interesting there. The only problems I can really see would be the immobilization timer. Dunno if anyone's tried it, could be interesting. I know there's a way to turn off gravity, made some bots at one point that messed with that when I got my step brothers into the game.
Title: Re: Robot Arena 3!
Post by: Thyrus on July 25, 2015, 03:25:38 PM
Good to see another T and Y in a username ;) I don't know about the widescreen thing. Was looking for it some time ago. But it should be in RA3 as it is a standart in pretty much every game nowdays
Title: Re: Robot Arena 3!
Post by: Reier on July 25, 2015, 03:30:25 PM
just edit ra2.cfg to your widescreen resolution and it works fine

ie
FullScreen=1
FSDisplayWidth=1600
FSDisplayHeight=900
FS3DDisplayWidth=1600
FS3DDisplayHeight=900
Title: Re: Robot Arena 3!
Post by: Domanating on July 25, 2015, 03:41:50 PM
Yo, are you the one Goose gave the "gay" avatar to?
On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
Hopefully that means they have proper grabbers this time - there were plenty of those in Battlebots.

If that happens I will unleash terror. I have so many grabber ideas that are simply not possible in RA2
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 04:49:17 PM
just edit ra2.cfg to your widescreen resolution and it works fine

ie
FullScreen=1
FSDisplayWidth=1600
FSDisplayHeight=900
FS3DDisplayWidth=1600
FS3DDisplayHeight=900
I remember trying that before but had some problems with it. But I think I was having problems in general with that install of the game that i'm not having now so i'll give it another shot. Thanks.
Title: Re: Robot Arena 3!
Post by: WhamettNuht on July 25, 2015, 04:53:02 PM
There's like a thousand things they could add to this game that could improve it from it's RA2 predecessor. I am excited for the game, but I do question how good the research put into the game will be, and how realistic they can make it. I also worry that because RA2 was kinda simple it made it easy to mod. If they make this new one realistic that could make it difficult to mod it successfully as it may all rely on certain animations, ect. for it to run properly. But I guess we'll see!
Title: Re: Robot Arena 3!
Post by: Somebody on July 25, 2015, 08:48:53 PM
@Reier does that stretch everything though? Or is it evenly expanded?

@Wham: HIIIII long time no see, I love how this brings everybody out of the woodwork.
Title: Re: Robot Arena 3!
Post by: Reier on July 25, 2015, 08:59:07 PM
Only thing a little buggeed is very bottom of chassis creation and bot lab windows cut off but other than that it looks perfect, not stretched at all
Title: Re: Robot Arena 3!
Post by: Cody Furlong on July 25, 2015, 09:22:40 PM
Something I hope they put into 3 is the ability to nudge parts around on the bot, so that you can more easily adjust where you attach things. The way it is, now, with constantly having to attach, delete, attach, delete, things, when trying to adjust their postions, is way too tedious and time consuming.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on July 25, 2015, 10:01:11 PM
You can cheat that with bot file editing; the components' positions are listed as cartesian coordinates
Title: Re: Robot Arena 3!
Post by: Tygron on July 25, 2015, 11:52:23 PM
Never got into the bot file editing but that would make some things much better. Personally i'd like to move things around a little bit after placed. Sometimes you like the overall design but need an extra extender before that piece or need to move the motors back or something and it's really tedious to get done. I'm sure most here would agree. Like let me disconnect a chunk of a weapon array and edit stuff and put it back or something. Let me save this cluster of parts or something if it's something I use a lot or want to use again but modify later for something else. There's a lot of things that could really be done here.
Title: Re: Robot Arena 3!
Post by: Scorpio on July 28, 2015, 10:42:31 PM
Anyone think there will be support for clusterbots? I think that would be a cool feature to add into the game (though I'm doubting if they'll be effective...).
Title: Re: Robot Arena 3!
Post by: Tygron on July 28, 2015, 10:56:26 PM
Eh we technically already have support for that. Just go to free for all and add your other bot to another slot. Not perfect, but it works.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on August 18, 2015, 05:24:23 PM
this is just one long elaborate april fools joke i know it
Title: Re: Robot Arena 3!
Post by: TommyProductionsInc on August 19, 2015, 12:00:37 AM
Good to see another T and Y in a username ;) I don't know about the widescreen thing. Was looking for it some time ago. But it should be in RA3 as it is a standart in pretty much every game nowdays
I got a T and Y in my name. :embarr
Title: Re: Robot Arena 3!
Post by: Reier on October 12, 2015, 10:12:33 AM
(https://gametechmods.com/uploads/images/84732c9992564-e28e-46e9-a675-77e289b394da.jpg)

so
its october now

remind me again did anyone actually see any evidence for active development of this? I know craaig always kept saying "this is real" but never actually showed anyone proof or anything.
I'm thinking if battlebots s2 doesn't get greenlit very soon this thing has an extremely high chance of becoming dead in the water if it isn't already. It could very well have been real and still have been/be cancelled
Title: Re: Robot Arena 3!
Post by: kaiser on October 12, 2015, 10:31:08 AM
I'm confident that they're actually working on something. I'm just a little worried that it won't live up to expectations
Title: Re: Robot Arena 3!
Post by: cephalopod on October 12, 2015, 11:58:39 AM
remind me again did anyone actually see any evidence for active development of this? I know craaig always kept saying "this is real" but never actually showed anyone proof or anything.

MikeNCR emailed the guy who runs Gabriel and confirmed it was a thing.
Title: Re: Robot Arena 3!
Post by: DaSnowingSteak on October 12, 2015, 12:03:16 PM
I'm confident that they're actually working on something. I'm just a little worried that it won't live up to expectations
That's how feel best thing to do is to lower said expectations and be nicely surpised if it's good.
Title: Re: Robot Arena 3!
Post by: Reier on October 12, 2015, 12:11:40 PM
remind me again did anyone actually see any evidence for active development of this? I know craaig always kept saying "this is real" but never actually showed anyone proof or anything.

MikeNCR emailed the guy who runs Gabriel and confirmed it was a thing.
I'm not doubting that but this thing could EASILY have been swept under the rug and nobody would ever know.
Title: Re: Robot Arena 3!
Post by: TommyProductionsInc on October 26, 2015, 07:55:33 AM
I'm confident that they're actually working on something. I'm just a little worried that it won't live up to expectations
That's how feel best thing to do is to lower said expectations and be nicely surpised if it's good.
That's my life philosophy: Screw hope, this is the real world.
Title: Re: Robot Arena 3!
Post by: frezal on November 04, 2015, 07:08:41 PM
Still no information about this game, huh? Maybe that means they are actually putting effort into it. Hopefully? Please?
Title: Re: Robot Arena 3!
Post by: Scorpion on November 06, 2015, 07:18:22 AM
Well this is something I never expected, what a welcome surprise, hopefully more information comes out soon, though we'll all probably have to be patient for a while since the project is only in it's early stages.
Personally I think its important that such a game is even considered viable from a business standpoint, there's obviously a large enough perceived demand. Who knows this could open the floodgates so to speak, I wouldn't be surprised to see others attempt to follow suit (anybdy up for an official battlebots game for android?)
Title: Re: Robot Arena 3!
Post by: Thyrus on November 06, 2015, 08:02:31 AM
If we get lucky the confirmation of another Battlebots season will push this a bit. Maybe we will see something that was promissed for "later this summer"
Title: Re: Robot Arena 3!
Post by: kill343gs on November 06, 2015, 11:22:03 AM
Battlebots new season confirmed means this has a better shot at having a market.
Title: Re: Robot Arena 3!
Post by: zaku77 on November 06, 2015, 11:52:40 PM
I'm cautiously optimistic about RA3. Until they release further details I don't want to give my hopes up that Robot Arena's back. Now that interest in the subject seems to've been reestablished into the mainstream I do have a lot more hope than before for a sequel.  I'll miss the havok explosions though kinda. Well i'll miss them when they would've helped me out.
Title: Re: Robot Arena 3!
Post by: RTC on November 18, 2015, 05:47:21 PM
This could have the potential to be huge for the combat robot community with the advancements in gaming of the last 10 years, but could also unfortunately get abandoned and be forgotten about during any stage of the development process. I guess we'll have to wait and see, but as zaku pointed out, it's best to be cautiously optimistic.
Title: Re: Robot Arena 3!
Post by: Mr. AS on November 18, 2015, 05:56:14 PM
ABC battlebots got confirmed for season 2, so it's a pretty safe bet that RA3 will happen. Hopefully nothing botches with gabriel interactive though.
Title: Re: Robot Arena 3!
Post by: J on November 18, 2015, 09:50:21 PM
Oooooh, Battlebots is coming back for round 2!
How nice.
Title: Re: Robot Arena 3!
Post by: cephalopod on December 03, 2015, 11:03:27 AM
There is a thread for BB2016. Please don't lead this one offtopic :)
Title: Re: Robot Arena 3!
Post by: toAst on December 06, 2015, 11:12:20 PM
Do plan on it, just re-installed the game and trying to learn how to make a bot again. Did anyone figure out a fix for widescreen resolutions for weird perspective issues in the bot lab or is it just better to run in windowed mode? That's also probably left to another thread so i'll keep the off topic to a minimum.

At least that should be fixed in RA3, right? :P
i was asking about that for a long time and later on a different device found a way. i dont remember how because i still have to take some time to install on this old hand me down i just got but yes, there is a way to run in a windowed-ish mode. if i remember, ill be sure to let you know
Title: Re: Robot Arena 3!
Post by: Badger on December 07, 2015, 05:31:34 AM
Do plan on it, just re-installed the game and trying to learn how to make a bot again. Did anyone figure out a fix for widescreen resolutions for weird perspective issues in the bot lab or is it just better to run in windowed mode? That's also probably left to another thread so i'll keep the off topic to a minimum.

At least that should be fixed in RA3, right? :P
i was asking about that for a long time and later on a different device found a way. i dont remember how because i still have to take some time to install on this old hand me down i just got but yes, there is a way to run in a windowed-ish mode. if i remember, ill be sure to let you know
Borderless window? There's probably a program for that.
Title: Re: Robot Arena 3!
Post by: Philippa on December 07, 2015, 02:06:09 PM

Your feedback requested for Robot Arena 3!

View this email in your browser
 
Help Us Make Robot Arena 3 The Best Game in the Series Yet!

Hello, Robot Arena fans!

Thank you for subscribing to the Robot Arena 3 newsletter. We wanted to give you an update on development and ask for a small favor that will help us make Robot Arena 3 the best game it can be.

Development of Robot Arena 3 is going great and we can't wait to share more details of the game's progress with you! We are currently in pre-Alpha and have an early version of the Bot Lab up and running! But before we go too much further in developing this feature, we'd love some input from you, the players. We've put together a quick online survey about the features and content you'd like to see in Robot Arena 3. Please take a few minutes to tell us what you think by filling out the survey here:

https://www.surveymonkey.com/r/robotarena (https://www.surveymonkey.com/r/robotarena)

By doing do, you're letting us know what's important to you about the game and helping ensure that we build a game that speaks to our long-time fans. So please take a moment to give us your thoughts!

Thanks in advance,

The Robot Arena 3 Team
Title: Re: Robot Arena 3!
Post by: Natef on December 07, 2015, 02:18:17 PM
omg they mention us
Title: Re: Robot Arena 3!
Post by: Mecha on December 07, 2015, 02:20:27 PM
I just took it. Pretty cool.

omg they mention us

yeah, they have before though:

(https://gametechmods.com/uploads/images/67715Capture.PNG)

But it's still awesome  :gawe:
Title: Re: Robot Arena 3!
Post by: Sage on December 07, 2015, 02:23:09 PM
They sound excited and enthusiastic. SO pumped for this
Title: Re: Robot Arena 3!
Post by: Thyrus on December 07, 2015, 03:02:44 PM
I was filling this out with a huge grin on my face :D

PS: RA3 for Nintendo 3DS? Hell yeah :D
Title: Re: Robot Arena 3!
Post by: playzooki on December 07, 2015, 03:12:44 PM
i asked for a zx spectrum port :V (and ticked some linux box because that would be cool)
Title: Re: Robot Arena 3!
Post by: ecolusian on December 07, 2015, 03:24:46 PM
i asked for a wii u port and i hope that would happen because the gamepad for it would be excellent.

also i said wedge was my favorite bot design, CANT HIT EM IF YA UNDER EM ;)
Title: Re: Robot Arena 3!
Post by: Badger on December 07, 2015, 03:27:15 PM
I'm like 95% sure this is a troll by someone from GTM
Title: Re: Robot Arena 3!
Post by: yugitom on December 07, 2015, 03:30:26 PM
Although it would be fairly bad compared to PC, I think a release on Xbox and Playstation could lead to a decent amount of exposure for Robot Arena. I am very glad they seem to be interested in how things progress and what we want to see. In the 'what question should we have asked' bit, I said they should have asked whether or not we want more robots available in one match (more than the current 4 limit.) I know it may lag on some people's computers, but it's always nice to have the option if you have a stronger computer.

I have to say, my hopes for RA3 have shot up and I hope they don't disappoint :)

also i said wedge was my favorite bot design, CANT HIT EM IF YA UNDER EM ;)
^^^
Title: Re: Robot Arena 3!
Post by: Badger on December 07, 2015, 03:35:54 PM
I don't think a console release would be wise, the costs involved are so much higher than PC and it might be hard to get the bot building mechanics right with a controller.

I'm not even going to dignify the possibility of a mobile port with a thought.
Title: Re: Robot Arena 3!
Post by: Mecha on December 07, 2015, 03:37:19 PM
Although it would be fairly bad compared to PC, I think a release on Xbox and Playstation could lead to a decent amount of exposure for Robot Arena. I am very glad they seem to be interested in how things progress and what we want to see. In the 'what question should we have asked' bit, I said they should have asked whether or not we want more robots available in one match (more than the current 4 limit.) I know it may lag on some people's computers, but it's always nice to have the option if you have a stronger computer.

I have to say, my hopes for RA3 have shot up and I hope they don't disappoint :)
I agree, I'm glad they are considering a console release.

I'm like 95% sure this is a troll by someone from GTM
lolwat
Title: Re: Robot Arena 3!
Post by: MassimoV on December 07, 2015, 03:47:43 PM
Dude Imma hit up hat XBone RA3.
Title: Re: Robot Arena 3!
Post by: Kossokei on December 07, 2015, 03:47:58 PM
I don't think a console release would be wise, the costs involved are so much higher than PC and it might be hard to get the bot building mechanics right with a controller.

I'm not even going to dignify the possibility of a mobile port with a thought.

qft
Title: Re: Robot Arena 3!
Post by: RpJk on December 07, 2015, 04:08:08 PM
Robot Arena 3 on PlayStation4 alongside the likes of Final Fantasy XV, Uncharted 4 and Tales of Zestiria. Is this a dream? I know possiblity but still.
Title: Re: Robot Arena 3!
Post by: Badger on December 07, 2015, 04:14:48 PM
I'm like 95% sure this is a troll by someone from GTM
lolwat
Just the way the survey is set out and the questions asked doesn't seem like something a game dev would do, along with the barebones nature of the website, the sh**tyness of the logo and the lack of proper promo material. Not to mention the fact that I don't know why a dev team would continue a series that was shovelware to begin with and has been dead for 10+ years rather than make a new IP.

I mean I really, really hope I'm wrong, but it just doesn't seem likely to me.
Title: Re: Robot Arena 3!
Post by: Reier on December 07, 2015, 04:21:53 PM
im so pumped but im still soooooooooo skeptical
even if it is real it sounds extremely early in development when they said in march there would be info this summer and this is the first thing we've heard since then

still, please everyone fill out the form. I'd encourage everyone to really emphasize online multiplayer (ra2 needed badly) and the ability to easily mod (ra2's lifeline)
Title: Re: Robot Arena 3!
Post by: kaiser on December 07, 2015, 04:28:49 PM
im so pumped but im still soooooooooo skeptical
even if it is real it sounds extremely early in development when they said in march there would be info this summer and this is the first thing we've heard since then

still, please everyone fill out the form. I'd encourage everyone to really emphasize online multiplayer (ra2 needed badly) and the ability to easily mod (ra2's lifeline)


Done, everyone should do this  :mrgreen:
Title: Re: Robot Arena 3!
Post by: yugitom on December 07, 2015, 04:31:22 PM
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.

the ability to easily mod (ra2's lifeline)
Definitely this. The only reason RA2 stayed alive so long was due to things like DSL keeping it going.
Title: Re: Robot Arena 3!
Post by: Reier on December 07, 2015, 04:33:07 PM
Like I said before, I can almost guarantee this game is going to be cheap. This isn't necessarily a bad thing, because RA2 was exactly the same. Thing is, RA2 was fun despite its flaws. I hope this will be too. I really don't care about the production values as long as it's a blast.
Title: Re: Robot Arena 3!
Post by: RedAce on December 07, 2015, 04:37:33 PM
It would be interesting to see a console release, I mean hey, most builders I know who drive their bot use an Xbox 360 or PS3 controller, but I can imagine building would be a bit of a pain in the ass.

But all I ask for RA3 is similar to what I hope the next Sonic game to be.  A good game that's fun to play and I can replay for a long time.
Title: Re: Robot Arena 3!
Post by: Kossokei on December 07, 2015, 04:43:21 PM
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.
Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
Title: Re: Robot Arena 3!
Post by: Mecha on December 07, 2015, 05:09:43 PM
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.
Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
Yeah, I can see it now.
IGN - 5.1 "Mediocre" xD
Title: Re: Robot Arena 3!
Post by: Thrackerzod on December 07, 2015, 05:19:28 PM
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.
Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
Yeah, I can see it now.
IGN - 5.1 "Mediocre" xD
"7.8, too many robots"
Title: Re: Robot Arena 3!
Post by: Kossokei on December 07, 2015, 07:26:12 PM
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.
Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
Yeah, I can see it now.
IGN - 5.1 "Mediocre" xD
"7.8, too many robots"
IGN - 8/10, "It's like skyrim but with RAZORS !"
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on December 07, 2015, 07:40:07 PM
Make sure you put "no premium content" in the "other suggestions" section.  I don't any TF2 BS, like paying real money to give your bot a hat.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on December 07, 2015, 10:09:21 PM
Glad to see more news of this. It's exciting news!
Title: Re: Robot Arena 3!
Post by: cephalopod on December 07, 2015, 11:41:13 PM
I'd encourage everyone to really emphasize online multiplayer (ra2 needed badly) and the ability to easily mod (ra2's lifeline)

Exactly what I did.
Except I also moaned at the lack of hammer/axe in the favourite bot bit and said make Beta possible and effective :')
Title: Re: Robot Arena 3!
Post by: Thyrus on December 08, 2015, 12:04:20 AM
Complained about the multiplayer too and also that modding is supposed to be possible.

As my own question I asked "should we take care of the Sourcecode this time?"
Title: Re: Robot Arena 3!
Post by: Dexterhunter on December 08, 2015, 12:08:57 AM
"Do you still play Robot Arena 2?"


hahhhh........
Title: Re: Robot Arena 3!
Post by: Badnik96 on December 08, 2015, 09:05:43 PM
I've seen a lot of great suggestions made, including adding a symmetry button similar to Kerbal Space Program. I think that'd make bot building a lot easier.

Also the possibility of console porting makes me excited. (not that I have a PS4 or XBOne)
Title: Re: Robot Arena 3!
Post by: Clickbeetle on December 09, 2015, 12:19:05 AM
I'm like 95% sure this is a troll by someone from GTM
lolwat
Just the way the survey is set out and the questions asked doesn't seem like something a game dev would do, along with the barebones nature of the website, the sh**tyness of the logo and the lack of proper promo material. Not to mention the fact that I don't know why a dev team would continue a series that was shovelware to begin with and has been dead for 10+ years rather than make a new IP.

I mean I really, really hope I'm wrong, but it just doesn't seem likely to me.

I was rather surprised at the survey.  It didn't seem very professional.  Did you notice on the last two questions it said "That wasn't supposed to happen" and "Sorry, totally missed that" at the top?

I still think this is way too elaborate to be a prank (looking at the email exchanges earlier in this thread), but it does raise some concerns about the amount of effort they're putting into this game.

Regardless, I put in my ideas on the survey.  I made sure to mention what I feel are the most important game mechanics missing from RA2, in the "What question should we have asked" part:

What game mechanics/features would you like to see?  Answer: Multiple linkages on components (i.e., link two wheels with a chain, strengthen frames with crossbeams); distributed shock damage (i.e., hitting an armor plate can damage components it is attached to); bots can collide with themselves (so you can make gears and levers); ability to create custom components, arenas, and AI opponents.
Title: Re: Robot Arena 3!
Post by: Reier on December 09, 2015, 12:25:47 AM
this whole thing is just so odd
Title: Re: Robot Arena 3!
Post by: Mould on December 09, 2015, 06:45:51 AM
I feel like the game is going to be extremely dead on arrival type of thing. I don't really trust the dev to pull this off whatsoever in any light that could be considered a good game in 2016, unless they have investors or a decent publisher which are going to allow them to have a budget to hire some great devs, which I suppose could possibly happen given battlebots is a thing right now, but I still think the chances of this game being any good are very slim, given gabriel interactives portfolio contains basically nothing
Title: Re: Robot Arena 3!
Post by: ecolusian on December 09, 2015, 08:35:42 AM
I don't know, I think this game will be made and will be very good. I mean why would anyone restart a franchise that's been dead for years if their wasn't any passion put into it. if they were going to pull off something bad they would have just made a new IP rather than use an old one. I do fear this could end up as a duke nukem forever kind of fiasco especially considering they were very late to deliver us the first scrapes of info about the game in December rather than the summer they promised. Unless their Australian I sense some development hell going on here.
Title: Re: Robot Arena 3!
Post by: cephalopod on December 09, 2015, 09:40:20 AM
I still think the chances of this game being any good are very slim, given gabriel interactives portfolio contains basically nothing

I heard one of their games still has a small following despite everything though so youknow, can't be all bad?
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on December 09, 2015, 11:15:36 AM
They would have to be trying pretty hard to not make a better game than robot arena 2. That game was basically broken but we loved in spite of its flaws and sometimes because of them. It at the very least it should have better physics than robot arena 2. The only way I could see theme ruining it is making it less customizable.
Title: Re: Robot Arena 3!
Post by: 123savethewhales on December 09, 2015, 09:50:32 PM
Well, it will probably be fun to break for a week even if the game ended up sucking, unless they took out building entirely.
Title: Re: Robot Arena 3!
Post by: Mould on December 11, 2015, 02:38:25 AM

I heard one of their games still has a small following despite everything though so youknow, can't be all bad?

Yeah it does but, the problem with that line of thought though is, that's mainly because the game is good concept-wise, not so much because the game is in itself actually good at all. In terms of all the parts that make a game, soundtrack, graphics, online, physics, single player, level design. It's all pretty dreadful. It's kept a following purely on the basis that it's the only one of its type on the market, not because the game is well made.

The issue is, if the game only has a concept to offer, it's not early days anymore. That's not enough to justify many people buying it. It's a total given that almost everyone that still goes on this board will play it. It's a given that I'll play it, but that's not enough for a game, and just making it better than RA2 isn't nearly enough to not make this a commercial flop. That's the only point I'm trying to make here. I'm saying obviously in your eyes or my eyes the games gonna be great, but do I expect GI to be able to make this good for a slightly wider audience, which they need, it's pretty hard to imagine they will, since they've made nothing but farming simulators basically.
Title: Re: Robot Arena 3!
Post by: Jarvis_Rapture on December 11, 2015, 08:49:17 AM
I mean why would anyone restart a franchise that's been dead for years if their wasn't any passion put into it.
To cash in on the revived series of Battlebots
Title: Re: Robot Arena 3!
Post by: Conraaa on December 11, 2015, 08:49:45 AM
I mean why would anyone restart a franchise that's been dead for years if their wasn't any passion put into it.
To cash in on the revived series of Battlebots
We have a winner.
Title: Re: Robot Arena 3!
Post by: Trovaner on December 11, 2015, 09:20:09 AM
The questions about making RA2 cross-platform kind of make me nervous. In the email, they said that they had a working concept for the bot lab and, if experience has taught me one thing, they should have figured out the platforms before starting anything. Time is money and they will almost certainly run out of both if they aren't careful. Ideally, you want to program in a language that will allow you to re-use as much code as possible without making the game feel sluggish or out of place on any of the target platforms. Jumping from desktop to mobile is not an easy task. Also, keep in mind that this game is currently set to be released in 2016 and if they strain themselves too thin, the game will have a lot taken out on the cutting room floor.

I was also a little disappointed that the survey lacked questions about modding. I think they should be focusing their efforts more on making this game easier to mod and customize. As long as they do that, fix a few physics bugs, and don't take any significant steps backwards, I think the game will be a relative success.

If they can build a strong modding community, they can focus on adding less superficial things (bots, components, or arenas) and more things that we won't be able to do ourselves.
Title: Re: Robot Arena 3!
Post by: TDS on December 11, 2015, 09:43:40 AM
Also, keep in mind that this game is currently set to be released in 2016 and if they strain themselves too thin, the game will have a lot taken out on the cutting room floor.

They are likely planning on releasing near the end of the next season of BB
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on December 11, 2015, 01:11:44 PM

I heard one of their games still has a small following despite everything though so youknow, can't be all bad?

Yeah it does but, the problem with that line of thought though is, that's mainly because the game is good concept-wise, not so much because the game is in itself actually good at all. In terms of all the parts that make a game, soundtrack, graphics, online, physics, single player, level design. It's all pretty dreadful. It's kept a following purely on the basis that it's the only one of its type on the market, not because the game is well made.
Sooo, exactly like RA2.
Title: Re: Robot Arena 3!
Post by: Kossokei on December 11, 2015, 01:24:43 PM

I heard one of their games still has a small following despite everything though so youknow, can't be all bad?

Yeah it does but, the problem with that line of thought though is, that's mainly because the game is good concept-wise, not so much because the game is in itself actually good at all. In terms of all the parts that make a game, soundtrack, graphics, online, physics, single player, level design. It's all pretty dreadful. It's kept a following purely on the basis that it's the only one of its type on the market, not because the game is well made.
Sooo, exactly like RA2.
I think that's the joke.
Title: Re: Robot Arena 3!
Post by: TDS on December 16, 2015, 11:22:24 AM
Most money grabs these days are android/iphone based, thus the tremendous number of questions based around what platforms you own/want/ect.

I'll be surprised if this isn't a mobile device game imported to other platforms.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on January 01, 2016, 08:33:57 AM
(https://gametechmods.com/uploads/images/25497RobotArena3logo.jpg)

Hmm the reflection on the logo is literally just of a random picture of a street, I'm kinda worried on this game's budget.
Title: Re: Robot Arena 3!
Post by: Mr. AS on January 06, 2016, 01:31:17 AM
http://www.robotarena.com/ (http://www.robotarena.com/)

Quote
Thank you to those of you who took the Robot Arena survey. We received over 1,500 responses and are humbled by your support, thank you!

We are happy to see that much of the work we are doing now reflects what you would like to see in a new Robot Arena.

While we won't be able to do everything on your list...

More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation


Your feeback will help us focus the remaining development on the areas that you want to see in RA3.

We look forward to sharing more details with you in 2016!

 :laughing
Title: Re: Robot Arena 3!
Post by: Naryar on January 06, 2016, 04:06:19 AM
emergency confirmed !
Title: Re: Robot Arena 3!
Post by: Avalanche on January 06, 2016, 05:34:38 AM
I absolutely love how they are joking about this like lunatics. It reminds me of I List It Later in a good way.
Title: Re: Robot Arena 3!
Post by: Tygron on January 07, 2016, 07:50:53 PM
WHAT? I was totally looking forward to using an emergency baby on the Virtual Boy version. D: Dammit.

Glad to see at least something is going on. Can't wait to see more.
Title: Re: Robot Arena 3!
Post by: RedSawn on January 08, 2016, 08:53:05 AM
Loving the relaxed attitude actually. Reminds me of Playtonic sending me a confirmation email for my confirmation email for signing up for the newsletter.
Title: Re: Robot Arena 3!
Post by: Silverfish on January 08, 2016, 10:49:03 AM
I only have two statements: 1: I hope that this game doesn't turn out like Command And Conquer 4.
2: I hope that this game is played ALONGSIDE RA2 instead of replacing it.
Title: Re: Robot Arena 3!
Post by: TDS on January 08, 2016, 11:07:59 AM
Really its going to be hard for them to do it wrong, All we need is ra2 with less glitchy physics and a build system that works better.

If they have things like deformable meshes and such it would be awesome, really everything they need come prepackaged in newer game engines or as addons, the days of shoehorning havok into an engine are long over.
Title: Re: Robot Arena 3!
Post by: Sircreepalot2 on January 08, 2016, 12:31:59 PM
i only want it to not be a mobile port tbh
Title: Re: Robot Arena 3!
Post by: Badger on January 08, 2016, 01:01:03 PM
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTM

If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on January 08, 2016, 01:19:25 PM
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTM

If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Andy told me he had acquired the Robotarena.com domain. I didn't believe him, but...
Title: Re: Robot Arena 3!
Post by: Silverfish on January 08, 2016, 02:20:38 PM
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTM

If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Andy told me he had acquired the Robotarena.com domain. I didn't believe him, but...
oh, I hope not.
Title: Re: Robot Arena 3!
Post by: Sircreepalot2 on January 08, 2016, 02:31:35 PM
good god this is quite the rollercoaster of love and hate huh
Title: Re: Robot Arena 3!
Post by: TDS on January 08, 2016, 03:10:41 PM
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTM

If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Andy told me he had acquired the Robotarena.com domain. I didn't believe him, but...

Nope, but it expires soon


Registrant Name: Michael Root
Registrant Organization: Gabriel Interactive, Inc.
Registrant Street: 3723 Mechanicsburg Drive
Registrant City: Indianapolis
Registrant State/Province: IN
Registrant Postal Code: 46227
Registrant Country: US
Registrant Phone: +1.3174238750
Creation Date: 31-MAY-2000
Updated Date: 05-MAY-2015
Expiration Date: 31-MAY-2016
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on January 08, 2016, 11:13:26 PM
uh oh guys
(https://gametechmods.com/uploads/images/325522016-01-09 (2).png)
Title: Re: Robot Arena 3!
Post by: Mr. AS on January 08, 2016, 11:29:02 PM
uh oh guys
(https://gametechmods.com/uploads/images/325522016-01-09 (2).png)
I'm skeptical too, since I'm pretty sure Andrew would have just spammed the site with porn and totally epic face/b/ook memes if he had really bought the domain.
Title: Re: Robot Arena 3!
Post by: Somebody on January 08, 2016, 11:58:12 PM
Didn't somebody email the already-known head of GI earlier? Who confirmed it? I think it was Craaig or MikeNCR.
Title: Re: Robot Arena 3!
Post by: Badnik96 on January 08, 2016, 11:59:14 PM
Either way, Andy needs to get a f***ing life.
Title: Re: Robot Arena 3!
Post by: RpJk on January 09, 2016, 02:40:54 AM
Then again he hasn't been online since late October.
Title: Re: Robot Arena 3!
Post by: WeN on January 09, 2016, 02:47:35 AM
i checked this website i go down... look at this
Quote
While we won't be able to do everything on your list...

More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
What Happen... I Can't Read 2 Of Them
Title: Re: Robot Arena 3!
Post by: Mecha on January 09, 2016, 02:51:08 AM
Then again he hasn't been online since late October.
He's perma-banned. lol
Title: Re: Robot Arena 3!
Post by: Somebody on January 09, 2016, 03:03:52 AM
i checked this website i go down... look at this
Quote
While we won't be able to do everything on your list...

More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
What Happen.... I Can't Read 2 Of Them

Which ones? Most of it is misspelled on purpose as a joke.
Title: Re: Robot Arena 3!
Post by: WeN on January 09, 2016, 03:26:28 AM
i checked this website i go down... look at this
Quote
While we won't be able to do everything on your list...

More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
What Happen.... I Can't Read 2 Of Them

Which ones? Most of it is misspelled on purpose as a joke.
The Pinapleeessssssssss And Emergency babyyyyyyyy
Title: Re: Robot Arena 3!
Post by: Badger on January 09, 2016, 03:27:16 AM
Then again he hasn't been online since late October.
He's perma-banned. lol
Wait, when did he get permabanned?
Title: Re: Robot Arena 3!
Post by: Thyrus on January 09, 2016, 04:20:45 AM
Then again he hasn't been online since late October.
He's perma-banned. lol
Wait, when did he get permabanned?
Totally not late october
Title: Re: Robot Arena 3!
Post by: toAst on January 09, 2016, 05:00:51 PM
/me throws my hands into the air in disgust and frustration

so much for pineapples :facepalm:
Title: Re: Robot Arena 3!
Post by: Somebody on January 10, 2016, 08:16:49 PM
i checked this website i go down... look at this
Quote
While we won't be able to do everything on your list...

More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
What Happen.... I Can't Read 2 Of Them

Which ones? Most of it is misspelled on purpose as a joke.
The Pinapleeessssssssss And Emergency babyyyyyyyy

"The Pinapleeeeeeessssss" is a horrible misspelling of "The Pineapples" and I have no idea what they meant for that. "Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.
Title: Re: Robot Arena 3!
Post by: Reier on January 10, 2016, 08:21:05 PM
weren't they just quoting suggestions made in the survey?
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on January 10, 2016, 08:31:36 PM
weren't they just quoting suggestions made in the survey?
Probably
Title: Re: Robot Arena 3!
Post by: Badnik96 on January 11, 2016, 01:15:53 AM
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.

I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.
Title: Re: Robot Arena 3!
Post by: 090901 on January 11, 2016, 01:19:18 AM
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.

I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.
(http://i.imgur.com/Tk5vnHc.jpg)
Title: Re: Robot Arena 3!
Post by: Mecha on January 11, 2016, 02:19:24 AM
This has been going on for a while now. Someone (Craaig or MikeNCR i think) confirmed it already. Then Andy (someone who has faked his own suicide) comes up and says "I MADE UP RA3 HUEHUE" and people just believe him like that? lol
Title: Re: Robot Arena 3!
Post by: Naryar on January 11, 2016, 04:05:11 AM
This has been going on for a while now. Someone (Craaig or MikeNCR i think) confirmed it already. Then Andy (someone who has faked his own suicide) comes up and says "I MADE UP RA3 HUEHUE" and people just believe him like that? lol

yeah lol, as said before andrew would fill the ra3 page with sh**ty memes and porn and pictures of sh**.
Title: Re: Robot Arena 3!
Post by: TDS on January 11, 2016, 08:03:23 AM
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.

I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.

I dont know who this andrew person is, but unless he had the hindsight to grab the domain in 2010 and then sit on it for 5 years, it doesn't seem to make sense

I guess its possible, I'm not overly well versed in fraud
Title: Re: Robot Arena 3!
Post by: TheUnknownRobotics on January 11, 2016, 03:50:43 PM
Man, this whole situation is starting to bug me. I doubt Andy is making this up, but it's a possibility that anyone known to the gametechmods community is doing this for a prank (going REALLY FAR with it.) If this is legit, I'd hope they would be working on it for a long while, secretly, then announcing it around this year (unlikely, but my take on it.)  If they haven't, then this game might go down again like RA2 did.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on January 19, 2016, 03:17:31 PM
If emergency isnt the final boss imma
Title: Re: Robot Arena 3!
Post by: qwertythe300th on January 22, 2016, 09:20:18 AM
If emergency isnt the final boss imma

He can have little Boxers and Jackpots attack the main bot as minions

>mfw people actualy think that the freakin' crazy and attention whore HA could be faking this

(https://gametechmods.com/uploads/images/21551go.jpg)
Title: Re: Robot Arena 3!
Post by: Naryar on January 22, 2016, 10:32:23 AM
He may be an attention whore, but you get the same attention by claiming to fake it than by doing it, and none of the work...
Title: Re: Robot Arena 3!
Post by: helloface on January 27, 2016, 06:37:09 PM
Andrew is way too lazy and stupid to pull something off like this. It's pretty ridiculous that people would think that. He can't even put any effort into raising his child properly.
Title: Re: Robot Arena 3!
Post by: Tygron on January 29, 2016, 09:34:09 AM
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.
See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.

And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
Title: Re: Robot Arena 3!
Post by: Silverfish on January 29, 2016, 03:26:33 PM
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.
See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.

And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.

you wouldn't belive it.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on January 30, 2016, 10:51:21 PM
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.
See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.

And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
Nah eh was a bretty cool guy. Spammed the forum and doesn't afraid of anything. Also like 69 more hated people have come and gone since your day.

Also I figured it means something like "Emergency, baby!"
Title: Re: Robot Arena 3!
Post by: Mecha on January 31, 2016, 12:39:26 AM
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.
See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.

And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
Nah eh was a bretty cool guy. Spammed the forum and doesn't afraid of anything. Also like 69 more hated people have come and gone since your day.

Also I figured it means something like "Emergency, baby!"
He was an annoyance, but he was cool sometimes.
Also I thought that's what it meant as well.
Title: Re: Robot Arena 3!
Post by: yugitom on January 31, 2016, 07:20:36 AM
I figured it means something like "Emergency, baby!"
I thought that's what it meant as well.
Same here. I thought that was obvious. Why are people assuming there's going to be an EMERGENCY baby? A lack of spelling and grammar seems to be common in that list, so I'd imagine they just copy+pasted something someone wrote down who didn't care about commas. This is why commas make all the difference.
Title: Re: Robot Arena 3!
Post by: Naryar on January 31, 2016, 07:42:20 AM
yes it is obviously a "babyy" added for emphasis, not a request for an emergency baby

i mean i know context is hard on the internet but some people are derp
Title: Re: Robot Arena 3!
Post by: Philippa on January 31, 2016, 06:18:23 PM
I thought of a mini Emergency.
Title: Re: Robot Arena 3!
Post by: Jonzu95 on February 01, 2016, 04:47:20 AM
I wouldn't be surprised if this is going to be RW:AoD all over again with the lack of chassis shapes and horrible physics.
Title: Re: Robot Arena 3!
Post by: Badger on February 01, 2016, 11:02:49 AM
I wouldn't be surprised if this is going to be RW:AoD all over again with the lack of chassis shapes and horrible physics.
And then there's Extreme Destruction...

I still love those games though.
Title: Re: Robot Arena 3!
Post by: Kelian on February 04, 2016, 04:56:16 AM
this is going to be awesome :D
Title: Re: Robot Arena 3!
Post by: Scorpio on February 04, 2016, 06:58:06 PM
We can all hope so.

On another note, who's gonna be the first to try and recreate the RA2 stock bots if the game doesn't?
Title: Re: Robot Arena 3!
Post by: qwertythe300th on February 07, 2016, 01:35:03 AM
A mini EMERGENCY wouldnt be an Emergency. It would be an Alarm if anything.


i just made a Stock RA2 pun in 2016
Title: Re: Robot Arena 3!
Post by: Silverfish on February 07, 2016, 09:07:48 AM
i just made a Stock RA2 pun in 2016

Yes, you did. ::eat1
Title: Re: Robot Arena 3!
Post by: microminer100 on February 07, 2016, 08:33:11 PM
so is this thing confirmed? of still just a hope
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on February 07, 2016, 10:12:34 PM
so is this thing confirmed? of still just a hope
nope, it's all a hoax.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on February 07, 2016, 11:41:51 PM
so is this thing confirmed? of still just a hope
nope, it's all a hoax.
But do we know if that's true ?
Title: Re: Robot Arena 3!
Post by: 090901 on February 08, 2016, 12:01:23 AM
so is this thing confirmed? of still just a hope
nope, it's all a hoax.
yep, he's right. its a hoax.
Title: Re: Robot Arena 3!
Post by: Sage on February 08, 2016, 01:04:09 AM
i still have hope
Title: Re: Robot Arena 3!
Post by: Madiaba on February 08, 2016, 02:22:24 PM
Me too,.. This would be nice.
Time will tell....
Title: Re: Robot Arena 3!
Post by: 090901 on February 08, 2016, 03:45:37 PM
guys i was just kidding its real
Title: Re: Robot Arena 3!
Post by: playzooki on February 08, 2016, 04:11:56 PM
guys i was just kidding its real
he's kidding its a hoax
Title: Re: Robot Arena 3!
Post by: Kossokei on February 08, 2016, 04:22:08 PM
guys i was just kidding its real
he's kidding its a hoax
it's just a prank bro

look, there's a camera

it's just a social experiment bro
Title: Re: Robot Arena 3!
Post by: Naryar on February 08, 2016, 05:30:49 PM
Me too,.. This would be nice.
Time will tell....

a wild madiaba ! :O

what's new ?
Title: Re: Robot Arena 3!
Post by: Badnik96 on February 08, 2016, 06:33:24 PM
holy crap it's mad!

how you been man? it's been forever!
Title: Re: Robot Arena 3!
Post by: Madiaba on February 09, 2016, 12:56:17 PM
Hi, Nar, Bad,.. guys.... 
Been working a lot (reality calls), but I lately thought about GTM and you guys, and decided to check in... Glad to see it still up and going, and many of you guys still around.
While looking through the forum, the 'tweak bug' started to infect me a bit, so I found some of the RA2 files and reminisced a bit...
Miss this game, the forum and you guys,..... a lot.
Title: Re: Robot Arena 3!
Post by: Reier on February 09, 2016, 01:08:48 PM
good to see you again mad
Title: Re: Robot Arena 3!
Post by: Thyrus on February 09, 2016, 01:09:02 PM
oh god it's Mad <3
It's been a while since we talked via msn... like 5 years ago?
Title: Re: Robot Arena 3!
Post by: cephalopod on February 09, 2016, 01:09:57 PM
I've missed you Mad
Title: Re: Robot Arena 3!
Post by: Naryar on February 09, 2016, 01:51:59 PM
Yeah, you've been missed. Come back ! Even if you're only here one day per week.
Title: Re: Robot Arena 3!
Post by: RedAce on February 09, 2016, 02:21:53 PM
Hey Mad!  Glad to see you around again.
Title: Re: Robot Arena 3!
Post by: Sage on February 09, 2016, 04:49:51 PM
Hey, Mad...

Been a while. Hope life is good!
Title: Re: Robot Arena 3!
Post by: Silverfish on February 09, 2016, 07:37:05 PM
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.
Title: Re: Robot Arena 3!
Post by: WeN on February 10, 2016, 08:06:54 AM
I Hope Robot Arena 3 Has Pokemon Arena.
Team Spark Is Back?
And Axe
Title: Re: Robot Arena 3!
Post by: Avalanche on February 10, 2016, 11:01:45 AM
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.

Yeah, but it's god-damn Madiaba. I know you are only stating an observation but this is like Joeblo, Starcore and ACAMS all coming back at once. Only a minor exaggeration.
Title: Re: Robot Arena 3!
Post by: Naryar on February 10, 2016, 11:24:23 AM
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.

Yeah, but it's god-damn Madiaba. I know you are only stating an observation but this is like Joeblo, Starcore and ACAMS all coming back at once. Only a minor exaggeration.

ACAMS never left...

and now starcore will post here
Title: Re: Robot Arena 3!
Post by: Dexterhunter on February 14, 2016, 06:53:17 PM
Is there still no new info?
Title: Re: Robot Arena 3!
Post by: Merrick on February 14, 2016, 08:23:02 PM
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.

Let's be fair, it's more interesting than the non-story that is RA3 at the moment.
Title: Re: Robot Arena 3!
Post by: tjheuvel on February 22, 2016, 01:18:50 PM
Sorry to necro here, but i also tried to email both Gabriel Interactive and WD Encore Software. Sadly i didnt get a response from either. Seems like a true hoax to me, or at least i hope so.
Title: Re: Robot Arena 3!
Post by: Avalanche on February 22, 2016, 01:35:22 PM
Sorry to necro here, but i also tried to email both Gabriel Interactive and WD Encore Software. Sadly i didnt get a response from either. Seems like a true hoax to me, or at least i hope so.

Welcome to GTM! Sadly I have to horribly shred this argument. Who actually would give enough of a sh*t to do this? Who actually has the skills to do this? Question this: Who actually thinks that someone went as far to convince Craaig to lie and say that yes, he had gotten an email from Gabriel Interactive. If you can say someone's name in response to ANY of those questions, please fling the person you named off the Tyne Bridge then follow after them.

Also, they probably dont care about your email.

WELCOME TO GTM, MOTHERF***ER. Seriously, welcome. Sorry I decided to rip you apart here but I felt my opinion was contrary to say the least and have a knack for being an arse/hard lad over the internet.
Title: Re: Robot Arena 3!
Post by: cephalopod on February 22, 2016, 03:19:14 PM
Welcome to GTM.

Trust me when I say this is not a hoax.
Title: Re: Robot Arena 3!
Post by: Badger on February 22, 2016, 03:24:17 PM
Pretty sure it's a hoax. While it may not look like a simple troll, it certainly doesn't look like something an actual game dev company would do. Sad but I think it's true
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on February 22, 2016, 03:39:10 PM
Literally the only thing to do is wait and see. There's nothing to gain by arguing whether it's a hoax or not.
Title: Re: Robot Arena 3!
Post by: cephalopod on February 22, 2016, 03:42:03 PM
All I'm saying is TRUST me, it is not a hoax.
Like seriously.
Title: Re: Robot Arena 3!
Post by: playzooki on February 22, 2016, 04:06:55 PM
All I'm saying is TRUST me, it is not a hoax.
Like seriously.
this means it is a hoax
Title: Re: Robot Arena 3!
Post by: Silverfish on February 22, 2016, 04:56:18 PM
All I'm saying is TRUST me, it is not a hoax.
Like seriously.
this means it is a hoax

no, it means that craaig is involved.
Title: Re: Robot Arena 3!
Post by: FOTEPX on February 22, 2016, 05:15:49 PM
All I'm saying is TRUST me, it is not a hoax.
Like seriously.
this means it is a hoax

no, it means that craaig is involved.

It's a massive conspiracy to keep your hopes up probably
Title: Re: Robot Arena 3!
Post by: cephalopod on February 22, 2016, 05:32:36 PM
I'm not involved.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on February 22, 2016, 07:06:33 PM
Hoax by Andy confirm
Title: Re: Robot Arena 3!
Post by: DeadGenocide on February 22, 2016, 08:16:46 PM
 :popcorn
Title: Re: Robot Arena 3!
Post by: tjheuvel on February 26, 2016, 06:08:42 AM
Literally the only thing to do is wait and see. There's nothing to gain by arguing whether it's a hoax or not.

Well i think emailing them is also an option, though since i got no reply at all its still a bit vague.

Sorry for bringing this topic up again, i'm just very curious.
Title: Re: Robot Arena 3!
Post by: Stigma on February 26, 2016, 08:07:19 AM
I'm just hoping if this is indeed real, no more havoc explosions.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on February 26, 2016, 08:10:40 AM
I'm just hoping if this is indeed real, no more havoc explosions.

Hopefully they use a new Physics Engine
Title: Re: Robot Arena 3!
Post by: Badger on February 26, 2016, 08:11:52 AM
I'm just hoping if this is indeed real, no more havoc explosions.

Hopefully they use a new Physics Engine
They're working on a Source 2 port, obviously
Title: Re: Robot Arena 3!
Post by: Stigma on February 26, 2016, 09:03:50 AM
I'm just hoping if this is indeed real, no more havoc explosions.

Hopefully they use a new Physics Engine
They're working on a Source 2 port, obviously
Obvs
Title: Re: Robot Arena 3!
Post by: Naryar on February 26, 2016, 11:20:51 AM
i still am dubitative. there has been noo leaking of data or sneak peeks at all. if they would work on it, they'll send the guys who give them their email some stuff, right ?

also that's assuming RA3, if it is released, is actually *better* than RA2 and not some casualized scrublord game.

besides, making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
Title: Re: Robot Arena 3!
Post by: Stigma on February 26, 2016, 01:40:21 PM
i still am dubitative. there has been noo leaking of data or sneak peeks at all. if they would work on it, they'll send the guys who give them their email some stuff, right ?

also that's assuming RA3, if it is released, is actually *better* than RA2 and not some casualized scrublord game.

besides, making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
Let's just keep our expectations neutral, that way if the game does turn out to be ass then we don't lose any sleep over it.
Title: Re: Robot Arena 3!
Post by: Naryar on February 26, 2016, 02:31:26 PM
i still am dubitative. there has been noo leaking of data or sneak peeks at all. if they would work on it, they'll send the guys who give them their email some stuff, right ?

also that's assuming RA3, if it is released, is actually *better* than RA2 and not some casualized scrublord game.

besides, making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
Let's just keep our expectations neutral, that way if the game does turn out to be ass then we don't lose any sleep over it.

I am not the one to lose sleep over it...
Title: Re: Robot Arena 3!
Post by: Scorpion on February 26, 2016, 03:37:01 PM
Even if this is real, its no surprise that its delayed
Title: Re: Robot Arena 3!
Post by: Reier on February 26, 2016, 04:22:11 PM
making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
it's not, its aimed at the fans from the new seasons of BB/RW
Title: Re: Robot Arena 3!
Post by: yugitom on February 26, 2016, 10:13:57 PM
making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
it's not, its aimed at the fans from the new seasons of BB/RW
I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on February 26, 2016, 10:17:03 PM
making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
it's not, its aimed at the fans from the new seasons of BB/RW
I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.

I hope this game is on steam
Title: Re: Robot Arena 3!
Post by: Gauche Suede on February 26, 2016, 10:30:56 PM
making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
it's not, its aimed at the fans from the new seasons of BB/RW
I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.

I hope this game is on steam
You have to be blind (or an anti-DRM hipster) to not release a PC game on Steam these days.
Title: Re: Robot Arena 3!
Post by: Vincent on February 27, 2016, 06:58:30 PM
I'm back!    :D  Wait, who am I?   I was the UI/Logo designer for DSL-TC 2.0 mod.  Sorry I didn't say much back then and wasn't around for 10 years. ...yeah. I blame school and jobs for my time, you know how it is. One thing lead to another.  ..and many other things.

Anywho... heard about Robot Arena 3 from a friend and I was surprised to think it wasn't dead. I had to come back to find my passion I once had. :D
Fingers crossed for mod-support friendly and will be looking forward to that.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on February 27, 2016, 07:33:04 PM
I'm back!    :D  Wait, who am I?   I was the UI/Logo designer for DSL-TC 2.0 mod.  Sorry I didn't say much back then and wasn't around for 10 years. ...yeah. I blame school and jobs for my time, you know how it is. One thing lead to another.  ..and many other things.

Anywho... heard about Robot Arena 3 from a friend and I was surprised to think it wasn't dead. I had to come back to find my passion I once had. :D
Fingers crossed for mod-support friendly and will be looking forward to that.
Hey welcome back  :claping
Title: Re: Robot Arena 3!
Post by: Reier on February 27, 2016, 08:04:06 PM
I always wondered who did the UI
Title: Re: Robot Arena 3!
Post by: Vincent on February 27, 2016, 11:05:36 PM
Thanks Gauche Suede!

Yeah, sorry about that, Reier. When I looked back, I sorta cringed, didn't think I was that bad. lol
I should able to modernize it better this time around, I only had Paint Shop Pro back then. Now I have bunch of professional tools and softwares.
Although, I didn't have the chance to do some 3D modeling back then, that was one of my biggest regrets.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on February 27, 2016, 11:52:03 PM
Thanks Gauche Suede!

Yeah, sorry about that, Reier. When I looked back, I sorta cringed, didn't think I was that bad. lol
I should able to modernize it better this time around, I only had Paint Shop Pro back then. Now I have bunch of professional tools and softwares.
Although, I didn't have the chance to do some 3D modeling back then, that was one of my biggest regrets.
Hey no problem  ;)

Why don't you showcase your bots here ?
Title: Re: Robot Arena 3!
Post by: Vincent on February 28, 2016, 01:19:08 AM
Sadly I don't have any.   It has been more than 5 or 7 years since last time I played. I'm basically a rookie at this point. :D

I did had some interesting designs while back.  I think I uploaded some of them in the BotExchange page.

EDIT: I went through my old posts to see if I could find some pictures I posted...   forgot they were hosted on my personal server that I closed down long ago.    Reading my old comments is making me realize I was a weird kid back then. :/
Title: Re: Robot Arena 3!
Post by: Thyrus on February 28, 2016, 03:07:37 AM
Hey there. Good to see you around  ;)
Title: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 12:21:52 PM
Was watching a Robot Arena 1 video on YouTube and went to click the website link to RA1 on the og website and it came up with this:
http://www.robotarena.com/ra1/default.htm (http://www.robotarena.com/ra1/default.htm)

I then saw a link to RA3 and "coming soon" video. There's no video but the RA3 link, OHHH BOYY!!! I'm guessing they put in these links for when they reveal the new website so they don't have to later. I don't know but I don't think anyone has found this out yet and/or shared it so yay me! :bigsmile: :dance: This is pretty impressive at first glance and let's hope they have been developing this for a while and just saw this time, with Battlebots coming out, to say anything.

RA3 page link: http://www.robotarena.com/robot-arena-iii/ (http://www.robotarena.com/robot-arena-iii/)

P.S. I'm not sure if this post is in the right section.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: RedAce on March 12, 2016, 12:25:26 PM
We do already have a thread for this, but I didn't see the new website updates.  Thanks for that.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: yugitom on March 12, 2016, 12:29:04 PM
Hold on, is this section even meant to accessed? The Steam thing obviously doesn't work and on the actual website http://www.robotarena.com/ (http://www.robotarena.com/) it doesn't redirect you to this page. Also, yeah, you're in the right section, just wrong topic. There's already a Robot Arena 3 thread but I'm fairly sure this find is worthy of this topic being merged to end of the current one.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 12:31:59 PM
I'm assuming not meant to, no. I expect this was meant to be a future replacement for the homepage.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 12:35:36 PM
Also, about the merging thing, how would that work? What would I have to do? As you can see I'm a noob to posting by the 6 (now 7) posts I've made.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: yugitom on March 12, 2016, 12:38:04 PM
You wouldn't do it, a mod would :P
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 12:38:53 PM
Kay, thanks for the clarification.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Silverfish on March 12, 2016, 12:41:38 PM
I see maces and battle axes.... Razorz maybe? XD
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 12:44:35 PM
Hope they make RA2 robot sucessors like Emergency 2, etc. or import them from RA2. Also arena replacements/imports.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jonzu95 on March 12, 2016, 12:47:55 PM
Yeah this is all new stuff I haven't seen before. Looks crazy and I will instantly buy it when it comes on Steam
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Kossokei on March 12, 2016, 01:11:06 PM
hurr durr it's all faked andy did it xddddd
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 12, 2016, 01:34:28 PM
finally some screenshots!

dude this actually has potential. didn't think I'd ever say that. steam workshop support will be very good for this kind of game.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Naryar on March 12, 2016, 01:37:18 PM
This 3D chassis building tho...
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: DeadGenocide on March 12, 2016, 01:39:11 PM
I got RA1 Vietnam flashbacks from seeing the bot on the far right
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 01:49:34 PM
finally some screenshots!

dude this actually has potential. didn't think I'd ever say that. steam workshop support will be very good for this kind of game.
Yeah, this looks like it could turn out to be a great game. I noticed the steam workshop support and that is what I thought they'd do. I hope you can put custom components in the workshop, that would be really cool. Multiplayer, better customisation and chassis shaping, more and different parts (e.g. crusher parts), better physics. All things I hope will be in the game. I hope they don't mess this up but from the screenshots it'd be hard. Only time will tell.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Badnik96 on March 12, 2016, 01:54:10 PM
This looks great. Steam link isn't up, but maybe that's just because it's brand new. We'll have to see.

The concept art looks awesome tbh, and I see HD versions of some RA2 parts in there.

Maybe a little more futuristic than what we're used to but hopefully modding is still a thing and can change that.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 12, 2016, 01:55:42 PM
i have all the imgs saved just in case.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jonzu95 on March 12, 2016, 02:13:20 PM
This 3D chassis building tho...
Good or bad thing?
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Joelu Of Eagleland on March 12, 2016, 02:15:47 PM
Crap, I doubted this so much... Now I am super hype. Here's hoping everything will be a little more balanced.

*every robot is popup*
This 3D chassis building tho...
Good or bad thing?

I know you didn't ask me, but in my opinion... not too sure. Looks odd, almost limited in a way. Too early to definitively say, however.

*EDIT*: I just noticed that in the images, it says "preset" on the left. I was probably wrong about the "limited" bit.
Also, the font and colours makes it look like it's going for a BattleBots look. No surprise there...
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 12, 2016, 02:31:23 PM

they don't look too sci-fi, that's a good sign at least
also note that the crocodile robot has a chain belt, fingers crossed
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Stigma on March 12, 2016, 02:39:27 PM
oooOOOOOooohh this is exciting. I think this confirms for definite that we are dealing with a genuine product here. That and the real tiem chassis modification will make space saving 10x less painful.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Badnik96 on March 12, 2016, 02:43:11 PM
Most of the parts in the bot lab seem to be HQ versions of RA2 parts. I see the mace, spiked club, car steering, z-tek., battle axe...
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Mr. AS on March 12, 2016, 02:50:44 PM
Definitely a ton of references to RA2 and robot combat in there, from batteaxes, fatboys, snowplow and red extenders on the robot, to the various RA2 components and game cover in the garage. There's even your Robot Wars/Battlebots expy arena that has references to stock components if you look closely. I also noticed that you can attach things to the end of the spiked clubs, they probably got that idea from DSL.

There also seems to be a lot of components that the tentative AI bots use that we don't see in the actual botlab. Maybe those will be unlockables, as indicated by "Battle against AI opponents in Career Mode to enhance your bot designs".

also note that the crocodile robot has a chain belt, fingers crossed
Crocbot actually only seems to have a chain belt on one side.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 12, 2016, 02:50:58 PM
Most of the parts in the bot lab seem to be HQ versions of RA2 parts. I see the mace, spiked club, car steering, z-tek., battle axe...

tribar, plow, and those wheels might be fatboys and rubbers too.
also notice the bracket wedge, air tank, piston, mallet, CB and RA2 poster in the background haha.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jonzu95 on March 12, 2016, 02:51:11 PM
quick someone make these in RA2 DSL 2.2
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: 09090901 on March 12, 2016, 03:21:50 PM
Arenas remind me so much of the old robot wars games
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Thyrus on March 12, 2016, 03:41:31 PM
Some things I noticed:

- On the very first bot there are wheelguards. If this bot gets in the final game like this it could have a custom body, custom wheelguards or a new mechanic that allowes you to shape the chassis like this. I hope it's the last.

- A belt on the croco bot. hope you can connect motors and components by a few clicks. that would make building a whole new experience. Also the two bots that feature saws have very flat motors or, like the croco bot, belts as well.

- my favorite bot of those is the green 6WD that reminds me of Breaker Box. it features a round top. A ROUND TOP! make it happen!also those wheels are pretty close together. it either uses small motors or some kind of chained thing going on as well.

Now the bot lab is something I'm unsure of. it showes sections of the bot you can build at. Top, top middle, middle, bottom middle, bottom. I have no idea if this is a good thing or not but at the look of it it kinda looks limiting for some reason. on the other hand it looks like each component you add gets a number that can be selected and maybe edited. you have some sort of this in the bot files of ra 2. having this displayed could improve building as you can simply change components while building whithout leaving the game.
I also wonder why the botlab screenshots are that low in resolution. they are work in progress. they are in the current version of the game. so a srceenshot shouldn't be that hard to take.

The arenas and the whole look of the game reminds me more of the first robot arena than ra2. and yes it has some futuristic but also a comic vibe to it.

I hope it will be modable. but now that it will be available in steam it might will be workshop supported wich will be such a good thing for this game as it survived more than 10 years in some sort of a dark corner thanks to tha community.

Title: Re: Found this on official Robot Arena 3 website!!!
Post by: MassimoV on March 12, 2016, 03:48:59 PM
Nice concept art. Hopefully there's enough options to skin the bots/components. Looks pretty cool honestly. And just like Thyrus said, I really do hope that there's still a lot of freedom to build. I don't want like a sh**ty App Store game where you can just choose your flavor of weapon and attach it to a predefined point.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Thyrus on March 12, 2016, 03:56:44 PM
Also I am a bit confuse as why they have two diffetent logos for the upcomming game.

I took both logos and put them over each other to check it they have just taken the basic form of the fist one and made it more simple. as it turns out... they did not!

(https://gametechmods.com/uploads/images/22242RobotArena3logo2.jpg)
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jarvis_Rapture on March 12, 2016, 04:25:10 PM
*cough*
https://steamdb.info/app/363530/subs/
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 12, 2016, 04:31:45 PM
Also I am a bit confuse as why they have two diffetent logos for the upcomming game.

I took both logos and put them over each other to check it they have just taken the basic form of the fist one and made it more simple. as it turns out... they did not!

(https://gametechmods.com/uploads/images/22242RobotArena3logo2.jpg)
Well, they probably didn't create the pages at the same time and I'm guessing the one I found is supposed to be a replacement for the current RA homepage so I bet either they use the logo on the replacement page or it's just a placeholder for the actual logo from the og homepage.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Badger on March 12, 2016, 04:55:41 PM
The new one looks so much better, the chrome effects on the old one scream early 2000s shovelware.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Mecha on March 12, 2016, 05:23:06 PM
Holy sh**, this looks awesome. Andy really putting in that work
I always knew this wasn't a hoax anyway, but it's great to see some screenshots and stuff. Let's me know that they're are even doing anything.
the hype train starts again
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Scorpion on March 12, 2016, 05:53:33 PM
Sweet, good to see progress, Andy is doing a great job.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Scorpio on March 12, 2016, 07:37:00 PM
OH MY HELL YES.

Seriously though, this pretty much just made my day. My cautious optimism towards the game really payed off; everything the site's showing us looks awesome, and it really looks like we'll have more advanced options for bot building. Plus, now we have definitive proof that Andy has WAY more skillz than we realizedit's not a fake.

Also, just a thought, I think the botlab will have both freeform component placement and the "top-right, bottom-left" preset point placement for people who can't quite get the hang of the former.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Resetti's Replicas on March 13, 2016, 12:42:08 AM
This 3D chassis building tho...
Good or bad thing?
Certainly a huge improvement over the old system; 5 layers instead of 2.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Gauche Suede on March 13, 2016, 01:31:17 AM
Saw a bunch of controller prompts on the screenshots, Controller support confirmed ?
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Thyrus on March 13, 2016, 04:24:52 AM
some other things I noticed:

- it says steel will bend. we had this for the chassis in ra2 but I hopenin ra3 components will have this feature as well. also metal will be crushed indicates that crushers might be able to really to stuff.

- the green Breaker Box bot has it's wedge mounted on these thingys that look like an external pat of the chassis. hope we will be able to build like this in ra3

- Croco Bot looks like it runs on tracks. if the game allowes you to connect motors and spinning weapons by some kind it would be awesome to have the same mechanic for tracks as well. imagine you could build a bot that looks like this:

- Controller Support as seen in these two pictures
 
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jaydee99 on March 13, 2016, 06:02:03 AM
Mmm yeah looks good, wonder how easy it'll be to make replicas though...
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: The Red Blur on March 13, 2016, 06:05:11 AM
Why do I think this wouldn't be able to run on my sh**ty 4gb laptop?
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Thyrus on March 13, 2016, 06:10:05 AM
Another thing just came to my mind while taking another look at the arenas. there is lava in there. that means it will have an animated texture. animated texture. animated texture. on robots.

Crustacean replicas could be made if this is true. there is also a chance to have transparent parts of the chassis.

hype hype
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Badger on March 13, 2016, 06:13:58 AM
Why do I think this wouldn't be able to run on my sh**ty 4gb laptop?
RAM isn't the primary factor in how fast your laptop is. And you should really build a super cheap desktop if you want to play games
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Gauche Suede on March 13, 2016, 07:09:26 AM
Why do I think this wouldn't be able to run on my sh**ty 4gb laptop?
Of course it won't it's a game from 2017.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Naryar on March 13, 2016, 07:11:18 AM
this looks too good to be true ! the hype is strong...

This 3D chassis building tho...
Good or bad thing?
deffo good
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: 09090901 on March 13, 2016, 07:17:29 AM
really hope ra3 doesn't pull a dayz and spend it's entire life in a terrible early access

Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ty4er on March 13, 2016, 02:41:22 PM
i wonder if they're making it mainly for steam controller or keyboard/mouse

looks pretty dang cool so far if its actually a thing tho
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ALKaboom01 on March 13, 2016, 02:51:54 PM
Well, seeing as there's development pics and it's on the RA website it's extremely likely to be real.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Mecha on March 13, 2016, 06:06:52 PM
if its actually a thing tho
Why is this still in question?
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: DeadGenocide on March 13, 2016, 06:09:57 PM
The black and yellow one looks like Backslash and Emergency had a baby
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Scorpio on March 13, 2016, 06:39:02 PM
The black and yellow one looks like Backslash and Emergency had a baby

Or Panic Attack/Biohazard and Firestorm
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Jaydee99 on March 13, 2016, 06:52:47 PM
Anyone gonna stick to ra2? Out of curiosity btw.. :baffled:
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: ty4er on March 13, 2016, 08:00:06 PM
if its actually a thing tho
Why is this still in question?
they might hold it back for some reason, cant know until we actually have it
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: yugitom on March 13, 2016, 08:17:15 PM
if its actually a thing tho
Why is this still in question?
they might hold it back for some reason, cant know until we actually have it
Doesn't change the fact that this is still currently a thing. Even if they scrap it, it would still have been a thing.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Gauche Suede on March 13, 2016, 08:19:17 PM
Anyone gonna stick to ra2? Out of curiosity btw.. :baffled:
Unless RA3 lets you stack I'm gonna alternate between both (Stock when I wanna make crazy bots and RA3 when I want to make IRL)
Title: Re: Robot Arena 3!
Post by: Dangerfield7up on March 13, 2016, 08:39:48 PM
http://www.robotarena.com/robot-arena-iii/ (http://www.robotarena.com/robot-arena-iii/) New website is nice right guys? Can't wait for more information, can't believe we believed that this was a hoax!

EDIT- Bit worried that they may be going back to the exaggerated/unrealistic look of RA1 over RA2, but thats just from seeing the arenas. Would personally prefer one thats more simulation based. Of course it's very early for me to say this but you know.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Resetti's Replicas on March 14, 2016, 10:30:20 AM
Mmm yeah looks good, wonder how easy it'll be to make replicas though...
. It'll depend on how malleable the programming is outside of the game itself.  I will say that the multi-tiered chassis tool opens up a ton of doors.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: MadBeaver on March 14, 2016, 11:02:03 AM
Can't wait! Hoping for no rule of seven and some nice physics.
Title: Re: Robot Arena 3!
Post by: yugitom on March 14, 2016, 12:09:08 PM
My dad is atari and he said that RA3 is coming in 2016, get hype.
Turns out he wasn't joking :O
Title: Re: Robot Arena 3!
Post by: Stigma on March 14, 2016, 03:21:29 PM
My dad is atari and he said that RA3 is coming in 2016, get hype.
Turns out he wasn't joking :O
MR AS CONFIRMED FOR SEER
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Stigma on March 14, 2016, 03:25:31 PM
One thing I'd like to see is modding compatibility and the ability to add your own components etc, that's one of the things that hooked me on RA2 and why the first game didn't hold my interest for long.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: 09090901 on March 15, 2016, 06:55:52 PM
steam page is out with a preview vid
http://store.steampowered.com/app/363530 (http://store.steampowered.com/app/363530)
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: yugitom on March 15, 2016, 07:03:31 PM
Oh, wow. Not sure I entirely like the look of how the robots move. Seems a bit too akin to the Robot Wars games where it just looks like they're sliding. Hope to see some footage of robots leaving the ground and see how well the game handles physics. Also, 26 May. Not too far away!
Title: Re: Robot Arena 3!
Post by: yugitom on March 15, 2016, 07:07:10 PM
I've updated the OP with a link the new webpage and the Steam page.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Badger on March 15, 2016, 07:10:46 PM
Can someone reup the video to yt, I can't watch steam vids on my phone
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Kossokei on March 15, 2016, 07:14:12 PM
so long as the actual physics aren't poo they can make it look like the tires are all made of ice, for all I care.

I am impressed by how good this game looks.

Since they mentioned workshop integration being used for something of a bot exchange, I would hope to see a workshop modding scene too.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 15, 2016, 07:22:24 PM
Can someone reup the video to yt, I can't watch steam vids on my phone
http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=ReierI# (http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=Reier#)

huh. wonder how much it'll change by the time it's done. It looks cheap which is to be expected, I just hope it's a lot of fun. I'm actually surprised how much of just RA2: HD it is. It's got like the same stock components and everything. I wonder how different the physics engine is too, like how it handles damage and if components can still pass through each other.

some things i noticed: components such as motors can now pass through the chassis apparently unless they change it later. you can also move components once you've placed them now, thank heavens almighty that needed to be in the game from the beginning. It looks like you can also edit the chassis without removing components too, and seems like components are locked to a grid, but at least the grid looks like it could let you be fairly precise. the component rotation on the other hand looks like it is too precise, it was nice to have set angles on that just to line things up right. its pretty hilarious how the axles rotate after attaching a motor just like in ra2.
Also the flextop arena remake has animated textures for the crowd. I wonder how painting will be in here, it would be nice if you could export textures like before.
didn't see a weight or weightclass class anywhere, even component weights other than that "mass-power-pneumatic-dps" thing on the upper right which doesn't look coded yet.

I really hope they clean up the HUD before release, it seems pretty amateur. I'm also worried on how close the game is to release and how the botlab seems like it has some pretty iffy coding. cross your fingers for easy modding either way.

also no word on how much it'll be. since it's a BB/RW cash grab I bet it'll be pretty cheap. I wouldn't be too hard on the devs either, I bet for many of them it's their first real game.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: J on March 15, 2016, 07:25:44 PM
Anyone gonna stick to ra2? Out of curiosity btw.. :baffled:
If a dumbass like myself can dig out a copy of RA1 in order to retexutre everything to look 500% more cringeworthy, I'm sure other weirdos will still play RA2.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Mr. AS on March 15, 2016, 07:26:43 PM
Pretty weird that they're only remaking the stock components in RA3. I'm hoping custom components or other modding will be possible, since that's essentially what's been keeping RA2 alive for so long.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Stigma on March 15, 2016, 07:28:38 PM
I had a look at the steam page, release date looks like late may to me.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: yugitom on March 15, 2016, 07:31:19 PM
It seems to me like placing down components has snap-to-grid going on. I hope this is something you can turn on/off. It'd be useful for matching up drive but annoying if you want to go for a precise design.
Title: Re: Robot Arena 3!
Post by: MAD Scientist on March 15, 2016, 07:41:03 PM
I guess it's time to dust off Deep Blue for another rodeo eh?

Perhaps the Steam engine can handle Project:Trinity this time? ;)
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Thrackerzod on March 15, 2016, 07:43:15 PM
Seems like most (all?) of the components are HDed versions of the current Stock ones.

...what if you could import RA2 bots into this?
Title: Re: Robot Arena 3!
Post by: Reier on March 15, 2016, 07:43:48 PM
please merge the other thread with this one already  :rage

http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=ReierI# (http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=Reier#)

steam video released today.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Mecha on March 15, 2016, 07:44:34 PM
omg, this all seems so sudden. We have a release date??  :rage
I'm liking what they've showed thus far, I have a feeling most people would disagree but I love that they decided to keep the stock components.
Also it would be cool if stacking returned, but also fine if didn't. (There is always RA2) Even if this is a flop, It still would expose tons of new players to the Robot Arena games in general, I'm sure we would get a spike in new users. (Unless the RA team make their own forum for RA3  :dumb))
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: 09090901 on March 15, 2016, 07:45:08 PM
if the lack of boxing gloves in the blunt weapons tab is anything to go by, it doesn't look like the AI parts will be returning (though they may be hidden like in the original game)
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Reier on March 15, 2016, 07:46:24 PM
makes me wonder if they'll just remake the stock ai at this rate

also i didn't notice any batteries yet.
Title: Re: Robot Arena 3!
Post by: yugitom on March 15, 2016, 07:55:32 PM
This will be unsalvageable, on a creative level, if there is no customization methods or glitches to make the blandness fun. Let's hope the latter is not the case and we can customise this as much as we want.

(Unless the RA team make their own forum for RA3  :dumb))
I wouldn't be too surprised if they did make their own forum because we, on this forum, don't know how to help people yet but they will. I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.
Title: Re: Found this on official Robot Arena 3 website!!!
Post by: Stigma on March 15, 2016, 07:56:05 PM
makes me wonder if they'll just remake the stock ai at this rate
or better yet, RA1 AI  :dumb)
Title: Re: Robot Arena 3!
Post by: Reier on March 15, 2016, 08:01:51 PM
I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.

honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway.
Title: Re: Robot Arena 3!
Post by: Stigma on March 15, 2016, 08:04:17 PM
I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.

honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway.
maybe it'll be like the competition between the original forum and aceuplink.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 15, 2016, 08:07:08 PM
Let's hope not.
Title: Re: Robot Arena 3!
Post by: yugitom on March 15, 2016, 08:09:37 PM
I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.

honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway.
Oh, I wasn't doubting that we'd have RA3 stuff going on, but I hope we can direct more players over here for tournaments and stuff rather than them thinking a potential official forum is the only place to go.
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 15, 2016, 08:09:44 PM
This isn't the early 2000's where you have to make your own forums or take it to IRC channels if you want to have discussion. Steam has thier own forum system that the devs will most likely use, or they'll just use GTM since that's where all the dedicated RA2 players are.
Title: Re: Robot Arena 3!
Post by: Stigma on March 15, 2016, 08:10:04 PM
then again, i don't know what i'm talking about. Just a guess, really.

OT:  I'm in agreement that toggleable snap points would be handy
Title: Re: Robot Arena 3!
Post by: 09090901 on March 15, 2016, 08:10:11 PM
new ra3 players will more than likely stick to the steam discussion fourms
Title: Re: Robot Arena 3!
Post by: yugitom on March 15, 2016, 08:12:25 PM
Oh yeah, I keep forgetting about the Steam discussion page. Well, we'll just have to make a thread on there detailing what GTM is and that those interested in RA3 should definitely visit here.
Title: Re: Robot Arena 3!
Post by: Reier on March 15, 2016, 08:13:29 PM
im just bummed out I'll be on a trip when this game comes out and I won't get back till mid-june
also i'll miss overwatch basically because of that


guhhhhhhhhhh  :dumb)


but the first bot I will make when I get this is emergency if the devs don't make him already haha.
also forkie if servos actually work now.
Title: Re: Robot Arena 3!
Post by: Badger on March 15, 2016, 08:20:57 PM
Thanks for reuploading the video reier!

The trailer worries me. The fact that they showed no combat IN THE TRAILER is very worrying, as is the snap-to-grid building system. Being able to mod the chassis in realtime without starting over looks cool tho. If you can turn off the snap-to-grid building, I think this game will live or die on its moddability.
Title: Re: Robot Arena 3!
Post by: RedAce on March 15, 2016, 09:23:47 PM
I'm excited and worried about what is being shown in the trailer, since the bots look like they might slide everywhere and with how these bots are being built, it seems like I can make bots I would make in stock... somewhat.  I do plan on getting it day one, but I just hope it is good.  That's it.

Also, hi MAD Scientist!  How is it going?
Title: Re: Robot Arena 3!
Post by: Reier on March 15, 2016, 09:34:32 PM
I do plan on getting it day one, but I just hope it is good.  That's it.

it almost certainly won't be. but that's actually not necessarily a big deal. RA2 sucks bud, honestly.
but RA2 is fun despite its flaws. and it's one of the most easily moddable games I've ever seen. I just hope that RA3 is a fun game.
Title: Re: Robot Arena 3!
Post by: MassimoV on March 15, 2016, 10:07:40 PM
This is great. But man I'm just getting pumped for RA4.
Title: Re: Robot Arena 3!
Post by: xanosz on March 15, 2016, 11:30:46 PM
Seeing how their reusing the same components id be interesting see if custom RA2 components are compatible with the new game.
Title: Re: Robot Arena 3!
Post by: Scorpio on March 16, 2016, 12:16:11 AM
M O R E H Y P E

On the subject of the trailer, I think the team just got the old Stock components done and decided "Hey, why don't we make the trailer now while we work on everything else?"

Still, if all we got was what the trailer showed, and gameplay doesn't suck, I'd be happy. The new features range from a nice improvement to a godsend (moving components and modifying the chassis without deletion!? HELL YES).

Man where the hell did Andy learn to do all this
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 16, 2016, 01:10:03 AM
http://www.octopustreegames.com/ (http://www.octopustreegames.com/)

Found the website for the developers. seems like a fairly new group.
Title: Re: Robot Arena 3!
Post by: RoboBowler on March 16, 2016, 06:07:09 AM
http://store.steampowered.com/app/363530 (http://store.steampowered.com/app/363530)
steam link is up, with a release date
'Available: 26 May'
Title: Re: Robot Arena 3!
Post by: yugitom on March 16, 2016, 06:23:30 AM
Jason, have you read the past couple of pages?
Title: Re: Robot Arena 3!
Post by: RoboBowler on March 16, 2016, 07:02:19 AM
steam page is out with a preview vid
http://store.steampowered.com/app/363530 (http://store.steampowered.com/app/363530)
Jason, have you read the past couple of pages?
yep I course I do lol
Title: Re: Robot Arena 3!
Post by: Thyrus on March 16, 2016, 12:16:35 PM
Sooooo

- There will be a forest/jungle arena! with a waterfall (moving images as I said in the other thread could also be applied to the bot. yay!)
- steams workshop will support this game wich kinda confirms the modability
- you can build pretty flat bots as seen on the flextop arena
- the flextop arena has really poor looking audiance pictures with low res it seems
- havn't seen many new components if any at all

It would be cool if RA3 uses the same kind of files as RA2 so DSL 2.2/3 could be applied for RA3. otherwise all the years of work would lead to nowhere somehow :/
also if this was true the Robot Wars mod could instandly be ported to RA3. wouldn't that be cool?

Title: Re: Robot Arena 3!
Post by: Naryar on March 16, 2016, 12:27:03 PM
ALL ABOARD THE HYPE TRAIN
Title: Re: Robot Arena 3!
Post by: ecolusian on March 16, 2016, 01:47:34 PM
inb4 andy did this
Title: Re: Robot Arena 3!
Post by: kaiser on March 16, 2016, 02:16:43 PM
Is anyone else keeping up with the latest RA3 stuff a little bit worried by the generic as hell components? and the fact that all of the bots have looked like crap so far? I am starting to worry that the new game will come out as under developed as the old game.. Like, how disappointed would you be if after all this time, we get a new RA game 13 years later and they still haven't made the game so the chassis can be penetrated/bent as well as components? S***, if RA2 was updated to have much better physics, graphics etc. and a less limited way to build a chassis, we'd pretty much have the game we want. That, and we need a quick, lag-free way to play multiplayer.

To be fair, though, RA2 came out in 2003, a time when playing against other players across the internet was pretty much a brand new concept, so they actually did pretty well considering they managed to do it before xbox/playstation.
Title: Re: Robot Arena 3!
Post by: Naryar on March 16, 2016, 02:23:26 PM
inb4 andy did this


those "andrew did ra3" and "it's all a hoax guise!!!1" jokes are getting unfunny real fast.
Title: Re: Robot Arena 3!
Post by: ecolusian on March 16, 2016, 02:37:29 PM
sorry naryar
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 16, 2016, 07:22:18 PM
Is it just me or is it really odd that no gaming news site has have heard about this game at all ???
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 16, 2016, 07:48:03 PM
Is it just me or is it really odd that no gaming news site has have heard about this game at all ???
"What Robot Arena Taught Me About Intersectional Feminism" - Kotaku Exclusive
Title: Re: Robot Arena 3!
Post by: Kossokei on March 16, 2016, 08:14:17 PM
Is it just me or is it really odd that no gaming news site has have heard about this game at all ???
"What Robot Arena Taught Me About Intersectional Feminism" - Kotaku Exclusive
"How Robot Arena 3 Promotes Sexism And The Wage Gap" - Polygon
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 16, 2016, 08:18:12 PM
5/10 Not Call of Duty -Gameinformer
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 16, 2016, 08:23:20 PM
Alright guys, stop with the stereotipes, I'm being dead serious here, the fact that NO ONE (not even Rockpapershotgun) has relayed the game's release on a news site really worries me.
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 16, 2016, 08:41:21 PM
It's a niche game made by a new developer with very little impact on the market. Does every single "retro indie platformer" that gets released get an article?

i seriously think you're over-reacting to this.
Title: Re: Robot Arena 3!
Post by: RedAce on March 16, 2016, 09:31:48 PM
What Badnik said.

Also, I bet the stakes are not as high for this as something like a AAA game made by well known developers and publishers.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 16, 2016, 10:03:37 PM
Andy hasn't payed off any video game magazines yet. That's all
Title: Re: Robot Arena 3!
Post by: J on March 16, 2016, 10:15:28 PM
So.... Is it just me, or does the trailer look very early-PS2?
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 16, 2016, 10:31:14 PM
Ehhh, more like early PS3
Title: Re: Robot Arena 3!
Post by: rnifnuf on March 16, 2016, 11:59:08 PM
I just saw the RA3 E-mail newsletter
Title: Re: Robot Arena 3!
Post by: Thyrus on March 17, 2016, 12:23:57 AM
As I don't think someone actually send a mail to them asking about batteries, the snap to grid thing and gtm I can assume they are reading stuff on here. Well thank you in this case for bringing robot arena back. no matter what the causes are I'm glad we got a new game. looking forward to may. it will be released about a week before my birthday so in case anyone wants to get me something here's your chance :P
Title: Re: Robot Arena 3!
Post by: Vincent on March 17, 2016, 12:38:12 AM
Hey.... if it look bad and cheesy...  we can do it better. :D
Title: Re: Robot Arena 3!
Post by: ACAMS on March 17, 2016, 12:49:06 AM
I may have to unretire!

http://store.steampowered.com/app/363530/ (http://store.steampowered.com/app/363530/)
Title: Re: Robot Arena 3!
Post by: Vincent on March 17, 2016, 01:02:37 AM
Was thinking the same.  :D    Good to see you again, ACAMS!
Title: Re: Robot Arena 3!
Post by: Vincent on March 17, 2016, 01:16:14 AM
Took the time to look at this one screenshot.

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_c0d24076db3d29f93b2cb8c3234d156f1abc579c.jpg?t=1458085197)

Sigh... where do I begin? Ok, the people in the background are actually smaller in general when comparing them to the bot... or those amber lights.... or the floor saws.

Speaking of which... the saw is paper thin. This isn't going look good on a HD screen.

Overall, the modeling work is very poor. Had to take a look at the system requirement spec to get some idea.

OS: Windows Vista®, Windows® 7, Windows® 8, Windows® 10
Processor: Intel® Pentium® processor (or equivalent AMD processor) 2.0 GHz or faster
Memory: 2 GB RAM
Graphics: DirectX® 9.0 compatible or higher video card with 512MB of Video RAM
DirectX: Version 9.0c
Storage: 1 GB available space

Figured... This isn't good. They must be also targeting mobile/tablet users. But I don't see anything about Android or iOS.   Maybe they're rushing the whole project.
Since they're on Steam, it's a good chance they'll try to make best use of the Workshop feature for more mod-friendly support.

They better... they have to...  it's the only way it can grow.
Title: Re: Robot Arena 3!
Post by: Mecha on March 17, 2016, 01:27:12 AM
"Snapper 2 Motors
The Snappiest!
*now with twice the snap*"
lol

also it's interesting that they're using the old logo on the arena floor, maybe it's a place holder and will be replaced with the new one? who knows.
Title: Re: Robot Arena 3!
Post by: Reier on March 17, 2016, 01:32:15 AM
don't forget unlike RA2 they can always update it easily after release with steam.

also I highly suspect this is many of the dev's first game, i'd give them some slack
Title: Re: Robot Arena 3!
Post by: Vincent on March 17, 2016, 01:39:41 AM
Important questions are raised at this moment for us modders...

Title: Re: Robot Arena 3!
Post by: Sage on March 17, 2016, 03:15:36 AM
Hold off judgement until it's released yo.
Title: Re: Robot Arena 3!
Post by: Naryar on March 17, 2016, 03:22:20 AM
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.
Title: Re: Robot Arena 3!
Post by: Mecha on March 17, 2016, 03:36:29 AM
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.
true
if i can build cool stuff i don't care
i mean the graphics are an improvement over RA2 anyway (not that they matter)
Title: Re: Robot Arena 3!
Post by: RedSawn on March 17, 2016, 05:33:44 AM
I went full retard when I saw that it was on Steam. 2 days after Overwatch though.. my summer's going be hot as ****.
Title: Re: Robot Arena 3!
Post by: 09090901 on March 17, 2016, 05:39:44 AM
all i ask for is decent multiplayer.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 17, 2016, 06:17:54 AM
I may have to unretire!

I got about 3-4 weeks into semi-retirement and now this all happens. Thanks Gabriel Interactive :P

Guess I should throw the avatar back up...
Title: Re: Robot Arena 3!
Post by: yugitom on March 17, 2016, 06:21:08 AM
Not sure why the avatar went away, tbh :P
Title: Re: Robot Arena 3!
Post by: Naryar on March 17, 2016, 06:21:26 AM
I may have to unretire!

I got about 3-4 weeks into semi-retirement and now this all happens. Thanks Gabriel Interactive :P

Guess I should throw the avatar back up...


(http://vignette3.wikia.nocookie.net/unanything/images/8/80/Don't_forget_you're_here_forever.jpg/revision/latest?cb=20120510221729)
Title: Re: Robot Arena 3!
Post by: cephalopod on March 17, 2016, 06:29:05 AM
Not sure why the avatar went away, tbh :P

It's the near universal sign of 'bye' ;)
Title: Re: Robot Arena 3!
Post by: System32 on March 17, 2016, 09:29:01 AM
Who cries about graphics? All I know is ****ing decent multiplayer, and maybe moddability.
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 17, 2016, 09:37:23 AM
I cant complain about graphics. It means that my computer will actually be able to run it.
Title: Re: Robot Arena 3!
Post by: Robotics on March 17, 2016, 10:53:47 AM
IMO the graphics are a lot better than RA2.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on March 17, 2016, 11:00:17 AM
Who the **** cares about the graphics considering they are better than RA2 lmao

As long as it has actually good and not complete sh** multiplayer than doesn't lag and it doesn't crash every 30 minutes I'm fine, also I see they are bringing back the stock arenas too.
Title: Re: Robot Arena 3!
Post by: ALKaboom01 on March 17, 2016, 11:25:29 AM
I got this email from the devs:
(https://gametechmods.com/uploads/images/30685v3kIZCZ[1].png)
(https://gametechmods.com/uploads/images/47545Abf25cD[1].png)
Title: Re: Robot Arena 3!
Post by: Thyrus on March 17, 2016, 11:57:18 AM
By watching the trailer again I noticed another few things:

(https://gametechmods.com/uploads/images/43781Video1.jpg)

- the angeld connectors are not centerd. I hope you can either place them like this if you want to or if this is done by mistake it will be fixed.
- Before attaching the mace it appears inside of the bot for some reason and stays there for a few frames

(https://gametechmods.com/uploads/images/67776Video2.jpg)

This is a huge one but it explains itself
Title: Re: Robot Arena 3!
Post by: RedSawn on March 17, 2016, 12:50:33 PM
You're looking too much into the status UI, the other robot they were testing had the exact same readings. Seems to be a static placeholder.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 17, 2016, 12:52:12 PM
I know I'm reading way to much into this but that's actually what makes it kinda fun :D
Title: Re: Robot Arena 3!
Post by: Vincent on March 17, 2016, 02:49:23 PM
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.

Quote like that make my artistic visionary blood boils. Just because you guys still play a 2003 game doesn't mean it's ok to make them suited for those same players in the year 2016. 13 years later...  Honestly though, if they can't keep up with realism graphic like Star Citizen or ARK.  The least they can do is go for painted-toon style like WoW, DOTA2, Shadowrun Return... etc. etc. These style are less CPU/GPU resource demanding.

Of course... long as they can make just about everything mod-friendly, I'll be gladly to help out with top quality stuff. Realism or Toon, either ways.

EDIT:   Btw...  shouldn't we create a new thread section for this forum? For Robot Arena 3 related topics.
Title: Re: Robot Arena 3!
Post by: yugitom on March 17, 2016, 03:31:50 PM
Btw...  shouldn't we create a new thread section for this forum? For Robot Arena 3 related topics.
I think that should happen, at some point. However, it'd just be empty space right now because the game's not even out. Hopefully, if we find the game fun, tournaments will be happening for them asap, too.
Title: Re: Robot Arena 3!
Post by: Reier on March 17, 2016, 03:47:46 PM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me
Title: Re: Robot Arena 3!
Post by: ecolusian on March 17, 2016, 04:10:18 PM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Title: Re: Robot Arena 3!
Post by: powerrave on March 17, 2016, 05:11:43 PM
Guess I'm gonna be playing Robot Arena again. I'm hyped.
Title: Re: Robot Arena 3!
Post by: Sage on March 17, 2016, 06:09:26 PM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

i've forgotten how much I want this.

even if the game is literally RA2 with better online, I'll shell out at least $30 for it
Title: Re: Robot Arena 3!
Post by: Stigma on March 17, 2016, 06:38:21 PM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this
Title: Re: Robot Arena 3!
Post by: Tygron on March 17, 2016, 06:58:37 PM
The black and yellow one looks like Backslash and Emergency had a baby
"Emergency babyyyyyy"


Anyway, this looks pretty alright. I'm hyped more now than ever.

Just a few worries, like most it seems are the mod support and the stock items. I don't mind the stock items, and hopefully that meas we may be able to import bots from RA2. I won't hold my breath on that, but it would be kinda cool. At the very least bots from RA2 would be easily remake-able.

Lets for a moment pause the thoughts of the old components and say the possibility of importing old designs and possibly old mods is actually a thing. The game may be limited in some ways to accommodate that. And i'd be ok with that. As long as other concerns we have are addressed, which a lot of them appear to be with the chassis customization and moving parts around after the fact. The concept art of the project also makes it look like they do indeed want to add components into the game that are completely new. Now I know there's a huge difference between an artists representation of what someone wants to do and what is actually done, but the hope is there.
And if the code is hampered a little more to allow old mods to be implemented into the game, I think that'd be fine. It'd mean we could hit the ground running with DSL and the RW Mod (which i've found is pretty buggy, but i'll talk about that elsewhere). I just hope that that isn't all we can do with it. I hope the code is improved enough to allow for things that you guys wanted to do with RA2 but just couldn't. Maybe not everything, but at least a good chunk.

But I suppose we'll just have to wait and see. Was really happy to see the email though, that got me excited. The Steam page even more excited. Also something that no one else has seemed to mention but YAY 16:9 support. The slight distortion I get from playing RA2 right now and the mouse speed increase bothers me sooooo much.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 17, 2016, 09:38:08 PM
literally all the same components from RA2 in trailer

is that good or bad
Title: Re: Robot Arena 3!
Post by: rnifnuf on March 17, 2016, 10:02:41 PM
literally all the same components from RA2 in trailer

is that good or bad
I personally don't mind. I am still buying this game on the 26th.

Hopefully there will be ways for people to add their own components and/or (hopefully NOT or) really cheap DLC. Either way, as long as we aren't stuck with the stock components, I am fine with them.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 18, 2016, 12:19:41 AM
How much will that seasonpass be?
Title: Re: Robot Arena 3!
Post by: Reier on March 18, 2016, 12:21:37 AM
really cheap DLC
dont give them ideas
Title: Re: Robot Arena 3!
Post by: Vincent on March 18, 2016, 04:16:10 AM
Agreed.   Let's not... people can easily give this game thumb-down rating into the oblivion on Steam.    Hell, I'm surprised they didn't start off as Early Access... because it really doesn't look like they put enough effort into it to make it a "Golden" Release.


sh**... now I'm even more worried.  :rage
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 18, 2016, 05:11:06 AM
well if the e-mail is any indication they are reading this thread. hopefully that means we can get some of the features we've been hoping for.
Title: Re: Robot Arena 3!
Post by: Tygron on March 18, 2016, 05:38:49 AM
Well clearly they're reading this thread so that means they know what we're worried about and hopefully will take action to make sure that isn't the case.
Title: Re: Robot Arena 3!
Post by: 09090901 on March 18, 2016, 05:53:55 AM
#bringbackcheatbot
Title: Re: Robot Arena 3!
Post by: RedSawn on March 18, 2016, 06:01:57 AM
Nah, if flamethrowers are legal in BB, cheatbot as we know it isn't really necessary
Title: Re: Robot Arena 3!
Post by: Scorpion on March 18, 2016, 06:41:19 AM
I'm not nearly as worried as some of you guys seem to be. Although I doubt it's likely that the old components are a sign that the new game will be somewhat backwards compatible, I think its just no surprise or worry that they would still be finishing off modelling/collision mapping on the new components that we've seen a glimpse of in the concept art. At any rate, the devs are clearly paying attention to or are involved in this community, so hopefully the game will be mod-able as I think that's probably the most important thing a RA2 sequel should have.
One thing I will say though is that the release date is actually a little disappointing, its too close lol. Seriously, I think this could be really great, but maybe even better if they did take more time with it, I mean we've been waiting 13 years and I doubt anybody even expected an RA3 at this point anyway.
Title: Re: Robot Arena 3!
Post by: Connor791 on March 18, 2016, 06:48:14 AM
From what i have seen it looks miles better than RA2 and It will be  modable as it says that they are going be to be using the workshop on steam  :dance:
Title: Re: Robot Arena 3!
Post by: RedSawn on March 18, 2016, 07:03:40 AM
Well I hope they have heavier components then the RA2 stock ones anyway (heck, more is always better, more motor options, alternative brands with empathsis on more power or less drain, something better then the DDT for heavyweights), or at least not nearly as much weight available to a heavyweight, just so IRL is encouraged rather then 36 mace spinners. I guess we can be sure DSA won't be a thing anymore so chassis armour will become a factor and might help that
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 18, 2016, 09:16:32 AM
Well I hope they have heavier components then the RA2 stock ones anyway (heck, more is always better, more motor options, alternative brands with empathsis on more power or less drain, something better then the DDT for heavyweights), or at least not nearly as much weight available to a heavyweight, just so IRL is encouraged rather then 36 mace spinners. I guess we can be sure DSA won't be a thing anymore so chassis armour will become a factor and might help that
Well if they bother to include proper damage calculations this time then IRL would be the only effective way to build since 36-mace spinners (and popups) rely on the fact that RA2 doesn't consider mass on it's damage calculations.
Title: Re: Robot Arena 3!
Post by: ecolusian on March 18, 2016, 09:41:18 AM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this

I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 18, 2016, 09:55:14 AM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this

I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.

Exactly how I feel about bot-building. Yes, I have entered a tournament, but I don't plan to win, I plan to have fun making the bot, and that's it.

EDIT: also, I love this line.

fly out of nowhere then ***** in a bukkake party.
Title: Re: Robot Arena 3!
Post by: yugitom on March 18, 2016, 10:33:24 AM
With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
You see, whenever there is an established meta in something, fun can still be had. You play Yugioh, right? When some guy came 3rd (or something like that) in the World Champs using Mystic Tomato, everyone went crazy and started copying his 'innovative' idea. If you try to break the meta by doing something unorthodox, you can have some fun. However, RA2's steep learning curve and over 10 years of testing bot designs may make this difficult.

And when I say 'innovative', it doesn't mean something that hasn't been done before, just something that isn't a 'joke bot' and has been executed in a way that makes it successful, more so than previous iterations of that bot type. Variety will only come if you attempt to instigate it somehow, either by doing what I just said or hosting a tournament yourself in which people won't want to/can't use 'meta' bot types.
Title: Re: Robot Arena 3!
Post by: Thrackerzod on March 18, 2016, 10:46:37 AM
Personally, I really like the AI tournaments, because:
1. If I was driving my bot and lost, I'd have to blame myself.  With AI tournaments, though, I can just blame the crappy AI and not feel bad.
2. There's no issues with finding times for the matches or anything like that.

Not that I wouldn't try a "drive your own bot" tournament, though.  I just think there are some benefits to the current system.
Title: Re: Robot Arena 3!
Post by: 090901 on March 18, 2016, 10:46:45 AM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this

I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.

i think you need to git gud and stop making excuses
Title: Re: Robot Arena 3!
Post by: Badger on March 18, 2016, 11:20:09 AM
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this

I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.

i think you need to git gud and stop making excuses
+1
Title: Re: Robot Arena 3!
Post by: ecolusian on March 18, 2016, 11:43:21 AM
With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
You see, whenever there is an established meta in something, fun can still be had. You play Yugioh, right? When some guy came 3rd (or something like that) in the World Champs using Mystic Tomato, everyone went crazy and started copying his 'innovative' idea. If you try to break the meta by doing something unorthodox, you can have some fun. However, RA2's steep learning curve and over 10 years of testing bot designs may make this difficult.

And when I say 'innovative', it doesn't mean something that hasn't been done before, just something that isn't a 'joke bot' and has been executed in a way that makes it successful, more so than previous iterations of that bot type. Variety will only come if you attempt to instigate it somehow, either by doing what I just said or hosting a tournament yourself in which people won't want to/can't use 'meta' bot types.

theres a similar issue in yugioh, just replace razors with kosmos, and its not that every bot should be different im alright with there being a soild enough meta for tips and tricks but not to the point where its your only opportunity for any tournament success.

Personally, I really like the AI tournaments, because:
1. If I was driving my bot and lost, I'd have to blame myself.  With AI tournaments, though, I can just blame the crappy AI and not feel bad.
2. There's no issues with finding times for the matches or anything like that.

Not that I wouldn't try a "drive your own bot" tournament, though.  I just think there are some benefits to the current system.

i will admit that no issues with finding times is incredibly useful and timesaving, expecially given the timezone gap (also blaming the computer feels pretty gud.)
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me

this is why i dont do tournaments
Can you elaborate on this

I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.

i think you need to git gud and stop making excuses

i play fighting games, so im completely open to this as well, but did you have to say it like such an ass or is this just how 090101 works?
Title: Re: Robot Arena 3!
Post by: yugitom on March 18, 2016, 11:52:05 AM
And with that massive quote wall + possible flame bait from that last statement, I'm gonna ask we get back on topic and, if we talk about tournaments here, it'll be about RA3 tournaments.
Title: Re: Robot Arena 3!
Post by: ecolusian on March 18, 2016, 11:54:19 AM
And with that massive quote wall + possible flame bait from that last statement, I'm gonna ask we get back on topic and, if we talk about tournaments here, it'll be about RA3 tournaments.
it wasnt flame bait, im sorry if it came off that way.
Title: Re: Robot Arena 3!
Post by: Naryar on March 18, 2016, 12:17:08 PM
it's not like you were borderline insulting some builder's work in that wall of text, so no, you have no right to call 090901's words harsh.

but yes let's stop this.
Title: Re: Robot Arena 3!
Post by: Merrick on March 18, 2016, 01:21:28 PM
On a different note, I feel sorry for Click. All the work he put into DSL 2.2 may only have a 5-6 month shelf if RA3 takes over completely.
Title: Re: Robot Arena 3!
Post by: Reier on March 18, 2016, 01:35:45 PM
its not like you have to choose between ra2 and ra3 guys
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 18, 2016, 04:01:03 PM
i'm excited for ra3 tournaments because if the online is any good at all we can have things similar to the gmod tournaments we already run and that would be amazing.
Title: Re: Robot Arena 3!
Post by: Kossokei on March 18, 2016, 04:18:51 PM
Nah, I don't think RA3 will take over completely. That's like DSL taking over stock completely- there are less of the latter playing, but it's still played.

Here's a question- people are talking about mod support, but who is here to modify it? I don't mean to be rude, or blunt, or ignorant, but the team that built DSL isn't all that active anymore, 2.2 is mostly Click and I'm not sure where he stands on making yet another TC in an entirely different game, 123stw was behind Ironforge and he's not all that active anymore, and I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.

I don't know how many folks will come crawling out of the GTM woodworks to wiggle their fingers inside of RA3 when it comes, however, so I could be wrong about some of those.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 18, 2016, 04:21:41 PM
I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.

Can't talk for HB but I doubt I'll have enough time or interest to commit to a big project again honestly
Title: Re: Robot Arena 3!
Post by: Kossokei on March 18, 2016, 04:44:10 PM
I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.

Can't talk for HB but I doubt I'll have enough time or interest to commit to a big project again honestly
That's exactly what I mean. I can imagine some have tired themselves out in full giving the most that they can to the community.

Maybe some new people will join, fresh in energy, raring to get their hands dirty making another big project, alongside the potential older members that are drawn back in for the same reason.
Title: Re: Robot Arena 3!
Post by: Vincent on March 18, 2016, 04:47:17 PM
Here's a question- people are talking about mod support, but who is here to modify it?

Can't speak for others but 10 years later, I'm back and looking forward to it. :D

And of course, the best part is the community from Steam.  There's always endless supply of modders coming from there.  Granted... if RA3 doesn't get Thumb-down to oblivion hell on release.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 18, 2016, 05:04:28 PM
imagine the ai tournaments from the single player, where you had to repair key components within a certain time frame, but online against other people.

wouldnt that be pretty neat?
Title: Re: Robot Arena 3!
Post by: cephalopod on March 18, 2016, 05:14:25 PM
^ That would be awesome.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 18, 2016, 07:46:46 PM
Quote
Kind of ambivalent about it. I loved Robot Arena 2, and put probably a hundred hours into it; and this looks like more of the same. By which I mean it literally looks like the same game. Literally everything in that movie, and everything on the Steam page, look like it is from the second game. The second game with HD textures, a different interface and Steam Workshop isn't the most horrible thing, but where is the "3" part?

The new 5-point chassis creation system and the fact that you now can chance the shape of the chassis while still having the bot parts attached instead of having to redo all over again qualifies as major sequel features i reckon.


The latter certainly would be good advancements if true, but there doesn't seem to be any proof of that advancement to the series existing that I can find. The video appears to show that, but there is no explanation to how it works or what the limitations are. The Steam page has some marketing blurb that are so generic that they could easily apply to the second game in relation to the first as much as they can to the third in relation to the second.

 

I'm someone who has played the second game, a lot, and I'm not really sure what the advancements are here because barely any information has been released. How is this supposed to help people new to the series?

okay how do I tell this guy that RA3 is a legitimate sequel to RA2 and not just RA2HD ?
Title: Re: Robot Arena 3!
Post by: Kossokei on March 18, 2016, 09:12:56 PM
Quote
Kind of ambivalent about it. I loved Robot Arena 2, and put probably a hundred hours into it; and this looks like more of the same. By which I mean it literally looks like the same game. Literally everything in that movie, and everything on the Steam page, look like it is from the second game. The second game with HD textures, a different interface and Steam Workshop isn't the most horrible thing, but where is the "3" part?

The new 5-point chassis creation system and the fact that you now can chance the shape of the chassis while still having the bot parts attached instead of having to redo all over again qualifies as major sequel features i reckon.


The latter certainly would be good advancements if true, but there doesn't seem to be any proof of that advancement to the series existing that I can find. The video appears to show that, but there is no explanation to how it works or what the limitations are. The Steam page has some marketing blurb that are so generic that they could easily apply to the second game in relation to the first as much as they can to the third in relation to the second.

 

I'm someone who has played the second game, a lot, and I'm not really sure what the advancements are here because barely any information has been released. How is this supposed to help people new to the series?

okay how do I tell this guy that RA3 is a legitimate sequel to RA2 and not just RA2HD ?
I don't remember a waterfall outdoors-y arena in RA2.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 19, 2016, 02:32:31 AM
irregardless if the game is the exact same as RA2 or not,imagine playing RA2 ONLINE against REAL PEOPLE. that alone should give the game a long lifetime.

also this is real life right
Title: Re: Robot Arena 3!
Post by: Thyrus on March 19, 2016, 02:40:33 AM
Also from the video and the screenshots it appears you can paint your bot in every color as long as it is white
Title: Re: Robot Arena 3!
Post by: Tygron on March 19, 2016, 05:12:53 AM
Also from the video and the screenshots it appears you can paint your bot in every color as long as it is white
Very likely not implemented yet. :P

So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be.
Title: Re: Robot Arena 3!
Post by: Scorpion on March 19, 2016, 07:16:07 AM
Also from the video and the screenshots it appears you can paint your bot in every color as long as it is white
Very likely not implemented yet. :P

So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be.
I highly doubt that kind of backwards compatibility will be available, though what do I know, maybe somebody did manage to get a hold of the RA2 source code after all.

I have basic modelling and texturing experience i've not really made any use of, if RA3 can live up to the hype, I'm sure i wouldn't be the only worm crawling out of the woodwork.
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 19, 2016, 07:31:10 AM
http://steamcommunity.com/games/363530/announcements/detail/870691318013091202 (http://steamcommunity.com/games/363530/announcements/detail/870691318013091202)

Here's an announcement which was posted to the steam page yesterday. Basically clearing up some of the worries we had about modding and the graphics engine. Good to know they're listening to the community closely.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 19, 2016, 08:44:24 AM
http://steamcommunity.com/games/363530/announcements/detail/870691318013091202 (http://steamcommunity.com/games/363530/announcements/detail/870691318013091202)

Here's an announcement which was posted to the steam page yesterday. Basically clearing up some of the worries we had about modding and the graphics engine. Good to know they're listening to the community closely.
Well good to know that Havok explosions are completely vanquished in this game.
Title: Re: Robot Arena 3!
Post by: Reier on March 19, 2016, 08:50:15 AM
I like these devs. They seem new but eager.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 19, 2016, 09:07:24 AM
and it seems like they actively lurk here.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 19, 2016, 09:24:45 AM
Can steam games be installed multible times?
I'm asking cause if there are mods like dsl available you want to have a seperate version you run it on right?
Title: Re: Robot Arena 3!
Post by: Badger on March 19, 2016, 09:36:53 AM
Can steam games be installed multible times?
I'm asking cause if there are mods like dsl available you want to have a separate version you run it on right?
I think if you make a copy of the main game folder, steam will run the exe in the folder with the correct name. Bit more hassle than ATM but it's manageable I think
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on March 19, 2016, 09:48:42 AM
If it's like any most other games that use workshop you would just select what mods you want when you launch the game.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 19, 2016, 10:37:40 AM
Can steam games be installed multible times?
I'm asking cause if there are mods like dsl available you want to have a seperate version you run it on right?
Since the game's running on Unity I bet TC mods would be able to make their own .exe that only loads their files.
Title: Re: Robot Arena 3!
Post by: Stigma on March 19, 2016, 11:10:17 AM
If it's like any most other games that use workshop you would just select what mods you want when you launch the game.
that would be pretty cool
Title: Re: Robot Arena 3!
Post by: AHeapOfGames on March 19, 2016, 02:25:14 PM
I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.
Title: Re: Robot Arena 3!
Post by: Tygron on March 19, 2016, 04:44:45 PM
Also from the video and the screenshots it appears you can paint your bot in every color as long as it is white
Very likely not implemented yet. :P

So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be.
I highly doubt that kind of backwards compatibility will be available, though what do I know, maybe somebody did manage to get a hold of the RA2 source code after all.
Yea I figure it's not too likely, like I said bots should be easy to re-create anyway so it's not really that big a deal. I just thought it looked like a cool possibility when I saw that.

Glad to hear about the mod support though. Funny they mention how it would affect the balance of the game. And they're right, but were there really that many one hit kill weapons and things made for the game? I can't recall any really. None that were widely used. There were stronger armors and things to attach to your bot to protect yourself, and there weren't too many weapons that did that massive of damage either.

EDIT: But yea I think I like the approach these guys are taking with this. I'm still not so sure about the release date, but if they think they can pull it off by then that's awesome.
Title: Re: Robot Arena 3!
Post by: Scorpion on March 19, 2016, 07:13:27 PM
Yea I figure it's not too likely, like I said bots should be easy to re-create anyway so it's not really that big a deal. I just thought it looked like a cool possibility when I saw that.

Glad to hear about the mod support though. Funny they mention how it would affect the balance of the game. And they're right, but were there really that many one hit kill weapons and things made for the game? I can't recall any really. None that were widely used. There were stronger armors and things to attach to your bot to protect yourself, and there weren't too many weapons that did that massive of damage either.

EDIT: But yea I think I like the approach these guys are taking with this. I'm still not so sure about the release date, but if they think they can pull it off by then that's awesome.

Yup, will be interesting to see people's recreations of old bots/concepts, as well as replicas of course.

I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components. Then again i agree that i doubt most of the ra2 community would resort to chest components, but i get there concerns over newer players in particular abusing open modding.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 19, 2016, 07:17:13 PM
I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 19, 2016, 07:29:17 PM
I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components.
RA2 actually has coding that prevents using modded/cheatbot2 components online, except it can be easily bypassed by slapping "standard = 1" onto the end of the .txt file.
Title: Re: Robot Arena 3!
Post by: Stigma on March 19, 2016, 07:33:06 PM
I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components.
RA2 actually has coding that prevents using modded/cheatbot2 components online, except it can be easily bypassed by slapping "standard = 1" onto the end of the .txt file.
I think what would be needed is something built into the program itself.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 19, 2016, 07:35:41 PM
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)

Already brought up that potential to the devs on the Steam news post.

Interesting note, the guy who posted the annoucement has 56 hours on RA3, as well as that one robot with the mace in the screenshots in an inaccessible workshop listing. Think it's in a playable state, or is it more about testing as they go along?
Title: Re: Robot Arena 3!
Post by: ALKaboom01 on March 19, 2016, 07:35:48 PM
I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
I've sent him a tweet seeing as I thought he'd be interested. Dunno if he'll see it though.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 19, 2016, 07:43:10 PM
He knows https://twitter.com/DanNerdCubed/status/710990231177142272
Title: Re: Robot Arena 3!
Post by: Stigma on March 19, 2016, 07:45:39 PM
They answered some questions.

Linky: http://steamcommunity.com/games/363530/announcements/detail/870691318013091202 (http://steamcommunity.com/games/363530/announcements/detail/870691318013091202)
Title: Re: Robot Arena 3!
Post by: rnifnuf on March 19, 2016, 08:32:57 PM
This is my favorite line in the whole post:
Quote
While these are not part of our initial plans for Steam Workshop, we have built the components/weapons and arenas in such a way that they can be modified and new ones created. Without the dedication of the mod community for RA 2 we wouldn't have an RA III.
It proves that some developers actually listen closely to the community, no matter how small either may be, which, in my books, is nothing short of uplifting.
Title: Re: Robot Arena 3!
Post by: 09090901 on March 19, 2016, 08:38:47 PM
It'd be cool if they came on the forums and did a q&a considering that they're already lurking this thread
Title: Re: Robot Arena 3!
Post by: rnifnuf on March 19, 2016, 08:48:28 PM
All of this begs the question: how exactly will GTM change as a result of RA3's release?

It might cause an influx of newbies, eager to discuss a game that just came out on Steam. If this is the case, then we ought to be kind to them, mostly to not draw any connections between us (Pre-RA3) and being holes of ass.

Or these people could do much of the heavy discussion on the Steam forum, largely leaving GTM alone. If this is the case, then what will become of GTM? Would it be largely abandoned or would it stay alive?

Or maybe a mixture of the two...
Title: Re: Robot Arena 3!
Post by: 090901 on March 19, 2016, 08:55:02 PM
nothing will probably happen
Title: Re: Robot Arena 3!
Post by: rnifnuf on March 19, 2016, 08:57:37 PM
nothing will probably happen

Would you care to elaborate on why you think this?
Title: Re: Robot Arena 3!
Post by: Philippa on March 19, 2016, 09:04:10 PM
Hey lurking developer guys, you should include Envy in RA3.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on March 19, 2016, 09:45:20 PM
Hey lurking developer guys, you should include Envy in RA3.

God damn it.
Title: Re: Robot Arena 3!
Post by: J on March 19, 2016, 10:47:44 PM
They answered some questions-
(https://gametechmods.com/uploads/images/223461451519195164.jpg)

Seriously, if we get a decent, and working Online feature, that alone would make the game.
Like, I've always wanted to battle some of you nerds, but not if it meant hotwiring my computer to some third party sh'it in order to try and get a semi-stable connection.
Title: Re: Robot Arena 3!
Post by: Somebody on March 19, 2016, 10:53:31 PM
They answered some questions-
(https://gametechmods.com/uploads/images/223461451519195164.jpg)

Seriously, if we get a decent, and working Online feature, that alone would make the game.
Like, I've always wanted to battle some of you nerds, but not if it meant hotwiring my computer to some third party sh'it in order to try and get a semi-stable connection.

I agree with this. Also, crazy that Nerdcubed tweeted it out to 200k+ followers. That could be monumental for the game.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 19, 2016, 11:34:52 PM
Nerdcubed

He should definitely get murdered
Title: Re: Robot Arena 3!
Post by: Vincent on March 19, 2016, 11:40:26 PM
Unity 5!   Perfect!  I couldn't be more happy for RA3 now.  :D

Just glad we won't be using aging Havok physic anymore.  I wondered if they knew Unity can support OpenGL for Linux and Mac users.
Title: Re: Robot Arena 3!
Post by: 090901 on March 19, 2016, 11:48:22 PM
nothing will probably happen

Would you care to elaborate on why you think this?

because every single time there is the whole "oh my god newbies are going to join the forums!" nobody actually ends up joining. plus i don't think most the active users here would completely abandon gtm for a steam forum
Title: Re: Robot Arena 3!
Post by: Sage on March 20, 2016, 12:10:00 AM
i assume this will remain the place for mods while there will be a lot of people showcasing, setting up tournaments, asking questions, etc. on steam
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 20, 2016, 01:17:33 AM
they've already said they're not setting up another forum for us. maybe the steam one will see some use but i expect most activity will stay here.
Title: Re: Robot Arena 3!
Post by: Naryar on March 20, 2016, 03:56:05 AM
i honestly think there WILL be an influx of newbies after RA3 but nothing tsunami-like, so we'll be fine.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 20, 2016, 04:16:19 AM
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well
Title: Re: Robot Arena 3!
Post by: Vincent on March 20, 2016, 06:27:59 AM
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well

OH GOD... No.  Bloody no.  Don't even dare.  I don't care about the penis design jokes or his passion for robot games, but he has a very large followers count.  If the game wasn't even finished nor well developed after the first release, he could easily send the wrong message about the game itself and people would remember that for a long time.   Let RA3 grow on its own.

We don't need the monster-sized tsunami of under-educated so-called gamers.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 20, 2016, 07:58:20 AM
Comment from the dev on the Steam news post confirms they're watching this thread as well for questions
Title: Re: Robot Arena 3!
Post by: Thyrus on March 20, 2016, 08:38:01 AM
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well

OH GOD... No.  Bloody no.  Don't even dare.  I don't care about the penis design jokes or his passion for robot games, but he has a very large followers count.  If the game wasn't even finished nor well developed after the first release, he could easily send the wrong message about the game itself and people would remember that for a long time.   Let RA3 grow on its own.

We don't need the monster-sized tsunami of under-educated so-called gamers.

Chill. I was just suggesting this as he got some reach. Not a huge fan of nerdcube myself but if this helps the game. Also you will have to deal with some idiots even without those two. But after some time thye will leave
Title: Re: Robot Arena 3!
Post by: Badger on March 20, 2016, 08:44:24 AM
Larger playerbase > more online players > game has longer lifetime and is more likely to get better support from the devs. Plus more new players gives a better chance of a new geice or Mr AS finding the game and contributing to the community
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 20, 2016, 10:23:47 AM
 We have enough cancer here.
Title: Re: Robot Arena 3!
Post by: Stigma on March 20, 2016, 11:24:59 AM
If you inform him of this I will reach through the internet and strangle you.
Title: Re: Robot Arena 3!
Post by: Jonzu95 on March 20, 2016, 01:11:55 PM
We have enough cancer here.
It could be easily got rid of if you weren't here. :dumb)
Title: Re: Robot Arena 3!
Post by: Stigma on March 20, 2016, 01:13:26 PM
to the flamebait bunker! *runs away*
Title: Re: Robot Arena 3!
Post by: 09090901 on March 20, 2016, 05:22:48 PM
which one of you guys posted this
http://steamcommunity.com/app/363530/discussions/0/385428458177012223/ (http://steamcommunity.com/app/363530/discussions/0/385428458177012223/)

...why?
Title: Re: Robot Arena 3!
Post by: RedSawn on March 20, 2016, 07:09:16 PM
It's not a screen name I'm aware of, nor does he have friends I am aware of. Probably someone who found it via Nerd3 or several pages up the Upcoming games list
Title: Re: Robot Arena 3!
Post by: cephalopod on March 20, 2016, 07:13:41 PM
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)
Title: Re: Robot Arena 3!
Post by: Maka on March 20, 2016, 08:48:18 PM
I am glad to see this is actually coming to fruition.  I got a little bit sick of RA2 over the past year (that, along with life events, et cetera, et cetera).  This game is going to be a big breath of fresh air, hopefully.
Title: Re: Robot Arena 3!
Post by: Vincent on March 20, 2016, 10:26:49 PM
I'm not really a fan of playing a game that could work on a 9+ years old computer.

Long as the developers know how to make best use of LOD, texture scaling and Low-to-High settings.  With Unity 5, it shouldn't be too hard. They just also need to add OpenGL into it, so it could played on Linux and Mac platforms. 

Unity 5 already has DX9-DX11 and OpenGL built in.
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 21, 2016, 01:05:21 AM
Just realized that with the new 5-layer chassis system, you'll be able to make a proper circular chassis to make full body drums with without BFE'ing the thing to hell, or at least come pretty close with a decagon.

(http://i.imgur.com/TXaSuvd.png)

This would be what your side view looks like. Numbers represent layers that you'd adjust your chassis to look like. It'd be hard, but possible.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 21, 2016, 01:38:47 PM
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)
Couldn't have done it without Andy :trollface :trollface :trollface
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 21, 2016, 01:53:39 PM
which one of you guys posted this
http://steamcommunity.com/app/363530/discussions/0/385428458177012223/ (http://steamcommunity.com/app/363530/discussions/0/385428458177012223/)

...why?

This post pissed me off so much. It just shows off the elitist "PC MURRSTURR RAYSS ZOMG" that, frankly, turns me away from buying a proper pc. High requirements does not make the game better. In fact, that is usually quite the opposite.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 21, 2016, 02:02:45 PM
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)
Couldn't have done it without Andy :trollface :trollface :trollface

It's quite scary how you guys just planted a seed and it grew into a massive IT'S DEFINITELY NOT REAL thing :P
Title: Re: Robot Arena 3!
Post by: Avalanche on March 21, 2016, 02:29:48 PM
which one of you guys posted this
http://steamcommunity.com/app/363530/discussions/0/385428458177012223/ (http://steamcommunity.com/app/363530/discussions/0/385428458177012223/)

...why?

This post pissed me off so much. It just shows off the elitist "PC MURRSTURR RAYSS ZOMG" that, frankly, turns me away from buying a proper pc. High requirements does not make the game better. In fact, that is usually quite the opposite.
Yeah, the best way to torpedo those arguments are simply to say RA2 for 13 years. Sure, a game's graphics may be old but it ****ing works. (Civilization V is a good example of a 2011 game's graphics being timeless.)
Title: Re: Robot Arena 3!
Post by: Tygron on March 21, 2016, 03:00:54 PM
Someone should also tweet Pewdiepie.
Do you remember me from the old days? Because that's how you get an influx of that sort of thing. Sorry, i'm all for new people joining the forum, i'm not ok with the pewds army joining the forum. lol.
Title: Re: Robot Arena 3!
Post by: Stigma on March 21, 2016, 03:03:04 PM
Someone should also tweet Pewdiepie.
Do you remember me from the old days? Because that's how you get an influx of that sort of thing. Sorry, i'm all for new people joining the forum, i'm not ok with the pewds army joining the forum. lol.
Oh Christ, if that were to happen then I'd actually be forced to get gud at building so I can have a reason to look down at them ._.
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 21, 2016, 03:04:32 PM
The last thing we need is a bunch more 11-year olds clogging up the forum. It's almost bad enough as it is.

then again this is old man "get off my dang lawn you kids" badnik over here so what do i know
Title: Re: Robot Arena 3!
Post by: Stigma on March 21, 2016, 03:07:14 PM
The last thing we need is a bunch more 11-year olds clogging up the forum. It's almost bad enough as it is.

then again this is old man "get off my dang lawn you kids" badnik over here so what do i know
Well if they behave themselves and attempt to get better at building rather than just being noisy memelords and cringe posters then it opulent be so bad.
Title: Re: Robot Arena 3!
Post by: TDS on March 21, 2016, 03:17:50 PM
Well it looks okay, so far, I'm not fond of the low rpm weapons and it seems like they are coding physics the same way as before... which is a little concerning, but the build system is better and hopefully the focus will be on multiplayer.

Our focus should be on making a balanced partset/mod as soon as possible to become a sort of standard, since pretty much all steam workshop games because a total cluster**** almost immediately and its hard to nail things down later.
Title: Re: Robot Arena 3!
Post by: 090901 on March 21, 2016, 03:30:13 PM
The last thing we need is a bunch more 11-year olds clogging up the forum. It's almost bad enough as it is.

then again this is old man "get off my dang lawn you kids" badnik over here so what do i know
ay but badnik you are forgetting we when joined we were the bunch of 11 year olds on the forum.
also considering nerdcubed has that video on ra2 with over 1 million views and there is like 3 people still around who joined because of that i dont see how pewdiepie playing it would make it much different.
Title: Re: Robot Arena 3!
Post by: 09090901 on March 21, 2016, 04:00:11 PM
even if he does do a video, most of the cancer will probably be contained to the steam fourms and not here
Title: Re: Robot Arena 3!
Post by: Tygron on March 21, 2016, 04:04:26 PM
I agree with TDS on making a sort of standard for parts.

i dont see how pewdiepie playing it would make it much different.
Eh. Some of his followers are just massive sh**heads. Not all, but eh... it's pretty disgusting imo. But then i'm also just not really a pewds fan, for reasons i'm not gonna go into.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 21, 2016, 04:50:42 PM
Why is there so much debate about pewdiepie hypothetically making a video...

Anyway, I'm pretty sure making a standard mod should be pretty easy to do since we've already got loads of models from DSL and it's going to have mod support, though I don't really like the fact that they're making the steam workshop essentially just a bot exchange for the time being.
Title: Re: Robot Arena 3!
Post by: TDS on March 21, 2016, 07:40:05 PM
Why is there so much debate about pewdiepie hypothetically making a video...

My guess is they remember how big of dipsh**s they were on aceuplink 12+ years ago :)

I agree with TDS on making a sort of standard for parts.

My preference is towards setting the bar really high, "I want the biggest motor, and a big shell, and fast drive, and to last 5 minutes!" shouldn't be something you can pull off all at once.  But the high battery draw and weights were like the first thing people stripped out of the ubermod to pilfer it for parts.
total freedom just leads to "how many interlocking spinners can I stack on this chasis" which is the opposite of pushing people towards creative designs.

All IMO :)
Title: Re: Robot Arena 3!
Post by: Tygron on March 22, 2016, 08:04:17 AM
My guess is they remember how big of dipsh**s they were on aceuplink 12+ years ago :)
Yea basically that. I feel like there was a point I grew up a bit but yea... plus I still don't remember what I did that got me banned the last time on the original forums. I remember the time for being underage, and then getting unbanned because I had the parental permission to be on the forum that the age requirement needed to allow under 13's on the forum. I just don't really remember what got me banned after that. I just remember moving to AU somewhere in there and then eventually whatever happened to AU happened. But yea I was pretty immature and annoying back then, so it's because of that. At the same time Pewd's fans are sometimes even worse than some of us annoying ones from back then. Like I wasn't going out of my way to be an immature little dickhead, but a lot of his fans do. We really don't need that kind of thing around here, even if it is a brief couple weeks or month or however long.

My preference is towards setting the bar really high, "I want the biggest motor, and a big shell, and fast drive, and to last 5 minutes!" shouldn't be something you can pull off all at once.  But the high battery draw and weights were like the first thing people stripped out of the ubermod to pilfer it for parts.
total freedom just leads to "how many interlocking spinners can I stack on this chasis" which is the opposite of pushing people towards creative designs.
All IMO :)
I will agree and disagree with you there just a little. So back in the day I used a ton of custom parts on things, never used them online and only against AI. Also I can't remember really bragging about any of them and I didn't really have the means to show anything off from back then. I'd show them off but unfortunately I kinda can't do that because those bots are just gone. Forever. That computer had problems and had to be wiped and everything. I still have the drive and I wanna see what I can pull off of it, but i'm probably not gonna get much.
And even though I used a bunch of custom parts, antibalast overweight stuff... none of it was really super broken. I got pretty creative with the designs I could do from not being restricted. But then I also wasn't going for DPS stacked spinner gimmicks. I had a cool idea and I made it.
Limiting custom parts sorta kills that sort of creativity, however I know a lot of people will abuse it especially when it comes to online play. So because that's going to be a HUGE part of RA3, I understand and would like to see some sort of balance. How that's done well, i'm not very good at the balancing part of game design. So i'll leave that up to people who're better at it. Sure, a lot of the things I built were not possible were there not a way to put a massive battery in a bot like at least one of Lu-Tze's reactors would always do the trick. They were small, and stack-able if needed. I used those hex plates that allow you to raise a part in the air rediculously for some things. Never to hover anything above the bot actually, I still made something realistic. I never even went as far as modding bot files, I think I tried once and decided it wasn't for me and quit. But at the same time, building a bot like I did and then building a bot with the same parts but on some sort of limit are two different ways of being creative. I like both.


I really need to be going to bed here, stayed after work playing MTG and it got really late. I hope I didn't repeat myself too much in that. I'd proofread it but i'm admittedly too tired. (so don't post) ehh uh bleh *click*
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 22, 2016, 09:05:59 AM
I was once a pewdiepie fan, and I know how cancerous they are. Best not to let them know of this place. Plus, if pewdiepie finds the game sh**, we don't want the dev pulling a bear simulator and refusing to work on the game anymore.
Title: Re: Robot Arena 3!
Post by: yugitom on March 22, 2016, 09:12:44 AM
Right, let that be the last of Pewdiepie talk. Let's keep this RA3 related only.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 22, 2016, 09:21:58 AM
you guys seem not to be able to understand what I was trying to say and start complaining about some guy on the internet and his fanbase. thumbs up.

as yugi said: let's move this back to the topic of Robot Arena 3
Title: Re: Robot Arena 3!
Post by: Stigma on March 22, 2016, 03:06:07 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 22, 2016, 03:13:13 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
Title: Re: Robot Arena 3!
Post by: Stigma on March 22, 2016, 03:15:52 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
Ech. Unity always seemed kinda meh as far as engines go. PhysX is cool but I would love it if we could have some kind of crusher.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 22, 2016, 03:28:13 PM
You'd probably need a very advanced softbody engine to make crushers actually work. I don't think it's too much of a loss honestly.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 22, 2016, 03:56:46 PM
You'd probably need a very advanced softbody engine to make crushers actually work. I don't think it's too much of a loss honestly.
Yeah, agreed. Unity is actually pretty good for a game like this and I can see it working well. It's one of the easier game engines to use as well so hopefully they can get a lot done in the time constraint and have a decent amount of content.
Title: Re: Robot Arena 3!
Post by: TDS on March 22, 2016, 07:27:20 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.

I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat.  Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.

For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer.  If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight)  between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 22, 2016, 07:42:18 PM
The whole wheel thing would surprise me given how Unity hands you wheel physics on a platter
Title: Re: Robot Arena 3!
Post by: Badger on March 22, 2016, 08:02:29 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.

I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat.  Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.

For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer.  If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight)  between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.

An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the meta
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 22, 2016, 08:34:22 PM
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.

I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat.  Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.

For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer.  If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight)  between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.

An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the meta
Wouldn't the devs be the one who doles out the buffs/nerfs ?
Title: Re: Robot Arena 3!
Post by: Badger on March 23, 2016, 02:42:27 AM
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating  it

Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 23, 2016, 03:05:04 AM
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating  it

Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.

I think we'll probably have to see how the game performs, first...
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 23, 2016, 03:38:09 AM
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating  it

Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
I don't think we'll ever be able to build standard stock style ever again considering thay Unity would never ever let stacking or snapper loading happen.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 23, 2016, 06:11:40 AM
Depends on how vigilant they are with collision detection in the bot lab, even if you can't snapper load, you could do a Tempus Fugit/Fury style twin spinner if the game doesn't check if the tribars (assumably included in the game) will overlap with eachother or anything else at any point
Title: Re: Robot Arena 3!
Post by: Naryar on March 23, 2016, 07:26:36 AM
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.
Title: Re: Robot Arena 3!
Post by: TDS on March 23, 2016, 07:55:39 AM
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

Yeah there are a lot of "depends if _______"  But realistically, I dont see this being supported for very long after patch due to the way its produced (a bunch of outsourced people, not an actual game dev shop that would have staff onhand)  Without "something" shaking up the meta it's very likely a few apex designs (probably downloadable via workshop) will emerge and then thats it (at least for people who like varied games).  If you can get a lot of the community on board with a mod that you can tweak every few months to throw current dominant designs off their game a little, it would keep the bot lab/multiplayer interesting for a lot longer.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
Title: Re: Robot Arena 3!
Post by: Naryar on March 23, 2016, 08:12:43 AM
RA2 has lived for many years after Gabriel Interactive stopped supporting it. If RA3 is indeed superior to RA2, it will go the same way.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 23, 2016, 09:37:15 AM
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.
Title: Re: Robot Arena 3!
Post by: Jonzu95 on March 23, 2016, 10:16:11 AM
I guess I'm first person linking this video in here.
http://www.youtube.com/watch?v=7PofWp9gUB4# (http://www.youtube.com/watch?v=7PofWp9gUB4#)
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 23, 2016, 10:41:39 AM
Nice find. Robot Arena III section starts at around 3:40 to people who don't want to sit through some other dumb games.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 23, 2016, 10:50:50 AM
Goliath looks pretty cool too tbh.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 23, 2016, 11:16:23 AM
The game seems really slippery though, wonder if they have their wheel physics on point ?
Title: Re: Robot Arena 3!
Post by: RedSawn on March 23, 2016, 11:27:14 AM
Nothing we really didn't know already, and uses the trailer for footage. Fair enough.

I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.
Title: Re: Robot Arena 3!
Post by: cephalopod on March 23, 2016, 11:37:33 AM
Goliath looks pretty cool too tbh.

Yeah I'm actually kinda interested in this. I like the materials/weather/area mechanic they mentioned.
Title: Goliath!
Post by: Thyrus on March 23, 2016, 11:44:56 AM
Screw RA 3! Go Goliath
It does look really good though. might be worth a shot.

I found this guy who pointed out some things about RA3 that I mentioned as well

www.youtube.com/watch?v=lf6OWt_Xg5k (http://www.youtube.com/watch?v=lf6OWt_Xg5k#)
Title: Re: Robot Arena 3!
Post by: TDS on March 23, 2016, 12:05:54 PM
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.

You can go through the laundry list of mods, but I haven't found any that weren't a big confusing mess, a big part of ubermod and AW's mod was consolidating all of the components into categories that made something in the realm of sense, they may make sense to someone who is in depth into RA2, but the nonsense descriptions and hundreds of options for seemingly no reason compounded by all the crashing just led me to shrug and go play factorio instead, I highly prefer stuff like the modular bars and hex armor parts to the big premade plows and stuff, because not only do the come apart in chunks and are cooler and more flexible, they take up a lot less space in the awkward menu's.   I highly prefer "hey here's some shapes, go make something cool out of them" to "here's a huge part premade for you, strap it to a motor"
Title: Re: Robot Arena 3!
Post by: dezox on March 23, 2016, 12:09:34 PM
i cant see envy in this mod
Title: Re: Robot Arena 3!
Post by: cephalopod on March 23, 2016, 12:16:32 PM
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.

You can go through the laundry list of mods, but I haven't found any that weren't a big confusing mess, a big part of ubermod and AW's mod was consolidating all of the components into categories that made something in the realm of sense, they may make sense to someone who is in depth into RA2, but the nonsense descriptions and hundreds of options for seemingly no reason compounded by all the crashing just led me to shrug and go play factorio instead, I highly prefer stuff like the modular bars and hex armor parts to the big premade plows and stuff, because not only do the come apart in chunks and are cooler and more flexible, they take up a lot less space in the awkward menu's.   I highly prefer "hey here's some shapes, go make something cool out of them" to "here's a huge part premade for you, strap it to a motor"

See I really don't understand your view here and never have because Ironforge does exactly what you're saying. Literally 12 different weapons. Pretty sure Stock has somewhere near that.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 23, 2016, 12:35:17 PM
^it also consolidates all drive motors into one menu and in such a way that you only need two for any weight class. It gives you two basic options for extenders and armor and three for skirts and plpwo, with a clear HP vs weight trade-off, and it does include the hex plate.
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 23, 2016, 12:44:19 PM
[clip]
I just downloaded this so-called "ubermod" (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=209) that you usually give your canned spiel about and how it "consolidates all of the components into categories that made something in the realm of sense", and it doesn't even include the hex plates or DSL bars (which is what I assume "modular bars" refers to) that you're complaining over, where as any other mod worth it's salt does. In fact, the furthest extent of modding UM seems to have is .txt file edits and component reskins, along with some Lu-Tze components thrown in. None of the stock parts in here are even "consolidated" into categories.

Which part of the typical ironforge/DSL component description is confusing you? DP? HP? Normals?

See I really don't understand your view here and never have because Ironforge does exactly what you're saying. Literally 12 different weapons. Pretty sure Stock has somewhere near that.
Stock actually had around 18 weapons.
Title: Re: Robot Arena 3!
Post by: TDS on March 23, 2016, 01:28:58 PM
Yeah I'm not sure what you downloaded, (maybe an early version?) but the later versions had the axes, spokes, batteries, red motors, plows ect. consolidated into categories/gearing levels  It /was/ just about all reskins with a few extra components because thats all that existed back then, by the time AW started cranking out his stuff and components started coming out, I was pretty much done with it, I did run into issues when I found out that the "original" parts that were left in the game but hidden and somewhat modded so that AI bots would work turned out to be visible to certain versions of the game.

I'm not 100% sure what versions of what mods I tried last time I gave ra2 a shot but DSL was in there, it was a torrent I grabbed that had a few directories with full installed mods into them, all of which illustrated the above "there's way too much crap in here a lot of it crashes the game".  Compound that with a lot of attachment issues on the "mod" components where nothing wants to snap into place (I'm assuming this is due to my pc setup since resolution and such is finicky in ra2) and it didnt last long before I was too annoyed to continue :)
Title: Re: Robot Arena 3!
Post by: Stigma on March 23, 2016, 02:19:56 PM
Another problem I've observed with some mods is blank component slots. What I mean by this is where a component should be, there's just a blank white square, which crashes the game when clicked on (RA2 loves to crash anyway, but still)
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 23, 2016, 02:50:13 PM
Yeah I'm not sure what you downloaded, (maybe an early version?)
A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well.

I'm not 100% sure what versions of what mods I tried last time I gave ra2 a shot but DSL was in there, it was a torrent I grabbed that had a few directories with full installed mods into them, all of which illustrated the above "there's way too much crap in here a lot of it crashes the game". 
There's your problem. I had a similar experience with custom components when I first found GTM. Many off-GTM RA2 downloads sometimes throw a bunch of random custom component packs into a folder, because more is better to them I guess. They don't care about how well it works, they just want it to put it on thier website/torrent page as [-=1337_bUrG3Я=-] Robot Arena 2 FULL GAME 1.420 [English] [Patched] [Lots O Components] [Gone wrong] [GONE SEXUAL] [GONE CLICKBAIT] [PLS SEED]. Problems tend to arise when you go and download those copies of RA2, weather it be similarly named files causing conflicts with one another or .txt files that lead to a nonexistent directory/model (BTW, missing preview images is what causes the white square problem). Not to mention dozens of "babby's first mod"-type components that don't even work properly on thier own, let alone with other mods installed.

The best solution here would be to go and download some mods off of this directory (https://gametechmods.com/forums/index.php?action=downloads;cat=19) first. They're the least likely to crash as long as you don't put them all in the same copy of RA2. Everything in working game is standalone too, so you don't even have to install it over anything. Just unzip, click the Robot Arena 2 .exe and run. It's fine to have multiple copies of RA2, it's an abandonware game. I have something like 10 or 15 copies of RA2 myself for various mods and testing, one of which being a copy that I dump every component pack into.
Title: Re: Robot Arena 3!
Post by: TDS on March 23, 2016, 02:55:52 PM
Yeah I'm not sure what you downloaded, (maybe an early version?)
A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well.

At the time downloading a copy of solidworks(3dstudiomax? I forget what program it was) from mIrc on a 56k modem was a nonstarter dude, gotta work within your means!  Iirc Lu-Tze hadn't yet released the tools to pack components yet.

I'll give it another shot with a clean install at some point, I /was/ assuming that what people linked me to on here was the actual mods and not garbage like you say :)
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 23, 2016, 06:57:33 PM
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.

IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:

(http://i.imgur.com/hCybNof.png)

Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
Title: Re: Robot Arena 3!
Post by: Badger on March 23, 2016, 07:09:34 PM
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.

IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:

(http://i.imgur.com/hCybNof.png)

Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
I actually have a question, what's the difference between the piercing and concussion damage types, and why are piercing weapons usually more favourable?
Title: Re: Robot Arena 3!
Post by: Kossokei on March 23, 2016, 08:21:40 PM
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.

IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:

(http://i.imgur.com/hCybNof.png)

Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
I actually have a question, what's the difference between the piercing and concussion damage types, and why are piercing weapons usually more favourable?
As I remember it, concussion is bonus damage to components, piercing is bonus damage to chassis, which is why popups use razors and de-weaponers are heavy in concussion... unless flails show up
Title: Re: Robot Arena 3!
Post by: Sage on March 23, 2016, 09:36:36 PM
keep on topic of RA3 please.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 23, 2016, 09:42:24 PM
Why bother, is all a hoax anyway. Do you guys really think Octopus Tree could be the name of a real company? On April first, it'll all be revealed as a prank.
Title: Re: Robot Arena 3!
Post by: J on March 23, 2016, 10:20:58 PM
Hey....
Hey guys....

You know what will look good on my first robot that I'm making, skin wise, when RA3 comes out?

I'll give you a hint: It starts with a "P", has an "O" and an "N" in it, and ends with an "S" :^)
Title: Re: Robot Arena 3!
Post by: Thrackerzod on March 23, 2016, 10:29:02 PM
I'll give you a hint: It starts with a "P", has an "O" and an "N" in it, and ends with an "S" :^)
Pizza toppings
Title: Re: Robot Arena 3!
Post by: Tygron on March 23, 2016, 10:47:00 PM
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything?
(http://i.imgur.com/hCybNof.png)
It was possible but none of us thought of doing that until Clickbeetle and Firebeetle came around. The internet was a much slower place with much much less resources. We're talking 2004-2005ish. Making stuff for RA2 became rather trivial around the time of the 1.4 patch give or take half a year. Before that it was all people who knew what they were doing.
I will say one thing against the hexplate thing and being creative with them. Sure, I saw people doing some cool stuff with them. I always found it super hard to do anything worthwhile because of the stupid seven part limit.

I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.
So back on track, i'm gonna have to agree here after looking at the trailer again. We definitely didn't have sliding bots with car steering before, and definitely not with the speed it they seem to have in RA3 here. So if the robot is sliding while turning, it's got more physics do it than we've ever had before.
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 24, 2016, 06:44:00 AM
Maybe the car steering motor will actually be decent this time around.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 24, 2016, 07:59:28 AM
Maybe the car steering motor will actually be decent this time around.

... yep
Title: Re: Robot Arena 3!
Post by: TDS on March 24, 2016, 09:46:26 AM
I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.
So back on track, i'm gonna have to agree here after looking at the trailer again. We definitely didn't have sliding bots with car steering before, and definitely not with the speed it they seem to have in RA3 here. So if the robot is sliding while turning, it's got more physics do it than we've ever had before.
[/quote]

The way the chasis seems to bebop slightly, the way the spinner appears to "push" away from the wall in a way that would not work if real, and the snappyness of the turn leads me to think its the same physics tricks as before, if you've ever driven a larger bot before, once they reach the kind of speed you see on average in RA, they operate like boats, steel floors are a son of a bitch for turning :)
Title: Re: Robot Arena 3!
Post by: RedSawn on March 24, 2016, 10:25:32 AM
I suppose you'd know a bit more about it then I would. My only reference for a car steering bot is Onslaught, and that looked pretty grippy if maybe not as ridiculously fast as you're thinking
Title: Re: Robot Arena 3!
Post by: Thyrus on March 24, 2016, 04:32:00 PM
Quote from: Quote from a guy on steam
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components

has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh
Title: Re: Robot Arena 3!
Post by: Avalanche on March 24, 2016, 04:45:49 PM
Quote from: Quote from a guy on steam
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components

has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh

Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on March 24, 2016, 05:18:26 PM
Quote from: Quote from a guy on steam
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components

has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh

Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.

I entered GTM cause of nerdcubed
Title: Re: Robot Arena 3!
Post by: Badger on March 24, 2016, 05:27:29 PM
Quote from: Quote from a guy on steam
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components

has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh

Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.

I entered GTM cause of nerdcubed
We need to build a wall.
Title: Re: Robot Arena 3!
Post by: Avalanche on March 24, 2016, 05:30:17 PM
Quote from: Quote from a guy on steam
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components

has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh

Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.

I entered GTM cause of nerdcubed
We need to build a wall.

If serious: Go **** yourself. We need more members.

If sarcastic: Go **** yourself. Trump is a bellend. Also, great memes.
Title: Re: Robot Arena 3!
Post by: yugitom on March 24, 2016, 05:32:10 PM
Let's not steer off path. Try to keep the topic RA3 and no off-topic quotes walls
Title: Re: Robot Arena 3!
Post by: Kossokei on March 24, 2016, 05:33:34 PM
paid DLC and microtransations can both go straight to hell. One is a devilish paywall in terms of multiplayer and can mess up modding, the other is a complete and total cancer that should stay contained in the nurglesque dimension that is mobile gaming.

The former would be acceptable if this was call of battlefield 3: modern black-ops, but it isn't. It's our charming little bargain bin game given another shot at life. The modding scene should override any free DLC in any case. That should be the selling point.
Title: Re: Robot Arena 3!
Post by: kill343gs on March 24, 2016, 05:44:05 PM
I'll start sweeping through this thread and dropping warnings if I have to. Keep it on topic, guys. I'm serious. I'm not in the mood to play janitor.
Title: Re: Robot Arena 3!
Post by: ACAMS on March 24, 2016, 09:07:09 PM
You guy's might want to clean your language up a little too!

We will be having lots of new people reading this section now ....... don't make me unretire!
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 24, 2016, 10:00:40 PM
The former would be acceptable if this was call of battlefield 3: modern black-ops, but it isn't. It's our charming little bargain bin game given another shot at life. The modding scene should override any free DLC in any case. That should be the selling point.
Come on man free DLC is literally just update patches, there's nothing wrong with that, in fact paid DLC as long as it's worth it is fine too and won't damage modding at all as long as it's done correctly (See Bethesda games and Cities : Skylines)
Title: Re: Robot Arena 3!
Post by: Reier on March 24, 2016, 10:09:55 PM
dlc =/= expansions imo
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 24, 2016, 10:28:14 PM
dlc =/= expansions imo
dlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
Title: Re: Robot Arena 3!
Post by: Kossokei on March 24, 2016, 10:38:24 PM
Should there perhaps be a thread separate from this one to contain discussion of robot arena 3, so that updates aren't drowned out?
Title: Re: Robot Arena 3!
Post by: 09090901 on March 24, 2016, 10:51:33 PM
dlc =/= expansions imo
dlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 24, 2016, 11:23:43 PM
dlc =/= expansions imo
dlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.
In multiplayer games like RA3, paid functional DLC like maps/parts is truly harmful, but paid cosmetic DLC is totally fine since it doesn't affect the game.
Title: Re: Robot Arena 3!
Post by: Reier on March 24, 2016, 11:45:01 PM
please dont give them ideas
the last thing we need is dlc
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 24, 2016, 11:45:26 PM
dlc =/= expansions imo
dlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.
In multiplayer games like RA3, paid functional DLC like maps/parts is truly harmful, but paid cosmetic DLC is totally fine since it doesn't affect the game.
And what would be the point of that, exactly?  Paying for reskins or decorations would just be a direct downgrade from RA2's free reskins and decorations.
Title: Re: Robot Arena 3!
Post by: xanosz on March 25, 2016, 01:50:40 AM
IMO the only DLC I could see them justifying is officially licensed Battlebots/Robot Wars replicas but even that's  pushing it.
Title: Re: Robot Arena 3!
Post by: WeN on March 25, 2016, 01:52:33 AM
Robot arena 3 is a impossible Bot lab. Ever.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 25, 2016, 11:33:52 AM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3. Also he told me that it's the same core group of people who have been working on ra2 as well. Super nice guy by the way.
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 25, 2016, 11:41:26 AM
If anything, what I wanna see is some type of parts editor, that doesn't require you to go into the files of the game and mess around with it. Sure, they can be banned online, like in RA2, but it would make modding so much more beginner-friendly
Title: Re: Robot Arena 3!
Post by: Thyrus on March 25, 2016, 11:43:23 AM
Pretty sure they will figure out something  ;)
Title: Re: Robot Arena 3!
Post by: J on March 25, 2016, 12:10:06 PM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.
You know what would be funny? If RA3 has references to GTM in it.
Title: Re: Robot Arena 3!
Post by: TheUnknownRobotics on March 25, 2016, 12:23:25 PM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.
You know what would be funny? If RA3 has references to GTM in it.
That'd actually be amazing.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 25, 2016, 12:26:41 PM
Gtm will be mentioned somewhere as it is the forum for it
Title: Re: Robot Arena 3!
Post by: TDS on March 25, 2016, 01:35:39 PM
Gtm will be mentioned somewhere as it is the forum for it

Beats having to support your own community! :)
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 25, 2016, 02:47:17 PM
So, uh, you think we'll be able to make lifter robots? I really hope so.
Title: Re: Robot Arena 3!
Post by: Stigma on March 25, 2016, 03:04:53 PM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.
You know what would be funny? If RA3 has references to GTM in it.
I wonder what that would consist of
Title: Re: Robot Arena 3!
Post by: RedSawn on March 25, 2016, 04:03:26 PM
So, uh, you think we'll be able to make lifter robots? I really hope so.

Unity could definitely pull it off, I think. It's just if that'll be a thing in the base game or with mods
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 25, 2016, 05:52:46 PM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.
You know what would be funny? If RA3 has references to GTM in it.
I wonder what that would consist of

I'd love there to be a famous quote like "hybrids oui oui" on one of the arenas.

Feel free to use that idea, RA3 devs ;)
Title: Re: Robot Arena 3!
Post by: Kossokei on March 25, 2016, 05:54:39 PM
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.
You know what would be funny? If RA3 has references to GTM in it.
I wonder what that would consist of
AI'ing it rong.
Title: Re: Robot Arena 3!
Post by: Reier on March 25, 2016, 06:07:14 PM
WHAT IS AI WHO IS ACAMS


MAKE IT HAPPEN DEVS
Title: Re: Robot Arena 3!
Post by: Kossokei on March 25, 2016, 06:23:18 PM
WHAT IS AI WHO IS ACAMS


MAKE IT HAPPEN DEVS
a halitosis
Title: Re: Robot Arena 3!
Post by: Philippa on March 25, 2016, 06:28:04 PM
Kurtsokei thing, you know you want it.
Title: Re: Robot Arena 3!
Post by: Naryar on March 25, 2016, 06:30:46 PM
Kurtsokei thing, you know you want it.

no, that's stupid.

if they are to put gtm references it should be well known ones, aka SFTW.
Title: Re: Robot Arena 3!
Post by: Kossokei on March 25, 2016, 06:34:13 PM
Kurtsokei thing, you know you want it.
It's a poker. ;)
Title: Re: Robot Arena 3!
Post by: Philippa on March 25, 2016, 06:40:03 PM
Kurtsokei thing, you know you want it.
It's a poker. ;)
:rolleyes:
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 25, 2016, 09:41:43 PM
Or, just stick some people's profiles in the game somewhere. I give permission to use my profile, if they really fancied that. It's just a load of spliced Fire Emblem mugs, anyway XD
Title: Re: Robot Arena 3!
Post by: Stigma on March 25, 2016, 09:54:48 PM
i'd like to know the origin of "what is AI, who is ACAMS". I know what SFTW is after some forum digging.
Title: Re: Robot Arena 3!
Post by: Reier on March 25, 2016, 10:00:30 PM
i'd like to know the origin of "what is AI, who is ACAMS". I know what SFTW is after some forum digging.
https://wiki.gametechmods.com/index.php?title=Mrhalitosis (https://wiki.gametechmods.com/index.php?title=Mrhalitosis)

i cant remember exactly what the circumstances were but I think it was in the short lived "BOOM TOURNEY" thread in response to how mrhalitosis was going to film the matches
he was also going to use a video camera aimed at the screen to record
Title: Re: Robot Arena 3!
Post by: 090901 on March 25, 2016, 10:01:08 PM
i'd like to know the origin of "what is AI, who is ACAMS". I know what SFTW is after some forum digging.
b00m tourney thread from 2009, posted by reier on an account he made as a joke and just to post as a n00b on.
Title: Re: Robot Arena 3!
Post by: ACAMS on March 25, 2016, 10:38:58 PM
WHAT IS AI WHO IS ACAMS


MAKE IT HAPPEN DEVS

You guy's do know I am old and the oil field shut down and I haven't worked for 1 1/2 years ........ what are you guys gonna do when my savings run out?
Title: Re: Robot Arena 3!
Post by: Stigma on March 25, 2016, 11:03:15 PM
WHAT IS AI WHO IS ACAMS


MAKE IT HAPPEN DEVS

You guy's do know I am old and the oil field shut down and I haven't worked for 1 1/2 years ........ what are you guys gonna do when my savings run out?
I thought trov was the actual server owner. Shows what I know.
Title: Re: Robot Arena 3!
Post by: TDS on March 26, 2016, 08:20:39 AM
You guy's do know I am old and the oil field shut down and I haven't worked for 1 1/2 years ........ what are you guys gonna do when my savings run out?

We can hope you stop being a welfare queen before that happens? :)
Title: Re: Robot Arena 3!
Post by: Thyrus on March 26, 2016, 11:34:06 AM
Have you read the billboards on the "warningstripes" arena? :D

The purple/green one says:

Snapper 2 Motors!
The Snappiest!
*now with twice the snap!*

The red/orange one says:
Nifty Power
Battery beeing Shifty?
Then get a Nifty!

Nifty Power Battery.
Isn't that swell
Title: Re: Robot Arena 3!
Post by: Thyrus on March 26, 2016, 03:36:57 PM
New update is up
Title: Re: Robot Arena 3!
Post by: Sage on March 26, 2016, 03:48:12 PM
"two mod members came to our offices"

WHO
Title: Re: Robot Arena 3!
Post by: 09090901 on March 26, 2016, 03:48:48 PM
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.

also:

Quote
questions we received from two members of the mod community who were kind enough to come into our offices.
wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
Title: Re: Robot Arena 3!
Post by: Thyrus on March 26, 2016, 03:53:56 PM
I knew about the mod members but I prommised not to talk about it
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 26, 2016, 03:56:54 PM
The mentioned update: http://steamcommunity.com/games/363530/announcements/detail/870691953112851844 (http://steamcommunity.com/games/363530/announcements/detail/870691953112851844)

I appreciate the honesty from the devs, there's no bullsh** or vagueness. The price seems pretty fair as well.

Quote
Like most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch.
I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.
Title: Re: Robot Arena 3!
Post by: Sage on March 26, 2016, 03:57:24 PM
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.

also:

Quote
questions we received from two members of the mod community who were kind enough to come into our offices.
wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa

im in minnesota too... why wasnt I invited??
Title: Re: Robot Arena 3!
Post by: Badger on March 26, 2016, 04:00:45 PM
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.

also:

Quote
questions we received from two members of the mod community who were kind enough to come into our offices.
wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
inb4 its was Wen and DeadGenocide, driven there by TRB
inb4 RA3 is released as an undertale fangame
Title: Re: Robot Arena 3!
Post by: Reier on March 26, 2016, 04:02:00 PM
im in minnesota too... why wasnt I invited??
who are you again
Title: Re: Robot Arena 3!
Post by: 09090901 on March 26, 2016, 04:02:53 PM
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.

also:

Quote
questions we received from two members of the mod community who were kind enough to come into our offices.
wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa

im in minnesota too... why wasnt I invited??
You could try sending them an Email
Title: Re: Robot Arena 3!
Post by: Thyrus on March 26, 2016, 04:03:42 PM
I would even pay up to 40€ for this to be honest
Title: Re: Robot Arena 3!
Post by: RpJk on March 26, 2016, 04:06:45 PM
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.


Also I'll pay £5 or lower for this. I'll have three other games out that week and this is second highest pioirity.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 26, 2016, 04:11:49 PM
Am I the only one who is really annoyed that this is steam only?
I'd rather they focused on making the actual game rather than porting. I can't imagine building would work well on a controller either since that requires a certain amount of precision that would probably just get frustrating on a controller.
Title: Re: Robot Arena 3!
Post by: Mr. AS on March 26, 2016, 04:13:37 PM
I was honestly thinking that it would be around $10 or $15, but RA2 was also $20 (http://www.amazon.com/Robot-Arena-Design-Destroy-PC/dp/B00007M5CW), so no real complaints here.

The mentioned update: http://steamcommunity.com/games/363530/announcements/detail/870691953112851844 (http://steamcommunity.com/games/363530/announcements/detail/870691953112851844)

I appreciate the honesty from the devs, there's no bullsh** or vagueness. The price seems pretty fair as well.

Quote
Like most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch.
I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.
I think by "financial success" they mean "support the dev instead of just pirating it" or something along those lines. They also mention how RA2 was basically free because of it's abandonware status.
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on March 26, 2016, 04:15:11 PM
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.

I understand why you'd want a PS4 version, but I get the feeling it'd be laughed at. Of course, low quality isn't a bad thing (as Naryar said a little while back, we play a 2003 game) but games you see on PS4 usually aren't as... simplistic, should I say? I don't know, maybe this is just me fearing it getting ripped apart by critics. I don't know what the final game will be like, of course, but... I simply just don't think it would be very well received.

Somehow I feel as if I'll be wrong about what I said there, though.
Title: Re: Robot Arena 3!
Post by: RpJk on March 26, 2016, 04:19:13 PM
Eh I'll just be grateful it's happening at all. I'm also a little sad that it hasn't been shown on any major game websites.
Title: Re: Robot Arena 3!
Post by: Badger on March 26, 2016, 04:33:59 PM
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.
Not to sound like a downer, but I'm super happy that it's not on consoles. They would have to totally rape the workshop to make it truly controller friendly, and it takes way too much time and money to port a game for a tiny indie dev like these guys
Title: Re: Robot Arena 3!
Post by: 090901 on March 26, 2016, 04:40:00 PM
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.
It's not like the system requirements are that high in the first place....
Title: Re: Robot Arena 3!
Post by: Kossokei on March 26, 2016, 04:40:35 PM
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.

I understand why you'd want a PS4 version, but I get the feeling it'd be laughed at. Of course, low quality isn't a bad thing (as Naryar said a little while back, we play a 2003 game) but games you see on PS4 usually aren't as... simplistic, should I say? I don't know, maybe this is just me fearing it getting ripped apart by critics. I don't know what the final game will be like, of course, but... I simply just don't think it would be very well received.

Somehow I feel as if I'll be wrong about what I said there, though.
PC graphics are actually usually better than consoles of a given era, but you are right- there's this weird notion that video games on consoles should either be already popular and hyped up or look cutting-edge realistic, so yeah.
Title: Re: Robot Arena 3!
Post by: Reier on March 26, 2016, 04:44:44 PM
i'm sure its already obvious but don't any of you suckers dare pirate this or anything.
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on March 26, 2016, 04:46:33 PM
$20 seems fine to me.
Title: Re: Robot Arena 3!
Post by: Stigma on March 26, 2016, 05:35:29 PM
$20 seems fine to me.
If it turns out at least decent then I'll gladly fork over 20-30 quid for it.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 26, 2016, 06:44:28 PM
i'm sure its already obvious but don't any of you suckers dare pirate this or anything.

I'm not 11 anymore, I can pay for this my damn self x)
Title: Re: Robot Arena 3!
Post by: 09090901 on March 26, 2016, 08:49:40 PM
The future of RA3 sounds great if you do consider DLC in the future then I'd be interested in buying if it adds new Opponents to face in battle new Arenas new Parts and other new features. I know it's still early days but it would keep the game alive and kicking.
the steam community seems really hellbent on dlc...

Devs, if you're reading this. Please don't add DLC. I think most people would much rather pay an extra $5 or $10 then have DLC/Microtransactions be added.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 26, 2016, 08:53:53 PM
Devs... don't do DLC. Please.
Title: Re: Robot Arena 3!
Post by: WeN on March 26, 2016, 08:59:23 PM
DLC make me sick

Edit:dev. Don't add DLC please
Title: Re: Robot Arena 3!
Post by: DeadGenocide on March 26, 2016, 09:10:45 PM
Will there be AGOD?

(Axle Glitch Of Death)
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 26, 2016, 09:20:57 PM
if this was on uplay or somesh** and not on steam it would be rip
Title: Re: Robot Arena 3!
Post by: Somebody on March 26, 2016, 09:56:25 PM
Hell I even paid for RA2.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 26, 2016, 10:49:01 PM
if this was on uplay or somesh** and not on steam it would be rip
that's impossible
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 26, 2016, 11:18:55 PM
Nothing wrong with paid DLC as long as it's actually something worth paying for and not just overpriced extra cosmetic features or something that really should have been included in the base game
Title: Re: Robot Arena 3!
Post by: Reier on March 26, 2016, 11:34:45 PM
or you could just not have dlc and be happy
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 26, 2016, 11:49:31 PM
or you could just not have dlc and be happy
well that depends on the devs to have enough cash to finish the game without dlc
Title: Re: Robot Arena 3!
Post by: Reier on March 27, 2016, 12:01:42 AM
even in a case where dlc would be hypothetically acceptable, i honestly cannot think of a situation where no dlc would be inferior.

anyway
Title: Re: Robot Arena 3!
Post by: 09090901 on March 27, 2016, 12:05:12 AM
honestly i'm a little worried that they didn't answer any questions about dlc, considering it was one of the more talked about subjects in the thread. i thought they would at least comment on it with how controversial it is

if they're planning on adding dlc though, they probably made their minds up months ago in planning
Title: Re: Robot Arena 3!
Post by: WeN on March 27, 2016, 12:17:15 AM
RA1,RA2 And RA3 Don't need DLC.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 27, 2016, 03:37:39 AM
I actually don't mind DLC, but in this case if there is DLC, it means the devs won't want to support mods early on in the game's life because as soon as people start making mods, it'll make the DLC pretty much redundant. They even said in the original Q&A that mod support won't be in the initial game and they're essentially using the steam workshop as a bot exchange.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 27, 2016, 03:41:31 AM
remember that there are two GTM members involved. my guess is clickbeetle for some reason. Considering the years of working on DSL 2.2 he might have talked about it
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 27, 2016, 03:48:43 AM
I actually don't mind DLC, but in this case if there is DLC, it means the devs won't want to support mods early on in the game's life because as soon as people start making mods, it'll make the DLC pretty much redundant. They even said in the original Q&A that mod support won't be in the initial game and they're essentially using the steam workshop as a bot exchange.
Not really, as long as the DLCs good enough (and big enough) people would still buy it regardless of mods (ie Crusader Kings 2)
Title: Re: Robot Arena 3!
Post by: RedSawn on March 27, 2016, 05:43:43 AM
Or buy it anyway even though everybody hates your company now (Payday 2)
Title: Re: Robot Arena 3!
Post by: Vincent on March 27, 2016, 07:04:20 PM
I don't think they're actually ready for "gold" release on Steam in May.  Even if the Devs are willing to keep updating it with new features and contents... they're actually in danger of getting bad reviews and thumb downs early on and that can ruin their major sale reach. Simply because most people don't take their time to read the details when buying. This happens a lot on Steam.

I highly suggest moving it to Early Access on May. It's safer and people (mostly) understood what Early Access means in active development and won't likely down vote because of incomplete project.
Title: Re: Robot Arena 3!
Post by: Clickbeetle on March 27, 2016, 07:33:40 PM
Hey everyone... so last Friday, I had the awesome opportunity to visit the Encore office, meet some of the devs, and see the game so far.  Firebeetle came too--he's definitely looking forward to RAIII even though he's not very involved with RA2 these days, and he had some good ideas.

I thought I'd pop in here and, as a trusted member of GTM, help allay some of the fears floating around.

I can't give any details about the game unless I get it cleared with the dev team first, but I can say this: RAIII is in good hands.  The team actually seems really enthusiastic about making a worthy successor to RA2.  This is no quick cash-grab for the return of Battlebots and Robot Wars--they told me they actually started planning the game before the Battlebots reboot was announced.

Without getting too specific, there are of course still some issues that need to be worked out before the final release, but nothing to cause major concern.  If you have a question along the lines of "will X ruin the game", then the answer, based on what I've seen so far, is "no".

In conclusion: Don't panic.  RAIII is very promising and I'm looking forward to the release.  :mrgreen:
Title: Re: Robot Arena 3!
Post by: DeadGenocide on March 27, 2016, 07:37:51 PM
This is no quick cash-grab for the return of Battlebots and Robot Wars--they told me they actually started planning the game before the Battlebots reboot was announced.

Wait some of you all didn't know that?
Title: Re: Robot Arena 3!
Post by: Badger on March 27, 2016, 07:43:36 PM
Hey everyone... so last Friday, I had the awesome opportunity to visit the Encore office, meet some of the devs, and see the game so far.  Firebeetle came too--he's definitely looking forward to RAIII even though he's not very involved with RA2 these days, and he had some good ideas.

I thought I'd pop in here and, as a trusted member of GTM, help allay some of the fears floating around.

I can't give any details about the game unless I get it cleared with the dev team first, but I can say this: RAIII is in good hands.  The team actually seems really enthusiastic about making a worthy successor to RA2.  This is no quick cash-grab for the return of Battlebots and Robot Wars--they told me they actually started planning the game before the Battlebots reboot was announced.

Without getting too specific, there are of course still some issues that need to be worked out before the final release, but nothing to cause major concern.  If you have a question along the lines of "will X ruin the game", then the answer, based on what I've seen so far, is "no".

In conclusion: Don't panic.  RAIII is very promising and I'm looking forward to the release.  :mrgreen:
I have 1 question, I'm not sure if you can answer it, but I hope you can.

Is the damage model functionally identical to RA2?
Title: Re: Robot Arena 3!
Post by: cephalopod on March 27, 2016, 07:59:27 PM
Glad to hear it Click!
Title: Re: Robot Arena 3!
Post by: yugitom on March 27, 2016, 08:02:27 PM
Trov
You alright there, Craaig?
Title: Re: Robot Arena 3!
Post by: cephalopod on March 27, 2016, 08:03:48 PM
Trov
You alright there, Craaig?

Damn I'm more tired than I thought I was. Just saw red and assumed. Apologies :P
Title: Re: Robot Arena 3!
Post by: Kossokei on March 27, 2016, 08:06:52 PM
Trov
You alright there, Craaig?
You alright there, Tom?

It's Trov. Y'know, brother is Firetrovaner, of the Trovbros. Builder of 6 Impossible Things, Cuendillar, Drumblebee, Razer, Chaos 2, Plunderbird 5, Mecha Mouser Catbot and Megatron.
Title: Re: Robot Arena 3!
Post by: yugitom on March 27, 2016, 08:09:01 PM
Trov
You alright there, Craaig?
You alright there, Tom?

It's Trov. Y'know, brother is Firetrovaner, of the Trovbros. Builder of 6 Impossible Things, Cuendillar, Drumblebee, Razer, Chaos 2, Plunderbird 5, Mecha Mouser Catbot and Megatron.
Of course, silly me. Although, Trovbros has a nice ring to it, haha.

Anyway, as Craaig said, good to hear, Tr- Click. I think it's cool how they're keeping in touch with the community like this. My hopes for RA3 have certainly gone up.
Title: Re: Robot Arena 3!
Post by: Clickbeetle on March 27, 2016, 08:25:25 PM
I have 1 question, I'm not sure if you can answer it, but I hope you can.

Is the damage model functionally identical to RA2?

I can answer this, because the answer is "I don't know."  I only saw the bot lab and some arenas--no combat yet.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on March 27, 2016, 09:35:57 PM
The big question for me is: will I be able to build a servo-powered weapon like Panic Attack's forks or Razer's claw, that actually works?
Title: Re: Robot Arena 3!
Post by: Vincent on March 27, 2016, 09:56:55 PM
How come no one want to talk about Early Access program?

It's kinda a big deal if they don't want to get down-voted early on.
Title: Re: Robot Arena 3!
Post by: Clickbeetle on March 27, 2016, 11:20:01 PM
How come no one want to talk about Early Access program?

It's kinda a big deal if they don't want to get down-voted early on.

I didn't think about it at the time but I'll definitely mention it now.

Though they are monitoring this thread so they might already be aware.
Title: Re: Robot Arena 3!
Post by: Reier on March 27, 2016, 11:22:09 PM
Would it not be a bad idea for them to register an account here and make their own thread if they're already watching this one? Seems like it would just cut out a lot of the crap they'd have to sift through in this thread.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 27, 2016, 11:44:24 PM
There would be two threads they had to read. And they would still only answer on steam
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 28, 2016, 12:17:48 AM
How come no one want to talk about Early Access program?

It's kinda a big deal if they don't want to get down-voted early on.

I didn't think about it at the time but I'll definitely mention it now.

Though they are monitoring this thread so they might already be aware.

Of course Andy is monitoring this thread, he laughs his ass off doing it too
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 28, 2016, 03:02:15 AM
Wouldn't it be hilarious is there was a havok explosion button.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 28, 2016, 03:57:49 AM
Why would you want this?  and wouldn't it be called unityexplosion
Title: Re: Robot Arena 3!
Post by: Dexterhunter on March 28, 2016, 04:05:03 AM
cause its funny
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 28, 2016, 04:28:26 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 04:36:18 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on March 28, 2016, 05:02:56 AM
How come no one want to talk about Early Access program?

It's kinda a big deal if they don't want to get down-voted early on.
Just putting it out there. I'm 100% against doing early access. Don't give an unfinished game to the general public. To me that's more of a cash grab than DLC as they can charge before they've even finished the game.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on March 28, 2016, 05:10:14 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 05:13:20 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I swear physx doesn't even run on AMD. Not an issue for me but I'm not a fan of companies supporting nvidia's sh**ty anti-consumer business practises.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 28, 2016, 05:14:02 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
That's a good point, forgot about that. It's not going to be a resourceful game though, I guess you can run it through the integrated graphics card?
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I'm pretty sure it just straight up doesn't work with AMD cards.
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 05:20:29 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
That's a good point, forgot about that. It's not going to be a a resourceful game though, I guess you can run it through the integrated graphics card?
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I'm pretty it just straight up doesn't work with AMD cards.
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on March 28, 2016, 05:31:00 AM
Don't mix up PhysX as a physics engine choice with PhysX as a high end Nvidia exclusive feature. This game will almost certainly use the low end physX that comes with many engines that works absolutely fine on the CPU.
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on March 28, 2016, 05:34:16 AM
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
That's a good point, forgot about that. It's not going to be a a resourceful game though, I guess you can run it through the integrated graphics card?
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I'm pretty it just straight up doesn't work with AMD cards.
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)
In that case, I don't think there'll be that advanced physics calculations in a game like this, the CPU version will probably be fine.
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 05:37:42 AM
Don't mix up PhysX as a physics engine choice with PhysX as a high end Nvidia exclusive feature. This game will almost certainly use the low end physX that comes with many engines that works absolutely fine on the CPU.
Cool, thanks for the insight.
Title: Re: Robot Arena 3!
Post by: Thyrus on March 28, 2016, 06:00:37 AM
I know this is too much to ask but why don't you guys just wait to see how the game will be?
I trust Mr. Zoss and Click with the things they've said. I'm still scepitcal about some things as well but let's just wait and see. Even if RA3 is just an updated version of RA2 I wouln't mind.

-hypehype
Title: Re: Robot Arena 3!
Post by: TDS on March 28, 2016, 08:15:49 AM
I know this is too much to ask but why don't you guys just wait to see how the game will be?
I trust Mr. Zoss and Click with the things they've said. I'm still scepitcal about some things as well but let's just wait and see. Even if RA3 is just an updated version of RA2 I wouln't mind.

-hypehype

Thats pretty much all i'm expecting, which is fine, as long as the mod tools are open ended enough and the whole thing doesn't break down at high rpm/speeds/ect. because I think everyone can agree that  having to deal with stability and centrifugal force in mods with the powerful motors was more fun than the mostly boring spinners of vanilla

It's also not exactly rocket science to stop "massive" physics explosions these days :)
But I think you need the flexible shaft attachment points or else you need to model materials flexing (or the impacts get uninteresting because nothing really happens)  I'm hoping that the stacked motor spinner bug isn't in this one.

I'm also hoping for a control type that lets us adjust throttle without a wacky joystick controller or something, full on/full off doesn't really happen anymore unless you want your batteries and such bursting into flames and would be way too squirrely for drive.

... Now that I think about it, pushing your batteries too far and causing fires inside your robot would be relatively simple to do (each battery has a max amp draw, dont exceed it or add more batteries) and awesome, and could be a strong balance measure to push people away from the many many rotor spinners.
Title: Re: Robot Arena 3!
Post by: WeN on March 28, 2016, 08:57:26 AM
RA3 Different than RA2
Title: Re: Robot Arena 3!
Post by: Stigma on March 28, 2016, 09:05:01 AM
RA3 Different than RA2
Indeed
Title: Re: Robot Arena 3!
Post by: Vincent on March 28, 2016, 09:24:03 AM
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)

It's not actually that bad as you make it sound to be.  PhysX do work on AMD cpu just fine.  Most of the features that was disabled on AMD cpu aren't important, such as extra physical particles, physical volume cloud particles, etc etc.   AMD users aren't really missing out much because most developers don't actually use them in their games.

Kerbal Space Program is a good example of using PhysX and AMD players playing the game just fine.
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 09:40:18 AM
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)

It's not actually that bad as you make it sound to be.  PhysX do work on AMD cpu just fine.  Most of the features that was disabled on AMD cpu aren't important, such as extra physical particles, physical volume cloud particles, etc etc.   AMD users aren't really missing out much because most developers don't actually use them in their games.

Kerbal Space Program is a good example of using PhysX and AMD players playing the game just fine.
I was thinking more of AMD GPUs rather than CPUs. But yeah, so long as everyone can play it equally ,it's cool
Title: Re: Robot Arena 3!
Post by: Vincent on March 28, 2016, 09:51:27 AM
Yeah, even if you have Intel CPU and AMD GPU, PhysX will run just fine on Unity.
Title: Re: Robot Arena 3!
Post by: RpJk on March 28, 2016, 02:33:54 PM
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?
Title: Re: Robot Arena 3!
Post by: Badger on March 28, 2016, 02:49:44 PM
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?
e-mail the devs I guess. Or tweet, but their twitter seems totally inactive
Title: Re: Robot Arena 3!
Post by: Scorpio on March 28, 2016, 10:52:50 PM
Here's some questions I don't think anyone's considered:

1) Do we know if there are going to be weight classes other than the old LW - MW - HW implemented? I know we have our unofficial AW - BW - SHW classes, but would something like that be officially implemented in the game?

Because if we got something like this, it'd be cool to have Ants and Beetles fighting, and especially some SHW mayhem.

2) Do we know how many bots we can have on a team, or how many teams we can have for that matter? RA2 had six slots available and 15 teams respectively, and I'd think there would be more for this (what with tech improvements and suchnot).

3) Somewhat related to both the above, do you think that RA3 will mix up the LW-MW-HW formula for the AI teams? I personally think it'd be cool if there were, for example, a team that specialized in sub-lights (such as Anthrobots in DSL 2), or a team that had all MW and HW bots, though there would probably be enough bots in each weight class for the tourneys.
Title: Re: Robot Arena 3!
Post by: J on March 29, 2016, 01:53:58 PM
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?
e-mail the devs I guess. Or tweet, but their twitter seems totally inactive
Cuz who the fuk uses Twitter?
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 29, 2016, 02:47:10 PM
I think Id like AIing to be made available within the game, 'cause it's gonna be a bit difficult to access the game's files, considering it's a steam game.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 29, 2016, 05:53:16 PM
It's no different to non-Steam games. UT2004 is the same if it's in DVD format or Steam. It's just the files are located in the Steam library folder rather then wherever you'd put it instead in a disk installation.

Though I find RA2 quite unique in how easy it is to copypaste and drop a total conversion mod on it. Steam certainly won't count that as the official game unless it was just done through an official mod manager instead
Title: Re: Robot Arena 3!
Post by: Vincent on March 29, 2016, 08:30:00 PM
I'm not really a big fan of AI match.   I like to control my bot myself and compete others the same way.    AI match is kinda... dull and lame. It takes away the excitement and challenges.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on March 29, 2016, 09:33:49 PM
don't make me unretire!

DO IT, PUSSY!!!!!
Title: Re: Robot Arena 3!
Post by: ACAMS on March 29, 2016, 10:42:26 PM
You would be the first one banned for foul language in the main forum!
Title: Re: Robot Arena 3!
Post by: Vincent on March 30, 2016, 01:48:48 AM
You would be the first one banned for foul language in the main forum!

Well... you're not saying no though.  Welcome back from your retirement!  :mrgreen:
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 30, 2016, 06:01:55 AM
I think it would probably be better for all of us if ACAMS stayed in retirement. Just sayin'.
Title: Re: Robot Arena 3!
Post by: frezal on March 30, 2016, 04:23:49 PM
You would be the first one banned for foul language in the main forum!
YOU CAN'T BAN ME! I QUIT!


...


Who are we kidding? I'm never going away.
Title: Re: Robot Arena 3!
Post by: ACAMS on March 30, 2016, 07:35:37 PM
I think it would probably be better for all of us if ACAMS stayed in retirement. Just sayin'.

You would be transformed into The Red Blob!
Title: Re: Robot Arena 3!
Post by: Reier on March 30, 2016, 07:44:54 PM
we miss you acams
Title: Re: Robot Arena 3!
Post by: Badnik96 on March 30, 2016, 11:46:49 PM
Stairway to Heaven is still better than Free Bird :V
Title: Re: Robot Arena 3!
Post by: J on March 30, 2016, 11:54:12 PM
I think it would probably be better for all of us if ACAMS stayed in retirement. Just sayin'.

You would be transformed into The Red Blob!
HOLY FUK ACAMS CAME BACK
Title: Re: Robot Arena 3!
Post by: Scorpio on March 31, 2016, 12:44:34 AM
Here's some questions I don't think anyone's considered:

1) Do we know if there are going to be weight classes other than the old LW - MW - HW implemented? I know we have our unofficial AW - BW - SHW classes, but would something like that be officially implemented in the game?

Because if we got something like this, it'd be cool to have Ants and Beetles fighting, and especially some SHW mayhem.

2) Do we know how many bots we can have on a team, or how many teams we can have for that matter? RA2 had six slots available and 15 teams respectively, and I'd think there would be more for this (what with tech improvements and suchnot).

3) Somewhat related to both the above, do you think that RA3 will mix up the LW-MW-HW formula for the AI teams? I personally think it'd be cool if there were, for example, a team that specialized in sub-lights (such as Anthrobots in DSL 2), or a team that had all MW and HW bots, though there would probably be enough bots in each weight class for the tourneys.

And another:

4) Do you/we think walkerbots would be possible?
Title: Re: Robot Arena 3!
Post by: Stigma on March 31, 2016, 04:09:45 AM
Recognition of additional weight classes would be pretty neat, and maybe they've changed up how the weight system works altogether
Title: Re: Robot Arena 3!
Post by: The Red Blur on March 31, 2016, 09:44:44 AM
Maybe some more cheatbot parts?
Title: Re: Robot Arena 3!
Post by: RTC on March 31, 2016, 10:26:26 AM
Has there be any mention of the parts being directly imported from RA2 being modified in any kind of way, such as modification of normals, or general buffs/nerfs?
Title: Re: Robot Arena 3!
Post by: cephalopod on March 31, 2016, 10:30:03 AM
That sort of stuff I imagine we'll only know on release, as it's likely just the visual models they're using.
Title: Re: Robot Arena 3!
Post by: RedSawn on March 31, 2016, 04:59:52 PM
I'm curious as to how the points system will work, and if weaponless flippers/push/control bots will get some love in that regard
Title: Re: Robot Arena 3!
Post by: Tygron on April 01, 2016, 12:20:26 AM
I have a feeling, looking at what we have here, that walkerbots won't be viable. But they might surprise us.

Also hey it's ACAMS again :D Been a loooooong time.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on April 01, 2016, 09:26:23 AM
So is today the day we find out it was all April fools?
Title: Re: Robot Arena 3!
Post by: WeN on April 01, 2016, 09:31:59 AM
Emergency Will be back on RA3?
Title: Re: Robot Arena 3!
Post by: TDS on April 01, 2016, 12:20:00 PM
I have a feeling, looking at what we have here, that walkerbots won't be viable. But they might surprise us.

Also hey it's ACAMS again :D Been a loooooong time.

It's entirely on if the tourneys we run allow a weight bonus for them or what, it would be virtually impossible to program in a walker weight bonus that couldn't be exploited greatly.

It'll be interesting to see how they are doing lever/lifter/ect. forces and such, I have a few RA2 ideas that never panned out since the only way for them to work was the funky dunky servo drive
Title: Re: Robot Arena 3!
Post by: DaProf on April 01, 2016, 02:44:57 PM
hi, only been playing ra2 for a couple of months and then subsequently got super hyped for ra3, just signed up for any news and I would be really happy if someone could show me around
Title: Re: Robot Arena 3!
Post by: Dexterhunter on April 01, 2016, 09:49:39 PM
Is it April Fool's? Can we all go home and suffer now
Title: Re: Robot Arena 3!
Post by: Fracture on April 01, 2016, 09:52:52 PM
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?
They answered some questions on the Steam page. It seems like they just lurk the discussions on Steam/GTM/Youtube, so if you just mention something in this thread maybe they'll see it. Not sure if there's a way to directly contact them (someone mentioned e-mail/Twitter earlier), but apparently people have gone to their offices which are in Minnesota.
Quote
Hi Everyone,

Thank you for your continued questions and support! You have definitely kept us busy this week reviewing feedback from the Steam community, the Gametechmods forums, Youtube, and questions we received from two members of the mod community who were kind enough to come into our offices.
hi, only been playing ra2 for a couple of months and then subsequently got super hyped for ra3, just signed up for any news and I would be really happy if someone could show me around
Hello! Have you been playing the original game, or one of the mods? I would think you've browsed GTM a bit if you've been playing for a while, but if you're brand new then welcome to the community! If you'd like to improve your building feel free to take a look at Tutorials and Tips (https://gametechmods.com/forums/index.php?board=90.0) and create a Showcase thread (https://gametechmods.com/forums/index.php?board=122.0) to show your builds and get feedback. We're not exactly the most active place, but if you wanna see what everyone else is up to I recommend checking out their showcases or the Tournaments (https://gametechmods.com/forums/index.php?board=121.0) section. If you wanna talk about anything else, you should create a thread in a different section since this topic is for RA3; either Off-Topic Discussion or Chatterbox would work, though the latter is hidden to you until you join (https://gametechmods.com/forums/index.php?topic=6089.0) properly.
Title: Re: Robot Arena 3!
Post by: Tygron on April 02, 2016, 01:14:29 AM
It's entirely on if the tourneys we run allow a weight bonus for them or what, it would be virtually impossible to program in a walker weight bonus that couldn't be exploited greatly.

It'll be interesting to see how they are doing lever/lifter/ect. forces and such, I have a few RA2 ideas that never panned out since the only way for them to work was the funky dunky servo drive
It's been quite a while, but are there any walkers in RA2? From what I remember the physics don't really allow you to make a walker. So weight limits and bonuses aside I think it's sort of a wait and see if the physics of RA3 will allow it.
I've never understood the fascination of walkers to be honest. I mean sure they look cool, and if you do it right it gives you extra weight for other things you want to do to your robot. But it just seems so inferior to a typical wheel or tread style of mobility. I'm not saying there aren't successful bots out there, but iirc the ones that were were more shuffle bots. Still classified as walkers, but they more vibrated their way across the floor rather than actually walked.
Title: Re: Robot Arena 3!
Post by: Scorpion on April 02, 2016, 07:55:02 AM
If walkers workn it would at least open up more possibilities for art bots. Still I doubt that they will be making walker bots functional with unity, or at least it shouldn't be a priority if they still need to create new componenets.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 02, 2016, 08:19:30 AM
The closest I'd say RA2 got to walkers is weapon crawlers, the game just doesn't feature the sort of control or mechanical complexity a true walker requires.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 02, 2016, 08:29:38 AM
We have to keep in mind that this is a game and not a Simulation.  The later would be cool to have though
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 02, 2016, 09:13:14 AM
We have to keep in mind that this is a game and not a Simulation.  The later would be cool to have though
If this game gets really successful I can see people trying to clone this game.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 02, 2016, 10:40:46 AM
Q&A Round 3 (http://steamcommunity.com/games/363530/announcements/detail/868440972419782826)
Title: Re: Robot Arena 3!
Post by: Mecha on April 02, 2016, 10:56:40 AM
No more rule of seven, so that's cool.
Paid DLC is still being considered. I actually don't mind as long as we get everything we regularly would from the start (Like something like redbird motors shouldn't be DLC) and the DLC is wacky extras of some sort. (however nothing op or game changing, i don't want some pay-to-win business going on.) Also if it doesn't effect modding, then it doesn't matter imo
And Lastly, they shouldn't be too worried about coming up to our expectations.
I mean, it means so much that they're doing this for such a small community of a game 13 years old.
If you're reading this RA3 team, thanks for caring.
Title: Re: Robot Arena 3!
Post by: Reier on April 02, 2016, 11:03:29 AM
im against dlc period but it absolutely CANNOT be anything that interferes with creativity I.e. components
something like dlc arenas would be less harmful but isnt extra stuff what modding is for anyway? a major worry of mine if they use dlc is they will try to limit modding to make people buy it and that will absolutely kill the game long term.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on April 02, 2016, 11:05:49 AM
I was talking to Andy yesterday. He said there's going to be 6 paid DLC, including one that provides 8 new components for only $18.88, and they're waaay better than the stock components.
Title: Re: Robot Arena 3!
Post by: 09090901 on April 02, 2016, 11:13:11 AM
Quote
Keeping the door open for paid DLC gives us flexibility to work with content creators who may have unique content that we can only obtain at an extra cost.
Quote
in cases where there's a cool piece of content that we can only obtain by supporting paid DLC.
I would hope this means official licencing for real life bots/arenas, and not selling user-created content for a quick buck.
Title: Re: Robot Arena 3!
Post by: RedAce on April 02, 2016, 11:14:04 AM
Honestly, if the DLC makes me feel that I'm getting more with the game and doesn't affect online play, then I'll be fine as games like Sm4sh and Hyrule Warriors were pretty good with this.  If it costs more than what it should be worth and/or feels like it should have been in the main game to begin with, then it might be a problem.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 02, 2016, 12:12:27 PM
I wrote an email to them and they answered all my questions witin the q&a .
About bendable components rule of seven paintable components chassis shape likr a pyramid and even the thing with the box
Title: Re: Robot Arena 3!
Post by: powerrave on April 02, 2016, 12:37:13 PM
For me one big question still remains. How well will Flippers and such be able to do in RA3.
Title: Re: Robot Arena 3!
Post by: TheUnknownRobotics on April 02, 2016, 05:11:56 PM
I'm just hoping that they're creating a better multiplayer that can doesn't produce lag and doesn't crash the game. My other concern is how many bots will be able to fight. Is it still 4? (If this is already answered... sorry, didn't check)
Title: Re: Robot Arena 3!
Post by: Tygron on April 02, 2016, 07:39:15 PM
and even the thing with the box
Thing with the box?

After reading this update i'm fairly pleased to read what they're saying. I also don't really see any issue with there being only one team profile in the game, I kinda found it a little annoying to find some robots I wanted to use sometimes. Back in the day it wasn't a problem when I deliberately made a team for everything but I don't have those files anymore. Actually I need to get some sort of IDE to USB adapter and see if I can't pull off the old files of this old drive, it got reformatted but I don't think it was heavily used. I might be able to pull a lot of my old bots and components off. The other problem is i've been using it as a coaster for a little while now cause I didn't think I was gonna use it again ever...

Excited for the rule of 7 to be gone. I used to be able to deal with it, but now it's just too much to worry about for me. I see some crazy designs you guys make and I just couldn't possibly figure out how to do anything close lol.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 02, 2016, 07:49:12 PM
Quote from: from Thyrus on Steam
So before the new q&a comes online I took another look at the screenshot with the bot that has the battle axe tribar spinning weapon. I noticed the cones from ra2 hiding under the desc on the right and a box under another table on the left. Now the queation is:
What's in the box? What's in the F-ing box? Is it a head?

Quote from:  Answer from the Devs on Steam
>What's in the box?

The crushed dreams of the RA III supporters if we don't get things right...the pressure.
Title: Re: Robot Arena 3!
Post by: Badnik96 on April 02, 2016, 08:05:14 PM
I'm just hoping that they're creating a better multiplayer that can doesn't produce lag and doesn't crash the game. My other concern is how many bots will be able to fight. Is it still 4? (If this is already answered... sorry, didn't check)

I'm pretty sure they still said the max is 4. I'd love a rumble mode as much as the next person but idk how much effort that would take/how difficult it would be to process. Imagine RA2 trying to run a rumble with 16 superheavyweights.


I do like the custom weightclass idea that they're planning on implementing. I think that's a great idea. I do hope this means that we won't be seeing a strict weight limiter in the botlab.
Title: Re: Robot Arena 3!
Post by: Reier on April 02, 2016, 08:33:53 PM
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYS
Title: Re: Robot Arena 3!
Post by: Mr. AS on April 02, 2016, 08:48:20 PM
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYS
Let's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.
Title: Re: Robot Arena 3!
Post by: Sage on April 02, 2016, 09:00:57 PM
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYS
Let's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.

same goes for 799.9 and 800.0
sometimes a bot weighs 799.94 which it rounds down and sometimes it weighs 799.95 and it rounds up. look in the bot file and you can usually scrap a little bit off the chassis where your visible weight doesn't go down but your secret weight does
Title: Re: Robot Arena 3!
Post by: Naryar on April 03, 2016, 06:58:58 AM
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYS
Let's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.

same goes for 799.9 and 800.0
sometimes a bot weighs 799.94 which it rounds down and sometimes it weighs 799.95 and it rounds up. look in the bot file and you can usually scrap a little bit off the chassis where your visible weight doesn't go down but your secret weight does

funny enough, i thought you were one of those "BFE is evil !!!111" guys
Title: Re: Robot Arena 3!
Post by: TDS on April 03, 2016, 10:07:28 AM
>Is there a limit to chaining components together, a rule of 7 components chained in a row?

There is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know".

>Will there be belts or chains?

The short answer is no. The longer answer is that while we don't intend to have belts or chains for the aesthetic side of bot creation, we will have smaller motors that will attach to the end of extenders that can accomplish things similar to what a belt and chain might.

Ugh...

I'm not liking this idea of balance in my mind, the only thing I can think of to counteract the kind of tremendous spam this will seem to spawn would be to have damage chain backwards through the components, so maybe the part that gets hit takes 100% damage then the next part takes half of that then the next half of that and on and on, or something, I dont know, tiny motors powerful enough to use on infinite chains is just... O_o yo dog I heard you like spinners on your spinners.

Maybe balance it with batteries?  They were kind of an afterthought in ra2, I'm still thinking something like. (in addition to capacity like ra2)
-torque from your motors turns into "heat" units (less at full spin, more when spinning up, basically amps)
-each battery eats however many heat units per second, more batteries eat more heat per second, bigger batteries more efficient than more smaller ones
-too much heat, maybe rapidly decrease capacity (batteries burning up)? chassis or internal parts damage(?)
It just doesn't seem like robot fighting without robots battery/motor fires or really pushing players to really flirt with that red line of self destruction.


where did you guys send your questions in?
Title: Re: Robot Arena 3!
Post by: Thyrus on April 03, 2016, 10:20:40 AM
I asked the marketing guy. He gave me his mail and forwardet it to the devs
Title: Re: Robot Arena 3!
Post by: Vincent on April 03, 2016, 01:15:46 PM
Whoa whoa whoa...  Let's not start bugging the devs with emails.   Keep the questions on the forum.  No need to make it an hassle.  I've seen that happened to different developers and things got out of hands when people started to accuse of favoritism.

It's easy for a lot of us have so many questions and have our worries about the game itself.   Keep it on the forum so others can see same question being asked already.

In fact... we really need RA3 thread section on the forum, to contain all RA3 related threads.  Admins/mods, can we please get started on that?
Title: Re: Robot Arena 3!
Post by: cephalopod on April 03, 2016, 04:31:36 PM
In fact... we really need RA3 thread section on the forum, to contain all RA3 related threads.  Admins/mods, can we please get started on that?

It's currently in discussion :)
Title: Re: Robot Arena 3!
Post by: Philippa on April 03, 2016, 06:30:06 PM
Calling dibs on the first RA3 tournament.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 04, 2016, 10:24:24 AM
Calling dibs on the first RA3 bot at launch
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 04, 2016, 10:26:47 AM
What will the RA3 standard style of build be like though?
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 04, 2016, 11:44:23 AM
What will the RA3 standard style of build be like though?
Probably IRL since stock/DSL-S as only possible because of how messed up RA2's damage calculation was.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 04, 2016, 12:05:04 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 04, 2016, 12:45:53 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics avtually work this time
Title: Re: Robot Arena 3!
Post by: Badger on April 04, 2016, 12:57:01 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics avtually work this time
It's not to do with the physics, it's to do with the damage model.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 04, 2016, 01:06:08 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics actually work this time
It's not to do with the physics, it's to do with the damage model.
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 04, 2016, 01:43:59 PM
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.
Title: Re: Robot Arena 3!
Post by: TDS on April 04, 2016, 04:02:53 PM
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.

You hit the chasis with a weapon going 10mph, it does 10 damage
but...
You hit the chasis with ten weapons going 10mph, total weight/energy is the same, it does 100 damage because each weapon does individual damage based on speed

In real life it would deal /less/ damage since you have the same amount of force being distributed across a greater area.
Title: Re: Robot Arena 3!
Post by: Somebody on April 04, 2016, 04:36:11 PM
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.

You hit the chasis with a weapon going 10mph, it does 10 damage
but...
You hit the chasis with ten weapons going 10mph, total weight/energy is the same, it does 100 damage because each weapon does individual damage based on speed

In real life it would deal /less/ damage since you have the same amount of force being distributed across a greater area.

This to me is the true difference between RA2 HD and RA3. It's fairly important that this is done right in my opinion.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 04, 2016, 04:48:59 PM
Right, definitely did forgot about that, yeah
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on April 04, 2016, 04:54:34 PM
Please tell me we're talking 1x10kg weapon should do more damage than 10x1kg weapons, not more damage than 10x10kg weapons?
Title: Re: Robot Arena 3!
Post by: Somebody on April 04, 2016, 05:36:53 PM
Please tell me we're talking 1x10kg weapon should do more damage than 10x1kg weapons, not more damage than 10x10kg weapons?

As far as I understood it, we were saying that 1x10kg weapon should do more damage than 10x10kg weapons. But the dream is to have it calculated by contact patch and forces and all that, meaning that a 1x10kg weapon would do more damage then the bigger contact surfaces of 10x1kg weapons.
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on April 04, 2016, 05:39:45 PM
As far as I understood it, we were saying that 1x10kg weapon should do more damage than 10x10kg weapons.
This makes no sense from a concussive viewpoint. 100kg should do a lot more damage than 10kg.
But the dream is to have it calculated by contact patch and forces and all that, meaning that a 1x10kg weapon would do more damage then the bigger contact surfaces of 10x1kg weapons.
This is what I'm hoping for.
Title: Re: Robot Arena 3!
Post by: TDS on April 04, 2016, 07:38:54 PM
Please tell me we're talking 1x10kg weapon should do more damage than 10x1kg weapons, not more damage than 10x10kg weapons?

We're talking about exactly what I posted

if I have a 90 pound bar with 10 little 1 pound teeth at the end, it would actually do less damage than a 100 pound bar in real life because the impact is spread out between 5 little spots instead of one little spot.

In robot arena 2, dealing maximum damage was all about getting as many small weapon tips to impact at the same time as possible, which makes absolutely no sense.  Yes a 30kg weapon did more damage than a 10kg weapon, but it did dramatically less than 3 10kg weapons. or a handful of even smaller ones, its compounded by a bunch of things.  Like if you go weapon to weapon and hit eachother equally, a small weapon might hit for 1000 but it only has 100hp, then snap off, basically giving you 900 "free" damage that didnt count weightwise,  a larger one is not going to be able to frontload anywhere near as well.
Title: Re: Robot Arena 3!
Post by: Clickbeetle on April 05, 2016, 10:35:24 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics actually work this time
It's not to do with the physics, it's to do with the damage model.
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.

Popups will still be good even if they improve the damage model, it will just be that instead of having 8 razors popping out of a wedge you have 1 sledgehammer popping out.

Nerfing popups would require calculating how much force goes into lifting the other bot and then subtracting that from damage somehow, which might be possible but I'm not going to hold my breath for it.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 05, 2016, 11:56:51 PM
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics actually work this time
It's not to do with the physics, it's to do with the damage model.
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.

Popups will still be good even if they improve the damage model, it will just be that instead of having 8 razors popping out of a wedge you have 1 sledgehammer popping out.

Nerfing popups would require calculating how much force goes into lifting the other bot and then subtracting that from damage somehow, which might be possible but I'm not going to hold my breath for it.
Maybe reduce the damage weapons do the longer it contacts with weapon/chassis ? It wouldn't affect power-based spinners and make gutrippers useless since usually they need prolonged contact with the chassis to do anything.
Title: Re: Robot Arena 3!
Post by: TDS on April 06, 2016, 09:07:54 AM
Maybe reduce the damage weapons do the longer it contacts with weapon/chassis ? It wouldn't affect power-based spinners and make gutrippers useless since usually they need prolonged contact with the chassis to do anything.

Proper damage modeling is tough, I think a better way of doing it is to not actually do it, and let the physics engine do the heavy lifting (lets go ahead and admit the phyx guys are likely better at their profession than outsourced programmers)

so on impact, you dont immediately apply damage, you wait a fraction of a second, then the game looks back simply put: "well the impact happened, now the chassis is traveling at X speed upwards, the lifter is traveling at Y speed still, the difference between the two is energy imparted, calculate that into damage.  It would also really turn angled armor into a thing, since deflecting the force of a hit would result in less damage (not more damage like ra2, where if the weapon keeps spinning it's going to hit you more times and do more and more damage (see DA))

But you're right, crushing/rigidity of the structure wont work (but really, there has only been one "good" hydraulic crusher EVER) the minimum entry for doing damage should be a little higher than ra2, "well I have a weapon on the front and i'm sort of pinning a guy" shouldn't be a free ticket for infinite damage until the weapon breaks off.  You really don't do much damage spinning your wheels against someone with a spike on the front in real life.

simply put, what if instead of having tremendously higher HP, bigger, tougher components had higher amounts of damage reduction.  I have a big half inch thick steel wedge, the first 200 damage of a hit, just doesn't happen, ex: if you do 220 damage, I take 20, if you do 1000, I take 800, ect.  this pushes people more towards bigger weapons and not a million small ones, but would require tighter balance.
Title: Re: Robot Arena 3!
Post by: 09090901 on April 10, 2016, 07:54:11 PM
Q&A Round 4 is up
http://steamcommunity.com/games/363530/announcements/detail/868441862308212786 (http://steamcommunity.com/games/363530/announcements/detail/868441862308212786)
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 10, 2016, 08:10:23 PM
WILL THERE BE AGOD?
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 11, 2016, 04:09:30 AM
I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 11, 2016, 04:24:02 AM
I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.
That depends on the file format, if RA3 decides to make the .not file locked permanently into hexadecimal format then we're screwed.
Title: Re: Robot Arena 3!
Post by: TDS on April 11, 2016, 07:52:07 AM
Did they skip QA 3 ?
Title: Re: Robot Arena 3!
Post by: cephalopod on April 11, 2016, 07:54:02 AM
Did they skip QA 3 ?

No (http://steamcommunity.com/gid/103582791446358880/announcements/detail/868440972419782826)
Title: Re: Robot Arena 3!
Post by: WeN on April 11, 2016, 08:05:18 AM
When RA3 is out, I create good bots (but bad building skill)
Title: Re: Robot Arena 3!
Post by: TDS on April 11, 2016, 01:45:40 PM
Did they skip QA 3 ?

No (http://steamcommunity.com/gid/103582791446358880/announcements/detail/868440972419782826)

Hm, apparently on my phone I could only see 2 and 4

Here's hoping there's a motor that doesn't backdrive (like the old servo motor) ... if so I may have an evil plan that was just too big and heavy for ra2 vanilla.

I hope to god there's some sort of mirror or rotate functionality, lining sh** up and rebuilding a chasis over and over so everything fits took like 90% of my build time.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 11, 2016, 02:04:35 PM
in the video you can see that we will be able to relocate components even when there's another one is attached to it. pretty sure you can edit the chassis during building as well then. even though those two things are not related
Title: Re: Robot Arena 3!
Post by: Fracture on April 11, 2016, 02:04:52 PM
sucks that pax east is already sold out. idk how many of us are near boston though, hopefully they'll take good pictures for fb and twitter
Title: Re: Robot Arena 3!
Post by: Stigma on April 11, 2016, 02:23:14 PM
Did they skip QA 3 ?

No (http://steamcommunity.com/gid/103582791446358880/announcements/detail/868440972419782826)

Hm, apparently on my phone I could only see 2 and 4

Here's hoping there's a motor that doesn't backdrive (like the old servo motor) ... if so I may have an evil plan that was just too big and heavy for ra2 vanilla.

I hope to god there's some sort of mirror or rotate functionality, lining sh** up and rebuilding a chasis over and over so everything fits took like 90% of my build time.
Same here, rebuilding a chassis to fit one or two more components or two shave some weight off is a huge bugbear of RA2 I have
Title: Re: Robot Arena 3!
Post by: TDS on April 11, 2016, 07:02:36 PM
in the video you can see that we will be able to relocate components even when there's another one is attached to it. pretty sure you can edit the chassis during building as well then. even though those two things are not related

We'll see, what they seemed to show was a copy + paste, I'd like the ability to make a radial array or mirroring from one side to the other, like say you make a triangle body and want a spike at each corner, it's a /tremendous/ pain in the ass.  At least have visible coordinates so you can tell if the parts are lined up.

Also no more motors with offset shafts from the centerline >.>

Title: Re: Robot Arena 3!
Post by: J on April 11, 2016, 09:10:50 PM
Quote
There is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know".
Quote
There is no limit currently defined, nor do we intend to provide a limit initially.
Quote
There is no limit

At this point, I don't care if the game will be sh'it or not.
They already satisfied me with this, alone.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 11, 2016, 09:13:30 PM
Quote
There is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know".
Quote
There is no limit currently defined, nor do we intend to provide a limit initially.
Quote
There is no limit

At this point, I don't care if the game will be sh'it or not.
They already satisfied me with this, alone.

THANK **** ON A LADDER

Now we don't have to use long components
Title: Re: Robot Arena 3!
Post by: Thrackerzod on April 11, 2016, 09:14:21 PM
Now we don't have to use anti-ballasts

Uh... pretty sure this refers to rule of 7, not weight limits.
Title: Re: Robot Arena 3!
Post by: 09090901 on April 11, 2016, 09:15:01 PM
just download serge's unlimted mass mod
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 11, 2016, 09:15:37 PM
Sorry I read it wrong
Title: Re: Robot Arena 3!
Post by: J on April 11, 2016, 09:19:43 PM
I find it funny how the only "limit" they hint at, is how far the physics engine will let things work.
This was already common knowledge to all of us. I mean, you can stick everything but the kitchen sink to a motor/etc, and see if it spins/activates/etc, and if it doesn't, then you know you've gone too far.
But now.... Since it lacks an actual limit and is now purely up to the physics of if it works or not... This is going to make things so much more interesting.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 11, 2016, 09:51:37 PM
I find it funny how the only "limit" they hint at, is how far the physics engine will let things work.
This was already common knowledge to all of us. I mean, you can stick everything but the kitchen sink to a motor/etc, and see if it spins/activates/etc, and if it doesn't, then you know you've gone too far.
But now.... Since it lacks an actual limit and is now purely up to the physics of if it works or not... This is going to make things so much more interesting.

I mean you can't stick the Ruler on
Title: Re: Robot Arena 3!
Post by: TDS on April 11, 2016, 10:37:24 PM
It depends how they code the physics, since all objects are rigid in RA2 they made all the shafts flexible (or else it would have been boring with impacts not doing anything) physics explosions were just the engine being unable to carry zeros and deal with bad things happening.

I've got to assume modern systems are more stable, I've made some bonkers stuff in games like besiege that dont detonate all the tim, as long as the energy levels are high enough for fights to not be boring, but not so high you cant control anything, there's no reason to not just have shafts and hinges be on impossible to move rotation axis's, so stuff that would cause detonations like spinners on spinners "could" be doable.

I'm just hoping whatever bugs show up, and there will be a bunch, won't be gamebreaking, or can be modded into reasonableness.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 12, 2016, 12:08:40 AM
I swear to christ if this actually runs off that godawful piece of performance sh** unity engine you have officially lost 5 customers. NONE of my friends play any game ran on that stupid gamemaker/indie toy. I'm sorry but if that's the case we're out. Please make it on a REAL engine like unreal, they even offer tutorials on converting from unity.

 :ouch: not him and his friends!
Title: Re: Robot Arena 3!
Post by: Reier on April 12, 2016, 12:11:45 AM
whatever you do dont pay attention to that badwolf66 guy on steam he has some grade A awful ideas
Title: Re: Robot Arena 3!
Post by: Mr. AS on April 12, 2016, 12:26:56 AM
Quote from: Badwolf66
Also a Record your battle option so you can easily edit it on WMM, Sony Vegas or whiever (sic) video software you may use.

This guy knows that there's already plenty of software out there for recording game footage, right?

The official tourney idea might be cool though. I'd enter an RA3T#1 (https://wiki.gametechmods.com/index.php?title=Robot_Arena_2_:_Design_and_Destroy#Official_Robot_Arena_2_Tournaments_-_RA2T.231_.2B_RA2T.232).
Title: Re: Robot Arena 3!
Post by: kill343gs on April 12, 2016, 12:37:37 AM
An official tourney based on my original RA2 annual series will begin discussion shortly after the release of RA3 so we can get a feel for where the meta is headed and reorganize the tournament staff for said tournament.
Title: Re: Robot Arena 3!
Post by: Reier on April 12, 2016, 08:26:55 AM
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick man
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 12, 2016, 08:36:43 AM
We'd obviously need to accommodate differing time zones, though, and that can be difficult.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 12, 2016, 08:44:41 AM
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick man
and it's really easy to cheese the ai too *coughpopup.pycough*
Title: Re: Robot Arena 3!
Post by: Badger on April 12, 2016, 09:14:32 AM
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick man
Unless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
Title: Re: Robot Arena 3!
Post by: Tygron on April 12, 2016, 09:33:36 AM
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick man
Unless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
Maybe i'm just a wizard but i've played with some friends over in the UK before and haven't had too many issues on ping. And sure ping is still an issue, Robot Arena isn't exactly a game that requires high precision like a shooter. So if a bot is slightly lagged behind it shouldn't be that much of an issue. A few seconds is, a half second or less not really. And that's what I think is more likely to happen.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 12, 2016, 09:41:21 AM
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick man
Unless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
Maybe i'm just a wizard but i've played with some friends over in the UK before and haven't had too many issues on ping. And sure ping is still an issue, Robot Arena isn't exactly a game that requires high precision like a shooter. So if a bot is slightly lagged behind it shouldn't be that much of an issue. A few seconds is, a half second or less not really. And that's what I think is more likely to happen.
Actually Robot Arena requires really high precision as 1 frame can decide between you getting hit by a HS and you flanking it.
Title: Re: Robot Arena 3!
Post by: 09090901 on April 12, 2016, 09:42:34 AM
i can see lag or desync playing a part in the upcoming meta. depending on how bad it is, hs and sns may prove to be the top bot type once again due to the lack of driving precision needed.

and we could just do regional leagues to reduce the lag between continents.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 12, 2016, 09:43:58 AM
i can see lag or desync playing a part in the upcoming meta. depending on how bad it is, hs and sns may prove to be the top bot type once again due to the lack of driving precision needed.

and we could just do regional leagues to reduce the lag between continents.
well i'm screwed then since the only other Asian player who's still playing is Wen and myroo37
Title: Re: Robot Arena 3!
Post by: Badger on April 12, 2016, 10:25:53 AM
FPS netcode is relatively simple. In very very basic terms, you only need the player position, what direction they're facing and their velocity (of course there are more factors, but I cba to list more. Its not extremely complex.) The game client can extrapolate almost all of the rest. Due to the physics engine in RA2, there are few things that can be extrapolated, so a vasy amount of information must be sent, including the position, connections, hp and velocity of EVERY component on each bot. And all this needs to be updated at least 16ish times per second.

Modern FPS with sophisticated lag compensation code starts to really struggle over 100 ping.
Title: Re: Robot Arena 3!
Post by: Reier on April 12, 2016, 10:32:36 AM
you know most of these things can be fixed by individual tournament rules
just don't play uk vs us
ban hs/sns

etc
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on April 12, 2016, 10:37:48 AM
you know most of these things can be fixed by individual tournament rules
just don't play uk vs us
ban hs/sns

etc
But then how will we ever have Britbongs vs Amerifats RA3 edition?
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on April 12, 2016, 11:43:51 AM
you know most of these things can be fixed by individual tournament rules
just don't play uk vs us
ban hs/sns

etc
But then how will we ever have Britbongs vs Amerifats RA3 edition?
We'll host to make up for all our aweful robots.
Title: Re: Robot Arena 3!
Post by: AHeapOfGames on April 12, 2016, 01:43:49 PM
Really hyped for this now! Will try to make a video about it within a couple days of its release. Bound to be fun!

Some of the new features are just the things that RA2 needed.
Title: Re: Robot Arena 3!
Post by: Kossokei on April 12, 2016, 04:43:02 PM
you know most of these things can be fixed by individual tournament rules
just don't play uk vs us
ban hs/sns

etc
But then how will we ever have Britbongs vs Amerifats RA3 edition?
We'll host to make up for all our aweful robots.
Designated Drivers and good netcode.
Title: Re: Robot Arena 3!
Post by: J on April 12, 2016, 10:56:49 PM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Title: Re: Robot Arena 3!
Post by: Stigma on April 13, 2016, 05:44:37 AM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wuh
Title: Re: Robot Arena 3!
Post by: Tygron on April 13, 2016, 06:05:27 AM
I also want to clarify, after reading my post again, I haven't played RA2 with people in the UK, I meant other games in general if it wasn't clear exactly. But yea I get your points now.
Title: Re: Robot Arena 3!
Post by: J on April 13, 2016, 06:19:27 PM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wuh
Given what this screenshot implies...
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.

And if that's the case.....

Inverted pyramid bots are go.

And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 13, 2016, 07:05:50 PM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wuh
Given what this screenshot implies...
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.

And if that's the case.....

Inverted pyramid bots are go.

And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
Wait didn't the devs said that pyramid bots aren't possible ?
Title: Re: Robot Arena 3!
Post by: Scorpio on April 14, 2016, 01:50:15 AM
I believe they said true pyramid bots aren't possible, but a builder could bring the vertices of their chassis really, really close together for a similar effect.
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 14, 2016, 05:30:12 AM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wuh
Given what this screenshot implies...
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.

And if that's the case.....

Inverted pyramid bots are go.

And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
I hope that if that's the case, there's an option to instead raise/lower the specific parts, because I would definitely prefer that style of building.
Title: Re: Robot Arena 3!
Post by: J on April 14, 2016, 02:07:29 PM
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wuh
Given what this screenshot implies...
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.

And if that's the case.....

Inverted pyramid bots are go.

And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
Wait didn't the devs said that pyramid bots aren't possible ?
If they did, I'm pretending they didn't =3
Title: Re: Robot Arena 3!
Post by: TDS on April 15, 2016, 10:29:32 AM
I believe they said true pyramid bots aren't possible, but a builder could bring the vertices of their chassis really, really close together for a similar effect.
You cant combine vertex's into one, so a "true" pyramid you can't do
But just like RA2, you can get them so infinitely close that for all purposes, it is a pyramid.
Its not known if RA3 prevents extreme angles in some situations so that the skinning system doesn't freak out.
Title: Re: Robot Arena 3!
Post by: Vincent on April 16, 2016, 11:56:01 PM
Does having a true pyramid really matter that much?

I get it... it's nice to have the ability to create something but there are some aspect of the design that doesn't really need much development if it's not going to be used as much.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 17, 2016, 03:55:38 AM
Itsnot the pyramid itself but the posibility to create one. Fore some desingns you want to have pointy stuff shaped by the chassis.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 17, 2016, 10:12:43 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 17, 2016, 10:15:14 PM
WILL. THERE. BE. THE. AXLE. GLITCH. OF. DEATH
Title: Re: Robot Arena 3!
Post by: Kossokei on April 17, 2016, 10:17:43 PM
WILL. THERE. BE. AGOD
There is no god.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 17, 2016, 10:22:31 PM
WILL. THERE. BE. AGOD
There is no god.

there is Meltybrain.py though
Title: Re: Robot Arena 3!
Post by: Mr. AS on April 17, 2016, 10:53:34 PM
Quote
Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2.
???

Component editing in RA2 is basically either just editing vertices in notepad or using 3DS max to cad something up. Don't really see how different "Unity and CAD" is from how custom components are made in RA2.

WILL. THERE. BE. THE. AXLE. GLITCH. OF. DEATH
Probably not since AGOD was a product of the [shoddily implemented] havok engine.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 17, 2016, 11:11:21 PM
@AS Maybe it's not as easy to mess up as in RA2?
Title: Re: Robot Arena 3!
Post by: Vincent on April 18, 2016, 12:49:35 AM
Quote
>Will there be an open or closed beta?

We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.

So... it's a Closed Beta starting on May 26th and not an actual full release?  I have not seen a game get released on Steam as closed beta right-off-the-bat before.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 18, 2016, 01:18:37 AM
Quote
Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2.
???

Component editing in RA2 is basically either just editing vertices in notepad or using 3DS max to cad something up. Don't really see how different "Unity and CAD" is from how custom components are made in RA2.

They probably meant that since RA3 is much more detailed than RA2 thus custom components need a lot more polygons so that they can actually fit with the other components and not stick out like a blocky thumb, so it's harder to make the models.
Title: Re: Robot Arena 3!
Post by: Sage on April 18, 2016, 01:23:37 AM
Quote
>Will there be an open or closed beta?

We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.

So... it's a Closed Beta starting on May 26th and not an actual full release?  I have not seen a game get released on Steam as closed beta right-off-the-bat before.

What? They mean there won't be a beta at all.
Title: Re: Robot Arena 3!
Post by: Mr. AS on April 18, 2016, 01:30:17 AM
Quote
>Will there be an open or closed beta?

We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.

So... it's a Closed Beta starting on May 26th and not an actual full release?  I have not seen a game get released on Steam as closed beta right-off-the-bat before.
No, it likely means "we got some guys off of GTM and asked them to beta-test the game, and we're not revealing who because you'll just hound them with questions if we do."
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 18, 2016, 02:24:36 AM
So... BFE will still be relatively easy, but component editing needs some unity know-how? Fair enough.

I'm glad that they now allow you to change the chassis as you build. That will be a MASSIVE timesaver.

Title: Re: Robot Arena 3!
Post by: Tygron on April 18, 2016, 03:37:57 AM
I'm gonna take the component editing/ making being easier than RA2 as from a CAD program standpoint not text file editing.


Also that event in Louisville KY is something I could actually go to. I might try to head out there one day this weekend. Hopefully they show something different or would be cool to have a playable demo this weekend. I'll have to see what the price of admission is, cause i'm not paying $40 or whatever just to get a first hand look at RA3. I'm sure the event is cool but I got some other stuff i'd like to do. I'd just wedge in some time to see the game lol.

EDIT: "2016 VEX Worlds is FREE and open to the public. This lively and engaging event is suitable for the entire family. Spectators are welcome to attend the ceremonies, watch matches, and visit with teams in the pit area. Click here for parking information."
Huh, well cool. I'll try to pencil in some time.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 18, 2016, 04:17:46 AM
Don't really see how different "Unity and CAD" is from how custom components are made in RA2.
I'm gonna take the component editing/ making being easier than RA2 as from a CAD program standpoint not text file editing.

I'm taking it as '3D modelling your parts for RA3 won't require a specific old version of 3DS Max to use our official plugin, the fact of which only changed when the community discovered text editing and made their own plugin for current versions of 3DS Max'

Since it's Unity it's got compatiblity for more model formats and stuff.
Title: Re: Robot Arena 3!
Post by: RFS on April 18, 2016, 12:28:42 PM
Since it's Unity I'd imagine people would be able to take assets from the Unity store and use them to make components.

Which, I hope that doesn't happen.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 18, 2016, 02:56:50 PM
To be fair it's not like there aren't stores and free resources for 3D models in general
Title: Re: Robot Arena 3!
Post by: J on April 18, 2016, 05:41:15 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 18, 2016, 05:47:43 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?

What boulder have you been under?
They've BEEN doing that.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on April 18, 2016, 06:01:51 PM
Craaig is already beta testing. Proof being he'll delete this post as soon as he sees it.
Title: Re: Robot Arena 3!
Post by: J on April 18, 2016, 06:53:38 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?

What boulder have you been under?
They've BEEN doing that.
I kinda' had the impression there was some other RA2 fansite out there.

....

I can dream, can't it?
Title: Re: Robot Arena 3!
Post by: cephalopod on April 18, 2016, 07:00:20 PM
Craaig is already beta testing. Proof being he'll delete this post as soon as he sees it.

Lol, Craaig really isn't already beta testing.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 18, 2016, 08:40:10 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?
Title: Re: Robot Arena 3!
Post by: Thrackerzod on April 18, 2016, 08:42:01 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 18, 2016, 09:01:14 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?
For 5 straight Q&As ?
Title: Re: Robot Arena 3!
Post by: J on April 18, 2016, 09:13:09 PM
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?
For 5 straight Q&As ?
I'm clearly too lazy to look-
Where exactly are they getting said questions from, anyway?
Title: Re: Robot Arena 3!
Post by: Sage on April 18, 2016, 09:28:27 PM
I think they are literally browsing this thread.
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 19, 2016, 01:20:42 AM
I think they are literally browsing this thread.

Yeah, they are, because the question about BFE and component editing was a literal copy/paste of mine. So, just post any questions here (if there are any left)
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 19, 2016, 08:08:14 AM
What will be the preset weight limit?
Title: Re: Robot Arena 3!
Post by: TDS on April 19, 2016, 08:44:05 AM
being able to edit the chasis after placing parts is great

No mirroring or anything is not, hopefully there's some kind of snap to grid or some other such alignment, I really don't want to get into manually editing bots via text editor.

Really, any mechanic that turns building into less or no squinting while trying to line sh** up pixel perfect so that the thing drives straight is a plus.

I hope there's some kind of sanity check that looks for illegal part placement and such if they are going to have multiplayer and allow manual bot editing >.>
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 19, 2016, 09:13:37 AM
What will be the preset weight limit?

I'm gonna guess the stock weight limit.

Although, I do wonder if it will be possible to edit the placement of components, rather than constantly remove, add, remove, add.
Title: Re: Robot Arena 3!
Post by: Badger on April 19, 2016, 09:17:19 AM
Forcing a snap to grid system for components would kill the game
Title: Re: Robot Arena 3!
Post by: RedSawn on April 19, 2016, 09:24:40 AM
I'm not checking now but I swear someone pointed out in the earlier Q&As it looked like it was snapping to grid and they confirmed it, but will allow it to be disabled
Title: Re: Robot Arena 3!
Post by: Thrackerzod on April 19, 2016, 09:25:12 AM
Forcing a snap to grid system for components would kill the game

If you could turn it on and off, though, like the current chassis-building thing, it'd be pretty nice for lining stuff up.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 19, 2016, 09:26:41 AM
I hope movepixel still works for RA3
Title: Re: Robot Arena 3!
Post by: Badger on April 19, 2016, 12:12:31 PM
I hope movepixel still works for RA3
It works in every program, it's not RA2-specific.
Title: Re: Robot Arena 3!
Post by: TDS on April 19, 2016, 01:24:14 PM
Forcing a snap to grid system for components would kill the game

It's already snap to grid, just the grid size is too small.
Title: Re: Robot Arena 3!
Post by: Badger on April 19, 2016, 01:33:32 PM
Forcing a snap to grid system for components would kill the game

It's already snap to grid, just the grid size is too small.
Not really, if you up the resolution on your monitor or zoom in more you can place items  more accurately, which wouldn't happen in a grid system. And a component's location on the baseplate is defined by X/Y/Z values, whereas if it were using a grid system an indexing system of all the grid slots would be more accurate.


I mean technically yeah, there is a finite amount of places you can place a component and those places are align in  a grid-like pattern, but there are so many places that it's not really worth calling a grid system.
Title: Re: Robot Arena 3!
Post by: Reier on April 19, 2016, 01:44:47 PM
does tds even play ra2? almost everything he says is incorrect
honestly the grid thing in ra3 should be fine, it seems forgiving but precise enough that you can be accurate. and if you can turn it off all you have to do is keep it on to line things up and then tweak it if something is off
Title: Re: Robot Arena 3!
Post by: R01 on April 19, 2016, 02:25:04 PM
I've seen RA3 some time ago(think it might actually have been the reason why I went more into RA2 and actually started playing it, that and finding out it's "free"). Quite nice to see that a development team is finally doing this(return of Battlebots and RW was definitely a reason on why this returned) and listening to it's fans, devs that are actually humans not not profit orientated selling machines! NICE.

With that said, it doesn't look like there's too much new, sure there's probably new components, more customization options(finally a 3rd layer) and much more, however for people that can't get RA3(like me, no online payment :( )they probably won't be missing all too much since quite a lot is still possible in RA2. With that said, their price of 20$(which seems to be the price that RA2 originally had as well) is more than fair, personally would've hoped for 15$ or so, but I'm really happy that they didn't make it 60$.

So yeah, since the devs are most likely reading this thread, good luck with it and you are doing a damn good job. If possible, can you still make the old RA2 website accessable(outside of wayback machine that is)?

About the grid, I do think it's best to have it with an on/off option, another nice option would be to lock x/y/z axis so you only move the part in one direction. Now I only hope that we will be able to move placed down parts(maybe even by a certain amount, like if the game showed the relative x/y/z positions and allowed you to type +10 into each)
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 19, 2016, 02:43:20 PM
Dude, you know you can buy steam vouchers at, like, every game store?
Title: Re: Robot Arena 3!
Post by: J on April 19, 2016, 04:02:17 PM
Alright, here's a random question that I hope the Devs answer-

Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
Title: Re: Robot Arena 3!
Post by: Tygron on April 19, 2016, 04:06:18 PM
Alright, here's a random question that I hope the Devs answer-

Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
I'd like to find out references as a sort of easter egg personally. I mean they of course know about us, and i'm sure they'll put some sort of mention somewhere in the game. It might just simply be in the credits, it might be a little more I dunno. But there'll probably be something.
Title: Re: Robot Arena 3!
Post by: Sage on April 19, 2016, 06:04:08 PM
Alright, here's a random question that I hope the Devs answer-

Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.

they've nodded at us enough. First with that hidden code when the website was first released, and now directly referencing the forum when doing Q&As.
Title: Re: Robot Arena 3!
Post by: J on April 19, 2016, 11:46:47 PM
Alright, here's a random question that I hope the Devs answer-

Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.

they've nodded at us enough. First with that hidden code when the website was first released, and now directly referencing the forum when doing Q&As.
Dude, if they make a Stock AI bot and name it 'Rainbow Sage', it would literally be one of the funniest things ever.
Title: Re: Robot Arena 3!
Post by: Smirkeh on April 20, 2016, 05:33:44 AM
Raise your lifting arms! the botlab is a much better system, I really like that you can mold the chassis around the parts that you place!, But it can still be improved further, we all want proper full-bodied spinners, flippers and lifting arms right?
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 20, 2016, 08:04:14 AM
Raise your lifting arms! the botlab is a much better system, I really like that you can mold the chassis around the parts that you place!, But it can still be improved further, we all want proper full-bodied spinners, flippers and lifting arms right?

I'm not sure people want lifting arms. Never heard them mentioned here.
Title: Re: Robot Arena 3!
Post by: TDS on April 20, 2016, 09:01:46 AM
I mean technically yeah, there is a finite amount of places you can place a component and those places are align in  a grid-like pattern, but there are so many places that it's not really worth calling a grid system.
Even CAD programs typically use a grid or snapping for rough handing/aligning if you aren't typing in dims, its just too finicky otherwise, which we've experienced, if I were using a gridish system i'd expect the grid size to be like 1/10-1/20th of a motor or so, small enough that you don't really notice it and would be able to manually nudge one grid location at a time and line stuff up, but not so small that you'd spend so much time screwing around like RA2 which went to silly levels, except rotation where you had pretty limited control.
Title: Re: Robot Arena 3!
Post by: TDS on April 20, 2016, 09:05:39 AM
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.
Title: Re: Robot Arena 3!
Post by: Vincent on April 20, 2016, 09:31:03 AM
I feel sorry for the devs reading this thread when people are starting to doubt them reading it right now.

Title: Re: Robot Arena 3!
Post by: The Red Blur on April 20, 2016, 01:30:08 PM
Okay. Here's a question for the devs:

Would it be possible to build more complex weapon systems/ robot designs than RA2? For example, would a lifting arm be possible?
Title: Re: Robot Arena 3!
Post by: Smirkeh on April 20, 2016, 04:01:08 PM
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.

B- *mumbles a famous robot with lifting arm under his breath*

But on a serious note, I was thinking of a system where flat areas on a robot's chassis could be separated at the connecting lines (I don't know what they are called) and re-attached via "hinges" allowing connector joints to be attached allowing that otherwise simple slab of armour to be used outside of just being a slab of amour.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 20, 2016, 04:05:34 PM
B- *mumbles a famous robot with lifting arm under his breath*

Biohazard
Don't forget Storm II and Defiant
and Voltronic and Tazbot.
And Hexy D.

Title: Re: Robot Arena 3!
Post by: Smirkeh on April 20, 2016, 04:18:44 PM
The whole damned reason why "TRIBUTE" is a WIP concept

But that's not for this kinda thread.
Title: Re: Robot Arena 3!
Post by: Badnik96 on April 20, 2016, 10:08:06 PM
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.

B- *mumbles a famous robot with lifting arm under his breath*

you mean HEAVYWEIGHT CHAMPION
Title: Re: Robot Arena 3!
Post by: DeadGenocide on April 20, 2016, 10:11:25 PM
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.

B- *mumbles a famous robot with lifting arm under his breath*

you mean HEAVYWEIGHT CHAMPION

So Vlad
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 21, 2016, 01:35:15 AM
I'm not sure people want lifting arms. Never heard them mentioned here.

Everyone wants /more/ lifters quickly become flippers or launchers, or something like that.  It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.

What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.

B- *mumbles a famous robot with lifting arm under his breath*

you mean HEAVYWEIGHT CHAMPION

So Vlad

Getting a bit off topic, there, lads.
Title: Re: Robot Arena 3!
Post by: TDS on April 21, 2016, 08:47:29 AM
B- *mumbles a famous robot with lifting arm under his breath*

But on a serious note, I was thinking of a system where flat areas on a robot's chassis could be separated at the connecting lines (I don't know what they are called) and re-attached via "hinges" allowing connector joints to be attached allowing that otherwise simple slab of armour to be used outside of just being a slab of amour.

It's really unlikely you'll be able to have two attachment points in one chain of components on the chasis for something like a 4 bar lifter, it is just too finicky and it would be too difficult for your average player to make something that doesn't bind up, if you /can/ have two anchors on the chassis though, it opens up a universe of possibilities in making really cool, complicated mechs. where you could make pseudo gearing out of axles and extenders for awesome flippers, hammers, ect.

I /think/ I remember hearing hinges were in, you could do what you describe with clever use of axles in ra2 and components.  But they have been pretty adamant about the body system being very close to ra2, no crushing in sides or detaching parts, holes, slots, ect ect.
Title: Re: Robot Arena 3!
Post by: Tygron on April 21, 2016, 07:53:37 PM
I'm not sure i'm gonna be able to make it to the event, I woke up way too late today and tomorrow I got stuff going on. Kinda a bummer, I wanted to go check it out.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on April 22, 2016, 02:00:53 PM
Didn't they say that they're at PAX East ?
Title: Re: Robot Arena 3!
Post by: RedSawn on April 22, 2016, 02:42:42 PM
PAX East, 22nd to 24th... yep. I don't think they're on the actual schedule or something, but they probably have some type of booth.

Quote
You can check out the game at the Octopus Tree booth, number 10229.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on April 23, 2016, 06:53:16 PM
My brother got back from PAX.  He only tried the driving, not the bot lab.  He said the frame rate was slow and the camera angle was weird.  The arena he was in was called The Cage.  From his description, it sounded like Battlebox with a pit.  The pit is full of flames, because just begin eliminated isn't enough.  He drove in twice.  He got me an RA3 pin, which I'll post when I next see him
Title: Re: Robot Arena 3!
Post by: R01 on April 23, 2016, 07:19:41 PM
My brother got back from PAX.  He only tried the driving, not the bot lab.  He said the frame rate was slow and the camera angle was weird.  The arena he was in was called The Cage.  From his description, it sounded like Battlebox with a pit.  The pit is full of flames, because just begin eliminated isn't enough.  He drove in twice.  He got me an RA3 pin, which I'll post when I next see him
I guess that the game isn't properly optimized yet/doesn't run well on all hardware, maybe there were just too many particles from the flame pits.

Offtopic: The link to your RW Replicas seems to be broken?
Title: Re: Robot Arena 3!
Post by: RedSawn on April 23, 2016, 08:53:04 PM
Slow framerate? Not sure what to say about that. The trailer seems smooth enough (no frame drops like that RCTW trailer). Did they not have as strong a PC for demonstrations? Graphics set too high?

... What does that say when the requirements are low?
Title: Re: Robot Arena 3!
Post by: RpJk on April 24, 2016, 12:23:13 PM
So if the devs are looking at the thread can they answer my question?

Will RA3 come to consoles such as PS4 or Xbox One or Wii U/NX at some point?
Title: Re: Robot Arena 3!
Post by: Badger on April 24, 2016, 12:26:04 PM
So if the devs are looking at the thread can they answer my question?

Will RA3 come to consoles such as PS4 or Xbox One or Wii U/NX at some point?
I can already answer that for you: no it won't.

Not only is the botbuilding system very difficult to control with a controller, but publishing on the consoles is extremely expensive, even if you disregard the time it takes to port. That's the reason there are so many indie games on PC. The only way I can see it coming to console is as an Xbox Live Arcade title, but I highly doubt that will happen either.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 24, 2016, 02:02:18 PM
Unity has some ridiculous cross-platform support. Would still have to figure out if it's worth it, but it wouldn't be hopeless.
Title: Re: Robot Arena 3!
Post by: TDS on April 24, 2016, 03:07:49 PM
Slow framerate? Not sure what to say about that. The trailer seems smooth enough (no frame drops like that RCTW trailer). Did they not have as strong a PC for demonstrations? Graphics set too high?

If true, its most likely that they haven't figured out the exact tuning of the physics, having everything turned up to 100% in a physics engine can pretty much bog down any system.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on April 24, 2016, 03:08:13 PM
My brother also got me this sweet-ass pin from PAX
https://gametechmods.com/uploads/images/73266IMG04.jpg
Title: Re: Robot Arena 3!
Post by: Badger on April 24, 2016, 03:20:59 PM
Unity has some ridiculous cross-platform support. Would still have to figure out if it's worth it, but it wouldn't be hopeless.
Even so, the publishing costs for consoles would probably drive OT away.
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 24, 2016, 06:52:50 PM
My brother also got me this sweet-ass pin from PAX
https://gametechmods.com/uploads/images/73266IMG04.jpg

(https://gametechmods.com/uploads/images/17376wp_ss_20160425_0001.png)
Title: Re: Robot Arena 3!
Post by: HX_ on April 24, 2016, 07:05:10 PM
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?
Title: Re: Robot Arena 3!
Post by: HX_ on April 24, 2016, 07:06:33 PM
Alright, here's a random question that I hope the Devs answer-

Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.

they've nodded at us enough. First with that hidden code when the website was first released, and now directly referencing the forum when doing Q&As.

Hidden code?
Title: Re: Robot Arena 3!
Post by: R01 on April 24, 2016, 07:06:47 PM
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?
It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.
Title: Re: Robot Arena 3!
Post by: Sage on April 24, 2016, 07:13:44 PM
Quote from: HX_

Hidden code?

(https://gametechmods.com/uploads/images/67715Capture.PNG)
Title: Re: Robot Arena 3!
Post by: HX_ on April 24, 2016, 07:18:22 PM
and all the components are the same as RA2? Using the same physics engine? Smells like a quick money grab to me. I predict you will all be back to playing RA2 within 6 months time unless they make RA3 highly moddable from the onset.
Title: Re: Robot Arena 3!
Post by: Thrackerzod on April 24, 2016, 07:19:03 PM
It's a different physics engine, I'm pretty sure.
Title: Re: Robot Arena 3!
Post by: WeN on April 24, 2016, 07:22:41 PM
Before the Robot Arena 3 came out, I gonna try out this game.
Title: Re: Robot Arena 3!
Post by: R01 on April 24, 2016, 07:26:23 PM
and all the components are the same as RA2? Using the same physics engine? Smells like a quick money grab to me. I predict you will all be back to playing RA2 within 6 months time unless they make RA3 highly moddable from the onset.
They just picked the normal parts for a start, even if the game only had that it would still be superior, better graphics, sounds, better balance, stable game and multiplayer and actually being compatible with newer os'es, and as you can see they're actually listening to gametechmods and aiming to make this a fun game, so I'd say that they are definitely far away from being a cashgrab game.
Title: Re: Robot Arena 3!
Post by: HX_ on April 24, 2016, 07:34:12 PM
Just saying RA2 was never much to begin with either. The game never would have survived as long as it has without the modding community. The smartest thing they could do is release dev tools within 3 months of the games release.
Title: Re: Robot Arena 3!
Post by: Mr. AS on April 24, 2016, 07:40:18 PM
Quote from: steam page
>I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.

Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2. We have no formal plans yet to release the details on customizing components - but it's on our wishlist to do for sure.
Title: Re: Robot Arena 3!
Post by: HX_ on April 24, 2016, 07:47:08 PM
Quote from: steam page
>I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.

Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2. We have no formal plans yet to release the details on customizing components - but it's on our wishlist to do for sure.

Good. I said 3 months because I actually remember when RA2 was released. The initial excitement waned quickly when people figured out what a pain in the butt playing online was. It wasn't till people like Lu-Tze and others started to figure out the game files and released 3rd party tools that the community really exploded and drove sales of the game.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 24, 2016, 11:14:58 PM
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?
It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.

Most of the guys are from the old RA2 team
Title: Re: Robot Arena 3!
Post by: J on April 24, 2016, 11:20:39 PM
This game was showcased at PAX? Neat.

'Course, the game is going to change from it's initial showing, but still.
Title: Re: Robot Arena 3!
Post by: Smirkeh on April 25, 2016, 06:31:56 AM
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?
It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.

Most of the guys are from the old RA2 team

That, and it's basically been confirmed that modding is a focus of the game. that and they are going to initially release with Workshop support for people to upload their BattleBots to.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on April 25, 2016, 09:21:03 PM
Robot Arena was at PAX, what a bizarre world we live in.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 25, 2016, 09:23:16 PM
And yet the only thing we've seen is a pin and one new robot build by the devs (who don't seem to be all into desining good bots at all :P )
Title: Re: Robot Arena 3!
Post by: Meister 2 on April 26, 2016, 03:49:16 AM
Can I just apologise for my previous post on this thread? I can wholeheartedly say... It still looks naff

Merry Christmas and have a crappy new year

Love, Grandma Meister :heart_smiley:
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 26, 2016, 03:58:48 AM
Can I just apologise for my previous post on this thread? I can wholeheartedly say... It still looks naff

Merry Christmas and have a crappy new year

Love, Grandma Meister :heart_smiley:

If you don't think it looks good, fair enough, but alt accounting is still inexcusable.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 26, 2016, 04:00:09 AM
Had to go looking for that 'new bot' ... and assuming you mean this <see edit> I think that might be leftover footage for the previous trailer, but it's certainly new to us. Or at least it is to me.

- The DDT swing with the sledgehammer is pretty slow, and from the speed of the hammer/saw/plow bot it seems the original trailer might have been sped up, lent to by the fact in the spilt second we see the hammer return it's much faster raising then lowering in this trailer
- Burst pistons aren't nearly as punchy and linger longer, unless that's a servo piston
- The 'new' double plow saw bot either demonstrates more trickery we can do with the new chassis system, or shows a hiccup - the right side of the top is sloped as you'd expect, but one of the points on the left side is different, resulting in a sort of humpback effect with the top center panel sticking out (best seen while the clip fades out). Looks fully supported though.

EDIT: Well, the link's ****y and I'm not signing up to Facebook to 'share' it. Find the "Join us this weekend at PAX East, booth 10229!" post on their FB if you wanna see the video I'm looking at
Title: Re: Robot Arena 3!
Post by: Thyrus on April 26, 2016, 04:10:30 AM
yeah that's the one I was talking about. I'm really looking forward to the new chassis building. that opens door for so many new designs (And finally a Steg-O-Saw-Us replica). Also I never thought about jamming more car steerings into one bot than I need... The devs seem to dig it though.
Title: Re: Robot Arena 3!
Post by: RedSawn on April 26, 2016, 04:17:10 AM
I don't think many of us thought about using car steering at all. I guess the Wide unit wasn't wide enough? They still have a chance to merge all of these different lengths into one and just have the size be adjustable before the Workshop gets flooded with bots and it'll get a lot more awkward. Would be a better practice.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 26, 2016, 04:26:01 AM
Well the first bot I'll build will have carsteering that is controlled by carsteering. I might replace the wheels by carsteering if it works better than that ;)
Title: Re: Robot Arena 3!
Post by: RedSawn on April 26, 2016, 04:29:42 AM
Make it with Disector type side hammers using car steering, with car steering conjoint by the axles as the hammers.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 26, 2016, 04:36:10 AM
That idea is not even that bad
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 26, 2016, 05:32:18 AM
Y'know, I think it'd be a good idea to have some sort of tier system in the workshop, and you can turn off certain tiers, 'cause something makes me think some people will just spam garbage-tier robots, or meme-bots, meaning noone can get hold of any decent bots.
Title: Re: Robot Arena 3!
Post by: Thyrus on April 26, 2016, 06:08:41 AM
my secret of getting hold of awesome bot will be building them myself
Title: Re: Robot Arena 3!
Post by: TDS on April 27, 2016, 09:43:22 AM
Not sure if any of these are new, but got some concept art

(http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-2-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-3-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-3-robot-4-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-5-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-6-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-7-669x272.jpg) (http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-8-669x272.jpg)
Title: Re: Robot Arena 3!
Post by: Thyrus on April 27, 2016, 10:05:02 AM
you are about 2 months late to the party TDS :D
Title: Re: Robot Arena 3!
Post by: TDS on April 27, 2016, 10:08:21 AM
you are about 2 months late to the party TDS :D

There are two things I will never be accused of, being nice and being prompt :P
Title: Re: Robot Arena 3!
Post by: jackster96 on April 27, 2016, 12:55:14 PM
Has anything been said about flippers or axes needing co2 in the game or is it going to be the same as ra2?
Title: Re: Robot Arena 3!
Post by: Smirkeh on April 27, 2016, 02:37:22 PM
I think it might still be on the old RA2 system, but as always could be modded into
Title: Re: Robot Arena 3!
Post by: courthousedoc on April 27, 2016, 03:33:00 PM
At first I was not that excited as I thought it was a simple cash grab due to Battlebots returning. But now that I am seeing how well the dev's are communicating with the community. This has the potential to be the best game in the series so far. To be fair May cannot come soon enough, anyone have a time machine?

Aside from that I do find it cool how they hid a reference to GTM in the HTML code. I think the first thing I will build when it releases is a bot designed to find the games limits. In other words I will try to break the game first before actually building something serious. What are you guys plans?
Title: Re: Robot Arena 3!
Post by: Scorpio on April 27, 2016, 05:50:07 PM
Probs just remake some of my DSL and Ironforge bots, as well as some from Stock.
Title: Re: Robot Arena 3!
Post by: WeN on April 27, 2016, 07:09:52 PM
That mean we can mod Robot Arena 3?
Title: Re: Robot Arena 3!
Post by: HX_ on April 27, 2016, 08:01:10 PM
That mean we can mod Robot Arena 3?

The world is your oyster kid.
Title: Re: Robot Arena 3!
Post by: Smirkeh on April 28, 2016, 04:36:00 AM
That mean we can mod Robot Arena 3?

The developers say that it's possible yes, it's a PC game on the Unity engine after all.

That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)
Title: Re: Robot Arena 3!
Post by: The Red Blur on April 28, 2016, 04:54:55 AM
At first I was not that excited as I thought it was a simple cash grab due to Battlebots returning. But now that I am seeing how well the dev's are communicating with the community. This has the potential to be the best game in the series so far. To be fair May cannot come soon enough, anyone have a time machine?

Aside from that I do find it cool how they hid a reference to GTM in the HTML code. I think the first thing I will build when it releases is a bot designed to find the games limits. In other words I will try to break the game first before actually building something serious. What are you guys plans?

Maybe a proper flaming memorial mk. II
Title: Re: Robot Arena 3!
Post by: Thyrus on April 28, 2016, 09:01:21 AM
A tree bot. Designed to resemble a certaon seacreature
Title: Re: Robot Arena 3!
Post by: ecolusian on April 28, 2016, 09:41:05 AM
to make replicas like how the great sonny resetti does
Title: Re: Robot Arena 3!
Post by: RedSawn on April 28, 2016, 11:19:11 AM
Remake Flying Squirrel with a rounded back, taking advantage of the chassis layers
Title: Re: Robot Arena 3!
Post by: Scorpio on April 28, 2016, 07:00:13 PM
Do you guys think there will be a cheatbot3 code for this game? Also, do you think flamethrowers will make an appearance outside of any prospective cheats, seeing as they've been unbanned IRL?
Title: Re: Robot Arena 3!
Post by: Thrackerzod on April 28, 2016, 07:02:31 PM
What are you guys plans?

i'll probably make a popup i guess
Title: Re: Robot Arena 3!
Post by: RedAce on April 28, 2016, 08:17:31 PM
Do you guys think there will be a cheatbot3 code for this game?
I hope so.  It would follow tradition.  Though if they really want to get creative with the naming process, I'd love the code to be "ch3atbot" personally.  ;)
Title: Re: Robot Arena 3!
Post by: Vincent on April 29, 2016, 04:05:49 AM
That mean we can mod Robot Arena 3?
The developers say that it's possible yes, it's a PC game on the Unity engine after all.
That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)

I'm not convinced you know anything about Unity.

It's pretty much the best choice there is, but it's still very much how the developers will pull it off, given the choices they have.
Title: Re: Robot Arena 3!
Post by: TDS on April 29, 2016, 08:09:57 AM
That mean we can mod Robot Arena 3?
The developers say that it's possible yes, it's a PC game on the Unity engine after all.
That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)

I'm not convinced you know anything about Unity.

It's pretty much the best choice there is, but it's still very much how the developers will pull it off, given the choices they have.

Watch this
https://www.youtube.com/watch?v=OOg0BhlIvyQ

Then realize this is the DOOM ENGINE
the original 20 year old doom engine


People can do crazy, great things if they keep plugging stuff into existing engines, but its a lot of work and most developers prefer just using a better existing product.  Unity is commonly chosen for bad, low budget games because of its cost, so it has a rep of being a bad, low cost engine.
Title: Re: Robot Arena 3!
Post by: Vincent on May 01, 2016, 12:07:28 AM

I'm not convinced you know anything about Unity.

It's pretty much the best choice there is, but it's still very much how the developers will pull it off, given the choices they have.

Watch this
- snip -

Then realize this is the DOOM ENGINE
the original 20 year old doom engine


People can do crazy, great things if they keep plugging stuff into existing engines, but its a lot of work and most developers prefer just using a better existing product.  Unity is commonly chosen for bad, low budget games because of its cost, so it has a rep of being a bad, low cost engine.

You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons...  I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev. Unity itself is already a good software that has many options and tech behind it, problem is it has gotten almost too easy for new game developers to get into it and released half-baked games because they were trying to make profit on Steam via Green light.

Smirkeh was implying that Unity isn't a good game engine because it's not Python-based like RA2 was; and all the modders who spent too much time on RA2 are going to face "culture shock" when they have to learn how to use Unity's system before they can start modding.

Truth is... there's a lot more experienced modders from the Steam communities than any modders left in RA2/GTM community will able to do for RA3.  Most of them don't even know RA3 exist till it finally come out.
RA3 will grow big and faster than RA2 will ever hope to see in its lifetime.  Well...  assuming the game doesn't suck. :/
Title: Re: Robot Arena 3!
Post by: Knight on May 01, 2016, 05:09:31 AM
I'm kind of surprised that the game was at PAX East, a huge event full of people, and absolutely noone has uploaded anything about it to YT. No gameplay, no interviews, no nothing. We would've assumed it wasn't there at all if it wasnt for the trickle of information posted here and the devs saying they were going.
Title: Re: Robot Arena 3!
Post by: R01 on May 01, 2016, 09:16:53 AM
Dude, you know you can buy steam vouchers at, like, every game store?
You know there are possibly other reasons such as having "anti video game parents"? Think you could've said that friendlier.
Unity itself is already a good software that has many options and tech behind it, problem is it has gotten almost too easy for new game developers to get into it and released half-baked games because they were trying to make profit on Steam via Green light.
It's the same problem as with GM(which I honestly find the best game creation software out there), doesn't mean that the engine behind it is bad. One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.

I'm kind of surprised that the game was at PAX East, a huge event full of people, and absolutely noone has uploaded anything about it to YT. No gameplay, no interviews, no nothing. We would've assumed it wasn't there at all if it wasnt for the trickle of information posted here and the devs saying they were going.
Not the first game that this has happened to, I guess the devs don't want to upload stuff as everything's still in early stage and it would cost them too much time. A big problem is that the people that are actually at pax have no idea which games are there as first preview/with additional content(and as such should be recorded) and which games are already released games that are mostly there for show. One of the reasons why I'm not a fan of those events.


A bit late, but a question to the devs, are DRM Free releases(such as GOG/Humble Bundle) planned? I'd much rather get the game that way instead of having to deal with Steam's interface, yes I know that means there won't be any Steam Workshop, but let's be honest here, all it does is a bot exchange and I'm sure that we will still have bot exchanges here and on other websites after this, especially given how unfriendly the Steam Workshop is, requiring you to subscribe(and stay subscribed) to use mods and other downloadable content.
Title: Re: Robot Arena 3!
Post by: Serge on May 01, 2016, 10:34:53 AM
Heh. From the EULA:

Quote
Except as expressly permitted by applicable law, You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.

Not that this has ever stopped anyone, but it's yet another example how lawyers are the main reason why we can never have nice things.
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 01, 2016, 11:00:26 AM
I feel like they just slapped on a generic EULA that they probably won't even enforce.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 01, 2016, 11:02:37 AM
So no update for this weekend as well?
Title: Re: Robot Arena 3!
Post by: R01 on May 01, 2016, 11:10:43 AM
I feel like they just slapped on a generic EULA that they probably won't even enforce.
Possibly, then again pretty much all games that got mods had this, so in the end it's just like uploading music videos or TV replays on YT, hope that the producers aren't a ---- and let you do that stuff.
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 05:33:30 AM
Heh. From the EULA:

Quote
Except as expressly permitted by applicable law, You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.

Not that this has ever stopped anyone, but it's yet another example how lawyers are the main reason why we can never have nice things.
Seeing as they've come out and explicitly endorsed modding, I don't think it'll be an issue.
Title: Re: Robot Arena 3!
Post by: Naryar on May 02, 2016, 06:06:31 AM
R01 has a good point. we're going to need connection, Steam BS and stuff to make ra3 work.

why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?
Title: Re: Robot Arena 3!
Post by: cephalopod on May 02, 2016, 06:50:07 AM
There's a bunch of pluses for a dev really. Prebuilt online marketplace with loads of exposure/existing users and DRM stuff I imagine are 2 of the biggies.
Title: Re: Robot Arena 3!
Post by: R01 on May 02, 2016, 08:03:09 AM
R01 has a good point. we're going to need connection, Steam BS and stuff to make ra3 work.

why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?
They're still a thing, at least for those devs that do release on GOG and Humble(and don't call that version inferior), and I guess it's because those big companies think that pirates are the biggest scum of the internet/DRM is actually protecting them from it.

There's a bunch of pluses for a dev really. Prebuilt online marketplace with loads of exposure/existing users and DRM stuff I imagine are 2 of the biggies.
GOG and Humble do have a big online place as well with GOG even featuring their own, completely optional, client(still in beta but looks promising). It's just that steam's more known to all those "normal" people, but as soon as you ask other guys with more advanced knowledge they will know about DRM free games.

As for DRM, if you think that it protects piracy, then I'll have to tell you that it doesn't do that much, not going to go into any details, but unless it has specialized valve stuff in it, it's very easy to bypass, and hey even if it isn't, all it's going to do is keep the small pirates away while big ones(not going to name any names here) will still get it done and be the main distribution source, so in the end it only helps the bigger ones getting more and more popular.

I hope that this didn't sound offensive in any way, don't want to sound so negatively to this really nice community, especially not to staff members.

Title: Re: Robot Arena 3!
Post by: cephalopod on May 02, 2016, 08:15:53 AM
GOG and Humble do have a big online place as well with GOG even featuring their own, completely optional, client(still in beta but looks promising). It's just that steam's more known to all those "normal" people, but as soon as you ask other guys with more advanced knowledge they will know about DRM free games.

As for DRM, if you think that it protects piracy, then I'll have to tell you that it doesn't do that much, not going to go into any details, but unless it has specialized valve stuff in it, it's very easy to bypass, and hey even if it isn't, all it's going to do is keep the small pirates away while big ones(not going to name any names here) will still get it done and be the main distribution source, so in the end it only helps the bigger ones getting more and more popular.

Yeah, as you say, Steam's more well known to the general public, so not publishing there would be a dumb af marketing move.
And I'm not saying the DRM will do much. Just that it would be a plus to devs who want to try and make money by making it harder to pirate. Understandable, in my opinion.
Title: Re: Robot Arena 3!
Post by: Serge on May 02, 2016, 08:20:10 AM
This bikeshedding (https://en.wikipedia.org/wiki/Parkinson%27s_law_of_triviality) about Steam is one of the reasons we can't have nice things.
Title: Re: Robot Arena 3!
Post by: R01 on May 02, 2016, 08:29:07 AM
This bikeshedding (https://en.wikipedia.org/wiki/Parkinson%27s_law_of_triviality) about Steam is one of the reasons we can't have nice things.
Just do a DRM free and Steam release(and optionally allow the Steam version to run without being connected), what would be the problem in that?
Title: Re: Robot Arena 3!
Post by: Serge on May 02, 2016, 08:30:28 AM
This bikeshedding (https://en.wikipedia.org/wiki/Parkinson%27s_law_of_triviality) about Steam is one of the reasons we can't have nice things.
Just do a DRM free and Steam release(and optionally allow the Steam version to run without being connected), what would be the problem in that?
I don't think you understood me. My point is that arguing about this at all (for whatever side - DRM-free, DRM-laden, opensource, soulbound, ...) is counterproductive and pointless.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 08:32:04 AM
Steam really is cancer though. I have made a point to never install it. I'd hate to have to give in and do so once RA3 comes out.
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 08:33:43 AM
Steam really is cancer though. I have made a point to never install it. I'd hate to have to give in and do so once RA3 comes out.
What issue do you have with it? I think it's a really neat piece of software. Allows you to get games super cheap too.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 10:20:19 AM
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 10:27:45 AM
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
1) Steam DRM isn't always online.
2) How is Gaben a greedy bastard?
3) How is steam DRM ruining games? It's far less invasive than alternative DRM methods like SecuROM
Title: Re: Robot Arena 3!
Post by: TDS on May 02, 2016, 10:31:45 AM
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.

if by always on you mean logging online once a month or so.
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 02, 2016, 10:44:41 AM
2) How is Gaben a greedy bastard?
his eating habits
Title: Re: Robot Arena 3!
Post by: R01 on May 02, 2016, 10:51:19 AM
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
1) Steam DRM isn't always online.
2) How is Gaben a greedy bastard?
3) How is steam DRM ruining games? It's far less invasive than alternative DRM methods like SecuROM
You need to login at least once in a month(and hope that steam doesn't drop this value which it can sometimes do)
I think he's talking about DRM in general here.
I could post many reasons and discuss here but I don't really want to, so let me just mention some small things:
I wasn't too bothered with steam but started to get more annoyed when they changed some stuff last year:
You can no longer become a "premium" account if you only use gift codes, so you NEED to spend money. Looking at that, I wouldn't have been able to get a premium steam account(without premium you can basically do nothing community wise, no adding friends, joining group chats and more). What about people who earn their games by doing stuff for others or buy keys from a different site/humble packs?
Another issue for me is that I used steam to talk to my friends, it was nice but if you got someone completely new they would have to spend their money just to unlock that feature.

Link filter
This thing is just so annoying, having to wait for it to load(and not even work half of the time) just because someone linked me a picture on imgur, oh and then it complains that a site which is clearly safe is unsafe, with no way to turn it off.

Both of those were added to reduce scammers, while they do have a point I seriously have to ask, how retarded do people have to get to give everyone their password, the chat already shows that you should never give someone their password and are you just going to enter your username and password on some random site because a guy said "hey free steam games login"?

Ever since they changed the design(which I really dislike but that's personal opinion) the steam community login has been unstable, go to the community tab and you'll be greeted with a login screen 75% of the time, they did improve it a bit so it's only 25% now, but tell me how you break something like that, and let's not forget what happened Xmas 2015 when you were able to access and view other accounts...
Videos in the community tab can also cause freezes where the only way to fix the community page is to restart steam.

Doesn't really count but what do all steam guys say to this? "oh it's your pc having issues with steam"(that's actually what a steam moderator/manager once said to me).
Tell me how this system should be having problems with their minimum requirements:

About having games for a cheap price, there are other places which have them for a way cheaper price, get a "pay what you want" humble bundle, support stuff and get DRM free stuff on top of that, hell yeah, I'm paying more for that.

As for what Craaig said about it making stuff harder to pirate, that's true but just for those small hobby pirates, the big ones will still get it done, and what bothers me here the most is that the customer gets treated as pirate "oh you could be a potential pirate which are the worst people on the world, here deal with all those security measurements" remember when you were able to backup games on a USB drive, move them to other drives and just launch them? Nope not possible without having steam installed, running and connected.

So, why should I deal with all this bs when places like GOG and Humble give me the ability to install the game anywhere I want with the ability to get older revisions/versions of a game and a completely free, optional client(which is still in beta and a bit unstable, but it does work)?
Title: Re: Robot Arena 3!
Post by: TDS on May 02, 2016, 10:56:06 AM

You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons...  I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev.

Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free.  The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
Title: Re: Robot Arena 3!
Post by: HX_ on May 02, 2016, 11:09:38 AM
It's the same problem as with GM(which I honestly find the best game creation software out there), doesn't mean that the engine behind it is bad. One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.

Ever make components for RA2? There is unpacking and repacking involved. It just took a little while before a couple people came along that figured out what the file types were and how to go about opening it up.
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 11:37:31 AM

You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons...  I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev.

Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free.  The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
Unity gets a lot of undeserved hate because of its accessibility to newcomers, meaning a ton of crap games are made in unity by 12 year olds. There are also some excellent, well polished and well-done physics based games made in unity. I could maybe see your  point if this wasn't basically a bargain-bin release, but really it's 100% down to implementation in this case.
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on May 02, 2016, 11:43:06 AM
Besiege uses uses unity, and that's a great physics based building game:
https://www.youtube.com/watch?v=n-aG7E9gTNI
Title: Re: Robot Arena 3!
Post by: TDS on May 02, 2016, 12:20:37 PM
Besiege uses uses unity, and that's a great physics based building game:

Besiege doesn't use the stock physics really. it took them a /really/ long time to dial it in to where things didnt just randomly detonate (and they still do), but we'll see, I'm hoping to be surprised at Ra3 but it is what it is.

I mean all we really want is ra2, with less crashes, better support for addons/programs and more possible "stuff"  It really doesn't seem too crazy these days to just zero out forces that you don't want/out of axis which was a major source of physics detonations rather than just try to contain them with really strong "springs".
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 01:27:37 PM
Besiege uses uses unity, and that's a great physics based building game:

Besiege doesn't use the stock physics really. it took them a /really/ long time to dial it in to where things didnt just randomly detonate (and they still do), but we'll see, I'm hoping to be surprised at Ra3 but it is what it is.

I mean all we really want is ra2, with less crashes, better support for addons/programs and more possible "stuff"  It really doesn't seem too crazy these days to just zero out forces that you don't want/out of axis which was a major source of physics detonations rather than just try to contain them with really strong "springs".
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
Title: Re: Robot Arena 3!
Post by: TDS on May 02, 2016, 02:11:16 PM
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.

all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 02:14:27 PM
Wouldn't be a Robot Arena game without physics explosions.
Title: Re: Robot Arena 3!
Post by: Kossokei on May 02, 2016, 02:31:24 PM
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.

all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
I wouldn't exactly call such detonations 'random' as I would attribute them to stress (as far as havok explosions go, anyway). Surgeon Simulator and Gang Beasts are made to be played stupidly; you do a bunch of stupid things and the models/ragdolls go all wild and floppy and the crappy let's play channels generate laughs. I've never seen universe sandbox or poly bridge go berzerk a la havok explosion, but KSP most definitely does, and I cite this maniac's (https://www.youtube.com/user/Danny2462/videos) channel.
Title: Re: Robot Arena 3!
Post by: TDS on May 02, 2016, 02:42:23 PM
all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
I wouldn't exactly call such detonations 'random' as I would attribute them to stress (as far as havok explosions go, anyway). Surgeon Simulator and Gang Beasts are made to be played stupidly; you do a bunch of stupid things and the models/ragdolls go all wild and floppy and the crappy let's play channels generate laughs. I've never seen universe sandbox or poly bridge go berzerk a la havok explosion, but KSP most definitely does, and I cite this maniac's (https://www.youtube.com/user/Danny2462/videos) channel.
[/quote]

I wasn't aware there was a mad scientist that played KSB with such a mission, but there you are, lol.
Title: Re: Robot Arena 3!
Post by: GroudonRobotWars on May 02, 2016, 05:05:15 PM
Hopefully this will be a good sequel to Robot Arena 2 and not of the quality that Roller Coaster Tycoon World is to Roller Coaster Tycoon 3.
Title: Re: Robot Arena 3!
Post by: J on May 02, 2016, 05:08:11 PM
Oh, hey, Serge came back.
How nice.
Title: Re: Robot Arena 3!
Post by: Badger on May 02, 2016, 05:16:41 PM
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.

all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
You say that but I have a decent number of hours into Universe Sim. and have never encountered a physics explosion.
Title: Re: Robot Arena 3!
Post by: Serge on May 02, 2016, 05:36:48 PM
Oh, hey, Serge came back.
How nice.
I'm only here to shitpost and release MAD HACKS YO.

It's not like I kinda missed t-the community or, or, anything, b-b-baka!~
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 06:29:30 PM
(https://gametechmods.com/uploads/images/61601462230650462.jpg)
Nuff said
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 02, 2016, 06:47:42 PM
(https://gametechmods.com/uploads/images/61601462230650462.jpg)
Nuff said
http://www.niceme.me
Title: Re: Robot Arena 3!
Post by: Serge on May 02, 2016, 06:52:07 PM
When lacking arguments to make a point, fall back to unfunny xenophobic images? Oh, okay, got it.

I'm surprised the makers of RA3 even want to have anything to do with this forum.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 07:20:37 PM
Xenophobic? I don't think that means what you think it means.
Title: Re: Robot Arena 3!
Post by: Serge on May 02, 2016, 07:35:34 PM
Xenophobic? I don't think that means what you think it means.

If the image you posted isn't discriminating against obese people (ergo, xenophobic (http://www.dictionary.com/browse/xenophobia)) then I don't know what is.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 02, 2016, 07:41:35 PM
Xenophobic? I don't think that means what you think it means.

If the image you posted isn't discriminating against obese people (ergo, xenophobic (http://www.dictionary.com/browse/xenophobia)) then I don't know what is.
Xenophobia, as your definition shows, is fear of foreigners. Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?
Title: Re: Robot Arena 3!
Post by: Dexterhunter on May 03, 2016, 12:53:38 AM
hey how about we talk about ra3
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 03, 2016, 05:34:21 AM
hey how about we talk about ra3
agreed. It's not like we have much longer to wait.
Title: Re: Robot Arena 3!
Post by: HX_ on May 03, 2016, 02:08:14 PM

I'm surprised the makers of RA3 even want to have anything to do with this forum.

When creating a game for what has always been (at least in the past) a niche genre, you take the fans you already have.
Title: Re: Robot Arena 3!
Post by: Vincent on May 04, 2016, 07:30:34 AM
One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.

Why is that a problem and not with any other game formats?  You're kinda making an absurd excuse for something that really sound like it's the only thing that you can do.  Python isn't viable language for game development anymore, that was over 10 years ago.  It's just not a popular nor ideal choice for game development these days for many technological reasons.



why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?
Because 1998 was 18 years ago.   Time to get on with the program, bud.  Yeah I know...  90's is long over and dead.  I miss those times, but hey... 20's is coming up. Let's embrace more good times and not waste time dwelling on the past, eh?



Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free.  The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.

That's a very narrow perspective view on how game development business work just because you had bad experience with few indie games.



Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?

*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service.  Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain.  I'm just gonna ignore the troll. Hope everyone else will do the same. :)
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 04, 2016, 07:38:43 AM
Well, there's still the perfectly legit complaint about DRM. I like being able to actually own my games, ty.
Also, who are you?
Title: Re: Robot Arena 3!
Post by: R01 on May 04, 2016, 07:50:54 AM
Well, there's still the perfectly legit complaint about DRM. I like being able to actually own my games, ty.
Also, who are you?
Yeah, I do find it sad how this was talked down as if it was just some pointless discussion and how some verteran members just find it bad/even do statements like "why would the creators want to have anything to do with this forum". Nowadays it's like "oh you mention DRM, shut up you're wrong".

One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.

Why is that a problem and not with any other game formats?  You're kinda making an absurd excuse for something that really sound like it's the only thing that you can do.  Python isn't viable language for game development anymore, that was over 10 years ago.  It's just not a popular nor ideal choice for game development these days for many technological reasons.



why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?
Because 1998 was 18 years ago.   Time to get on with the program, bud.  Yeah I know...  90's is long over and dead.  I miss those times, but hey... 20's is coming up. Let's embrace more good times and not waste time dwelling on the past, eh?



Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free.  The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.

That's a very narrow perspective view on how game development business work just because you had bad experience with few indie games.



Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?

*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service.  Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain.  I'm just gonna ignore the troll. Hope everyone else will do the same. :)
Oh yeah Python's bad and we must all now use mainstream stuff, just like with Steam. Let me guess coding games from scratch no longer is a thing either. Right it's just the indie games that are doing bad stuff, not like mainstream game developers start releasing alpha games as finished product.

You want actual complaints: https://gametechmods.com/forums/index.php?topic=17690.msg700451#msg700451
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 04, 2016, 08:05:13 AM
Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?

*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service.  Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain.  I'm just gonna ignore the troll. Hope everyone else will do the same. :)
He's totally right tho. Us Americans are consistently on top when it comes to the obesity market. You can't go through a single town without driving by some mcdonald's or burger king or wendy's or whatever.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 04, 2016, 08:22:14 AM
Seriously, calm down people.

Everyone has differing opinions on everything, yeah, wonderful, can we not have arguments, accusations and off topic in here please.

The game is being released as the devs feel fit and that's an end to it. We can't suddenly make them not release on Steam or (worse still) just change the engine.

This thread is not giving a good impression to new users and our new developery overlords.
Title: Re: Robot Arena 3!
Post by: Badger on May 04, 2016, 08:30:53 AM
R01, what core issue do you have with Unity? I just dont get why you think its not suitable for this game.

MNB, what issue do you have with Steam's DRM? I get that its against your principles to buy something and not have legal ownership of it, but functionally its identical to having the game on disc once you've logged into steam.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 04, 2016, 08:36:37 AM
R01, what core issue do you have with Unity? I just dont get why you think its not suitable for this game.

MNB, what issue do you have with Steam's DRM? I get that its against your principles to buy something and not have legal ownership of it, but functionally its identical to having the game on disc once you've logged into steam.
But if Steam ever goes down, you will never be able to play that game, which you payed for, again. With something like GOG, you can keep a copy in a disk and always have it.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 04, 2016, 09:14:52 AM
New RA3 trailer dropped
http://www.youtube.com/watch?v=uMkr73eLFqE
Title: Re: Robot Arena 3!
Post by: Naryar on May 04, 2016, 09:18:37 AM
An off-topic and flaming warning was given by craaig. And yet people are still posting off-topic...

Warns have been given. We don't mind that you discuss Steam and games and stuff, just don't do it in a thread about RA3.

There are two boards here that you may find useful if you want to continue this discussion:

https://gametechmods.com/forums/index.php?board=127.0

https://gametechmods.com/forums/index.php?board=125.0

Now stop with the offtopic, please.

Title: Re: Robot Arena 3!
Post by: Vincent on May 04, 2016, 09:21:18 AM
Oh yeah Python's bad and we must all now use mainstream stuff, just like with Steam. Let me guess coding games from scratch no longer is a thing either. Right it's just the indie games that are doing bad stuff, not like mainstream game developers start releasing alpha games as finished product.
You want actual complaints: https://gametechmods.com/forums/index.php?topic=17690.msg700451#msg700451

Python is a high-level programming started in 1991, 25 years ago, designed to have better readability codes.  But it's not designed for intensive optimization, high performance gaming with library, shaders library, api, driver supports, etc etc... In the last 25 years, game development worked toward more sounded standardized structure that promotes production, division job targets, and flexibility in the workforce between jobs or even companies.  Python is simply not ideal choice of that profession. Unity has Python interceptor, but I can't see how being stubborn, not using proper language for the job really going to justify this game's development growth.  In case you forget, the developers at  need to make money with their brand new company and publisher, good chances they will not be able to employ the time to educate their staff to use Python. Maybe outsource to one person to work on interceptor/compiling convertor.

Your tone has slightly implied that they shouldn't use Steam?  I'm not so sure that this company would actually take marketing advice from a random stranger on a 3rd party forum, whom may or may not have any experience in selling games. I'd give them kudos for using Steam because it would provide better chance to promote their sales on a VERY popular platform. The kind of sales and publicly that RA1 and RA2 never had. However, this really does not limit them from selling it anywhere else. They can, too, sell it on GOG, GMG, Kinguin, Humble Bundle, Impulse, Indie Royale, Desura, or even Kickstarter.  Heck, setup their own digital distribution on their website at the same time.  They simply chosen Steam because of workshop, beta versions control, discussion forum, data-reporting system, and maybe many more that I can't conclude at this moment. Signing up with Steam does not means the end of open modding or anything else for that matter. DRM or not, modding are still possible.  If they wishes to use DRM, that's their choice.

It's pretty damn unfortunate that very few indies and small studios has abused Greenlight, Kickstarter, Indiegogo as quick cash grab and never finish the promised games. However, It's also pretty damn unfortunate that there are much bigger assholes out there, buying up small honest studios, forcing labor work out of them and disbanding them in such a short time whenever teams reached their breaking points with high-stress work-hours.  We already have seen publishers destroying beloved studios and teams, limiting them creativity, innovations, and passions. Which resulted deep and silent hatred toward practicability line of working with any publishers and find themselves "panhandling" in a crowd with their well-done or decent presentation of their game design; on crowdfunding websites. Even if it means having your own publishing company to work with or run by someone personally knew and trusted better.

Welcome to the real world.  Not everything is black and white, nuts and bolts, or Steam and GOG.

EDIT:  Naryar posted while I was writing this post, didn't see it get posted.  I'm pretty much done with it as I've said all the things needed.

New RA3 trailer dropped
http://www.youtube.com/watch?v=uMkr73eLFqE
Yup, I see some improvement with the game mechanic itself but the graphic is still understandably poor and well within its budget.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 04, 2016, 09:26:53 AM
Just watched it on my phone. Need to watch it on my laptop again. Parking lot is back and the scorpionbot looks great
Title: Re: Robot Arena 3!
Post by: Naryar on May 04, 2016, 09:39:00 AM
Watched the trailer. Appears to be a worthy Stock, v2.

Let's see what we can mod !
Title: Re: Robot Arena 3!
Post by: Thyrus on May 04, 2016, 09:40:27 AM
at 0:39 a the bot that charges at the scorpion seems to be kinda glitching as it flies of screen after touching the other one.
Also it looks a lot like ra1 to me
Title: Re: Robot Arena 3!
Post by: Badger on May 04, 2016, 10:52:37 AM
>asks why r01 thinks unity is a bad choice for RA3
>asks why mnb doesnt like steam as a platform for distributing RA3
>warned for offtopic flaming
:(

So whos gonna buy on launch, whos gonna wait for reviews/gameplay

Edit:
Brief thoughts on the trailer:
The driving looks kinda floaty
They're showing footage where they still have placeholder art in the bot lab. Maybe a sign that theyre pushed for time/rushing?
Looks like it uses the same damage system as RA2, so popups are gonna be a thing again
Title: Re: Robot Arena 3!
Post by: RedAce on May 04, 2016, 10:57:31 AM
So whos gonna buy on launch, whos gonna wait for reviews/gameplay?
If nothing gets in my way, then I'll probably buy the game at launch, but if things do get in the way, then I'll probably wait for reviews and wait for a steam sale.

Judging by the trailer, I'm a little scared as it looks like RA1 with RA2 parts and physics that are kinda rubbing me the wrong way in certain areas.
Title: Re: Robot Arena 3!
Post by: Thrackerzod on May 04, 2016, 11:08:40 AM
So whos gonna buy on launch, whos gonna wait for reviews/gameplay

I'll be waiting for some reviews to come in, personally.
Title: Re: Robot Arena 3!
Post by: Naryar on May 04, 2016, 11:25:34 AM
Title: Re: Robot Arena 3!
Post by: J on May 04, 2016, 11:31:07 AM
(https://j.gifs.com/BB7Pjx.gif)
(http://i1.kym-cdn.com/photos/images/masonry/000/208/233/6c0.png)


........

Oh, and I love how they let have motors/etc sticking out of the bot, and they actually appear that way when you fight with them. It's a small level of realism, but I really like it.
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 11:40:00 AM
This thread is not giving a good impression to new users and our new developery overlords.

is the point of this forum to have independent chat about the game or to provide free advertising?


Trailer looks okayish, Ra2 style low speed stuff to keep physics in control... I have no idea at all why that one robot charging the scorpion looking thing goes flying.....
Title: Re: Robot Arena 3!
Post by: Goon on May 04, 2016, 11:41:34 AM
Looks like nothing more than a port with a new physics engine. All the same sh**ty components are still there and a severe lack of new ones. Eh, it's better than nothing, I guess.

Hopefully we can improve it just the same as we did RA2.
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 11:42:59 AM
Looks like nothing more than a port with a new physics engine. All the same sh**ty components are still there and a severe lack of new ones. Eh, it's better than nothing, I guess.

Hopefully we can improve it just the same as we did RA2.

The chainsaw looking thing is new, though its probably just a single component with animated fake teeth and not something you can build to your spec (like the old saws)
The old components are likely all going to be in to get more components in the game with less work.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 04, 2016, 11:49:00 AM
This thread is not giving a good impression to new users and our new developery overlords.

is the point of this forum to have independent chat about the game or to provide free advertising?

The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere.
As Naryar says, further off-topic in this manner will result in warnings.
Title: Re: Robot Arena 3!
Post by: Goon on May 04, 2016, 11:49:51 AM
more components in the game with less work.

I think you mean less effort, but I feel like that isn't necessarily true. Correct me if I'm wrong, but wouldn't it have been easier to remake components instead of modifying current ones to put in the new version?
Title: Re: Robot Arena 3!
Post by: Naryar on May 04, 2016, 11:52:08 AM
As for myself, I like having a chainsaw in the game, even though it's probably not going to end up very practical compared to sawblades. Cool, at least.
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 11:58:44 AM
more components in the game with less work.

I think you mean less effort, but I feel like that isn't necessarily true. Correct me if I'm wrong, but wouldn't it have been easier to remake components instead of modifying current ones to put in the new version?

Import model -> convert to new file format (if applicable) -> save new file, seems pretty painless to me.  heck, even opening Ra2, taking a screenshot of each part and sending it to offshore saying "make each of these but higher resolution" saves a lot of time/effort in concept art and communication.

TBH: it isn't all bad, I just wish that the parts weren't so big and stupid, like why would you have a battleaxe that pops off in one piece when you could do the same thing with an extender and two axeheads, or maybe leave them as bigger models but when they take damage they fall apart a chunk at a time, something like that.
We still dont really know what damage looks like, but heck this is 2016, Crysis let you cut down trees by the branch 9 years ago, components falling off as one invincible part is amateur hour :)
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 12:00:54 PM
Also there's possibly good news, in that it appears that there's wheel slippage from the brief trailer, so traction might be modeled somewhat instead of the weird applying vectors, rocketship up walls stuff Ra2 did.
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 04, 2016, 12:17:48 PM
at 0:39 a the bot that charges at the scorpion seems to be kinda glitching as it flies of screen after touching the other one.
Also it looks a lot like ra1 to me
I have no idea at all why that one robot charging the scorpion looking thing goes flying.....
If you look closely, you can see that not-Forkie fires it's flippers after it passes by Scorpionbot, which causes it to go flying.
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 12:30:34 PM
I have no idea at all why that one robot charging the scorpion looking thing goes flying.....
If you look closely, you can see that not-Forkie fires it's flippers after it passes by Scorpionbot, which causes it to go flying.

I saw the flippers, they just looked so tiny I didnt think that was possible, lol.
Maybe burst motors can be buffed into orbit, and that those flippers didn't beeble bobble around or explode is indicative to less funky physics!
Title: Re: Robot Arena 3!
Post by: J on May 04, 2016, 12:46:49 PM
Looks like nothing more than a port with a new physics engine. All the same sh**ty components are still there and a severe lack of new ones. Eh, it's better than nothing, I guess.

Hopefully we can improve it just the same as we did RA2.
Hey now... RA2's components were pretty solid.

....

Except for things like hammerheads/axe heads/similar weapons/etc that weighed more then the damage they were capable of.
Which is something I'm hoping for, with RA3; having more viable weapons, instead of Razors sitting at the top with everything else being vastly inferior.
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 12:56:49 PM
Which is something I'm hoping for, with RA3; having more viable weapons, instead of Razors sitting at the top with everything else being vastly inferior.

That was kind of my point of having a big all encompassing multiplayer mod, that can be updated in "seasons" or something, you can try out some ideas like tweaking battery usage or increasing plow damage,, then as designs start to stagnate/become as effective as they can get, boom, next season and everything is shaken up because there's different changes.
Title: Re: Robot Arena 3!
Post by: Badger on May 04, 2016, 01:06:57 PM
This thread is not giving a good impression to new users and our new developery overlords.

is the point of this forum to have independent chat about the game or to provide free advertising?

The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere.
As Naryar says, further off-topic in this manner will result in warnings.
I think it was relevant to the discussion, it originated from people discussing why they disliked the fact that RA3 is a steam-only release and how it's on unity, and the points raised affected RA3. It's not like people were discussing like iTunes or Cryengine or something.

Have the devs mentioned workshop support? Would be pretty neat for mods etc.
Title: Re: Robot Arena 3!
Post by: Naryar on May 04, 2016, 01:19:33 PM
This thread is not giving a good impression to new users and our new developery overlords.

is the point of this forum to have independent chat about the game or to provide free advertising?

The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere.
As Naryar says, further off-topic in this manner will result in warnings.
I think it was relevant to the discussion, it originated from people discussing why they disliked the fact that RA3 is a steam-only release and how it's on unity, and the points raised affected RA3. It's not like people were discussing like iTunes or Cryengine or something.

it was at first, then it started to be a discussion about steam and unity, hence it was becoming off-topic.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 04, 2016, 01:28:49 PM
Oh, and I love how they let have motors/etc sticking out of the bot, and they actually appear that way when you fight with them. It's a small level of realism, but I really like it.

That's possible in RA2, but it's a setting you've got to add in the component declaration. Having it by default's cool.

Great to see some fighting at last, most clips are a bit fast to get an idea of what's going on but I'm looking into it...

- Still using the footage with the half-functional botlab UI, odd call at this stage
- The chainsaw and tungsten spike walls return from RA1 as weapons, I think I see a sawblade rack too
- It appears motors are not invincible and can be knocked off the baseplate, assuming a robot doesn't have a odd setup
- There's that battery looking red box thing on top of robots (???), some kind of spring component, and flexing decorative flags
- Not sure I like the point scoring text, seems to get in the way more then the smaller RA2 text, especially with that saw
- I can't tell what's going on in that one high flying scene in the Parking Lot arena
- That bot that flies after touching the scorpion does have two flipping forks, but I don't understand what happened to make it launch into a forward roll
- What is that red thing ontop of the robot in the subway arena?
Title: Re: Robot Arena 3!
Post by: Serge on May 04, 2016, 02:35:19 PM
Hm, I only just watched the trailer for the game on Steam. This looks pretty horrible! The GUI seems really unpolished, the rendering and models are pretty craptacular for 2016, and in general it looks… well, very prototypish.

Am I missing here something? Is there newer footage somewhere else?
Title: Re: Robot Arena 3!
Post by: TDS on May 04, 2016, 02:39:25 PM
- That bot that flies after touching the scorpion does have two flipping forks, but I don't understand what happened to make it launch into a forward roll

the only thing I could think of was the crab arms's impact box or whatever you call it isn't the same shape as it looks and it ramped off of them
Title: Re: Robot Arena 3!
Post by: RedSawn on May 04, 2016, 03:02:00 PM
Am I missing here something? Is there newer footage somewhere else?

We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced

https://www.youtube.com/watch?v=uMkr73eLFqE
Title: Re: Robot Arena 3!
Post by: cephalopod on May 04, 2016, 03:04:33 PM
The Pnematic typo makes me laugh every time.
Title: Re: Robot Arena 3!
Post by: Serge on May 04, 2016, 03:11:20 PM
We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced

Huh, okay, but it basically looks the same. Bummer.

Serge makes a mental note to develop a RAIII spiritual successor when he's bored of his current line of work.
Title: Re: Robot Arena 3!
Post by: 09090901 on May 04, 2016, 03:11:43 PM
those point pop-ups are absolutely disgusting.

Looks like hitboxes are off on some of the weapons. That one sawblade bot scores points before the blade even touches anything.
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on May 04, 2016, 03:14:41 PM
I sure hope the stock AI looks better than the bots we saw in that trailer.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 04, 2016, 03:18:08 PM
We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced

Huh, okay, but it basically looks the same. Bummer.

Serge makes a mental note to develop a RAIII spiritual successor when he's bored of his current line of work.

Yeah, I'm disappointed just how much footage they reused but I guess we're the ones watching the development like hawks

Still concerned with where the bot lab really is and chassis texturing at the moment too
Title: Re: Robot Arena 3!
Post by: HX_ on May 04, 2016, 04:15:01 PM
Even if it is more of a port (not calling it one, still holding out for release), if it has a modern multiplayer with no lag then it should satisfy.
Title: Re: Robot Arena 3!
Post by: Vincent on May 04, 2016, 07:24:42 PM
It seem to me that they want to play safe by focusing on game mechanic to get the fun hook on all of us.  Once they start seeing income from early sales and see the projected growth, they might have better idea how much budget they can push onto graphic side and improve it as they go.

I saw animated texture of the crowds applied on a flat slope surface in one of those in-door arena. Then actual people models in other map in the background.   It's a sign of limited content resources they had at the time of development in between those few maps.

This is literally a prototype game.
Title: Re: Robot Arena 3!
Post by: Tygron on May 04, 2016, 07:34:53 PM
From what I see here, it looks like it might be a tad slower than RA2, but the physics improvement of wheels seeming to loose traction and things looks really nice. Not really a fan of the spike plates since we could just do that ourselves HOWEVER they might weigh less than an equivalent extender and pole spike array. Also more tightly packed together maybe, if that matters. But at the same time it's cool to see some weapons from the original make a comeback.

I don't really see how it looks like RA1 though, the bots hitting each other and not moving isn't the same as it was back in the day. Back then the physics just stopped and now it looks like it's still trying to do something.

One thing though, on the bot that gets the cynderblocks dumped on it around :45 looks like a weird texture on there. Like the top is fine and then it sort of bleeds to the rest of the chassis it seems. I'll assume they did that on purpose thinking it looked cool but i just thought i'd call it out.

Also the red thing on the bot in the subway looks like an airhorn. Because why not? Maybe they also put the cameras from the first game in here. First person bot fighting was kinda fun, and in a game where there's physics would make that even more fun. Not practical but hey, options. Fun. Things like that.
Title: Re: Robot Arena 3!
Post by: Somebody on May 04, 2016, 09:00:17 PM
I agree with Tygron. If I want a spike wall, I think I'd rather just build myself a dang spike wall. Also, that trailer would have me absolutely hyped if not for the knowledge that this is releasing in three weeks. It doesn't look ready for a release in three weeks. Also gonna echo the points comment. I'd almost rather they just not be there, and have some other kind of feedback that damage is being done (sparks, noise, etc.)
Title: Re: Robot Arena 3!
Post by: Tygron on May 04, 2016, 10:51:54 PM
Hopefully the point popup is disableable like I think it was in RA2. I could be wrong, it's been a while since i've messed with the options.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 05, 2016, 12:32:45 AM
The spike plate is what made me say it looks like ra1. Could work as a dekoration item tough
Title: Re: Robot Arena 3!
Post by: Jules on May 05, 2016, 12:34:18 AM
This honestly ruined my night.

Looks pretty cruddy.
 - 4x wall of spikes (I mean, look at the concept art. They know what bots are supposed to look like...)
 - That spinning disc collision
 - Big pop-up numbers
 - That flipper that seems to fly off for no good reason
 
Those are the best action shots they could find to give us?

Blaahhhh.
I'm still purchasing it day one. I will try to be optimistic.
Title: Re: Robot Arena 3!
Post by: Sage on May 05, 2016, 12:56:08 AM
my bet is the devs just blow at actually building robots

points thing looks bad, agreed. i'd say put it off to the corner and make it smaller (like a continually and visually updating score underneath the bot name) and make the sparks more apparent.

tbh the arenas look like the best part so far, very pretty. probably the easiest part for devs since it's the most similar to creating maps and stuff in other games

Title: Re: Robot Arena 3!
Post by: HX_ on May 05, 2016, 12:56:24 AM
I think some of y'all are too used to playing DSL and the like. The stock bots in RA2 were nothing to brag about either. They left the bot building up to us as that's the point of the game. The stock AI is only there to give you an extremely brief idea of what you can do. As far as I know these people are computer programmers, not real life bot builders or even robot warfare enthusiasts. Making the game work properly should be the main focus, not creating insane bot designs. This is or was a children's game after all.

EDIT: agreed Sage . Wrote this before your post popped up.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 05, 2016, 01:07:30 AM
I feel like most of these were built quickly to test parts and robot functions and not to look decent. The flipper going to space still worries me though, especially considering how small the forks are.
Title: Re: Robot Arena 3!
Post by: Tygron on May 05, 2016, 01:28:50 AM
I feel like most of these were built quickly to test parts and robot functions and not to look decent.
Somewhere between that for a few of them and the developers being proud of their creation. The axe bot that has those protective panels on the top and the wheel in the top on the back looks like the guy was going for a more realistic looking in a sort of stock "ironforge" concept. And looking at that bot actually looks like the spike panels aren't as large as they look and are actually a few strips of spikes put together in a more modular way.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 05, 2016, 03:46:14 AM
Well good thing still is we know modding should be easier/accessible, and as long as the physics are on point, we can work with this. I might actually be able to pitch in off the bat since I've been using Unity and all. Should help me be a better modeller too
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 05, 2016, 04:09:22 AM
Oh I would totally be down for modelling components for mods if it's possible to export models from Rhino. Heck, I could probably do an entire AI pack of bots like that.
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 08:05:01 AM
my bet is the devs just blow at actually building robots

No, they want the standard point of entry very, low, so that people that are bad can win some matches.

I wonder if is it possible to have a single component, that in game is actually multiple components behind the scenes?  The intended use would be "I add a weapon bar" but the weapon bar is actually five or six chunks of weapon bar (in odd, broken like shapes) attached to eachother, each with its own hp, as it takes damage, those pieces fall off and you get something vaguely like battle damage without this everything popping off in full chunks thing.
Title: Re: Robot Arena 3!
Post by: NeighImACarrot on May 05, 2016, 08:10:18 AM
my bet is the devs just blow at actually building robots

No, they want the standard point of entry very, low, so that people that are bad can win some matches.

I wonder if is it possible to have a single component, that in game is actually multiple components behind the scenes?  The intended use would be "I add a weapon bar" but the weapon bar is actually five or six chunks of weapon bar (in odd, broken like shapes) attached to eachother, each with its own hp, as it takes damage, those pieces fall off and you get something vaguely like battle damage without this everything popping off in full chunks thing.
So kinda like a chainsaw where the teeth on it can come off after taking damage?
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 08:20:44 AM
So kinda like a chainsaw where the teeth on it can come off after taking damage?

sure! but depending on how far you want to take it (wheels in chunks and then a hub in chunks, ect) you could get quite a lot of "sort of realistic" damage.

Like in your example, you could have a chainsaw where the teeth take damage, the outer sections break off in a few chunks revealing the chain and inner supports, then finally if those inner supports were broken (where all these parts are "attached" to behind the scenes) the whole thing falls off.  If you got unlucky you could lose a teeth then get hit directly in that main support, but it wouldnt be the norm.

That is if its possible, It probably isn't, but It might be with some modding since motors have "child objects" in their motors shafts, ect.
Title: Re: Robot Arena 3!
Post by: kill343gs on May 05, 2016, 11:06:03 AM
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.
Title: Re: Robot Arena 3!
Post by: Goon on May 05, 2016, 11:21:16 AM
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.

I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.

Not sure how it would work, but its an interesting concept.
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 11:24:10 AM
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.

Yeah, pretty much the only way I can think of to get something remotely resembling realistic damage with what we're about to be handed
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 11:26:42 AM
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.

While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub)  so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.

its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)
Title: Re: Robot Arena 3!
Post by: Goon on May 05, 2016, 11:34:52 AM
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.

While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub)  so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.

its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)

I knew what you meant, but I felt it was a good opportunity to bring up that idea. Seems like they could be achieved via the same type of coding.
Title: Re: Robot Arena 3!
Post by: I Like Tacos on May 05, 2016, 04:40:04 PM
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.

While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub)  so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.

its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)
A simpler approach would be to just swap models of a component to make it bent or look damaged at low health, and then have it break off after it loses all of its health. It would be easier to run the game that way too. Maybe the attachment points would bend with the model somewhat to really give the effect. That just seems more feasible to me. Either way, I don't think the way damage is taken will effect how fun the game is by too much.
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 04:43:04 PM
A simpler approach would be to just swap models of a component to make it bent or look damaged at low health, and then have it break off after it loses all of its health. It would be easier to run the game that way too. Maybe the attachment points would bend with the model somewhat to really give the effect. That just seems more feasible to me. Either way, I don't think the way damage is taken will effect how fun the game is by too much.

I'm not sure dynamically swapping models would be easier than just attaching a group of components invisibly, you'd need to come up with some sort of event system, effects to hide the model swaps, all the alternate models, ect.
Title: Re: Robot Arena 3!
Post by: Jules on May 05, 2016, 05:12:55 PM
Realistic deformation, including actually deforming the colliders is not very difficult in Unity.

Let's hope this game sells well and they get more fund / time to work on a sequel!
Title: Re: Robot Arena 3!
Post by: Tygron on May 05, 2016, 06:33:59 PM
Let's hope this game sells well and they get more fund / time to work on a sequel!
Unless what they wanna do can't be done in the games engine already no reason they could just push updates through Steam. And really if one wanted to they could probably replace the entire game through Steam if they wanted to, so they would never have to make a sequel. Now that's not saying they shouldn't or wouldn't, just saying technically things could get updated until the end of time.
Title: Re: Robot Arena 3!
Post by: TDS on May 05, 2016, 07:07:13 PM
Unless what they wanna do can't be done in the games engine already no reason they could just push updates through Steam. And really if one wanted to they could probably replace the entire game through Steam if they wanted to, so they would never have to make a sequel. Now that's not saying they shouldn't or wouldn't, just saying technically things could get updated until the end of time.

$ure there i$
Title: Re: Robot Arena 3!
Post by: J on May 05, 2016, 07:16:15 PM
Not sure why you guys are saying its "bad" that all the components are the same and/or they aren't parts you make yourself.

I like it in this familiar/simplified/etc state, because it's easier to get into for newer players/members/etc.
Title: Re: Robot Arena 3!
Post by: Tygron on May 06, 2016, 05:19:58 AM
$ure there i$
Well yea that's the only obvious reason why they wouldn't. Thought I mentioned money in there but I guess I meant to and didn't lol.
Title: Re: Robot Arena 3!
Post by: Calmarius on May 09, 2016, 05:01:39 PM
Took me a lot of time to read all the 58 pages.

One question that haven't asked yet as far as I can remember:

Will we able to create AI teams and bots in RA3?
Title: Re: Robot Arena 3!
Post by: Serge on May 10, 2016, 06:56:51 PM
Will we able to create AI teams and bots in RA3?
Maybe. Probably not at first. Remember, no-one did, or was able to do that when RA2 just came out. Are you gonna put in the required effort to reverse-engineer and mod the game to make it happen?
Title: Re: Robot Arena 3!
Post by: WeN on May 11, 2016, 01:45:41 AM
The RA3 Will be free?
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 11, 2016, 01:49:53 AM
The RA3 Will be free?
I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
Title: Re: Robot Arena 3!
Post by: WeN on May 11, 2016, 01:56:22 AM
The RA3 Will be free?
I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 11, 2016, 03:18:24 AM
The RA3 Will be free?
I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.

Trust me, I know them feels. But you could save up, or get a job, and just get some steam credit when you can. I don't think everyone's gonna switch to ra3 right away.
Title: Re: Robot Arena 3!
Post by: Gauche Suede on May 11, 2016, 05:52:08 AM
The RA3 Will be free?
I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.

Trust me, I know them feels. But you could save up, or get a job, and just get some steam credit when you can. I don't think everyone's gonna switch to ra3 right away.
Uhhh good luck finding steam credits in china
Title: Re: Robot Arena 3!
Post by: Badger on May 11, 2016, 06:04:13 AM
The RA3 Will be free?
I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.

Trust me, I know them feels. But you could save up, or get a job, and just get some steam credit when you can. I don't think everyone's gonna switch to ra3 right away.
Uhhh good luck finding steam credits in china
hes malaysian.
Title: Re: Robot Arena 3!
Post by: kill343gs on May 11, 2016, 09:23:59 AM
If I remember correctly, it was going to retail around $20USD
Title: Re: Robot Arena 3!
Post by: RedSawn on May 11, 2016, 04:54:28 PM
$19.99, yup
Title: Re: Robot Arena 3!
Post by: Serge on May 11, 2016, 05:18:09 PM
Uhhh good luck finding steam credits in china
Steam apparently offers Alipay payments - if so, you can literally pay by going to your nearest Family Mart and using an Aladin machine. Been there done that.
Title: Re: Robot Arena 3!
Post by: Calmarius on May 13, 2016, 04:03:50 AM
Will we able to create AI teams and bots in RA3?
Maybe. Probably not at first. Remember, no-one did, or was able to do that when RA2 just came out. Are you gonna put in the required effort to reverse-engineer and mod the game to make it happen?

So does this mean the original RA2 didn't have those .py files in the AI folder? And all this stuff added to the game by reverse engineering an modding the released binary machine code in an assembler? That was indeed a really huge effort, huge respect for that!
Title: Re: Robot Arena 3!
Post by: Calmarius on May 13, 2016, 04:05:36 AM
Another question I don't remember I have seen answered: will the robots have self collision? (meaning we cannot overlay components anymore)
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 13, 2016, 05:23:12 AM
Another question I don't remember I have seen answered: will the robots have self collision? (meaning we cannot overlay components anymore)

Probably not. I mean, they probably wanna keep the possibility of unrealistic building/DSL-S building
Title: Re: Robot Arena 3!
Post by: 09090901 on May 13, 2016, 05:33:55 AM
the bots in the latest trailer had intersecting components so I would probably say no.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 13, 2016, 05:34:56 AM
they probably wanna keep the possibility of unrealistic building/DSL-S building

DSL-S doesn't allow for overlaying components.
I'd like if RA3 didn't allow collisions personally, but I don't imagine they'll implement it for spinning objects because they'd have to model everything that spins as circular, which wouldn't really work for bars etc

As for other things,
I'm pretty sure the original RA2 did have the .py files but nobody knew how to get bots actually working in the game with regards to smartzones, control naming and bindings for some time.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 13, 2016, 05:56:51 AM
It'll be interesting to see how it works. I looked at the trailer again and didn't really see the intersecting components people are bringing up, but Unity does have options to allow collisions between joined objects. They only had to use their own wheel system because WheelColliders do not work inverted. They still could be using the standard Unity fixed/hinge/spring joints (hinges cover spinning motors too) with those self-collision features built in.

Wouldn't explain how everything can freely intersect the chassis with it still being solid though. Perhaps self-collision is turned off for objects attached directly to the chassis and that setting for chassis collision trickles down to anything attached to the original component (Not tested this). Maybe something else.
Title: Re: Robot Arena 3!
Post by: TDS on May 13, 2016, 11:13:28 AM
Wouldn't explain how everything can freely intersect the chassis with it still being solid though. Perhaps self-collision is turned off for objects attached directly to the chassis and that setting for chassis collision trickles down to anything attached to the original component (Not tested this). Maybe something else.

My guess is that the chasis belong to a class which specifically doesn't collide with anything else in that tree of bot parts.
However I'm fairly certain that self collision is out, since I'm pretty sure that a few of those observed robots had armor plates which the weapon passes through. (unless maybe moving objects can only pass through your own static objects)
Title: Re: Robot Arena 3!
Post by: Serge on May 13, 2016, 04:06:38 PM
So does this mean the original RA2 didn't have those .py files in the AI folder? And all this stuff added to the game by reverse engineering an modding the released binary machine code in an assembler? That was indeed a really huge effort, huge respect for that!
It did have the Python scripts for AI logic. However, that still required some revere engineering in order to understand and extend behaviour. And some understanding Component configuration files and CFL/CFZ files to enable smartzones. Then cobbling all those things together.

RA2 didn't come with a „here's what you have to edit in Python files to get your own AI bots” manual.
Title: Re: Robot Arena 3!
Post by: Jules on May 13, 2016, 04:14:14 PM
I don't understand why they haven't implemented component self collision, or whatever you want to call it.

It wouldn't be difficult to do. Unity has physics layers. That allows you to tag objects and easily modify with which layers they collide with.

For example: objects in a layer can easily be configured to collide with everything, including themselves, except for the bot's chassis which would be on a separate specified layer.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 13, 2016, 04:21:21 PM
I was thinking of the Enable Self-Collision bool for Unity joints, but right, wasn't thinking of physics layers. That's what I was missing.
Title: Re: Robot Arena 3!
Post by: Tygron on May 13, 2016, 05:46:11 PM
Parts colliding with each other would prevent you from making some robot designs, and sure that would be unrealistic but that is more fun. It's a fun over realism thing here. I mean if we were going for realism then we're gonna have to get rid of the current chassis system and just let you make a bunch of bars welded together and let you put sheets of metal on them. Which would be a cool, but be harder in general for people. I'd still love to see that and depending on how some components connect to things (like if we can put batteries connected to extenders and make them external) we could just go ahead and do that. The only thing that's probably missing are the plates of metal and those could be modded in eventually.

Basically once modding is possible, I feel like one of the more realistic mods are gonna just be a bunch of different sizes of extenders, slabs of metal, batteries, and other components that we'd use to make a robot out of. Just a small chassis to place the control board or whatever equivalent is in this game and then build a frame around that. The only reason we couldn't do that in RA2 is because of the 7 chain limit, and even then some of you crafty builders did some pretty clever things with extenders and almost did just that.
Title: Re: Robot Arena 3!
Post by: 09090901 on May 14, 2016, 03:47:52 AM
where? It's not showing up on the steam page
Title: Re: Robot Arena 3!
Post by: Thyrus on May 14, 2016, 03:48:24 AM
where? It's not showing up on the steam page

Hum?
Title: Re: Robot Arena 3!
Post by: 09090901 on May 14, 2016, 03:52:42 AM
where? It's not showing up on the steam page

Hum?
you posted that the next q&a was up, and then deleted it
Title: Re: Robot Arena 3!
Post by: Thyrus on May 14, 2016, 03:56:58 AM
huh?

I said the Q&A was up. I didn't say it's the next :P

But seriously I don't think there will be another Q&A. Maybe one right before RA3 hits the digital shelfs. Octopustree just released Goliath and they will most likely spend time on that while the Gabriel guys are involved in the final touches within the game.
But it's a month since we had the last Q&A. Not that I demand it but it would be nice to hear stuff again.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 14, 2016, 05:21:51 AM
Basically once modding is possible, I feel like one of the more realistic mods are gonna just be a bunch of different sizes of extenders, slabs of metal, batteries, and other components that we'd use to make a robot out of. Just a small chassis to place the control board or whatever equivalent is in this game and then build a frame around that. The only reason we couldn't do that in RA2 is because of the 7 chain limit, and even then some of you crafty builders did some pretty clever things with extenders and almost did just that.

I think that would be alleviated by the new chassis building system - we only needed shells and such for replicas because we couldn't hope to get a chassis shape that looks like a robot more complicated then Tornado.

Only time I remember people making their own shells in a serious non-replica manner are DSL disc spinners.
Title: Re: Robot Arena 3!
Post by: Tygron on May 14, 2016, 06:22:59 AM
It might be, but the only thing I was thinking for that would be to make getting at components and damaging them specifically. Now that's assuming the batteries and the like are damagable or even mountable outside the chassis. I was just kinda throwing ideas out there.

The new building system looks like it's gonna be great, so i'm excited to see what can be done with it.
Title: Re: Robot Arena 3!
Post by: J on May 15, 2016, 05:31:58 PM
Parts colliding with each other would prevent you from making some robot designs-
Isn't that a moot point anyway, since we would just end up doing stuff like-
(https://gametechmods.com/uploads/images/56991LongArm.png)

...

Unless parts would still collide in this sort of manner, in which case, it would make bot building incredibly obnoxious.
Title: Re: Robot Arena 3!
Post by: SkullKid2000 on May 16, 2016, 04:58:52 AM
My two wishes for this game is the following: A boxed version, and that, if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game. If not, maybe I could somehow get my not-yet-existing models into the game, once they're modeled to 100% of course :smile:
Title: Re: Robot Arena 3!
Post by: Tygron on May 16, 2016, 05:39:56 AM
Isn't that a moot point anyway, since we would just end up doing stuff like-
-snip-
Unless parts would still collide in this sort of manner, in which case, it would make bot building incredibly obnoxious.
Well I was thinking more along the lines of putting armored plates over places where hammers and the like swing as either a lazy way of making more armor or if there isn't a more elegant way of using smaller pieces. But yes you're right people just end up making crazy tribar contraptions. And yes, parts colliding together would make it more obnoxious to build a bot, but we already do that with the arbitrary rules on IRL designs and the like. Sure it's all guidelines and not hardcoded into the game, but it's still a point.

This is what I meant on the fun factor, making it harder to quickly make a bot without "oh no my everything collides with itself" being a thing over a little more realism. I'd like both, but balancing that in a way that works is kinda hard. It's kinda either or after a point.
Title: Re: Robot Arena 3!
Post by: courthousedoc on May 16, 2016, 09:53:47 AM
My two wishes for this game is the following: A boxed version, and that, if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game. If not, maybe I could somehow get my not-yet-existing models into the game, once they're modeled to 100% of course :smile:
Seeing how budget games are mostly digital now I doubt a boxed version of Robot Arena 3 will be made, especially since it seems to be closely tied with Steam Workshop. Although with the new chassis design system I think all the house bots could be possible.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 16, 2016, 12:33:17 PM
They just made a official RA3 facebook, literally in the last 20 or so minutes. Nothing to see right now - just the up-to-date logo and that old bot lab pic of the bot with the tribar battleaxes we've seen before as the header.
https://www.facebook.com/Robot-Arena-III-1753638211549065/
Title: Re: Robot Arena 3!
Post by: cephalopod on May 16, 2016, 03:34:00 PM
if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game.

Which versions though?
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 16, 2016, 03:45:39 PM
if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game.

Which versions though?

Probably the old ones as we have better pictures of those. Although I assume people will try to make both.
Title: Re: Robot Arena 3!
Post by: SkullKid2000 on May 17, 2016, 12:18:48 AM
I made an unofficial Robot Wars group on Facebook for anyone to join, if you wish :smile:
Title: Re: Robot Arena 3!
Post by: cephalopod on May 17, 2016, 03:04:24 AM
I'm one of the admins of a large fb group literally called Unofficial Robot Wars (https://facebook.com/groups/unofficialrobotwars). :P

On a more relevant note, I have been informed of the existence of/r/robotarena3 which could be fun :L
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 17, 2016, 03:13:32 AM
/r/robotarena3 probably isn't going to take off then GTM already exists as a forum of discussion for robot arena. Plus showcasing on reddit would be terrible due to forum sliding.

Had a look at /u/NinteenFortyFive's (the guy who made the sub) profile for laughs and found that he also moderates /r/robotarena2 (that has a grand total of 3 posts in it, all related to RA3), /r/MensLib (some nu-male feminist sub), and /r/HealthyGirls (a sub for pictures of fat chicks, which has 0 posts in it whatsoever). What a guy.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 17, 2016, 03:14:55 AM
NinteenFortyFive is Sys32 who dropped the mods a message about it a day or so ago.
Title: Re: Robot Arena 3!
Post by: WeN on May 17, 2016, 03:26:57 AM
I think Robot Arena 3 has gitch.

I think you can create Mecha or walking Robot. :dumb)
Title: Re: Robot Arena 3!
Post by: SkullKid2000 on May 17, 2016, 12:08:23 PM
I'm one of the admins of a large fb group literally called Unofficial Robot Wars (https://facebook.com/groups/unofficialrobotwars). :P

On a more relevant note, I have been informed of the existence of/r/robotarena3 which could be fun :L
Darn it...! Well, mine is more focused on the pullbacks. I think I'll rename my group to Skull Kid's Robot Wars instead ;)
Title: Re: Robot Arena 3!
Post by: RedSawn on May 17, 2016, 02:49:20 PM
Q&A, Round 6
http://steamcommunity.com/games/363530/announcements/detail/8538083937994165

Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 17, 2016, 03:06:33 PM

Title: Re: Robot Arena 3!
Post by: 09090901 on May 17, 2016, 04:55:59 PM
With the way they worded it, it sounds more like they're talking more about baseplate stacking than component overlapping. That one scorpion bot had intersecting claws, so I don't think they're going full realistic with ra3.

this might explain why this month's BOTM is standard and not unrealistic though...
Title: Re: Robot Arena 3!
Post by: RedSawn on May 17, 2016, 05:09:44 PM
Huh.. overlooked the Scorpion bot intersecting, yeah. Well we do know even now a lot of the stuff they have in the trailers isn't finished, if it's all old footage or they're working right to the deadline we won't know for another 9 days. The fact it's old WIP footage is key - it shows they're not afraid to showcase a visibly unfinished product in their promotional material, as close as 3 weeks to the release date. In reality they could be further ahead then we've seen. The bots could have self-collision contrary to the combat seen in the trailer, the bot lab could be all tidy and working, and chassis skinning for that matter too, we don't know yet.

The best indication of how the game looks right now is probably either going to be from the supposed beta testers or from the booth they did at shows.
Title: Re: Robot Arena 3!
Post by: TDS on May 17, 2016, 07:25:10 PM

Poor baby!
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 17, 2016, 09:13:03 PM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to. We’ve worked to make the online multiplayer experience as robust as possible, however poor latency, as with all games, result in a less than optimal player experience. There isn’t a spectator mode supported as of yet thought that could be considered as one of the prioritized post release features. As for recording, that should be doable at release thanks to third-party tools.
>Yfw Multiplayer is gonna blow just as hard as RA2.
( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎
Title: Re: Robot Arena 3!
Post by: DeadGenocide on May 17, 2016, 09:36:09 PM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to. We’ve worked to make the online multiplayer experience as robust as possible, however poor latency, as with all games, result in a less than optimal player experience. There isn’t a spectator mode supported as of yet thought that could be considered as one of the prioritized post release features. As for recording, that should be doable at release thanks to third-party tools.
>Yfw Multiplayer is gonna blow just as hard as RA2.
( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎

Well about AI tournaments for RA3
Title: Re: Robot Arena 3!
Post by: Vincent on May 18, 2016, 05:38:28 AM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to. We’ve worked to make the online multiplayer experience as robust as possible, however poor latency, as with all games, result in a less than optimal player experience. There isn’t a spectator mode supported as of yet thought that could be considered as one of the prioritized post release features. As for recording, that should be doable at release thanks to third-party tools.
>Yfw Multiplayer is gonna blow just as hard as RA2.
( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎( ͡° ͜ʖ ͡°)‎

Pretty sure you read that wrong. What he is saying that they haven't worked out the Vector/MathF LERP+Angle function to the fullest in Unity or that they haven't looked into 3rd party Network system such as Photon Networking (http://"https://www.assetstore.unity3d.com/en/#!/content/1786") package from Unity's Asset Store. :)

It's bad to assume Unity version going to work like RA2 just because the PR guy tried to avoid speak programming stuff to bunch of players like yourself. :)
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 18, 2016, 06:44:43 AM
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.
Title: Re: Robot Arena 3!
Post by: Tygron on May 18, 2016, 07:02:46 AM
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.
They weren't directly saying that there is poor latency, that's not what that statement meant. What it was was a more captain obvious "poor latency = lag" which is obvious to all of us who play game but keep in mind they're not only trying to make these QA's for us but they're making it for anyone who might be interested in how the game is coming along. Not everyone understands how computers or games or the internet works, not everyone cares. But they still enjoy playing a fun game.
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 18, 2016, 07:09:15 AM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."
Title: Re: Robot Arena 3!
Post by: WeN on May 18, 2016, 07:19:10 AM
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.
I don't think so...
Title: Re: Robot Arena 3!
Post by: cephalopod on May 18, 2016, 07:26:47 AM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."

^agreeing with this
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 18, 2016, 08:11:36 AM
Oh, well. At least we'll still be able to have ai tournaments, right?
Title: Re: Robot Arena 3!
Post by: RedSawn on May 18, 2016, 08:13:19 AM
I think they're dealing with the time old issue where they've got a lot more data to send as a raw physics simulation then a game like Call of Duty, Robocraft or perhaps even Wreckfest. It's not important to a online race on Wreckfest where the hundreds of tires in a tire wall end up, just that someone crashed into them and the client can handle the rest. Where everything is is significant to RA3.

Of course I'm only theorising and using games I have personally experienced...
Title: Re: Robot Arena 3!
Post by: Tygron on May 18, 2016, 08:15:51 AM
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."
I'll agree to disagree.

Maybe it's not perfect. But i'd like to think they just mean "of course there's gonna be lag, to say there wouldn't be some lag would be lying. All games have lag issues at times" And I could be wrong, but that's just what I think. Either way we've got like, what? A week until this thing drops?

At the very least they can update it if they need to unlike with RA2. The patches were one thing, but they didn't do too much. We're gonna be using Steam now, this is for the better.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 18, 2016, 08:33:19 AM
i'd like to think they just mean

But what do you actually think is meant? :P

Surely if it was just regular lag you'd get in most games they wouldn't mention it seem as though the question doesn't even ask about the lag. The question states the lag 'is going to be better than ra2' and the devs replied with 'we've not controlled it as much as we want' which surely implies...
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on May 18, 2016, 03:20:30 PM
New picture of bot lab?
(https://gametechmods.com/uploads/images/2765413064735_1754343488145204_1726366458135975998_o.jpg)
Title: Re: Robot Arena 3!
Post by: Thyrus on May 18, 2016, 03:38:25 PM
mace in the wheels
carsteering
cam on top
wheelguards or wheels with spikes?
red thingys on top of Ice pick single
...

Carsteering!
Title: Re: Robot Arena 3!
Post by: Tygron on May 18, 2016, 03:46:44 PM
But what do you actually think is meant? :P

Surely if it was just regular lag you'd get in most games they wouldn't mention it seem as though the question doesn't even ask about the lag. The question states the lag 'is going to be better than ra2' and the devs replied with 'we've not controlled it as much as we want' which surely implies...
I'll be honest. I don't know. I'm just assuming you guys are mis-reading it because the interpretation I got was what i'm trying to explain. But I could be completely wrong. Either way, we'll find out in a few days.

Carsteering!
Getting really really sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 18, 2016, 03:55:37 PM
There we go, that bot lab looks more like something. Bit rough around the edges but it's coming together.

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13232894_1754342018145351_3666634227654800385_n.png?oh=e462fc079601156774e814cb9ccc1b01&oe=5799D0C7)

This robot here just below that post they're showing off is definitely not one of their concept arts either. Awkward square picture dimensions, sharp lines, weapon slot decals and all of that. Chassis painting and robot screenshots confirmed for implementation?
Title: Re: Robot Arena 3!
Post by: Thyrus on May 18, 2016, 04:03:36 PM
is it just my laptop or have they taken down all the pictures on robotarena.com?
Title: Re: Robot Arena 3!
Post by: RedSawn on May 18, 2016, 04:06:43 PM
Your laptop. They've changed how they lay out the screenshots but they're still there
Title: Re: Robot Arena 3!
Post by: Thyrus on May 18, 2016, 04:16:50 PM
Alright. thanks.

Where did you get that Screenshot SM?
Title: Re: Robot Arena 3!
Post by: cephalopod on May 18, 2016, 04:24:18 PM
They're from the facebook page Thy.


I'm pretty sure that bot design isn't in game though, all the perspectives are weird - just look at that chainsaw in front, and is it meant to be attached in the same place as the chainsaw behind the disc? (which equally doesn't have the centre lining up with where I'd imagine the motor axle would be.
Title: Re: Robot Arena 3!
Post by: Badger on May 18, 2016, 04:25:07 PM
If bots turn out like Redline's screen then I'm gonna be so hyped. To be totally honest, S_M's screen just looks lile a worse RA2 to me. Hopefully they nail the physics!
Title: Re: Robot Arena 3!
Post by: Thyrus on May 18, 2016, 04:35:16 PM
thanks craig. I thought I liked that page when it was posted in here but it appears I didn't
Title: Re: Robot Arena 3!
Post by: Mecha on May 18, 2016, 07:22:37 PM
the red things in the bot lab photo kinda look like red extenders
red extenders for ra3 confirm?
Title: Re: Robot Arena 3!
Post by: Resetti's Replicas on May 18, 2016, 07:34:29 PM
Sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.
Eh, that's probably just for the sake of presentation; when you use the car motor, the two wheels are automatically in line with each other
Title: Re: Robot Arena 3!
Post by: DeadGenocide on May 18, 2016, 08:08:48 PM
the red things in the bot lab photo kinda look like red extenders
red extenders for ra3 confirm?

Giant AF red extenders if that's the case.

Also that extender that has the camera on it looks like the Multi extender from DSL.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 18, 2016, 08:23:31 PM
the new components look pretty cool but i'm beginning to lose hope in this. I don't think they have the resources to put together the product everyone here is hoping for.
Title: Re: Robot Arena 3!
Post by: Dexterhunter on May 18, 2016, 11:53:27 PM
one more week till confetti and april fools
Title: Re: Robot Arena 3!
Post by: RpJk on May 19, 2016, 01:39:29 AM
the new components look pretty cool but i'm beginning to lose hope in this. I don't think they have the resources to put together the product everyone here is hoping for.

It's common to have high expectations for something. For me I knew that when this game is announced it was not going to be a great game, just an okay game.

This is not to also mention the fact that I've personally lost interest in Robot Arena a long time now. I thought Ironforge, Robot Wars Mod, the idea of me wanting to host a tournament would rekindle my interest, I really do not think RA3 will. That and it's placed in a two and a half month span of about 10 games coming out I'm interested in. Some games I'm much more looking forward to than others.

Side note: I had a dream where I was playing this game in a small leisure centre in the middle of a snowstorm.
Title: Re: Robot Arena 3!
Post by: Naryar on May 19, 2016, 03:20:31 AM
lol yeah, I'm also feeling the product won't be as good as advertised.

Then again, it was kinda my fault to get within the hype and not criticize everything logically ?

We'll see how the game works. Right now the building seems superior - at least we won't have to rebuild the chassis 48 times and more importantly we can rebuild it while the components are being put. Also, rule of seven seems to be no longer a thing, and ra3 seems to have superior component options.

If if flops, we have modded RA2/DSL/IF, which is definitely a good game. Especially with rule of seven now out of the way.
Title: Re: Robot Arena 3!
Post by: Tygron on May 19, 2016, 04:33:09 AM
Sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.
Eh, that's probably just for the sake of presentation; when you use the car motor, the two wheels are automatically in line with each other
RA3 has a grid snap system if you wanna use it. Should take like, two extra seconds and bam two motors lined up perfectly. Not a good reason for car steering in my opinion but meh. Good point I suppose.
Title: Re: Robot Arena 3!
Post by: 09090901 on May 19, 2016, 04:57:13 AM
gotta post my own wall o text

blacks giving the same power as they did in ra2 worries me a little. hopefully it's an old pic because reusing ra2's component stats probably isn't the best idea.

I'm starting to wonder how they're handling part balancing across the board. With how bad ra2's is, it's suprising that no one brought it up during any of the q&a's they've had. Should be a bit better this time around considering that they have some type of beta test with which I assume includes CB and Trov, plus a bunch of formulas on balance.

Not really a fan of some of the new components and redesigns. To me they just look overly bulky, edgy, and they really don't fit with the theme of robot combat. New attachment points are great though, love the alternate attachments for the ice picks.

I'm  still excited for the game, but I think they could have showed some better trailers and screenshots. I get that it's unfinished, but showing bots with misaligned hit boxes and bots flying to the sky doesn't really leave the greatest impression.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 19, 2016, 05:28:31 AM
Devs, please prove us all wrong with some cool screens/footage pre-release please? <3
Title: Re: Robot Arena 3!
Post by: RedSawn on May 19, 2016, 07:42:07 AM
To be fair using the Supervolt power total is only just that, it could be a baseline for other batteries.

But there's always modding, huh?
Title: Re: Robot Arena 3!
Post by: WeN on May 19, 2016, 07:43:03 AM
The game will be free? (Same questions)
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 19, 2016, 07:48:44 AM
The game will be free? (Same questions)

Nope. Still costs around $20 USD
Title: Re: Robot Arena 3!
Post by: yugitom on May 19, 2016, 03:03:02 PM
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13220807_1754701901442696_5925372353436303358_n.png?oh=2c2630f706d1baa89014d9beb3c07004&oe=579E7D9E)
Interesting new bot photo. What do people think of it?
Title: Re: Robot Arena 3!
Post by: Philippa on May 19, 2016, 03:04:17 PM
(https://gametechmods.com/uploads/images/96173unnamed.png)

So I got an email with the normal bumf, and this at the bottom.
Title: Re: Robot Arena 3!
Post by: yugitom on May 19, 2016, 03:08:37 PM
I just posted that picture :P

Title: Re: Robot Arena 3!
Post by: Thyrus on May 19, 2016, 03:27:57 PM
Not sure about the design
Title: Re: Robot Arena 3!
Post by: IINova on May 19, 2016, 03:58:58 PM
Hype :dance:
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 19, 2016, 04:11:32 PM
New picture of bot lab?
(https://gametechmods.com/uploads/images/2765413064735_1754343488145204_1726366458135975998_o.jpg)
What's the "damage" indicator at the top there? Is it the total damage potential the bot has? Shouldn't it be higher than zero since it has weapons?
Title: Re: Robot Arena 3!
Post by: RedSawn on May 19, 2016, 04:23:10 PM
I'm pretty convinced those are bot screenshot thumbnails from the bot lab now. Both are 800x800px and the chassis has that blocky 3D model quality. Would explain why the weapons are off-center, like how we can fire off the weapons during our RA2 thumbnails. The mounted cams are taking advantage of how easy it is to add new viewpoints to a Unity game too.

The weapon counter's been there since the WIP screenshots. I always figured it was tied to individual components but those are clearly the stats of the entire robot.
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 19, 2016, 04:30:44 PM
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13220807_1754701901442696_5925372353436303358_n.png?oh=2c2630f706d1baa89014d9beb3c07004&oe=579E7D9E)
Interesting new bot photo. What do people think of it?
Is the camera for an alternate camera angle or something? Regardless, it looks nice, although it's capability in battle has to be questioned.

With RA3 and GT Sport on the horizon, IDK what I should be more hype for... I like the GT series a little more, so...


Title: Re: Robot Arena 3!
Post by: RedSawn on May 19, 2016, 04:35:42 PM
Is the camera for an alternate camera angle or something? Regardless, it looks nice, although it's capability in battle has to be questioned.
The mounted cams are taking advantage of how easy it is to add new viewpoints to a Unity game too.

It's literally as easy as adding a camera GameObject or a camera component to an existing GameObject.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 19, 2016, 06:53:37 PM
Has anyone mentioned the curved extenders yet? I think those are really cool.
Title: Re: Robot Arena 3!
Post by: -iKa- on May 19, 2016, 11:01:33 PM
Curved extenders are going to be a big one for me, my bot designs use a lot of the 15 degree connectors lol.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 20, 2016, 11:01:13 AM
New screenshots snuck onto the Steam page:

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_e252c344f6864ddf980c1c7bfa6e344499bebce2.jpg?t=1463759345)

Here we see a different take on that ram bot from the updated bot lab picture. Those red domes are clearly some sort of light decoration like X-Terminator's warning lights. It doesn't solve the mystery of the red box though. The chassis' painted jet black, which shows they have colours, but we don't know about those textured bots we've seen before. The ram plates seem to have connection points out the ass. Not sure what sort of metric the weight system is on either.

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_2e122bd31f4f5b5257e49768d06e942eb83feb7e.jpg?t=1463759345)

A battle picture using the same robot's onboard camera. Not much to tell from this one - but one of the opponent bots is named EMERGENCY... and when you notice that, and see the red chassis in front of you with two ram plates mounted high on the bot..
Title: Re: Robot Arena 3!
Post by: Thyrus on May 20, 2016, 11:47:48 AM
Oh ohh OHHH!
now that looks more like it. Hell yes Emergency! Also now I get what the cameras are for! Nice!
Title: Re: Robot Arena 3!
Post by: Meganerdbomb on May 20, 2016, 11:49:52 AM
So we're getting Emergency babyyyyyy after all?
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 20, 2016, 12:27:57 PM
I was legit expecting a "This isn't even my final form" EMERGENCY. Regardless, great to see it back! I hope to tear it's weapons off in HD.

Unfortunately, because my birthday is in June, I think I'll be held back from getting the game until June 12th. Which kinda sucks, I wanted to own this from day one.
Title: Re: Robot Arena 3!
Post by: Silverfish on May 20, 2016, 01:19:56 PM
Oh, wow. We actually get EMERGENCY back. Thank you veddy much, Gabriel. Cannot wait to buy this.
Title: Re: Robot Arena 3!
Post by: Mouldy on May 20, 2016, 03:53:41 PM
I'm actually kind of impressed. This doesn't look as sh**ty as I thought it would be.

Maybe there is hope.
Title: Re: Robot Arena 3!
Post by: WeN on May 20, 2016, 06:52:42 PM
Good to see EMERGENCY back on RA3.
Title: Re: Robot Arena 3!
Post by: AHeapOfGames on May 21, 2016, 03:23:41 AM
Looks quite impressive! =D Really hyped to get the game now!
Title: Re: Robot Arena 3!
Post by: Naryar on May 21, 2016, 04:52:57 AM
Emergency is in the game ? Good. Now we need a rebuild of the stock AI bots.

Well, if we don't have it we'll immediately mod the game and release a stock AI pack, but...
Title: Re: Robot Arena 3!
Post by: kill343gs on May 21, 2016, 11:03:45 AM
I actually really like that screenshot of the bot lab there
Title: Re: Robot Arena 3!
Post by: RTC on May 21, 2016, 12:23:13 PM
Emergency is the only real stock AI robot that needed to return. I barely remember any of the others, but that's probably because it's been an eternity since I've played against the Stock AI.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on May 21, 2016, 12:33:05 PM
Lets be fair EMERGENCY was the only real proper Stock AI that anyone needs to remember, but I do want RipBlade, Bezerker, and Coal Miner to comeback.

Also square extenders are back (they are what the ram plates are connected to.)

And the ram plates have a connection point on the side
Title: Re: Robot Arena 3!
Post by: LiNcK on May 22, 2016, 02:46:45 AM
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :D
Title: Re: Robot Arena 3!
Post by: Mecha on May 22, 2016, 03:00:09 AM
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :D
hey, welcome back man
Title: Re: Robot Arena 3!
Post by: LiNcK on May 22, 2016, 03:06:37 AM
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :D
hey, welcome back man

Thanks bby! I'm taking summer classes now but only have 2 classes instead of the usual 5 so I have a lot of free time so I might actually get back to RA2. I'll probably suck at it and insta-quit but hey, worst case scenario I'll just be gone for a day or two until RA3 releases :P
Title: Re: Robot Arena 3!
Post by: Squirrel_Monkey on May 22, 2016, 03:10:55 AM
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :D
hey, welcome back man

Thanks bby! I'm taking summer classes now but only have 2 classes instead of the usual 5 so I have a lot of free time so I might actually get back to RA2. I'll probably suck at it and insta-quit but hey, worst case scenario I'll just be gone for a day or two until RA3 releases :P
Hi LiNcK, how are things?

I need to work out if we can do RA3 Chinese Whispers.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 22, 2016, 03:19:43 AM
Hi LiNcK, how are things?

I need to work out if we can do RA3 Chinese Whispers.

Pretty good actually! I'm actually finishing college this December and already got a job lined up. Can't believe the first time I came here I was on my first year of middle school.

On a more on topic note though, I noticed in the Q&A the devs mentioned that they are receiving feedback from the RA2 community which I'm assuming is GTM. Any word on the extent of this feedback? Like for example did some high-notoriety people receive a copy to play test and give feedback or do they mean just the "they release pictures we say what we think" that's going on in this thread?

RE3 looks very faithful to RA2 but at the same time it doesn't look like its in a finished state. This is specially worrying since its releasing in 4 days. For example on the latest picture posted here it shows the paintjob of a bot being just a solid black. I'm not askign for a custom paintjob but maybe some polish on how stuff looks like a little bit of texture even in solid colors and such, you know? The game seems a bit bare bones as of now. I would definitely dismiss it as "another one of those low quality indies" like Who's Your Daddy if I didn't know about RA2. Hopefully what it lacks in looks it makes up in features and feel.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 22, 2016, 03:51:05 AM
I think we'll see their full hand just before launch. A proper trailer, replace the last of the WIP screenshots, all of that. They're now on page 2 of upcoming releases.

One thing I didn't point out was how EMERGENCY has it's yellow top as well as the red sides. At the least it shows we can use different colours for different faces, the best case is skinning is 100% and EMERGENCY just isn't the best example for it (and we go by the white/red bot and the crocodile bot)
Title: Re: Robot Arena 3!
Post by: xanolus on May 22, 2016, 09:43:39 AM
Visit the Robot Arena 3 Facebook page at: www.facebook.com/robotarena for additional RA3 details and information.  New trailer coming soon.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on May 22, 2016, 09:45:43 AM
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13220807_1754701901442696_5925372353436303358_n.png?oh=2c2630f706d1baa89014d9beb3c07004&oe=579E7D9E)
Interesting new bot photo. What do people think of it?

there is a useless balance caster on the bottom
Title: Re: Robot Arena 3!
Post by: Naryar on May 22, 2016, 11:08:37 AM
Hey, LincK. Been a while.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 22, 2016, 11:37:16 AM
Visit the Robot Arena 3 Facebook page at: www.facebook.com/robotarena for additional RA3 details and information.  New trailer coming soon.

Figured as much. Everything seems to be coming into place from the latest material - just show 'em it's for real.
Title: Re: Robot Arena 3!
Post by: Naryar on May 22, 2016, 11:42:02 AM
i am terribly afraid they are doing false advertising with the CAD bots
Title: Re: Robot Arena 3!
Post by: Badger on May 22, 2016, 11:54:37 AM
i am terribly afraid they are doing false advertising with the CAD bots
I thought this too, we've not seen anything close to the quality of the pic yugi posted from in-game screens. I hope I'm wron, but I think this game's gonna be pretty crap on-release. Saying that, so was RA2, so I think the fate of this game rests on the moddability and implementation of physics.
Title: Re: Robot Arena 3!
Post by: 09090901 on May 22, 2016, 12:07:07 PM
gonna laugh if they're having the gtm testers building all the ai bots.
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 22, 2016, 12:10:12 PM
The screenshots of "the CAD robots" are probably robot preview thumbnails or something like redline said.
Title: Re: Robot Arena 3!
Post by: Jules on May 22, 2016, 12:43:11 PM
This whole time I'm just hoping the online is actually playable.

How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
Title: Re: Robot Arena 3!
Post by: LiNcK on May 22, 2016, 06:12:27 PM
This whole time I'm just hoping the online is actually playable.

How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?

It would definitely make tournaments more interesting. With RA2 everyone is basically playing a single player game and praising the theoretical performance of whatever is made. AI-controlled tournaments don't do some novel designs justice either. Haven't been here for a while but I still remember the "WTF did my bot do?" after every round back in the day.
Title: Re: Robot Arena 3!
Post by: Badger on May 22, 2016, 08:47:07 PM
This whole time I'm just hoping the online is actually playable.

How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
From what the devs have hinted at, the online will be pretty laggy
Title: Re: Robot Arena 3!
Post by: Somebody on May 23, 2016, 02:05:16 AM
Hi LiNcK, how are things?

I need to work out if we can do RA3 Chinese Whispers.

Pretty good actually! I'm actually finishing college this December and already got a job lined up. Can't believe the first time I came here I was on my first year of middle school.

Tell me about it. I graduated yesterday and registered in 7th grade, but was lurking from 5th or 6th grade. Times change.

This whole time I'm just hoping the online is actually playable.

How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?

I hope so. And even if RA3 sucks, hopefully the RA2 parts would get modded in and we'd just get an RA2 HD that we're all satisfied with.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 23, 2016, 02:15:30 PM
No trailer yet - new screenshots on the facebook page, though.

(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13221274_1756423977937155_2522962494580644358_o.jpg)

Another bot lab picture - this is the first time we've seen a robot without car steering. We also get to see the internals too - pistons, DDTs, and those odd drive motors (New z-teks? Entirely new brand?). They've still got the Components text cut short on the button in the top left.

(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13246215_1756423964603823_5242084056527930483_o.jpg)

On-board cam of an unknown robot, similar to the above one but not entirely. Not much to see again, looks like the outdoor arena in the first trailer. Apparently fighting EMERGENCY and BOT CHOY, but we can't see them.

(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13246254_1756424011270485_2501849169368963984_o.jpg)

This one sticks out like a sore thumb - resolution is smaller, graphics are bad. Must be on very low settings but it's surprising to see as promotional material. But we can take from it several things - the curved extenders are real, those claws on the crocodile bot are real, and the robot with the claws definitely has some sort of skin, whatever it's supposed to be. The robot obscured by the player's robot status seems to have an interesting two-tone chassis, though that doesn't confirm anything we didn't know about individual surface face colours from EMERGENCY. Some noticeable deformation on the player robot too, we can see the air tank because of how the top has been sunk in. I don't spot any damage decals.

When a facebook poster noted most of the in-game bots were painted pure white, RA3 PR said it's what the player chose. Which is a wasted opportunity really, though raises the question of who's making these bots (more-so then their weird designs)
Title: Re: Robot Arena 3!
Post by: Naryar on May 23, 2016, 02:48:15 PM
Nice to see BOT-CHOY coming back.

What's up with those hand components though ?
Title: Re: Robot Arena 3!
Post by: RedSawn on May 23, 2016, 02:52:37 PM
Heck if I know. I guess to lend a 'hand' if it gets tipped onto it's side.

I figured out how the build menu works now - it's directory based. I was confused by how few weapons they were, and the lack of other headings, but really those are all of the weapons in the 'Piercing' category and the icons are the menu options they went through to get there. It's a fact we overlooked in the first trailer
Title: Re: Robot Arena 3!
Post by: 09090901 on May 23, 2016, 02:52:51 PM
Online will be wild if that's the signal jammer in the first pic.

probably gonna be sometype of loudspeaker, but it'll still be wild if we can play some mad bantz through them.
Title: Re: Robot Arena 3!
Post by: Jules on May 23, 2016, 02:55:48 PM
When a facebook poster noted most of the in-game bots were painted pure white, RA3 PR said it's what the player chose. Which is a wasted opportunity really, though raises the question of who's making these bots (more-so then their weird designs)

I was that facebook poster. Ha

Having really mixed feelings about all of this. I guess all we can do is wait.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 23, 2016, 03:35:59 PM
I'm still holding out on it, clearly.  If I was one of those fabled beta testers you'd know if they had skins or not in-game already.
Title: Re: Robot Arena 3!
Post by: The Red Blur on May 23, 2016, 05:48:51 PM
Online will be wild if that's the signal jammer in the first pic.

probably gonna be sometype of loudspeaker, but it'll still be wild if we can play some mad bantz through them.

Yeah, imagine if we could pump some sick tunes through our bots... That'd be badass.
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 23, 2016, 06:41:21 PM
can't wait to play such beloved classics like this:

this (http://www.youtube.com/watch?v=EsBC-vF0ZeU)
during an online match
Title: Re: Robot Arena 3!
Post by: 09090901 on May 23, 2016, 06:51:30 PM
Anyone else notice that the pistons are stacked inside of the DDTs? One of the other bots they posted had some intersecting/stacked parts, but I really didn't think much of it at the time.

Pretty ironic though, especially considering that they said they wanted to eliminate this kind of "cheating".
Title: Re: Robot Arena 3!
Post by: LiNcK on May 23, 2016, 06:57:52 PM
Anyone else notice that the pistons are stacked inside the DDTs? One of the other bots they posted had some intersecting/stacked parts, but I really didn't think much of it at the time.

Pretty ironic though, especially considering that they said they wanted to eliminate this kind of "cheating".

Good catch. My guess is that they did try but not to the extent that its impossible. After all, RA2 stacking isnt really intentional either ;) The fact that there's some stacking going on makes me think that it was indeed one of thr testers that made thr bot. The devs themselves would have made sure they didn't stack if it was done by them. Either that or they're just reallymessy about how they do advertising.
Title: Re: Robot Arena 3!
Post by: DeadGenocide on May 23, 2016, 08:31:43 PM
yeah not like we can ban the jammer if there is one or anything

And now the stock builders have some air to breathe
Title: Re: Robot Arena 3!
Post by: MassimoV on May 23, 2016, 10:05:16 PM
can't wait to play such beloved classics like this:

this (http://www.youtube.com/watch?v=EsBC-vF0ZeU)
during an online match
Can't decide if this is Florida or ex-Yugoslavia.

Anyways, hopefully when we get our hands on it we can make some nice looking bots instead of the cluttered mess we've seen so far.
Title: Re: Robot Arena 3!
Post by: yoda9726 on May 24, 2016, 12:26:07 AM
Hmmm...wondering what kind of Dreidel I should try in this.  You know I've got to.   

Can't wait.  looks like I'll even have a few days off when it's released.  awesome
Title: Re: Robot Arena 3!
Post by: ACAMS on May 24, 2016, 03:22:06 PM
Looks kinda like it will be a combination of RA1 and 2 with the best of both.

I kinda hope it is balanced and fairly good online play ........ 2 more days and we will know!
Title: Re: Robot Arena 3!
Post by: LiNcK on May 24, 2016, 09:12:25 PM
Looks kinda like it will be a combination of RA1 and 2 with the best of both.

I kinda hope it is balanced and fairly good online play ........ 2 more days and we will know!

I'm really hoping for a solid online experience. If there's problems with parts, balance, etc. I'm sure some the amazingly talented and dedicated members of this community would eventually create a RA3 DSL mod but we would still basically end up with a prettier looking and maybe slightly mechanically better RA2. I won't be buying it day 1 but I'll definitely check out FOTEPX's stream and other stuff you guys post on here and if it looks good I'll buy it.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 24, 2016, 10:01:40 PM
So it is an early access game now...
Not sure if thats a good thing
Title: Re: Robot Arena 3!
Post by: Sage on May 24, 2016, 11:11:43 PM
They also put up a guide called "Bot Lab Basics" looks pretty interesting
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 01:41:03 AM
That's a sudden swerve. They must have not managed some important feature. Though it must be said that Early Access information box isn't filled in. At all.

Link me the Bot Lab guide? It doesn't appear in the Guides section for me http://steamcommunity.com/sharedfiles/filedetails/?id=687137820

Very interesting indeed. Being able to move motors and such with the parts attached is awesome. Skinning is naturally confirmed now - I expected a RA2 style bitmap option, but I suppose everyone's migrating to this sort of sticker system. Certainly works, though. This different method does explain why they wouldn't be able to have component skinning off the bat.

One of the authors has RA3 robots on the workshop: http://steamcommunity.com/profiles/76561198192145166/myworkshopfiles/?appid=363530
Title: Re: Robot Arena 3!
Post by: Dexterhunter on May 25, 2016, 01:50:40 AM
they better bring peanut-botta back
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 25, 2016, 01:54:19 AM
Going to early access this late is a little surprising, but it shows that the devs want to keep working on and improving RA3. They've already earned my 20 dollars.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 02:00:43 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=687137820

Very interesting indeed. Being able to move motors and such with the parts attached is awesome. Skinning is naturally confirmed now - I expected a RA2 style bitmap option, but I suppose everyone's migrating to this sort of sticker system. Certainly works, though. This different method does explain why they wouldn't be able to have component skinning off the bat.

One of the authors has RA3 robots on the workshop: http://steamcommunity.com/profiles/76561198192145166/myworkshopfiles/?appid=363530

I edited my post while you guys came in. Yeah, can't fault Early Access in of itself, just the timing
Title: Re: Robot Arena 3!
Post by: R1885 on May 25, 2016, 02:14:03 AM
Can I just say how amusing it is that you can literally armor your bot with cardboard?
Title: Re: Robot Arena 3!
Post by: Naryar on May 25, 2016, 04:37:31 AM
The botlab's UI looks clearly improved in UI and precision building and it doesn't seem there is some casualization of features compared to RA2.  :thumbup

I'll have to play this game before I can judge better, though.
Title: Re: Robot Arena 3!
Post by: Vincent on May 25, 2016, 08:00:26 AM
I'm just glad they finally got my concern post put into consideration.  Early Access is actually wise thing to start off for them, I can clearly see that they weren't ready for the release date many months ago.

A step in the right direction. :)
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 08:14:00 AM
What sort of things do you think are missing to require Early Access anyway? My checkboxes have been ticked, maybe a little late, but I can't think of anything left unless I forgot. Except perhaps beautifying the botlab UI still, but that's not anything major.

Do you think there's stuff behind the scenes still missing?
Title: Re: Robot Arena 3!
Post by: cephalopod on May 25, 2016, 09:32:48 AM
http://steamcommunity.com/games/363530/announcements/detail/853809163332075208

Reasoning for the Early Access stuff has been posted. Seems fair.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 09:37:24 AM
Beat me to it. So they do think the game is more or less complete, minus these issues via plugins.

They've also updated the Early Access information, and will be offering a 20% discount for the first week ($15.99)
Title: Re: Robot Arena 3!
Post by: Badger on May 25, 2016, 11:30:42 AM
Definitely good news, I think it's a great compromise between meeting release deadlines and working on the game to make it the best it can be. That said, it can only be a good thing for the game if the devs do continue to work on it.

I they say they're going to be listening to community feedback and actually acting upon it. I really think they need a dedicated place for two way interaction between the devs and the community, whether that be via the steam forums, a subforum here or a section on their website, because right now we have no way of knowing if the devs are actually listening, and what parts they are listening, and the community is split between here and steam discussions.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 25, 2016, 12:08:52 PM
http://steamcommunity.com/games/363530/announcements/detail/853809163332075208

Well this explains that.
Title: Re: Robot Arena 3!
Post by: cephalopod on May 25, 2016, 01:28:07 PM
http://steamcommunity.com/games/363530/announcements/detail/853809163332075208

Well this explains that.

http://steamcommunity.com/games/363530/announcements/detail/853809163332075208

Reasoning for the Early Access stuff has been posted. Seems fair.

Yup. :P
Title: Re: Robot Arena 3!
Post by: Jules on May 25, 2016, 01:35:33 PM
The release date is now shown as the 28th on Steam.

Edit: looks like they addressed this on the Steam forums.

According to them it will release at 10 am PST (1 pm EST)

I'm excited to play and I may do some streaming. I have some fun ideas for some unique bots that may work better than they did with RA2's physics.
Title: Re: Robot Arena 3!
Post by: kill343gs on May 25, 2016, 02:02:14 PM
Also considering streaming if anybody's interested. I've just got no idea how to stream, so I'd want to gauge interest before I put some time into figuring out how.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 25, 2016, 02:15:18 PM
Guys don't worry it's still releasing tomorrow. Steam bugged up.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 25, 2016, 02:26:35 PM
Also considering streaming if anybody's interested. I've just got no idea how to stream, so I'd want to gauge interest before I put some time into figuring out how.

Do you have a newer (600 onwards) Nvidia card? If so you can get GeForce Experience, set it to Twitch streaming, and just press CTRL+F8 to start streaming. Just set up your resolution, FPS, and bitrate and you're done. There's also other options  like setting it to Shadowplay/Recording so you can press CTRL+F9 to start/stop a local recording or CTRL+F10 to save the last 1-5mins of gameplay. I personally have it in Shadowplay mode at all times so if I ever do anything cool in a game I have it recorded. I could literally press CTRL+F10 right now and have a recording of myself typing this comment! Most amazing thing is that there's really no performance impact either.

If you don't have a newer Nvidia card then you can get OBS. Its pretty easy to set up.

About the new information released: I'm REALLY liking it. I think the Botlab guide truly shows that the game isn't as stitched together as I first thought so I'm very glad! The game actually looks good! I take back what I said!
The part properties tab though makes me wish there was a mirror mode option so it would be easier to make "pixel perfect" bots. I can't be the only one that spends a long time trying to put my drive motors on the very last pixel it allows me to, right? Having to do it only once would be great! Mirror mode could be used for a ton of things... Most bots are symmetrical after all.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 02:34:19 PM
I'm using Shadowplay on my 970. Only issue is there's no separate audio channel for microphones, so in my gameplay recordings I've got people on Skype as loud as the game with me sounding like I'm 10 meters from the nearest audio recording device. Requires some keen audio balancing or using a separate program to record the microphone and sync the audio (for video making)
Title: Re: Robot Arena 3!
Post by: LiNcK on May 25, 2016, 02:45:52 PM
I'm using Shadowplay on my 970. Only issue is there's no separate audio channel for microphones, so in my gameplay recordings I've got people on Skype as loud as the game with me sounding like I'm 10 meters from the nearest audio recording device. Requires some keen audio balancing or using a separate program to record the microphone and sync the audio (for video making)

I had the exact opposite problem. On Teamspeak I sounded perfectly fine but in my recordings I sounded pretty damn loud. I solved it by basically removing all my mic settings from TS and just setting my mic up through windows so it would sound at the loudness I wanted on everything, rather than being loud everywhere and normal it in TS. Maybe your mic is just too low by default and Skype is doing its thing to make it sound good there? Skype is pretty good at just making stuff work without setting it up so I would guess it configures loudness equalization and such by itself.
Title: Re: Robot Arena 3!
Post by: Sage on May 25, 2016, 02:46:16 PM
I can stream really easily.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 25, 2016, 02:48:50 PM
I can stream really easily.

Can we have a centralized thread with all stream links and times? Looks like 3-4 people are planning on streaming and probably some more will come later. It would be nice to have all links available rather than having to dig through comments to find who is streaming when.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 25, 2016, 02:49:13 PM
I'm using Shadowplay on my 970. Only issue is there's no separate audio channel for microphones, so in my gameplay recordings I've got people on Skype as loud as the game with me sounding like I'm 10 meters from the nearest audio recording device. Requires some keen audio balancing or using a separate program to record the microphone and sync the audio (for video making)

I had the exact opposite problem. On Teamspeak I sounded perfectly fine but in my recordings I sounded pretty damn loud. I solved it by basically removing all my mic settings from TS and just setting my mic up through windows so it would sound at the loudness I wanted on everything, rather than being loud everywhere and normal it in TS. Maybe your mic is just too low by default and Skype is doing its thing to make it sound good there? Skype is pretty good at just making stuff work without setting it up so I would guess it configures loudness equalization and such by itself.

I haven't tested it since I set the microphone to 100% and +20db on the settings (tried 100%/0 , 100%/+10db). Teamspeak is separate, while Skype fiddles with the microphone's volume setting anyway (minus the decibel boost) ... it'd help because I really can't be arsed to use Audacity and do two recordings
Title: Re: Robot Arena 3!
Post by: RedAce on May 25, 2016, 03:54:22 PM
Uhh guys, this really isn't the place to discuss streaming stuff.

But anyway, while I'm really not very fond on games going into early access, I can see the reasoning on why they made that decision and perfectly understand.  I'll take their word for it when they say that it's only for a few weeks to take care of the problems that they couldn't finish.  I mean, I just hope it doesn't in early access for too long, at least, as long as games like Rust or Day Z.

Also, I've been skimming through the bot lab guide, and it seems building might not be as bad or uncomfortable as I initially thought.  Still not entirely sold on it, might need to wait tomorrow to really see if I'm right or wrong, but it seems they have some confidence in it.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 25, 2016, 04:32:55 PM
Uhh guys, this really isn't the place to discuss streaming stuff.

But anyway, while I'm really not very fond on games going into early access, I can see the reasoning on why they made that decision and perfectly understand.  I'll take their word for it when they say that it's only for a few weeks to take care of the problems that they couldn't finish.  I mean, I just hope it doesn't in early access for too long, at least, as long as games like Rust or Day Z.

Also, I've been skimming through the bot lab guide, and it seems building might not be as bad or uncomfortable as I initially thought.  Still not entirely sold on it, might need to wait tomorrow to really see if I'm right or wrong, but it seems they have some confidence in it.

I don't mind the early access because its just a title. If it released without the Early Access label we would still get the same exact product. Early Access is the devs' way of saying "What you see here isn't the final product" which I think is better than "This is done" since it signals that there's more to come. Although the post they made says that its mostly because they've got issues so Early Access seems more like their way of saying "People don't judge it too harshly for now, we got some problems" rather than the standard missing features that Early Access means.
Title: Re: Robot Arena 3!
Post by: Silverfish on May 25, 2016, 09:37:56 PM
I can't think of a better place to post this, but I'll be up for battling sometime tomorrow evening if I can run RA3, just message me on GTM or steam. (Not totally sure if I can run RA3 lol)
Title: Re: Robot Arena 3!
Post by: J on May 25, 2016, 09:54:21 PM
>The game is mostly complete. The major issue for now is that only two-player multiplayer will be available at launch, with four-player multiplayer coming within the next few weeks.

....

Theres hope for online play, huh?
Title: Re: Robot Arena 3!
Post by: ACAMS on May 25, 2016, 10:58:24 PM
Lightning hit my computer, BUT that is OK, it gives me excuse to supercharge it.
I also have new internet that has a lot better latency than I had, BUT STILL SUCKS!!!! ..... at least it is not way over 100ms like it was!
It should be ready Friday, but I will wait with my new solid state hard drive till I play a game or two!
Title: Re: Robot Arena 3!
Post by: J on May 26, 2016, 03:10:58 AM
Holy fuk, CAMSY actually came back.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 04:50:37 AM
Not long now...

New steam screenshots:

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_86bafb5d9cda6f9d2d0209969b5877c71bc1623d.jpg?t=1464224328)

Botlab. Those are all connection points - The pickaxe has two on either side, plus the hubs of those wheels - if someone remembers the maces inside the wheels in a previous screenshot of this robot (Here (https://scontent-ams3-1.xx.fbcdn.net/t31.0-8/13064735_1754343488145204_1726366458135975998_o.jpg)), that's your answer. New components visible too - the arm blade, razor blade and a different looking axehead.

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_ecebd33185c1a4177aa1c9bf5b555c25bed9bc17.jpg?t=1464224328)

Low resolution battle screenshot in the subway. This is the second time one's shown up. But whatever the disc on that robot is, it looks badass.

(http://cdn.akamai.steamstatic.com/steam/apps/363530/ss_9c2b131efd18e60662de6b2059c84424df0255aa.jpg?t=1464224328)

Battle screenshot in the warehouse. BOT CHOY and EMERGENCY in the match again - but this time we get a proper look at their take on the notorious flipper.
Title: Re: Robot Arena 3!
Post by: WeN on May 26, 2016, 04:57:42 AM
Emergency baby version.
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 06:08:36 AM
no BOT-CHOY screenshots ghfhdhgdghdffsdfsf
Title: Re: Robot Arena 3!
Post by: Tygron on May 26, 2016, 07:07:25 AM
Disappointed it's a noon release. Was kinda expecting it to be midnight so i'd be able to play it as soon as I got home from work. Then I saw the "8 hours left" and got sad. Just take my money already D:
Title: Re: Robot Arena 3!
Post by: Bobyasianboy on May 26, 2016, 09:26:30 AM
New trailer
http://www.youtube.com/watch?v=dZ9xe5GauIc
Title: Re: Robot Arena 3!
Post by: Mr. AS on May 26, 2016, 09:48:30 AM
The low framerate in certain parts of the trailer worries me a bit, which begs the question as to why the framerate randomly chugs at certain parts of the trailer and not others parts.

edit: I think they sampled the Robot Wars pit siren in the trailer music. That was a nice touch.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 10:07:15 AM
I'm not sure it'll be an issue if you're running a fairly competent system. Someone on the dev team has a potato, judging by the two low quality press screenshots we know of. They're not afraid of using them as much as they weren't afraid of using super old footage beforehand.
Title: Re: Robot Arena 3!
Post by: Philippa on May 26, 2016, 10:33:03 AM
edit: I think they sampled the Robot Wars pit siren in the trailer music. That was a nice touch.
The siren in Robot Wars was just a generic air raid siren.
Title: Re: Robot Arena 3!
Post by: Bubbleman on May 26, 2016, 10:43:04 AM
Literally only returning to this community because of the release of this game. Going to be streaming it (http://www.twitch.tv/fathersplat) when it comes out in two hours, should be a laugh.
Title: Re: Robot Arena 3!
Post by: J on May 26, 2016, 10:44:01 AM
I'll download this game later/too busy playing Overwatch/etc

Honestly, I just want to know what sort of AI bots are in this game. We have EMERGENCY and, for whatever reason, BOT-CHOY, so I'm curious as to whatever else there is.
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 11:27:44 AM
less than one hour remaining
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 11:30:15 AM
should we start a steam chatgroup for multiplayer later on?
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 11:39:20 AM
should we start a steam chatgroup for multiplayer later on?
if you do, add me up on steam fam


http://steamcommunity.com/id/TheQuackenCS/
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 11:41:21 AM
whats your name on steam?
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 11:42:25 AM
whats your name on steam?
Quackenw0w, I have nature's prophet as my avatar.
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 26, 2016, 11:42:42 AM
should we start a steam chatgroup for multiplayer later on?
Sounds like a good idea. I've posted my Steam ID before, but here it is again for people to easily find it;

http://steamcommunity.com/id/joeluofthewangan
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 11:57:55 AM
we are on discord
https://discord.gg/0dWFUmU44UKNAIn7
Title: Re: Robot Arena 3!
Post by: J on May 26, 2016, 12:01:22 PM
whats your name on steam?
http://steamcommunity.com/profiles/76561198042531758
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 12:02:33 PM
downloading it
Title: Re: Robot Arena 3!
Post by: yoda9726 on May 26, 2016, 12:04:17 PM
Here we go.  Downloading now.  Just a quick note, I LOVED that subway in that newest video.   
Title: Re: Robot Arena 3!
Post by: Lemonism on May 26, 2016, 12:11:20 PM
So, uh, anyone else seeing these achievements?
(https://gametechmods.com/uploads/images/94666achieve.jpg)
Two pugs looking at pizza, a fox and a Zinogre icon? Interesting
Title: Re: Robot Arena 3!
Post by: RoboBowler on May 26, 2016, 12:14:21 PM
(https://cdn.discordapp.com/attachments/114114935742660610/185440338771443727/20160526181325_1.jpg)
(https://cdn.discordapp.com/attachments/114114935742660610/185441802197663745/20160526181921_1.jpg)
ok then
'best bot fighting game ever'
Title: Re: Robot Arena 3!
Post by: Sage on May 26, 2016, 12:15:09 PM
anyone having trouble saving robots?
Title: Re: Robot Arena 3!
Post by: Reier on May 26, 2016, 12:20:14 PM
YES BECAUSE I'M ON A SCHOOL TRIP IN BERLIN WITH A 3kb/s DL SPEED AND CAN'T PLAY IT TILL JUNE 12   :dumb)
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 12:23:48 PM
Is anyone else's camera constantly snapping back to the birds eye view in the bot lab?

Very frustrating
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 12:26:55 PM
ITS SO BAD LMAO
Title: Re: Robot Arena 3!
Post by: Reier on May 26, 2016, 12:28:53 PM
well duh they only alerted everyone to this in giant red neon letters since day 1
but is it fun? i mean ra2 is pretty garbage too but it is a blast to play.

is online any good so far?
Title: Re: Robot Arena 3!
Post by: Sage on May 26, 2016, 12:29:59 PM
https://www.twitch.tv/breau_

stream is up
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 26, 2016, 12:32:28 PM
(http://media.tumblr.com/6f1dce613dc2bfc79d60c6edeab8d631/tumblr_inline_mgpdf1N2Ha1qaezui.jpg)

yeah this is really bad and i havent even gotten to the actual fighting yet
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 12:34:12 PM
downloading it. lets see how it is
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 12:35:17 PM
wow...
this is...
bad...
Title: Re: Robot Arena 3!
Post by: 09090901 on May 26, 2016, 12:36:19 PM
lmao at this game.

steam refunding this shiz
Title: Re: Robot Arena 3!
Post by: Philippa on May 26, 2016, 12:40:37 PM
Quote from: Lemonism link=topic=17690.msg701825#msg701825 date1464282680
So, uh, anyone else seeing these achievements?
(https://gametechmods.com/uploads/images/94666achieve.jpg)
Two pugs looking at pizza, a fox and a Zinogre icon? Interesting
Fox achievement, you say?
(https://gametechmods.com/uploads/images/20413picture8.png)
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 26, 2016, 12:43:43 PM
I'm, like, legit not seeing what's bad here.

I don't get what's so bad about this game. It's alright in my eyes.
Title: Re: Robot Arena 3!
Post by: 09090901 on May 26, 2016, 12:53:17 PM
I'm, like, legit not seeing what's bad here.

I don't get what's so bad about this game. It's alright in my eyes.
you've got to be on some mad drugs to think this is in any way decent. zero collision detection, horrible physics, no weight limits, clunky ass building, it just goes on and on with whats wrong with this game.

the only plus for this game i can see is that actually runs pretty well.
Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 26, 2016, 12:55:43 PM
I'm, like, legit not seeing what's bad here.

I don't get what's so bad about this game. It's alright in my eyes.
you've got to be on some mad drugs to think this is in any way decent. zero collision detection, horrible physics, no weight limits, clunky ass building, it just goes on and on with whats wrong with this game.

the only plus for this game i can see is that actually runs pretty well.

OK, to be fair, I was just in the bot lab building stuff. Seemed OK there.

Despite all this, I really hope they don't just give up on this. They can fix it, surely?
Title: Re: Robot Arena 3!
Post by: Jamessugar on May 26, 2016, 12:57:41 PM
I hate to say it....but this game may have just killed off any future for this genre of game.
Title: Re: Robot Arena 3!
Post by: RedAce on May 26, 2016, 01:00:00 PM
Is anyone else's camera constantly snapping back to the birds eye view in the bot lab?

Very frustrating
Yes.  Thank you.  I'm not the only one having this issue.


And oh my word.  I mean, I'm not sure if I can blame the Early Access thing.  I've spent about 40 minutes on this thing, and I'm kinda regretting the purchase.  I haven't gotten much on the fighting, but I cannot build crap in this due to not only the birds eye view thing, but the wiring, the building in general is just bad.  I'll spend a little more time on this before giving an official review, but thus far, I am annoyed with my purchase.
Title: Re: Robot Arena 3!
Post by: yoda9726 on May 26, 2016, 01:12:46 PM
Well, initial reactions. 

1. Bot building is a pain.  But, to be honest, building in RA2 was a pain until I got used to it, so I'll keep playing around and hopefully it'll get better.
2. The camera is a bit wonky for me.
3. I like the arenas
4. Anybody notice the SFTW clone yet?

Title: Re: Robot Arena 3!
Post by: Badnik96 on May 26, 2016, 01:16:17 PM
has anyone figured out how to make your robot steer without car steering yet
Title: Re: Robot Arena 3!
Post by: 09090901 on May 26, 2016, 01:16:49 PM
You could try using a controller to see if it makes building any easier. I'm pretty sure that's what the game was made for considering all the menus have xbox buttons on them
Title: Re: Robot Arena 3!
Post by: Jonzu95 on May 26, 2016, 01:20:36 PM
This is exactly why I was being cautious and less-hyped about the game.
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 01:20:54 PM
I'm disgusted so far.
Jesus
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 01:22:12 PM
Well.. not quite there yet. Certainly not as complete or polished as I'd have hoped. My fairly compact first bot with z-tek HP drive is unable to go forwards without flipping over without.. somewhere in the region of 800 units of stacked ballast. The fact we can stack freely is kind of hilarious. Bot lab's a bit of a pain when things snap when we don't want them to (details in chassis layer editing) and won't snap when we want them to (adjusting components)

The reason the camera keeps moving to the top of the bot lab appears to be something to do with camera control on controllers. When I fiddle with my Steam controller it stops doing it. Of course if you're not using a controller it's going to be a problem.
Title: Re: Robot Arena 3!
Post by: Witherana on May 26, 2016, 01:25:36 PM
the AI is just crap
Emergency is just flipping for no reason and the building, don't get me started on that. if you want a wedge: its impossible
Title: Re: Robot Arena 3!
Post by: JoeCB1991 on May 26, 2016, 01:30:23 PM
Been a long time since I've logged in on here, although I've still been lurking.

I was so excited when they announced this, been reading through the thread every other day. But what I've seen so far watching the stream is a bit iffy. RA2 DSL looks better.

I think it will get better and I plan to buy it at some point. Some cool ideas, but it still needs some work.
Title: Re: Robot Arena 3!
Post by: yugitom on May 26, 2016, 01:31:14 PM
I'm disgusted so far.
Jesus
This. The online doesn't work, the host wins as soon as the match starts :P
Title: Re: Robot Arena 3!
Post by: kill343gs on May 26, 2016, 01:42:01 PM
ITT: Overreacting
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 01:44:03 PM
ITT: Overreacting
Have you played it? It's barely functioning in it's current state. Hopefully the dev team can turn it around, although I doubt it.

On that note, I've submitted my refund request. remember guys, over 2 hours gametime and you can't refund. I'll consider repurchasing if/when the game gets fixed.
Title: Re: Robot Arena 3!
Post by: yugitom on May 26, 2016, 01:46:01 PM
ITT: Overreacting
I think this is an appropriate reaction to a sequel to the game on which this forum is based. This is our way of telling the devs how disappointed we are in their game.
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 01:46:48 PM
this game.

in building there are plenty of options who look like "hey that seems nice" but when you actually are up to it YOU CANNOT BUILD.

Literally I am having trouble aligning 2 HPZ's because you can only rotate them after you have placed them, which is nice but you know when rotating is entirely free and your motor's rotation is 5 degree off.
Title: Re: Robot Arena 3!
Post by: Mouldy on May 26, 2016, 01:47:44 PM
ITT: Overreacting

Kill, I can't believe you can actually defend this game.

Our reactions are perfectly justified. It is fundamentally broken and will not be fixed.

If the developer even gave an ounce of care then they would have not released the game. Not in this state. It is almost unplayable.

Title: Re: Robot Arena 3!
Post by: Joelu Of Eagleland on May 26, 2016, 01:50:02 PM
It's barely functioning in it's current state.

That reminds me, wasn't NerdCubed gonna play this?

He's predictably gonna hate it. Or he'll love it because of the stupid things you can build in it.
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 26, 2016, 01:52:17 PM
ive spent an hour in the bot lab and i still can't build a robot that uses tank steering

**** this
Title: Re: Robot Arena 3!
Post by: Mouldy on May 26, 2016, 01:52:40 PM
It's barely functioning in it's current state.

That reminds me, wasn't NerdCubed gonna play this?

He's predictably gonna hate it. Or he'll love it because of the stupid things you can build in it.


He's not going to like it one bit. He's been designing and making games for about a year now. He'll see the flaws and what's wrong.
Title: Re: Robot Arena 3!
Post by: kill343gs on May 26, 2016, 01:55:47 PM
Yes guys, I've been playing for about an hour, and I think that with our feedback this can be made useful.
Title: Re: Robot Arena 3!
Post by: JoeCB1991 on May 26, 2016, 01:56:38 PM
Apparently you can get some of the components to float above the chassis without being attached to anything.

Seeing that right now with one of the motors on Sage's stream
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 01:57:11 PM
Even the AI bots.

It's like... what? We only get a handful and there seems to be no indication of their weight  (from what I can see)

A good portion of them are completely unskinned

Edit: and yes. You can essentially place parts wherever you want.

Want to float some batteries 10 feet above the chassis? Go for it. How about 5 feet to the side?
Sure, why not?
Title: Re: Robot Arena 3!
Post by: LiNcK on May 26, 2016, 01:58:29 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

Think about it. We are supposed to be the most dedicated fanbase/testers/community for this game. If not us then who? Nobody. The game fails and fades into nothing and we are stuck with RA2.

For one, I think we should make a thread to report issues like being able to put items into nothing and such and neatly orgabize them in the OP for easy access to the devs. They see this forum and it would be great for this dedicated community to put their hands together to help them create a good game.
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 02:00:08 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

Have you played the game?
Not being sarcastic. I honestly don't know.


You don't have any complaints???
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 02:02:33 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

You can't build properly in it.

Not everything is bad, there ARE some new nice features but it is overshadowed by the bad UI and design decisions at the moment.

Like whenever I placed a ztek it put them halfway through the chassis, chassis making is far more complicated and the benefits of the new system are low compared to the drawbacks, for some reason it places components on a grid and THEN you can move them with some ui (and you never succeed in placing them symmetrically, at opposite 180° rotations or at the same height)

literally RA2 as it is is far superior. maybe they will improve their game, right now it's unplayable unless you have lots and lots of patience.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 26, 2016, 02:05:13 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

Have you played the game?
Not being sarcastic. I honestly don't know.


You don't have any complaints???

Haven't played it but I never planned to buy it day 1 anyways since I haven't been interested in RA2 since 2010. I'm just here for the RA3 release and might leave again soon TBH.

I'm just saying that this is a chance to vreate RA3. Sure the game is bad now but every game at some stage of development is this bad, they just happened to release it (on early access) at this stage. What I'm saying is let's try to help and push the devs to continue development and get it to a good stage, ratger than dismiss the game, discourage the devs, and lose thr opportunity.

Be helpful not hateful.
Title: Re: Robot Arena 3!
Post by: Mouldy on May 26, 2016, 02:05:36 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

Right. Here:


And that's only the start of the problems.
Title: Re: Robot Arena 3!
Post by: LiNcK on May 26, 2016, 02:08:31 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

You can't build properly in it.

Not everything is bad, there ARE some new nice features but it is overshadowed by the bad UI and design decisions at the moment.

Like whenever I placed a ztek it put them halfway through the chassis, chassis making is far more complicated and the benefits of the new system are low compared to the drawbacks, for some reason it places components on a grid and THEN you can move them with some ui (and you never succeed in placing them symmetrically, at opposite 180° rotations or at the same height)

literally RA2 as it is is far superior. maybe they will improve their game, right now it's unplayable unless you have lots and lots of patience.

Thats something right there. Let's compile our thoughts in a rational and articulate manner and give them to thr devs. Who knows, maybe they do agree with you and change the chassis making system, no?

Rust was also horrible at first but radically changed its direction and now its pretty good; one of the better survival games in fact.

Its day 1 guys, and the game sucks, sure, but maybe some probpems came up just now? IIRC they had 2 player online working so maybe that just broke now. That can be salvaged in a but of time. Its the first itteration of an unfinished game, let's not expect a RA2 killer. if we called every toddler that got 5x7 wrong retarded and didnt help them I don't think they'd ever improve their math skills.
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 02:12:31 PM
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.

I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.

Have you played the game?
Not being sarcastic. I honestly don't know.


You don't have any complaints???

Haven't played it but I never planned to buy it day 1 anyways since I haven't been interested in RA2 since 2010. I'm just here for the RA3 release and might leave again soon TBH.

I'm just saying that this is a chance to vreate RA3. Sure the game is bad now but every game at some stage of development is this bad, they just happened to release it (on early access) at this stage. What I'm saying is let's try to help and push the devs to continue development and get it to a good stage, ratger than dismiss the game, discourage the devs, and lose thr opportunity.

Be helpful not hateful.

Switching the game to early access a few days before release is wrong. We all know that. They claimed it was only to fix the 4 player online multiplayer.

That should he the least of their worries

These are obvious problems....
You can place components wherever you want.
There are no weightclasses.
You can't easily rotate components.
The skinning is atrocious. - I applied a diamond plate and it stretched it ridiculously

Edit: my point is- these are problems that they are clearly aware of. They didn't care to fix them.
Title: Re: Robot Arena 3!
Post by: Qu4dro on May 26, 2016, 02:14:31 PM
Hi everyone. Long-time RA2'er from back in the AceUplink days here. I've been keeping tabs on RA3 since its announcement, and jumped in as soon as I got the email that it was available. I wasn't sure if it would run on my 2013 Macbook Pro in VMware Fusion, but I'm glad to say that it works pretty well!

I wanted to share a quick-tip I discovered that may help those having trouble getting tank steering to work:
- You can rotate a component after you place it by left-clicking on the component itself and dragging side-to-side. This is much more accurate than using the spin buttons in the UI. I have not found a similar way to adjust component height.
- Make sure you have batteries and a control board. I made this mistake at first :)
- Make sure the bottom of your wheels go under your chassis. Seems like an easy thing to miss.

My initial reactions are very mixed. Obviously a lot of things in the Bot Lab are broken, but there are some immediate improvements I noticed. The ability to reposition an entire component chain being my favorite so far. The lack of a component chaining limit will also lead to some interesting designs.

The actual combat itself is so far very underwhelming. The biggest flaw I've noticed so far is that your collision mesh doesn't appear to match your display mesh! That is to say, if you wedge your chassis, your collision mesh doesn't follow suit, rendering wedge designs all but impossible. Maybe I'm wrong, but I had no luck getting anything to roll up on my wedge.

I feel like this game has a lot of potential, and there's (hopefully) some low-hanging bugs that can be fixed to lead to a more entertaining game. Hopefully the Devs will hear our voices and put some more work into polishing the game up.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 02:21:48 PM
alright guys.
I know the game is bad.
The devs know we don't like it.
But I am willing to give them a chance to see what they can do to the thing that is there now. maybe I am alone with this but still. I think I will get my refund but when the game will improve and will show that it is better then ra2 I am willing to say "screw the 5€ for the release week and spend them on a good sequel to ra2"
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 02:27:27 PM
Yeah - This isn't a wash. We just have to support them.

Apparently they plan to have Edge Lines in the game eventually - in the custom folders in the RobotArena3 folder in My Documents it's one of the folders you can put your png/jpegs in. (Decals, skins and edge lines)
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 02:58:19 PM
(http://puu.sh/p68pR.png)
Title: Re: Robot Arena 3!
Post by: LiNcK on May 26, 2016, 03:00:09 PM
The skinning is atrocious. - I applied a diamond plate and it stretched it ridiculously

Let's not forget that we come from a game where skinning natively looks like this:
(https://i.imgur.com/PsKQUHA.png)

There's definitely an argument to be made that RA2 is old as hell and RA3, being a 2016 game, should at least get that right, but hey... RA2 didn't really do too good a job either even after being finished.
Note your complaints in the official feedback thread and/or bug report threads and we'll see if the devs care enough to fix these issues. Hopefully they will.

Also, does anyone know about any videos of RA3 gameplay? I wasn't available to see the streams and pretty much all of you have the Save past broadcasts option on Twitch off so there's basically nothing out there.
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 03:17:16 PM
Holy mother of Christ.
One of this games most anticipated features (fancy chassis) is complete BS and literally faked.

When you make a wedge bot it only looks like a wedge. It still has the collision mesh of a box.
Absolute joke.

Oh, and here's the current skinning. Just look at that diamond plate!
(https://gametechmods.com/uploads/images/3357Ra3.png)
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 03:19:44 PM
It's me again.

I just wanted to ask you guys to maybe overthink the reviews and refunds of this. Maybe Steam is going to be not that nice to em because of that and they might not get a chance to make it better if this gets pulled of steam. They are a very small team of devs and lets not forgett this is not a tribble A titel. I know many of you are angry about the current state. Just rethink your actions and what they can leed to.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 03:21:35 PM
RA2's only real issue with skinning was resolution - you can have all of these fancypants decals like in DSL but you're still working with a 256x256 canvas, divided into even smaller chunks. If you're good with image editors you can just use the bitmap exporter and go to town - and as it turned out we could inject bigger chassis textures into bot files if we so wanted. There's no warping of the kind you see in RA3 right now. It just needs work.
Title: Re: Robot Arena 3!
Post by: kill343gs on May 26, 2016, 03:29:14 PM
I would just like to remind the GTM community that you are essentially the only reason that Robot Arena 3 exists. The fact that we've been holding on for so long to an abandonware game made over a decade ago, complaining to ourselves about all the cool things that would be able to happen if a third installment was made. Through all that time, we've modded the hell out of RA2 and pushed it to its limits to try and achieve those things, but this has been the efforts of a select few modders in the community. There have been a handful of alpha releases and frameworks for games teased throughout this time, but nothing substantial ever came of any of it because it was all just individual people at home, messing around with modeling and coding as a hobby.

What we have here, today, is a semi-functional, real, RA3, which is backed by an apparently very committed, but at the least a VERY REAL development team. And what they've released today is not exactly what you or I wanted, but it is a real, tangible game that has been made JUST FOR YOU. You aren't enjoying it, and they know that. They've been listening this whole time, and that alone proves that they very much want you to enjoy the game that they're making. We owe it to them to at least give them the benefit of the doubt, and help them make RA3 the experience we want it to be, and the success that they can be proud of.

Please focus your feedback into the following thread: https://gametechmods.com/forums/index.php?topic=19013.msg701890;topicseen#new (https://gametechmods.com/forums/index.php?topic=19013.msg701890;topicseen#new)
Title: Re: Robot Arena 3!
Post by: Garfie489 on May 26, 2016, 03:29:41 PM

I just wanted to ask you guys to maybe overthink the reviews and refunds of this. Maybe Steam is going to be not that nice to em because of that and they might not get a chance to make it better if this gets pulled of steam. They are a very small team of devs and lets not forgett this is not a tribble A titel. I know many of you are angry about the current state. Just rethink your actions and what they can leed to.

Simple fact of the matter is, they shouldnt have released the game in its current state. Its obvious that its no where near, and hence they shouldnt have risked ruining their business for financial gain.

Bottom line is if you have a community, you dont take a dump on it. You need to at least justify the minimum expected standard - even if you dont hit the top potential right away.

They say only the multiplayer needs fixing, if they cant see what else is wrong then they are either lying to the community or incompetent - either ways not flattering
Title: Re: Robot Arena 3!
Post by: Lemonism on May 26, 2016, 03:31:06 PM
RA2's only real issue with skinning was resolution - you can have all of these fancypants decals like in DSL but you're still working with a 256x256 canvas, divided into even smaller chunks. If you're good with image editors you can just use the bitmap exporter and go to town - and as it turned out we could inject bigger chassis textures into bot files if we so wanted. There's no warping of the kind you see in RA3 right now. It just needs work.
Absolutely agree with this
RA3's skinning means I can't do the part of making a robot that I liked the most anymore, and it's building mechanics mean I don't enjoy the rest of making it either.
I don't think the game is beyond repair, but I'm really not happy with it's current state. Pretty much what a lot of you guys seem to be saying.
Title: Re: Robot Arena 3!
Post by: Tygron on May 26, 2016, 03:38:31 PM
I don't think the game is beyond repair, but I'm really not happy with it's current state. Pretty much what a lot of you guys seem to be saying.
Basically this. It just depends on how the developers take out feedback and incorporate it into the game now.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 03:39:09 PM

I just wanted to ask you guys to maybe overthink the reviews and refunds of this. Maybe Steam is going to be not that nice to em because of that and they might not get a chance to make it better if this gets pulled of steam. They are a very small team of devs and lets not forgett this is not a tribble A titel. I know many of you are angry about the current state. Just rethink your actions and what they can leed to.

Simple fact of the matter is, they shouldnt have released the game in its current state. Its obvious that its no where near, and hence they shouldnt have risked ruining their business for financial gain.

Bottom line is if you have a community, you dont take a dump on it. You need to at least justify the minimum expected standard - even if you dont hit the top potential right away.

They say only the multiplayer needs fixing, if they cant see what else is wrong then they are either lying to the community or incompetent - either ways not flattering

yes they shouldn't have released a game that is in this state. But there is always a publisher behind a dev team. I don't know much about octopusstree but if you are a small team of devs there is a lot of pressure when there is a deadline...
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 03:39:42 PM
Wedges not existing is 100% unacceptable. A fancy chassis system counts for nothing if the chassis only "looks" different.

Here's a quick video showing 2 fights. You will easily be able to see what I mean.
Sorry about the cruddy quality.

Note- at the end of the second match the bot was unresponsive.

https://www.youtube.com/watch?v=ntVmCdWeuWI (https://www.youtube.com/watch?v=ntVmCdWeuWI)
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 03:47:32 PM
In the second match your battery died - there's no steady decline like in the RA2, when you're out of power, you're dead.
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 03:50:11 PM
In the second match your battery died - there's no steady decline like in the RA2, when you're out of power, you're dead.

DSL2.2 has a system like that, actually.
Title: Re: Robot Arena 3!
Post by: Lemonism on May 26, 2016, 03:50:26 PM
Wedges not existing is 100% unacceptable. A fancy chassis system counts for nothing if the chassis only "looks" different.

Here's a quick video showing 2 fights. You will easily be able to see what I mean.
Sorry about the cruddy quality.

Note- at the end of the second match the bot was unresponsive.

{snip}
Wow
I was so distracted by the building related stuff I hadn't realized how bad this was. Thanks for taking the time to make the video man
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 03:53:17 PM
In the second match your battery died - there's no steady decline like in the RA2, when you're out of power, you're dead.

DSL2.2 has a system like that, actually.

Didn't know that - RA2 in general, then.
Title: Re: Robot Arena 3!
Post by: Sage on May 26, 2016, 03:55:56 PM
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!

Game needs a lot of work.
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 03:56:33 PM
OK, I got a bot to work quite well with skid steering and 4 z-tecs. I think the trick is to keep the z-tecs relatively far apart and they must be TOTALLY level, else some wheels won't touch the ground, and you have no leeway like you had in RA2.
Title: Re: Robot Arena 3!
Post by: Thyrus on May 26, 2016, 03:58:42 PM
By now the devs know they have to fix more than just the multiplayer. let's just wait for a post that might comes later today
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 04:00:40 PM
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!

Game needs a lot of work.

It unfortunately isn't that easy of a fix as far as I know. Unity 5 (or 4) does not natively support concave rigid bodies. I assumed the team had figured out a system to deal with this, but clearly they haven't.

To illustrate- This bot does not tip over, and it is interpreted as a giant cube. The same width on the bottom as it is on the top.

(https://gametechmods.com/uploads/images/925963.PNG)
Title: Re: Robot Arena 3!
Post by: Sage on May 26, 2016, 04:01:52 PM
the problem is with unity? interesting.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 04:03:13 PM
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!

It's certainly above my knowledge with Unity (one undergrad project). If they're rendering chassis as meshes on the fly, then surely a meshcollider would work, and they'd never have to touch a boxcollider? But you'd have to assume it wouldn't be so easy.
Title: Re: Robot Arena 3!
Post by: frezal on May 26, 2016, 04:05:59 PM
This makes me sad. RA1 was a disappointment, but it was still a pretty fun game. No, you couldn't build anything that resembled a real Battlebot, but it was easy to work with and had its own set of challenges. And skinning was super easy!


When the demo came along showcasing RA1 with a physics engine (followed shortly by the RA2 demo featuring Nightmare), I was so excited. Then as more was revealed about RA2, the hype continued to build. We can create our own weapons and design our own chassis? "Forklifts" are finally a reality? Cool!


RA2 came out, and although it had its flaws, it did pretty much everything it needed to do. The user experience improved upon the original game in almost every way.


Now I see screengrabs and twitch streams of this game and feel disappointed. What was improved over RA2? The new chassis design system looks neat, but it's horribly broken if the chassis can intersect with itself and wedges don't work. The component system looks virtually unchanged. Weight classes have disappeared, though this might be so that it fits more in line with the current Battlebots.


If they fix the game, I'll buy it. The arena designs look great. Until then, it's not worth installing Windows to give it a try.
Title: Re: Robot Arena 3!
Post by: Urjak on May 26, 2016, 04:10:31 PM
This is... heartbreaking. If Jules' video is anything to go by, the game is quite literally worse than stock RA2.

Damn.
Title: Re: Robot Arena 3!
Post by: Sircreepalot2 on May 26, 2016, 04:11:04 PM
im not going to refund it, im going to wait a bit and see what they do. its tough waiting that long for this honestly.
Title: Re: Robot Arena 3!
Post by: Jules on May 26, 2016, 04:14:46 PM
It has more to do with PhysX than Unity, but basically, as it works, an object with a rigid body (basically moving physics) has to be convex. There are ways to program around this, for example. Generating multiple colliders that act as one.
These devs clearly didn't even care to try.
Sorry to be blunt and dickish, but it's a fact.

Again- sorry about the potato quality recording. IDK what is up with it.

https://youtu.be/j0X4n4alhtw (https://youtu.be/j0X4n4alhtw)
Title: Re: Robot Arena 3!
Post by: Naryar on May 26, 2016, 04:14:56 PM
This is... heartbreaking. If Jules' video is anything to go by, the game is quite literally worse than stock RA2.

Damn.

As far as I've played, it is worse than Robot Arena 1.
Title: Re: Robot Arena 3!
Post by: Philippa on May 26, 2016, 04:17:04 PM
I can't really watch in high quality on my phone, is there a robot called Inky in the game?
Title: Re: Robot Arena 3!
Post by: Badnik96 on May 26, 2016, 04:21:29 PM
Indeed there is Kurt.
Title: Re: Robot Arena 3!
Post by: Philippa on May 26, 2016, 04:27:25 PM
Indeed there is Kurt.
aw yis

Everything is better with a bit of Inky.
Title: Re: Robot Arena 3!
Post by: Badger on May 26, 2016, 04:29:53 PM
Also noticed one of the tournaments is called GTM Brawl or something similar
Title: Re: Robot Arena 3!
Post by: RpJk on May 26, 2016, 04:32:07 PM
So from I can gather RA3 isn't good. Looks like its wait and see territory for me then.

And I was kinda looking forward to hearing more postivity than this. The game will get better, just got be optimistic.

Title: Re: Robot Arena 3!
Post by: 090901 on May 26, 2016, 04:34:32 PM
is this some kind of sick joke lmao
Title: Re: Robot Arena 3!
Post by: Mecha on May 26, 2016, 04:39:44 PM
Ouch. From what I've heard thus far this game isn't very good. Maybe Andy really did make it
I think after hearing this negative feedback they'll take this a little more seriously. I still have hope they can fix some of the more broken features. Maybe then I'll buy it.
Title: Re: Robot Arena 3!
Post by: Urjak on May 26, 2016, 04:41:56 PM
As far as I've played, it is worse than Robot Arena 1.

...god help us.

What's worse is that it seems like the problems lie in the fundamental mechanics of the game—mods won't be able to rescue it. I hope that the developers are able to address these issues, but I'm not holding my breath.
Title: Re: Robot Arena 3!
Post by: RedSawn on May 26, 2016, 04:43:32 PM
I don't think it's unrescuable. It definitely won't be the quick month's stop in early access we were told it would be, though.

UPDATE
The devs respond. http://steamcommunity.com/app/363530/discussions/0/357287304421745519/
Title: Re: Robot Arena 3
Post by: RpJk on May 26, 2016, 04:55:18 PM
So looks like we've all been played.  I watched battle footage and I hate say it but it looks dull as concrete. Nice Menu UI Though.


I could buy it but game money is for the new Fire Emblem next. So as I mentioned wait and see approach then.
*Go's back to Valkyria Chronicles for the night*
Title: Re: Robot Arena 3
Post by: courthousedoc on May 26, 2016, 06:45:49 PM
I say it is so so... I mean I really enjoy the fights but the building system is a real pain.
Title: Re: Robot Arena 3
Post by: Philippa on May 26, 2016, 06:51:54 PM
One of you guys should be super cool and post some pictures of Inky.
Title: Re: Robot Arena 3
Post by: Sage on May 26, 2016, 07:14:09 PM
Received a response from one of the devs

"Thanks for the feedback and I must admit it has been rough release, but will fix what we can.
 
With multiplayer plugin not working with 3 or more players we just set it up to play 1v1 without the rules.   The builds we have in testing have the options for weight class and timing and everything.
 
We have bugs filed for the stacking components into each other.
 
We have bugs in for the wedge issue as well and that is something that the developer is trying to work thru and from what I understand it is not a simple matter.
 
Balance is another issue that has been affected and motor speeds is a large complaint we have.    I have a requested that the items have a weight listed in the interface rather than when you add it to the bot and just see the mass increase or decrease.   I am certain the developer would love help on the balancing issue and perhaps I can get you the spreadsheet that they work from.   Will try.
 
Again, Thanks for the feedback.   I really do appreciate it."
Title: Re: Robot Arena 3
Post by: TDS on May 26, 2016, 07:14:40 PM
Yeah, the build system doesn't work very well, if at all, though moving components around with a grid is nice, its literally broken in every way possible besides that.

-rotating components are done by the degree or less, making it virtually impossible to rotate anything into place 100%, also every component you add you have to cycle through all of the connection points, and then rotate it to where you want it
-The entire UI is filled with xbox controller bullsh** which makes it difficult to navigate
-paint system isn't working, the test objects in the lab randomly vanish (if you can get your bot moving without it blowing up)
-chassis drawing system is frustrating as it doesn't lock you into a layer and parts constantly get in the way, I actually like it /less/ than ra2's simple one
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration
-burst motors, pistons, hinges, virtually everything explodes randomly, and not just a little bit.
-I tried a couple designs, most of the weapons have no stats or hitboxes or something
-whenever you click a component it auto adds it to your chassis, under the chassis, so you have to manually remove them all afterwards
-did I mention everything randomly explodes? especially if you want something low to the ground

I put in for a refund, I'll try again when this even remotely resembles a game.
The good:
-the bumper components and wheelguards are /really/ neat though the attachment points on the wheelguard make them pretty dicey to actually use
Title: Re: Robot Arena 3
Post by: RedSawn on May 26, 2016, 07:16:44 PM
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration

That would explain why the powered steering units are hands down the best drive motor in the game right now...
Title: Re: Robot Arena 3
Post by: TDS on May 26, 2016, 07:19:24 PM
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration

That would explain why the powered steering units are hands down the best drive motor in the game right now...

Yeah, I made a big wide chassis, attached a flywheel and a marker to each one, they are all exactly the same.
With the bots exploding at /this/ speed, I dont think the game is ready for more than 3mph sumo bots.

I couldnt even make a ddt powered lifter with spikes at the end, as soon as it would return to the floor, the bot would go flying.
Title: Re: Robot Arena 3
Post by: Badger on May 26, 2016, 07:28:01 PM
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration

That would explain why the powered steering units are hands down the best drive motor in the game right now...

Yeah, I made a big wide chassis, attached a flywheel and a marker to each one, they are all exactly the same.
With the bots exploding at /this/ speed, I dont think the game is ready for more than 3mph sumo bots.
My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.


And for the record I think the chassis creation is prettt sweet once you get used to it, even tho it would be better to 'draw'  one layer at a time like ra2
Title: Re: Robot Arena 3
Post by: LiNcK on May 26, 2016, 07:45:03 PM
I've been looking at a few videos and I realized... Is the "put items anywhere" really all that bad? I mean, its obviously too much currently but at the same time havent you been annoyed at items in RA2 that visually fit in places (say, an ant behind a snapper) but because the items hitboxes are huge you cant place them there? Even with DSL we can do some crazy stacking too but the community made rules about what is acceptable and what isn't and everyone builds pretty realistically in DSL despite possibilities.

I think you're too free to put items anywhere now but I think lenient stacking rules allows for both Stock style crazyness as well as DSL style realistic building without the annoyance of pixel-perfect placement to get past hitbox shenanigans (Like this: https://i.imgur.com/VqeVeEE.png - You gotta find that magic pixel to stack that ant like the other side). I sure have wished many times that items didn't have hitboxes in RA2 botlab because at the end of the day people only care about visual stacking. Some bots end up looking even worse when legitimately done because even though there's a good-looking spot to place the item, the game sometimes only allows placement of some items when they're visually stacking a bit due to hitboxes.

Even stuff such as motors largely outside a chassis is pretty possible IRL. As long as they have a system in place where it can be blown off/damaged beyond use as if it was outside I think it should be alright to do. We do it with NPCs in DSL and nobody complains.

Any thoughts?
Title: Re: Robot Arena 3
Post by: TDS on May 26, 2016, 07:46:27 PM
My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.


And for the record I think the chassis creation is prettt sweet once you get used to it, even tho it would be better to 'draw'  one layer at a time like ra2

I've uploaded "testangst" please go snag it and see if it flies all over the place at random for you.
Title: Re: Robot Arena 3
Post by: Badger on May 26, 2016, 07:55:24 PM
My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.


And for the record I think the chassis creation is prettt sweet once you get used to it, even tho it would be better to 'draw'  one layer at a time like ra2

I've uploaded "testangst" please go snag it and see if it flies all over the place at random for you.
I refunded the game m8. I actually remember some seriously wonky physics, but that was to do with components touching the floor instead of anything else.
Title: Re: Robot Arena 3
Post by: RedSawn on May 26, 2016, 07:55:59 PM
I'll check it out tomorrow or something myself. 2am. Eyes kinda hurt.

One of you guys should be super cool and post some pictures of Inky.

(https://gametechmods.com/uploads/images/39769inky.png)
Title: Re: Robot Arena 3
Post by: Scorpio on May 26, 2016, 07:57:13 PM
Dear God.

First, Rollercoaster Tycoon World is released as an unfinished, buggy mess, killing the hype of thousands of dedicated fans.

Now Robot Arena 3 is a unfinished mess as well, crushing GTM's collective soul.

And Mighty No. 9 is shaping up to be a disappointment as well, possibly scuttling the Megaman series for good.

Guys.

2016 will be the year that gaming died.

(Except for Nintendo, probably.)
Title: Re: Robot Arena 3
Post by: Serge on May 26, 2016, 08:08:25 PM
Huh.

So, it's not a horrible game. But it is broken.

I'm not sure how fixable the physics are. I think they're the reason for most of the annoying brokenness (==having to use car steering to get any sort of decent maneuverability).
The BotLab is interesting - the lack of snap points in an extra dimension makes it an order of magnitude more difficult to design things. But that's fixable. I hope so is the chassis creation. I actually like being able to click on attachment points of motors when attaching wheels. I also like the snap-to-2d-grid when moving components around.
Title: Re: Robot Arena 3
Post by: RedAce on May 26, 2016, 08:44:08 PM
Alright, I think some of you heard me say this in the Skype chat, but I kinda wanted to put this here too.

Quote
if i'm one of those people that sounded "ungrateful" when I posted my initial thoughts, then I apologize.  I do not want to bash octopus tree since they are a new blood of publishers.  I was annoyed with the "birds eye thing" that occurs in the bot lab and that when I try to move  a point on my chassis, for some reason it moves the point about five more points away from where I wanted to be.  it just got on my nerves so much, that I had a hard time trying to cope with it.  but really, there's a lot of potential in this for when it's official (I think) release comes out.  yes, even for early access standards it shouldn't happen in the first place, but I still see potential in the publishers, and devs, to make big hits that can compete with aaa titles.  and this could actually help the publishers (and devs).  it can help them learn from their errors so that they know what to avoid so that they don't make fatal errors in making their next big title. again, i don't want to sound rude or annoyed.  this was the sequel to the game i probably spent more time than any other game (i know, i'm sad and pathetic) and i just felt pretty disappointed in the end.  i apologize if i sounded awkward or arrogant originally.

And after reading the message the devs sent out, I just want to apologize for my arrogant message review I sent out earlier.  No hard feelings, and good luck with the update when that comes around.

Oh, and I hate to deviate for a small off topic thing but, I need to address something quickly...

Guys.

2016 will be the year that gaming died.
Oh no.  Three game franchises are doing unsuccessfully.  Clearly, gaming is doomed in 2016.

Seriously, I can name a lot of great games that came out this year and were successful.  Really, I feel that I would have to look pretty hard for some really bad titles.  Maybe I'm out of the loop, somehow missed the news about Konami last year, but I still feel 2016 for gaming is going strong.  No offense to you, dude.

Okay.  I'm done going off topic with that.  I just needed to get that off my chest.
Title: Re: Robot Arena 3
Post by: Meganerdbomb on May 26, 2016, 09:00:52 PM
Alright, I think some of you heard me say this in the Skype chat, but I kinda wanted to put this here too.

Quote
if i'm one of those people that sounded "ungrateful" when I posted my initial thoughts, then I apologize.  I do not want to bash octopus tree since they are a new blood of publishers.  I was annoyed with the "birds eye thing" that occurs in the bot lab and that when I try to move  a point on my chassis, for some reason it moves the point about five more points away from where I wanted to be.  it just got on my nerves so much, that I had a hard time trying to cope with it.  but really, there's a lot of potential in this for when it's official (I think) release comes out.  yes, even for early access standards it shouldn't happen in the first place, but I still see potential in the publishers, and devs, to make big hits that can compete with aaa titles.  and this could actually help the publishers (and devs).  it can help them learn from their errors so that they know what to avoid so that they don't make fatal errors in making their next big title. again, i don't want to sound rude or annoyed.  this was the sequel to the game i probably spent more time than any other game (i know, i'm sad and pathetic) and i just felt pretty disappointed in the end.  i apologize if i sounded awkward or arrogant originally.

And after reading the message the devs sent out, I just want to apologize for my arrogant message review I sent out earlier.  No hard feelings, and good luck with the update when that comes around.

Oh, and I hate to deviate for a small off topic thing but, I need to address something quickly...


Don't feel bad about sounding ungrateful, when a company sh**s out an unfinished game in order to hit a release window, they deserve to take some hits for it, no matter what the reasons. If as a new publisher, they want to make it in the gaming industry, they'll need some quality control. RA2 fans are on a whole, rather forgiving of glitches actually, so we're going easy on them. We literally only hoped for it to be slightly less broken than RA2, which it isn't, not even close.
Title: Re: Robot Arena 3
Post by: Jules on May 26, 2016, 09:03:23 PM
-Cash Grab-

I'll jump off a building if they actually implemnt the chassis system as it should be. They won't

The motors all having he same stats isn't a mistake.
Half of the ai bots being unskinned isn't a mistake.
No weightclasses isn't a mistake.

It isn't this way because they don't know any better. They are handing us a sh** a sandwich and expecting us to eat it.

Let's not forget, they plan on staying in early access for a month.
They got a bunch of sales today. They don't have much of a reason to continue.
Title: Re: Robot Arena 3
Post by: J on May 26, 2016, 09:06:52 PM
QUICK! GUYS! WE NEED TO CEMENT OUR REIGN OVER THIS GAME BY TAKING OVER THE RA3 WIKI!
Title: Re: Robot Arena 3
Post by: TDS on May 26, 2016, 09:21:13 PM
QUICK! GUYS! WE NEED TO CEMENT OUR REIGN OVER THIS GAME BY TAKING OVER THE RA3 WIKI!

they offered balance spreadsheet above, DSL/AU mod need to extrapolate their balance to a formulae or three and get it in the game to begin with.

If they are forced to get the physics working with reasonable weapon and motor power, it'll end up better later
Title: Re: Robot Arena 3
Post by: Dexterhunter on May 26, 2016, 09:46:15 PM
aprils fools

Title: Re: Robot Arena 3
Post by: 09090901 on May 26, 2016, 10:19:07 PM
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.
Title: Re: Robot Arena 3
Post by: Badnik96 on May 26, 2016, 10:21:18 PM
Agreed there. I tried to make a spinner, turns like a servo. The AI has some decently fast weapons. What gives?
Title: Re: Robot Arena 3
Post by: TDS on May 26, 2016, 10:25:00 PM
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.

easy answer, the AI doesn't "seem" to be using the physics engine as you expect to move around, they are rather literally pushed by an invisible force.
Title: Re: Robot Arena 3
Post by: Badnik96 on May 26, 2016, 10:27:40 PM
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.

easy answer, the AI doesn't "seem" to be using the physics engine as you expect to move around, they are rather literally pushed by an invisible force.

u fookin wot

this explains so much
Title: Re: Robot Arena 3
Post by: Philippa on May 27, 2016, 12:38:44 AM
I'll check it out tomorrow or something myself. 2am. Eyes kinda hurt.

One of you guys should be super cool and post some pictures of Inky.

(https://gametechmods.com/uploads/images/39769inky.png)
Eww...
Title: Re: Robot Arena 3
Post by: RFS on May 27, 2016, 01:43:28 AM
I've been quiet about this game mostly because I don't know what I'm allowed to say about it since I signed an NDA a while back, but it's disappointing to say the least. I hope the dev team is able to fix this, though I'm not certain this is a hole they can get themselves out of. I know nothing about Unity, but all this talk of "collision mesh" this and "motor speed" that doesn't sound good. I don't pretend nor claim to know anything about programming and whatnot, but it seems really bizarre that something like a wedge or a dustpan robot simply don't work and both types of robots end up being viewed as a giant cube.
Title: Re: Robot Arena 3
Post by: Somebody on May 27, 2016, 01:55:20 AM
All I wanted was RA2 HD with online. If they can make a game to match the level of RA2, they'll get at least two purchases from me, but they're getting nothing from me right now.

For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
Title: Re: Robot Arena 3
Post by: RFS on May 27, 2016, 01:57:41 AM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
Title: Re: Robot Arena 3
Post by: LiNcK on May 27, 2016, 02:36:00 AM
I've been quiet about this game mostly because I don't know what I'm allowed to say about it since I signed an NDA a while back, but it's disappointing to say the least. I hope the dev team is able to fix this, though I'm not certain this is a hole they can get themselves out of. I know nothing about Unity, but all this talk of "collision mesh" this and "motor speed" that doesn't sound good. I don't pretend nor claim to know anything about programming and whatnot, but it seems really bizarre that something like a wedge or a dustpan robot simply don't work and both types of robots end up being viewed as a giant cube.

Indeed. It just seems weird to as how something as critical as a wedge chassis not having the collisions of a cube could be ignored. Seriously... How does this: https://www.youtube.com/watch?v=j0X4n4alhtw&feature=youtu.be get through development and testing? Did they not know this system was massively broken or did they simply decide not to do anything about it? This is not very bad optimization, massive bugs, or crashing, this is an essential system being fundamentally flawed. A bot's chassis actually working is probably one of the first things that should have been finished when making the game.

I find it funny that for being devs that are supposedly super passionate about the game and actually took input from this community they don't seem to have realized our obsession with wedges.

Makes me wonder... Maybe they should have done a Kickstarter to get the resources they needed to make a great game from the start. I think this botched release will hurt them a lot. We will come back to it if fixed, but your average Joe probably won't care unless there's something new and extraordinary about it or unless its once again advertised. Hell, I might probably disappear until I hear about RA3 again since that's really what I came here for, though I am enjoying some RA2 for now so who knows.

There's a of a couple of Youtubers that play these types of more "thinking/planning" games like Factorio, Cities: Skylines, Prison Architect, etc. that actually spend time to play the game (unlike popular Let's players like GameGrumps, RoosterTeeth, etc.) so I guess that could be an avenue for advertising once the game is in a playable state. Arumba, quill18, Mathas, Aavak and Lathrix/Lathland are some that come to mind. They're not huge but they have a good 100,000-200,000 subs each. Hell, RA3 seems like the type of game that Total Biscuit might be interested in doing a video on. We need a working game for that though.
Title: Re: Robot Arena 3
Post by: Sol Vector on May 27, 2016, 03:34:28 AM
Well, it's 2016, time for my annual post. I purchased RA3 via Humble Bundle while on sale, with 10% of proceeds going to the non-profit (Gamers Outreach Foundation) I work for. The way I see it, even if it does suck, I own the whole set. Heres to hoping for improvement!
Title: Re: Robot Arena 3
Post by: jackster96 on May 27, 2016, 04:54:28 AM
I've not picked it up yet waiting for tomorrow (payday) but I've heard lots of negative things so far :L sounds like an unpolished bit of crap? Does it have some potential or is it just doomed?
Title: Re: Robot Arena 3
Post by: Naryar on May 27, 2016, 05:21:00 AM
I've not picked it up yet waiting for tomorrow (payday) but I've heard lots of negative things so far :L sounds like an unpolished bit of crap? Does it have some potential or is it just doomed?

if you buy it right now you'll be disappointed. wait till they fix the mess first.
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 05:45:37 AM
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration

That would explain why the powered steering units are hands down the best drive motor in the game right now...

Yeah, I made a big wide chassis, attached a flywheel and a marker to each one, they are all exactly the same.
With the bots exploding at /this/ speed, I dont think the game is ready for more than 3mph sumo bots.

I couldnt even make a ddt powered lifter with spikes at the end, as soon as it would return to the floor, the bot would go flying.

Right now I can't replicate any of this with my own designs - I do agree the motors do seem to run at the same speed under light loads, but I have a feeling they run at different torques. Which would explain why my Hypnodisc attempt struggles to move properly with RAM 4WD, or a super-light robot with Z-Tek 4WD topples over and over yet doesn't go very fast, or the Z-Tek HP puts more rotational force on a robot with a heavy disc then a micro motor. Or it could be the game physics. Too much in flux right now.

I got a Chaos 2 flipper using a single DDT and a bracket wedge and it doesn't bug like you're suggesting, which is interesting.
Title: Re: Robot Arena 3
Post by: Mallidon on May 27, 2016, 06:44:56 AM
I actually bought the game about 3-4 hours after it came out after reading the bad reviews and watching a stream that was basically 'This game is not very good right now'.

I must say I'm disappointed but not disheartened. I could see from the reviews etc that it wasn't great but I'd rather be in on day one and hope for an improvement. If the devs can actually start fixing RA3 up it certainly could be something good. It defo feels like a rush job rather than a mess put out by amateurs so given time I am hopeful.

Just wish they had been a bit more honest about the state of things before release. I'm sure if they'd communicated a bit more and put it out there that it might come out as early access a lot sooner, giving full reasoning, then more people would be willing to give it more time.
Title: Re: Robot Arena 3
Post by: Badger on May 27, 2016, 07:05:09 AM
Are any of the arenas OOTA-able?
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 07:36:02 AM
I'd have to build a strong flipper to try. One DDT barely tosses Lil Dog or The Lone Saw (SFTW)
Title: Re: Robot Arena 3
Post by: Bobyasianboy on May 27, 2016, 07:44:02 AM
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
Title: Re: Robot Arena 3
Post by: Tygron on May 27, 2016, 08:07:59 AM
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
Title: Re: Robot Arena 3
Post by: Bobyasianboy on May 27, 2016, 08:10:37 AM
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
Worked fine for me.
Title: Re: Robot Arena 3
Post by: Badger on May 27, 2016, 08:29:35 AM
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
I noticed that the same thing happened when I pushed one of the AI into the fire pits in the hazard arena. It didn't get counted out either, despite not being able to move
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 08:37:57 AM
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.
It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.

It works for me, except the killplane is the water rather then the above the springs - leading to situations where you still survive because you fell through the center and can drive around on the spring geometry.

I'm also getting situations where eliminated bots get counted out multiple times over before a match where the player is defeated ends.
Title: Re: Robot Arena 3
Post by: cephalopod on May 27, 2016, 08:37:57 AM
Can confirm, was beaten on points by a bot not even on the arena in FlexTop
Title: Re: Robot Arena 3
Post by: Naryar on May 27, 2016, 08:56:54 AM
i think this game as it is may be just good for the next n00b warz tournament
Title: Re: Robot Arena 3
Post by: Joelu Of Eagleland on May 27, 2016, 09:14:18 AM
Can I just say that I love the fact that you essentially have no limits in the RA3 Bot Lab? Like, in terms of it being in the final game, it's pretty awful, but on it's own, it's so much fun for me.

Expect a showcase soon; I'm legit having a blast just building. Yeah, the game itself needs to be fixed ASAP, but... I just love the new bot lab! It's broken as all hell, but that's kinda why I like it so much. It feels like Bamzooki's zook kit but with more complexity. It's like a debug mode, in a way. And it's so much fun to mess around with IN MY OPINION. I know that a lot of people think differently, and yes, it's bad, but I couldn't care less because I'm having a hell lot of fun with it.

Maybe £12 was a little excessive for a bot builder, but screw it; I'm having fun. I'm happy with the purchase I've made. And I'm not refunding because I wish to support this until they abandon it.

*casually awaits "ur a stupid twat" replies*
Title: Re: Robot Arena 3
Post by: kill343gs on May 27, 2016, 10:42:43 AM
I find it funny that for being devs that are supposedly super passionate about the game and actually took input from this community they don't seem to have realized our obsession with wedges.

Their biggest mistake was not coming on here and actively asking us what we wanted out of a new game. They lurked, for sure, considering some of the features they did add, and references like the SFTW replica in the game; but they did so blindly, without any direction, and only picked up bits and pieces of what people have talked about wanting. If they came on here and asked, we could have given them a list of the things that RA2 did right, and what kinds of new bits and pieces we would have liked.

Edit: Guys, we have feedback and bug report threads that aren't getting any posts. The least we can do is organize our thoughts and hope that these issues can be worked on, instead of just  being miserable pricks.
Title: Re: Robot Arena 3
Post by: Badger on May 27, 2016, 10:54:40 AM
Edit: Guys, we have feedback and bug report threads that aren't getting any posts. The least we can do is organize our thoughts and hope that these issues can be worked on, instead of just  being miserable pricks.
This. RA3 is the closest we're gonna get to a new robot combat game for a long while, so we should try and help the devs recover form this disaster as much as possible.
Title: Re: Robot Arena 3
Post by: Meganerdbomb on May 27, 2016, 11:39:40 AM
Their mistake was rushing a game out the door in 6 months.
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 11:48:20 AM
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget momentarily that the game is broken.

They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Title: Re: Robot Arena 3
Post by: LiNcK on May 27, 2016, 12:37:36 PM
i think this game as it is may be just good for the next n00b warz tournament
The vast majority of bots I've seen look pretty IRL. I wonder whether that's because making a DSL-S style bot is just extremely hard and annoying (and will probably bug out anyways) or whether that's just the way its gonna be.

On another note yesterday I sae a guy stream and he did get OOTA'd out of the Flex Top arena.  Some online matches even went pretty smoothly. Every time nothing glitched and the game seemed playable he was using a workshop bot called Spinny N Something else, ehich had a very colorful chassis.
Title: Re: Robot Arena 3
Post by: frezal on May 27, 2016, 01:02:00 PM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240
Title: Re: Robot Arena 3
Post by: Badger on May 27, 2016, 01:18:17 PM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240 (http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240)
>300$


kek
Title: Re: Robot Arena 3
Post by: frezal on May 27, 2016, 01:48:25 PM
Perhaps one of the people who bought it will leak the ROM. Upscale it in Dolphin and you have a more playable game than RA3.
Title: Re: Robot Arena 3
Post by: playzooki on May 27, 2016, 02:00:55 PM
https://www.youtube.com/watch?v=1SJGWF-mJp0 (https://www.youtube.com/watch?v=1SJGWF-mJp0)

this makes it look fun to me, i guess if it had working online gameplay it would be good for laughs
Title: Re: Robot Arena 3
Post by: Thyrus on May 27, 2016, 02:54:51 PM
Just bought it back
I belive they can do it
Title: Re: Robot Arena 3
Post by: Scorpio on May 27, 2016, 04:19:19 PM
Oh, and I hate to deviate for a small off topic thing but, I need to address something quickly...

Guys.

2016 will be the year that gaming died.
Oh no.  Three game franchises are doing unsuccessfully.  Clearly, gaming is doomed in 2016.

Seriously, I can name a lot of great games that came out this year and were successful.  Really, I feel that I would have to look pretty hard for some really bad titles.  Maybe I'm out of the loop, somehow missed the news about Konami last year, but I still feel 2016 for gaming is going strong.  No offense to you, dude.

Okay.  I'm done going off topic with that.  I just needed to get that off my chest.

Okay, in hindsight, I was a little too rash in predicting the Great Video Game Crash of '16. I was just feeling INCREDIBLY salty over the fact that this one game, which the entire community spent MONTHS getting hyped for, turned out to be a dud, and to a lesser extent, the fact that literally every single game coming out this year that I've been hyped for either sucks or looks like it's going to suck. However, I don't think all has been lost yet.

Rollercoaster Tycoon World has been showing marked improvement in the two months it's been out. If that game, spearheaded by A-freaking-tari, can show improvement, then I have hope that RA3 can change for the better. Still, though, between those two I'm going to be veeeery wary of Early Access games in the future.

As for MN9, I may just have to wait and see if I find it possible or not.
Title: Re: Robot Arena 3
Post by: Calmarius on May 27, 2016, 04:25:45 PM
It seems we have a killer robot now:

https://www.youtube.com/watch?v=IP7dZM55pwU
Title: Re: Robot Arena 3
Post by: J on May 27, 2016, 05:15:37 PM
>Spikes are now Acid Spikes from RA2

10/10
Title: Re: Robot Arena 3
Post by: Jaydee99 on May 27, 2016, 05:21:13 PM
I'm gonna buy it when I've finished exams
R.I.P me
Title: Re: Robot Arena 3
Post by: Mecha on May 27, 2016, 07:34:00 PM
https://www.youtube.com/watch?v=1SJGWF-mJp0 (https://www.youtube.com/watch?v=1SJGWF-mJp0)

this makes it look fun to me, i guess if it had working online gameplay it would be good for laughs
It makes it look fun to me aswell
I'm gonna buy it anyway, even if they don't fix all of the problems. I mean it's Robot Arena 3, the fact it even exists is astonishing
Title: Re: Robot Arena 3
Post by: 09090901 on May 27, 2016, 07:36:24 PM
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget  :beer:momentarily that the game is broken.

They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
Title: Re: Robot Arena 3
Post by: J on May 27, 2016, 07:39:07 PM
.....

Why is there....

..........

A tournament..........

....................

With an armadillo on it......................
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 07:59:17 PM
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget  :beer:momentarily that the game is broken.

They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.

Not sure about that one - I've got bigger, heavier non-PSU bots that go quick based on how the motors don't cause the bot to wheelie or flip over constantly. I've also got micro bots with micro motors that aren't exactly slow either taking into account scale speed that don't seem to be affected speedwise by the minor changes in weight a small chassis brings.
Title: Re: Robot Arena 3
Post by: 09090901 on May 27, 2016, 08:14:03 PM
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget  :beer:momentarily that the game is broken.

They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.

Not sure about that one - I've got bigger, heavier non-PSU bots that go quick based on how the motors don't cause the bot to wheelie or flip over constantly. I've also got micro bots with micro motors that aren't exactly slow either taking into account scale speed that don't seem to be affected speedwise by the minor changes in weight a small chassis brings.
I'm talking more about the armor than the weight. For example,  take two bots that weigh the same, but one with plastic and the other with steel. The bot that has steel will be slower than the other with plastic because of an invisible speed penalty.
Title: Re: Robot Arena 3
Post by: RedSawn on May 27, 2016, 09:42:35 PM
Oh, I should have been clear. I see no difference from armor in small bots, while bigger bots it can be the difference between limited/no control and high speed.
Title: Re: Robot Arena 3
Post by: RFS on May 28, 2016, 12:22:14 AM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
Title: Re: Robot Arena 3
Post by: 09090901 on May 28, 2016, 12:24:08 AM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
this guys claims to have the game
https://gametechmods.com/forums/index.php?topic=18910.0
Title: Re: Robot Arena 3
Post by: Mecha on May 28, 2016, 01:12:12 AM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
this guys claims to have the game
https://gametechmods.com/forums/index.php?topic=18910.0
Yeah, and unfortunately he hasn't even been online since that day. Seems kinda hopeless.
Title: Re: Robot Arena 3
Post by: RFS on May 28, 2016, 01:28:47 AM
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
this guys claims to have the game
https://gametechmods.com/forums/index.php?topic=18910.0
Yeah, and unfortunately he hasn't even been online since that day. Seems kinda hopeless.

Seems more like an attention whore if you ask me.  :gawe:
Title: Re: Robot Arena 3
Post by: AHeapOfGames on May 28, 2016, 03:40:47 AM
I put my current opinions into this video. Won't bother typing it all out =P

Should be doing a full review soon.

https://youtu.be/QVbNcaVGQes
Title: Re: Robot Arena 3
Post by: Tygron on May 28, 2016, 03:46:58 AM
Not sure how many of you guys have looked it up or seen it but here's some footage of the PS2 version:
 https://www.youtube.com/watch?v=F5Hqnuo6u3s

But more on topic though, i'm probably gonna pick this game up around next paycheck. I was gonna buy a GTX 1080, but it's only founders editions cards right now and screw that. So I bought a window AC unit :3

EDIT: Totally didn't know it embedded videos to the forum post
Title: Re: Robot Arena 3
Post by: Impossible343 on May 28, 2016, 04:11:29 AM
My take on RA3...

part 1 is focusing on the botlab:

https://youtu.be/18wmCakaOGA (https://youtu.be/18wmCakaOGA)
Title: Re: Robot Arena 3
Post by: Scorpio on May 28, 2016, 04:06:42 PM
Do we know if anyone's asked the dead WHY whatever's broken is broken? Like, for example, are issues such as wedged chassis not registering as such collision-wise or the lack of any sort of speed the result of developer oversight, or are they inherent in the engine?
Title: Re: Robot Arena 3
Post by: Jules on May 28, 2016, 04:13:23 PM
Do we know if anyone's asked the dead WHY whatever's broken is broken? Like, for example, are issues such as wedged chassis not registering as such collision-wise or the lack of any sort of speed the result of developer oversight, or are they inherent in the engine?

I am fairly experienced with Unity. I even created a robot combat prototype thingy. This is the developer's fault.
Title: Re: Robot Arena 3
Post by: TDS on May 28, 2016, 05:11:24 PM
Do we know if anyone's asked the dead WHY whatever's broken is broken? Like, for example, are issues such as wedged chassis not registering as such collision-wise or the lack of any sort of speed the result of developer oversight, or are they inherent in the engine?

I am fairly experienced with Unity. I even created a robot combat prototype thingy. This is the developer's fault.

cutting and pasting source code from ra2 works poorly? :P
Title: Re: Robot Arena 3
Post by: RedSawn on May 28, 2016, 06:49:50 PM
My take on RA3...


I feel like I want to build something in Unity myself now too. A learning experience, a way to offer more technical input and something constructive all in one.
Title: Re: Robot Arena 3
Post by: Badger on May 28, 2016, 07:38:15 PM
My take on RA3...


I feel like I want to build something in Unity myself now too. A learning experience, a way to offer more technical input and something constructive all in one.
do it fam, if you get it to even a slightly playable state you'll get financial backing from GTM to continue
Title: Re: Robot Arena 3
Post by: RedSawn on May 28, 2016, 07:44:30 PM
Oh god, I ain't that good. I made a low poly rover with WheelColliders and put it in a mars landscape. My own custom robot combat game entirely from scratch is probably currently not a sound investment.
Title: Re: Robot Arena 3
Post by: Jarvis_Rapture on May 28, 2016, 08:35:39 PM
My opinion of RA3 can be summed up with this short clip
https://www.youtube.com/watch?v=TLFRL14vGzM
Title: Re: Robot Arena 3
Post by: J on May 28, 2016, 09:00:30 PM
First ACAMS, and now RFS?

Fuking hell... Everyone is coming out of the woodwork to relive the days of RA2, with this game.

...

Incredible.
Title: Re: Robot Arena 3
Post by: frezal on May 28, 2016, 09:25:26 PM
First ACAMS, and now RFS?

Fuking hell... Everyone is coming out of the woodwork to relive the days of RA2, with this game.

...

Incredible.
That was my goal. With the game being in such a crummy state, I'm thinking it might be best to just wait. (Maybe I'll reinstall RA2.)
Title: Re: Robot Arena 3
Post by: mean2u on May 28, 2016, 10:33:46 PM
The game is trash right now but it's worth it for the nostalgia
Title: Re: Robot Arena 3
Post by: Scorpio on May 29, 2016, 03:29:58 AM
I'm personally thinking of holding off until right before the sale ends because cheapskate, then waiting to see what the devs do before I get too much into it.

Hopefully they can fix it; if not, refund.
Title: Re: Robot Arena 3
Post by: Tashic on May 29, 2016, 07:03:56 AM
I didn't purchase the game, but here's my opinion on this:
The game at the current state is nowhere near finished, but if they are able to make it to RA2 level, I feel the modding community can expand the possibilities of the game immensely, kind of like KSP, and like that game over time ideas of modders can be implemented into the base game.

That's if the developers still care for the game.
The thing I didn't like the most of this mess, is that they said the game was almost finished.

That said, I would like to try to make something in unity as well, after I finish these BS school exams.
Title: Re: Robot Arena 3
Post by: Naryar on May 29, 2016, 07:20:20 AM
the actual good thing about RA3 is that it brought all the old members and veterans.

however, it brought them and broke dreams, so...
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 29, 2016, 10:07:02 AM
First ACAMS, and now RFS?

Fuking hell... Everyone is coming out of the woodwork to relive the days of RA2, with this game.

...

Incredible.
That was my goal. With the game being in such a crummy state, I'm thinking it might be best to just wait. (Maybe I'll reinstall RA2.)

I'm in the same boat..

I have sat back and watched the abomination called RA3 rolled out to well deserved thumbs down across the board. The developers should literally be ashamed of themselves for "releasing" this "thing". I wouldn't be NEARLY as upset if the devs were not actively asking questions and interacting with this forum/userbase. They listened to NOTHING that was suggested and in all actually took elements away from the previous release that actually made it worth playing. This "game" (if you even want to call it that) is an utter embarrassment to the franchise and I HIGHLY doubt they will bother fixing it.

All they had to do was simple.... Take RA2, enhance graphics engine, add weapons and other components and make a more intuitive multiplayer matchmaking system. Done, finished, great game.

/rant

Anyways I was hopeful that this game would rejuvenate the RA community, unfortunately I have no desire to "endure" this release, it is more frustrating than enjoyable in it's current state.
Title: Re: Robot Arena 3
Post by: Mystic2000 on May 29, 2016, 10:20:29 AM
Well, i guess we still at least have RA2 and the couple TC mods for it like IF and DSL 2.2, but this thing is still a kick in the balls for anyone having hope in this return of the RA series
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 29, 2016, 10:22:40 AM
but this thing is still a kick in the balls for anyone having hope in this return of the RA series
Consider my balls thoroughly kicked.
Title: Re: Robot Arena 3
Post by: Jonzu95 on May 29, 2016, 10:51:54 AM
All these veterans gathering around..
Title: Re: Robot Arena 3
Post by: FOTEPX on May 29, 2016, 11:00:03 AM
Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!
Title: Re: Robot Arena 3
Post by: J on May 29, 2016, 11:20:53 AM
Honestly, I still don't see how RA3 being "Haxmode, but even crazier" is a bad thing.
If anything, it opens it more freedom/etc to what you can/can't do.
Title: Re: Robot Arena 3
Post by: frezal on May 29, 2016, 01:07:09 PM
Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!
I think most people want this thing to be good and for Gabriel, inc. to do well. If they released this saying, "We're going to need some more time to get this game right, but here's a glimpse of what we're trying to achieve," the response wouldn't be overwhelmingly negative. The criticism would be constructive instead of rants.

As it stands, they presented the game as a finished product with some minor bugs. That clearly isn't the case if such basic things like wedges aren't possible.
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 29, 2016, 01:31:50 PM
Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!
I think most people want this thing to be good and for Gabriel, inc. to do well. If they released this saying, "We're going to need some more time to get this game right, but here's a glimpse of what we're trying to achieve," the response wouldn't be overwhelmingly negative. The criticism would be constructive instead of rants.

As it stands, they presented the game as a finished product with some minor bugs. That clearly isn't the case if such basic things like wedges aren't possible.
Bottom line is they shouldn't have put a release date on it. The cardinal rule of developing any product and bringing it to market is: You only get 1 chance to make a first impression.

Considering how many people likely got refunds and the crushingly negative reviews I think this may be a hole too deep to dig out of for this developer. they would have been MUCH better off building a beta version and releasing it to a handful of the great members of this group to dissect. Instead they cobbled together a bucket of "meh" and now the reviews will forever be a scarlet letter on this corner of the steam store, even if they actually fix the game they can't make those reviews and negative scores go away. This misstep is solely on them, there is NO WAY that they thought that that this would be a "passible" build, it's legitimately unplayable.     
Title: Re: Robot Arena 3
Post by: Vincent on May 29, 2016, 01:37:13 PM
I  think the saddest part about what happening here is this forum turned into rotten pile while I've been gone in the last 10 years.

A lot of people here really do not understand how game development work.    They had 6 months (more or less) to work on it... what did you expect?  AAA quality game?   Those take 4-6 years with plenty budget to go around, not often announced till 3-6 months before release date.

To be fair...  starting from the ground up with Unity 5 in a complete new code in 6 months isn't actually too bad for what they got at the moment.   Yes, it still does need more work to be done.   Should have they released it as Early Access?  I don't know... I don't even know anything about their business perspective or what's going on with their finance budget. They could be gambling on short budget with same typical pressure from their brand-new publisher company.

But this forum... I'm done.  I don't want to be around anymore.  Things aren't the same anymore. It's no longer a good place for modders.
Title: Re: Robot Arena 3
Post by: yugitom on May 29, 2016, 01:57:11 PM
But this forum... I'm done.  I don't want to be around anymore.  Things aren't the same anymore. It's no longer a good place for modders.
I highly doubt the reaction would have been any different way back when. It's an expected reaction from the very community that wanted the game the most. We're complaining because it's bad, we don't care that they had a short time to do it in.
Title: Re: Robot Arena 3
Post by: Mr. AS on May 29, 2016, 02:06:42 PM
what did you expect?  AAA quality game?
I expected something that was at least in a playable state. :dumb) :dumb) :dumb)

To be fair...  starting from the ground up with Unity 5 in a complete new code in 6 months isn't actually too bad for what they got at the moment.
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 29, 2016, 02:08:59 PM
what did you expect?  AAA quality game?
:dumb)
The irony of using the icon resembling a 30+ year old game that is more playable than the game we are discussing. +5 internets #pacman
Title: Re: Robot Arena 3
Post by: cephalopod on May 29, 2016, 03:24:14 PM
I  think the saddest part about what happening here is this forum turned into rotten pile while I've been gone in the last 10 years.

Well thanks, us guys that have kept this place going really appreciate your kind words :P
Title: Re: Robot Arena 3
Post by: 09090901 on May 29, 2016, 03:27:41 PM
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?
They were drawing all that cool concept art man
Title: Re: Robot Arena 3
Post by: The Red Blur on May 29, 2016, 03:59:42 PM
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?
They were drawing all that cool concept art man

I wish I could upvote, because damn that deserves one.

But, yeah, here's my theory:-

They cobbled together this "game" to cash-in on the boom in popularity of robotic combat. I mean, robocraft is well liked, RW and BB are coming back- it makes sense, doesn't it? Sadly, they don't realise how steam works, and if they release a sh**e game, they cant just take the money and run. I am really, really ashamed at this. Why the hell would you lie so badly just to excite the main fanbase, and then crush them by releasing this tumor of a game? (that might be a bit harsh, but whatevs :P)
Title: Re: Robot Arena 3
Post by: Naryar on May 29, 2016, 04:47:29 PM
No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release.

And we will most likely not know it unless a trusted source leaks some info.

Point of it being : Some of you people should chill. Yeah, RA3's state as released is bad, very bad even. However, it IS in early access, we believe they can improve this game to being playable.

You have every right to complain about the game being bad but do it in a somewhat civil fashion (by giving out bug reports, as an example).

I and the rest of the staff are getting sick of this RA3 drama and we may just start warning people who are sh**posting/borderline flaming/being drama queens.

Title: Re: Robot Arena 3
Post by: MAD Scientist on May 29, 2016, 05:06:55 PM
No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release.

And we will most likely not know it unless a trusted source leaks some info.

....as I previously stated, NEVER put a date on something unless it's already near finished. At least that way you have a solid couple of weeks to test the hell out of it. This release is the equivalent of bringing an automobile to market without passenger seats, a dash board, brakes or a windshield and simply telling customers "hey, it'll get you down the road".
Title: Re: Robot Arena 3
Post by: Scorpio on May 29, 2016, 05:09:25 PM
No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release.

And we will most likely not know it unless a trusted source leaks some info.

I'm inclined to believe/hoping that it's the latter with a bit of the former tied in. The devs seem(ed) enthusiastic enough about developing a game that would satisfy the community, but the only reason they decided to make it now instead of, say, years ago was because Battlebots came back. Besides, with the dev team split into three, and the other two games being all-new there only being eight people max on the dev team, the guys behind RA3 may have bitten off more than they could chew.

Then again, they could be functional sociopaths faking the hype for a cheap cash-in, but as I've said, I'm inclined to listen to both Occam's and Hanlon's Razors.

EDIT: Thanks Geice.
Title: Re: Robot Arena 3
Post by: 09090901 on May 29, 2016, 05:15:10 PM
Goliath and Buildanauts were handled by different developers, Whalebox and Touchlit studios.

apparently Goliath is a pretty decent game, kinda remind of me of the torchlight series.
Title: Re: Robot Arena 3
Post by: Mr. AS on May 29, 2016, 05:19:02 PM
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?
They were drawing all that cool concept art man
The funny thing about that is that most of the concept art they showed off didn't even end up in the game. Instead of Crocbot and Candy-Cane Saw Thing, we got a replica of SFTW with the default wood texture slapped on.
Title: Re: Robot Arena 3
Post by: RedSawn on May 29, 2016, 05:30:47 PM
Actually I'll probably make that my next building challenge. Some type of version of the concept bots.
Title: Re: Robot Arena 3
Post by: Sage on May 29, 2016, 06:08:49 PM
the devs didn't want to make a bad game, and it wasn't a cash grab. Sure, they made it because they thought it could turn a profit (why else make a game?) but as far as my beta testing went and what I've heard from Click, the devs do care.

let them get things sorted out. I think we'll be surprised how much fun this game will be once it isn't broken.
Title: Re: Robot Arena 3
Post by: LiNcK on May 29, 2016, 06:25:04 PM
Rainbow Six Siege was also pretty borken on release but after the first big update (Black Ice) it became pretty playable and now after the second big update its damn good. It took them 6 months but that's a much bigger game than RA3 is. I say we wait for at least the first update and see how much is fixed then to complain about cash grabs. The biggest problems with the game are relatively simple compared to other game development and troubles.
Title: Re: Robot Arena 3
Post by: SteveM4 on May 30, 2016, 02:01:58 AM
Why does it feel like the game uploaded to steam is an early build they had. The UI in the trailers and concept art are way better than the 'final' version.
Title: Re: Robot Arena 3
Post by: RedSawn on May 30, 2016, 03:31:33 AM
I didn't think there was much difference between them. The component moving icons are new and they took out the placeholder component view box (I know Scrapmatch has one that works so it was feasible). Otherwise the menu to the left only became bigger and still screams 'this only took a few hours or so to make in Unity' with the transparent boxes and outlines. I mean it works, just doesn't help with presentation.
Title: Re: Robot Arena 3
Post by: RFS on May 30, 2016, 11:22:27 AM
Rainbow Six Siege was also pretty borken on release but after the first big update (Black Ice) it became pretty playable and now after the second big update its damn good. It took them 6 months but that's a much bigger game than RA3 is. I say we wait for at least the first update and see how much is fixed then to complain about cash grabs. The biggest problems with the game are relatively simple compared to other game development and troubles.

The problem is supporting this kind of behavior sets a dangerous precedent that tells developers that they can release something broken, claim they are working on it, and still get paid for it while having no incentive to actually follow through. "The check is in the mail" in other words. Remember, had it not been from broken multiplayer, this game was going to be released as a finished product.
Title: Re: Robot Arena 3
Post by: TDS on May 30, 2016, 03:22:24 PM
To be fair...  starting from the ground up with Unity 5 in a complete new code in 6 months isn't actually too bad for what they got at the moment.   Yes, it still does need more work to be done.   Should have they released it as Early Access?  I don't know... I don't even know anything about their business perspective or what's going on with their finance budget. They could be gambling on short budget with same typical pressure from their brand-new publisher company.

The problem for me is not that they released an unfinished product, that is fine

its that the /day before/ they released the product, they said "Hey we're pretty much done except multiplayer" then released something that is very obviously very much not done.
If they had started with an honest "this isn't done yet, but we're okay with starting early access and working with the community" or something, that would have been /great/
But they didnt, they said the product is completed except for a few things.
Title: Re: Robot Arena 3
Post by: RFS on May 30, 2016, 06:19:11 PM
I've been mobile-only for the past 4-day weekend since I was out of town starting literally right after RA3 was released. Typing on a mobile device is literally hell on Earth so I've mostly spectated the conversation and haven't gotten involved. I've also used this time to speak to some counsel regarding what I can and cannot talk about regarding the game; apparently I can talk about the beta version(s) of the game as much as I want, but out of respect for the developers I'll continue to abstain from doing so.

So, that said, here's my honest thoughts on the whole thing. Robot Arena 3 is absolutely atrocious. Everyone has already had about five days to figure this out so I know I'm not saying anything groundbreaking. The fact that this forum didn't light up with robot showcases and "add me on Steam so we can battle online" posts is proof enough that this game's launch was on par with the goddamned Challenger. In the weeks leading up to this game's release I promoted and spoke highly about this game, which led people to purchase it on launch day. Following its release and the realization that this game was utter garbage multiple people contacted me or just out right called me out publicly for everything ranging from "lying" to being a "shill" for the game.

I would like to use this time now to formally apologize and explain where I came from so that this is on the record in a place more easily accessible than some comment thread on a Reddit post buried under weeks of miscellaneous chatter. I am sorry if my actions leading up to this game's release gave you a false sense of confidence about it. I am sorry if my feedback led you to ultimately lose $16 on a game that doesn't work. Really, I am very sorry.

While testing this game and trying it out I sincerely had complete confidence that it would be polished up for release. Of course the game was broken and things didn't work when I played it, but it was a beta and I assumed that the bugs and glaring flaws that I encountered would be fixed. This clearly was not the case as the game now shows. I only had just a few hours to play the version of the game that was released on Steam and it was incredibly upsetting to say the least. It's a mess, and as others have already pointed out -- like TDS in the post above mine -- had it not been for an alleged multiplayer bug, this game was going to be released as a finished product.

I was not there physically for the development of Robot Arena 3, however I can confirm to you all with a straight face that many of the bugs and problems I documented during testing remained in the game when it was released on Steam. I've been involved with 4 other game development studios over the years (ranging from small indie things all the way up to literally Miniclip) and none of them elected to ever release anything other than a working product. The handling of Robot Arena 3 came out of left field to me and I wrongfully applied my own experiences onto the game's development and ignored the red flags when I shouldn't have.

I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 30, 2016, 06:48:57 PM
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.

I share these exact same thoughts....

PS... It's nice to see you dude :)
Title: Re: Robot Arena 3
Post by: 123savethewhales on May 30, 2016, 07:23:07 PM
If I spend $16 on anything else that's broken, I rate it down online and request a refund.

I don't know why game DEV should get a free pass.
Title: Re: Robot Arena 3
Post by: LiNcK on May 30, 2016, 08:19:08 PM
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.

While I'm not a programmer myself either it seems to me like the biggest problems this game has are quite simple. The physics mesh of a chassis fitting the visuals is something pretty much every game manages to do; even RA2. IDK about Unity specifically and its limitations, but I doubt that you'd need a AAA team to develop a system/workaround if Unity doesn't natively support it. Similarly, the lack of collisions in the botlab also seems like a relatively easy thing that every game gets right. There have been much more complicated games than RA3 done in Unity. KSP is a prime example. Its an indie too!

Now, the bots going physics crazy? That's a problem that I see being complicated to fix. Still, I think by fixing the botlab and chassis the game becomes at least playable. My real doubt is whether the devs just went for a quick cash grab or whether they truly want to make a RA3.

Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?
Title: Re: Robot Arena 3
Post by: 09090901 on May 30, 2016, 08:25:28 PM
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.

While I'm not a programmer myself either it seems to me like the biggest problems this game has are quite simple. The physics mesh of a chassis fitting the visuals is something pretty much every game manages to do; even RA2. IDK about Unity specifically and its limitations, but I doubt that you'd need a AAA team to develop a system/workaround if Unity doesn't natively support it. Similarly, the lack of collisions in the botlab also seems like a relatively easy thing that every game gets right. There have been much more complicated games than RA3 done in Unity. KSP is a prime example. Its an indie too!

Now, the bots going physics crazy? That's a problem that I see being complicated to fix. Still, I think by fixing the botlab and chassis the game becomes at least playable.
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!

Game needs a lot of work.

It unfortunately isn't that easy of a fix as far as I know. Unity 5 (or 4) does not natively support concave rigid bodies. I assumed the team had figured out a system to deal with this, but clearly they haven't.
Title: Re: Robot Arena 3
Post by: RFS on May 30, 2016, 09:03:49 PM
Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?

I played the beta for the last time a couple of days before it was officially released on Steam.

I started testing it the beginning of April, and also had access to what I assume were "alpha" builds of some sort that didn't feature much of anything in terms of gameplay or function beyond physics and terrain tests.
Title: Re: Robot Arena 3
Post by: Mr. AS on May 30, 2016, 09:16:51 PM
If the devs don't have enough funds to fix thier game, the least they could do is say "screw it" and make it open-source for EZ modding. Maybe someone could swap out the cruddy physics for better ones, idk.
Title: Re: Robot Arena 3
Post by: LiNcK on May 31, 2016, 02:06:40 AM
Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?

I played the beta for the last time a couple of days before it was officially released on Steam.

I started testing it the beginning of April, and also had access to what I assume were "alpha" builds of some sort that didn't feature much of anything in terms of gameplay or function beyond physics and terrain tests.

That would mean that the bulk of the game was made in just 2 months. I'm no game dev but I've never seen a game be made that quickly. Hell, in my experience following early access games it takes most indie devs 1 month to implement the first iteration of a single new feature.

Just a few months of development time explains the state of the game. It also explains why issues like chassis meshes not fitting visuals are there: Theyre not natively supported in Unity and there sure as hell wasnt any time to develop a workaround. The same thing probably applies to the botlab.

What remains a mystary is why the developers decided to release after so little development time and why they advertised the game as a practically finished product. Click said they seemed truly passionate about the game and 2 of the devs were even RA2 devs. Were they rushed? Did they underestimate costs and had to desperately release?
Title: Re: Robot Arena 3
Post by: RedSawn on May 31, 2016, 06:29:01 AM
Seeing all of this it does make you wonder.. where they that naive, or what would they gain by describing the game as complete? They've opened themselves up needlessly to negativity then if their early access announcement was just "We didn't get as much done as we had hoped but we didn't want to disappoint you by pushing the release date back, it will now be early access and we can make the game better together in open beta"
Title: Re: Robot Arena 3
Post by: cephalopod on May 31, 2016, 07:08:57 AM
this is next gen robot. featuring tweedy and sam (https://goo.gl/TEolFI)

Fitting post for 6666
Title: Re: Robot Arena 3
Post by: Badger on May 31, 2016, 07:20:02 AM
this is next gen robot. featuring tweedy and sam (http://www.youtube.be/bfjhaLPc7DM)

Fitting post for 6666
404 link fam
Title: Re: Robot Arena 3
Post by: cephalopod on May 31, 2016, 07:22:00 AM
Gotcha
Title: Re: Robot Arena 3
Post by: Tygron on May 31, 2016, 08:00:21 AM
That's literally all they had to do. Just say "hey, yea we had to change this to early access because we didn't finish the game in time. So here's something to tide you over and get excited about while we add the things obviously wrong with the game." It was literally that easy.

Honesty is always a good policy. Sure people don't always wanna hear the truth. But it's what will get you the furthest.
Title: Re: Robot Arena 3
Post by: RedSawn on May 31, 2016, 09:37:22 AM
Well, here's to hoping right now they're lighting their keyboards up getting stuff fixed and proper.
Title: Re: Robot Arena 3
Post by: Badger on May 31, 2016, 10:05:57 AM
Well, here's to hoping right now they're lighting their keyboards up getting stuff fixed and proper.
(http://i.imgur.com/k6Ku15G.gif)
Title: Re: Robot Arena 3
Post by: MAD Scientist on May 31, 2016, 11:33:52 AM
(https://media.giphy.com/media/QgixZj4y3TwnS/giphy.gif)
Title: Re: Robot Arena 3
Post by: goose on May 31, 2016, 03:40:32 PM
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic  chassis building system... out of steel tubes and panels, or something.

oh well.
Title: Re: Robot Arena 3
Post by: frezal on May 31, 2016, 03:51:58 PM
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic  chassis building system... out of steel tubes and panels, or something.

oh well.
That's actually what I was hoping for when it was announced.
Title: Re: Robot Arena 3
Post by: Meganerdbomb on May 31, 2016, 04:55:20 PM
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic  chassis building system... out of steel tubes and panels, or something.

oh well.
I think most of us figured this was gonna be a half-ass cash grab, so RA2 with better physics was all most of us dared hope for, then of course, we didn't even get that.  :rolleyes:
Title: Re: Robot Arena 3
Post by: RFS on May 31, 2016, 10:46:29 PM
Just thinking out loud here since this is the only place this is really applicable. One thing I noticed when RA3 went from beta to Early Access is that the 9 achievements that were formerly associated with the game straight up disappeared. I have no idea what the achievements were. I'm assuming they were all hidden/secret achievements because nothing I did in the game unlocked any of them. They may very well have been used for testing and were otherwise unobtainable in the first place, because I goofed around with lots of components, arenas, test battles, and Steam Workshop options. There was also never an "Achievements/Trophies/Awards" page in the in-game menus.

Unfortunately, I was never able to look them up to see what they were. Viewing a game's achievement stats on Steam normally requires the game to have a public store page and when RA3 was still in development attempting to view its achievements just caused you to go back to the default Steam store homepage instead. I'm led to believe they were all secret achievements because none of them appeared as greyed out icons on the Library page for Robot Arena 3 for me, it just had the generic "+9" in a gray box that is commonly associated with achievements you are missing whose unlock requirements are secret.
Title: Re: Robot Arena 3
Post by: Scorpio on June 01, 2016, 01:47:03 AM
Would be cool if we had a gear or chain system.

Maybe someone can make something like this when/if the game stops sucking.
Title: Re: Robot Arena 3
Post by: goose on June 01, 2016, 01:10:10 PM
Maybe someone can make something like this when/if the game stops sucking.
We could give making gears a go. this engine may handle it better than havok(what physics engine is it, anyway). But my guess is the friction loss would make it very unusable. When I tried in RA2 motors were not strong enough to turn the gears I made.  survos kinda worked, but were slow and "rubbery".  Do motor axles stay on motors better in this game?
Title: Re: Robot Arena 3
Post by: RedSawn on June 01, 2016, 01:17:43 PM
Yep, though the robot itself is more likely to do the spazzing (light compact chassis with Z-tek HPs doing flips on the spot, awkward collision detection/physics with some items on burst motors)

Really the motors don't turn fast enough to get in any trouble themselves.

UPDATE

http://steamcommunity.com/app/363530/discussions/0/357287304421745519/?tscn=1464810304

Quote
We're testing a new build today that could be live for the community as soon as tomorrow. The next build will address some issues, but obviously it won't begin to address everything.

As for a publicized action plan, we've had a lot of meetings about it. Obviously there is a lot to figure out (and we had a holiday weekend here this last weekend), so we're trying to take our time and get it right. Obviously, no one will be happy if we rush things out.

To summarize, we're continuing to work on the goals we already had in place and we're figuring out the best way to react to all the feedback that's been offered up so far.
Title: Re: Robot Arena 3
Post by: powerrave on June 01, 2016, 03:52:23 PM
Interesting. Let's see if the game will be more playable then.

I will say that when I tried it, I was not happy. I also don't like how the component moving with the botlap works at all.
Title: Re: Robot Arena 3
Post by: Badger on June 01, 2016, 04:56:40 PM
Maybe someone can make something like this when/if the game stops sucking.
We could give making gears a go. this engine may handle it better than havok(what physics engine is it, anyway). But my guess is the friction loss would make it very unusable. When I tried in RA2 motors were not strong enough to turn the gears I made.  survos kinda worked, but were slow and "rubbery".  Do motor axles stay on motors better in this game?
It's using the Unity engine


Yep, though the robot itself is more likely to do the spazzing (light compact chassis with Z-tek HPs doing flips on the spot, awkward collision detection/physics with some items on burst motors)

Really the motors don't turn fast enough to get in any trouble themselves.

UPDATE

http://steamcommunity.com/app/363530/discussions/0/357287304421745519/?tscn=1464810304 (http://steamcommunity.com/app/363530/discussions/0/357287304421745519/?tscn=1464810304)

Quote
We're testing a new build today that could be live for the community as soon as tomorrow. The next build will address some issues, but obviously it won't begin to address everything.

As for a publicized action plan, we've had a lot of meetings about it. Obviously there is a lot to figure out (and we had a holiday weekend here this last weekend), so we're trying to take our time and get it right. Obviously, no one will be happy if we rush things out.

To summarize, we're continuing to work on the goals we already had in place and we're figuring out the best way to react to all the feedback that's been offered up so far.
It's 1 update, we should be looking more at what direction it's going rather than the content of the patch, as I doubt many if any of the major issues will be fixed.
Title: Re: Robot Arena 3
Post by: goose on June 01, 2016, 05:28:45 PM

It's using the Unity engine


Did some poking. I did not know much about unity. I assumed  it was like unreal where  you use different  physics engine extensions, but unity has its own physics engine
Title: Re: Robot Arena 3
Post by: Scorpio on June 01, 2016, 05:32:45 PM
Well, I was going to buy RA3 today anyways just to see if it would improve, and now this is giving me an actual reason.

Hopefully this patch will prove the developers are going the RCTW route (release a crap initial version on Early Access for reasons and then fix the game over time), except maybe faster.
Title: Re: Robot Arena 3
Post by: Jules on June 01, 2016, 07:31:10 PM

It's using the Unity engine


Did some poking. I did not know much about unity. I assumed  it was like unreal where  you use different  physics engine extensions, but unity has its own physics engine

Unity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.

For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
Title: Re: Robot Arena 3
Post by: Badger on June 01, 2016, 08:19:43 PM

It's using the Unity engine


Did some poking. I did not know much about unity. I assumed  it was like unreal where  you use different  physics engine extensions, but unity has its own physics engine
Unity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.

For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
Easy is relative. We're talking about no component collision box chassis devs here.
Title: Re: Robot Arena 3
Post by: Tygron on June 02, 2016, 04:58:00 AM
Alright i'll probably end up buying the game again this weekend. I was waiting to see what they would say.
Title: Re: Robot Arena 3
Post by: t35t3d on June 03, 2016, 07:52:10 AM
It's using the Unity engine
Did some poking. I did not know much about unity. I assumed  it was like unreal where  you use different  physics engine extensions, but unity has its own physics engine
Unity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.
For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
Indeed, Bullet Physics can be easily implemented. There is existing code examples.
https://www.youtube.com/watch?v=pWPVPQ9q1A0 (https://www.youtube.com/watch?v=pWPVPQ9q1A0)
However there is no reason to switch from PhysX.
What I've seen from streams it seems that there is no real problem with PhysX, but there is problem with game – it barely uses PhysX... wheels seem to be fake, chassis - single convex mesh, forces of weapons do not seem to be important for damage calculation.


I'd like to analyze possibility of modding RA3, however I do not own it. Could anyone send me single .dll file via PM from RA3 called: "Assembly-CSharp.dll" (should be somewhere in C:/program files/steam/steamapps/common/Robot Arena 3/RobotArena_Data/managed/Assembly-CSharp.dll)

Edit:  I've got file now. I'll report my findings later!
Title: Re: Robot Arena 3
Post by: RFS on June 03, 2016, 03:13:29 PM
I think it's fantastic what you are looking to do, t35t3d, but I think I speak for quite a few people when I say we're going to feel pretty upset if we find out that one guy who isn't even on RA3's payroll can fix their game. :dumb) That'll either speak incredibly highly of your skills as a programmer/engineer, or very poorly of RA3's dev team's skills. Or both, I don't know.

That said, I'm still eager to see if a modding/patching community develops around this game.
Title: Re: Robot Arena 3
Post by: RedSawn on June 03, 2016, 04:53:49 PM
http://store.steampowered.com/news/externalpost/steam_community_announcements/249201544490293273

Update is out. 21.0mb. Makes sense as the changes revolve around fixes rather then new content.

First checks (will be updated):
Snapping can be enabled for everything. Chassis grid snap has been reduced to each minor gridline (0.04) and without snapping is as you'd expect. Component snapping works with the buttons - components rotate 22.5 degrees when using the rotation buttons. My test component, a Supervolt still spawns through the chassis floor (I guess it's more a fault with the mesh coordinates now as I can move it halfway through the table before it stops, contrary to what they say. That'll be difficult to put right since changing everything will misalign every bot). Should be less of an issue now though that we have better control over positioning. Disabling component snapping uses the old system.

They removed the useless in-game Options menu button. There's still that botlab skin bug where it takes the skin of another robot you've edited and plasters it over your other bots until you re-edit the skin of that bot.

Weapons seem to be doing a lot more damage except for saws, which seem to do half as much (My Hypnodisc replica did 50 damage on first contact with a string of 1s, now it's 25 with a string of 1s). Bots still freeze in place when destroyed. After each Exhibition match the AI bots are unloaded (judging by their removal from the opponent selection screen), which seems to solve the botlab camera issues.
Title: Re: Robot Arena 3
Post by: LiNcK on June 03, 2016, 04:59:46 PM
http://store.steampowered.com/news/externalpost/steam_community_announcements/249201544490293273

Update is out. 21.0mb. Makes sense as the changes revolve around fixes rather then new content.

It seems a little jarring that they didn't fix the biggest issues. Nonetheless, looking forward to hearing from people whether the game is playable now or not.
Title: Re: Robot Arena 3
Post by: Avalanche on June 03, 2016, 05:18:11 PM
I'm personally just impressed in a list of 14 fixes they left out number 7. Fills me with hope for RA3 being fixed, in the same way that the idea of Donald Trump being shot in the head would be sad.
Title: Re: Robot Arena 3
Post by: Badnik96 on June 03, 2016, 05:33:21 PM
Good to see they're delivering on their promises. I was worried for a bit that they would take their money and run.
Title: Re: Robot Arena 3
Post by: RedSawn on June 03, 2016, 05:39:59 PM
It seems a little jarring that they didn't fix the biggest issues. Nonetheless, looking forward to hearing from people whether the game is playable now or not.

They seem to have fixed the issue with leaked inputs from the AI bots outside of matches, so the camera issues in the botlab are no more. That's pretty major. Not physics major, but still.
Title: Re: Robot Arena 3
Post by: kill343gs on June 03, 2016, 07:31:07 PM
Proves that they are working, and fixing some bits and pieces. It's a start.
Title: Re: Robot Arena 3
Post by: FOTEPX on June 03, 2016, 08:20:24 PM
Proves that they are working, and fixing some bits and pieces. It's a start.

Give it half a year, and maybe it'll be playable!

Ayoooooooo
Title: Re: Robot Arena 3
Post by: TDS on June 04, 2016, 12:53:39 AM
Edit:  I've got file now. I'll report my findings later!

Thanks for looking into it, TBH I haven't really looked into this sort of thing since the ra2 beta, but I have a feeling there is not an insignificant amount of cut and pasted code, and the invisible spring constraints on all moving parts to try and simulate things are just setup way, way wrong (and are a stupid idea in this day and age anyway)
Title: Re: Robot Arena 3
Post by: Naryar on June 04, 2016, 06:47:04 AM
seen the updates, bot lab seems improved a bit.

dunno if you can build in it easily though. so maybe not buying the game back yet.
Title: Re: Robot Arena 3
Post by: RedSawn on June 04, 2016, 07:10:53 AM
Adding components is a LOT less fiddly.

Seems I was wrong about the botlab camera fix - fought The Rail Man, won once, lost once but it keeps happening. Does the thing with the menus too.
Title: Re: Robot Arena 3
Post by: t35t3d on June 04, 2016, 11:27:51 AM
I think it's fantastic what you are looking to do, t35t3d, but I think I speak for quite a few people when I say we're going to feel pretty upset if we find out that one guy who isn't even on RA3's payroll can fix their game. :dumb) That'll either speak incredibly highly of your skills as a programmer/engineer, or very poorly of RA3's dev team's skills. Or both, I don't know.

That said, I'm still eager to see if a modding/patching community develops around this game.

I was able to decompile the main file (Before the first update).
Here is source C# file list: http://oi65.tinypic.com/149weg.jpg
And some statistics: lines of code written by developers 42.137 (322 source files). BTW I have excluded all unity plugins/examples from these numbers.
These numbers might say nothing. So, for example The Forest(latest version, [Unity]) game has 151.988 lines of code (1529 files). Yet Another Zombie Defense(old version, [Not Unity]) – 16.500 lines of code in 125 files.
AutoCraft (very old version, [Unity]) 28.712 lines of code in 328 files.
Developers have used lots of unity store plugins (That's not bad nor good). However there are many code files from tutorial examples in the source code. This indicates inexperience with Unity and rush to make game as fast as possible.

Modding possibilities might be endless. Well I wasn't able to recompile the code at the moment, but others might succeed in doing that. People have completed such feats with other Unity games: 7DTD, KSP... However game is not worth modding/fixing at the current state. I hope developers will take their time and finish the game.

I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.

Also I do not believe that game developer is still same team. Some key people must have changed.

The best thing about Robot Arena 3 is that it is now being fixed by developers
Title: Re: Robot Arena 3
Post by: TDS on June 04, 2016, 12:33:50 PM
I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.

I dont understand how updating a 3rd party plugin could cause a game delay, its easy, you just "dont update it" for now, assuming it worked to begin with.

Breaking it down

42,000 lines of code, 8 people, 3 months @ 5 days a week 58.3 lines of code per day, or 7.29 per hour
working hard(?)
Title: Re: Robot Arena 3
Post by: t35t3d on June 04, 2016, 01:08:03 PM
I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.
I dont understand how updating a 3rd party plugin could cause a game delay, its easy, you just "dont update it" for now, assuming it worked to begin with.
Breaking it down
42,000 lines of code, 8 people, 3 months @ 5 days a week 58.3 lines of code per day, or 7.29 per hour
working hard(?)

I think it is 1-2 coder project. Other 6-7 worked on other things...

I used to develop flash games (programming, level desing and other stuff except art design and sound/music). My most complex project was 30k lines of code flash game. Some code was used from my previous game and there were comment stuff. So lets say I've written 20k lines of code, designed lots of complex levels, tested game again and again.. and did other complex stuff. Whole project took me 500hours. So it was like 40lines of code per hour  :laughing I think If I was programmer only then it would have been more like 100-200 lines of code per hour. People might say that flash is easy... but nah... its like Unity.
Title: Re: Robot Arena 3
Post by: RedSawn on June 05, 2016, 04:33:44 AM
If they had as much trouble as me trying to get their robot gameobject hierarchy to cooperate with PhysX and get any sort of bot working, let alone with accurate physics, I can't really blame them for a low LPH...

(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)
Title: Re: Robot Arena 3
Post by: t35t3d on June 05, 2016, 06:15:42 AM
(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)
I agree, working with physics is hard and consumes lots of hours to make simple things. They never work as you'd like and there are frustrating amount of settings that are very important.
Anyway here is what I was able achieve with Unity PhysX:
Title: Re: Robot Arena 3
Post by: Serge on June 05, 2016, 06:52:20 AM
Anyway here is what I was able achieve with Unity PhysX:

Do these wheels work when upside-down? Can you disable suspension? Can you just create one wheel, not pairs? I vaguely remember these being a problem that the developers outlined with the default wheel physics model.

As a reminder - the wheels in RA2 were also... weird. Instead of using the stock Havok hkVehicle physics model (geared towards cars and racing games), the devs threw together a model where wheels had a larger-than-collision friction mesh that would short circuit force creation based on angular speed of the motor the wheel was attached to, when intersecting with another rigid body. It didn't use the seemingly logical path of two rigid bodies creating friction against each other.
Title: Re: Robot Arena 3
Post by: RedSawn on June 05, 2016, 07:05:36 AM
Do these wheels work when upside-down? Can you disable suspension? Can you just create one wheel, not pairs? I vaguely remember these being a problem that the developers outlined with the default wheel physics model.

http://docs.unity3d.com/Manual/class-WheelCollider.html

No, technically, and yes. The whole pairs thing I figure is to do with what the Unity StandardAssets car example did - defining the wheels in two 2 object arrays according to their axles and using that to define which axle/pair can steer and/or is powered. If their source files have a lot of tutorial code, then it's likely it checks out.

(Though I just realized I was referring more to the RA3 devs more then t35t3d's example)
Title: Re: Robot Arena 3
Post by: t35t3d on June 05, 2016, 08:13:05 AM
Do these wheels work when upside-down? Can you disable suspension? Can you just create one wheel, not pairs? I vaguely remember these being a problem that the developers outlined with the default wheel physics model.
Yes. Yes. Yes. They are just simple rigid-bodies with hinge-joint attached to spring(rigid-body) which is connected with configurable-joint to whole machine (Rigid-Body). RigidBody->HingeJoint->RigidBody->ConfigurableJoint->RigidBody. I'm not using default unity wheel collider – it is for racing games.
Title: Re: Robot Arena 3
Post by: TDS on June 05, 2016, 08:49:12 AM
If they had as much trouble as me trying to get their robot gameobject hierarchy to cooperate with PhysX and get any sort of bot working, let alone with accurate physics, I can't really blame them for a low LPH...

(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)

I remember having the same issues playing around with 3d studio max back when ra2 was in beta.

Thats kind of the crux of the whole issue, my experience is with stress analysis, not game physics, but its roughly similar.
Instead of just transferring the forces that don't effect the spinning mass (in this case) to the parent body, the parts seem to be, at a engine-coded-level, retained by springs, which stress in whatever way, and then drag the next rigid body in the chain along with them.

While its a good system for modeling the kind of things people typically make in unity, it doesn't seem ideal for what we're doing.  I can only imagine that the locks involved, dont actually zero out and transfer the forces, but are still "springs" when you get down to it.
Title: Re: Robot Arena 3
Post by: RedSawn on June 06, 2016, 07:19:48 PM
Has anyone noticed the image they use for the Workshop banner?

(https://gametechmods.com/uploads/images/25842RA3workshopbanner.png)

That's clearly a RA3 robot with DSL style chipped paint edge lines (going back to how there's a placeholder folder for edge lines in the custom folders) and a perfectly mapped chassis texture.
Of course I also thought that white/red chainsaw bot and the crocodile bear claw bot were really in the game too... but this is different. It fits the current sort of skin quality someone using the default decals and colour settings could achieve.

I guess the only thing is how long has it actually been up there.
Title: Re: Robot Arena 3
Post by: RedSawn on June 09, 2016, 03:06:45 PM
Necessary evil double:

http://steamcommunity.com/app/363530/discussions/0/350532795338281729/?tscn=1465502656

Quote
Sloped bots are now working properly thanks to the new update that just launched a minute ago.

http://store.steampowered.com/news/externalpost/steam_community_announcements/249202181062123172


Expect a patch soon, fellas.

Loaded it up for 5 minutes - there's now weight class icons on player bots but no indication of what the weight brackets are or if there are any limits to HW (My 2050 EMERGENCY is still legal), and you can't see the weight class of the AI bots... didn't get enough time to wedge test.
Title: Re: Robot Arena 3
Post by: znedd1 on June 09, 2016, 03:38:21 PM
Has anyone tried the new collision detection yet?

EDIT: Seems to be working pretty well. I made a collision test bot, which seems to be interacting Ok.

(http://i.imgur.com/026qXEM.jpg)
Title: Re: Robot Arena 3
Post by: RedSawn on June 09, 2016, 04:55:42 PM
It certainly works to a degree. Thyrus showed me his test bot which has a fairly oddly shaped chassis wedge that clips through the floor slightly. So the detection isn't quite perfect, but it's something.
Title: Re: Robot Arena 3
Post by: Naryar on June 10, 2016, 03:06:06 AM
Hmm. The devs seem to be doing a good job at fixing their game.

Didn't buy it back, though.
Title: Re: Robot Arena 3
Post by: Tygron on June 10, 2016, 03:44:41 AM
I did. Was doing a bit of testing earlier to see if it would be possible to chain motors and have a faster drive. The short answer yes, the should be long but not as long as it should be answer is eh while it works it doesn't really do much. Also was going to test using Zteks and carsteering to see if there's a happy balance between the two to make a fast but still skid steering bot. The answer to that is more complex and my simple testing wasn't really enough. Both axles aren't the same height and without a TON of fine tuning it never will be. But they're close. I managed to have a car steering in the middle and 4 zteks in the corners (still positioned normally though) and it managed to do both just fine. I used the medium tech wheels (or whatever they're called) for all tests. There was a test where, so I could get them out of the way quickly, I put the zteks on pairs of baseplate anker, tbar, and extender mounts. I'm not entirely sure what was causing it but that caused my bot to just start bouncing all over the place.

I'll do more testing later but my game crashed and had to restart my PC due to the annoying continuous stuttering that i've never been able to find a fix for other than restarting my PC. Thank God I have a case with a reset switch too because last time that happened it didn't go away until I hit that switch. Restarting, killing the power, unplugging, nothing worked.
Title: Re: Robot Arena 3
Post by: 09090901 on June 15, 2016, 04:04:22 PM
Ra3 wiki out now
Quote
Hey all. We are still hoping to get another update out for Robot Arena III this week, but until then we thought you'd like to know about the Robot Arena III wiki page. Hosted by Gamepedia, the wiki will be another resource to turn to once users start populating it. Check it out here:

http://robotarena3.gamepedia.com/Robot_Arena_3_Wiki
http://steamcommunity.com/app/363530/discussions/0/351659704040054163/
Title: Re: Robot Arena 3
Post by: RedSawn on June 15, 2016, 06:28:51 PM
Didn't take long for someone to deface it. Did my part adding stuff on the components page though. Not sure what the 'Ram' component section is supposed to be. Didn't have enough time to do weapons either. That and weapons don't seem to trigger a weight recalculation, which makes it a little more tedious to work out weapon weights.
Title: Re: Robot Arena 3
Post by: RFS on June 16, 2016, 02:23:00 AM
I signed up and tried to use the "Claim this Wiki" option, but the Wiki software basically told me "no freeloaders, piss off".  :(
Title: Re: Robot Arena 3
Post by: Joelu Of Eagleland on June 16, 2016, 03:18:13 AM
Didn't take long for someone to deface it.
As soon as I saw the wiki was a thing, I saw the text added in the about section someone else. For the record, I didn't do it.
Title: Re: Robot Arena 3
Post by: RedSawn on June 16, 2016, 04:06:10 AM
Oh I'm sure you haven't. Only identifier is an IP address and anyone who took the link on the Steam discussion could have done it.
Title: Re: Robot Arena 3
Post by: RedSawn on June 16, 2016, 03:11:12 PM
Another double-worthy post. I'm sorry. Third update out now.

http://steamcommunity.com/games/363530/announcements/detail/848181659410713986

Title: Re: Robot Arena 3
Post by: Badger on June 16, 2016, 03:31:42 PM
Can you still attach components in space and inside each other?
Title: Re: Robot Arena 3
Post by: kill343gs on June 16, 2016, 04:42:06 PM
More stuff that sounds like improvements. I haven't delved back in yet as I've been busy, but I'm very interested as to where this is going.
Title: Re: Robot Arena 3
Post by: RedSawn on June 16, 2016, 05:01:32 PM
Can you still attach components in space and inside each other?

Yes.

More stuff that sounds like improvements. I haven't delved back in yet as I've been busy, but I'm very interested as to where this is going.

From where I stand, yeah, it is. The driving physics are somewhat better with high power motors. They've opted for a system where you can change the max RPM % to spin at and max motor torque %, which I suppose adds some more fine-tuning, though why you'd purposefully put either below 100% without a serious control issue I don't know. I think the Reversible Angle motors are still getting shafted on performance (supposedly they're the 3rd heaviest spin motor behind the two Z-Teks, they should sit between the Mini and Redbird and go faster.. and have a motor sound) but otherwise you can make much faster bots. RA2-esque zero ground clearance seems to be a thing of the past if you want to drive at all as the chassis friction is overwhelming, I haven't tried a floor sitting chassis wedge though. Flying Squirrel digs into the floor hard if it tilts forward though, so probably bad news for those.

They've taken my advice and got rid of the motor start/stop sounds which takes care of a lot of the noise pollution, though they don't use a dynamic pitch and instead have it static based on what RPM % the motor is set to. Or maybe it just accelerates fast enough I can't tell with normal applications.

(I just checked Red Giant and it goes pretty rapidly on RAMs, so I think it's just the other robot with Reversibles I'm trying to use dragging across the floor. Would make sense)
Title: Re: Robot Arena 3
Post by: 09090901 on June 16, 2016, 08:55:53 PM
Does online actually work now with all the fixes?
Title: Re: Robot Arena 3
Post by: Badnik96 on June 17, 2016, 12:37:26 AM
Online's always worked. Me and someone from the Garry's Wars group tested it a few weeks ago and it was definitely better than typical RA2 online. There's still some small lag, but from what I could tell everything worked.
Title: Re: Robot Arena 3
Post by: 09090901 on June 17, 2016, 12:55:25 AM
Online's always worked. Me and someone from the Garry's Wars group tested it a few weeks ago and it was definitely better than typical RA2 online. There's still some small lag, but from what I could tell everything worked.
every time i tried either it would never connect or the host would win instantly.
Title: Re: Robot Arena 3
Post by: RedSawn on June 17, 2016, 02:08:58 AM
Mmm, it was jerky between me and Thyrus yesterday (this is before the patch, haven't played since) and we had a glitchy Nightmare-esque hit for no reason that threw me off the Flextop, but otherwise it does actually work. Will need to play again today or something. Probably after I get my parcel.

I'll have to look at the other motors, but the Z-Tek HPs are monsterously torquey. That 2090kg 4WD EMERGENCY has acceleration like a RA2 4WD MW bot when the torque is set to 1%, and about the same top speed when set to 100% RPM. 100% torque is just near instantaeous top speed. I put 720kg on a single HP (40kg large heavy disc + 8 85kg grinder drums) and only below around the 25% torque mark I'd say is it too slow for a real flywheel's spinup time.

More testing: 4WD Mini Motors have near instant acceleration on a 401kg bot (Just over LW) with 1% torque ... the top speed sucks, but the torque doesn't help that.
More more testing: That's interesting... wheel size actually matters now. Reversibles can actually drive pretty fast on slim wheels, but pitifully slow on micro wheels. Anything I've said about top speed previously can be taken into question.

I think if I was going to build on this update, it'd be following my own RA2 mod vision and having RPM and torque on the same scale, with torque being a trade-off for RPM and vice versa. Typically how it works, anyway. Sawblades can keep those massive RPMs and light robots with bigger motors can be lightning fast but you'll need to gear down the motor for a huge flywheel or a very heavy bot for the torque to move it. They can keep a Power % slider or something so you can trade motor performance for longer battery life. From what I'm seeing though the maximum torque of motors needs to be lowered pretty drastically across the board for weight to matter.
Title: Re: Robot Arena 3
Post by: goose on June 17, 2016, 01:14:54 PM

From where I stand, yeah, it is. The driving physics are somewhat better with high power motors. They've opted for a system where you can change the max RPM % to spin at and max motor torque %, which I suppose adds some more fine-tuning, though why you'd purposefully put either below 100% without a serious control issue I don't know. I think the Reversible Angle motors are still getting shafted on performance (supposedly they're the 3rd heaviest spin motor behind the two Z-Teks, they should sit between the Mini and Redbird and go faster.. and have a motor sound) but otherwise you can make much faster bots. RA2-esque zero ground clearance seems to be a thing of the past if you want to drive at all as the chassis friction is overwhelming, I haven't tried a floor sitting chassis wedge though. Flying Squirrel digs into the floor hard if it tilts forward though, so probably bad news for those.

oh, when I read that I  assumed that RPM and torque  % would be connected... to add up to 100%.  like you can have 30% RPM and 70% torque. Thats "kinda" how gearing works.
Title: Re: Robot Arena 3
Post by: RedSawn on June 17, 2016, 04:04:17 PM
Yeah... well, there's no rush to upgrade it into the sort of system I suggested above. It works, and there's other more major issues to swat.
Title: Re: Robot Arena 3
Post by: Thyrus on June 17, 2016, 05:09:08 PM
90% of the time I ragequite the game because somethings not working again... I don't know what I am doing wrong but each of my bots clip through the floor and the steering is Fed up
Title: Re: Robot Arena 3
Post by: AHeapOfGames on June 20, 2016, 02:35:39 AM
I'm still doing reviews! I tried Bot lab for the first time, making the same robot I made when I first reviewed RA2

https://youtu.be/TVdGlKCw1Ck

I actually quite like the bot lab. However, I still find the gameplay underwhelming, even with the third update...
Title: Re: Robot Arena 3
Post by: Jet-speed on June 20, 2016, 11:01:16 AM
I was hesitant to pick it up having seen all of the Steam reviews and the general opinion on the game, but figured sod it, something fun even if it's a mess right now. Was honestly pleasantly surprised, seems like a decent portion of the huge flaws have either been or are in the process of being ironed out.

Quite enjoying the botlab, despite the occasional camera bug that hasn't quite been fixed yet despite what they've said. I don't need to state the obvious issues but overall I've been having great fun experimenting. As Heap mentioned above me though, the actual gameplay feels a bit underwhelming right now; getting abruptly rammed to death by Emergency when it appears to have no weapons that should be capable of dealing damage is somewhat irritating. :gawe:
Title: Re: Robot Arena 3
Post by: RedSawn on June 20, 2016, 11:58:31 AM
the actual gameplay feels a bit underwhelming right now; getting abruptly rammed to death by Emergency when it appears to have no weapons that should be capable of dealing damage is somewhat irritating. :gawe:

Yeah, ramplates, wedges and the plow do some amount of damage now. A surprising number in the case of ramplates. Better then the alternative, I suppose. What I really wonder is if impact velocity affects damage in any way because I haven't seen anything of the sort with sawblades and rotational speed nor have I seen hits over 250 now that spinners can go proper fast. Unity does have functions for collision force calculations.
Title: Re: Robot Arena 3
Post by: CodeMoose on June 20, 2016, 12:37:30 PM
I have to admit, I've not even played the game all that much, I've been having too much fun poking around in the code to see how it all works.

But I do think the devs have been making a decent effort to fix the major flaws that it started with.
Title: Re: Robot Arena 3
Post by: ianh05 on June 20, 2016, 02:43:34 PM
Just woke up today, went to close Steam and noticed Robot Arena III on the front page of steam. While the reviews aren't great hopefully this will make more people aware of RA2  :thumbup
Title: Re: Robot Arena 3
Post by: Bobyasianboy on June 20, 2016, 02:55:02 PM
http://steamcommunity.com/games/363530/announcements/detail/848181885707123133

Few bug fixes and some weird cosmetic stuff added apparently. Also it's out of early access now, take that as you will.
Title: Re: Robot Arena 3
Post by: Badger on June 20, 2016, 03:00:27 PM
> fit for full release
(http://i.imgur.com/xvv9PCn.gif)
Title: Re: Robot Arena 3
Post by: Kossokei on June 20, 2016, 03:01:14 PM
https://www.youtube.com/watch?v=4nc92Zz2FcM

welp
Title: Re: Robot Arena 3
Post by: cephalopod on June 20, 2016, 03:53:07 PM
Brace yourselves boys.
Title: Re: Robot Arena 3
Post by: 09090901 on June 20, 2016, 03:57:11 PM
Can't wait to see what the steam forums will look like. Devs seem to take pretty much all of their feedback for updates from there, so I can't wait to see what dumb sh** gets added.

If I had to guess, I would assume GTM is considered the minority in their eyes.
Title: Re: Robot Arena 3
Post by: Mouldy on June 20, 2016, 04:50:38 PM
It's now the most popular new release on Steam. Interesting.
Title: Re: Robot Arena 3
Post by: FOTEPX on June 20, 2016, 06:26:17 PM
It's now the most popular new release on Steam. Interesting.

Holy hell, no way! That's amazingly good going for a simple robot building game!

Shame everyone's going to be disapointed.
Title: Re: Robot Arena 3
Post by: Probably Rob on June 20, 2016, 06:37:43 PM
Popular New Releases are only decided with which game released during the day is more popular. In this case, it was more popular than the other game that was released earlier, which isn't surprising since it was a DH game
Title: Re: Robot Arena 3
Post by: RTC on June 21, 2016, 06:56:17 AM
Well, at least it got out of the purgatory that is Steam Early Access.
Title: Re: Robot Arena 3
Post by: goose on June 21, 2016, 09:07:20 PM
3 days before battlebots season 2.  curious timing.
Title: Re: Robot Arena 3
Post by: Stigma on June 22, 2016, 12:02:58 AM
It needs a fair bit of work, but we have a diamond in the rough so far.
Title: Re: Robot Arena 3
Post by: Thyrus on June 22, 2016, 09:38:36 AM
As soon as the chassis touches the ground it feels like rubber on rubber.

Dear devs. please take ra2. fix the mp. include the new chassis building system and get the UI of RA2 back. -> good game.

I tried. I really tried but I ragequite everytime and that's not what you want.
Title: Re: Robot Arena 3
Post by: goose on June 22, 2016, 01:49:14 PM
The guy that releases all the press releases on steam has played RA3 for  a whole 30 min.  He likes the game a real lot. I am very bummed.


and I agree with you thyrus 100%.
Title: Re: Robot Arena 3
Post by: Jet-speed on June 22, 2016, 02:10:51 PM
I honestly don't know what to make of it really. Given the circumstance of the devs and their small team I have every willingness to offer as much help as I possibly can and will happily test/play through this huge rough patch, but I kinda expect daily updates in return, be it to the game or statements to the community. I can't speak for everyone, but I need a lot of reassurance that the patience will pay off for us what with the mess it's in right now.

That said, BECAUSE of the dev situation and the dire state of the game, constant fixes and updates are probably unreasonable to expect, so I have no idea how to feel tbh.

Does the multiplayer work at all atm? I know some people seem to have got it going through private challenges, the lobby system still seems boned though.
Title: Re: Robot Arena 3
Post by: Probably Rob on June 22, 2016, 02:20:34 PM
I haven't played the new updates, but I already hated it when it crashes on me in the botlab, like RA 2 (and DSL 2)... it's lucky that RA 2 (but DSL 2 more) is the 100% better game
Title: Re: Robot Arena 3
Post by: 09090901 on June 22, 2016, 02:21:58 PM
Do you even have to be a full release to be a part of steam sales? Im pretty sure I've seen games that were early access and part of the summer sale, so I'm not really sure why they would think this was a good decision.

Part of me wants to blame the publishers, but from what I've seen of Goliath, this is just RA3 and GI that are having trouble.
Title: Re: Robot Arena 3
Post by: yugitom on June 22, 2016, 02:29:13 PM
I haven't played the new updates, but I already hated it when it crashes on me in the botlab, like RA 2 (and DSL 2)... it's lucky that RA 2 (but DSL 2 more) is the 100% better game
The game would never crash in the botlab for me :P

Like I said in my showcase, the devs better be damn well committed to making this the best realistic robot building experience we've ever had. If they don't, there's no point in updating it at all, you just get a bland game that's no better than RA2 and probably on par with RA1. At least RA2 was broken enough for people to enjoy making what's now the norm in Stock and was easily modded to have self-imposed IRL rules and components so that we can have a nice, pseudo-realistic game, too. I actually had fun with the original version of the game, which I totally don't have anymore *cough*, due to the abominations I could make but at least they looked interesting and could be considered 'art bots'. If they update the game so that major bugs are sorted but others slip through the cracks and the engine/physics is not even on par with RA2's, then we get a very forgettable, bland game, albeit playable.

include the new chassis building system
I wouldn't point that out as if it doesn't need a bit of polish. I wish they would give the option of a 2-layer chassis because I found it a tad clunky when I just wanted a nice sloped wedge for the chassis but they may just be me. I have also seen quite a few people, including myself, build a bot facing left and not forward. RA2 had a better system in which you can change the forward heading but you're screwed in RA3. Although that isn't a problem with building the chassis itself, it's still part of that process and, IIRC, doesn't the overhead view when making a chassis point left and not forward?
Title: Re: Robot Arena 3
Post by: RedSawn on June 22, 2016, 02:49:14 PM
3 days before battlebots season 2.  curious timing.

2~3 days before the infamous Steam summer sales. That's their stated reason. Battlebots is a bonus I suppose.

Do you even have to be a full release to be a part of steam sales? Im pretty sure I've seen games that were early access and part of the summer sale, so I'm not really sure why they would think this was a good decision.

Well, they got exposure all over again on the Popular New Releases list. Consider it a 'double dip'
Title: Re: Robot Arena 3
Post by: Thyrus on June 22, 2016, 03:11:26 PM
Yes the chassis shaping system needs polish eg the thing where you can change which direction the front is.

The sad thing about all this is that the flaws RA3 has will be the reason why there wont be a RA4 wich could make all the things better. RA2 had it's flaws and they have been obvious or stated. Never change a winning team or in this case game mechanics.
I still won't give up my hope on RA3 to become a good game but it takes so much work. From the building the skinning the battlemechanics the damage system to the physics. I build a hypnodisc replica earlier today. it is so damn weak. the disc falls off almost at the first contact. same with the wheel. flipping robots feels like it is a flashgame of some sorts. all this stuff was handled so much better in this game that came out 13 years ago. 13 years guys. what happend?
And I would actually like to hear from the devs them selfs. I am on good terms with the PR guy (at least I think I am) but I would like to know what they have to say.

And I know they are not allowed to talk about it but I would like to know what role a certain tentacel plant has in all this.
Title: Re: Robot Arena 3
Post by: Mr. AS on June 22, 2016, 03:53:11 PM
Even if RA3 didn't flop, I don't really see the need for an RA4 when you can just continuously update RA3. They couldn't do that as easily with RA2. Pushing out RA4, RA5, RA69 etc would reek of Assassin't Creed-tier cashgrabbery.
Title: Re: Robot Arena 3
Post by: Thyrus on June 22, 2016, 03:55:28 PM
Even if RA3 didn't flop, I don't really see the need for an RA4 when you can just continuously update RA3. They couldn't do that as easily with RA2. Pushing out RA4, RA5, RA69 etc would reek of Assassin't Creed-tier cashgrabbery.

this is tru but another ra game could use another engine the could fit the combat robots theme better than uniti does
Title: Re: Robot Arena 3
Post by: Meganerdbomb on June 22, 2016, 04:07:19 PM
No reason someone else can't make a better robot game someday.
Title: Re: Robot Arena 3
Post by: 09090901 on June 22, 2016, 04:15:32 PM
No reason someone else can't make a better robot game someday.
Battlebots teased about a potential new game on there Facebook page. Gonna guess that it's nothing more than hype for the new season, but anything is possible I guess.
Title: Re: Robot Arena 3
Post by: Thyrus on June 22, 2016, 04:34:39 PM
not hyped for that. The best game with a licens like that was for the GBA and that says something
Title: Re: Robot Arena 3
Post by: MadBeaver on June 22, 2016, 04:36:57 PM
I was enjoying it up until last night when my art bot blew up on the workbench. Now I'm afraid to pick it up again to even attempt building anything that involves more than half an hour.
Title: Re: Robot Arena 3
Post by: cephalopod on June 22, 2016, 04:46:51 PM
I was enjoying it up until last night when my art bot blew up on the workbench. Now I'm afraid to pick it up again to even attempt building anything that involves more than half an hour.

I feel you.

I wish they would give the option of a 2-layer chassis because I found it a tad clunky when I just wanted a nice sloped wedge for the chassis but they may just be me.

Honestly I usually end up setting the middle layer to height 0 for that.
Title: Re: Robot Arena 3
Post by: Mr. AS on June 22, 2016, 11:40:41 PM
The best game with a licens (sic) like that was for the GBA and that says something
If by "best" you mean "only", then yes. Beyond the battlebox was the only battlebots licensed game that ended up getting released.
Title: Re: Robot Arena 3
Post by: Thyrus on June 23, 2016, 02:49:20 AM
I was talking about the Roboter wars game that had some sort of good physics
Title: Re: Robot Arena 3
Post by: cephalopod on June 23, 2016, 03:37:13 AM
Extreme Destruction. Worst graphics, best physics.
Title: Re: Robot Arena 3
Post by: Naryar on June 23, 2016, 04:05:53 AM
i shall attempt to redownload the game and try it again, since updating seems to have been done.

i will prepare myself for disappointment
Title: Re: Robot Arena 3
Post by: Thyrus on June 23, 2016, 04:44:44 AM
I think there will be another update this month
Title: Re: Robot Arena 3
Post by: Tygron on June 23, 2016, 06:44:27 AM
Extreme Destruction. Worst graphics, best physics.
Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.
Title: Re: Robot Arena 3
Post by: Probably Rob on June 23, 2016, 07:05:43 AM
I haven't played the new updates, but I already hated it when it crashes on me in the botlab, like RA 2 (and DSL 2)... it's lucky that RA 2 (but DSL 2 more) is the 100% better game
The game would never crash in the botlab for me :P


Actually, even I am wrong. In RA2 (and DSL), it's always when selecting a robot to either edit and select to play as. In RA3, if I remember correctly, it's when I'm selecting a component? Can't remember, but it did crash for me a number of times in the botlab. No idea if it does anymore, however, since I haven't played any of the recent updates
Title: Re: Robot Arena 3
Post by: cephalopod on June 23, 2016, 07:45:35 AM
Extreme Destruction. Worst graphics, best physics.
Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.

You're thinking of the PC version, not the GBA version I was implying...
Title: Re: Robot Arena 3
Post by: WeN on June 23, 2016, 07:56:56 AM
https://youtu.be/cD0DsQrUo58
I am thundering to play Robot Wars advanced Destruction
Title: Re: Robot Arena 3
Post by: Tygron on June 23, 2016, 08:11:02 AM
Extreme Destruction. Worst graphics, best physics.
Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.

You're thinking of the PC version, not the GBA version I was implying...
Ah ok gotcha. I forgot that was a thing... and I still own a copy.
Title: Re: Robot Arena 3
Post by: toAst on June 23, 2016, 10:16:36 PM
ive seen some pictures im a little scared and i want to know if i should be or if its actually okay
Title: Re: Robot Arena 3
Post by: Tygron on June 24, 2016, 06:10:42 AM
I don't wanna be that guy but I saw this video of Scrap Mechanic while looking for Season 2 of Battlebots earlier. It looks pretty interesting and the physics looks pretty alright. Just thought i'd post it since we were talking about robot games. I know this isn't exactly a robot combat game, but it looks like it's possible within the bounds of the game.

https://www.youtube.com/watch?v=6P4Vvf-ThM4
Title: Re: Robot Arena 3
Post by: TDS on June 24, 2016, 07:14:25 PM
does it have any multiplayer?
Title: Re: Robot Arena 3
Post by: DeadGenocide on June 24, 2016, 07:38:59 PM
does it have any multiplayer?

Scrap Mechanic does have multiplayer (online)
Title: Re: Robot Arena 3
Post by: kill343gs on June 24, 2016, 08:50:42 PM
Guys, I'm gonna have to ask you to take talk of scrap mechanic to another thread.
Title: Re: Robot Arena 3
Post by: Scrapyard24c on June 26, 2016, 02:10:47 PM
Finally had to refund my copy of RA III, makes me wish there was a lemon law with video games....
Title: Re: Robot Arena 3
Post by: Stigma on June 27, 2016, 11:51:42 AM
Looks like RA3 has been a bit of a letdown.
Title: Re: Robot Arena 3
Post by: yugitom on June 27, 2016, 12:22:15 PM
Here's what the poll was when RA3 was in early access:
(https://gametechmods.com/uploads/images/684428e47fa423dfe47ceb96aeb149db93c98.png)
Let's see if anyone's mind has changed after the full release with a fresh start on the poll.
Title: Re: Robot Arena 3
Post by: powerrave on June 27, 2016, 01:36:04 PM
Gonna say it's alright, but it's far from good.
Title: Re: Robot Arena 3
Post by: RedSawn on June 29, 2016, 06:39:58 PM
I voted alright.

So, uh, ownership of the official RA3 wiki is being offered to me by a Curse Wiki admin because I'm literally the only person other then him to do anything to it. Other then the guy who defaced the main page.
Title: Re: Robot Arena 3
Post by: Joelu Of Eagleland on June 29, 2016, 07:27:19 PM
I voted alright.

So, uh, ownership of the official RA3 wiki is being offered to me by a Curse Wiki admin because I'm literally the only person other then him to do anything to it. Other then the guy who defaced the main page.

*was actually someone from the forums

still maintaining that it wasn't me

Oh, and I voted "It's not good" because it's not worth the price, yet there's still fun to be had. And there has been fixes to it.
Title: Re: Robot Arena 3
Post by: MadBeaver on June 29, 2016, 10:34:15 PM
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.
Title: Re: Robot Arena 3
Post by: Mr. AS on June 29, 2016, 11:40:34 PM
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR?
Quote from: http://steamcommunity.com/id/JZossMPLS
Marketing Manager for Octopus Tree
Pretty sure he's just a PR guy and not working on the game's content.
Title: Re: Robot Arena 3
Post by: goose on June 30, 2016, 12:18:05 PM
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.
he has 0.9 hrs on record, hope to hell he is not a dev

Title: Re: Robot Arena 3
Post by: Thyrus on June 30, 2016, 01:46:54 PM
I can confirm that he is only the PR guy
Title: Re: Robot Arena 3
Post by: MadBeaver on July 02, 2016, 02:25:09 PM
I see zoss has confirmed an update after the long weekend in the US. Should be out Tuesday hopefully. Hope it's physics fixes the bugs are still playable, but the physics imo are god awful.
Title: Re: Robot Arena 3
Post by: Cody Furlong on July 02, 2016, 11:53:22 PM
Do we know anything about what the new update will contain?
Title: Re: Robot Arena 3
Post by: cephalopod on July 04, 2016, 05:33:00 PM
Changes and possibly additions to a robot game
Title: Re: Robot Arena 3
Post by: J on July 04, 2016, 06:25:32 PM
Ok so....

I still have yet to get the game; have they "fixed" online play yet, or what?
Title: Re: Robot Arena 3
Post by: toAst on July 08, 2016, 10:58:01 PM
if we could get legit online play i think it is mostly worth it
Title: Re: Robot Arena 3
Post by: TDS on July 17, 2016, 06:00:57 PM
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.
he has 0.9 hrs on record, hope to hell he is not a dev

There's not a ton of reason to have a lot of hours on the production live game, they have access to the build before it goes live on steam where presumably they do testing, by the time it hits steam its too late :)
Title: Re: Robot Arena 3
Post by: powerrave on July 18, 2016, 05:44:26 AM
Been very long since we last heard anything from them or seen any update. Did they drop the project now or something?
Title: Re: Robot Arena 3
Post by: RedSawn on July 18, 2016, 11:29:34 AM
Story is they took a break for the 4th of July and they're also switching to updates every 2 weeks. Zoss said last week on behalf of the devs that a build was ready and was currently undergoing testing.

I'm hoping the longer timeframe and apparently serious bout of testing means they've got something big on the horizon.
Title: Re: Robot Arena 3
Post by: R01 on July 28, 2016, 04:03:51 PM
So, best to ask here, but how do you actually see the workshop, or is it in game/if you own the game? I haven't bought RA3(or played it) but was interested in seeing what people built, Steam Workshop(which I dislike by the way, why do you need to subscribe to dl stuff and keep it activated?) doesn't show anything when I search for it and the game store page doesnt' show anything either. And NO I'm not owning a pirated version or anything like that.
Title: Re: Robot Arena 3
Post by: RedSawn on July 29, 2016, 02:41:27 AM
They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.
Title: Re: Robot Arena 3
Post by: R01 on July 29, 2016, 04:33:15 AM
They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.
How do you view them?
Like I mentioned before, it doesn't look like I'm able to see it via the steam shop page or the general steam workshop page.
Title: Re: Robot Arena 3
Post by: Badger on July 29, 2016, 09:14:49 AM
They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.
How do you view them?
Like I mentioned before, it doesn't look like I'm able to see it via the steam shop page or the general steam workshop page.
You'd need to download them ingame. Steam workshop doesn't allow online downloads, it's all via the game client.
Title: Re: Robot Arena 3
Post by: R01 on July 29, 2016, 10:25:59 AM
They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.
How do you view them?
Like I mentioned before, it doesn't look like I'm able to see it via the steam shop page or the general steam workshop page.
You'd need to download them ingame. Steam workshop doesn't allow online downloads, it's all via the game client.
Hoped that people could at least view them on the workshop page, similar to how you can with other steam workshop things.
Title: Re: Robot Arena 3
Post by: Suzaku on July 29, 2016, 03:42:22 PM
Hugely disappointed how crappy RA3 turned out to be... got a refund...  :realmad(

Back to playing RA2 and DSL xD
Title: Re: Robot Arena 3
Post by: TDS on August 01, 2016, 05:18:55 PM
Hugely disappointed how crappy RA3 turned out to be... got a refund...  :realmad(

Back to playing RA2 and DSL xD
you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000

Has there been an update since july?
Title: Re: Robot Arena 3
Post by: RpJk on August 01, 2016, 05:32:04 PM
Hugely disappointed how crappy RA3 turned out to be... got a refund...  :realmad(

Back to playing RA2 and DSL xD
you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000

Has there been an update since july?

For a small dev team I'm guessing that's good right?
Title: Re: Robot Arena 3
Post by: helloface on August 01, 2016, 06:07:37 PM
Hugely disappointed how crappy RA3 turned out to be... got a refund...  :realmad(

Back to playing RA2 and DSL xD
you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000

Has there been an update since july?
Hopefully that means they have the budget to make a game that isn't complete and utter garbage. Robot Arena 3 seemed to ignore the completely obvious flaws. At least the flaws in RA2 were fixable through mods and knowledge of the game, and wasn't actually game ruining.
Title: Re: Robot Arena 3
Post by: TDS on August 01, 2016, 10:13:26 PM
For a small dev team I'm guessing that's good right?

Typically the way it works is you go to a publisher and say "yo dog, we need $100k to make x game, you get 90% of the profits"
They give you the money, and their expertise/back end stuff, you make the game using their money to pay your peoples salaries, then your management soaks up the royalties from that extra 10%
its tough to say how much money octopus pony'd up and what the agreement entailed but as development was a few months, with a handful of people, im guessing they did not turn a profit on $100k, fortunately (for gabriel), they aren't really game developers and can just cash the check and go back to their regular jobs.
Title: Re: Robot Arena 3
Post by: goose on August 02, 2016, 05:03:48 PM
assuming every copy was sold  at 20.00(I'm guessing many were sold at the 20% off sale price) and  4000 were sold that would be $80,000.  steam takes ~30%($24,000) so they would gross ~$56,000
split that between 4 devs, the  big wigs, lawyer and whoever else was involved.
ya, they did not make a whole lot.
Title: Re: Robot Arena 3
Post by: RedSawn on August 02, 2016, 06:27:21 PM
Well, the story right now is that despite Zoss bugging Gabriel they're not ready yet and are supposedly doing some other sort of projects at the same time.

Suppose that fits in with the 'regular jobs' idea but they honestly can't of expected to smash it out of the park like FNaF or something and seemingly give up because they didn't. Especially with what they've got now, let alone what they had before.
Title: Re: Robot Arena 3
Post by: wakkydude on August 06, 2016, 03:59:36 PM
So I've been quietly following this game, pretty much as soon as the first trailer came out I knew I wouldn't be buying it, but I watched a video and would like this clarified:

Is the lone saw, like, actually a built-in robot and therefore part of this game? I'm not the sort of person to bank on that meme anymore, it's long-gone and I haven't been known for anything since let's be honest, but if that's the case... I can't say I'm not very surprised they decided to dig up that old meme of all things.

Although it's barely an honor to be part of robot arena 3 of all things
Title: Re: Robot Arena 3
Post by: RedSawn on August 06, 2016, 04:03:17 PM
Yep, it's really an AI opponent. Congratulations.
Title: Re: Robot Arena 3
Post by: R01 on August 06, 2016, 04:33:14 PM
So I've been quietly following this game, pretty much as soon as the first trailer came out I knew I wouldn't be buying it, but I watched a video and would like this clarified:

Is the lone saw, like, actually a built-in robot and therefore part of this game? I'm not the sort of person to bank on that meme anymore, it's long-gone and I haven't been known for anything since let's be honest, but if that's the case... I can't say I'm not very surprised they decided to dig up that old meme of all things.

Although it's barely an honor to be part of robot arena 3 of all things
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.
Title: Re: Robot Arena 3
Post by: RedSawn on August 06, 2016, 04:52:44 PM
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.

Something to do while NBA 2k16 downloads...

(https://gametechmods.com/uploads/images/42361lonesaw.png)

Forgot to set up my folder for uncompressed screenshots after Steam broke and I had to reset it. Really can't be arsed to retake the picture. Isn't worth it.
Title: Re: Robot Arena 3
Post by: DeadGenocide on August 06, 2016, 05:10:11 PM
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.

Something to do while NBA 2k16 downloads...

(https://gametechmods.com/uploads/images/42361lonesaw.png)

Forgot to set up my folder for uncompressed screenshots after Steam broke and I had to reset it. Really can't be arsed to retake the picture. Isn't worth it.

hey it's SFTW in RA3 and it's gone through some slight changes
Title: Re: Robot Arena 3
Post by: R01 on August 06, 2016, 07:36:12 PM
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.

Something to do while NBA 2k16 downloads...

(https://gametechmods.com/uploads/images/42361lonesaw.png)

Forgot to set up my folder for uncompressed screenshots after Steam broke and I had to reset it. Really can't be arsed to retake the picture. Isn't worth it.
Expected Spinner from the West.
Not sure if they know about the meme or saw the bot and were like "hey that looks cool and the forum likes it, let's have it".
ould you, if possible, post more info about the AI bots/components somewhere
You can learn almost nothing about this game without owning it, and even if I wanted to get it via "other means" I doubt that there would be something.
Out of curiosity to see how many sales would've been missed by "downloads" I went on a search and found nothing.
I might have not searched hard enough and would rather know the information from a wiki than having to directly check the game.
By the way I say that you should either get a game and support the developer, or not get it if you know it's bad. If you really want to "download" it to check it out, then please buy it to support the developer if you like it. Just wanted to get that out of the way so this hopefully doesn't get flagged as against the rules.
Title: Re: Robot Arena 3
Post by: Onnaj on August 10, 2016, 02:48:50 AM
I actually wanted to buy it but all the info i can find over it say better not too haha
Title: Re: Robot Arena 3
Post by: R01 on August 10, 2016, 06:15:08 AM
I actually wanted to buy it but all the info i can find over it say better not too haha
Yeah, sadly I wouldn't recommend it. Check this (https://gametechmods.com/forums/index.php?topic=19200.0) thread for more info
Title: Re: Robot Arena 3
Post by: Onnaj on August 10, 2016, 07:58:40 AM
I actually wanted to buy it but all the info i can find over it say better not too haha
Yeah, sadly I wouldn't recommend it. Check this (https://gametechmods.com/forums/index.php?topic=19200.0) thread for more info

Thnaks :)
Title: Re: Robot Arena 3
Post by: Mr. AS on August 20, 2016, 11:05:06 PM
(https://i.sli.mg/nQMgxo.png)
Title: Re: Robot Arena 3
Post by: -iKa- on August 22, 2016, 11:09:08 PM
(https://i.sli.mg/nQMgxo.png)
Take into account that J-whateverhisnameis said they're working on an update still. Doubt it'll be any good but enh, it's worth a shot right?
Title: Re: Robot Arena 3
Post by: Badger on August 22, 2016, 11:14:10 PM
Unless this update is literally an entire new game made from scratch, RA3 will still be worthless.
Title: Re: Robot Arena 3
Post by: 09090901 on August 22, 2016, 11:28:13 PM
inb4 drm update
Title: Re: Robot Arena 3
Post by: Herpaderp64 on August 24, 2016, 09:17:17 AM
if this update adds something like cheese motors im sorry but i will be laughing my ass off  :laughing
Title: Re: Robot Arena 3
Post by: -iKa- on August 25, 2016, 11:43:43 PM
if this update adds something like cheese motors im sorry but i will be laughing my ass off  :laughing
well they have cookie and cardboard wheels, why not have a cookie motor and a cardboard battery?
Title: Re: Robot Arena 3
Post by: Dangerfield7up on August 27, 2016, 09:46:51 PM
I've played this game for 20 minutes and I doubt I'll open it up again, I feel bad for my cousin who bought it for me because this has nothing on Robot Arena 2. The Robots don't control like robots in the slightest, the AI bots are the sh**tiest half assed attempts at opponents I've seen. I'd at least expect them to look like IRL robots like in both DSL and the classic RA2. But nope, they look sh**. Its such a shame, but how dead this site is towards this game shows exactly what's wrong with it. Pretty much the entire thing. The not building is decent however, I'll give it that.
Title: Re: Robot Arena 3
Post by: 09090901 on September 06, 2016, 09:31:51 PM
http://steamcommunity.com/games/363530/announcements/detail/856070280733499754




 :dumb) :dumb) :dumb)
Title: Re: Robot Arena 3
Post by: Badger on September 07, 2016, 02:48:58 AM
http://steamcommunity.com/games/363530/announcements/detail/856070280733499754




 :dumb) :dumb) :dumb)
I'm not sure whats more insulting; leaving us with this pile of crap or expecting us to believe that you're still working on the game. And who the hell are encore software
Title: Re: Robot Arena 3
Post by: 09090901 on September 07, 2016, 02:51:22 AM
http://steamcommunity.com/games/363530/announcements/detail/856070280733499754




 :dumb) :dumb) :dumb)
I'm not sure whats more insulting; leaving us with this pile of crap or expecting us to believe that you're still working on the game. And who the hell are encore software
Parent company of Octopus Tree
Title: Re: Robot Arena 3
Post by: TDS on September 07, 2016, 09:26:25 PM
Parent company of Octopus Tree

Parent company of the company that contracted gabriel

When you get that far up the tree you know you screwed up
Title: Re: Robot Arena 3
Post by: Scorpio on April 01, 2017, 12:41:13 PM
Hate to be necroposting, but devs haven't responded at all for I think about 6 months. Does anyone have any news, and if not, are we just gonna declare the game dead?
Title: Re: Robot Arena 3
Post by: Badnik96 on April 01, 2017, 01:01:49 PM
actually they just posted earlier today saying theyve been hard at work at making it the best robot arena yet! they say it'll come out sometime around Smarch 20XX.
Title: Re: Robot Arena 3
Post by: kix on April 01, 2017, 03:58:29 PM
Yeah! I contacted them and they said that the update would be out on 5th may!

APRIL'S FOOLS!
Title: Re: Robot Arena 3
Post by: IceCreamRulez on April 01, 2017, 05:28:22 PM
April Fools!

And Scorpio we can agree that the game is pretty much dead
Title: Re: Robot Arena 3
Post by: Tygron on April 05, 2017, 07:02:20 AM
And Scorpio we can agree that the game is pretty much dead
Makes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
Title: Re: Robot Arena 3
Post by: Badger on April 05, 2017, 08:02:59 AM
And Scorpio we can agree that the game is pretty much dead
Makes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
It's your fault. They showed absolutely no signs of fixing the game but you put your faith in them based on hopes and feelings instead of evidence and track record.
Title: Re: Robot Arena 3
Post by: Badnik96 on April 05, 2017, 02:28:17 PM
They showed absolutely no signs of fixing the game

you mean outside of the several patches that were on the right track, as well as the promise that they apparently "weren't done" back in september? i mean it's obvious now that we're never getting any more updates but back when people actually cared about this game it was looking promising for a while.
Title: Re: Robot Arena 3
Post by: yugitom on April 05, 2017, 02:47:42 PM
That still doesn't mean people should've bought it again, imo. They should've had to work to get our money back.
Title: Re: Robot Arena 3
Post by: Badnik96 on April 05, 2017, 02:57:16 PM
fair enough

did anyone ever figure out if AIing was possible or not?
Title: Re: Robot Arena 3
Post by: Badger on April 05, 2017, 06:05:10 PM
They showed absolutely no signs of fixing the game

you mean outside of the several patches that were on the right track, as well as the promise that they apparently "weren't done" back in september? i mean it's obvious now that we're never getting any more updates but back when people actually cared about this game it was looking promising for a while.
What?

They never fixed anything of importantance, and it was always very clear that they were never going to. If you thought that fixing some small sh** meant that they were going to fix the big, hard stuff too, you were mislead. They never showed any sign of fixing the physics, or the building.
Title: Re: Robot Arena 3
Post by: 09090901 on April 05, 2017, 06:49:56 PM
They showed absolutely no signs of fixing the game

you mean outside of the several patches that were on the right track, as well as the promise that they apparently "weren't done" back in september? i mean it's obvious now that we're never getting any more updates but back when people actually cared about this game it was looking promising for a while.
that's how pretty much every sh**ty early access game released on steam is.

also reading back through the old Q&A's makes for a good laugh
Title: Re: Robot Arena 3
Post by: yugitom on April 05, 2017, 07:25:16 PM
Proves that they are working, and fixing some bits and pieces. It's a start.

Give it half a year, and maybe it'll be playable!

Ayoooooooo
Ha
Title: Re: Robot Arena 3
Post by: Tygron on April 08, 2017, 11:34:04 PM
And Scorpio we can agree that the game is pretty much dead
Makes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
It's your fault. They showed absolutely no signs of fixing the game but you put your faith in them based on hopes and feelings instead of evidence and track record.
Nah i'm angry at myself for buying it again. They didn't have much of a track record outside of somehow tripping and falling face first ten feet back from the starting line but it looked like with the first patch or two they were gonna get back on their feet and try to catch up. I bought it again hoping i'd see them through to the finish except they never made the turn and decided to run right off the track. That's why i'm angry.
Title: Re: Robot Arena 3
Post by: RFS on September 27, 2017, 02:49:37 PM
lmao that nobody even bothered to sh**post in this thread on the anniversary of the game's release.  :beer:

Truly a wonderful game. Rest in power, RA3.
Title: Re: Robot Arena 3
Post by: FightingBotInformal on September 27, 2017, 02:55:00 PM
lmao that nobody even bothered to sh**post in this thread on the anniversary of the game's release.  :beer:

Truly a wonderful game. Rest in power, RA3.
happy birthday google
Title: Re: Robot Arena 3
Post by: wakkydude on October 20, 2017, 01:55:51 PM
https://www.youtube.com/watch?v=EEtg4A1EUF8

life's gotta be sad when you realise the only coverage your game is going to get absolutely anywhere is a jerma video of it repeatedly falling apart online
Title: Re: Robot Arena 3
Post by: RFS on October 23, 2017, 04:04:05 PM
https://www.youtube.com/watch?v=EEtg4A1EUF8

life's gotta be sad when you realise the only coverage your game is going to get absolutely anywhere is a jerma video of it repeatedly falling apart online

Pretty great video. I never got to play multiplayer RA3 because it just did not work for me, glad to see that it's hilariously broken like the rest of the game.

Also if any of you were on the fence about RA3 or wanted to experience it for yourself but not pay $20 for it, the game is on sale until Halloween for $6.79. -- http://store.steampowered.com/app/363530/Robot_Arena_III/
Title: Re: Robot Arena 3
Post by: GroudonRobotWars on October 23, 2017, 05:36:23 PM
I honestly forgot that this game actually existed...
Title: Re: Robot Arena 3
Post by: J on November 01, 2017, 12:08:46 AM
Looking back t it, kinda' glad I never bought it.

....Just wish they didnt just up and abandon it.
Title: Re: Robot Arena 3
Post by: frezal on November 03, 2017, 07:48:54 PM
Is there a Mac version yet? I'd pay $20 for a Mac version.