even if troll I signed up for email updates anywaySame here.
The whole thing looks so amateur, but it's registered to the right people.
Considering the trade mark is back, does that mean RA2 is no longer abandonware? We'll also have to pay for RA3 if this is a thing.
The trademark looks legit too
https://trademarks.justia.com/866/06/robot-86606111.html
Guys, April 1st was over a month ago, wtf is this.?I know, what is going on here?
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."Woah that's some /x/ type stuff there. Honestly this is starting to make me wonder more.
so did they finally take down the old site and put this one up instead then?yes
That doesn't necessarily mean it's a hoax. We're the second result when you google "Robot Arena 2," so it's not inconcievable they'd find out about us without any help.If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."Woah that's some /x/ type stuff there. Honestly this is starting to make me wonder more.
TBH, I'm thinking it is legit. That said, I could be wrong...
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
TBH, I'm thinking it is legit. That said, I could be wrong...
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
Isn't Clickbeetle from Minnesota?
Greatest april fools of all time
(https://gametechmods.com/uploads/images/67715Capture.PNG)
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."damn, that's pretty cool.
Either way one of our guys is trying to get in touch with the company to find out exactly what's going on.
(https://gametechmods.com/uploads/images/67715Capture.PNG)Illuminati is real.
For some reason, I thought Click was from California. I'm from Minnesota but I swear that I have nothing to do with this...TBH, I'm thinking it is legit. That said, I could be wrong...
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
Isn't Clickbeetle from Minnesota?
trov = clickbeetle = fake ra3 confirmFor some reason, I thought Click was from California. I'm from Minnesota but I swear that I have nothing to do with this...TBH, I'm thinking it is legit. That said, I could be wrong...
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
Isn't Clickbeetle from Minnesota?
Edit: BTW, I've also reached out to get confirmation but I have yet to hear back from them.
:dance: one direction r loomynarty conf1rm3d.(https://gametechmods.com/uploads/images/67715Capture.PNG)Illuminati is real.
can anyone tell what's in the reflection of the saw blade?Now you're just clutching at straws that don't exist
It kinda looks like a modern version of the parkinglot or the teble top arena
It could be, but I don't really think so. It's not like the RA2 people didn't know about Gametechmods.All honesty, looks pretty legit, that secret message though could just make this a hoax though.(https://gametechmods.com/uploads/images/67715Capture.PNG)Illuminati is real.
btw, is there still a possibility that someone hacked the RA2 site or not?Wasn't Serge famed for being an expert hacker?
It could be, but I don't really think so. It's not like the RA2 people didn't know about Gametechmods.All honesty, looks pretty legit, that secret message though could just make this a hoax though.(https://gametechmods.com/uploads/images/67715Capture.PNG)Illuminati is real.
http://web.archive.org/web/20150325141745/http://www.robotarena.com/ (http://web.archive.org/web/20150325141745/http://www.robotarena.com/)
lol, there's a link for it under forums. :P
Robot Arena: Softbody Physics Edition
I find it worrying there's no screenshots or information or anything for a release supposedly next year. It also feels weird to be addressed directly like that (i.e Gametechmods).
Since I can't post on GTM because I am muted and I can't post in the Skype chat because I was banned from it, I'll just post this here.
Everyone is going ape sh** over the supposed announcement of RA3 to be released in 2016. I admit everything looks pretty legit... Except one thing.
At the bottom of the page on www.robotarena.com (http://www.robotarena.com) it lists Gabriel Interactive as the trademark holder. There's the flaw. I found out a couple of years ago while researching ways to possibly contact Atari or Gabriel Interactive that Gabriel Interactive is no longer what the developer goes by. They are now known as Gabriel Entertainment.
So this seems like an extremely elaborate hoax to me. I hope I'm wrong, but I know what my own research yielded when I actually gave a sh** about being a useful member of GTM.
Feel free to post this on GTM as well since I can't.
It's real.Wait what
There are emails floating around from the owner of Gabriel to others saying mysterious things which basically boil down to 'OH LOOK, THE WEBSITE HAS CHANGED INDEED!'
I think it's trolling.
Who would do a sequel for a 100-people fan base anyway ?
Besides, i'm just gonna be a party pooper and say it will be a scrublord version of RA2 with pretty graphics but sh**ty component choice and no variety at all.
I'm fine with RA2 as it is.
I literally don't understand why people still think this is a prank or a hoax.Really, lol. I guess a "troll" just registered the trademark as well. :P
I literally don't understand why people still think this is a prank or a hoax.Really, lol. I guess a "troll" just registered the trademark as well. :P
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.They only got the trademark 7 days ago so I doubt any work has really been done at all, I mean it does say 2016 for a reason.
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.It's too soon; people won't stay hyped for a small-time game like this from now till the release date. Hype is like a combustible material - you can only light it once, and after the flame goes out, it's out for good. The hype for a triple-A game is a slow-burning votive candle, for RA3, it's a 4th of July sparkler.
Pretty much what craig told us. What where you asking them mike?
Enjoy your hype.
(https://gametechmods.com/uploads/images/12354HypeHypeHype.jpg)
>rw modI think it's trolling.
Who would do a sequel for a 100-people fan base anyway ?
Besides, i'm just gonna be a party pooper and say it will be a scrublord version of RA2 with pretty graphics but sh**ty component choice and no variety at all.
I'm fine with RA2 as it is.
Agreed and you've got the Robot Wars mod coming out which practically a whole new game so I'd rather have that than a RA3.
Until there is a video of it I'm not buying it.
Pretty much what craig told us. What where you asking them mike?
Well for all the talk, I haven't actually seen any emails or proof yet.
Okay RA3 is real.
huh i never got it weirdIf you use gmail, it's in the promotions tab.
be sure to post these in case others don't get the updates
Shouldn't this topic be stickied?I think we were waiting for proof it was real first. I guess that email works as confirmation.
I signed up, I didn't get an email like some other people have.If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(I signed up, I didn't get an email like some other people have.If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
:(I signed up, I didn't get an email like some other people have.If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.
huh i never got it weirdIf you use gmail, it's in the promotions tab.
be sure to post these in case others don't get the updates
Nope, it isn't there. I haven't got it at all.:(I signed up, I didn't get an email like some other people have.If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.huh i never got it weirdIf you use gmail, it's in the promotions tab.
be sure to post these in case others don't get the updates
it works
Nope, it isn't there. I haven't got it at all.:(I signed up, I didn't get an email like some other people have.If you signed up after you saw people had got an email you probably won't get one. I haven't either, because I signed up after it was sent, as did Natef earlier.huh i never got it weirdIf you use gmail, it's in the promotions tab.
be sure to post these in case others don't get the updates
it works
inb4 kurtsplosionWhat? Why?
Kossy made a post.
I come back after months to check back up on how everything is going and this is the first thing I see.Welcome back.
Well, then.
Tbh if RA3 is an excellent shining example of fixing RA2's problems, I'd jump ship pretty quick.why
Tbh if RA3 is an excellent shining example of fixing RA2's problems, I'd jump ship pretty quick.why
if you want the bugs just play ra2
I hope RA3 is actually realistic
I just realized. DECENT MULTIPLAYER. PLEASE. MAKE IT HAPPEN GABRIEL!RA2's multiplayer seemed pretty good when it launched.
For all of us who were there for that.I just realized. DECENT MULTIPLAYER. PLEASE. MAKE IT HAPPEN GABRIEL!RA2's multiplayer seemed pretty good when it launched.
I-is this actually real?Yeah we dug up some filings for claims of IP related to RA3. If this is a hoax, it's elaborate.
If it is real
Damn I hope this is real.
I'll literally cry if it's futuristic unmodable bs
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.Mike? And yeah I figured BB played a role in this.
Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.A good physics engine is for sure a good start.
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :PI figured it wouldn't be NCR lol
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :P
a quick and easy money grabIt's probably going to get cracked and thrown around everybody's PM boxes the day of release anyway.
Well yeah saw this coming a mile awayI can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.
My cynical side has always feared this would be the company's motivation.
Yeah, I'm pretty sure both Robot Arena games were the same way.Well yeah saw this coming a mile awayI can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.
My cynical side has always feared this would be the company's motivation.
but seriously though ra2 was exactly the same way
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.That's a bit disappointing, although kinda in line with history and the (ex-)GI portfolio. Although the GTM shoutout might mean that MR actually cares about the product quality, and is just pitching it as a money grab.
Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.
//edit: mike not mark, ugh
I think they should just outsource it to us
Also, hello TDS. I did not know you had an account here. When given the opportunity, I've tried to genuinely make amends with people whom I've wronged in the past. I hope that an apology 12 years overdue still holds some merit. I am truly sorry for being an annoying piece of sh** on AceUplink. At the time I thought it was the funniest thing in the world, but in hindsight I see now that I pretty much systematically destroyed the website by getting new user registrations heavily restricted and moderated. I am not proud of that, nor am I proud of maintaining and promoting a hostile attitude toward you and AceUplink. I did a lot of underhanded sh**, some of it I'd completely forgotten about until it was brought up by Carp, AW, or Mad Scientist. I know there's probably something unsavory that I did to/toward you that I've long since forgotten, and I am sorry.
Apparently not. Are you in the industry? Trying to figure out how you know all this haha
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
They wouldn't be developing this if they hadn't been following us all this time. They know we're here, and they know what we use the game for. Don't just assume it's going to be a less trash RA1. Given all the technology available as evidenced by the various attempts of individual users on RA3 and alternative robot combat game development, expect big things. I'm honestly surprised Gabriel Interactive hasn't already reached out directly to us.see thats what im talking about. im amazed this went seven whole pages before somebody said what i've been thinking any potential ra3 could be since before this was announced they couldn't screw this up if they ****ing tried! we've damn near halfway made the thing by now if you really think about the sheer amount of fan made content and odd half-games and bizarro patchwork we've moulded for our blessed little game if they really wanted to mail it in they could just combine it all and make it mobile or multiplayer or something and still end up with a mildly marketable end product
In other news, I'll be back.
robot '**** your mother' arena three
robot god damn blow me gently by candle light arena ****ing three
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.This is actually a fair point.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox.
Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
Hey there, TDS, good to see you around.
You may be interested to see this (https://gametechmods.com/forums/index.php?topic=15230.0) if you hadn't before.
Pretty much exactly what you described is being worked on by Sic, and it looks real good :)
scorpio im balls deep in here and i cant say i remember. not gettin all big on you though, i am known to dissapear. much respect man. i think speaking on behalf of everybody for the sake of robot '**** your mother' arena three we can all call the hatchet buried on this specific brand of ancient history
TBH, I'm thinking it is legit. That said, I could be wrong...
If you take a look at the source for the page, there is a hidden message that says "We hear you GameTechMods."
WD Encore Software, LLC, might be the company that purchased the rights to the game after ATARI went under. It looks likeir offices are in Eden Prairie, Minnesota.
Isn't Clickbeetle from Minnesota?
Yo, are you the one Goose gave the "gay" avatar to?scorpio im balls deep in here and i cant say i remember. not gettin all big on you though, i am known to dissapear. much respect man. i think speaking on behalf of everybody for the sake of robot '**** your mother' arena three we can all call the hatchet buried on this specific brand of ancient history
LOL I don't blame you. Not being here for years does not make for good memory. I guess my epitome-of-13yoboy-ness tantrum is doomed to be a footnote in this community's illustrious history.
Also, I see someone's excited for RA3.
Yo, are you the one Goose gave the "gay" avatar to?
BTW, what did happen to Goose? And many of the old guard for that matter? I know ACAMS retired but I haven't seen many of the others.
On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
Well this is a welcome thing to find. Came back here after running into a site Dracophile (RFS) runs or whatever (there was a pic that interested me) and the forum link brought me back here. Read in a thread in off topic about this, and now i'm here. Awesome.
Excited about this, and the new stuff I missed in the years i've been gone.
Welcome! Are you a veteran of old forums?Eh. If your definition of veteran around here is "member of one of the older places like the original forums or AceUplink" then yes ^_^; though I had been banned at one point for being too young (unbanned because I had parental permission to be on the site and that was part of the under 13 requirements) and then banned later for another reason I don't think I ever got told. Stayed on AU until it disappeared, never got the full story about that but that's ok.
Hopefully that means they have proper grabbers this time - there were plenty of those in Battlebots.Yo, are you the one Goose gave the "gay" avatar to?On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
Hopefully that means they have proper grabbers this time - there were plenty of those in Battlebots.Yo, are you the one Goose gave the "gay" avatar to?On topic though: how much would you guys bet that RA3's stock AI will be based on the 2015 BattleBots competitors, like the RA2 stocks were largely based off of contemporary robots?
just edit ra2.cfg to your widescreen resolution and it works fineI remember trying that before but had some problems with it. But I think I was having problems in general with that install of the game that i'm not having now so i'll give it another shot. Thanks.
ie
FullScreen=1
FSDisplayWidth=1600
FSDisplayHeight=900
FS3DDisplayWidth=1600
FS3DDisplayHeight=900
Good to see another T and Y in a username ;) I don't know about the widescreen thing. Was looking for it some time ago. But it should be in RA3 as it is a standart in pretty much every game nowdaysI got a T and Y in my name. :embarr
remind me again did anyone actually see any evidence for active development of this? I know craaig always kept saying "this is real" but never actually showed anyone proof or anything.
I'm confident that they're actually working on something. I'm just a little worried that it won't live up to expectationsThat's how feel best thing to do is to lower said expectations and be nicely surpised if it's good.
I'm not doubting that but this thing could EASILY have been swept under the rug and nobody would ever know.remind me again did anyone actually see any evidence for active development of this? I know craaig always kept saying "this is real" but never actually showed anyone proof or anything.
MikeNCR emailed the guy who runs Gabriel and confirmed it was a thing.
That's my life philosophy: Screw hope, this is the real world.I'm confident that they're actually working on something. I'm just a little worried that it won't live up to expectationsThat's how feel best thing to do is to lower said expectations and be nicely surpised if it's good.
Do plan on it, just re-installed the game and trying to learn how to make a bot again. Did anyone figure out a fix for widescreen resolutions for weird perspective issues in the bot lab or is it just better to run in windowed mode? That's also probably left to another thread so i'll keep the off topic to a minimum.i was asking about that for a long time and later on a different device found a way. i dont remember how because i still have to take some time to install on this old hand me down i just got but yes, there is a way to run in a windowed-ish mode. if i remember, ill be sure to let you know
At least that should be fixed in RA3, right? :P
Borderless window? There's probably a program for that.Do plan on it, just re-installed the game and trying to learn how to make a bot again. Did anyone figure out a fix for widescreen resolutions for weird perspective issues in the bot lab or is it just better to run in windowed mode? That's also probably left to another thread so i'll keep the off topic to a minimum.i was asking about that for a long time and later on a different device found a way. i dont remember how because i still have to take some time to install on this old hand me down i just got but yes, there is a way to run in a windowed-ish mode. if i remember, ill be sure to let you know
At least that should be fixed in RA3, right? :P
omg they mention us
(https://gametechmods.com/uploads/images/67715Capture.PNG)
also i said wedge was my favorite bot design, CANT HIT EM IF YA UNDER EM ;)^^^
Although it would be fairly bad compared to PC, I think a release on Xbox and Playstation could lead to a decent amount of exposure for Robot Arena. I am very glad they seem to be interested in how things progress and what we want to see. In the 'what question should we have asked' bit, I said they should have asked whether or not we want more robots available in one match (more than the current 4 limit.) I know it may lag on some people's computers, but it's always nice to have the option if you have a stronger computer.I agree, I'm glad they are considering a console release.
I have to say, my hopes for RA3 have shot up and I hope they don't disappoint :)
I'm like 95% sure this is a troll by someone from GTMlolwat
I don't think a console release would be wise, the costs involved are so much higher than PC and it might be hard to get the bot building mechanics right with a controller.
I'm not even going to dignify the possibility of a mobile port with a thought.
Just the way the survey is set out and the questions asked doesn't seem like something a game dev would do, along with the barebones nature of the website, the sh**tyness of the logo and the lack of proper promo material. Not to mention the fact that I don't know why a dev team would continue a series that was shovelware to begin with and has been dead for 10+ years rather than make a new IP.I'm like 95% sure this is a troll by someone from GTMlolwat
im so pumped but im still soooooooooo skeptical
even if it is real it sounds extremely early in development when they said in march there would be info this summer and this is the first thing we've heard since then
still, please everyone fill out the form. I'd encourage everyone to really emphasize online multiplayer (ra2 needed badly) and the ability to easily mod (ra2's lifeline)
the ability to easily mod (ra2's lifeline)Definitely this. The only reason RA2 stayed alive so long was due to things like DSL keeping it going.
I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
Yeah, I can see it now.I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
"7.8, too many robots"Yeah, I can see it now.I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
IGN - 5.1 "Mediocre" xD
IGN - 8/10, "It's like skyrim but with RAZORS !""7.8, too many robots"Yeah, I can see it now.I never said that the console ports would be good, nor did I say they are a good idea but it would create come exposure for those browsing the store in search for their next game to buy.Fair point, but putting extra funding into ports that would only achieve 'exposure' is not something that a game dev with such limited resources should do. Especially if that exposure turns into "man, this game sucks"
IGN - 5.1 "Mediocre" xD
I'd encourage everyone to really emphasize online multiplayer (ra2 needed badly) and the ability to easily mod (ra2's lifeline)
Just the way the survey is set out and the questions asked doesn't seem like something a game dev would do, along with the barebones nature of the website, the sh**tyness of the logo and the lack of proper promo material. Not to mention the fact that I don't know why a dev team would continue a series that was shovelware to begin with and has been dead for 10+ years rather than make a new IP.I'm like 95% sure this is a troll by someone from GTMlolwat
I mean I really, really hope I'm wrong, but it just doesn't seem likely to me.
I still think the chances of this game being any good are very slim, given gabriel interactives portfolio contains basically nothing
I heard one of their games still has a small following despite everything though so youknow, can't be all bad?
I mean why would anyone restart a franchise that's been dead for years if their wasn't any passion put into it.To cash in on the revived series of Battlebots
We have a winner.I mean why would anyone restart a franchise that's been dead for years if their wasn't any passion put into it.To cash in on the revived series of Battlebots
Also, keep in mind that this game is currently set to be released in 2016 and if they strain themselves too thin, the game will have a lot taken out on the cutting room floor.
Sooo, exactly like RA2.
I heard one of their games still has a small following despite everything though so youknow, can't be all bad?
Yeah it does but, the problem with that line of thought though is, that's mainly because the game is good concept-wise, not so much because the game is in itself actually good at all. In terms of all the parts that make a game, soundtrack, graphics, online, physics, single player, level design. It's all pretty dreadful. It's kept a following purely on the basis that it's the only one of its type on the market, not because the game is well made.
I think that's the joke.Sooo, exactly like RA2.
I heard one of their games still has a small following despite everything though so youknow, can't be all bad?
Yeah it does but, the problem with that line of thought though is, that's mainly because the game is good concept-wise, not so much because the game is in itself actually good at all. In terms of all the parts that make a game, soundtrack, graphics, online, physics, single player, level design. It's all pretty dreadful. It's kept a following purely on the basis that it's the only one of its type on the market, not because the game is well made.
(https://gametechmods.com/uploads/images/25497RobotArena3logo.jpg)Hmm the reflection on the logo is literally just of a random picture of a street, I'm kinda worried on this game's budget.
Thank you to those of you who took the Robot Arena survey. We received over 1,500 responses and are humbled by your support, thank you!
We are happy to see that much of the work we are doing now reflects what you would like to see in a new Robot Arena.
While we won't be able to do everything on your list...
More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
Your feeback will help us focus the remaining development on the areas that you want to see in RA3.
We look forward to sharing more details with you in 2016!
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTMAndy told me he had acquired the Robotarena.com domain. I didn't believe him, but...
If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
oh, I hope not.Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTMAndy told me he had acquired the Robotarena.com domain. I didn't believe him, but...
If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTMAndy told me he had acquired the Robotarena.com domain. I didn't believe him, but...
If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
uh oh guysI'm skeptical too, since I'm pretty sure Andrew would have just spammed the site with porn and totally epic face/b/ook memes if he had really bought the domain.
(https://gametechmods.com/uploads/images/325522016-01-09 (2).png)
While we won't be able to do everything on your list...What Happen... I Can't Read 2 Of Them
More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
Then again he hasn't been online since late October.He's perma-banned. lol
i checked this website i go down... look at thisQuoteWhile we won't be able to do everything on your list...What Happen.... I Can't Read 2 Of Them
More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
The Pinapleeessssssssss And Emergency babyyyyyyyyi checked this website i go down... look at thisQuoteWhile we won't be able to do everything on your list...What Happen.... I Can't Read 2 Of Them
More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
Which ones? Most of it is misspelled on purpose as a joke.
Wait, when did he get permabanned?Then again he hasn't been online since late October.He's perma-banned. lol
Totally not late octoberWait, when did he get permabanned?Then again he hasn't been online since late October.He's perma-banned. lol
The Pinapleeessssssssss And Emergency babyyyyyyyyi checked this website i go down... look at thisQuoteWhile we won't be able to do everything on your list...What Happen.... I Can't Read 2 Of Them
More Wapens
Pinapleeessssssssss
Emergency babyyyyyyyy
Nintendo Virtual Boy version
Floppy Disc version
Klingon or Romulan translation
Which ones? Most of it is misspelled on purpose as a joke.
weren't they just quoting suggestions made in the survey?Probably
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.(http://i.imgur.com/Tk5vnHc.jpg)
I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.
This has been going on for a while now. Someone (Craaig or MikeNCR i think) confirmed it already. Then Andy (someone who has faked his own suicide) comes up and says "I MADE UP RA3 HUEHUE" and people just believe him like that? lol
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.
I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.
If emergency isnt the final boss imma
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.
"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.
And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
Nah eh was a bretty cool guy. Spammed the forum and doesn't afraid of anything. Also like 69 more hated people have come and gone since your day."Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.
And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
He was an annoyance, but he was cool sometimes.Nah eh was a bretty cool guy. Spammed the forum and doesn't afraid of anything. Also like 69 more hated people have come and gone since your day."Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video.
And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though.
Also I figured it means something like "Emergency, baby!"
Same here. I thought that was obvious. Why are people assuming there's going to be an EMERGENCY baby? A lack of spelling and grammar seems to be common in that list, so I'd imagine they just copy+pasted something someone wrote down who didn't care about commas. This is why commas make all the difference.I figured it means something like "Emergency, baby!"I thought that's what it meant as well.
I wouldn't be surprised if this is going to be RW:AoD all over again with the lack of chassis shapes and horrible physics.And then there's Extreme Destruction...
i just made a Stock RA2 pun in 2016
so is this thing confirmed? of still just a hopenope, it's all a hoax.
But do we know if that's true ?so is this thing confirmed? of still just a hopenope, it's all a hoax.
yep, he's right. its a hoax.so is this thing confirmed? of still just a hopenope, it's all a hoax.
guys i was just kidding its realhe's kidding its a hoax
it's just a prank broguys i was just kidding its realhe's kidding its a hoax
Me too,.. This would be nice.
Time will tell....
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.
Yeah, but it's god-damn Madiaba. I know you are only stating an observation but this is like Joeblo, Starcore and ACAMS all coming back at once. Only a minor exaggeration.
This has turned from the RA3 thread to the welcome back Madiaba thread. I'm not saying he doesn't deserve it, I'm just making an observation.
Sorry to necro here, but i also tried to email both Gabriel Interactive and WD Encore Software. Sadly i didnt get a response from either. Seems like a true hoax to me, or at least i hope so.
All I'm saying is TRUST me, it is not a hoax.this means it is a hoax
Like seriously.
All I'm saying is TRUST me, it is not a hoax.this means it is a hoax
Like seriously.
All I'm saying is TRUST me, it is not a hoax.this means it is a hoax
Like seriously.
no, it means that craaig is involved.
Literally the only thing to do is wait and see. There's nothing to gain by arguing whether it's a hoax or not.
I'm just hoping if this is indeed real, no more havoc explosions.
They're working on a Source 2 port, obviouslyI'm just hoping if this is indeed real, no more havoc explosions.
Hopefully they use a new Physics Engine
ObvsThey're working on a Source 2 port, obviouslyI'm just hoping if this is indeed real, no more havoc explosions.
Hopefully they use a new Physics Engine
i still am dubitative. there has been noo leaking of data or sneak peeks at all. if they would work on it, they'll send the guys who give them their email some stuff, right ?Let's just keep our expectations neutral, that way if the game does turn out to be ass then we don't lose any sleep over it.
also that's assuming RA3, if it is released, is actually *better* than RA2 and not some casualized scrublord game.
besides, making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
i still am dubitative. there has been noo leaking of data or sneak peeks at all. if they would work on it, they'll send the guys who give them their email some stuff, right ?Let's just keep our expectations neutral, that way if the game does turn out to be ass then we don't lose any sleep over it.
also that's assuming RA3, if it is released, is actually *better* than RA2 and not some casualized scrublord game.
besides, making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.
making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.it's not, its aimed at the fans from the new seasons of BB/RW
I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.it's not, its aimed at the fans from the new seasons of BB/RW
I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.it's not, its aimed at the fans from the new seasons of BB/RW
You have to be blind (or an anti-DRM hipster) to not release a PC game on Steam these days.I'm sure they'd buy the game but they'd have to find it, first. I am skeptical that the only amount of advertising that this game has had has all been GTM related. Hopefully, they release this on Steam and they get a bit more exposure for simply being on Steam.making a game for a small community of fans who aren't even giving money to the studio seems unrealistic at best.it's not, its aimed at the fans from the new seasons of BB/RW
I hope this game is on steam
I'm back! :D Wait, who am I? I was the UI/Logo designer for DSL-TC 2.0 mod. Sorry I didn't say much back then and wasn't around for 10 years. ...yeah. I blame school and jobs for my time, you know how it is. One thing lead to another. ..and many other things.Hey welcome back :claping
Anywho... heard about Robot Arena 3 from a friend and I was surprised to think it wasn't dead. I had to come back to find my passion I once had. :D
Fingers crossed for mod-support friendly and will be looking forward to that.
Thanks Gauche Suede!Hey no problem ;)
Yeah, sorry about that, Reier. When I looked back, I sorta cringed, didn't think I was that bad. lol
I should able to modernize it better this time around, I only had Paint Shop Pro back then. Now I have bunch of professional tools and softwares.
Although, I didn't have the chance to do some 3D modeling back then, that was one of my biggest regrets.
finally some screenshots!Yeah, this looks like it could turn out to be a great game. I noticed the steam workshop support and that is what I thought they'd do. I hope you can put custom components in the workshop, that would be really cool. Multiplayer, better customisation and chassis shaping, more and different parts (e.g. crusher parts), better physics. All things I hope will be in the game. I hope they don't mess this up but from the screenshots it'd be hard. Only time will tell.
dude this actually has potential. didn't think I'd ever say that. steam workshop support will be very good for this kind of game.
This 3D chassis building tho...Good or bad thing?
This 3D chassis building tho...Good or bad thing?
also note that the crocodile robot has a chain belt, fingers crossedCrocbot actually only seems to have a chain belt on one side.
Most of the parts in the bot lab seem to be HQ versions of RA2 parts. I see the mace, spiked club, car steering, z-tek., battle axe...
Also I am a bit confuse as why they have two diffetent logos for the upcomming game.Well, they probably didn't create the pages at the same time and I'm guessing the one I found is supposed to be a replacement for the current RA homepage so I bet either they use the logo on the replacement page or it's just a placeholder for the actual logo from the og homepage.
I took both logos and put them over each other to check it they have just taken the basic form of the fist one and made it more simple. as it turns out... they did not!
(https://gametechmods.com/uploads/images/22242RobotArena3logo2.jpg)
Certainly a huge improvement over the old system; 5 layers instead of 2.This 3D chassis building tho...Good or bad thing?
Why do I think this wouldn't be able to run on my sh**ty 4gb laptop?RAM isn't the primary factor in how fast your laptop is. And you should really build a super cheap desktop if you want to play games
Why do I think this wouldn't be able to run on my sh**ty 4gb laptop?Of course it won't it's a game from 2017.
deffo goodThis 3D chassis building tho...Good or bad thing?
if its actually a thing thoWhy is this still in question?
The black and yellow one looks like Backslash and Emergency had a baby
they might hold it back for some reason, cant know until we actually have itif its actually a thing thoWhy is this still in question?
Doesn't change the fact that this is still currently a thing. Even if they scrap it, it would still have been a thing.they might hold it back for some reason, cant know until we actually have itif its actually a thing thoWhy is this still in question?
Anyone gonna stick to ra2? Out of curiosity btw.. :baffled:Unless RA3 lets you stack I'm gonna alternate between both (Stock when I wanna make crazy bots and RA3 when I want to make IRL)
Mmm yeah looks good, wonder how easy it'll be to make replicas though.... It'll depend on how malleable the programming is outside of the game itself. I will say that the multi-tiered chassis tool opens up a ton of doors.
My dad is atari and he said that RA3 is coming in 2016, get hype.Turns out he wasn't joking :O
MR AS CONFIRMED FOR SEERMy dad is atari and he said that RA3 is coming in 2016, get hype.Turns out he wasn't joking :O
Can someone reup the video to yt, I can't watch steam vids on my phonehttp://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=ReierI# (http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=Reier#)
Anyone gonna stick to ra2? Out of curiosity btw.. :baffled:If a dumbass like myself can dig out a copy of RA1 in order to retexutre everything to look 500% more cringeworthy, I'm sure other weirdos will still play RA2.
(Unless the RA team make their own forum for RA3 :dumb))I wouldn't be too surprised if they did make their own forum because we, on this forum, don't know how to help people yet but they will. I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.
makes me wonder if they'll just remake the stock ai at this rateor better yet, RA1 AI :dumb)
I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.
maybe it'll be like the competition between the original forum and aceuplink.I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.
honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway.
Oh, I wasn't doubting that we'd have RA3 stuff going on, but I hope we can direct more players over here for tournaments and stuff rather than them thinking a potential official forum is the only place to go.I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste.
honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway.
I do plan on getting it day one, but I just hope it is good. That's it.
steam page is out with a preview vid
http://store.steampowered.com/app/363530 (http://store.steampowered.com/app/363530)
Jason, have you read the past couple of pages?yep I course I do lol
inb4 andy did this
Is it just me or is it really odd that no gaming news site has have heard about this game at all ???"What Robot Arena Taught Me About Intersectional Feminism" - Kotaku Exclusive
"How Robot Arena 3 Promotes Sexism And The Wage Gap" - PolygonIs it just me or is it really odd that no gaming news site has have heard about this game at all ???"What Robot Arena Taught Me About Intersectional Feminism" - Kotaku Exclusive
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.true
I may have to unretire!
I may have to unretire!
I got about 3-4 weeks into semi-retirement and now this all happens. Thanks Gabriel Interactive :P
Guess I should throw the avatar back up...
Not sure why the avatar went away, tbh :P
I don't mind the graphics... since when this game was about graphics ? Hell, we play a 2003 game.
Btw... shouldn't we create a new thread section for this forum? For Robot Arena 3 related topics.I think that should happen, at some point. However, it'd just be empty space right now because the game's not even out. Hopefully, if we find the game fun, tournaments will be happening for them asap, too.
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me
Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
The black and yellow one looks like Backslash and Emergency had a baby"Emergency babyyyyyy"
literally all the same components from RA2 in trailerI personally don't mind. I am still buying this game on the 26th.
is that good or bad
really cheap DLCdont give them ideas
Well I hope they have heavier components then the RA2 stock ones anyway (heck, more is always better, more motor options, alternative brands with empathsis on more power or less drain, something better then the DDT for heavyweights), or at least not nearly as much weight available to a heavyweight, just so IRL is encouraged rather then 36 mace spinners. I guess we can be sure DSA won't be a thing anymore so chassis armour will become a factor and might help thatWell if they bother to include proper damage calculations this time then IRL would be the only effective way to build since 36-mace spinners (and popups) rely on the fact that RA2 doesn't consider mass on it's damage calculations.
Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
fly out of nowhere then ***** in a bukkake party.
With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.You see, whenever there is an established meta in something, fun can still be had. You play Yugioh, right? When some guy came 3rd (or something like that) in the World Champs using Mystic Tomato, everyone went crazy and started copying his 'innovative' idea. If you try to break the meta by doing something unorthodox, you can have some fun. However, RA2's steep learning curve and over 10 years of testing bot designs may make this difficult.
Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
+1Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
i think you need to git gud and stop making excuses
With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.You see, whenever there is an established meta in something, fun can still be had. You play Yugioh, right? When some guy came 3rd (or something like that) in the World Champs using Mystic Tomato, everyone went crazy and started copying his 'innovative' idea. If you try to break the meta by doing something unorthodox, you can have some fun. However, RA2's steep learning curve and over 10 years of testing bot designs may make this difficult.
And when I say 'innovative', it doesn't mean something that hasn't been done before, just something that isn't a 'joke bot' and has been executed in a way that makes it successful, more so than previous iterations of that bot type. Variety will only come if you attempt to instigate it somehow, either by doing what I just said or hosting a tournament yourself in which people won't want to/can't use 'meta' bot types.
Personally, I really like the AI tournaments, because:
1. If I was driving my bot and lost, I'd have to blame myself. With AI tournaments, though, I can just blame the crappy AI and not feel bad.
2. There's no issues with finding times for the matches or anything like that.
Not that I wouldn't try a "drive your own bot" tournament, though. I just think there are some benefits to the current system.
Can you elaborate on thispumped to actually be able to drive a bot in a tournament, that's like half the fun for me
this is why i dont do tournaments
I don't do tournaments because for me a big part of a competitive event is the sportsmanship behind it and all the moments were they make it in time and its tense AF.what I mean is that the best moments in robotic combat (at least for me) is the moment when the underdog comes out and wins or someone just enters a lolbot and actually does good and everyone around you is like "HOW COULD THIS HAPPEN!?!" then you just end up laughing your ass off because their right how the hell did a red grinning armchair beat the series 6 champion. With ai tournaments they just rush each other at every opportunity with no variation. its that bad that I think its affected the meta as rather then make interesting and fun design, all that's gets made is bots with more razors slammed onto a tribars and razors under the bot that fly out of nowhere then ***** in a bukkake party. its really getting out of hand. so that's why I don't tournament, im the kinda guy who doesn't like following meta since I like variety and interesting concepts rather than bot shop clusterfocks.
i think you need to git gud and stop making excuses
And with that massive quote wall + possible flame bait from that last statement, I'm gonna ask we get back on topic and, if we talk about tournaments here, it'll be about RA3 tournaments.it wasnt flame bait, im sorry if it came off that way.
I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.
That's exactly what I mean. I can imagine some have tired themselves out in full giving the most that they can to the community.I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.
Can't talk for HB but I doubt I'll have enough time or interest to commit to a big project again honestly
Here's a question- people are talking about mod support, but who is here to modify it?
Kind of ambivalent about it. I loved Robot Arena 2, and put probably a hundred hours into it; and this looks like more of the same. By which I mean it literally looks like the same game. Literally everything in that movie, and everything on the Steam page, look like it is from the second game. The second game with HD textures, a different interface and Steam Workshop isn't the most horrible thing, but where is the "3" part?
The new 5-point chassis creation system and the fact that you now can chance the shape of the chassis while still having the bot parts attached instead of having to redo all over again qualifies as major sequel features i reckon.
The latter certainly would be good advancements if true, but there doesn't seem to be any proof of that advancement to the series existing that I can find. The video appears to show that, but there is no explanation to how it works or what the limitations are. The Steam page has some marketing blurb that are so generic that they could easily apply to the second game in relation to the first as much as they can to the third in relation to the second.
I'm someone who has played the second game, a lot, and I'm not really sure what the advancements are here because barely any information has been released. How is this supposed to help people new to the series?
I don't remember a waterfall outdoors-y arena in RA2.QuoteKind of ambivalent about it. I loved Robot Arena 2, and put probably a hundred hours into it; and this looks like more of the same. By which I mean it literally looks like the same game. Literally everything in that movie, and everything on the Steam page, look like it is from the second game. The second game with HD textures, a different interface and Steam Workshop isn't the most horrible thing, but where is the "3" part?
The new 5-point chassis creation system and the fact that you now can chance the shape of the chassis while still having the bot parts attached instead of having to redo all over again qualifies as major sequel features i reckon.
The latter certainly would be good advancements if true, but there doesn't seem to be any proof of that advancement to the series existing that I can find. The video appears to show that, but there is no explanation to how it works or what the limitations are. The Steam page has some marketing blurb that are so generic that they could easily apply to the second game in relation to the first as much as they can to the third in relation to the second.
I'm someone who has played the second game, a lot, and I'm not really sure what the advancements are here because barely any information has been released. How is this supposed to help people new to the series?
okay how do I tell this guy that RA3 is a legitimate sequel to RA2 and not just RA2HD ?
Also from the video and the screenshots it appears you can paint your bot in every color as long as it is whiteVery likely not implemented yet. :P
I highly doubt that kind of backwards compatibility will be available, though what do I know, maybe somebody did manage to get a hold of the RA2 source code after all.Also from the video and the screenshots it appears you can paint your bot in every color as long as it is whiteVery likely not implemented yet. :P
So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be.
http://steamcommunity.com/games/363530/announcements/detail/870691318013091202 (http://steamcommunity.com/games/363530/announcements/detail/870691318013091202)Well good to know that Havok explosions are completely vanquished in this game.
Here's an announcement which was posted to the steam page yesterday. Basically clearing up some of the worries we had about modding and the graphics engine. Good to know they're listening to the community closely.
Can steam games be installed multible times?I think if you make a copy of the main game folder, steam will run the exe in the folder with the correct name. Bit more hassle than ATM but it's manageable I think
I'm asking cause if there are mods like dsl available you want to have a separate version you run it on right?
Can steam games be installed multible times?Since the game's running on Unity I bet TC mods would be able to make their own .exe that only loads their files.
I'm asking cause if there are mods like dsl available you want to have a seperate version you run it on right?
If it's like any most other games that use workshop you would just select what mods you want when you launch the game.that would be pretty cool
Yea I figure it's not too likely, like I said bots should be easy to re-create anyway so it's not really that big a deal. I just thought it looked like a cool possibility when I saw that.I highly doubt that kind of backwards compatibility will be available, though what do I know, maybe somebody did manage to get a hold of the RA2 source code after all.Also from the video and the screenshots it appears you can paint your bot in every color as long as it is whiteVery likely not implemented yet. :P
So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be.
Yea I figure it's not too likely, like I said bots should be easy to re-create anyway so it's not really that big a deal. I just thought it looked like a cool possibility when I saw that.
Glad to hear about the mod support though. Funny they mention how it would affect the balance of the game. And they're right, but were there really that many one hit kill weapons and things made for the game? I can't recall any really. None that were widely used. There were stronger armors and things to attach to your bot to protect yourself, and there weren't too many weapons that did that massive of damage either.
EDIT: But yea I think I like the approach these guys are taking with this. I'm still not so sure about the release date, but if they think they can pull it off by then that's awesome.
I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components.RA2 actually has coding that prevents using modded/cheatbot2 components online, except it can be easily bypassed by slapping "standard = 1" onto the end of the .txt file.
I think what would be needed is something built into the program itself.I imagine the best approach available to them to stop people taking OP custom components into online games would be to have a handler in the game to detect modded components.RA2 actually has coding that prevents using modded/cheatbot2 components online, except it can be easily bypassed by slapping "standard = 1" onto the end of the .txt file.
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
I've sent him a tweet seeing as I thought he'd be interested. Dunno if he'll see it though.I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
While these are not part of our initial plans for Steam Workshop, we have built the components/weapons and arenas in such a way that they can be modified and new ones created. Without the dedication of the mod community for RA 2 we wouldn't have an RA III.It proves that some developers actually listen closely to the community, no matter how small either may be, which, in my books, is nothing short of uplifting.
nothing will probably happen
Hey lurking developer guys, you should include Envy in RA3.
They answered some questions-(https://gametechmods.com/uploads/images/223461451519195164.jpg)
They answered some questions-(https://gametechmods.com/uploads/images/223461451519195164.jpg)
Seriously, if we get a decent, and working Online feature, that alone would make the game.
Like, I've always wanted to battle some of you nerds, but not if it meant hotwiring my computer to some third party sh'it in order to try and get a semi-stable connection.
Nerdcubed
nothing will probably happen
Would you care to elaborate on why you think this?
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well
Someone should also tweet Pewdiepie. He once mentioned Robot Wars and how much fun that was. Also he used to play besige and RA3 will allow you to build penises as well
OH GOD... No. Bloody no. Don't even dare. I don't care about the penis design jokes or his passion for robot games, but he has a very large followers count. If the game wasn't even finished nor well developed after the first release, he could easily send the wrong message about the game itself and people would remember that for a long time. Let RA3 grow on its own.
We don't need the monster-sized tsunami of under-educated so-called gamers.
We have enough cancer here.It could be easily got rid of if you weren't here. :dumb)
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)Couldn't have done it without Andy :trollface :trollface :trollface
which one of you guys posted this
http://steamcommunity.com/app/363530/discussions/0/385428458177012223/ (http://steamcommunity.com/app/363530/discussions/0/385428458177012223/)
...why?
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)Couldn't have done it without Andy :trollface :trollface :trollface
Yeah, the best way to torpedo those arguments are simply to say RA2 for 13 years. Sure, a game's graphics may be old but it ****ing works. (Civilization V is a good example of a 2011 game's graphics being timeless.)which one of you guys posted this
http://steamcommunity.com/app/363530/discussions/0/385428458177012223/ (http://steamcommunity.com/app/363530/discussions/0/385428458177012223/)
...why?
This post pissed me off so much. It just shows off the elitist "PC MURRSTURR RAYSS ZOMG" that, frankly, turns me away from buying a proper pc. High requirements does not make the game better. In fact, that is usually quite the opposite.
Someone should also tweet Pewdiepie.Do you remember me from the old days? Because that's how you get an influx of that sort of thing. Sorry, i'm all for new people joining the forum, i'm not ok with the pewds army joining the forum. lol.
Oh Christ, if that were to happen then I'd actually be forced to get gud at building so I can have a reason to look down at them ._.Someone should also tweet Pewdiepie.Do you remember me from the old days? Because that's how you get an influx of that sort of thing. Sorry, i'm all for new people joining the forum, i'm not ok with the pewds army joining the forum. lol.
The last thing we need is a bunch more 11-year olds clogging up the forum. It's almost bad enough as it is.Well if they behave themselves and attempt to get better at building rather than just being noisy memelords and cringe posters then it opulent be so bad.
then again this is old man "get off my dang lawn you kids" badnik over here so what do i know
The last thing we need is a bunch more 11-year olds clogging up the forum. It's almost bad enough as it is.ay but badnik you are forgetting we when joined we were the bunch of 11 year olds on the forum.
then again this is old man "get off my dang lawn you kids" badnik over here so what do i know
i dont see how pewdiepie playing it would make it much different.Eh. Some of his followers are just massive sh**heads. Not all, but eh... it's pretty disgusting imo. But then i'm also just not really a pewds fan, for reasons i'm not gonna go into.
Why is there so much debate about pewdiepie hypothetically making a video...
I agree with TDS on making a sort of standard for parts.
My guess is they remember how big of dipsh**s they were on aceuplink 12+ years ago :)Yea basically that. I feel like there was a point I grew up a bit but yea... plus I still don't remember what I did that got me banned the last time on the original forums. I remember the time for being underage, and then getting unbanned because I had the parental permission to be on the forum that the age requirement needed to allow under 13's on the forum. I just don't really remember what got me banned after that. I just remember moving to AU somewhere in there and then eventually whatever happened to AU happened. But yea I was pretty immature and annoying back then, so it's because of that. At the same time Pewd's fans are sometimes even worse than some of us annoying ones from back then. Like I wasn't going out of my way to be an immature little dickhead, but a lot of his fans do. We really don't need that kind of thing around here, even if it is a brief couple weeks or month or however long.
My preference is towards setting the bar really high, "I want the biggest motor, and a big shell, and fast drive, and to last 5 minutes!" shouldn't be something you can pull off all at once. But the high battery draw and weights were like the first thing people stripped out of the ubermod to pilfer it for parts.I will agree and disagree with you there just a little. So back in the day I used a ton of custom parts on things, never used them online and only against AI. Also I can't remember really bragging about any of them and I didn't really have the means to show anything off from back then. I'd show them off but unfortunately I kinda can't do that because those bots are just gone. Forever. That computer had problems and had to be wiped and everything. I still have the drive and I wanna see what I can pull off of it, but i'm probably not gonna get much.
total freedom just leads to "how many interlocking spinners can I stack on this chasis" which is the opposite of pushing people towards creative designs.
All IMO :)
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
Ech. Unity always seemed kinda meh as far as engines go. PhysX is cool but I would love it if we could have some kind of crusher.Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
You'd probably need a very advanced softbody engine to make crushers actually work. I don't think it's too much of a loss honestly.Yeah, agreed. Unity is actually pretty good for a game like this and I can see it working well. It's one of the easier game engines to use as well so hopefully they can get a lot done in the time constraint and have a decent amount of content.
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the metaHere's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat. Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.
For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer. If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight) between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.
Wouldn't the devs be the one who doles out the buffs/nerfs ?An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the metaHere's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat. Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.
For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer. If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight) between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating it
Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating itI don't think we'll ever be able to build standard stock style ever again considering thay Unity would never ever let stacking or snapper loading happen.
Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.
That's why Ironforge exists.we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.
As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion. The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
Goliath looks pretty cool too tbh.
That's why Ironforge exists.we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.
As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion. The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.
As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion. The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
You can go through the laundry list of mods, but I haven't found any that weren't a big confusing mess, a big part of ubermod and AW's mod was consolidating all of the components into categories that made something in the realm of sense, they may make sense to someone who is in depth into RA2, but the nonsense descriptions and hundreds of options for seemingly no reason compounded by all the crashing just led me to shrug and go play factorio instead, I highly prefer stuff like the modular bars and hex armor parts to the big premade plows and stuff, because not only do the come apart in chunks and are cooler and more flexible, they take up a lot less space in the awkward menu's. I highly prefer "hey here's some shapes, go make something cool out of them" to "here's a huge part premade for you, strap it to a motor"
[clip]I just downloaded this so-called "ubermod" (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=209) that you usually give your canned spiel about and how it "consolidates all of the components into categories that made something in the realm of sense", and it doesn't even include the hex plates or DSL bars (which is what I assume "modular bars" refers to) that you're complaining over, where as any other mod worth it's salt does. In fact, the furthest extent of modding UM seems to have is .txt file edits and component reskins, along with some Lu-Tze components thrown in. None of the stock parts in here are even "consolidated" into categories.
See I really don't understand your view here and never have because Ironforge does exactly what you're saying. Literally 12 different weapons. Pretty sure Stock has somewhere near that.Stock actually had around 18 weapons.
Yeah I'm not sure what you downloaded, (maybe an early version?)A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well.
I'm not 100% sure what versions of what mods I tried last time I gave ra2 a shot but DSL was in there, it was a torrent I grabbed that had a few directories with full installed mods into them, all of which illustrated the above "there's way too much crap in here a lot of it crashes the game".There's your problem. I had a similar experience with custom components when I first found GTM. Many off-GTM RA2 downloads sometimes throw a bunch of random custom component packs into a folder, because more is better to them I guess. They don't care about how well it works, they just want it to put it on thier website/torrent page as [-=1337_bUrG3Я=-] Robot Arena 2 FULL GAME 1.420 [English] [Patched] [Lots O Components] [Gone wrong] [GONE SEXUAL] [GONE CLICKBAIT] [PLS SEED]. Problems tend to arise when you go and download those copies of RA2, weather it be similarly named files causing conflicts with one another or .txt files that lead to a nonexistent directory/model (BTW, missing preview images is what causes the white square problem). Not to mention dozens of "babby's first mod"-type components that don't even work properly on thier own, let alone with other mods installed.
Yeah I'm not sure what you downloaded, (maybe an early version?)A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well.
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.I actually have a question, what's the difference between the piercing and concussion damage types, and why are piercing weapons usually more favourable?
IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:
(http://i.imgur.com/hCybNof.png)
Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
As I remember it, concussion is bonus damage to components, piercing is bonus damage to chassis, which is why popups use razors and de-weaponers are heavy in concussion... unless flails show upSo you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.I actually have a question, what's the difference between the piercing and concussion damage types, and why are piercing weapons usually more favourable?
IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:
(http://i.imgur.com/hCybNof.png)
Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
I'll give you a hint: It starts with a "P", has an "O" and an "N" in it, and ends with an "S" :^)Pizza toppings
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything?It was possible but none of us thought of doing that until Clickbeetle and Firebeetle came around. The internet was a much slower place with much much less resources. We're talking 2004-2005ish. Making stuff for RA2 became rather trivial around the time of the 1.4 patch give or take half a year. Before that it was all people who knew what they were doing.
(http://i.imgur.com/hCybNof.png)
I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.So back on track, i'm gonna have to agree here after looking at the trailer again. We definitely didn't have sliding bots with car steering before, and definitely not with the speed it they seem to have in RA3 here. So if the robot is sliding while turning, it's got more physics do it than we've ever had before.
Maybe the car steering motor will actually be decent this time around.
I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.So back on track, i'm gonna have to agree here after looking at the trailer again. We definitely didn't have sliding bots with car steering before, and definitely not with the speed it they seem to have in RA3 here. So if the robot is sliding while turning, it's got more physics do it than we've ever had before.
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components
Quote from: Quote from a guy on steamFor me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components
has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh
Quote from: Quote from a guy on steamFor me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components
has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh
Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.
We need to build a wall.Quote from: Quote from a guy on steamFor me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components
has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh
Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.
I entered GTM cause of nerdcubed
We need to build a wall.Quote from: Quote from a guy on steamFor me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me.
For DLC Im fine with anything really arenas, skins, components
has this guy played robot arena 2 at all?
also he mentiones nerdcubed in a followup comment
ugh
Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.
I entered GTM cause of nerdcubed
The former would be acceptable if this was call of battlefield 3: modern black-ops, but it isn't. It's our charming little bargain bin game given another shot at life. The modding scene should override any free DLC in any case. That should be the selling point.Come on man free DLC is literally just update patches, there's nothing wrong with that, in fact paid DLC as long as it's worth it is fine too and won't damage modding at all as long as it's done correctly (See Bethesda games and Cities : Skylines)
dlc =/= expansions imodlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.dlc =/= expansions imodlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
In multiplayer games like RA3, paid functional DLC like maps/parts is truly harmful, but paid cosmetic DLC is totally fine since it doesn't affect the game.all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.dlc =/= expansions imodlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
And what would be the point of that, exactly? Paying for reskins or decorations would just be a direct downgrade from RA2's free reskins and decorations.In multiplayer games like RA3, paid functional DLC like maps/parts is truly harmful, but paid cosmetic DLC is totally fine since it doesn't affect the game.all of those games are AAA and single-player only. DLC in a lower-end production game like RA3 is completely unacceptable, especially with how it could affect online multiplayer and the potential modding scene.dlc =/= expansions imodlcs are literally just mini expansions, see Dishonored/Deus Ex Human Revolution/Bioshock Infinite's DLCs
So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.You know what would be funny? If RA3 has references to GTM in it.
That'd actually be amazing.So I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.You know what would be funny? If RA3 has references to GTM in it.
Gtm will be mentioned somewhere as it is the forum for it
I wonder what that would consist ofSo I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.You know what would be funny? If RA3 has references to GTM in it.
So, uh, you think we'll be able to make lifter robots? I really hope so.
I wonder what that would consist ofSo I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.You know what would be funny? If RA3 has references to GTM in it.
AI'ing it rong.I wonder what that would consist ofSo I was just talking to someone who is involved in ra3. He confirmed that These guys are indeed reading gtms posts about ra3.You know what would be funny? If RA3 has references to GTM in it.
WHAT IS AI WHO IS ACAMSa halitosis
MAKE IT HAPPEN DEVS
Kurtsokei thing, you know you want it.
Kurtsokei thing, you know you want it.It's a poker. ;)
:rolleyes:Kurtsokei thing, you know you want it.It's a poker. ;)
i'd like to know the origin of "what is AI, who is ACAMS". I know what SFTW is after some forum digging.https://wiki.gametechmods.com/index.php?title=Mrhalitosis (https://wiki.gametechmods.com/index.php?title=Mrhalitosis)
i'd like to know the origin of "what is AI, who is ACAMS". I know what SFTW is after some forum digging.b00m tourney thread from 2009, posted by reier on an account he made as a joke and just to post as a n00b on.
WHAT IS AI WHO IS ACAMS
MAKE IT HAPPEN DEVS
I thought trov was the actual server owner. Shows what I know.WHAT IS AI WHO IS ACAMS
MAKE IT HAPPEN DEVS
You guy's do know I am old and the oil field shut down and I haven't worked for 1 1/2 years ........ what are you guys gonna do when my savings run out?
You guy's do know I am old and the oil field shut down and I haven't worked for 1 1/2 years ........ what are you guys gonna do when my savings run out?
questions we received from two members of the mod community who were kind enough to come into our offices.wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
Like most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch.I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.
also:Quotequestions we received from two members of the mod community who were kind enough to come into our offices.wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
glad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.inb4 its was Wen and DeadGenocide, driven there by TRB
also:Quotequestions we received from two members of the mod community who were kind enough to come into our offices.wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
im in minnesota too... why wasnt I invited??who are you again
You could try sending them an Emailglad their trying to answer some of our questions. kinda worried they didn't adress the DLC/Microtransaction issue, but I don't think they would actually implement that.
also:Quotequestions we received from two members of the mod community who were kind enough to come into our offices.wonder who that was... i know Clickbeetle said he lives pretty close to the publisher... pretty sure Trov is also in Minnestoa
im in minnesota too... why wasnt I invited??
Am I the only one who is really annoyed that this is steam only?I'd rather they focused on making the actual game rather than porting. I can't imagine building would work well on a controller either since that requires a certain amount of precision that would probably just get frustrating on a controller.
The mentioned update: http://steamcommunity.com/games/363530/announcements/detail/870691953112851844 (http://steamcommunity.com/games/363530/announcements/detail/870691953112851844)I think by "financial success" they mean "support the dev instead of just pirating it" or something along those lines. They also mention how RA2 was basically free because of it's abandonware status.
I appreciate the honesty from the devs, there's no bullsh** or vagueness. The price seems pretty fair as well.QuoteLike most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch.I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.Not to sound like a downer, but I'm super happy that it's not on consoles. They would have to totally rape the workshop to make it truly controller friendly, and it takes way too much time and money to port a game for a tiny indie dev like these guys
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.It's not like the system requirements are that high in the first place....
PC graphics are actually usually better than consoles of a given era, but you are right- there's this weird notion that video games on consoles should either be already popular and hyped up or look cutting-edge realistic, so yeah.Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.
I understand why you'd want a PS4 version, but I get the feeling it'd be laughed at. Of course, low quality isn't a bad thing (as Naryar said a little while back, we play a 2003 game) but games you see on PS4 usually aren't as... simplistic, should I say? I don't know, maybe this is just me fearing it getting ripped apart by critics. I don't know what the final game will be like, of course, but... I simply just don't think it would be very well received.
Somehow I feel as if I'll be wrong about what I said there, though.
$20 seems fine to me.If it turns out at least decent then I'll gladly fork over 20-30 quid for it.
i'm sure its already obvious but don't any of you suckers dare pirate this or anything.
The future of RA3 sounds great if you do consider DLC in the future then I'd be interested in buying if it adds new Opponents to face in battle new Arenas new Parts and other new features. I know it's still early days but it would keep the game alive and kicking.the steam community seems really hellbent on dlc...
if this was on uplay or somesh** and not on steam it would be ripthat's impossible
or you could just not have dlc and be happywell that depends on the devs to have enough cash to finish the game without dlc
I actually don't mind DLC, but in this case if there is DLC, it means the devs won't want to support mods early on in the game's life because as soon as people start making mods, it'll make the DLC pretty much redundant. They even said in the original Q&A that mod support won't be in the initial game and they're essentially using the steam workshop as a bot exchange.Not really, as long as the DLCs good enough (and big enough) people would still buy it regardless of mods (ie Crusader Kings 2)
This is no quick cash-grab for the return of Battlebots and Robot Wars--they told me they actually started planning the game before the Battlebots reboot was announced.
Hey everyone... so last Friday, I had the awesome opportunity to visit the Encore office, meet some of the devs, and see the game so far. Firebeetle came too--he's definitely looking forward to RAIII even though he's not very involved with RA2 these days, and he had some good ideas.I have 1 question, I'm not sure if you can answer it, but I hope you can.
I thought I'd pop in here and, as a trusted member of GTM, help allay some of the fears floating around.
I can't give any details about the game unless I get it cleared with the dev team first, but I can say this: RAIII is in good hands. The team actually seems really enthusiastic about making a worthy successor to RA2. This is no quick cash-grab for the return of Battlebots and Robot Wars--they told me they actually started planning the game before the Battlebots reboot was announced.
Without getting too specific, there are of course still some issues that need to be worked out before the final release, but nothing to cause major concern. If you have a question along the lines of "will X ruin the game", then the answer, based on what I've seen so far, is "no".
In conclusion: Don't panic. RAIII is very promising and I'm looking forward to the release. :mrgreen:
TrovYou alright there, Craaig?
TrovYou alright there, Craaig?
You alright there, Tom?TrovYou alright there, Craaig?
Of course, silly me. Although, Trovbros has a nice ring to it, haha.You alright there, Tom?TrovYou alright there, Craaig?
It's Trov. Y'know, brother is Firetrovaner, of the Trovbros. Builder of 6 Impossible Things, Cuendillar, Drumblebee, Razer, Chaos 2, Plunderbird 5, Mecha Mouser Catbot and Megatron.
I have 1 question, I'm not sure if you can answer it, but I hope you can.
Is the damage model functionally identical to RA2?
How come no one want to talk about Early Access program?
It's kinda a big deal if they don't want to get down-voted early on.
How come no one want to talk about Early Access program?
It's kinda a big deal if they don't want to get down-voted early on.
I didn't think about it at the time but I'll definitely mention it now.
Though they are monitoring this thread so they might already be aware.
Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.
How come no one want to talk about Early Access program?Just putting it out there. I'm 100% against doing early access. Don't give an unfinished game to the general public. To me that's more of a cash grab than DLC as they can charge before they've even finished the game.
It's kinda a big deal if they don't want to get down-voted early on.
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.
I swear physx doesn't even run on AMD. Not an issue for me but I'm not a fan of companies supporting nvidia's sh**ty anti-consumer business practises.Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.
That's a good point, forgot about that. It's not going to be a resourceful game though, I guess you can run it through the integrated graphics card?Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.I'm pretty sure it just straight up doesn't work with AMD cards.
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)That's a good point, forgot about that. It's not going to be a a resourceful game though, I guess you can run it through the integrated graphics card?Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.I'm pretty it just straight up doesn't work with AMD cards.
In that case, I don't think there'll be that advanced physics calculations in a game like this, the CPU version will probably be fine.From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)That's a good point, forgot about that. It's not going to be a a resourceful game though, I guess you can run it through the integrated graphics card?Really? Looking forward to it not working on AMD.Why would you want this? and wouldn't it be called unityexplosionUhh it should be Physxplosion since the game's using the Physx physics engine.Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.I'm pretty it just straight up doesn't work with AMD cards.
Don't mix up PhysX as a physics engine choice with PhysX as a high end Nvidia exclusive feature. This game will almost certainly use the low end physX that comes with many engines that works absolutely fine on the CPU.Cool, thanks for the insight.
I know this is too much to ask but why don't you guys just wait to see how the game will be?
I trust Mr. Zoss and Click with the things they've said. I'm still scepitcal about some things as well but let's just wait and see. Even if RA3 is just an updated version of RA2 I wouln't mind.
-hypehype
RA3 Different than RA2Indeed
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)
I was thinking more of AMD GPUs rather than CPUs. But yeah, so long as everyone can play it equally ,it's coolFrom what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)
It's not actually that bad as you make it sound to be. PhysX do work on AMD cpu just fine. Most of the features that was disabled on AMD cpu aren't important, such as extra physical particles, physical volume cloud particles, etc etc. AMD users aren't really missing out much because most developers don't actually use them in their games.
Kerbal Space Program is a good example of using PhysX and AMD players playing the game just fine.
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?e-mail the devs I guess. Or tweet, but their twitter seems totally inactive
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?e-mail the devs I guess. Or tweet, but their twitter seems totally inactive
don't make me unretire!
You would be the first one banned for foul language in the main forum!
You would be the first one banned for foul language in the main forum!YOU CAN'T BAN ME! I QUIT!
I think it would probably be better for all of us if ACAMS stayed in retirement. Just sayin'.
HOLY FUK ACAMS CAME BACKI think it would probably be better for all of us if ACAMS stayed in retirement. Just sayin'.
You would be transformed into The Red Blob!
Here's some questions I don't think anyone's considered:
1) Do we know if there are going to be weight classes other than the old LW - MW - HW implemented? I know we have our unofficial AW - BW - SHW classes, but would something like that be officially implemented in the game?
Because if we got something like this, it'd be cool to have Ants and Beetles fighting, and especially some SHW mayhem.
2) Do we know how many bots we can have on a team, or how many teams we can have for that matter? RA2 had six slots available and 15 teams respectively, and I'd think there would be more for this (what with tech improvements and suchnot).
3) Somewhat related to both the above, do you think that RA3 will mix up the LW-MW-HW formula for the AI teams? I personally think it'd be cool if there were, for example, a team that specialized in sub-lights (such as Anthrobots in DSL 2), or a team that had all MW and HW bots, though there would probably be enough bots in each weight class for the tourneys.
I have a feeling, looking at what we have here, that walkerbots won't be viable. But they might surprise us.
Also hey it's ACAMS again :D Been a loooooong time.
Just asking something slightly off topic: where do you go if you want to ask questions about things like development and all that to the developers?They answered some questions on the Steam page. It seems like they just lurk the discussions on Steam/GTM/Youtube, so if you just mention something in this thread maybe they'll see it. Not sure if there's a way to directly contact them (someone mentioned e-mail/Twitter earlier), but apparently people have gone to their offices which are in Minnesota.
Hi Everyone,
Thank you for your continued questions and support! You have definitely kept us busy this week reviewing feedback from the Steam community, the Gametechmods forums, Youtube, and questions we received from two members of the mod community who were kind enough to come into our offices.
hi, only been playing ra2 for a couple of months and then subsequently got super hyped for ra3, just signed up for any news and I would be really happy if someone could show me aroundHello! Have you been playing the original game, or one of the mods? I would think you've browsed GTM a bit if you've been playing for a while, but if you're brand new then welcome to the community! If you'd like to improve your building feel free to take a look at Tutorials and Tips (https://gametechmods.com/forums/index.php?board=90.0) and create a Showcase thread (https://gametechmods.com/forums/index.php?board=122.0) to show your builds and get feedback. We're not exactly the most active place, but if you wanna see what everyone else is up to I recommend checking out their showcases or the Tournaments (https://gametechmods.com/forums/index.php?board=121.0) section. If you wanna talk about anything else, you should create a thread in a different section since this topic is for RA3; either Off-Topic Discussion or Chatterbox would work, though the latter is hidden to you until you join (https://gametechmods.com/forums/index.php?topic=6089.0) properly.
It's entirely on if the tourneys we run allow a weight bonus for them or what, it would be virtually impossible to program in a walker weight bonus that couldn't be exploited greatly.It's been quite a while, but are there any walkers in RA2? From what I remember the physics don't really allow you to make a walker. So weight limits and bonuses aside I think it's sort of a wait and see if the physics of RA3 will allow it.
It'll be interesting to see how they are doing lever/lifter/ect. forces and such, I have a few RA2 ideas that never panned out since the only way for them to work was the funky dunky servo drive
We have to keep in mind that this is a game and not a Simulation. The later would be cool to have thoughIf this game gets really successful I can see people trying to clone this game.
Keeping the door open for paid DLC gives us flexibility to work with content creators who may have unique content that we can only obtain at an extra cost.
in cases where there's a cool piece of content that we can only obtain by supporting paid DLC.I would hope this means official licencing for real life bots/arenas, and not selling user-created content for a quick buck.
and even the thing with the boxThing with the box?
So before the new q&a comes online I took another look at the screenshot with the bot that has the battle axe tribar spinning weapon. I noticed the cones from ra2 hiding under the desc on the right and a box under another table on the left. Now the queation is:
What's in the box? What's in the F-ing box? Is it a head?
>What's in the box?
The crushed dreams of the RA III supporters if we don't get things right...the pressure.
I'm just hoping that they're creating a better multiplayer that can doesn't produce lag and doesn't crash the game. My other concern is how many bots will be able to fight. Is it still 4? (If this is already answered... sorry, didn't check)
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYSLet's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYSLet's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.
BUT I MISS MY EASY TO UNDERSTAND 248.9 KG WEIGHT LIMIT GUYSLet's not forget that it was only sometimes 248.9, and had a 50% chance of being 249.0.
same goes for 799.9 and 800.0
sometimes a bot weighs 799.94 which it rounds down and sometimes it weighs 799.95 and it rounds up. look in the bot file and you can usually scrap a little bit off the chassis where your visible weight doesn't go down but your secret weight does
In fact... we really need RA3 thread section on the forum, to contain all RA3 related threads. Admins/mods, can we please get started on that?
What will the RA3 standard style of build be like though?Probably IRL since stock/DSL-S as only possible because of how messed up RA2's damage calculation was.
What will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
Not if the physics avtually work this timeWhat will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
It's not to do with the physics, it's to do with the damage model.Not if the physics avtually work this timeWhat will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.It's not to do with the physics, it's to do with the damage model.Not if the physics actually work this timeWhat will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.
Maybe I'm overlooking something but I'm not sure why that'd change anything, it's like a hammer hidden in the chassis.
You hit the chasis with a weapon going 10mph, it does 10 damage
but...
You hit the chasis with ten weapons going 10mph, total weight/energy is the same, it does 100 damage because each weapon does individual damage based on speed
In real life it would deal /less/ damage since you have the same amount of force being distributed across a greater area.
Please tell me we're talking 1x10kg weapon should do more damage than 10x1kg weapons, not more damage than 10x10kg weapons?
As far as I understood it, we were saying that 1x10kg weapon should do more damage than 10x10kg weapons.This makes no sense from a concussive viewpoint. 100kg should do a lot more damage than 10kg.
But the dream is to have it calculated by contact patch and forces and all that, meaning that a 1x10kg weapon would do more damage then the bigger contact surfaces of 10x1kg weapons.This is what I'm hoping for.
Please tell me we're talking 1x10kg weapon should do more damage than 10x1kg weapons, not more damage than 10x10kg weapons?
Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.It's not to do with the physics, it's to do with the damage model.Not if the physics actually work this timeWhat will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
Maybe reduce the damage weapons do the longer it contacts with weapon/chassis ? It wouldn't affect power-based spinners and make gutrippers useless since usually they need prolonged contact with the chassis to do anything.Again, unless the team goes out of their way to mimic RA2's damage model then I don't think popups will be any good since modern damage calculations have at least a basic concept of force/area.It's not to do with the physics, it's to do with the damage model.Not if the physics actually work this timeWhat will the RA3 standard style of build be like though?Time will tell. Pretty sure popups will still be very good
Popups will still be good even if they improve the damage model, it will just be that instead of having 8 razors popping out of a wedge you have 1 sledgehammer popping out.
Nerfing popups would require calculating how much force goes into lifting the other bot and then subtracting that from damage somehow, which might be possible but I'm not going to hold my breath for it.
Maybe reduce the damage weapons do the longer it contacts with weapon/chassis ? It wouldn't affect power-based spinners and make gutrippers useless since usually they need prolonged contact with the chassis to do anything.
I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.That depends on the file format, if RA3 decides to make the .not file locked permanently into hexadecimal format then we're screwed.
Did they skip QA 3 ?
Did they skip QA 3 ?
No (http://steamcommunity.com/gid/103582791446358880/announcements/detail/868440972419782826)
Same here, rebuilding a chassis to fit one or two more components or two shave some weight off is a huge bugbear of RA2 I haveDid they skip QA 3 ?
No (http://steamcommunity.com/gid/103582791446358880/announcements/detail/868440972419782826)
Hm, apparently on my phone I could only see 2 and 4
Here's hoping there's a motor that doesn't backdrive (like the old servo motor) ... if so I may have an evil plan that was just too big and heavy for ra2 vanilla.
I hope to god there's some sort of mirror or rotate functionality, lining sh** up and rebuilding a chasis over and over so everything fits took like 90% of my build time.
in the video you can see that we will be able to relocate components even when there's another one is attached to it. pretty sure you can edit the chassis during building as well then. even though those two things are not related
There is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know".
There is no limit currently defined, nor do we intend to provide a limit initially.
There is no limit
QuoteThere is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know".QuoteThere is no limit currently defined, nor do we intend to provide a limit initially.QuoteThere is no limit
At this point, I don't care if the game will be sh'it or not.
They already satisfied me with this, alone.
Now we don't have to use anti-ballasts
I find it funny how the only "limit" they hint at, is how far the physics engine will let things work.
This was already common knowledge to all of us. I mean, you can stick everything but the kitchen sink to a motor/etc, and see if it spins/activates/etc, and if it doesn't, then you know you've gone too far.
But now.... Since it lacks an actual limit and is now purely up to the physics of if it works or not... This is going to make things so much more interesting.
I swear to christ if this actually runs off that godawful piece of performance sh** unity engine you have officially lost 5 customers. NONE of my friends play any game ran on that stupid gamemaker/indie toy. I'm sorry but if that's the case we're out. Please make it on a REAL engine like unreal, they even offer tutorials on converting from unity.
Also a Record your battle option so you can easily edit it on WMM, Sony Vegas or whiever (sic) video software you may use.
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick manand it's really easy to cheese the ai too *coughpopup.pycough*
im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick manUnless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
Maybe i'm just a wizard but i've played with some friends over in the UK before and haven't had too many issues on ping. And sure ping is still an issue, Robot Arena isn't exactly a game that requires high precision like a shooter. So if a bot is slightly lagged behind it shouldn't be that much of an issue. A few seconds is, a half second or less not really. And that's what I think is more likely to happen.im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick manUnless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
Actually Robot Arena requires really high precision as 1 frame can decide between you getting hit by a HS and you flanking it.Maybe i'm just a wizard but i've played with some friends over in the UK before and haven't had too many issues on ping. And sure ping is still an issue, Robot Arena isn't exactly a game that requires high precision like a shooter. So if a bot is slightly lagged behind it shouldn't be that much of an issue. A few seconds is, a half second or less not really. And that's what I think is more likely to happen.im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick manUnless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling.
i can see lag or desync playing a part in the upcoming meta. depending on how bad it is, hs and sns may prove to be the top bot type once again due to the lack of driving precision needed.well i'm screwed then since the only other Asian player who's still playing is Wen and myroo37
and we could just do regional leagues to reduce the lag between continents.
you know most of these things can be fixed by individual tournament rulesBut then how will we ever have Britbongs vs Amerifats RA3 edition?
just don't play uk vs us
ban hs/sns
etc
We'll host to make up for all our aweful robots.you know most of these things can be fixed by individual tournament rulesBut then how will we ever have Britbongs vs Amerifats RA3 edition?
just don't play uk vs us
ban hs/sns
etc
Designated Drivers and good netcode.We'll host to make up for all our aweful robots.you know most of these things can be fixed by individual tournament rulesBut then how will we ever have Britbongs vs Amerifats RA3 edition?
just don't play uk vs us
ban hs/sns
etc
The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.Wuh
Plus, the early screenshots/etc hint at being able to do stuff like this.
Given what this screenshot implies...The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.Wuh
Plus, the early screenshots/etc hint at being able to do stuff like this.
Wait didn't the devs said that pyramid bots aren't possible ?Given what this screenshot implies...The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.Wuh
Plus, the early screenshots/etc hint at being able to do stuff like this.
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.
And if that's the case.....
Inverted pyramid bots are go.
And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
I hope that if that's the case, there's an option to instead raise/lower the specific parts, because I would definitely prefer that style of building.Given what this screenshot implies...The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.Wuh
Plus, the early screenshots/etc hint at being able to do stuff like this.
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.
And if that's the case.....
Inverted pyramid bots are go.
And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
If they did, I'm pretending they didn't =3Wait didn't the devs said that pyramid bots aren't possible ?Given what this screenshot implies...The moment this game becomes a reality, we NEED to do a tournament of nothing but inverted pyramid bots. It needs to happen.Wuh
Plus, the early screenshots/etc hint at being able to do stuff like this.
(http://www.robotarena.com/wp-content/uploads/2016/03/ca-a.jpg)
You don't have to hold Ctrl to raise/lower parts, but rather, you can raise/lower the whole 'base' of things, and just place parts within the chassis/as long as they stay on that grid.
And if that's the case.....
Inverted pyramid bots are go.
And speaking of this screenshot, I love how RA2's forklift, airtanks, hammer head, and a few pistons are on the back shelves. They likely won't be in the game itself, but are a nice easter egg.
I believe they said true pyramid bots aren't possible, but a builder could bring the vertices of their chassis really, really close together for a similar effect.You cant combine vertex's into one, so a "true" pyramid you can't do
WILL. THERE. BE. AGODThere is no god.
WILL. THERE. BE. AGODThere is no god.
Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2.???
WILL. THERE. BE. THE. AXLE. GLITCH. OF. DEATHProbably not since AGOD was a product of the [shoddily implemented] havok engine.
>Will there be an open or closed beta?
We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.
They probably meant that since RA3 is much more detailed than RA2 thus custom components need a lot more polygons so that they can actually fit with the other components and not stick out like a blocky thumb, so it's harder to make the models.QuoteBot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2.???
Component editing in RA2 is basically either just editing vertices in notepad or using 3DS max to cad something up. Don't really see how different "Unity and CAD" is from how custom components are made in RA2.
Quote>Will there be an open or closed beta?
We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.
So... it's a Closed Beta starting on May 26th and not an actual full release? I have not seen a game get released on Steam as closed beta right-off-the-bat before.
No, it likely means "we got some guys off of GTM and asked them to beta-test the game, and we're not revealing who because you'll just hound them with questions if we do."Quote>Will there be an open or closed beta?
We have a handful of folks providing us feedback from the RA2 community. The truth is we'd love to have more folks involved in an open beta, but managing a larger group would take more time and we have a limited amount of that remaining. With that being said we have been getting great feedback from the handful of people who have agreed to help and we are extremely appreciative of their time.
So... it's a Closed Beta starting on May 26th and not an actual full release? I have not seen a game get released on Steam as closed beta right-off-the-bat before.
Don't really see how different "Unity and CAD" is from how custom components are made in RA2.
I'm gonna take the component editing/ making being easier than RA2 as from a CAD program standpoint not text file editing.
Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
I kinda' had the impression there was some other RA2 fansite out there.Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
What boulder have you been under?
They've BEEN doing that.
Craaig is already beta testing. Proof being he'll delete this post as soon as he sees it.
Then how else could they recite our questions exactly to the letter ?Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
For 5 straight Q&As ?Then how else could they recite our questions exactly to the letter ?Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
Lucky guesses?
I'm clearly too lazy to look-For 5 straight Q&As ?Then how else could they recite our questions exactly to the letter ?Q&A5>We have a handful of folks providing us feedback from the RA2 community.
http://steamcommunity.com/games/363530/announcements/detail/865064674844615201 (http://steamcommunity.com/games/363530/announcements/detail/865064674844615201)
...Are they actually using GTM as a source?
Lucky guesses?
I think they are literally browsing this thread.
What will be the preset weight limit?
Forcing a snap to grid system for components would kill the game
I hope movepixel still works for RA3It works in every program, it's not RA2-specific.
Forcing a snap to grid system for components would kill the game
Not really, if you up the resolution on your monitor or zoom in more you can place items more accurately, which wouldn't happen in a grid system. And a component's location on the baseplate is defined by X/Y/Z values, whereas if it were using a grid system an indexing system of all the grid slots would be more accurate.Forcing a snap to grid system for components would kill the game
It's already snap to grid, just the grid size is too small.
Alright, here's a random question that I hope the Devs answer-I'd like to find out references as a sort of easter egg personally. I mean they of course know about us, and i'm sure they'll put some sort of mention somewhere in the game. It might just simply be in the credits, it might be a little more I dunno. But there'll probably be something.
Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
Alright, here's a random question that I hope the Devs answer-
Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
Dude, if they make a Stock AI bot and name it 'Rainbow Sage', it would literally be one of the funniest things ever.Alright, here's a random question that I hope the Devs answer-
Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
they've nodded at us enough. First with that hidden code when the website was first released, and now directly referencing the forum when doing Q&As.
Raise your lifting arms! the botlab is a much better system, I really like that you can mold the chassis around the parts that you place!, But it can still be improved further, we all want proper full-bodied spinners, flippers and lifting arms right?
I mean technically yeah, there is a finite amount of places you can place a component and those places are align in a grid-like pattern, but there are so many places that it's not really worth calling a grid system.Even CAD programs typically use a grid or snapping for rough handing/aligning if you aren't typing in dims, its just too finicky otherwise, which we've experienced, if I were using a gridish system i'd expect the grid size to be like 1/10-1/20th of a motor or so, small enough that you don't really notice it and would be able to manually nudge one grid location at a time and line stuff up, but not so small that you'd spend so much time screwing around like RA2 which went to silly levels, except rotation where you had pretty limited control.
I'm not sure people want lifting arms. Never heard them mentioned here.
I'm not sure people want lifting arms. Never heard them mentioned here.
Everyone wants /more/ lifters quickly become flippers or launchers, or something like that. It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.
What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.
B- *mumbles a famous robot with lifting arm under his breath*
I'm not sure people want lifting arms. Never heard them mentioned here.
Everyone wants /more/ lifters quickly become flippers or launchers, or something like that. It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.
What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.
B- *mumbles a famous robot with lifting arm under his breath*
I'm not sure people want lifting arms. Never heard them mentioned here.
Everyone wants /more/ lifters quickly become flippers or launchers, or something like that. It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.
What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.
B- *mumbles a famous robot with lifting arm under his breath*
you mean HEAVYWEIGHT CHAMPION
I'm not sure people want lifting arms. Never heard them mentioned here.
Everyone wants /more/ lifters quickly become flippers or launchers, or something like that. It all boils down to how they do motor shafts and pistons, if those are finicky like RA2 you're in trouble, if they apply forces correctly we can do whatever.
What will be interesting for me is where the balance ends up, Like ive said if we come up with scales for everything (motor power to battery usage, armor HP to weapon hp, traction VS wheel weight or diameter ect. ect. ect.) and slightly move those around every few tourneys, (probably via simple scripts) we could have a very interesting metagame that will keep folks engaged and playing/experimenting instead of coming up with one apex design and sticking with it.
B- *mumbles a famous robot with lifting arm under his breath*
you mean HEAVYWEIGHT CHAMPION
So Vlad
B- *mumbles a famous robot with lifting arm under his breath*
But on a serious note, I was thinking of a system where flat areas on a robot's chassis could be separated at the connecting lines (I don't know what they are called) and re-attached via "hinges" allowing connector joints to be attached allowing that otherwise simple slab of armour to be used outside of just being a slab of amour.
You can check out the game at the Octopus Tree booth, number 10229.
My brother got back from PAX. He only tried the driving, not the bot lab. He said the frame rate was slow and the camera angle was weird. The arena he was in was called The Cage. From his description, it sounded like Battlebox with a pit. The pit is full of flames, because just begin eliminated isn't enough. He drove in twice. He got me an RA3 pin, which I'll post when I next see himI guess that the game isn't properly optimized yet/doesn't run well on all hardware, maybe there were just too many particles from the flame pits.
So if the devs are looking at the thread can they answer my question?I can already answer that for you: no it won't.
Will RA3 come to consoles such as PS4 or Xbox One or Wii U/NX at some point?
Slow framerate? Not sure what to say about that. The trailer seems smooth enough (no frame drops like that RCTW trailer). Did they not have as strong a PC for demonstrations? Graphics set too high?
Unity has some ridiculous cross-platform support. Would still have to figure out if it's worth it, but it wouldn't be hopeless.Even so, the publishing costs for consoles would probably drive OT away.
My brother also got me this sweet-ass pin from PAX
https://gametechmods.com/uploads/images/73266IMG04.jpg
Alright, here's a random question that I hope the Devs answer-
Do you plan to include references and/or nods to GTM in some way or another? Like, if one of the stock AI bots was Spinner from the West (https://wiki.gametechmods.com/index.php?title=Spinner_from_the_west), or something.
I mean, it would be a thank you to the community, if anything.
they've nodded at us enough. First with that hidden code when the website was first released, and now directly referencing the forum when doing Q&As.
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.
Hidden code?
and all the components are the same as RA2? Using the same physics engine? Smells like a quick money grab to me. I predict you will all be back to playing RA2 within 6 months time unless they make RA3 highly moddable from the onset.They just picked the normal parts for a start, even if the game only had that it would still be superior, better graphics, sounds, better balance, stable game and multiplayer and actually being compatible with newer os'es, and as you can see they're actually listening to gametechmods and aiming to make this a fun game, so I'd say that they are definitely far away from being a cashgrab game.
>I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.
Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2. We have no formal plans yet to release the details on customizing components - but it's on our wishlist to do for sure.
Quote from: steam page>I wonder if bot file editing/ component editing will still be possible in RA3 without having to be a computer genius.
Bot file editing will be simple, it's a json file you can open with notepad or notepad++. Your bots are stored in your My Documents folder. Component editing is trickier than that and currently takes some knowledge of Unity and CAD, but it should be easier than RA 2. We have no formal plans yet to release the details on customizing components - but it's on our wishlist to do for sure.
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.
wait.. so this is real this time? Trying to catch up.. The game comes out in a month on Steam? From the same developer? and how long have we known about this?It's real yes, we've known about it since... uh, 2015? I don't think it's the same development team(not the same people, published under a different company) however they seem to care about their fans a lot and already know that they can't reach all expectations.
Most of the guys are from the old RA2 team
Can I just apologise for my previous post on this thread? I can wholeheartedly say... It still looks naff
Merry Christmas and have a crappy new year
Love, Grandma Meister :heart_smiley:
you are about 2 months late to the party TDS :D
That mean we can mod Robot Arena 3?
That mean we can mod Robot Arena 3?
At first I was not that excited as I thought it was a simple cash grab due to Battlebots returning. But now that I am seeing how well the dev's are communicating with the community. This has the potential to be the best game in the series so far. To be fair May cannot come soon enough, anyone have a time machine?
Aside from that I do find it cool how they hid a reference to GTM in the HTML code. I think the first thing I will build when it releases is a bot designed to find the games limits. In other words I will try to break the game first before actually building something serious. What are you guys plans?
What are you guys plans?
Do you guys think there will be a cheatbot3 code for this game?I hope so. It would follow tradition. Though if they really want to get creative with the naming process, I'd love the code to be "ch3atbot" personally. ;)
That mean we can mod Robot Arena 3?The developers say that it's possible yes, it's a PC game on the Unity engine after all.
That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)
That mean we can mod Robot Arena 3?The developers say that it's possible yes, it's a PC game on the Unity engine after all.
That being said RA3 being based on unity is going to turn people off the game for . . . unity reasons that us knowledgeable ones know ;-)
I'm not convinced you know anything about Unity.
It's pretty much the best choice there is, but it's still very much how the developers will pull it off, given the choices they have.
I'm not convinced you know anything about Unity.
It's pretty much the best choice there is, but it's still very much how the developers will pull it off, given the choices they have.
Watch this
- snip -
Then realize this is the DOOM ENGINE
the original 20 year old doom engine
People can do crazy, great things if they keep plugging stuff into existing engines, but its a lot of work and most developers prefer just using a better existing product. Unity is commonly chosen for bad, low budget games because of its cost, so it has a rep of being a bad, low cost engine.
Dude, you know you can buy steam vouchers at, like, every game store?You know there are possibly other reasons such as having "anti video game parents"? Think you could've said that friendlier.
Unity itself is already a good software that has many options and tech behind it, problem is it has gotten almost too easy for new game developers to get into it and released half-baked games because they were trying to make profit on Steam via Green light.It's the same problem as with GM(which I honestly find the best game creation software out there), doesn't mean that the engine behind it is bad. One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.
I'm kind of surprised that the game was at PAX East, a huge event full of people, and absolutely noone has uploaded anything about it to YT. No gameplay, no interviews, no nothing. We would've assumed it wasn't there at all if it wasnt for the trickle of information posted here and the devs saying they were going.Not the first game that this has happened to, I guess the devs don't want to upload stuff as everything's still in early stage and it would cost them too much time. A big problem is that the people that are actually at pax have no idea which games are there as first preview/with additional content(and as such should be recorded) and which games are already released games that are mostly there for show. One of the reasons why I'm not a fan of those events.
Except as expressly permitted by applicable law, You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
I feel like they just slapped on a generic EULA that they probably won't even enforce.Possibly, then again pretty much all games that got mods had this, so in the end it's just like uploading music videos or TV replays on YT, hope that the producers aren't a ---- and let you do that stuff.
Heh. From the EULA:Seeing as they've come out and explicitly endorsed modding, I don't think it'll be an issue.QuoteExcept as expressly permitted by applicable law, You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
Not that this has ever stopped anyone, but it's yet another example how lawyers are the main reason why we can never have nice things.
R01 has a good point. we're going to need connection, Steam BS and stuff to make ra3 work.They're still a thing, at least for those devs that do release on GOG and Humble(and don't call that version inferior), and I guess it's because those big companies think that pirates are the biggest scum of the internet/DRM is actually protecting them from it.
why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?
There's a bunch of pluses for a dev really. Prebuilt online marketplace with loads of exposure/existing users and DRM stuff I imagine are 2 of the biggies.GOG and Humble do have a big online place as well with GOG even featuring their own, completely optional, client(still in beta but looks promising). It's just that steam's more known to all those "normal" people, but as soon as you ask other guys with more advanced knowledge they will know about DRM free games.
GOG and Humble do have a big online place as well with GOG even featuring their own, completely optional, client(still in beta but looks promising). It's just that steam's more known to all those "normal" people, but as soon as you ask other guys with more advanced knowledge they will know about DRM free games.
As for DRM, if you think that it protects piracy, then I'll have to tell you that it doesn't do that much, not going to go into any details, but unless it has specialized valve stuff in it, it's very easy to bypass, and hey even if it isn't, all it's going to do is keep the small pirates away while big ones(not going to name any names here) will still get it done and be the main distribution source, so in the end it only helps the bigger ones getting more and more popular.
This bikeshedding (https://en.wikipedia.org/wiki/Parkinson%27s_law_of_triviality) about Steam is one of the reasons we can't have nice things.Just do a DRM free and Steam release(and optionally allow the Steam version to run without being connected), what would be the problem in that?
I don't think you understood me. My point is that arguing about this at all (for whatever side - DRM-free, DRM-laden, opensource, soulbound, ...) is counterproductive and pointless.This bikeshedding (https://en.wikipedia.org/wiki/Parkinson%27s_law_of_triviality) about Steam is one of the reasons we can't have nice things.Just do a DRM free and Steam release(and optionally allow the Steam version to run without being connected), what would be the problem in that?
Steam really is cancer though. I have made a point to never install it. I'd hate to have to give in and do so once RA3 comes out.What issue do you have with it? I think it's a really neat piece of software. Allows you to get games super cheap too.
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.1) Steam DRM isn't always online.
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
2) How is Gaben a greedy bastard?his eating habits
You need to login at least once in a month(and hope that steam doesn't drop this value which it can sometimes do)Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.1) Steam DRM isn't always online.
2) How is Gaben a greedy bastard?
3) How is steam DRM ruining games? It's far less invasive than alternative DRM methods like SecuROM
You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons... I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev.
It's the same problem as with GM(which I honestly find the best game creation software out there), doesn't mean that the engine behind it is bad. One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.
Unity gets a lot of undeserved hate because of its accessibility to newcomers, meaning a ton of crap games are made in unity by 12 year olds. There are also some excellent, well polished and well-done physics based games made in unity. I could maybe see your point if this wasn't basically a bargain-bin release, but really it's 100% down to implementation in this case.
You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons... I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev.
Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free. The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
Besiege uses uses unity, and that's a great physics based building game:
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.Besiege uses uses unity, and that's a great physics based building game:
Besiege doesn't use the stock physics really. it took them a /really/ long time to dial it in to where things didnt just randomly detonate (and they still do), but we'll see, I'm hoping to be surprised at Ra3 but it is what it is.
I mean all we really want is ra2, with less crashes, better support for addons/programs and more possible "stuff" It really doesn't seem too crazy these days to just zero out forces that you don't want/out of axis which was a major source of physics detonations rather than just try to contain them with really strong "springs".
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
I wouldn't exactly call such detonations 'random' as I would attribute them to stress (as far as havok explosions go, anyway). Surgeon Simulator and Gang Beasts are made to be played stupidly; you do a bunch of stupid things and the models/ragdolls go all wild and floppy and the crappy let's play channels generate laughs. I've never seen universe sandbox or poly bridge go berzerk a la havok explosion, but KSP most definitely does, and I cite this maniac's (https://www.youtube.com/user/Danny2462/videos) channel.You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.I wouldn't exactly call such detonations 'random' as I would attribute them to stress (as far as havok explosions go, anyway). Surgeon Simulator and Gang Beasts are made to be played stupidly; you do a bunch of stupid things and the models/ragdolls go all wild and floppy and the crappy let's play channels generate laughs. I've never seen universe sandbox or poly bridge go berzerk a la havok explosion, but KSP most definitely does, and I cite this maniac's (https://www.youtube.com/user/Danny2462/videos) channel.
You say that but I have a decent number of hours into Universe Sim. and have never encountered a physics explosion.You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
Oh, hey, Serge came back.I'm only here to shitpost and release MAD HACKS YO.
How nice.
(https://gametechmods.com/uploads/images/61601462230650462.jpg)http://www.niceme.me
Nuff said
Xenophobic? I don't think that means what you think it means.
Xenophobia, as your definition shows, is fear of foreigners. Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?Xenophobic? I don't think that means what you think it means.
If the image you posted isn't discriminating against obese people (ergo, xenophobic (http://www.dictionary.com/browse/xenophobia)) then I don't know what is.
hey how about we talk about ra3agreed. It's not like we have much longer to wait.
I'm surprised the makers of RA3 even want to have anything to do with this forum.
One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.
why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?Because 1998 was 18 years ago. Time to get on with the program, bud. Yeah I know... 90's is long over and dead. I miss those times, but hey... 20's is coming up. Let's embrace more good times and not waste time dwelling on the past, eh?
Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free. The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?
Well, there's still the perfectly legit complaint about DRM. I like being able to actually own my games, ty.Yeah, I do find it sad how this was talked down as if it was just some pointless discussion and how some verteran members just find it bad/even do statements like "why would the creators want to have anything to do with this forum". Nowadays it's like "oh you mention DRM, shut up you're wrong".
Also, who are you?
Oh yeah Python's bad and we must all now use mainstream stuff, just like with Steam. Let me guess coding games from scratch no longer is a thing either. Right it's just the indie games that are doing bad stuff, not like mainstream game developers start releasing alpha games as finished product.One thing that does worry me through is the unity file format, I can imagine that being an issue if you have to un and repack everything instead of simply opening up a .py file in notepad and doing some adjustments to test.
Why is that a problem and not with any other game formats? You're kinda making an absurd excuse for something that really sound like it's the only thing that you can do. Python isn't viable language for game development anymore, that was over 10 years ago. It's just not a popular nor ideal choice for game development these days for many technological reasons.why are standalone games no longer a thing and everything must be released by steam now ? why can't we open games by .exes anymore ?Because 1998 was 18 years ago. Time to get on with the program, bud. Yeah I know... 90's is long over and dead. I miss those times, but hey... 20's is coming up. Let's embrace more good times and not waste time dwelling on the past, eh?Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free. The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years"
you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
That's a very narrow perspective view on how game development business work just because you had bad experience with few indie games.Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?
*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service. Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain. I'm just gonna ignore the troll. Hope everyone else will do the same. :)
He's totally right tho. Us Americans are consistently on top when it comes to the obesity market. You can't go through a single town without driving by some mcdonald's or burger king or wendy's or whatever.Fat people are as all-american as you can get. Did you spend all your time away on Tumblr or something?
*Sigh* And here I sit, reading these little quip comments that doesn't provide any form of an actual complaint to non-deliberate issues that millions of players use in the last 12 years of service. Rationalizing his opinion being backed by common simpleton in a form of inflated double-standard behavior, resorting to slandering in befitting simpler informal derogatory terms that has nothing to do with any of the trending topics. Instead of getting enticement into morose stance that begs me to face-palm to tender my cold sober dejected groaning misery pain. I'm just gonna ignore the troll. Hope everyone else will do the same. :)
R01, what core issue do you have with Unity? I just dont get why you think its not suitable for this game.But if Steam ever goes down, you will never be able to play that game, which you payed for, again. With something like GOG, you can keep a copy in a disk and always have it.
MNB, what issue do you have with Steam's DRM? I get that its against your principles to buy something and not have legal ownership of it, but functionally its identical to having the game on disc once you've logged into steam.
Oh yeah Python's bad and we must all now use mainstream stuff, just like with Steam. Let me guess coding games from scratch no longer is a thing either. Right it's just the indie games that are doing bad stuff, not like mainstream game developers start releasing alpha games as finished product.
You want actual complaints: https://gametechmods.com/forums/index.php?topic=17690.msg700451#msg700451
New RA3 trailer droppedYup, I see some improvement with the game mechanic itself but the graphic is still understandably poor and well within its budget.
http://www.youtube.com/watch?v=uMkr73eLFqE
So whos gonna buy on launch, whos gonna wait for reviews/gameplay?If nothing gets in my way, then I'll probably buy the game at launch, but if things do get in the way, then I'll probably wait for reviews and wait for a steam sale.
So whos gonna buy on launch, whos gonna wait for reviews/gameplay
This thread is not giving a good impression to new users and our new developery overlords.
Looks like nothing more than a port with a new physics engine. All the same sh**ty components are still there and a severe lack of new ones. Eh, it's better than nothing, I guess.
Hopefully we can improve it just the same as we did RA2.
This thread is not giving a good impression to new users and our new developery overlords.
is the point of this forum to have independent chat about the game or to provide free advertising?
more components in the game with less work.
more components in the game with less work.
I think you mean less effort, but I feel like that isn't necessarily true. Correct me if I'm wrong, but wouldn't it have been easier to remake components instead of modifying current ones to put in the new version?
at 0:39 a the bot that charges at the scorpion seems to be kinda glitching as it flies of screen after touching the other one.
Also it looks a lot like ra1 to me
I have no idea at all why that one robot charging the scorpion looking thing goes flying.....If you look closely, you can see that not-Forkie fires it's flippers after it passes by Scorpionbot, which causes it to go flying.
I have no idea at all why that one robot charging the scorpion looking thing goes flying.....If you look closely, you can see that not-Forkie fires it's flippers after it passes by Scorpionbot, which causes it to go flying.
Looks like nothing more than a port with a new physics engine. All the same sh**ty components are still there and a severe lack of new ones. Eh, it's better than nothing, I guess.Hey now... RA2's components were pretty solid.
Hopefully we can improve it just the same as we did RA2.
Which is something I'm hoping for, with RA3; having more viable weapons, instead of Razors sitting at the top with everything else being vastly inferior.
I think it was relevant to the discussion, it originated from people discussing why they disliked the fact that RA3 is a steam-only release and how it's on unity, and the points raised affected RA3. It's not like people were discussing like iTunes or Cryengine or something.This thread is not giving a good impression to new users and our new developery overlords.
is the point of this forum to have independent chat about the game or to provide free advertising?
The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere.
As Naryar says, further off-topic in this manner will result in warnings.
I think it was relevant to the discussion, it originated from people discussing why they disliked the fact that RA3 is a steam-only release and how it's on unity, and the points raised affected RA3. It's not like people were discussing like iTunes or Cryengine or something.This thread is not giving a good impression to new users and our new developery overlords.
is the point of this forum to have independent chat about the game or to provide free advertising?
The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere.
As Naryar says, further off-topic in this manner will result in warnings.
Oh, and I love how they let have motors/etc sticking out of the bot, and they actually appear that way when you fight with them. It's a small level of realism, but I really like it.
- That bot that flies after touching the scorpion does have two flipping forks, but I don't understand what happened to make it launch into a forward roll
Am I missing here something? Is there newer footage somewhere else?
We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced
We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced
Huh, okay, but it basically looks the same. Bummer.
Serge makes a mental note to develop a RAIII spiritual successor when he's bored of his current line of work.
I feel like most of these were built quickly to test parts and robot functions and not to look decent.Somewhere between that for a few of them and the developers being proud of their creation. The axe bot that has those protective panels on the top and the wheel in the top on the back looks like the guy was going for a more realistic looking in a sort of stock "ironforge" concept. And looking at that bot actually looks like the spike panels aren't as large as they look and are actually a few strips of spikes put together in a more modular way.
my bet is the devs just blow at actually building robots
So kinda like a chainsaw where the teeth on it can come off after taking damage?my bet is the devs just blow at actually building robots
No, they want the standard point of entry very, low, so that people that are bad can win some matches.
I wonder if is it possible to have a single component, that in game is actually multiple components behind the scenes? The intended use would be "I add a weapon bar" but the weapon bar is actually five or six chunks of weapon bar (in odd, broken like shapes) attached to eachother, each with its own hp, as it takes damage, those pieces fall off and you get something vaguely like battle damage without this everything popping off in full chunks thing.
So kinda like a chainsaw where the teeth on it can come off after taking damage?
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.
I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.
While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub) so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.
its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)
A simpler approach would be to just swap models of a component to make it bent or look damaged at low health, and then have it break off after it loses all of its health. It would be easier to run the game that way too. Maybe the attachment points would bend with the model somewhat to really give the effect. That just seems more feasible to me. Either way, I don't think the way damage is taken will effect how fun the game is by too much.I think it would also be cool, in the bot lab, if you could detach a component and everything attached to it by removing said component. Say you have a chain that goes anchor-burst-extender-extender-razor, you could remove everything beyond the first extender as a single piece and set it to the side to swap to a different burst and then reattach the entire assembly instead of having to remove and rebuild one piece at a time.
While that would also be neat, I was talking about having each individual part being made of its own parts (like a wheel would be 12 jagged pie slices of wheel, then a few chunks of the hub) so when you take damage, these smaller parts that make up the whole break off when they are hit rather than everything being perfectly fine until the whole assembly falls off.
its only feasable if you can put on all the parts in one go as one "component", not have to construct the jigsaw pizzle to make, say, a wheel :)
A simpler approach would be to just swap models of a component to make it bent or look damaged at low health, and then have it break off after it loses all of its health. It would be easier to run the game that way too. Maybe the attachment points would bend with the model somewhat to really give the effect. That just seems more feasible to me. Either way, I don't think the way damage is taken will effect how fun the game is by too much.
Let's hope this game sells well and they get more fund / time to work on a sequel!Unless what they wanna do can't be done in the games engine already no reason they could just push updates through Steam. And really if one wanted to they could probably replace the entire game through Steam if they wanted to, so they would never have to make a sequel. Now that's not saying they shouldn't or wouldn't, just saying technically things could get updated until the end of time.
Unless what they wanna do can't be done in the games engine already no reason they could just push updates through Steam. And really if one wanted to they could probably replace the entire game through Steam if they wanted to, so they would never have to make a sequel. Now that's not saying they shouldn't or wouldn't, just saying technically things could get updated until the end of time.
$ure there i$Well yea that's the only obvious reason why they wouldn't. Thought I mentioned money in there but I guess I meant to and didn't lol.
Will we able to create AI teams and bots in RA3?Maybe. Probably not at first. Remember, no-one did, or was able to do that when RA2 just came out. Are you gonna put in the required effort to reverse-engineer and mod the game to make it happen?
The RA3 Will be free?I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.The RA3 Will be free?I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
I only has zero money.The RA3 Will be free?I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
Uhhh good luck finding steam credits in chinaI only has zero money.The RA3 Will be free?I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
Trust me, I know them feels. But you could save up, or get a job, and just get some steam credit when you can. I don't think everyone's gonna switch to ra3 right away.
hes malaysian.Uhhh good luck finding steam credits in chinaI only has zero money.The RA3 Will be free?I'm afraid not, this is something we'll all be buying (except if you're a dirty filthy pirate in which you'll be illegally acquiring it.)
Trust me, I know them feels. But you could save up, or get a job, and just get some steam credit when you can. I don't think everyone's gonna switch to ra3 right away.
Uhhh good luck finding steam credits in chinaSteam apparently offers Alipay payments - if so, you can literally pay by going to your nearest Family Mart and using an Aladin machine. Been there done that.
Will we able to create AI teams and bots in RA3?Maybe. Probably not at first. Remember, no-one did, or was able to do that when RA2 just came out. Are you gonna put in the required effort to reverse-engineer and mod the game to make it happen?
Another question I don't remember I have seen answered: will the robots have self collision? (meaning we cannot overlay components anymore)
they probably wanna keep the possibility of unrealistic building/DSL-S building
Wouldn't explain how everything can freely intersect the chassis with it still being solid though. Perhaps self-collision is turned off for objects attached directly to the chassis and that setting for chassis collision trickles down to anything attached to the original component (Not tested this). Maybe something else.
So does this mean the original RA2 didn't have those .py files in the AI folder? And all this stuff added to the game by reverse engineering an modding the released binary machine code in an assembler? That was indeed a really huge effort, huge respect for that!It did have the Python scripts for AI logic. However, that still required some revere engineering in order to understand and extend behaviour. And some understanding Component configuration files and CFL/CFZ files to enable smartzones. Then cobbling all those things together.
where? It's not showing up on the steam page
you posted that the next q&a was up, and then deleted itwhere? It's not showing up on the steam page
Hum?
Basically once modding is possible, I feel like one of the more realistic mods are gonna just be a bunch of different sizes of extenders, slabs of metal, batteries, and other components that we'd use to make a robot out of. Just a small chassis to place the control board or whatever equivalent is in this game and then build a frame around that. The only reason we couldn't do that in RA2 is because of the 7 chain limit, and even then some of you crafty builders did some pretty clever things with extenders and almost did just that.
Parts colliding with each other would prevent you from making some robot designs-Isn't that a moot point anyway, since we would just end up doing stuff like-
Isn't that a moot point anyway, since we would just end up doing stuff like-Well I was thinking more along the lines of putting armored plates over places where hammers and the like swing as either a lazy way of making more armor or if there isn't a more elegant way of using smaller pieces. But yes you're right people just end up making crazy tribar contraptions. And yes, parts colliding together would make it more obnoxious to build a bot, but we already do that with the arbitrary rules on IRL designs and the like. Sure it's all guidelines and not hardcoded into the game, but it's still a point.
-snip-
Unless parts would still collide in this sort of manner, in which case, it would make bot building incredibly obnoxious.
My two wishes for this game is the following: A boxed version, and that, if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game. If not, maybe I could somehow get my not-yet-existing models into the game, once they're modeled to 100% of course :smile:Seeing how budget games are mostly digital now I doubt a boxed version of Robot Arena 3 will be made, especially since it seems to be closely tied with Steam Workshop. Although with the new chassis design system I think all the house bots could be possible.
if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game.
if possible, somebody makes the house robots (all 8, excluding Refbot, and maybe Shove) for the game.
Which versions though?
I'm one of the admins of a large fb group literally called Unofficial Robot Wars (https://facebook.com/groups/unofficialrobotwars). :PDarn it...! Well, mine is more focused on the pullbacks. I think I'll rename my group to Skull Kid's Robot Wars instead ;)
On a more relevant note, I have been informed of the existence of/r/robotarena3 which could be fun :L
>Right now we’ve yet to be able to control Internet latency as much as we’d like to. We’ve worked to make the online multiplayer experience as robust as possible, however poor latency, as with all games, result in a less than optimal player experience. There isn’t a spectator mode supported as of yet thought that could be considered as one of the prioritized post release features. As for recording, that should be doable at release thanks to third-party tools.
>Yfw Multiplayer is gonna blow just as hard as RA2.
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
>Right now we’ve yet to be able to control Internet latency as much as we’d like to. We’ve worked to make the online multiplayer experience as robust as possible, however poor latency, as with all games, result in a less than optimal player experience. There isn’t a spectator mode supported as of yet thought that could be considered as one of the prioritized post release features. As for recording, that should be doable at release thanks to third-party tools.
>Yfw Multiplayer is gonna blow just as hard as RA2.
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.They weren't directly saying that there is poor latency, that's not what that statement meant. What it was was a more captain obvious "poor latency = lag" which is obvious to all of us who play game but keep in mind they're not only trying to make these QA's for us but they're making it for anyone who might be interested in how the game is coming along. Not everyone understands how computers or games or the internet works, not everyone cares. But they still enjoy playing a fun game.
Poor latency= Lag that's pretty clear cut. RA3 is gonna have laggy multiplayer.I don't think so...
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."
>Right now we’ve yet to be able to control Internet latency as much as we’d like to.I'll agree to disagree.
Is a guarded way of saying "The MP is still laggy as hell, and we aren't going to be able to do anything about it."
i'd like to think they just mean
But what do you actually think is meant? :PI'll be honest. I don't know. I'm just assuming you guys are mis-reading it because the interpretation I got was what i'm trying to explain. But I could be completely wrong. Either way, we'll find out in a few days.
Surely if it was just regular lag you'd get in most games they wouldn't mention it seem as though the question doesn't even ask about the lag. The question states the lag 'is going to be better than ra2' and the devs replied with 'we've not controlled it as much as we want' which surely implies...
Carsteering!Getting really really sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.
Sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.Eh, that's probably just for the sake of presentation; when you use the car motor, the two wheels are automatically in line with each other
the red things in the bot lab photo kinda look like red extenders
red extenders for ra3 confirm?
the new components look pretty cool but i'm beginning to lose hope in this. I don't think they have the resources to put together the product everyone here is hoping for.
RA3 has a grid snap system if you wanna use it. Should take like, two extra seconds and bam two motors lined up perfectly. Not a good reason for car steering in my opinion but meh. Good point I suppose.Sick of the car steering in the bots, no offence to the dev who seems to absolutely love them. Skid steering in my mind is just completely superior and it's making me worried that all we're seeing is car steering. I know in the trailer it looked like some bots had skid, but all the internal stuff we've seen has car.Eh, that's probably just for the sake of presentation; when you use the car motor, the two wheels are automatically in line with each other
The game will be free? (Same questions)
New picture of bot lab?What's the "damage" indicator at the top there? Is it the total damage potential the bot has? Shouldn't it be higher than zero since it has weapons?
(https://gametechmods.com/uploads/images/2765413064735_1754343488145204_1726366458135975998_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13220807_1754701901442696_5925372353436303358_n.png?oh=2c2630f706d1baa89014d9beb3c07004&oe=579E7D9E)Is the camera for an alternate camera angle or something? Regardless, it looks nice, although it's capability in battle has to be questioned.
Interesting new bot photo. What do people think of it?
Is the camera for an alternate camera angle or something? Regardless, it looks nice, although it's capability in battle has to be questioned.
The mounted cams are taking advantage of how easy it is to add new viewpoints to a Unity game too.
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :Dhey, welcome back man
Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :Dhey, welcome back man
Hi LiNcK, how are things?Well that's interesting, only found out about this yesterday when Battlebots Season 2 showed up on my subbox. I guess its a good thing because I only have to wait 4 days for it! :Dhey, welcome back man
Thanks bby! I'm taking summer classes now but only have 2 classes instead of the usual 5 so I have a lot of free time so I might actually get back to RA2. I'll probably suck at it and insta-quit but hey, worst case scenario I'll just be gone for a day or two until RA3 releases :P
Hi LiNcK, how are things?
I need to work out if we can do RA3 Chinese Whispers.
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13220807_1754701901442696_5925372353436303358_n.png?oh=2c2630f706d1baa89014d9beb3c07004&oe=579E7D9E)
Interesting new bot photo. What do people think of it?
Visit the Robot Arena 3 Facebook page at: www.facebook.com/robotarena for additional RA3 details and information. New trailer coming soon.
i am terribly afraid they are doing false advertising with the CAD botsI thought this too, we've not seen anything close to the quality of the pic yugi posted from in-game screens. I hope I'm wron, but I think this game's gonna be pretty crap on-release. Saying that, so was RA2, so I think the fate of this game rests on the moddability and implementation of physics.
This whole time I'm just hoping the online is actually playable.
How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
This whole time I'm just hoping the online is actually playable.From what the devs have hinted at, the online will be pretty laggy
How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
Hi LiNcK, how are things?
I need to work out if we can do RA3 Chinese Whispers.
Pretty good actually! I'm actually finishing college this December and already got a job lined up. Can't believe the first time I came here I was on my first year of middle school.
This whole time I'm just hoping the online is actually playable.
How great would it be for us all to actually be able to get online in custom rooms or whatever and face off?
When a facebook poster noted most of the in-game bots were painted pure white, RA3 PR said it's what the player chose. Which is a wasted opportunity really, though raises the question of who's making these bots (more-so then their weird designs)
Online will be wild if that's the signal jammer in the first pic.
probably gonna be sometype of loudspeaker, but it'll still be wild if we can play some mad bantz through them.
Anyone else notice that the pistons are stacked inside the DDTs? One of the other bots they posted had some intersecting/stacked parts, but I really didn't think much of it at the time.
Pretty ironic though, especially considering that they said they wanted to eliminate this kind of "cheating".
can't wait to play such beloved classics like this:Can't decide if this is Florida or ex-Yugoslavia.
this (http://www.youtube.com/watch?v=EsBC-vF0ZeU)
during an online match
Looks kinda like it will be a combination of RA1 and 2 with the best of both.
I kinda hope it is balanced and fairly good online play ........ 2 more days and we will know!
http://steamcommunity.com/sharedfiles/filedetails/?id=687137820
Very interesting indeed. Being able to move motors and such with the parts attached is awesome. Skinning is naturally confirmed now - I expected a RA2 style bitmap option, but I suppose everyone's migrating to this sort of sticker system. Certainly works, though. This different method does explain why they wouldn't be able to have component skinning off the bat.
One of the authors has RA3 robots on the workshop: http://steamcommunity.com/profiles/76561198192145166/myworkshopfiles/?appid=363530
http://steamcommunity.com/games/363530/announcements/detail/853809163332075208
Well this explains that.
http://steamcommunity.com/games/363530/announcements/detail/853809163332075208
Reasoning for the Early Access stuff has been posted. Seems fair.
Also considering streaming if anybody's interested. I've just got no idea how to stream, so I'd want to gauge interest before I put some time into figuring out how.
I'm using Shadowplay on my 970. Only issue is there's no separate audio channel for microphones, so in my gameplay recordings I've got people on Skype as loud as the game with me sounding like I'm 10 meters from the nearest audio recording device. Requires some keen audio balancing or using a separate program to record the microphone and sync the audio (for video making)
I can stream really easily.
I'm using Shadowplay on my 970. Only issue is there's no separate audio channel for microphones, so in my gameplay recordings I've got people on Skype as loud as the game with me sounding like I'm 10 meters from the nearest audio recording device. Requires some keen audio balancing or using a separate program to record the microphone and sync the audio (for video making)
I had the exact opposite problem. On Teamspeak I sounded perfectly fine but in my recordings I sounded pretty damn loud. I solved it by basically removing all my mic settings from TS and just setting my mic up through windows so it would sound at the loudness I wanted on everything, rather than being loud everywhere and normal it in TS. Maybe your mic is just too low by default and Skype is doing its thing to make it sound good there? Skype is pretty good at just making stuff work without setting it up so I would guess it configures loudness equalization and such by itself.
Uhh guys, this really isn't the place to discuss streaming stuff.
But anyway, while I'm really not very fond on games going into early access, I can see the reasoning on why they made that decision and perfectly understand. I'll take their word for it when they say that it's only for a few weeks to take care of the problems that they couldn't finish. I mean, I just hope it doesn't in early access for too long, at least, as long as games like Rust or Day Z.
Also, I've been skimming through the bot lab guide, and it seems building might not be as bad or uncomfortable as I initially thought. Still not entirely sold on it, might need to wait tomorrow to really see if I'm right or wrong, but it seems they have some confidence in it.
edit: I think they sampled the Robot Wars pit siren in the trailer music. That was a nice touch.The siren in Robot Wars was just a generic air raid siren.
should we start a steam chatgroup for multiplayer later on?if you do, add me up on steam fam
whats your name on steam?Quackenw0w, I have nature's prophet as my avatar.
should we start a steam chatgroup for multiplayer later on?Sounds like a good idea. I've posted my Steam ID before, but here it is again for people to easily find it;
whats your name on steam?http://steamcommunity.com/profiles/76561198042531758
So, uh, anyone else seeing these achievements?Fox achievement, you say?
(https://gametechmods.com/uploads/images/94666achieve.jpg)
Two pugs looking at pizza, a fox and a Zinogre icon? Interesting
I'm, like, legit not seeing what's bad here.you've got to be on some mad drugs to think this is in any way decent. zero collision detection, horrible physics, no weight limits, clunky ass building, it just goes on and on with whats wrong with this game.
I don't get what's so bad about this game. It's alright in my eyes.
I'm, like, legit not seeing what's bad here.you've got to be on some mad drugs to think this is in any way decent. zero collision detection, horrible physics, no weight limits, clunky ass building, it just goes on and on with whats wrong with this game.
I don't get what's so bad about this game. It's alright in my eyes.
the only plus for this game i can see is that actually runs pretty well.
Is anyone else's camera constantly snapping back to the birds eye view in the bot lab?Yes. Thank you. I'm not the only one having this issue.
Very frustrating
I'm disgusted so far.This. The online doesn't work, the host wins as soon as the match starts :P
Jesus
ITT: OverreactingHave you played it? It's barely functioning in it's current state. Hopefully the dev team can turn it around, although I doubt it.
ITT: OverreactingI think this is an appropriate reaction to a sequel to the game on which this forum is based. This is our way of telling the devs how disappointed we are in their game.
ITT: Overreacting
It's barely functioning in it's current state.
It's barely functioning in it's current state.
That reminds me, wasn't NerdCubed gonna play this?
He's predictably gonna hate it. Or he'll love it because of the stupid things you can build in it.
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
Have you played the game?
Not being sarcastic. I honestly don't know.
You don't have any complaints???
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
You can't build properly in it.
Not everything is bad, there ARE some new nice features but it is overshadowed by the bad UI and design decisions at the moment.
Like whenever I placed a ztek it put them halfway through the chassis, chassis making is far more complicated and the benefits of the new system are low compared to the drawbacks, for some reason it places components on a grid and THEN you can move them with some ui (and you never succeed in placing them symmetrically, at opposite 180° rotations or at the same height)
literally RA2 as it is is far superior. maybe they will improve their game, right now it's unplayable unless you have lots and lots of patience.
Anybody care to thoroughly explain why they didn't like it? Most comments are just calling it "bad" and "a pain" which don't really give much information as to what the issue is.
I think it is VERY IMPORTANT for us, the Robot Arena community, to give concrete constructive criticisms to the devs rather than dismiss thr game outright. We can help turn the game into what we all hoped for and the devs themselves will benefit from our criticism.
Have you played the game?
Not being sarcastic. I honestly don't know.
You don't have any complaints???
Haven't played it but I never planned to buy it day 1 anyways since I haven't been interested in RA2 since 2010. I'm just here for the RA3 release and might leave again soon TBH.
I'm just saying that this is a chance to vreate RA3. Sure the game is bad now but every game at some stage of development is this bad, they just happened to release it (on early access) at this stage. What I'm saying is let's try to help and push the devs to continue development and get it to a good stage, ratger than dismiss the game, discourage the devs, and lose thr opportunity.
Be helpful not hateful.
The skinning is atrocious. - I applied a diamond plate and it stretched it ridiculously
I just wanted to ask you guys to maybe overthink the reviews and refunds of this. Maybe Steam is going to be not that nice to em because of that and they might not get a chance to make it better if this gets pulled of steam. They are a very small team of devs and lets not forgett this is not a tribble A titel. I know many of you are angry about the current state. Just rethink your actions and what they can leed to.
RA2's only real issue with skinning was resolution - you can have all of these fancypants decals like in DSL but you're still working with a 256x256 canvas, divided into even smaller chunks. If you're good with image editors you can just use the bitmap exporter and go to town - and as it turned out we could inject bigger chassis textures into bot files if we so wanted. There's no warping of the kind you see in RA3 right now. It just needs work.Absolutely agree with this
I don't think the game is beyond repair, but I'm really not happy with it's current state. Pretty much what a lot of you guys seem to be saying.Basically this. It just depends on how the developers take out feedback and incorporate it into the game now.
I just wanted to ask you guys to maybe overthink the reviews and refunds of this. Maybe Steam is going to be not that nice to em because of that and they might not get a chance to make it better if this gets pulled of steam. They are a very small team of devs and lets not forgett this is not a tribble A titel. I know many of you are angry about the current state. Just rethink your actions and what they can leed to.
Simple fact of the matter is, they shouldnt have released the game in its current state. Its obvious that its no where near, and hence they shouldnt have risked ruining their business for financial gain.
Bottom line is if you have a community, you dont take a dump on it. You need to at least justify the minimum expected standard - even if you dont hit the top potential right away.
They say only the multiplayer needs fixing, if they cant see what else is wrong then they are either lying to the community or incompetent - either ways not flattering
In the second match your battery died - there's no steady decline like in the RA2, when you're out of power, you're dead.
Wedges not existing is 100% unacceptable. A fancy chassis system counts for nothing if the chassis only "looks" different.Wow
Here's a quick video showing 2 fights. You will easily be able to see what I mean.
Sorry about the cruddy quality.
Note- at the end of the second match the bot was unresponsive.
{snip}
In the second match your battery died - there's no steady decline like in the RA2, when you're out of power, you're dead.
DSL2.2 has a system like that, actually.
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!
Game needs a lot of work.
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!
This is... heartbreaking. If Jules' video is anything to go by, the game is quite literally worse than stock RA2.
Damn.
Indeed there is Kurt.aw yis
As far as I've played, it is worse than Robot Arena 1.
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration
That would explain why the powered steering units are hands down the best drive motor in the game right now...
My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration
That would explain why the powered steering units are hands down the best drive motor in the game right now...
Yeah, I made a big wide chassis, attached a flywheel and a marker to each one, they are all exactly the same.
With the bots exploding at /this/ speed, I dont think the game is ready for more than 3mph sumo bots.
My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.
And for the record I think the chassis creation is prettt sweet once you get used to it, even tho it would be better to 'draw' one layer at a time like ra2
I refunded the game m8. I actually remember some seriously wonky physics, but that was to do with components touching the floor instead of anything else.My game has been much more stable than RA2 to be fair. I daisy-chained 2 sets of 3 ztecs together and loaded 3 of the biggest discs onto each, filled each AP with irons and it was totally fine. Worst Ive had is stuff flying away when it got caught beneath an array of 10ish chainsaw hammers on DDTs, but that was kinda expected.
And for the record I think the chassis creation is prettt sweet once you get used to it, even tho it would be better to 'draw' one layer at a time like ra2
I've uploaded "testangst" please go snag it and see if it flies all over the place at random for you.
One of you guys should be super cool and post some pictures of Inky.
if i'm one of those people that sounded "ungrateful" when I posted my initial thoughts, then I apologize. I do not want to bash octopus tree since they are a new blood of publishers. I was annoyed with the "birds eye thing" that occurs in the bot lab and that when I try to move a point on my chassis, for some reason it moves the point about five more points away from where I wanted to be. it just got on my nerves so much, that I had a hard time trying to cope with it. but really, there's a lot of potential in this for when it's official (I think) release comes out. yes, even for early access standards it shouldn't happen in the first place, but I still see potential in the publishers, and devs, to make big hits that can compete with aaa titles. and this could actually help the publishers (and devs). it can help them learn from their errors so that they know what to avoid so that they don't make fatal errors in making their next big title. again, i don't want to sound rude or annoyed. this was the sequel to the game i probably spent more time than any other game (i know, i'm sad and pathetic) and i just felt pretty disappointed in the end. i apologize if i sounded awkward or arrogant originally.
Guys.Oh no. Three game franchises are doing unsuccessfully. Clearly, gaming is doomed in 2016.
2016 will be the year that gaming died.
Alright, I think some of you heard me say this in the Skype chat, but I kinda wanted to put this here too.Don't feel bad about sounding ungrateful, when a company sh**s out an unfinished game in order to hit a release window, they deserve to take some hits for it, no matter what the reasons. If as a new publisher, they want to make it in the gaming industry, they'll need some quality control. RA2 fans are on a whole, rather forgiving of glitches actually, so we're going easy on them. We literally only hoped for it to be slightly less broken than RA2, which it isn't, not even close.Quoteif i'm one of those people that sounded "ungrateful" when I posted my initial thoughts, then I apologize. I do not want to bash octopus tree since they are a new blood of publishers. I was annoyed with the "birds eye thing" that occurs in the bot lab and that when I try to move a point on my chassis, for some reason it moves the point about five more points away from where I wanted to be. it just got on my nerves so much, that I had a hard time trying to cope with it. but really, there's a lot of potential in this for when it's official (I think) release comes out. yes, even for early access standards it shouldn't happen in the first place, but I still see potential in the publishers, and devs, to make big hits that can compete with aaa titles. and this could actually help the publishers (and devs). it can help them learn from their errors so that they know what to avoid so that they don't make fatal errors in making their next big title. again, i don't want to sound rude or annoyed. this was the sequel to the game i probably spent more time than any other game (i know, i'm sad and pathetic) and i just felt pretty disappointed in the end. i apologize if i sounded awkward or arrogant originally.
And after reading the message the devs sent out, I just want to apologize for my arrogant message review I sent out earlier. No hard feelings, and good luck with the update when that comes around.
Oh, and I hate to deviate for a small off topic thing but, I need to address something quickly...
QUICK! GUYS! WE NEED TO CEMENT OUR REIGN OVER THIS GAME BY TAKING OVER THE RA3 WIKI!
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.
easy answer, the AI doesn't "seem" to be using the physics engine as you expect to move around, they are rather literally pushed by an invisible force.
I'll check it out tomorrow or something myself. 2am. Eyes kinda hurt.Eww...One of you guys should be super cool and post some pictures of Inky.
(https://gametechmods.com/uploads/images/39769inky.png)
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
I've been quiet about this game mostly because I don't know what I'm allowed to say about it since I signed an NDA a while back, but it's disappointing to say the least. I hope the dev team is able to fix this, though I'm not certain this is a hole they can get themselves out of. I know nothing about Unity, but all this talk of "collision mesh" this and "motor speed" that doesn't sound good. I don't pretend nor claim to know anything about programming and whatnot, but it seems really bizarre that something like a wedge or a dustpan robot simply don't work and both types of robots end up being viewed as a giant cube.
I've not picked it up yet waiting for tomorrow (payday) but I've heard lots of negative things so far :L sounds like an unpolished bit of crap? Does it have some potential or is it just doomed?
-Every motor has exactly the same stats, I confirmed this by attaching stuff to each motor, they all spin exactly the same rpm and acceleration
That would explain why the powered steering units are hands down the best drive motor in the game right now...
Yeah, I made a big wide chassis, attached a flywheel and a marker to each one, they are all exactly the same.
With the bots exploding at /this/ speed, I dont think the game is ready for more than 3mph sumo bots.
I couldnt even make a ddt powered lifter with spikes at the end, as soon as it would return to the floor, the bot would go flying.
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
Worked fine for me.Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
I noticed that the same thing happened when I pushed one of the AI into the fire pits in the hazard arena. It didn't get counted out either, despite not being able to moveYeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
Yeah I couldn't make anything decent enough to see and the AI flippers weren't strong enough either. Flex Top arena obviously has OOTAs though so they're in the game.It doesn't register though. My opponent fell down there so I chased after it once the match didn't end. You can drive around down there. It's a pool of water. There's also a nice waterfall effect where the crowd used to be.
I find it funny that for being devs that are supposedly super passionate about the game and actually took input from this community they don't seem to have realized our obsession with wedges.
Edit: Guys, we have feedback and bug report threads that aren't getting any posts. The least we can do is organize our thoughts and hope that these issues can be worked on, instead of just being miserable pricks.This. RA3 is the closest we're gonna get to a new robot combat game for a long while, so we should try and help the devs recover form this disaster as much as possible.
i think this game as it is may be just good for the next n00b warz tournamentThe vast majority of bots I've seen look pretty IRL. I wonder whether that's because making a DSL-S style bot is just extremely hard and annoying (and will probably bug out anyways) or whether that's just the way its gonna be.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
>300$It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240 (http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240)For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
Oh, and I hate to deviate for a small off topic thing but, I need to address something quickly...Guys.Oh no. Three game franchises are doing unsuccessfully. Clearly, gaming is doomed in 2016.
2016 will be the year that gaming died.
Seriously, I can name a lot of great games that came out this year and were successful. Really, I feel that I would have to look pretty hard for some really bad titles. Maybe I'm out of the loop, somehow missed the news about Konami last year, but I still feel 2016 for gaming is going strong. No offense to you, dude.
Okay. I'm done going off topic with that. I just needed to get that off my chest.
https://www.youtube.com/watch?v=1SJGWF-mJp0 (https://www.youtube.com/watch?v=1SJGWF-mJp0)It makes it look fun to me aswell
this makes it look fun to me, i guess if it had working online gameplay it would be good for laughs
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget :beer:momentarily that the game is broken.Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget :beer:momentarily that the game is broken.Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
I'm talking more about the armor than the weight. For example, take two bots that weigh the same, but one with plastic and the other with steel. The bot that has steel will be slower than the other with plastic because of an invisible speed penalty.I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget :beer:momentarily that the game is broken.Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Not sure about that one - I've got bigger, heavier non-PSU bots that go quick based on how the motors don't cause the bot to wheelie or flip over constantly. I've also got micro bots with micro motors that aren't exactly slow either taking into account scale speed that don't seem to be affected speedwise by the minor changes in weight a small chassis brings.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
this guys claims to have the gameIt looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
Yeah, and unfortunately he hasn't even been online since that day. Seems kinda hopeless.this guys claims to have the gameIt looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
https://gametechmods.com/forums/index.php?topic=18910.0
Yeah, and unfortunately he hasn't even been online since that day. Seems kinda hopeless.this guys claims to have the gameIt looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit. :gawe:
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
https://gametechmods.com/forums/index.php?topic=18910.0
Do we know if anyone's asked the dead WHY whatever's broken is broken? Like, for example, are issues such as wedged chassis not registering as such collision-wise or the lack of any sort of speed the result of developer oversight, or are they inherent in the engine?
Do we know if anyone's asked the dead WHY whatever's broken is broken? Like, for example, are issues such as wedged chassis not registering as such collision-wise or the lack of any sort of speed the result of developer oversight, or are they inherent in the engine?
I am fairly experienced with Unity. I even created a robot combat prototype thingy. This is the developer's fault.
My take on RA3...
do it fam, if you get it to even a slightly playable state you'll get financial backing from GTM to continueMy take on RA3...
I feel like I want to build something in Unity myself now too. A learning experience, a way to offer more technical input and something constructive all in one.
First ACAMS, and now RFS?That was my goal. With the game being in such a crummy state, I'm thinking it might be best to just wait. (Maybe I'll reinstall RA2.)
Fuking hell... Everyone is coming out of the woodwork to relive the days of RA2, with this game.
...
Incredible.
First ACAMS, and now RFS?That was my goal. With the game being in such a crummy state, I'm thinking it might be best to just wait. (Maybe I'll reinstall RA2.)
Fuking hell... Everyone is coming out of the woodwork to relive the days of RA2, with this game.
...
Incredible.
but this thing is still a kick in the balls for anyone having hope in this return of the RA seriesConsider my balls thoroughly kicked.
Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!I think most people want this thing to be good and for Gabriel, inc. to do well. If they released this saying, "We're going to need some more time to get this game right, but here's a glimpse of what we're trying to achieve," the response wouldn't be overwhelmingly negative. The criticism would be constructive instead of rants.
Bottom line is they shouldn't have put a release date on it. The cardinal rule of developing any product and bringing it to market is: You only get 1 chance to make a first impression.Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!I think most people want this thing to be good and for Gabriel, inc. to do well. If they released this saying, "We're going to need some more time to get this game right, but here's a glimpse of what we're trying to achieve," the response wouldn't be overwhelmingly negative. The criticism would be constructive instead of rants.
As it stands, they presented the game as a finished product with some minor bugs. That clearly isn't the case if such basic things like wedges aren't possible.
But this forum... I'm done. I don't want to be around anymore. Things aren't the same anymore. It's no longer a good place for modders.I highly doubt the reaction would have been any different way back when. It's an expected reaction from the very community that wanted the game the most. We're complaining because it's bad, we don't care that they had a short time to do it in.
what did you expect? AAA quality game?I expected something that was at least in a playable state. :dumb) :dumb) :dumb)
To be fair... starting from the ground up with Unity 5 in a complete new code in 6 months isn't actually too bad for what they got at the moment.Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?
The irony of using the icon resembling a 30+ year old game that is more playable than the game we are discussing. +5 internets #pacmanwhat did you expect? AAA quality game?:dumb)
I think the saddest part about what happening here is this forum turned into rotten pile while I've been gone in the last 10 years.
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?They were drawing all that cool concept art man
Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?They were drawing all that cool concept art man
No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release.
And we will most likely not know it unless a trusted source leaks some info.
No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release.
And we will most likely not know it unless a trusted source leaks some info.
The funny thing about that is that most of the concept art they showed off didn't even end up in the game. Instead of Crocbot and Candy-Cane Saw Thing, we got a replica of SFTW with the default wood texture slapped on.Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?They were drawing all that cool concept art man
Rainbow Six Siege was also pretty borken on release but after the first big update (Black Ice) it became pretty playable and now after the second big update its damn good. It took them 6 months but that's a much bigger game than RA3 is. I say we wait for at least the first update and see how much is fixed then to complain about cash grabs. The biggest problems with the game are relatively simple compared to other game development and troubles.
To be fair... starting from the ground up with Unity 5 in a complete new code in 6 months isn't actually too bad for what they got at the moment. Yes, it still does need more work to be done. Should have they released it as Early Access? I don't know... I don't even know anything about their business perspective or what's going on with their finance budget. They could be gambling on short budget with same typical pressure from their brand-new publisher company.
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.
I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.
While I'm not a programmer myself either it seems to me like the biggest problems this game has are quite simple. The physics mesh of a chassis fitting the visuals is something pretty much every game manages to do; even RA2. IDK about Unity specifically and its limitations, but I doubt that you'd need a AAA team to develop a system/workaround if Unity doesn't natively support it. Similarly, the lack of collisions in the botlab also seems like a relatively easy thing that every game gets right. There have been much more complicated games than RA3 done in Unity. KSP is a prime example. Its an indie too!
Now, the bots going physics crazy? That's a problem that I see being complicated to fix. Still, I think by fixing the botlab and chassis the game becomes at least playable.
Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though!
Game needs a lot of work.
It unfortunately isn't that easy of a fix as far as I know. Unity 5 (or 4) does not natively support concave rigid bodies. I assumed the team had figured out a system to deal with this, but clearly they haven't.
Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?
Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?
I played the beta for the last time a couple of days before it was officially released on Steam.
I started testing it the beginning of April, and also had access to what I assume were "alpha" builds of some sort that didn't feature much of anything in terms of gameplay or function beyond physics and terrain tests.
this is next gen robot. featuring tweedy and sam (http://www.youtube.be/bfjhaLPc7DM)404 link fam
Fitting post for 6666
Well, here's to hoping right now they're lighting their keyboards up getting stuff fixed and proper.(http://i.imgur.com/k6Ku15G.gif)
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic chassis building system... out of steel tubes and panels, or something.That's actually what I was hoping for when it was announced.
oh well.
I agree with all of you about the plethora of bugs that the game has. But I have another complain about this game. Its basically RA2 made using a different game and physic engine. I was really hoping they would have rethought the game and did something more innovative. Would be cool if we had a gear or chain system. Maybe a more realistic chassis building system... out of steel tubes and panels, or something.I think most of us figured this was gonna be a half-ass cash grab, so RA2 with better physics was all most of us dared hope for, then of course, we didn't even get that. :rolleyes:
oh well.
Would be cool if we had a gear or chain system.
Maybe someone can make something like this when/if the game stops sucking.We could give making gears a go. this engine may handle it better than havok(what physics engine is it, anyway). But my guess is the friction loss would make it very unusable. When I tried in RA2 motors were not strong enough to turn the gears I made. survos kinda worked, but were slow and "rubbery". Do motor axles stay on motors better in this game?
We're testing a new build today that could be live for the community as soon as tomorrow. The next build will address some issues, but obviously it won't begin to address everything.
As for a publicized action plan, we've had a lot of meetings about it. Obviously there is a lot to figure out (and we had a holiday weekend here this last weekend), so we're trying to take our time and get it right. Obviously, no one will be happy if we rush things out.
To summarize, we're continuing to work on the goals we already had in place and we're figuring out the best way to react to all the feedback that's been offered up so far.
It's using the Unity engineMaybe someone can make something like this when/if the game stops sucking.We could give making gears a go. this engine may handle it better than havok(what physics engine is it, anyway). But my guess is the friction loss would make it very unusable. When I tried in RA2 motors were not strong enough to turn the gears I made. survos kinda worked, but were slow and "rubbery". Do motor axles stay on motors better in this game?
Yep, though the robot itself is more likely to do the spazzing (light compact chassis with Z-tek HPs doing flips on the spot, awkward collision detection/physics with some items on burst motors)It's 1 update, we should be looking more at what direction it's going rather than the content of the patch, as I doubt many if any of the major issues will be fixed.
Really the motors don't turn fast enough to get in any trouble themselves.
UPDATE
http://steamcommunity.com/app/363530/discussions/0/357287304421745519/?tscn=1464810304 (http://steamcommunity.com/app/363530/discussions/0/357287304421745519/?tscn=1464810304)QuoteWe're testing a new build today that could be live for the community as soon as tomorrow. The next build will address some issues, but obviously it won't begin to address everything.
As for a publicized action plan, we've had a lot of meetings about it. Obviously there is a lot to figure out (and we had a holiday weekend here this last weekend), so we're trying to take our time and get it right. Obviously, no one will be happy if we rush things out.
To summarize, we're continuing to work on the goals we already had in place and we're figuring out the best way to react to all the feedback that's been offered up so far.
It's using the Unity engine
It's using the Unity engine
Did some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engine
Easy is relative. We're talking about no component collision box chassis devs here.Unity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.
It's using the Unity engine
Did some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engine
For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
Indeed, Bullet Physics can be easily implemented. There is existing code examples.Unity uses PhysX and as far as I know it isn't difficult to switch to other physics systems and continue to use Unity.It's using the Unity engineDid some poking. I did not know much about unity. I assumed it was like unreal where you use different physics engine extensions, but unity has its own physics engine
For example, the Bullet Physics System, which is thought to be better by many can be easily implemented
http://store.steampowered.com/news/externalpost/steam_community_announcements/249201544490293273
Update is out. 21.0mb. Makes sense as the changes revolve around fixes rather then new content.
It seems a little jarring that they didn't fix the biggest issues. Nonetheless, looking forward to hearing from people whether the game is playable now or not.
Proves that they are working, and fixing some bits and pieces. It's a start.
Edit: I've got file now. I'll report my findings later!
I think it's fantastic what you are looking to do, t35t3d, but I think I speak for quite a few people when I say we're going to feel pretty upset if we find out that one guy who isn't even on RA3's payroll can fix their game. :dumb) That'll either speak incredibly highly of your skills as a programmer/engineer, or very poorly of RA3's dev team's skills. Or both, I don't know.
That said, I'm still eager to see if a modding/patching community develops around this game.
I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.
I do not understand why they rushed this game, they knew they are releasing not nearly finished game... but wanted to release it as finished game... and also this network plugin? Game seems to be using default unity networking and steamworks framework for networking and no additional plugins (I might be wrong). I hope this instant 2 week early access thing wasn't intentional.I dont understand how updating a 3rd party plugin could cause a game delay, its easy, you just "dont update it" for now, assuming it worked to begin with.
Breaking it down
42,000 lines of code, 8 people, 3 months @ 5 days a week 58.3 lines of code per day, or 7.29 per hour
working hard(?)
(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)I agree, working with physics is hard and consumes lots of hours to make simple things. They never work as you'd like and there are frustrating amount of settings that are very important.
Anyway here is what I was able achieve with Unity PhysX:
Do these wheels work when upside-down? Can you disable suspension? Can you just create one wheel, not pairs? I vaguely remember these being a problem that the developers outlined with the default wheel physics model.
Do these wheels work when upside-down? Can you disable suspension? Can you just create one wheel, not pairs? I vaguely remember these being a problem that the developers outlined with the default wheel physics model.Yes. Yes. Yes. They are just simple rigid-bodies with hinge-joint attached to spring(rigid-body) which is connected with configurable-joint to whole machine (Rigid-Body). RigidBody->HingeJoint->RigidBody->ConfigurableJoint->RigidBody. I'm not using default unity wheel collider – it is for racing games.
If they had as much trouble as me trying to get their robot gameobject hierarchy to cooperate with PhysX and get any sort of bot working, let alone with accurate physics, I can't really blame them for a low LPH...
(Been trying myself with a box chassis, motors with hingemotor axles and wheels, joints are never stiff enough even with the solver at 100, using rotational locking, anything)
Sloped bots are now working properly thanks to the new update that just launched a minute ago.
Hey all. We are still hoping to get another update out for Robot Arena III this week, but until then we thought you'd like to know about the Robot Arena III wiki page. Hosted by Gamepedia, the wiki will be another resource to turn to once users start populating it. Check it out here:http://steamcommunity.com/app/363530/discussions/0/351659704040054163/
http://robotarena3.gamepedia.com/Robot_Arena_3_Wiki
Didn't take long for someone to deface it.As soon as I saw the wiki was a thing, I saw the text added in the about section someone else. For the record, I didn't do it.
Can you still attach components in space and inside each other?
More stuff that sounds like improvements. I haven't delved back in yet as I've been busy, but I'm very interested as to where this is going.
Online's always worked. Me and someone from the Garry's Wars group tested it a few weeks ago and it was definitely better than typical RA2 online. There's still some small lag, but from what I could tell everything worked.every time i tried either it would never connect or the host would win instantly.
From where I stand, yeah, it is. The driving physics are somewhat better with high power motors. They've opted for a system where you can change the max RPM % to spin at and max motor torque %, which I suppose adds some more fine-tuning, though why you'd purposefully put either below 100% without a serious control issue I don't know. I think the Reversible Angle motors are still getting shafted on performance (supposedly they're the 3rd heaviest spin motor behind the two Z-Teks, they should sit between the Mini and Redbird and go faster.. and have a motor sound) but otherwise you can make much faster bots. RA2-esque zero ground clearance seems to be a thing of the past if you want to drive at all as the chassis friction is overwhelming, I haven't tried a floor sitting chassis wedge though. Flying Squirrel digs into the floor hard if it tilts forward though, so probably bad news for those.
the actual gameplay feels a bit underwhelming right now; getting abruptly rammed to death by Emergency when it appears to have no weapons that should be capable of dealing damage is somewhat irritating. :gawe:
It's now the most popular new release on Steam. Interesting.
I haven't played the new updates, but I already hated it when it crashes on me in the botlab, like RA 2 (and DSL 2)... it's lucky that RA 2 (but DSL 2 more) is the 100% better gameThe game would never crash in the botlab for me :P
include the new chassis building systemI wouldn't point that out as if it doesn't need a bit of polish. I wish they would give the option of a 2-layer chassis because I found it a tad clunky when I just wanted a nice sloped wedge for the chassis but they may just be me. I have also seen quite a few people, including myself, build a bot facing left and not forward. RA2 had a better system in which you can change the forward heading but you're screwed in RA3. Although that isn't a problem with building the chassis itself, it's still part of that process and, IIRC, doesn't the overhead view when making a chassis point left and not forward?
3 days before battlebots season 2. curious timing.
Do you even have to be a full release to be a part of steam sales? Im pretty sure I've seen games that were early access and part of the summer sale, so I'm not really sure why they would think this was a good decision.
Even if RA3 didn't flop, I don't really see the need for an RA4 when you can just continuously update RA3. They couldn't do that as easily with RA2. Pushing out RA4, RA5, RA69 etc would reek of Assassin't Creed-tier cashgrabbery.
No reason someone else can't make a better robot game someday.Battlebots teased about a potential new game on there Facebook page. Gonna guess that it's nothing more than hype for the new season, but anything is possible I guess.
I was enjoying it up until last night when my art bot blew up on the workbench. Now I'm afraid to pick it up again to even attempt building anything that involves more than half an hour.
I wish they would give the option of a 2-layer chassis because I found it a tad clunky when I just wanted a nice sloped wedge for the chassis but they may just be me.
The best game with a licens (sic) like that was for the GBA and that says somethingIf by "best" you mean "only", then yes. Beyond the battlebox was the only battlebots licensed game that ended up getting released.
Extreme Destruction. Worst graphics, best physics.Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.
I haven't played the new updates, but I already hated it when it crashes on me in the botlab, like RA 2 (and DSL 2)... it's lucky that RA 2 (but DSL 2 more) is the 100% better gameThe game would never crash in the botlab for me :P
Extreme Destruction. Worst graphics, best physics.Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.
Ah ok gotcha. I forgot that was a thing... and I still own a copy.Extreme Destruction. Worst graphics, best physics.Hope you're joking. That game looked like it was exactly like Arenas of Destruction and that game had some sort of sh** tier physics somewhere between RA1's nonexistant physics and RA2's physics.
You're thinking of the PC version, not the GBA version I was implying...
does it have any multiplayer?
I voted alright.
So, uh, ownership of the official RA3 wiki is being offered to me by a Curse Wiki admin because I'm literally the only person other then him to do anything to it. Other then the guy who defaced the main page.
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR?
Marketing Manager for Octopus TreePretty sure he's just a PR guy and not working on the game's content.
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.he has 0.9 hrs on record, hope to hell he is not a dev
I'm starting to lose hope now. Looks like Mr Zoss is working multiple projects. He a dev or just PR? ****ing buzz kill pardon my French. Abandoned? Backburner maybe? More communication from the devs would be nice.he has 0.9 hrs on record, hope to hell he is not a dev
They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.How do you view them?
You'd need to download them ingame. Steam workshop doesn't allow online downloads, it's all via the game client.They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.How do you view them?
Like I mentioned before, it doesn't look like I'm able to see it via the steam shop page or the general steam workshop page.
Hoped that people could at least view them on the workshop page, similar to how you can with other steam workshop things.You'd need to download them ingame. Steam workshop doesn't allow online downloads, it's all via the game client.They're there - the game has tags for robots based on which version of the game it was built in. v1.0.0.2 being the latest, of course.How do you view them?
Like I mentioned before, it doesn't look like I'm able to see it via the steam shop page or the general steam workshop page.
Hugely disappointed how crappy RA3 turned out to be... got a refund... :realmad(you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000
Back to playing RA2 and DSL xD
Hugely disappointed how crappy RA3 turned out to be... got a refund... :realmad(you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000
Back to playing RA2 and DSL xD
Has there been an update since july?
Hopefully that means they have the budget to make a game that isn't complete and utter garbage. Robot Arena 3 seemed to ignore the completely obvious flaws. At least the flaws in RA2 were fixable through mods and knowledge of the game, and wasn't actually game ruining.Hugely disappointed how crappy RA3 turned out to be... got a refund... :realmad(you and me both, from what I can tell from steamspy they sold ~4k ish copies, not including returns, so the game still made ~$100,000
Back to playing RA2 and DSL xD
Has there been an update since july?
For a small dev team I'm guessing that's good right?
So I've been quietly following this game, pretty much as soon as the first trailer came out I knew I wouldn't be buying it, but I watched a video and would like this clarified:Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.
Is the lone saw, like, actually a built-in robot and therefore part of this game? I'm not the sort of person to bank on that meme anymore, it's long-gone and I haven't been known for anything since let's be honest, but if that's the case... I can't say I'm not very surprised they decided to dig up that old meme of all things.
Although it's barely an honor to be part of robot arena 3 of all things
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.
Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.
Something to do while NBA 2k16 downloads...
(https://gametechmods.com/uploads/images/42361lonesaw.png)
Forgot to set up my folder for uncompressed screenshots after Steam broke and I had to reset it. Really can't be arsed to retake the picture. Isn't worth it.
Expected Spinner from the West.Could you show a picture of that bot? I don't own RA3 and it seems like you can barely find info about anything from the game if you don't have it.
Something to do while NBA 2k16 downloads...
(https://gametechmods.com/uploads/images/42361lonesaw.png)
Forgot to set up my folder for uncompressed screenshots after Steam broke and I had to reset it. Really can't be arsed to retake the picture. Isn't worth it.
I actually wanted to buy it but all the info i can find over it say better not too hahaYeah, sadly I wouldn't recommend it. Check this (https://gametechmods.com/forums/index.php?topic=19200.0) thread for more info
I actually wanted to buy it but all the info i can find over it say better not too hahaYeah, sadly I wouldn't recommend it. Check this (https://gametechmods.com/forums/index.php?topic=19200.0) thread for more info
(https://i.sli.mg/nQMgxo.png)Take into account that J-whateverhisnameis said they're working on an update still. Doubt it'll be any good but enh, it's worth a shot right?
if this update adds something like cheese motors im sorry but i will be laughing my ass off :laughingwell they have cookie and cardboard wheels, why not have a cookie motor and a cardboard battery?
http://steamcommunity.com/games/363530/announcements/detail/856070280733499754I'm not sure whats more insulting; leaving us with this pile of crap or expecting us to believe that you're still working on the game. And who the hell are encore software
:dumb) :dumb) :dumb)
Parent company of Octopus Treehttp://steamcommunity.com/games/363530/announcements/detail/856070280733499754I'm not sure whats more insulting; leaving us with this pile of crap or expecting us to believe that you're still working on the game. And who the hell are encore software
:dumb) :dumb) :dumb)
Parent company of Octopus Tree
And Scorpio we can agree that the game is pretty much deadMakes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
It's your fault. They showed absolutely no signs of fixing the game but you put your faith in them based on hopes and feelings instead of evidence and track record.And Scorpio we can agree that the game is pretty much deadMakes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
They showed absolutely no signs of fixing the game
What?They showed absolutely no signs of fixing the game
you mean outside of the several patches that were on the right track, as well as the promise that they apparently "weren't done" back in september? i mean it's obvious now that we're never getting any more updates but back when people actually cared about this game it was looking promising for a while.
that's how pretty much every sh**ty early access game released on steam is.They showed absolutely no signs of fixing the game
you mean outside of the several patches that were on the right track, as well as the promise that they apparently "weren't done" back in september? i mean it's obvious now that we're never getting any more updates but back when people actually cared about this game it was looking promising for a while.
HaProves that they are working, and fixing some bits and pieces. It's a start.
Give it half a year, and maybe it'll be playable!
Ayoooooooo
Nah i'm angry at myself for buying it again. They didn't have much of a track record outside of somehow tripping and falling face first ten feet back from the starting line but it looked like with the first patch or two they were gonna get back on their feet and try to catch up. I bought it again hoping i'd see them through to the finish except they never made the turn and decided to run right off the track. That's why i'm angry.It's your fault. They showed absolutely no signs of fixing the game but you put your faith in them based on hopes and feelings instead of evidence and track record.And Scorpio we can agree that the game is pretty much deadMakes me rather angry that I turned around and bought it again (after refunding it) because I thought they were gonna get their sh** together. I want my $20 back they don't deserve $20.
lmao that nobody even bothered to sh**post in this thread on the anniversary of the game's release. :beer:happy birthday google
Truly a wonderful game. Rest in power, RA3.
https://www.youtube.com/watch?v=EEtg4A1EUF8
life's gotta be sad when you realise the only coverage your game is going to get absolutely anywhere is a jerma video of it repeatedly falling apart online