Author Topic: Remembered something that may get me back in RA2.  (Read 1388 times)

Offline Wolfsbane

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Remembered something that may get me back in RA2.
« on: April 27, 2014, 05:35:10 PM »
IIRC, someone was working on a gmf plugin for blender, but idk if it was finished or not. I am using blender like a madman now, and i might make some components if i could get my hands on it. I think it would be a great achievement for the community if we wouldn't be so restricted on the official 3ds Max plugin. I believe if we finish it, we would have a lot more accessibility to customization. I'm willing to help if we give it a shot. Would anyone be interested, or do you think it would be a waste of time?
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline I Like Tacos

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Re: Remembered something that may get me back in RA2.
« Reply #1 on: April 27, 2014, 06:06:13 PM »
That would be amazing actually! I've thought about attempting to make a mesh exporter that you could paste into a gmf file, but I can only do C++, not python.

Offline Trovaner

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Re: Remembered something that may get me back in RA2.
« Reply #2 on: April 27, 2014, 06:30:37 PM »
Blender would be an excellent modelling program to write an export script for because it handles most of the things that we need and its scripts are usually written in Python. Awhile back, I looked into making an Export script for Blender but it was put on the back burner when I realized how much time it would take and how unpleasant Blender's python code is (it seemed weird to me at the time). I certainly don't think it would be a waste of time but right now I'm too busy to do it.

Going from C++ to Python really isn't much of a stretch. However, I wouldn't recommend starting with a Blender extension for the reason listed above.

Offline Wolfsbane

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Re: Remembered something that may get me back in RA2.
« Reply #3 on: April 28, 2014, 07:48:51 PM »
Blender would be an excellent modelling program to write an export script for because it handles most of the things that we need and its scripts are usually written in Python. Awhile back, I looked into making an Export script for Blender but it was put on the back burner when I realized how much time it would take and how unpleasant Blender's python code is (it seemed weird to me at the time). I certainly don't think it would be a waste of time but right now I'm too busy to do it.

Going from C++ to Python really isn't much of a stretch. However, I wouldn't recommend starting with a Blender extension for the reason listed above.

I have respect for you, Trov. I've tried coding, and it seems very complex. I know you have a lot of business to take care of both on and off GTM, but know this. if this is ever created, we would be able to make components (and maybe even arenas, too!) like hot cakes.
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline playzooki

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Re: Remembered something that may get me back in RA2.
« Reply #4 on: April 29, 2014, 10:47:35 AM »
Export the blender into 3DS max?