Author Topic: Realistic rules for DSL  (Read 5730 times)

Offline Sage

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Re: Realistic rules for DSL
« Reply #20 on: August 13, 2010, 11:34:37 AM »
LAME! Aren't there any legit stock builders anymore? :(
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Offline Stagfish

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Re: Realistic rules for DSL
« Reply #21 on: August 13, 2010, 12:14:44 PM »
I dont use BFE :D

Offline LiNcK

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Re: Realistic rules for DSL
« Reply #22 on: August 13, 2010, 12:42:28 PM »
I dont use BFE :D

Me neither ;D

I dont even use glitches (Just once :P)

Offline G.K.

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Re: Realistic rules for DSL
« Reply #23 on: August 13, 2010, 01:07:30 PM »
I BFE'd in stock like once when I was frustrated, and once to make my 36 SFTW HS.
My above post explains everything about everything.

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Offline Squirrel_Monkey

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Re: Realistic rules for DSL
« Reply #24 on: August 13, 2010, 02:34:38 PM »
I BFE to stack blacks when I'm short of time.
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline JoeBlo

Re: Realistic rules for DSL
« Reply #25 on: August 13, 2010, 09:24:00 PM »
LAME! Aren't there any legit stock builders anymore? :(


I am :D


well I have ways to do it cheatingly (as you know Sage) but I do it legit for any competitions.. otherwise I feel bad if the robot does well  :embarr

Offline Scrap Daddy

Re: Realistic rules for DSL
« Reply #26 on: August 13, 2010, 10:09:18 PM »
I BFE to stack blacks when I'm short of time.
This is what pisses me off the most. I could easily say "oh i bfed the 3 blacks and cb because i wanted to save time." Bull. Stack it legitimately or don't stack at all. I have never BFE'd in my life and never plan to. I don't even know how and don't plan on learning anytime soon.
 
Again, this is what will ruin stock.

Offline Sparkey98

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Re: Realistic rules for DSL
« Reply #27 on: August 13, 2010, 10:10:23 PM »
I BFE to stack blacks when I'm short of time.
This is what pisses me off the most. I could easily say "oh i bfed the 3 blacks and cb because i wanted to save time." Bull. Stack it legitimately or don't stack at all. I have never BFE'd in my life and never plan to. I don't even know how and don't plan on learning anytime soon.
 
Again, this is what will ruin stock.

Agreed all the way

Offline Sage

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Re: Realistic rules for DSL
« Reply #28 on: August 13, 2010, 10:23:57 PM »
Agree with Scrap. I spent ages stacking those three blacks in Solstice when it would have been a matter of minutes for BFE. What's the rush? Short on time my ass.
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Offline LiNcK

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Re: Realistic rules for DSL
« Reply #29 on: August 13, 2010, 10:24:18 PM »
Glitching IG is different than "Glitching" outside of the game...
It would be like drawing freehandedly & Drawing with a ruler...

Ofcourse you can make a line with both, But the ruler one will be precise :P
While the people deal with the fail collisions, You easily get away with your BFEing & Stuff :P

BTW guys, Today is my Birthday ;D
I hope I can fix my RA2 BlackScreentshots prob, Its driving me crazy :S

Offline G.K.

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Re: Realistic rules for DSL
« Reply #30 on: August 14, 2010, 02:40:49 AM »
LiNcK, seen the birthday thread?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

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Offline NFX

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Re: Realistic rules for DSL
« Reply #31 on: August 14, 2010, 11:44:10 AM »
I am in agreement with Scrap Daddy. I tried using BFE to lower the height of the chassis, and I completely messed it up. I found what I think are the co-ordinates of the chassis map, and the height, I just don't know what to do with them. But I do still build legit in stock, albeit quite sparingly.

Also, on the subject of chained motors, UnDeadBeat in NAR AI 2.3 has chained JX Burst motors, I've noticed. I'm not sure if that would be considered unrealistic, because Biohazard has the chained snappers to get the 4-bar effect.
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Offline Naryar

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Re: Realistic rules for DSL
« Reply #32 on: August 14, 2010, 11:45:42 AM »
Undeadbeat can be unrealistic because sometimes the burst motors overdo it and the hammers go into the batteries, but it could be made IRL.

Offline Somebody

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Re: Realistic rules for DSL
« Reply #33 on: August 15, 2010, 09:37:43 PM »
Undeadbeat is realistic just because of the possibility of it happening in IRL. And its a cool idea. However, I wouldn't dare BFE a bot, because I will always have it hanging over me that this bot is good in part because of cheating. Especially if I entered it in a tournament and it won.
I built that big robot on that TV show that time


Offline R0B0SH4RK

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Re: Realistic rules for DSL
« Reply #34 on: August 15, 2010, 10:09:32 PM »
I have no idea how to BFE. I can hardly AI xD

Offline freeziez

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Re: Realistic rules for DSL
« Reply #35 on: August 16, 2010, 12:43:10 AM »
I have no idea how to BFE. I can hardly AI xD

Me too. I don't even know what BFE is.  :ermm:
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Offline Jonzu95

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Re: Realistic rules for DSL
« Reply #36 on: August 16, 2010, 12:47:55 AM »
BFE means bot file editing.


Offline freeziez

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Re: Realistic rules for DSL
« Reply #37 on: August 16, 2010, 12:49:21 AM »
Ah.

[Sarcasm]Hey, I learned something useful to my life WITHOUT SCHOOL!  :eek: [/Sarcasm]
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Offline NFX

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Re: Realistic rules for DSL
« Reply #38 on: August 16, 2010, 03:50:55 AM »
I think I've found where the co-ordinates on the chassis map and chassis height are on the BOT file, I just don't know what to do with them.
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Offline JoeBlo

Re: Realistic rules for DSL
« Reply #39 on: August 16, 2010, 04:47:51 AM »
be wary there is multiple chassis height values that must be changed