Author Topic: Realistic rules for DSL  (Read 5745 times)

Offline NFX

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Re: Realistic rules for DSL
« Reply #40 on: August 16, 2010, 06:52:25 PM »
I thought that. I've got the 0.3636363-ish one, I just gotta find the rest of them. =P
Co-creator of The RA2 Randomiser



Offline Squirrel_Monkey

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Re: Realistic rules for DSL
« Reply #41 on: August 17, 2010, 02:42:00 AM »
I thought that. I've got the 0.3636363-ish one, I just gotta find the rest of them. =P
but the 0.36363636363 one is repeated over 12 times
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline JoeBlo

Re: Realistic rules for DSL
« Reply #42 on: August 17, 2010, 04:28:58 AM »
it number changes from the robots height from in game

the amount in the bot file changes on the chassis shape

Offline Squirrel_Monkey

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Re: Realistic rules for DSL
« Reply #43 on: August 17, 2010, 04:31:08 AM »
it number changes from the robots height from in game

the amount in the bot file changes on the chassis shape
*Decides not to argue despite not understanding any of the above*
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Sparkey98

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Re: Realistic rules for DSL
« Reply #44 on: August 17, 2010, 04:32:22 AM »
OK, you deleted my posts JB and that's a load of bull.