Author Topic: RA2 Randomiser (v2.02) Now with S32's 'Make a bot with a Dice'!  (Read 6913 times)

Offline Enigm@

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Re: RA2 Randomiser (v1.15)
« Reply #20 on: August 10, 2012, 04:18:36 PM »
I ran the .exe's thru my VB decompiler, some neat stuff you got going on there.
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Offline FOTEPX

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Re: RA2 Randomiser (v1.15)
« Reply #21 on: August 10, 2012, 04:30:19 PM »
How come I can't type anything in Le boxes? IDK what to do.


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Offline Badger

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Re: RA2 Randomiser (v1.15)
« Reply #22 on: August 10, 2012, 04:49:12 PM »
How come I can't type anything in Le boxes? IDK what to do.

You don't type anything. if you have 1.1, you check all the boxes (on the right) that you want, then click generate. In 1.15, they're all on by default.

I ran the .exe's thru my VB decompiler, some neat stuff you got going on there.
I'm sure you could improve whatever code I've already done, I'm not too good with VB.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Badnik96

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Re: RA2 Randomiser (v1.15)
« Reply #23 on: August 16, 2012, 04:26:53 PM »
Just reporting a bug

Even if you unclick a box in the latest version, it will still generate a pic.

Offline Badger

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Re: RA2 Randomiser (v1.15)
« Reply #24 on: August 16, 2012, 04:53:46 PM »
Ah, yes. In the next version, I was hoping to fix that as well as make the checkbox lock the current value, to DSL for example.

However, I somehow deleted all form files off of my PC. So I'll have to start from scratch, unless I happened to bundle the project files with the v1.0 downloads, in which case I may be able to recover most of it.

In short; I failed, so no updates for a log while. Besides, the current version is just about useable.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Badger

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Re: RA2 Randomiser (v2.0) Update!
« Reply #25 on: August 17, 2012, 11:05:08 AM »
DP

Well, I had nothing better to do, so I re-wrote the entire thing. I reccommend updating, the lock feature is pretty useful, and was greatly requested.
also lol at most toxic guy around calling others out on this sh**
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Offline Naryar

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Re: RA2 Randomiser (v2.0) Update!
« Reply #26 on: August 17, 2012, 03:02:38 PM »
It's cool but the list of entries is too small. Check S32's "Make a bot using a dice" thread for details.

Offline smashysmashy

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Re: RA2 Randomiser (v2.0) Update!
« Reply #27 on: August 17, 2012, 03:09:28 PM »
DL'ed. One thing I must say - can you add SHW as well?

Offline Badger

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Re: RA2 Randomiser (v2.0) Update!
« Reply #28 on: August 17, 2012, 03:16:14 PM »
I have. At least, I'm 99% sure I have, let me just check the code...

Edit:
Yep, It's working fine on my version...
also lol at most toxic guy around calling others out on this sh**
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Offline smashysmashy

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Re: RA2 Randomiser (v2.0) Update!
« Reply #29 on: August 17, 2012, 03:28:15 PM »
Really? I span >20 times and SHW didn't appear. What luck. =P

Offline Badnik96

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Re: RA2 Randomiser (v2.0) Update!
« Reply #30 on: August 17, 2012, 08:48:08 PM »
CW could possibly be here too.

Offline Badger

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Re: RA2 Randomiser (v2.02) Another Update!
« Reply #31 on: August 18, 2012, 09:32:47 AM »
OK, updated to 2.02! Check the changelog to see what's new.
also lol at most toxic guy around calling others out on this sh**
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Offline System32

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Re: RA2 Randomiser (v2.02) Another Update!
« Reply #32 on: August 25, 2012, 11:15:05 AM »
Put this onto your signature if you were part of this crappy fad in '03.

Offline Badger

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Re: RA2 Randomiser (v2.02) Another Update!
« Reply #33 on: August 25, 2012, 05:19:14 PM »
I did...
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Offline System32

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Re: RA2 Randomiser (v2.02) Another Update!
« Reply #34 on: August 25, 2012, 05:40:56 PM »
Oh it didn't have the hybrid, armour or extras parts.
 
However, :D
Put this onto your signature if you were part of this crappy fad in '03.