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RA2 Metagame?
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Topic: RA2 Metagame? (Read 1260 times)
System32
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RA2 Metagame?
«
on:
April 22, 2010, 03:58:50 PM »
Metagames are any game which doesn't use a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game, if there is one for a basis.
This is the RA2 metagame.
Part mod, part tournament, all awesome.
Basics:
The tabs (Wheels, Weapons, Power, Extenders, Extra and Mechanics/motors) get scrapped. Each is now a tab containing several components of each type, containing their own advantages/disadvantages.
The tabs are now teams, and building a bot means you have only ONE tab to use parts with.
Teams:
Super Stackers:
Weakest and heaviest everything (compared to AJ's stuff) , but this is the only team where the realistic rule doesn't apply! (Based on stock.)
Average Joes:
No advantages, and no disadvantages, all components are balanced. (Based on D
C
L3.)
Elemental Maniacs:
Have elemental components (Flamethrowers, those shocking components Man Manu made...) but at the cost of the normal weapons (Irons, Maces) strength. (Based on ROFLAI)
Hard Hitters:
All spin motors are super powered and weapons deadly, but LOW HP and heavy weapons. (Based on backlash.)
Slice and Dice: Burst motors and pistons are powered heavily at the cost of Variation in components. (Based on Ubermod.)
Super Powered: Batteries and airtanks are the best in the game, but all mechanics are weak. (Based in DSL2, and the Ant batt debaucle.)
As for the metagame, there is a grid map. Each square has an arena accociated with it, and each turn all teams make a move. The fleets (Made by players) take a territory, and if contested, fight in said arena.
Possible arenas:
Combat, BBEANS2 (Stock HW version) Redzone, Bridge of doom, Octagon, Eletric arena 2 (Some may change)
The goal is the be on the winning team.
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Sage
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Re: RA2 Metagame?
«
Reply #1 on:
April 22, 2010, 04:07:27 PM »
Sounds like a blast!
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Quote from: Meganerdbomb on January 03, 2017, 11:01:50 AM
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Badnik96
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Re: RA2 Metagame?
«
Reply #2 on:
April 22, 2010, 04:11:40 PM »
Strange but cool. I liek.
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Re: RA2 Metagame?
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Reply #3 on:
April 22, 2010, 09:06:28 PM »
Ooh. Me likey.
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Re: RA2 Metagame?
«
Reply #4 on:
April 22, 2010, 09:23:51 PM »
Sounds really sophisticated and cool.
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JoeBlo
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Re: RA2 Metagame?
«
Reply #5 on:
April 22, 2010, 10:45:18 PM »
sounds pretty cool
It was Hydro who made the shock components though :P
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Naryar
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Re: RA2 Metagame?
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Reply #6 on:
April 23, 2010, 02:16:15 AM »
Wat ?
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JoeBlo
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Re: RA2 Metagame?
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Reply #7 on:
April 23, 2010, 02:46:12 AM »
its basically taking the themes from each mod and putting them into the game as a form of balance
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somestrangeguy
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Re: RA2 Metagame?
«
Reply #8 on:
April 23, 2010, 07:22:13 AM »
Intresting, sounds fun.
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JoeBlo
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Re: RA2 Metagame?
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Reply #9 on:
April 23, 2010, 07:27:52 AM »
could be cool.. if done correctly we could have essentially such things like the infamous Stock vs DSL
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System32
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Re: RA2 Metagame?
«
Reply #10 on:
April 24, 2010, 04:37:09 AM »
The thing I think we need it actually a ruleset, though.
And a system for play.
I am thinking of a risk like game, but the points go into Research (For better equipment) and Construction (as in building)
Either the game will be a large board, and everyone builds for any team they prefer, or a smaller, simple game.
(In a lighter note, you guys still haven't had an RA2 cagematch. SHAME.)
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cephalopod
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Re: RA2 Metagame?
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Reply #11 on:
April 24, 2010, 04:58:17 AM »
I really do like this idea, if it's done right it could be really amazing XD
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