gametechmods

Robot Arena => Discussion => Topic started by: Tontow on May 02, 2005, 10:38:21 PM

Title: percision part placement help
Post by: Tontow on May 02, 2005, 10:38:21 PM
An XYZ cordnet system (where you can just type in the cordnets of the part) would have been nice and it would be a nice thing to add.  But, sence we don't have that...

What is the best way to place a part with exact percision? (where one pixle means the difference on a part fitting or not)
Title: percision part placement help
Post by: RFS on May 02, 2005, 11:11:30 PM
Well, there is two things:

>DSL's measuring bar
>Trial & Error

:?
Title: percision part placement help
Post by: ACAMS on May 02, 2005, 11:37:44 PM
Trial and error is very precise (especially after the 5th or 6th try)

 So I would have to suggest trial and error, BUT, DSL's measuring bar helps sometimes. Lucky for you the motors are not exactly the same left and right, so you can be a little off and still be precise.
Title: percision part placement help
Post by: Clickbeetle on May 04, 2005, 11:29:55 PM
Or there's mega-zooming (Firebeetle discovered this).

Go to the bot overview and then zoom in as far as possible.  Wait for a couple seconds, then go to Parts (it may take a few tries to get it to work).  You'll be zoomed in farther than you can normally go when you're adding parts, so you'll be able to more precisely place components.  Just don't rotate your bot at all or else it will zoom back out.
Title: percision part placement help
Post by: COOL MAN on May 05, 2005, 12:41:04 PM
I found that out right at the start when I got the game, it doesn't really help to much.
Title: percision part placement help
Post by: Tontow on May 05, 2005, 03:54:12 PM
Mear vershions of some of the parts might help also.
Title: percision part placement help
Post by: goose on May 06, 2005, 11:07:17 AM
???

mirror?