gametechmods

Robot Arena => Discussion => Topic started by: kix on October 14, 2016, 09:33:39 AM

Title: Not satsfied with DSL-s flipper motors...
Post by: kix on October 14, 2016, 09:33:39 AM
As the title says.. the flippers that are in DSL are just too weak.... you really cant do much with betaburst if you put 50+ kilo flipper on it... i really dont want to modify flipper motors' txt file... all i can do is make a seperate txt of the more powerful flipper motor... speaking of these motors... they are weak... and would be in real life... (i mean.. when i cant even lift M.O.E)
Title: Re: Not satsfied with DSL-s flipper motors...
Post by: F1Krazy on October 14, 2016, 09:50:02 AM
The easiest way to make a flipper in DSL is to put three Storm front-hinge burst motors next to each other (four, if you're feeling REALLY crazy) and mount some kind of flipper panel on each of them. 120cm skirts are a good choice for DSL-S, for IRL I like to go with 40x120 armour panels. Wire the burst motors to fire at the same time, put a wedge on the front, and boom, you can throw superheavyweights halfway across the standard tournament arena. They eat up battery like nobody's business, but generally speaking your opponent will be OOTA before it becomes any kind of concern.
Title: Re: Not satsfied with DSL-s flipper motors...
Post by: Squirrel_Monkey on October 14, 2016, 09:59:03 AM
You're doing something wrong if your burst motors aren't powerful enough. Are you providing enough power? Can you show us an example of the problem?
Title: Re: Not satsfied with DSL-s flipper motors...
Post by: kix on October 14, 2016, 10:50:32 AM
Well... tommorow... as i am on a trip to my uncle's.. i packed dsl on my phone..