gametechmods
Robot Arena => Discussion => Topic started by: Hercules on November 16, 2011, 05:20:52 PM
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I was testing a flail SnS in the botlab.
When i saw it spinning to fast i released the spin button and it trinity without any pistons
(cant put the da.....n image in)
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(cant put the da.....n image in)
https://gametechmods.com/Uploaders/indexih.php (https://gametechmods.com/Uploaders/indexih.php)
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I was testing a flail SnS in the botlab.
When i saw it spinning to fast i released the spin button and it trinity without any pistons
(cant put the da.....n image in)
That just sounds like some kind of controlled Havok Bomb, in my view. A picture would help us figure out what was happening better than simply a description of the phenomena, though.
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Someone with global/admin powers will move this to its proper place in general discussion...
In the meantime, its not uncommon for axles to get spun/pulled out of their bases when there is enough force involved. This has the advantage of making your bot spin faster (like a trinity glitch bot) but unlike the trinity glitch, you are usually able to stop spinning (IIRC).
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If it does it consistently then you may have something.
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here
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404'd.
try using regular English letters instead of the i's with commas above them
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right click and put see image
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(https://gametechmods.com/forums/index.php?action=dlattach;topic=8982.0;attach=3531;image)
Doesn't look like anything new
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so what the heck is a thread about the trinity glitch making in the real robotics section ?
moved to general discussion.
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Basically, that's just the same principal as axle loading. Once an axle gets up to a high enough speed, it will leave it's mount. You can see the effect on the wheels of many SnS, especially ones that do use the trinity glitch to spin faster than normal.