Author Topic: New options for modelling?  (Read 1473 times)

Offline RedSawn

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New options for modelling?
« on: February 05, 2009, 03:02:16 PM »
Well, you know I've came back from several years inactivity.

And I've been looking around for 3DS Max 4, like you had to use before. Well, now I'm downloading 3DS Max 5 because it apparently works when you have the right stuff to go with it.

But now I'm confused. People are talking about Gmax, 3DS Max 8 and 9 apparently work, and the Havok Exporter for 3DS Max 4 required (apparently also 3DS Max 5 compatible) doesn't even seem to exist.


What are the options for part/arena modeling, not including notepad editing?
« Last Edit: February 05, 2009, 04:08:53 PM by RedlineM203 »




Offline Serge

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New options for modelling?
« Reply #1 on: February 05, 2009, 05:20:45 PM »
The only thing apart manual / notepad editing is use 3dsmax, but this is where it gets complicated. There are two exporters:
1) Gabriel Interactive's official exporter, a .dlu plugin, which will ONLY work on 3dsmax v4/v5 + The Havok Exporter (reactor doesn't cut it).

2) A MaxScript exporter, originally written by dummee, modified countless times, my copy is floating around somewhere, and as far as I rembber it works with all the versions, but is much more complicated to use.

If I were you, I'd go with Max v5, The Havok Exporter and the official plugin, but beware, v5 is broken on Windows XP SP2 or newer, and a lot of things don't work, including named selections, render to texture, and others. So be use to use SP1 or prior, or otherwise you may just stick to a newer revision + MaxScript.
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Offline RedSawn

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New options for modelling?
« Reply #2 on: February 06, 2009, 10:12:08 AM »
Quote from: Serge;28237
The only thing apart manual / notepad editing is use 3dsmax, but this is where it gets complicated. There are two exporters:
1) Gabriel Interactive's official exporter, a .dlu plugin, which will ONLY work on 3dsmax v4/v5 + The Havok Exporter (reactor doesn't cut it).

2) A MaxScript exporter, originally written by dummee, modified countless times, my copy is floating around somewhere, and as far as I rembber it works with all the versions, but is much more complicated to use.

If I were you, I'd go with Max v5, The Havok Exporter and the official plugin, but beware, v5 is broken on Windows XP SP2 or newer, and a lot of things don't work, including named selections, render to texture, and others. So be use to use SP1 or prior, or otherwise you may just stick to a newer revision + MaxScript.


Hmmm. I guess I'm stuck with the newer revision. I'll be downloading 3DS Max 8. Or 9.

By the way, wasn't you making some sort of hierarchy based GMF editor, with 3D modeller built in? That's how I saw it..




Offline Serge

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New options for modelling?
« Reply #3 on: February 08, 2009, 04:30:33 AM »
Quote from: RedlineM203;28288
Hmmm. I guess I'm stuck with the newer revision. I'll be downloading 3DS Max 8. Or 9.

By the way, wasn't you making some sort of hierarchy based GMF editor, with 3D modeller built in? That's how I saw it..


It is in the works, however, I am also developing other things (a PHP CMS for my school, a space invaders clone with pretty graphics for the iPhone / iPod Touch and a simpel graphics program based on Qt) in the meantime, and this isn't top priority. But expect it someday.
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Offline Gigafrost

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New options for modelling?
« Reply #4 on: February 19, 2009, 11:17:19 AM »
Sounds good. I totally recommend Serge's GMF software though. Simply for the sake of it being useful if you are taking the notepad route. And if you want a challenge in GMF editing from scratch but need a software to break it down for you.

Offline Madiaba

New options for modelling?
« Reply #5 on: February 19, 2009, 01:41:43 PM »
^Ditto^.  
Serge has helped allot in this area.  And he's still doing more...
Input is appreciated. :)
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