gametechmods

Robot Arena => Discussion => Topic started by: Clickbeetle on January 27, 2007, 04:22:32 PM

Title: New arenas
Post by: Clickbeetle on January 27, 2007, 04:22:32 PM
FB (with a little help from me) has two new arenas now up for d/l on my site.

The first one is the small arena.  It's a small 8x8 box for fighting LW's in, or for doing really close-up heavyweight fights.  It's a neat, useful arena that also has some funny easter eggs for you to find.

The second arena is the exact opposite, the infinity arena.  Yes, it's infinitely huge.  You can make a bot with 8 E-tek drive and drive for a week straight; you'll still never reach the end.  The origin of the arena is marked with a bright light, which you can follow at any time to find your way back if you get lost.

Both arenas are available at http://beetlebros.gametechmods.com/robotarena.htm
Title: New arenas
Post by: Madiaba on January 27, 2007, 06:03:17 PM
Thanks Firebeetle for the arenas. I just downloaded them and am going to try them out . . . .
I know how much work it is.

Madiaba
Title: New arenas
Post by: Mr. Weedy on January 28, 2007, 03:27:52 AM
How did you make the arena infinite? Does the game engine loop the arena somehow when you get outside a borderline and when you are driving forward the game engine just adds one loop to the count and when you turn back it removes one loop at a time when you have driven pass it and you finally get back to the arena when the loop count goes to zero?

Wow. Long sentence.  :D
Title: New arenas
Post by: SpyGuy on January 28, 2007, 06:36:26 PM
Quote from: Mr. Weedy
How did you make the arena infinite? Does the game engine loop the arena somehow when you get outside a borderline and when you are driving forward the game engine just adds one loop to the count and when you turn back it removes one loop at a time when you have driven pass it and you finally get back to the arena when the loop count goes to zero?

Wow. Long sentence.  :D


Ummmmm............. yeah...........
I think what Weedy's trying to ask is: Is the arena on a rolling loop?  If you drive for a while, does the loop eventually come back around to where you started from, like a bunch of other games do?  Might not be exactly what he's asking, but that's what I got from it .....
Title: New arenas
Post by: Metal Virus on January 28, 2007, 07:00:12 PM
I think the way it works is somewhat like the way a 3D modeling program works.  The size of the background is infinite in size.
Title: New arenas
Post by: Burnbotics Burnout on January 28, 2007, 10:54:31 PM
there ARE Walls there though
Title: New arenas
Post by: Mr. Weedy on January 29, 2007, 12:12:46 PM
Quote from: SpyGuy

Ummmmm............. yeah...........
I think what Weedy's trying to ask is: Is the arena on a rolling loop?  If you drive for a while, does the loop eventually come back around to where you started from, like a bunch of other games do?  Might not be exactly what he's asking, but that's what I got from it .....


Yep, you got the point. I was asking that and I think it is made somehow like that or something because infinity would jam the computer quite quickly.
Title: New arenas
Post by: Clickbeetle on January 31, 2007, 06:04:02 PM
The infinity arena doesn't loop and doesn't have any walls, as far as I know.  I'm not sure how it works, just how to make it work.  You need to add a "Plane" object in the RBCollection and use a hex editor to edit in a special character in the compiled gmf (the ClawTop and FlexTop arenas have planes underneath the main arena; that's how FB discovered how to do it).