Author Topic: Mythbusters: RA2 Edition  (Read 30242 times)

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #20 on: November 15, 2008, 08:09:54 PM »
I have an Idea!!!

If using the weird mesh of the skirt hinge as a wedge is better than using a normal wedge. (My Gumba LW uses it)
I built that big robot on that TV show that time


Offline System32

  • *
  • Posts: 4663
  • Rep: 4
  • Reality
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #21 on: November 16, 2008, 07:10:36 AM »
Hey, try them upside down. I think an upside down EMERGANCY wedge gets under a normal one more than a normal EMERGANCY wedge.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Trovaner

  • *
  • Posts: 1222
  • Rep: 32
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #22 on: November 26, 2008, 11:30:14 AM »
Personally, I used plus.getHitpoints(ID,0) to figure out the difference of hitpoints between two differently sized bots but your way worked too.

Cool thread BTW

Offline ShadowArts

  • Antweight
  • Posts: 82
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #23 on: November 27, 2008, 12:45:48 PM »
Awesome idea :D.
Does anyone else think Adam and Jamie call too many myths "plausible" when they should be confirmed? It only really makes sense why they would with a few myths, like legends and stuff...
The real problem with reality is the absence of background music.

Achievements:

Wild Robots Live!: Flames from Under, 3rd place

Offline Urjak

  • *
  • Posts: 2753
  • Rep: 6
  • Shell Spinner King
    • http://www.youtube.com/wa
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #24 on: November 27, 2008, 12:47:12 PM »
Confirmed seems to mean it did happen, and plausible means it could have happened, but there is no proof it actually did.
Any comments would be appreciated. :D

Offline H@zm47

  • Middleweight
  • Posts: 382
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #25 on: November 28, 2008, 03:26:37 AM »
Cool.
<3 this thread!
Achievements:
BBEANS 6: What Shell Spinner? (2-1 - 3 KOs and 4 WBPs)
RAW 2: Smoke and Mirrors (1-0:2 KOs and 1 TKO)
Clash Cubes 3: Shortsighted Surgeon ][ (Finished 15th)
UK vs USA: The Matador (USA) (Eliminated Round 1)

Offline TleeC11B

  • Antweight
  • Posts: 103
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #26 on: November 29, 2008, 11:12:13 AM »
This is by far the coolest thread ever made... you took my favorite game in the world and my favorite show in the world and turned it into RA2 Mythubusting madness!


I\'m so happy I\'ll stab your ass and lay down next to you dead in the grass.

Offline Clickbeetle

  • *
  • Posts: 3374
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Trovaner Myths
« Reply #27 on: December 14, 2008, 07:20:40 PM »
Today we have a few myths suggested to me by Trovaner.

The first one is the myth that your bot is destroyed when the chassis reaches 0 HP.  Trovaner thinks that this is not true, that the chassis has a certain fracture value and can go below 0 HP if the fracture damage is not exceeded.  I happened to agree with him, but nothing wrong with finding out exactly what that fracture value is and proving it, right?

I had all the necessary tools for this left over from the chassis HP myth, so it wasn't much work to set up.  I just used my chassis HP Test bots, and used the F9 Python window to do fixed amounts of damage to them.  I started with 50 damage, and kept applying it until the chassis reached 0 HP.



Even though 50 damage meets or exceeds the chassis fracture point and ended up destroying the bot, the chassis clearly went well below 0 HP, confirming that there is a fracture point and that 0 HP does not mean death.

So, this myth is CONFIRMED.

But we're not done yet--now I wanted to know just what that magical fracture value is.  So I re-did the test, this time applying only 40 damage.



No matter how many times I hit Enter, the control board didn't spark.  So the fracture is somewhere between 40 and 50.

After a few random trials and errors, I discovered it was 41.



As long as your chassis gets hit for 40 or less damage, you won't die.  But if it's 41, you're in trouble.

So what about different bots?  Since I already proved that a bigger chassis has more HP, might it have a higher fracture as well?  I did the same test on a big chassis to find out.



41 damage is still enough to damage the control board, even with the maximum size chassis.  So while size affects HP, it doesn't affect fracture.

The last test I did was with a steel-armored chassis.  If size doesn't affect fracture, armor still might.



Nope.  40 damage still doesn't touch the control board, as shown in the picture, and 41 damage was still enough to kill the bot (I'll spare you the screenshot).  So neither size nor armor affect the chassis fracture point--it's always 41.



The next myth is a bit more interesting.  Trovaner thinks that caster armor does not, in fact, block all damage.  I have personal experience in this regard with my Sacrifice popup bots, and know for a fact that casters aren't impenetrable.  What intrigued me is the reason Trovaner suggested for this--that damage is calculated for components based on the distance from the point of impact.  It seems this is what the instruction booklet says.  If it's true, then RA2 is a lot more realistic than I thought.  I've also noticed that the 15cm casters work a lot better at blocking damage than the 10cm ones, and the titanium half sheets in DSL never work perfectly at preventing damage, so there seems to be support for this myth.  However, it might also be due to weapons slipping between cracks or temporarily overlapping and penetrating the mesh of such armors.  This explanation also seems plausible, as I've never seen anything penetrate caster/half sheet armor unless it was moving very fast.

Time to find out the truth.  I made a test bot with cinder blocks from Firebeetle's component pack as front armor, which form a solid wall with no cracks for weapons to slip through.  Then I used a slow bot with Firebeetle's energy spike weapons, which do high damage with frequency, so they will keep doing damage even when they're not moving.  This eliminates both movement and cracks from the equation, so if damage is indeed calculated based on distance from point of impact, then we should see the test bot's chassis get damaged as I hold the energy spikes against the cinder blocks.  If not, then nothing should happen.



No matter how long I stay in this position, the test bot's chassis remains at full health.  I even backed up for a few rams, and still nothing.

I'm not quite ready to call it busted, though the myth is definitely on thin ice.  Next I tried using the plus.damage command in the Python window to directly damage the cinder blocks.  Since they are attached right to the chassis, I should see a decrease in armor integrity as the cinder blocks are damaged.



100 damage yields nothing.  Let's bump it up a notch.



10000 damage exceeds the cinder blocks' total hitpoints of 5000.  And still, the chassis is at full health.  But we're not quite done... time to overdo it just to make sure!  This time I targeted the control board instead of the cinder blocks, since apparently it has infinite HP.  It's still attached right to the chassis, so if damage is based on distance from point of impact, the chassis should still get hurt.



If several billion damage to the control board won't scratch the chassis, nothing will.  This myth is BUSTED.  "Invincible" armor may not be impenetrable, but, regrettably, it's not because of any advanced damage calculation.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Urjak

  • *
  • Posts: 2753
  • Rep: 6
  • Shell Spinner King
    • http://www.youtube.com/wa
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #28 on: December 14, 2008, 11:47:20 PM »
Woah, that is so cool. Keep them coming Clickbeetle! Great job!
Any comments would be appreciated. :D

Offline H@zm47

  • Middleweight
  • Posts: 382
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #29 on: December 15, 2008, 03:55:13 AM »
Another great myth. This is so cool
Achievements:
BBEANS 6: What Shell Spinner? (2-1 - 3 KOs and 4 WBPs)
RAW 2: Smoke and Mirrors (1-0:2 KOs and 1 TKO)
Clash Cubes 3: Shortsighted Surgeon ][ (Finished 15th)
UK vs USA: The Matador (USA) (Eliminated Round 1)

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Mythbusters: RA2 Edition
« Reply #30 on: December 22, 2008, 08:31:14 AM »
I have another myth:

Is that true that piercing weapons do more damage to the chassis and concussive ones more damage to a component?

Offline Sage

  • *
  • Posts: 6179
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #31 on: December 22, 2008, 09:54:54 AM »
what's that bot in the pictures? looks like a disc VS?
You got my vote for RA2 Wizard. Always and forever.

Offline Ice the frosty cat

  • Antweight
  • Posts: 56
  • Rep: 1
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #32 on: December 22, 2008, 01:10:43 PM »
I was wondering; how aligned do motors have to be for a Robot to drive perfectly straight?

Offline man manu

  • Heavyweight
  • Posts: 627
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #33 on: December 22, 2008, 01:16:48 PM »
Very.
Son of a fat bold guy!
[SIGPIC][/SIGPIC]
http://roundy99.mybrute.com

Offline Venko

Mythbusters: RA2 Edition
« Reply #34 on: December 22, 2008, 02:54:49 PM »
Here some myth created by me in some old post :
If you have time Clickb. test it please.

"Now something new. I was interested how much weight can "lift" any of the motors, so i decided to build one special bot and test it. I need someone like Mad to check my results.
Here is what i find but it need more research :
Those are approximate values in kilograms.
blue snapper : ~ max 160 kg
snapper2 : ~ max 290 kg
DDT : ~ max 340 kg
Rupt glitched DDT : ~ max 520 kg
If those are correct this bring some very interesting questions... :
302 servo : ~ max 85 kg
502 servo : ~ max 85 kg
702 servo : ~ max 85 kg
60 cm piston : ~ max 70 kg
HP Z-Tek : ~ max 150 kg
Let me see what you think..."

Sounds interesting to me, hope you test it.
10x

Offline ACAMS

Mythbusters: RA2 Edition
« Reply #35 on: December 22, 2008, 03:27:53 PM »
MYTH......goose is gonna finish the bot exchange!

Offline man manu

  • Heavyweight
  • Posts: 627
  • Rep: 0
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #36 on: December 22, 2008, 03:30:18 PM »
So you want somebody to test something you have already tested?

EDIT

ACAMS: Ooooh. You're treading dangerous water.
Son of a fat bold guy!
[SIGPIC][/SIGPIC]
http://roundy99.mybrute.com

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #37 on: December 22, 2008, 03:33:07 PM »
Quote from: ACAMS;25184
MYTH......goose is gonna finish the bot exchange!


God I hope that this is confirmed.  I think that it is past summer.
I built that big robot on that TV show that time


Offline Urjak

  • *
  • Posts: 2753
  • Rep: 6
  • Shell Spinner King
    • http://www.youtube.com/wa
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #38 on: December 22, 2008, 06:32:29 PM »
Hey, for all we know he could be working on it very hard and has just run into problems. We CANNOT rush him.
Any comments would be appreciated. :D

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Mythbusters: RA2 Edition
« Reply #39 on: December 22, 2008, 06:37:46 PM »
As long as it is coming I don't care how long it takes.
I built that big robot on that TV show that time