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Robot Arena => Discussion => Topic started by: FOTEPX on April 26, 2011, 05:15:52 AM

Title: Motor/Weight Ratio
Post by: FOTEPX on April 26, 2011, 05:15:52 AM
After some long (And to be quite honest, boring) testing, I've managed to come out with these Motor/Weight Ratios. If any of them are incorrect, let me know and I'll alter them. Thanks.

Copal: Anything weighing more than 10kg and it won't spin at full speed
Astro: Anything weighing more than 32kg and it won't spin at full speed
Piglet: Anything weighing more than 42kg and it won't spin at full speed
Slimbody: Anything weighing more than 50kg and it won't spin at full speed
TWM3 and TWM3R: Anything weighing more than 80kg and it won't spin at full speed
Perm 80: Anything weighing more than 100kg and it won't spin at full speed
Z-Tek: Anything weighing more than 150kg and it won't spin at full speed
Perm 132: Anything weighing more than 160kg and it won't spin at full speed
TWM3R2: Anything weighing more than 175kg and it won't spin at full speed
TWM3R4: Anything weighing more than 300kg and it won't spin at full speed
6 Mag Gearbox: Anything weighing more than 400kg and it won't spin at full speed
Dual Perm: Anything weighing more than 600kg and it won't spin at full speed
Title: Re: Motor/Weight Ratio
Post by: JoeBlo on April 26, 2011, 05:43:51 AM
Did you use the RPM monitoring AI to confirm these values or judge it with eye sight..

Nice idea though
Title: Re: Motor/Weight Ratio
Post by: FOTEPX on April 26, 2011, 05:45:20 AM
Did you use the RPM monitoring AI to confirm these values or judge it with eye sight..

Nice idea though

Judged with eyesight, I have no idea there was an RPM monitoring AI.
Title: Re: Motor/Weight Ratio
Post by: JoeBlo on April 26, 2011, 05:49:42 AM
https://gametechmods.com/forums/index.php/topic,3510.0.html (https://gametechmods.com/forums/index.php/topic,3510.0.html)

 :gawe:
Title: Re: Motor/Weight Ratio
Post by: Naryar on April 26, 2011, 06:25:14 AM
Pretty sure "distance to motor's axle" also matters with "spinning mass", "motor torque" and "motor maxspeed" (maybe), A.K.A. you forgot one value.

Nice idea though.
Title: Re: Motor/Weight Ratio
Post by: FOTEPX on April 26, 2011, 06:29:39 AM
Thanks, Nary. I might run these tests again at a later date, probably with that RPM monitoring AI that Joey provided.
Title: Re: Motor/Weight Ratio
Post by: Scorpion on April 26, 2011, 06:33:24 AM
I agree though, it's a good idea, i'm surprised coming from you ;P
Title: Re: Motor/Weight Ratio
Post by: Clickbeetle on April 29, 2011, 08:03:40 PM
Pretty sure "distance to motor's axle" also matters with "spinning mass", "motor torque" and "motor maxspeed" (maybe), A.K.A. you forgot one value.

Nice idea though.


Indeed... a 32kg object the size of a razor tip will be much harder to spin than a 32kg object the size of a 250cm disc.  It's a matter of leverage.


In which case, you would need to make sure you standardized the size of the spinning object for all of those weight tests.  That would give you a set of rough ratios you could use as general guidelines, adjusting for spinner size as necessary.