gametechmods
Robot Arena => Discussion => Topic started by: Sparkey98 on February 06, 2010, 09:39:54 AM
-
in DSL, how about:
super hero themed parts, such as:
wolverine claws
web blaster
mind control (lets you drive AI)
and a HUUUUUUUUUGE hammer
something that lets you turn off gravity
autimatically imbolbalise bots
normal sized HOJ parts
a mini Hoj (bot)
houshold parts, such as a pre made RC car, cardboard armour, a blemder
a transforming axe/hammer
guns......lots of guns
an explodes on contact drone
an explodes on contact drone that looks like SFTW
for the garage, a spinner testor, with an arm you hit with HS or VS and it measures force
mario ? blocks
car parts
that's all for now....
-
in DSL, how about:
super hero themed parts, such as:
wolverine claws Possible, but we already have bear claws. You can always skin them.
web blaster I don't even think that's possible.
mind control (lets you drive AI) Now that's impossible.
and a HUUUUUUUUUGE hammer MNB had a component resizer I think, so that's possible.
something that lets you turn off gravity JB has a space arena in the works. :D
autimatically imbolbalise bots Hi Mad! :D
normal sized HOJ parts Hmmm... Fatboys, DDT, sledge hammer, and medium servo modded as a drive motor. Then just tweak the .txts for the same pwnage.
a mini Hoj (bot) If you have resized HOJ parts, you can build a resized HOJ.
houshold parts, such as a pre made RC car, cardboard armour, a blemder Eeh... impractical.
a transforming axe/hammer Transforming? o_O
guns......lots of guns Melee combat is encouraged. Besides, we already have cannons. There are two more projectile launchers in the BeetleBros' pack.
an explodes on contact drone How does it exactly 'explode'? The best that can be done is having each external component and the whole thing falls downward like a ragdoll.
an explodes on contact drone that looks like SFTW wat
for the garage, a spinner testor, with an arm you hit with HS or VS and it measures force And how does it measure the force? You can always test it using a crate or a barrel.
mario ? blocks Now that's a thought.
car parts Again, impractical.
that's all for now....
That said, the Mario block idea's cool. XD
-
Most of those are impossible (mind controller) but I agree with Pwn. :D
Edit: Where's that component resizer?
-
I just read that part somewhere in the forums. I still haven't found the link. XD
-
most are things that would be more possible in AI then components since there is less restrictions there
Mario block cold be made in 2 seconds using a re-skinned little cube component I made :P
-
in DSL, how about:
super hero themed parts, such as:
wolverine claws Why don't you just use darkpack parts ?
web blaster Impossible
mind control (lets you drive AI) Impossible
and a HUUUUUUUUUGE hammer Possible - i might build one for NAR AI
something that lets you turn off gravity Impossible on a component
autimatically imbolbalise bots Impossible on a component, unlike spellcheck on a post
normal sized HOJ parts Possible
a mini Hoj (bot) Possible
houshold parts, such as a pre made RC car, cardboard armour, a blemder Cardboard armour has been done, but RC car is impossible
a transforming axe/hammer wat
guns......lots of guns GHEEEEYYYY
an explodes on contact drone Impossible
an explodes on contact drone that looks like SFTW LOL
for the garage, a spinner testor, with an arm you hit with HS or VS and it measures force Doubt it can be done precisely
mario ? blocks why so
car parts Why don't you go, learn and MAKE THE COMPONENTS ?
that's all for now....
-
autimatically imbolbalise bots Impossible on a component, unlike spellcheck on a post
I have to admit that one made my night :P
-
Agreed. Good point Nar.
As Joe noted, much more can be done if you AI your bot because you have the advantage of py dynamics. So:
in DSL, how about:
super hero themed parts, such as:
wolverine claws 'Grab', 'Lift' and 'Dismembering' are do-able.
web blaster
mind control (lets you drive AI) You cannot control an AI (else it wouldn't be an AI any more); even at that, keyboard (RAW) input would be needed. But you can enable your AI to control an opponent AI; like make it run off the tabletop, or into a hazard.... :eek: -- :idea2: --> :evilsmile: .
and a HUUUUUUUUUGE hammer
something that lets you turn off gravity Setting Gravity is NP, but HOW to activate it is the operative question. You could set it up to change the gravity on a timer; or if a bot gets to a certain life-level; or if a bot goes to a certain location. Trov and I a while back were attempting to adapt and incorporate the gui user interface stuff from the 'Practice' garage arena into the regular 'Exhibitions', but no-go (so far).
autimatically imbolbalise bots (translation needed) Ok, there's a simple py command for this...
normal sized HOJ parts
a mini Hoj (bot)
houshold parts, such as a pre made RC car, cardboard armour, a blemder
a transforming axe/hammer
guns......lots of guns You can make these yourself. Anything can be made into a 'gun' or 'projectile'.
an explodes on contact drone Just set the AI to self-destruct (damage, then tremendous force) when another bot gets within a certain range (and have it take out the proximal victim).
an explodes on contact drone that looks like SFTW (^)
for the garage, a spinner testor, with an arm you hit with HS or VS and it measures force Do-able.
mario ? blocks There are many possibilities here....
car parts As Nar pointed out, you can make these yourself; not that difficult.
that's all for now....