Author Topic: Little request  (Read 2050 times)

Offline Mr. Weedy

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Little request
« on: January 17, 2006, 04:07:18 PM »
If you could make little fine tuning...

Could you make that storm piston more stable because when I connect 2 of them to each other and then connect a weapon end of the second storm piston what is connected to the first one, second piston flies off after few fights with the weapon and then I have to rebuild my robot all over again.

So could you stablize it more? Or make something what makes it possible to connect 2 storm pistons to each other with out lacks.
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Offline Clickbeetle

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Little request
« Reply #1 on: January 20, 2006, 05:07:31 PM »
Can you even do that with stock pistons?  Stacking pistons is very Havok-unfriendly.

But even if we could make Storm bursts stackable, I'm not sure it would be a good idea.  You don't stack pistons in real life, and DSL is supposed to be realistic.  The explosion could be an effective method to keep people from doing it (at least with stock DSL parts).

Now if only there was some way to prevent motor stacking... nobody's done it yet since the new motors are powerful enough that you don't need to, but eventually someone is going to stack 6-mag gearboxes.  Or put one on a skirt hinge to enhance it.  I shudder to think of what that would be like.

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Offline Mr. Weedy

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Little request
« Reply #2 on: January 21, 2006, 05:43:17 AM »
:lol:  :lol:  :lol: ...

I have stacked motors and burst pistons and everything for ages and on motors I have always had to give the idea up because the whole robot will be very unbalanced and it waves around like mad but it is possible to stack motos without turning game mad and also if you really want to stack motors you have to balance them very carefully so they wont start to shake your robot like in real life if you create eccentric thing and start to spin it on high speed.

On burst pistons I have succesfully connected 1 stock piston to storm piston and it has worked just fine since these days and I think it will last like that forever.

If you don't believe me download it from heavy weight area under other robots. It's named as Knock Out.

And by the way stacking stock pistons creates much more stable combination than stacking 2 custom pistons for example those storm pistons.

And in real life I just think no one just hasn't had got that idea that when you connect 2 pistons to each other you'll double the speed of the weapon and the impact will be also double as bad as that. Well almost. In theory it could be as much as double but really it would be something like 1,5x or 1,7x or something but I don't know because I don't have anything on what to test it and on what to calculate it.

And also 2 days ago I tested to connect 6-mag gearbox to burst piston so that the swinging arm would have 360 degree area to gain speed and then turn from horisontal line to vertical line and hit the enemy at the full speed, but even I have balanced it correctly burst piston doesn't have enough strenght to keep whole thing stable and so the whole weapon thing doesn't do much damage because it loses much power to that random waving.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline goose

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Little request
« Reply #3 on: January 22, 2006, 10:27:19 PM »
"stacking" pistons in real life would be a hard thing to do. and not verry effective actually. RA2 requires no hoses and whatnot, a real phnumatic robot would require hosing on both pistons(actually called cylinders)

and it would be counter effective, cylinders tend to be heavy. most of the air would go into pushing the second cylinder out, leaving little air for the second  cylinder.

its much more effective to use a longer cylinder with a higher PSI.
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Offline Vincent

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Little request
« Reply #4 on: January 23, 2006, 11:08:04 AM »
I agree.

but then it doesn't mean we should leave the stacked pistons error undone...

It'd be a lot nicer if it can be fixed, unless we can't reach it (inside the EXE file).
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Offline ACAMS

Little request
« Reply #5 on: January 23, 2006, 04:43:19 PM »
I think it is a good problem to have...maybe we need to see what causes it and do the same for motors. But if we did then that will eliminate "stacking" motors on servos too.

Offline Mr. Weedy

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Little request
« Reply #6 on: January 24, 2006, 11:06:15 AM »
Why don't you agree to stack motors and pistons and other stuff to each other?

As I have said they should be balanced very carefully to gain any advantage and even you do so it wouldn't be so big advantage.

For example if you stack 2 perm motors to each other and add balanced bar to second perm motor and start to spin it (I have tested this also) eventually you won't gain any advantage because eventually the bar starts to do star movement; to corner to corner ¤. So that doesn't do much damage to anyone. And if you make the second perm motor to counter direction then the bar is avoiding any hits because it is spinning to counter direction than the first perm motor is spinning the second.

And so what if it isn't realistic? Shouldn't this mod have to be fun too and encourage people to creativity?

In real life it would be 100% possibility to stack 2 pistons to each other and even build that set so that it would work properly and I have even created an image in my mind of that how I would perfom that.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline ACAMS

Little request
« Reply #7 on: January 24, 2006, 01:19:18 PM »
Quote from: Mr. Weedy
In real life it would be 100% possibility to stack 2 pistons to each other and even build that set so that it would work properly and I have even created an image in my mind of that how I would perfom that.


Like goose said....one would be better, lighter and more powerful.

Offline Mr. Weedy

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Little request
« Reply #8 on: January 25, 2006, 08:47:11 AM »
Okay.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen: