To...*puts on sunglasses*...iron out any kinks in the rules. (YYYEEEEEAAAAA)
But I have no idea what's gonna happen when a 36HS meets a 36HS. It's practically impossible to keep count. O_O
You got my vote for RA2 Wizard. Always and forever.
obligatory battlebots 5 comment
Round 3 is up!I'm really starting to like this format. It's really unpredictable who's going to win once the bots start taking damage. It doesn't seem to take super long either as I think we're pretty close now to getting down to 4 bots to participate in the Fight To The Death.Also, I was talking to Firebeetle yesterday and he gave me an idea for a huge timesaver. Right now I'm going into the bot lab and manually removing all the components that break, then copy/pasting the .bot files into the AI folder again. But he wisely pointed out that with my list of broken component ID's that gets printed to a txt file, I'm already halfway to simply having the computer automatically destroy those components at the start of the match.At first I thought that wouldn't work because it would create a pile of loose parts in front of the bots that could interfere with driving, but then I realized I could do the battle in an empty arena with no floor, and as soon as the match starts, create the real arena under the bots. So all the broken parts would fall under the floor and disappear.So what does this mean? It means there will really be no limit on the number of entries I could have for this. Previously I was thinking I might have to cap it at 32 due to the amount of work involved in manually removing all the broken components... but this new method would eliminate all that. Just gotta figure out a more economical way of doing the splashes and I'm set.
Just wondering, how are you calculating the damage %? Is it just # of components lost/# of total components?
Its giving me a lot of ideas for what to enter.