gametechmods

Robot Arena => Discussion => Topic started by: FOTEPX on August 24, 2012, 03:06:00 PM

Title: IRL: The Chopping Board
Post by: FOTEPX on August 24, 2012, 03:06:00 PM
MUSIC:
http://www.youtube.com/watch?v=avPSzGVCPH0# (http://www.youtube.com/watch?v=avPSzGVCPH0#)
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Cut the bullsh** and put your game face on. It's time we sorted out what's IRL and what's not.

Here's the rules, jabroni:

As long as we can agree what separates DSL realistic and IRL realistic, then we have sh** sussed.
Anything that people agree on will be added to the IRL Testament, which is below:

1.
2.
3.
4.
5.

As you can see, it's pretty empty. If you want a say in shaping IRL DSL's future, here's your chance. Take your ball of IRL beliefs and run with it, for this is...

IRL: The Chopping Board.

Post your beliefs in what is IRL and what isn't below. Any agreements, or consistencies, will be added to the list. Anything that is not on the list is free to argue over in this thread.

Let's get this IRL bullsh** sorted. Right here, right now.
Title: Re: IRL: The Chopping Board
Post by: Badger on August 24, 2012, 03:11:43 PM
1. It must be at least slightly combat effective if it was to be used IRL. So no rammers with axe spam, or popups or flails etc.

Or, alternatively

1. It's effectivenss in-game must not be much greater than what it's effectiveness would be IRL.
Title: Re: IRL: The Chopping Board
Post by: Mr. AS on August 24, 2012, 03:15:26 PM
motors must either be inside the chassis or have sufficient supports

1. It must be at least slightly combat effective if it was to be used IRL. So no rammers with axe spam, or popups or flails etc.
sometimes flails can be irl
Title: Re: IRL: The Chopping Board
Post by: FOTEPX on August 24, 2012, 03:16:53 PM
sometimes flails can be irl

But there aren't ridiculous amounts of them, like DSL robots. Hmm... Shall we cap flails at 8 flails per bot, with 4 for MW and LW?
Title: Re: IRL: The Chopping Board
Post by: Mr. AS on August 24, 2012, 03:18:49 PM
sometimes flails can be irl

But there aren't ridiculous amounts of them, like DSL robots. Hmm... Shall we cap flails at 8 flails per bot, with 4 for MW and LW?
yea we cant have 36 flails with razors on them and that stuff

4 for lw and under
8 for mw and larger
Title: Re: IRL: The Chopping Board
Post by: Badnik96 on August 24, 2012, 03:21:02 PM
I say if metal hinges aren't placed on the very bottom of the robot and look like they aren't detracting from the spirit or look of the bot, then they can be used. If metal hinges are used just because they are metal hinges, then no.
Title: Re: IRL: The Chopping Board
Post by: madman3 on August 24, 2012, 03:23:05 PM
No point in discussing this until we make component changes since it simply won't work well enough.

but since we're on the topic:
1. No wedges to be used for dedicated outweaponing purposes other than skirt hinge wedges (ideally skirt hinges)
I say if metal hinges aren't placed on the very bottom of the robot and look like they aren't detracting from the spirit or look of the bot, then they can be used. If metal hinges are used just because they are metal hinges, then no.
I say if they are used in realistic way, or for side protection, rather than round the front.
Title: Re: IRL: The Chopping Board
Post by: NFX on August 24, 2012, 03:34:38 PM
motors must either be inside the chassis or have sufficient supports

1. It must be at least slightly combat effective if it was to be used IRL. So no rammers with axe spam, or popups or flails etc.
sometimes flails can be irl
Flails like The Mauler are IRL. Flails like Iron Spaghetti, Minifridge, are not IRL. Flails cannot be used in the same plane that the weapons are spinning in.
 
Also Skirt Hinges should NOT run parallel to the floor, or at any angle which it would dig into the floor and become stuck if it were in an IRL arena. External motors should ideally have supports at three or more points which are not approximately in line, but can be on the same plane.
Title: Re: IRL: The Chopping Board
Post by: Kossokei on August 24, 2012, 03:51:11 PM
Sheck Spinners, can they truly be IRL or not?

I say that they can be with the components we have now, but much less effective than the realistic counterparts. And by realistic counterparts, I mean Grog, The Resurrection and other infamous RA2 DSL shell spinners. Hammers spinning around in such a position isn't IRL in my opinion.

Also, about flails, to achieve an IRL-like chain-y feel, we'd have to chain together like 5 180 degree axles, all rotated in different ways. Because of this, I'd personally say flails can't be IRL, because extender work like this is prime rib for Havoks... And then there is the Rule of 7...
Title: Re: IRL: The Chopping Board
Post by: madman3 on August 24, 2012, 03:56:34 PM
Sheck Spinners, can they truly be IRL or not?

I say that they can be with the components we have now, but much less effective than the realistic counterparts. And by realistic counterparts, I mean Grog, The Resurrection and other infamous RA2 DSL shell spinners. Hammers spinning around in such a position isn't IRL in my opinion.

Also, about flails, to achieve an IRL-like chain-y feel, we'd have to chain together like 5 180 degree axles, all rotated in different ways. Because of this, I'd personally say flails can't be IRL, because extender work like this is prime rib for Havoks... And then there is the Rule of 7...
1 axle mount with a flail point on it should be enough.
Also, check my posts in FOTEP's showcase for some ideas I had on this topic.
Title: Re: IRL: The Chopping Board
Post by: ty4er on August 24, 2012, 04:28:38 PM
i'd say that aslong as you don't see most/all of the metal hinge, it's fine.
Title: Re: IRL: The Chopping Board
Post by: madman3 on August 24, 2012, 04:34:56 PM
i'd say that aslong as you don't see most/all of the metal hinge, it's fine.
It doesn't function realistically though.
Title: Re: IRL: The Chopping Board
Post by: ty4er on August 24, 2012, 04:38:58 PM
i'd say that aslong as you don't see most/all of the metal hinge, it's fine.
It doesn't function realistically though.
yes it does, put a low to the ground axle on a bot and it's pretty much the same. the only thing that bothers me is when it sticks out of the chassis unrealistically
Title: Re: IRL: The Chopping Board
Post by: NFX on August 24, 2012, 04:43:19 PM
i'd say that aslong as you don't see most/all of the metal hinge, it's fine.
It doesn't function realistically though.
yes it does, put a low to the ground axle on a bot and it's pretty much the same. the only thing that bothers me is when it sticks out of the chassis unrealistically
That's a skirt hinge, or an axle mount you're thinking of. A Metal Hinge physically forces the wedge into the ground. If this mechanic was applied in real life, the bot wouldn't be able to move forward. It would simply get stuck in the floor. Metal Hinge, or "sprung" wedges, are exclusively used as side protection, as the bot doesn't move sideways normally. Panic Attack is a very good example of how Metal Hinges are used IRL.
Title: Re: IRL: The Chopping Board
Post by: madman3 on August 24, 2012, 05:03:03 PM
i'd say that aslong as you don't see most/all of the metal hinge, it's fine.
It doesn't function realistically though.
yes it does, put a low to the ground axle on a bot and it's pretty much the same. the only thing that bothers me is when it sticks out of the chassis unrealistically
Find me a bot with that sort of wedge that can consistently get under bots with a chassis wedge flush with the ground IRL.
Title: Re: IRL: The Chopping Board
Post by: Tweedy on August 24, 2012, 05:08:54 PM
I'd say that metal hinges aren't IRL because they are infinitely more effective in game than they are IRL.
Title: Re: IRL: The Chopping Board
Post by: Badger on August 24, 2012, 05:16:45 PM
The problem with metal hinges is that they're very powerful in-game, but usless IRL. This falls under this rule:
1. It's effectivenss in-game must not be much greater than what it's effectiveness would be IRL.
Problem solved.
Title: Re: IRL: The Chopping Board
Post by: 090901 on August 24, 2012, 05:24:17 PM
Really I could care less what the wedges are as long is it looks like an IRL bot.
What I don't like are bots that look nothing like IRL bots at all/trade looks to be better at combat because IRL tourneys and that will never be balanced since there are bots like Bully which basically outweapons basically all IRL LWs then has 2 10,000 HP pieces of armor on it
Title: Re: IRL: The Chopping Board
Post by: martymidget on August 24, 2012, 05:50:27 PM
IRL is pointless until the components are balanced.

Otherwise stuff like this wont stop happening.
Title: Re: IRL: The Chopping Board
Post by: SKBT on August 24, 2012, 10:25:29 PM
 IRL building in DSL is all about finding the happy balance between looking like a real life robot and effectiveness. There shouldn't be any restrictions on components, but subpar DSL should stop being considered IRL building. I have no problem with someone using metal hinges as long as they don't detract from the overall look of the bot and are used sparingly.
Title: Re: IRL: The Chopping Board
Post by: Naryar on August 25, 2012, 01:53:07 AM
1-IRL bots must not rely on glitches to function
2-Bot must be fully powered (no 2 ants for a dual perm)
3-Weapon spam is strictly prohibited
4-Bot must work if the same design was built in real life
5-Bot must have a similar effectiveness than the one it would have if it was built in real life