gametechmods

Robot Arena => Discussion => Topic started by: Jack Daniels on January 25, 2010, 07:34:54 PM

Title: Inspiration Via Prototypes
Post by: Jack Daniels on January 25, 2010, 07:34:54 PM
(https://gametechmods.com/uploads/images/84836IVP.png)

Builders Block?
Running out of ideas?
Need a challenge beyond building a clone?

Welcome to Inspiration via Prototypes.

A lot of builders on the forum are feeling a bit uninspired. Sure,there are some great bots being built right now. But some of them are just re-hashes, clones, or tweaked designs of bots built in the years past.  While it would be nice if we all had minds like Clickbeetle, we don't. Some of us are doomed to gain inspiration in short bursts.  On a good night, the bot designs just roll out from the gray matter like a thought waterfall. On a bad night... welll, it usually ends with closing out RA2 and resorting to the comfortable braindead-ness of random entertainment across the interwebs.

This is where this thread might come in handy.

Got an idea? Share it.
Got a neat design that turned into a failbot? Let us dissect it.
Are you trying to make a concept work but know that a better builder could make it happen? Post it.
Got builders block and you need some ideas? Read and Absorb.  (yeah... I am looking at you Ounce and Urjee.)

This is not your showcase.  Spectacular spashes and catchy names are not necessary. Heck... if this thread becomes a destination of posting failbots, so be it.  I am pretty sure that quite a few of you have tried different designs only to have them not perform to expectation.Why? Was it too radical? Was the concept beyond the capabilities of the game? 

Let's inspire each other to build different things... Let's all become the minionbeetles that we aspire to be!

First Prototype:

Flat Bed Gutripper

This is a design that popped into my head while I was bored at work last week. I quickly put one together while (trying) to adhere to realistic rules. A couple of the the teeth intersect where they should not... but otherwise with some more time and effort the idea could easily be made to DSL rules.  I think that some of the more talented members could make a design similar to this and have it be rather capable.  This design has difficulty against some of the wider bots out there... but once a bot is "caged" and on the grinder, there is not much saving the helpless captive.

(https://gametechmods.com/uploads/images/6449Prototype1.png)
(https://gametechmods.com/uploads/images/78581Shebeast%20destroyed.png)

I also have a concept for a unconventional chassis wedge that takes better advantage of front weight distribution.  Will try to post that later this week.
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 25, 2010, 07:39:34 PM
I have a VS/SnS hybrid...
Title: Re: Inspiration Via Prototypes
Post by: kill343gs on January 25, 2010, 08:02:50 PM
Great thread, JD. I'm sure I can dig up a few less than perfect designs. Contrary to popular belief I do tinker in the lab every couple days although I refuse to build the same stuff everyone else does.

EDIT: Here's something I had worked on for a bit, a HS killing VS with caster armor. Unfortunately it tumbles forward too easily and rolls on its top unless it hits the other bot perfectly.

(https://gametechmods.com/uploads/images/11553prototype.JPG)

It could easily make a decent HW and its a design I'd like to build on in the future, but for now it sits collecting dust in my bot lab.
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 25, 2010, 08:19:27 PM
can this be stock? I've got a bracket wedge drum................aaaand I like being creative
 
 
stock axe jugler hear I come!!!
Title: Re: Inspiration Via Prototypes
Post by: 123savethewhales on January 25, 2010, 08:25:05 PM
Well, while I deleted most of my failed bots here are a few that remains.

Failbot 0, a mix of cataclysm and SnSnSnS, the black disk on the bottom is just to see how the spacing will be when I mount it on the motor.  Failed due to spacing issues.  I might build a working version of this later.

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot0.jpg)

Failbot 1 - it's like refraction, except the skirt hinge doomed it from being able to trap the opposite bot well.

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot1.jpg)

Failbot 2, I wanted to minimize chassis and mount a dual perm vertically on a MW, and instead of weapon I would simply use titanium skirt to OOTA.  Unfortunately it didn't really work

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot2.jpg)

Failbot 3 - The drive and direction was distorted in hope that it will constantly stay on the left side (while trying to drive strait) and continue pushing the opponent bot off to it's right.  It didn't really worked.

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot3.jpg)

Failbot4 - was intending to be an SnS/VS.  But give up after building one arm due to low damage output

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot4.jpg)

Failbot5, not much to say about it, it just didn't worked

(http://s895.photobucket.com/albums/ac159/123savethewhales/failbot5.jpg)
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 25, 2010, 08:54:15 PM
123's failbot3 has me interested... I like the way you think! That idea is going to be rattling around in my head for sure.

I have a VS/SnS hybrid...

Let's see it man! :D

can this be stock? I've got a bracket wedge drum................aaaand I like being creative!

Sure thing Sparks. Try not to post too much though, I would like to see ideas from everyone. You get really excited about stuff, so if I come back to this thread and find it with 20 bots posted by you... I will probably have to send my thugs out for a beatdown.  :P
(Yes, I have some thug friends. They listen to Insane Clown Posse. Go figure.)
Title: Re: Inspiration Via Prototypes
Post by: R0B0SH4RK on January 25, 2010, 09:07:37 PM
JD, the flatbed juggler is sweet. I think that I'll try something like that. Also, 123STW, could you please put the chassis of the triangular SNS fail up for download? I can never construct a triangular chassis as well as that one.

I got a few too:

A MW grinder. I really like how it looks, but it just dosen't work as well as I had hoped.
(https://gametechmods.com/uploads/images/77413grinder.png)

I wanted to make an invertible LW VS. It works, but it's not that effective.
(https://gametechmods.com/uploads/images/89253LWinvertVS.png)

This is a much older one. I wanted to make an undercutter/juggler, but a lack of wedges killed it.
(https://gametechmods.com/uploads/images/81839undercutter.png)
Title: Re: Inspiration Via Prototypes
Post by: kill343gs on January 25, 2010, 09:16:27 PM
I like the use of the small drums on the LW, R0B0. I think it may work better if the plates sat on the ground flatter like _ l _ instead of / l \
Title: Re: Inspiration Via Prototypes
Post by: JoeBlo on January 25, 2010, 09:49:34 PM
I tried making an undercutter like that Robo but mine failed too.. probably becasue I confined myself to MW
Title: Re: Inspiration Via Prototypes
Post by: Pwnator on January 26, 2010, 05:24:29 AM
(https://gametechmods.com/uploads/images/86184Jigsaw.PNG)

Yeah, Jigsaw still needs some tweaking. It just couldn't clamp HSes well. And the VS is too wobbly. D:
Title: Re: Inspiration Via Prototypes
Post by: Reier on January 26, 2010, 08:32:16 AM
Oh maaaaan, I've got SO many failbots you guys have never seen....
Title: Re: Inspiration Via Prototypes
Post by: 123savethewhales on January 26, 2010, 02:22:23 PM
Here's the triangle chassis

https://gametechmods.com/uploads/files/triangleII.rar (https://gametechmods.com/uploads/files/triangleII.rar)
Title: Re: Inspiration Via Prototypes
Post by: The Ounce on January 26, 2010, 05:30:57 PM
I tend not to build/keep designs that I think will not work or do not work for me, so I don't have any pictures, but some of my attempted designs included:

Full-body TS powered by the NCR glitch

A gutripping poker with angled pistons

Various sideways drum designs (both in stock and DSL)

and recently I attempted to make a 6WD VS in stock.
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 26, 2010, 05:36:01 PM
6wd VS, is'nt that easy?
 
 
 
well, I guess i'm trolling, watch this post/thread for a 2 saw blade, 2 jugler, snapper two fliper, gut ripper=fail
Title: Re: Inspiration Via Prototypes
Post by: Sage on January 26, 2010, 05:39:00 PM
Great thread, JD. I'm sure I can dig up a few less than perfect designs. Contrary to popular belief I do tinker in the lab every couple days although I refuse to build the same stuff everyone else does.

EDIT: Here's something I had worked on for a bit, a HS killing VS with caster armor. Unfortunately it tumbles forward too easily and rolls on its top unless it hits the other bot perfectly.

*HS KILLING VS*

It could easily make a decent HW and its a design I'd like to build on in the future, but for now it sits collecting dust in my bot lab.

Kill, this is the perfect idea for me. I will make this.
Title: Re: Inspiration Via Prototypes
Post by: Reier on January 26, 2010, 05:42:18 PM
*Look at SD's Showcase*
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 26, 2010, 05:50:38 PM
Couple of prototypes that I have been working on over the past week or so:

First bot is a feeble attempt at a popup killer.  I originally had the weapons mounted on motors... but the blades would tap the floor and make the bot unstable.  Like a crawler with a wheelchair.  Anyways, I was hoping that the speedy HPZtek drive would power the bot up and over opponents while grinding damage kamakazi style. Nope, no such luck. Failbot this is.

(https://gametechmods.com/uploads/images/51075prototype2.png)

My next bot is far more promising. I have been toying with the idea of effectiveness of wedges based on the amount of frontal weight.  Well, everyone knows that if you put too much front weight on a VS it will just tip over right? Well, you can build a chassis to sustain the extra front weight like this.  I also am finding that sides of the bot react differently to the ground than the base. Some of the designs I have come up with absolutely LOVE to be touching the floor with sides other than the base of the chassis. Needless to say, this bot sticks to the ground very well. It drives and rides like it is on rails... rather than being rocky and unstable like most of the heavy VS-ers I have built.  I think there is something valid to the possibility that different sides of a bot react differently to the floor depending on the chassis shape and weight distribution. I think my next version of this might have a wider and fatter nose with more ground coverage. I might be able to get rid of the hinge/skirts altogether and just beef up the front to take a beating.
(https://gametechmods.com/uploads/images/56491Prototype3.png)
Title: Re: Inspiration Via Prototypes
Post by: Sage on January 26, 2010, 05:59:31 PM
*Look at SD's Showcase*


That's different...
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 26, 2010, 06:01:51 PM
I give you, Hazardous Concraption :mrgreen:
(https://gametechmods.com/uploads/images/39256zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
and another, an extremley good omni-bot
(https://gametechmods.com/uploads/images/73863zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Inspiration Via Prototypes
Post by: 123savethewhales on January 26, 2010, 06:05:43 PM
My next bot is far more promising. I have been toying with the idea of effectiveness of wedges based on the amount of frontal weight.  Well, everyone knows that if you put too much front weight on a VS it will just tip over right? Well, you can build a chassis to sustain the extra front weight like this.  I also am finding that sides of the bot react differently to the ground than the base. Some of the designs I have come up with absolutely LOVE to be touching the floor with sides other than the base of the chassis. Needless to say, this bot sticks to the ground very well. It drives and rides like it is on rails... rather than being rocky and unstable like most of the heavy VS-ers I have built.  I think there is something valid to the possibility that different sides of a bot react differently to the floor depending on the chassis shape and weight distribution. I think my next version of this might have a wider and fatter nose with more ground coverage. I might be able to get rid of the hinge/skirts altogether and just beef up the front to take a beating.

Well, you know someone gonna say it, but how good is the wedge?  Can it outwedge the standard metal hinge/small wedge consistently?
Title: Re: Inspiration Via Prototypes
Post by: 090901 on January 26, 2010, 06:51:19 PM
I give you, Hazardous Concraption :mrgreen:
*Some fail bot*
Just wait till Naryar sees this...

Title: Re: Inspiration Via Prototypes
Post by: kill343gs on January 26, 2010, 06:54:01 PM
JD, that first bot was something i actually tried in DSL last night... I attempted to make a UHW Trapper with a similar design but much larger.

The bigger VS is a really cool idea also, I may have to give that a try sometime since the only thing I can make in DSL is VS...
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 26, 2010, 06:55:11 PM
yep
 
I hate builders block, I made an awsome, my best bot ever, HS, then, my creativity got........paralized
 
I have made a bunch of "classic" bots, though (a classic bot is a bot like the ones that were made when the game first came out, like the RFS AI)
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 26, 2010, 06:55:33 PM
Heh, I read that as "Hazardous Contraception".
Title: Re: Inspiration Via Prototypes
Post by: russian roulette on January 26, 2010, 07:41:39 PM
(https://gametechmods.com/uploads/images/43435Saw-awe.png)
Ditched design that would have been my CC2 Entry. I present Saw-Awe! Only 8 ants. Pretty good gut ripper if its mediocre wedges get under.
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 26, 2010, 07:47:10 PM
RR. That think rocks hard on the creativity scale. I like it!

@123stw... to answer your question, the wedge does not seem to do very well.  Oddly enough the bot does not seem to perform the same in the arena as it does in the botlab.  Gonna try some more ideas with that design and get back to you.
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 26, 2010, 08:51:34 PM
In response to Jack's VS.

(http://filesmelt.com/dl/Vsforcefail.png) (http://filesmelt.com/)
 
The green arrow is the *Push* of the VS, which is greater than *chassis force*. This weakens the wedge (Shown as yellow arrows) and puts pressure on the rear (Red circle).

Solution? Ballasts, and lighter main weapon. Less *Push* created, and more weight pinning the front to the ground.
 
Protip: VS weapon weight in total must not weigh the same or more than the bot, for a good wedge. (Motors don't count.)

We need a physics of RA2 tutorial...
Title: Re: Inspiration Via Prototypes
Post by: 123savethewhales on January 26, 2010, 09:14:02 PM
We need a physics of RA2 tutorial...

Quote from: System32
THIS.

Is why I hate Runescape.

Instead of letting people experiment, we Give them guides.

I actually miss the days when I could play a game and learn by myself how to become good at it.

Last time anything like that happened was when I was 10. every game I played since has a guide for every pixel.

Hurry up, I want the cheat sheet next!
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 26, 2010, 09:25:30 PM
I don't think you understand.
 
That was over the whole statistics thing, which was ruining my projects.
 
This is because it'll be cool and useful.
Title: Re: Inspiration Via Prototypes
Post by: Naryar on January 27, 2010, 07:16:24 AM
Sparkey, get out. No really. This is nothing like Hazcon and i'll doubt you'll ever be able to build a good juggler.

And S32 do NOT encourage people to use ballasts... External stabilizers all you want (especially if they are useful in other departments such as static weapons or armor) but using ballasts is a capital sin.
Title: Re: Inspiration Via Prototypes
Post by: lloopp D lloopp on January 27, 2010, 10:01:26 AM
JD's VS looks like anorexic Mako.
Title: Re: Inspiration Via Prototypes
Post by: Squirrel_Monkey on January 27, 2010, 10:52:09 AM
One of my more successful prototypes, Heaven's Windmill:
(https://gametechmods.com/uploads/images/51016H Windmill.PNG)
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 27, 2010, 01:44:05 PM
Sparkey, get out. No really. This is nothing like Hazcon and i'll doubt you'll ever be able to build a good juggler.

And S32 do NOT encourage people to use ballasts... External stabilizers all you want (especially if they are useful in other departments such as static weapons or armor) but using ballasts is a capital sin.
dude, I was not insulting Hazcon, you need to get a sense of humor, I can't build jugglers, and I posted it for the pourpose of this. I have nothing against you or Hazcon, as he is my favorite DSL bot. I'm just brainstorming ideas.
Title: Re: Inspiration Via Prototypes
Post by: cephalopod on January 27, 2010, 03:05:50 PM
I guess this is for new bot ideas... the juggler idea is hardly new...
Title: Re: Inspiration Via Prototypes
Post by: somestrangeguy on January 27, 2010, 03:32:09 PM
Heavens Windmill = <3
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 27, 2010, 03:35:56 PM
Sparkey, get out. No really. This is nothing like Hazcon and i'll doubt you'll ever be able to build a good juggler.

And S32 do NOT encourage people to use ballasts... External stabilizers all you want (especially if they are useful in other departments such as static weapons or armor) but using ballasts is a capital sin.
Capital sin my ass.
 
I'll encourage the use of ballasts all I want, they are useful and don't need entire chassis rebuilds like most batteries.
 
The only place I condone them is in DSL. Ants work fine there.
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 27, 2010, 03:36:32 PM
I guess this is for new bot ideas... the juggler idea is hardly new...
yes, but the dubble jugler 2 saw blade DDT flipper IS new :mrgreen:
Title: Re: Inspiration Via Prototypes
Post by: G.K. on January 27, 2010, 03:38:14 PM
I don't see no DDT
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 27, 2010, 03:40:09 PM
I guess this is for new bot ideas... the juggler idea is hardly new...
yes, but the dubble jugler 2 saw blade DDT flipper IS new :mrgreen:

Sparky, before I lose all sanity and start sending out the trojans, listen:
 
SHUT THE **** UP.
 
(Also having **uk as a censor annoys me. Chage it to **** please.)
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 27, 2010, 03:43:33 PM
dude, tell me, hase that ever been done?
the point of this is to make new designs, THAT'S WHAT I'M DOING!!!!!!!!!! when TDSDA was built, he was a new, crazy desin, for all you know, the next fad could be for building juggler saw bot flippers.
 
I'm just gonna give the **ck up and have someone else AI my pack, you're just using me anyway.
Title: Re: Inspiration Via Prototypes
Post by: Scrap Daddy on January 27, 2010, 03:48:29 PM
Sparkles- when the bots you keep talking about were "new, crazy desin" you were...4 and not around. Stop acting like you were.

S32- A castor will do just as good as a ballast and not waste weight.
Title: Re: Inspiration Via Prototypes
Post by: System32 on January 27, 2010, 03:49:51 PM
Sparkles- when the bots you keep talking about were "new, crazy desin" you were...4 and not around. Stop acting like you were.

S32- A castor will do just as good as a ballast and not waste weight.

Castors are unweildy, and can ruin a wedge if used improperly.
 
Heh, Debate thread?
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 27, 2010, 03:55:14 PM
 
Sparkles- when the bots you keep talking about were "new, crazy desin" you were...4 and not around. Stop acting like you were.

S32- A castor will do just as good as a ballast and not waste weight.

dude, I've studied RA2, the wiki, starcore, TDS, GTM, showcases, and every other possible thing since '07, only reasontly have I been able to get the game
 
I know who hundreds of bots are going all the way back to '03
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 27, 2010, 04:24:55 PM
In response to Jack's VS.

(http://filesmelt.com/dl/Vsforcefail.png) (http://filesmelt.com/)
 
The green arrow is the *Push* of the VS, which is greater than *chassis force*. This weakens the wedge (Shown as yellow arrows) and puts pressure on the rear (Red circle).

Solution? Ballasts, and lighter main weapon. Less *Push* created, and more weight pinning the front to the ground.
 
Protip: VS weapon weight in total must not weigh the same or more than the bot, for a good wedge. (Motors don't count.)

We need a physics of RA2 tutorial...

Thanks for the tips and visual. Modifying this bot is going to be interesting... I have some ideas though.
Title: Re: Inspiration Via Prototypes
Post by: Sage on January 27, 2010, 04:43:56 PM
Sparkles- when the bots you keep talking about were "new, crazy desin" you were...4 and not around. Stop acting like you were.

S32- A castor will do just as good as a ballast and not waste weight.

Castors are unweildy, and can ruin a wedge if used improperly.
 
Heh, Debate thread?

YES.
Title: Re: Inspiration Via Prototypes
Post by: Clickbeetle on January 27, 2010, 09:52:11 PM
I was actually going to post these in my showcase, but then I saw this thread.


Failbot parade ahead!


#1 - Stinger HW.  I made this bot when I first saw the Stock's Revenge tournament, before the Realistic Rule and the same-type rule were put in place.  Obviously, it's made with Stinger's chassis.  It has double-strength steel armor and a very good wedge, but its effectiveness ends there.  There's a reason every other good juggler in existence has double wedges--it's a lot easier to keep the other bot from slipping to the side off your weapons.


(https://gametechmods.com/uploads/images/60113stingerhw.jpg)
#2 - Super Downfall.  HW version of Downfall (full body hammer), made with the same chassis.  This one SHOULD be good.  It looks really good.  But there are two critical problems.  One, the wedges fail.  It can barely get under a chassis wedge.  And two, its HS-trapping ability is strangely lacking.  Even with 8 plows, two samurai swords, and four blades for front armor, most HS's tear it to pieces.  Dunno where to go with this design.
(https://gametechmods.com/uploads/images/86110supdown.jpg)
#3 - Drumblebee 6.  I simultaneously attempted to give Drumblebee 4WD, and mounted the motors inside the drum in order to protect them.  Problem: it's highly unstable, and as a result the wedge is worthless.  Eventually I'll try the same drum setup on the old 2WD design and see if it works better.
(https://gametechmods.com/uploads/images/64369db6prot.jpg)
Title: Re: Inspiration Via Prototypes
Post by: Doomkiller on January 28, 2010, 02:04:18 AM
My tournament bringing new ideas to you are they click?
Title: Re: Inspiration Via Prototypes
Post by: Naryar on January 28, 2010, 03:50:00 AM
There's a reason every other good juggler in existence has double wedges--it's a lot easier to keep the other bot from slipping to the side off your weapons.

I challenge that. Night Horror, i choose you !

(I agree it could be better though :P)
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 28, 2010, 07:44:32 AM
here is the biggest fail on the planet
death blender
(https://gametechmods.com/uploads/images/96051zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
GARBLEEEE
(https://gametechmods.com/uploads/images/72756zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
 
Title: Re: Inspiration Via Prototypes
Post by: Pwnator on January 28, 2010, 07:48:47 AM
Both of these designs are common (you just used different weapons). How about something a little more unique? :D
Title: Re: Inspiration Via Prototypes
Post by: R0B0SH4RK on January 29, 2010, 01:06:59 AM
Sparkey, the purpose of this thread is to post innovative designs that have promise in order for other builders to gain inspiration, not to post your biggest fails.
Title: Re: Inspiration Via Prototypes
Post by: Sparkey98 on January 29, 2010, 01:51:48 PM
I've never seen eather design in my life, sorry
I've seen one starcore bot like the bottom one, but it was diferent and better
 
I still think my jugler/gut ripper/ rupter is a good Idea :\
Title: Re: Inspiration Via Prototypes
Post by: G.K. on January 29, 2010, 02:16:21 PM
Maybe, but to rupt you need to use a DDT and a 60cm extender's side connection point.
Title: Re: Inspiration Via Prototypes
Post by: Virus Bomb on January 29, 2010, 07:19:13 PM
My thing

(https://gametechmods.com/uploads/images/26053newweaponsetup.PNG)

I haven't seen this design done that much in stock. Works well, but it could be done better IMO.
Title: Re: Inspiration Via Prototypes
Post by: russian roulette on January 29, 2010, 08:06:27 PM
Drumblebee juggler? Hmm... Interesting!
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 30, 2010, 11:04:14 AM
My thing

(https://gametechmods.com/uploads/images/26053newweaponsetup.PNG)

I haven't seen this design done that much in stock. Works well, but it could be done better IMO.

How did you get the HPZs on the Snappers like that? I didn't think that was even possible even with effing.
Title: Re: Inspiration Via Prototypes
Post by: Naryar on January 30, 2010, 11:05:01 AM

How did you get the HPZs on the Snappers like that? I didn't think that was even possible even with effing.

Axle SNAPPER loading :P
Title: Re: Inspiration Via Prototypes
Post by: Jack Daniels on January 30, 2010, 11:10:26 AM

How did you get the HPZs on the Snappers like that? I didn't think that was even possible even with effing.

Axle loading :P

Thanks man. Never tried it like that. Now I know.
Title: Re: Inspiration Via Prototypes
Post by: Sage on January 30, 2010, 11:11:19 AM
No, that would be Snapper loading Nary.
Title: Re: Inspiration Via Prototypes
Post by: Naryar on January 30, 2010, 11:22:00 AM
... Goddamn typo !!! I was thinking snapper but i wrote axle :P
Title: Re: Inspiration Via Prototypes
Post by: 40757 on February 02, 2010, 08:10:16 PM
That flatbed body juggler is interesting. I'm gonna try it in stock.
Title: Re: Inspiration Via Prototypes
Post by: G.K. on March 27, 2010, 04:41:25 AM
Here's my concept:

(https://gametechmods.com/uploads/images/30371prototpe..png)

It's not exactly a pop-down, more a pop-shove-forwards-with-downwards-force. My version failed bigtime. It took me 2 minutes to beat Flipabob.
Title: Re: Inspiration Via Prototypes
Post by: Somebody on March 27, 2010, 07:34:53 AM
Cuz you used ramplates!
Try weapons.
Title: Re: Inspiration Via Prototypes
Post by: G.K. on March 27, 2010, 07:35:33 AM
That's the srimech. Can't you see the razors?
Title: Re: Inspiration Via Prototypes
Post by: Somebody on March 27, 2010, 07:38:51 AM
 :bigsmile:

Ok I just found them lol.
I don't think that its good to have a robot directly under you like that because you expose your motors.
Title: Re: Inspiration Via Prototypes
Post by: Sage on April 13, 2010, 05:45:11 PM
Just found this:

(http://upurs.us/image/2809.jpeg)
Title: Re: Inspiration Via Prototypes
Post by: Jonzu95 on April 14, 2010, 07:56:02 AM
Some kind of HS?
Title: Re: Inspiration Via Prototypes
Post by: Squirrel_Monkey on April 14, 2010, 08:11:25 AM
Complex bottom spinner/ HS/ Trapper?
Title: Re: Inspiration Via Prototypes
Post by: Naryar on April 14, 2010, 08:13:38 AM
Bottom spinner, simply.
Title: Re: Inspiration Via Prototypes
Post by: Squirrel_Monkey on April 14, 2010, 08:14:44 AM
Bottom spinner, simply.
But would act like a HS if it cannot trap the opponent between weapons and wedges.
Title: Re: Inspiration Via Prototypes
Post by: russian roulette on April 28, 2010, 06:49:58 PM
Bump with a new failed concept, Full Body Ludicrous Speed Flipper
Stats:
Name: Ubuntu
Weightclass: Middleweight 399kg
Havoks when not on low quality
AGOD all over
(http://j.imagehost.org/0129/Ubuntu.png) (http://j.imagehost.org/view/0129/Ubuntu)
Title: Re: Inspiration Via Prototypes
Post by: Badnik96 on April 28, 2010, 07:13:23 PM
It's...interesting.
Title: Re: Inspiration Via Prototypes
Post by: Pwnator on April 28, 2010, 07:59:25 PM
Your axle's too far back. Then again, I don't think it will be worth rebuilding due to AGOD.  :FFFUUU
Title: Re: Inspiration Via Prototypes
Post by: Naryar on April 29, 2010, 01:16:58 AM
Full body inertia powered flipper ?
Title: Re: Inspiration Via Prototypes
Post by: Pwnator on April 29, 2010, 01:21:14 AM
I think so.

Also, don't put the weapon too near the wedge. It should be closer to the axle so it doesn't require that much torque to flip a bot.
Title: Re: Inspiration Via Prototypes
Post by: russian roulette on April 29, 2010, 05:49:55 AM
I think I found a one that actually work with out AGODing, I'll post it later.
Title: Re: Inspiration Via Prototypes
Post by: somestrangeguy on April 29, 2010, 07:24:11 AM
I was actually tampering around with similiar axle mounted drive for Stocks Revenge but that AGODed  even more then that. What I tried to do was to make Forkie invertible with just 2 HP Z-Teks. Without Slimbody wheels.