Author Topic: Immobility  (Read 2361 times)

Offline KaDz

  • Antweight
  • Posts: 9
  • Rep: 0
    • View Profile
    • http://maggotgue.clangrid.com/main.asp
    • Awards
Immobility
« on: August 19, 2006, 10:45:30 AM »
I know that its too late for this to be actually though about,maybe you could use my seggestion in a future update.

Dont some of you find it very irratating when for example you are fighting in the bridge of doom arena.You fall over the bridge by accident and are about to get counted immobile when the AI decides that what is happening to your bot is irresistable and he decides to fall off after you.Your counter is on 1 and the opponents is on 2.You lose because he went immobile one second after you did.

I think that there should be some sort of alternate condition,say the winner is the guy who has more points.I dont know how it would be possible to change that.Im not even sure what you all think about this.Please give me your suggestions.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Immobility
« Reply #1 on: August 19, 2006, 12:18:41 PM »
You mean like if there's a double knockout, the player with more points wins?  Man I wish that was possible.  But alas, it would require the source code for the exe and someone really good at programming.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline KaDz

  • Antweight
  • Posts: 9
  • Rep: 0
    • View Profile
    • http://maggotgue.clangrid.com/main.asp
    • Awards
Immobility
« Reply #2 on: August 19, 2006, 08:34:39 PM »
I thought so. How can one stupid .exe
 file contain so much code,what was the point behind packing it all into  exe....

Offline Mr. Weedy

  • Heavyweight
  • Posts: 477
  • Rep: 0
    • View Profile
    • http://www.acidplanet.com/artist.asp?songs=546612&T=8556
    • Awards
Immobility
« Reply #3 on: August 20, 2006, 05:05:25 AM »
The point was that RA2 programmers never didn't even think of sort of thing like modding. That's why they didn't realize how hard the game would be mod when in the future it would be modded.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline KaDz

  • Antweight
  • Posts: 9
  • Rep: 0
    • View Profile
    • http://maggotgue.clangrid.com/main.asp
    • Awards
Immobility
« Reply #4 on: August 20, 2006, 10:37:29 AM »
You've got a fair point there.It would be so much easier if someone out there had those developer tools and stuff.But if I remember correct those things werent cheap.

Offline MikeNCR

  • *
  • Posts: 1216
  • Rep: 11
    • View Profile
    • Awards
Immobility
« Reply #5 on: August 20, 2006, 01:18:34 PM »
I could have sworn there was someone on AceUplink a few years ago that had the developer tools because he worked on the game. I can't remember his name right now, and he's been gone for quite a while.

Offline KaDz

  • Antweight
  • Posts: 9
  • Rep: 0
    • View Profile
    • http://maggotgue.clangrid.com/main.asp
    • Awards
Immobility
« Reply #6 on: August 21, 2006, 10:04:08 AM »
I really wish AceUplink was still around.Because from what I hear it was like one of the Ubersites of RA2 or something,great mods and stuff.

Offline Dino Venger

  • Antweight
  • Posts: 69
  • Rep: 0
    • View Profile
    • Awards
Immobility
« Reply #7 on: August 21, 2006, 01:17:36 PM »
Quote from: MikeNCR
I could have sworn there was someone on AceUplink a few years ago that had the developer tools because he worked on the game. I can't remember his name right now, and he's been gone for quite a while.


Good ol' Blake (Dummy)? If so, I think he made those tools himself, but he did work on the game I believe.

@ Kadz, I kinda miss AU as well, although it was a breeding ground for tyranny and dictatorships...but other than that it was a great place.
HI! I AM a beta tester! :P

ahhh, the magic of Kramer...