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Total Members Voted: 97

Author Topic: I think i know how to kill the count-out  (Read 3112 times)

Offline inplabth

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I think i know how to kill the count-out
« on: March 20, 2007, 10:24:32 AM »
Have you ever been annoyed by the count-out when all that is happening is CRITICAL EMERGENCY is pinning you into a wall? Well, i thought that you may be able to mod the practice arena into normal arenas because it doesn't have a count out. I'd try it myself but I just don't have that kinda know-how just yet. This may be a lot more work that it is worth, but it is an idea for you to ponder.

Offline duh102

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« Reply #1 on: March 20, 2007, 12:00:51 PM »
The practice arena is special. It doesn't have win conditions, and killing your bot just makes you unable to move. Exhibition has mandatory win conditions that are most likely placed on top of whatever the arena has. (note, none of the information I just spouted has any base in research into the code, just assumption on my part.)
Quote from: you
stuff

Offline inplabth

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« Reply #2 on: March 20, 2007, 12:18:20 PM »
It probably could be done, but it would probably require the source code, and , like I said, it might be more work that it is worth.

Offline Mr. Weedy

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« Reply #3 on: March 20, 2007, 01:20:23 PM »
Your idea wouldn't work because of two reasons.

1) First of all. When you get pinned on a wall, the AI tries to drive against you but actually you just get pinned on a wall. So you would be pinned on a wall forever.

2) Once I managed to destroy my robot in testing area. When the bot's chassis was destroyed I got the scoreboard but no one on it and also no scores on it. When I clicked ok the game crashed.

So if we turned the practice arena/testing area to fighting area, the game would crash every time when you manage to destroy your opponent and also if you can't get timer on the area you can't finish the match without crashing the game. But if you manage to add timer there most of the time would just go to that when you are pinned on walls and maybe whole match would go like that because there wouldn't be any timeout-timers.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline inplabth

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« Reply #4 on: March 20, 2007, 01:36:48 PM »
Alright. That was good info. Oh, well.

Offline Mr. Weedy

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« Reply #5 on: March 21, 2007, 12:42:04 PM »
Yep. RA2 isn't as finished as most of the games are these days.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Clickbeetle

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« Reply #6 on: March 25, 2007, 03:26:28 PM »
You can make the practice arena into a fight arena pretty easily--no advanced knowledge required--but if you fight in it, it's just like a normal battle arena with scores, immobility counters, time, and fog.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Gigafrost

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« Reply #7 on: April 14, 2007, 12:00:05 PM »
Quote from: Mr. Weedy
Your idea wouldn't work because of two reasons.

1) First of all. When you get pinned on a wall, the AI tries to drive against you but actually you just get pinned on a wall. So you would be pinned on a wall forever.

2) Once I managed to destroy my robot in testing area. When the bot's chassis was destroyed I got the scoreboard but no one on it and also no scores on it. When I clicked ok the game crashed.

So if we turned the practice arena/testing area to fighting area, the game would crash every time when you manage to destroy your opponent and also if you can't get timer on the area you can't finish the match without crashing the game. But if you manage to add timer there most of the time would just go to that when you are pinned on walls and maybe whole match would go like that because there wouldn't be any timeout-timers.


hmm... unless the AI was somehow reconfigured and the score code was imported into the practice arena.

Offline Mr. Weedy

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« Reply #8 on: April 15, 2007, 07:48:24 AM »
But I think that would require changing exe's code which won't happen.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Cooker

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« Reply #9 on: May 25, 2008, 09:50:51 AM »
Quote from: lovebeijgo;8569
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This is the RA2 forum, not a marketplace. I you have to say someting to the game, just do it here.
Nothing against your WOW stuff in the signature. But post at least something in context with the thread first!  :(

Offline Naryar

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I think i know how to kill the count-out
« Reply #10 on: May 25, 2008, 09:59:38 AM »
You're optimistic, Cooker. He'll not do it anyway, and besides he'll certainly leave the forum after the ...ing advertising, by himself or banned.

Offline Cooker

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« Reply #11 on: May 26, 2008, 04:36:44 AM »
Oh yes, I know, earlier morons like this were locked in, but since all the funny-funs are overcrowded, you can see people like him run around free everywhere.

Offline Meganerdbomb

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« Reply #12 on: May 27, 2008, 07:26:44 PM »
WoW sucks anyway. Mabinogi is much better.
im just waiting for meganerdbomb to come along and kick things into gear.

Offline Cooker

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« Reply #13 on: May 28, 2008, 08:07:14 AM »
I don't know ether the one nor the other, but if you say so, it's certainly true. I trust you.

Offline Lupus

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« Reply #14 on: May 30, 2008, 06:36:58 AM »
It wouldnt work you would be pined on the wall FOR EVER







-Great band, hopefully more up soon.

Offline Sage

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I think i know how to kill the count-out
« Reply #15 on: May 30, 2008, 03:12:58 PM »
you wouldn't be. there are two options. one is EMERGENCY runs outta battery, and you can escape. another is the ramplates will kill you. it has happened before to me and i was like WTF, but it happens. or you could drive up the wall.
You got my vote for RA2 Wizard. Always and forever.