This is an (unrealistic) game, why should we restrict ourselves ?Oh and you can bet this is going to spark a flame war.
I KNEW you'd make a thread for this as soon as I read your last post Here's the bottom line, RA2 was never, and can never be fully realistic.It's just the way the game's evolved that some things are regarded as "realistic" and some not.Besides, it all seems fair to me as long as the rules for "realism" are mostly constant (which they pretty much are).Also, it's not like people get punished or hated on for building realistic bots, infact in some cases they get more praise.
Quote from: Naryar on December 25, 2010, 01:49:31 PMThis is an (unrealistic) game, why should we restrict ourselves ?Oh and you can bet this is going to spark a flame war.I'm not saying you should restrict yourself, I'm just saying if you want to build realistic in DSL think about how realistic is realy is first. Or don't call it that. This isn't a call out to modern building, but to what it's refered to as.
Here's the bottom line, RA2 was never, and can never be fully realistic.
You got my vote for RA2 Wizard. Always and forever.
For once the mods did something right
Popups and HS (and SnS) are still the most effective bot types in DSL. It's not really any different from stock. There are always other effective designs, but they are generally inferior to popups and HS if the two are built equally well.IMO most of the current unrealism in DSL started when people realized that having a lot of small, light weapons was still better than having one, big weapon despite all the weapons being equally balanced. That and when I discovered how spin motor power consumption works, which enabled the current style of tiny-chassis-with-3-ants-and-everything-else-external.