Author Topic: How is DSL "realistic"  (Read 3866 times)

Offline NFX

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Re: How is DSL "realistic"
« Reply #20 on: December 27, 2010, 06:30:40 AM »
I think the only reason I still play stock is to see what extender setups I can come up with. That and if there's a Stock BOTM, I'll see what I can come up with. Stock is kinda driven by the ongoing Wedge War, but in DSL there are ways around it. I tried my undercutter series, with a limited degree of success, but there are ways of beating wedges. I think Craaig's Orange series of bots are a fairly good example.
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Offline SteveM4

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Re: How is DSL "realistic"
« Reply #21 on: December 27, 2010, 06:36:47 AM »
Don't forget the spike strip wedge that I tried and that was awesome a failure
I do those awful YouTube videos.

Offline Scorpion

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Re: How is DSL "realistic"
« Reply #22 on: December 27, 2010, 06:40:09 AM »
Don't forget the spike strip wedge that I tried and that was awesome a failure
So you're admiting it now?  :p

And yeah, I'm gonna go ahead and state that my control by chaos can't be beaten by a popup as It just grinds their tops off (Lets see how much sh** hits the fan after that statement).

Offline SteveM4

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Re: How is DSL "realistic"
« Reply #23 on: December 27, 2010, 06:41:15 AM »
Dont forget my Cataclysm bots.

Oh, must build some new ones of those :)
I do those awful YouTube videos.

Offline G.K.

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Re: How is DSL "realistic"
« Reply #24 on: December 27, 2010, 06:47:56 AM »
Pics scorpion?
My above post explains everything about everything.

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Offline Scorpion

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Re: How is DSL "realistic"
« Reply #25 on: December 27, 2010, 06:54:54 AM »
Pics scorpion?
It's in my showcase, but meh

Full body drum SnS, so the bots just go under it and then regret it.

See, it'd be impossible to make a bot like that in stock :P

Offline G.K.

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Re: How is DSL "realistic"
« Reply #26 on: December 27, 2010, 07:01:56 AM »
Ah, yes, I forgot its name.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline Urjak

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Re: How is DSL "realistic"
« Reply #27 on: December 27, 2010, 06:00:43 PM »
(Image removed from quote.)

See, it'd be impossible to make a bot like that in stock :P


Now those bots are where realism in DSL starts to become grey. Crawlers IRL would not be able to drive whatsoever. They would be practically impossible to make move. But, it is still POSSIBLE to make one.
Any comments would be appreciated. :D

Offline 123savethewhales

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Re: How is DSL "realistic"
« Reply #28 on: December 27, 2010, 09:06:17 PM »
People seem to whine about the wedge war in DSL, but it's easily avoided and even can be used against the oponents bots (as I am trying to do more in my DSL bots).
The problem is that every tournament is either a low wall or no wall, which makes getting under far more effective then they otherwise would be.

If you play on combat arena or something then wedges are nothing special.

Offline JoeBlo

Re: How is DSL "realistic"
« Reply #29 on: December 27, 2010, 09:18:42 PM »
wedge war is very real..and not easily avoided otherwise the BBEANS 6 final wouldn't have been a wedge war.

its not impossible to beat a wedge but it is a serious consideration when building (or play Backlash when its done.. no burst or hinge wedges :D)

Offline Scorpion

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Re: How is DSL "realistic"
« Reply #30 on: December 28, 2010, 03:34:26 AM »
Backlash, YAY  :gawe:

I just think that there are ways to punnish wedges, there are other ways to beat wedges rather than resorting to the wedge war, all we need to do is think outside the box a little....

Offline JoeBlo

Re: How is DSL "realistic"
« Reply #31 on: December 28, 2010, 03:40:20 AM »
all we need to do is think outside the box a little....

in other-words hide under an invincible arena blade :P

Offline Scorpion

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Re: How is DSL "realistic"
« Reply #32 on: December 28, 2010, 03:41:24 AM »
YES
But no, I said think outside the box a little, i'm pretty sure click LIVES outside the box.

Offline JoeBlo

Re: How is DSL "realistic"
« Reply #33 on: December 28, 2010, 03:57:04 AM »
well we are getting a little off topic so in closing...

dont worry about the wedge war, it will likely reduce in importance with time.

spinner used to be king a few years back and everyone feared mass amounts of spinners in tournaments before more and more they were loosing to wedges.

now back onto the realism debate that wont result in any changes :P

Offline Squirrel_Monkey

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Re: How is DSL "realistic"
« Reply #34 on: December 28, 2010, 05:43:21 AM »
(Image removed from quote.)


See, it'd be impossible to make a bot like that in stock :P


Now those bots are where realism in DSL starts to become grey. Crawlers IRL would not be able to drive whatsoever. They would be practically impossible to make move. But, it is still POSSIBLE to make one.
ORLY?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Urjak

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Re: How is DSL "realistic"
« Reply #35 on: December 28, 2010, 11:05:39 AM »
(Image removed from quote.)


I'll bet that bot does great... :P Like I said, it is possible. And anyways, saw blades are not representative of most crawler designs.
Any comments would be appreciated. :D

Offline Sparkey98

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Re: How is DSL "realistic"
« Reply #36 on: December 28, 2010, 12:20:58 PM »
What the christ is that?

Offline Stagfish

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Re: How is DSL "realistic"
« Reply #37 on: December 28, 2010, 12:22:00 PM »
Thats Sawpoint from Robot wars series 4.


Now stop going on about how you know everything when it comes to robot combat :P

Offline Sparkey98

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Re: How is DSL "realistic"
« Reply #38 on: December 28, 2010, 12:24:22 PM »
I dropped that argument in february dude :P. I just know about some of the obscure ones from the US and a few from the UK

Offline Stagfish

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Re: How is DSL "realistic"
« Reply #39 on: December 28, 2010, 12:25:02 PM »
I remember you posting something recently.