gametechmods

Robot Arena => Discussion => Topic started by: RedSawn on September 02, 2009, 10:46:25 AM

Title: How do you make a decent Hammer bot?
Post by: RedSawn on September 02, 2009, 10:46:25 AM
It's bugged me for years now... how do you make a hammer bot that doesn't tilt everywhere after launching said weapon? It intrigues me.
Title: How do you make a decent Hammer bot?
Post by: roboman2444 on September 02, 2009, 11:12:30 AM
wedges!!!

the weight of the other robot on ur wedge helps keep ur bot stable.
Title: How do you make a decent Hammer bot?
Post by: System32 on September 02, 2009, 11:36:22 AM
FAILURE!

It is similer to VS making. You need a wide stance.
Title: How do you make a decent Hammer bot?
Post by: roboman2444 on September 02, 2009, 11:53:53 AM
stfu
Title: How do you make a decent Hammer bot?
Post by: Sage on September 02, 2009, 12:47:15 PM
Actually s32, you're the failure. wedges are extremely important on hammers. wide stances help, but are definitly not AS important (see: hammer sandwich 2).

Without wedges, most hammers will fail. This doesnt really apply to LW hamemrs though.
Title: How do you make a decent Hammer bot?
Post by: RedSawn on September 02, 2009, 12:49:49 PM
Hmm... actual wedges, or just DSL Scout-style?


Also.. how will that help when the whole bot leaves the floor? .. Hell, how should I prevent THAT?
Title: How do you make a decent Hammer bot?
Post by: Naryar on September 02, 2009, 01:08:59 PM
Quote from: Sage;63704
wide stances help, but are definitly not AS important (see: hammer sandwich 2).

HS2 HAD a wide stance because of the wedges.

And wide stances are very important - a hammer with a great wedge but a tiny chassis and no side/rear stabilizers will fail.

Quote from: RedlineM203;63705
Hmm... actual wedges, or just DSL Scout-style?


Also.. how will that help when the whole bot leaves the floor? .. Hell, how should I prevent THAT?

Just normal wedges... no flipping ones. But you must make sure the enemy goes on the wedges, but not farther.

The weapon will fire when the enemy is on the wedges - personally i put the smartzones not on the striking zone, but close from my bot, so the weapon will fire when the other bot is really on the wedges (very useful against shell spinners so the hammering weapon hits the shell), and the same enemy bot weighs on the wedges, somehow immobilizing them and preventing the bot from going forward.
Title: How do you make a decent Hammer bot?
Post by: Clickbeetle on September 06, 2009, 12:35:53 AM
What's important:

-Wedges, like everyone already said.
-Low center of gravity.  The bigger and heavier your hammer, the wider and longer your bot has to be to keep it stable.
-Trapping capabilities.  There are two parts to this.  One, you need a broad V-shaped front to keep bots from slipping to the side.  And two, you need some kind of overhead stopper to keep bots from climbing up the front of the bot and hitting the hammer arm.
-Good armor.  Since the front of hammer bots is usually neither wedged nor protected by the weapon, it needs extra protection.

There are exceptions to those rules, of course, but generally that's what you want on a hammer bot.  For instance, if you're using a light hammer as a secondary weapon in addition to ram spikes or somesuch (Vetearn Destroyer is a good example) then wedges and trapping capabilities aren't as important.
Title: How do you make a decent Hammer bot?
Post by: Naryar on September 06, 2009, 01:49:42 AM
Good drive train helps as well... especially when you're in DSL against a shell spinner, and you need to pin it for maximum hammer efficiency.