Author Topic: Remembering the old technology: Co2 Burst Motors.  (Read 5481 times)

Offline Gigafrost

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Remembering the old technology: Co2 Burst Motors.
« on: April 13, 2007, 10:09:16 AM »
was probably done already but i just couldn't find a link. But would a Burst motor that runs on a Co2 tank (or Co2 and Batt) be possible to create instead of changing the sound of the regular electric motors? Doing it this way can add more realism to the match like most professional roboteers (hence Chaos II, Big Brother, etc) use in their bots.

some smoke effects with each flip would also be pretty cool to witness as well, as seen when a Co2 flipper is activated. You can probably combine the effects of a Flamethrower (but with smoke) and mix it with a Burst Motor that runs on Co2 and Electricity.

thx for any replies and efforts towards the idea. and if its ever created i would be more than happy to put it in my AI pack as well as give credit.

Offline Jet-speed

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Remembering the old technology: Co2 Burst Motors.
« Reply #1 on: April 13, 2007, 01:48:06 PM »
yeah actually its quite a good idea in my eyes. It would make things more realistic. Alough I don't have the skills to modify parts or create them but maybe someone who can would be willing too :D

Oh and by the way Gigafrost thats four ways of life, not three :(

Offline duh102

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Remembering the old technology: Co2 Burst Motors.
« Reply #2 on: April 13, 2007, 03:13:10 PM »
Possible: Make a burst motor run on CO2
Semipossible: Make said burst motor have CO2 effects, but you'd overwrite the flamethrower effect, so all FTs would have that effect.
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Offline inplabth

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Remembering the old technology: Co2 Burst Motors.
« Reply #3 on: April 13, 2007, 05:42:38 PM »
Woo! Smoke-thrower. Sounds very intimidating. :roll:

Offline Gigafrost

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Remembering the old technology: Co2 Burst Motors.
« Reply #4 on: April 14, 2007, 11:52:14 AM »
Quote from: jet-speed
yeah actually its quite a good idea in my eyes. It would make things more realistic. Alough I don't have the skills to modify parts or create them but maybe someone who can would be willing too :D

Oh and by the way Gigafrost thats four ways of life, not three :(


thx, been a while since i updated my profile though.

(on topic)- BTW the smoke isn't supposed to do any kind of damage, thats just stupid. just to add realism to the flips. and not to replace the flamethrower but to duplicate its preferences, basically to make a renamed copy of the flamethrower, change effects to smoke, and change the component to a Burst of some sort.

But a custom designed one would be a lot easier...

Offline duh102

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Remembering the old technology: Co2 Burst Motors.
« Reply #5 on: April 16, 2007, 07:25:10 PM »
All flames come from the same image in arena/decal folder.
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Offline inplabth

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« Reply #6 on: April 16, 2007, 07:43:56 PM »
Jeez, Gigafrost, just tryin' to be funny.

Offline Gigafrost

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« Reply #7 on: April 17, 2007, 08:59:12 AM »
Quote from: duh102
All flames come from the same image in arena/decal folder.


true, but it would be easier to duplicate the image (if possible), and change the extra copied image to the compressed air-like smoke image.
renaming it of coarse.

or

just use the same files from the bustedmotor smoke image and start from there.

but then again, i find it doubtful to create a point in the component that creates smoke AND does it the minuite the motor flips.

Offline Darkur

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Remembering the old technology: Co2 Burst Motors.
« Reply #8 on: April 17, 2007, 07:01:30 PM »
I'm for a burst motor that runs on Co2, alot of my bots use burst pistons  a hammer or something without extra batterys would be nice. As for the smoke, that'd be cool, but for bots with lots of hammers with bad computers the smoke might lag them.
If you hate a person, you hate something in him that is a part of yourself. What isn\'t part of ourselves doesn\'t disturb us. -Hermann Hesse

Offline Gigafrost

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Remembering the old technology: Co2 Burst Motors.
« Reply #9 on: April 18, 2007, 03:12:37 PM »
Quote from: Darkur
I'm for a burst motor that runs on Co2, alot of my bots use burst pistons  a hammer or something without extra batterys would be nice. As for the smoke, that'd be cool, but for bots with lots of hammers with bad computers the smoke might lag them.

doubt it will, most laggings are seen within the 6000 graphics cards or less for Nvidia (RIVA TNT2 at least), and within the ATI/AMD and family (RAGE i think), which are pretty old cards.
and thats after overclocking and settings set on low. trust me, i've done it.

Offline duh102

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« Reply #10 on: April 23, 2007, 07:28:43 AM »
If you got the source, go crazy. Otherwise: The flamethrower and magnet effects (and some others besides) are hardcoded into the game, including the graphics.
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Offline Gigafrost

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« Reply #11 on: April 24, 2007, 08:44:47 PM »
Quote from: duh102
If you got the source, go crazy. Otherwise: The flamethrower and magnet effects (and some others besides) are hardcoded into the game, including the graphics.

oh... well, i'll just be satisfied with a burst motor that runs on c02

Offline Gigafrost

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« Reply #12 on: April 30, 2007, 10:14:13 PM »
Quote from: inplabth
If anybody has the source, give it to the DSL team.


thats the problem- heard of the component but never seen the download.

Offline Gigafrost

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« Reply #13 on: April 30, 2007, 10:14:33 PM »
Quote from: inplabth
If anybody has the source, give it to the DSL team.

EDIT-sorry for double post, my computer lagged
thats the problem- heard of the component but never seen the download.

Offline Clickbeetle

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Remembering the old technology: Co2 Burst Motors.
« Reply #14 on: May 13, 2007, 01:21:13 PM »
You can't make a motor run on air, or a piston run on electricity.  You can put the correct code in the txt file, but the component doesn't drain any power.  If that were possible it would have been done.

It is also impossible (without the source) to make a duplicate flamethrower with different particle effects.  There is no option to set the particle tga in the txt file.

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Offline Gigafrost

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Remembering the old technology: Co2 Burst Motors.
« Reply #15 on: June 09, 2007, 07:52:30 AM »
Quote from: Clickbeetle
You can't make a motor run on air, or a piston run on electricity.  You can put the correct code in the txt file, but the component doesn't drain any power.  If that were possible it would have been done.

It is also impossible (without the source) to make a duplicate flamethrower with different particle effects.  There is no option to set the particle tga in the txt file.


i'm ok with it not draining any power. but an alternative set back can be that it is an external component or a component that can fall off the chassis(might crash the game though)