gametechmods

Robot Arena => Discussion => Topic started by: black panther on February 22, 2008, 12:06:32 PM

Title: Glitches
Post by: black panther on February 22, 2008, 12:06:32 PM
Thought forums were lacking somethin cool.

This new thread is for all types of glithes cool/technical for stock/dsl.
Title: Glitches
Post by: black panther on February 22, 2008, 12:10:09 PM
There`s one cool glitch in stock version.

Haven`t tried wid dsl.
If u connect 4servo pistons to a disc in turn to a Z-tek(hp) n extend the servos they all shoot up like rocket launhers n after sometime the motor fails.
Title: Glitches
Post by: black panther on February 26, 2008, 11:10:00 AM
In drum of death arena sometimes after getting bashed by the giant fan sometimes you get stuck in the wall

[ATTACH]19[/ATTACH]

[ATTACH]20[/ATTACH]
Title: Glitches
Post by: RA2lover on February 26, 2008, 01:34:58 PM
you can stack 2/3 components, and some even more, into the same place if you move them around carefully.Small components are easier to stack.

As for the servo piston glitch, its a variant of The Project Trinity Glitch. If a piston is beng moved fast enough, when you fire the piston, the axle flies off.


As for the Wall glitch, its because that fan is spinning at just Crazy RPMs. and the fan blades are heavy, so they got lots of Kinetic Energy. More KE:more dificulty in it being stopped by something. The Havok physics engine moves only your bot, and maybe before the next frame, move the bots components. this can make a bot stuck as well as a Huge aumont of power from a moveable component against the wall.

I have found what i call the Skirt Hinge armor. Weight Less than Casters, Offers some nearly invincible armor, and can Havok Explode your bot far from the other on a Big Hit.

on the opposite side where you place the skirts, there is a invinsible wall. place it at a angle, showing that extender exposed, on the outside of the chassis. You can use less for more Havok Explosions/weight savings, and more for more strength.

Off Topic: FINALLY I AM A BETTLEWEIGHT!
Title: Glitches
Post by: RA2lover on February 26, 2008, 01:38:14 PM
I have found other glitch, if you twist servos too much without moving them, They create a Havok Explosion.
I tried that off on a Trampoline-style Flipper Design. Skirt Hinges do work too, since they are Just PITIFULLY weak servos.

Check The RA2 forums Stock showcase, and See the Heavily Glitched Robots they build.

Also, some components collide differently than how they look like. this is why Spike Strips cant get Bots Stuck. But this is good on the other hand. Did you seen the BattleBots arena? it has EVERY SINGLE SPIKE shaped independently, while the Compressor Arena Spikes are just triangles. this is why it lags, as well as the walls, Every Single Lexan Glass is shaped independently, this is why it has not lexan panels all over the arena, Since they would lag even more. This means, Time for A Complete Rebuild of it.
Title: Glitches
Post by: black panther on February 27, 2008, 03:35:22 AM
Yes the main problem is having a separate collision mesh than the mesh of the component itself which allows some invisible collisions and some components actually pass through other components.

As far as the Havok physics engine is concerned it is not the best and is sometimes very inaccurate.(Sorry Havok team)

But, the components were managed very well in stock version, the only problem being they were too limited
Title: Glitches
Post by: RA2lover on February 27, 2008, 12:16:02 PM
No, the Havok Engine was in a early stage when RA2 was born.
Havok is WAY better, nearly no glitches.
Title: Glitches
Post by: black panther on February 28, 2008, 09:30:17 AM
I agree that the havok engine was comparatively one of the best when RA2 was launched but it has been 5 years since then and the standards now have been raised with many big games into the picture.

There are many glitches associated with it. Sometimes when bots are moving they fly off just like that without any stuck components/invisible walls/smart zones.

And the STOCK ripblade is too a very glitchy bot. Some bots just fly off to nowhere if they are hit regularly with its blades. Once in COMBAT ZONE it flew outside the arena and was nowhere to be seen and the match ended in time-out, not even by immobility.
Title: Glitches
Post by: RA2lover on February 28, 2008, 10:25:38 AM
O.0
too bad you didn't got the pic.
its too glitchy because it has many external motors. 2 useless axle mounts and a Z-tek.
BTW, Tornado and Mud Runner Are Heavyweights while they say its middleweight.

Acrobat Reader for instance uses Havok.
no explosions/glitches at all.
Title: Glitches
Post by: Naryar on March 09, 2008, 05:27:23 AM
Hello guys (may sound childish but I'm new here)

I just wondered about a glitch: Do the very useful double strength aluminium glitch works too in DSL? And is it a good idea to use it?

Btw, speaking of glitches, yesterday I fought Ripblade two times with a VS, completely ripping off all his external compoments... No havoc explosion at all. )

Thanks. (sorry for my English)
Title: Glitches
Post by: RA2lover on March 09, 2008, 07:14:48 AM
when something with a moveable part is taken off, on the place this happens a "mine" is formated. when someone passes through this mine then a havok explosion happens. you probably avoided the mines.
The DSA glitch does work in DSL, but all armor is multiplied by 6 times. but the DSA armor numbers are unchangeable so its WAY weaker than other armors. EMERGENCY had DS steel. this is why its soooo strong.
Title: Glitches
Post by: black panther on March 09, 2008, 08:08:36 AM
Got ur point and I agree that Emergency was the strongest bot (armour) in Stock.
Title: Glitches
Post by: Naryar on March 09, 2008, 11:34:54 AM
Alright, thanks. I did'nt know that DSA wasn't multiplied by 6.

Well I just figured it out, made a DSL remake of my first stock hammer with DSA armor, quite efficient against all stock bots, but i just took the same chassis to begin with...

Got owned  by simple bots like Eye Stabber... and Deadbeat KO'ed me in three or four hits. A few victories but usually done by driving skill and damage (quite good)...

Beat the Judge too, and the best part is when I destroyed him, two seconds after he flew to the ceiling, and quite fast.

I guess sometimes Havok explosions just happen randomly, on a simple collision.
Title: Glitches
Post by: TorrFac on July 29, 2008, 05:14:04 PM
i was fighting(rammer vs. rammer/piston Scabies) and sometimes i have glitches(of piston) but i lost img with biggest glitch i have ever had but have other fight glitch(same of pistons)
(https://gametechmods.com/uploads/images/6689screenshot_33.JPG)
(https://gametechmods.com/uploads/images/42037screenshot_34.JPG)
(https://gametechmods.com/uploads/images/1291screenshot_35.JPG)
edited: sry i post not in stock(grr... today im like on a hot tin roof )
Title: Glitches
Post by: Venko on July 30, 2008, 05:21:11 PM
Can somebody try this and tell is it works?

Invisible extenders:
--------------------
Create a bot that has full dimensions(maximum height, width, and length), and
have some extenders in it sticking out of the chassis. Then, go to the decal
selection in the paint shop. Put a radiation decal in the center on top. Put
one in each area in between two of the bars that stick out from the center.
Do that again. When you enter an event, the extenders will be invisible.
Title: Glitches
Post by: TorrFac on August 02, 2008, 05:14:47 PM
Quote from: venko;11810
Can somebody try this and tell is it works?

Invisible extenders:
--------------------
Create a bot that has full dimensions(maximum height, width, and length), and
have some extenders in it sticking out of the chassis. Then, go to the decal
selection in the paint shop. Put a radiation decal in the center on top. Put
one in each area in between two of the bars that stick out from the center.
Do that again. When you enter an event, the extenders will be invisible.

I read this somewhere then i was trying to find how to cheat or smth
Title: Glitches
Post by: Venko on August 03, 2008, 01:33:16 AM
This is for stock generally...
I didnt try it cos dont have time but IS IT WORKS?
Did someone try it?
Title: Glitches
Post by: TorrFac on August 03, 2008, 01:33:04 PM
i too don't have time for stuff
Title: Glitches
Post by: Oggie on March 25, 2009, 05:23:19 PM
Found a new glitch when I was trying to make a bot today.
Parts needed:
-motherboard
-servo (only tested the weak one)
-tribar
-weapons

Put the motherboard and the servo in the chassis, add the tribar on the servo angled down, add weapons of choice and vire the servo. Now use the servo to turn the tribar exactly 180 degrees, and it will start to spinn out of controll. Almost like the trinity glitch. To stop it just turn the tribar a bit more. For som real spinning action add pistons on the tribar for a trinity effect on top of the other glich. No need for battery.

Should be used with a large chassis so the weapons spinn, not the chassis.

Only tested in Stock, but didn't feel like making a new thread.
Title: Glitches
Post by: RedSawn on March 25, 2009, 05:46:58 PM
Quote from: Oggie;31889
Put the motherboard and the servo in the chassis, add the tribar on the servo angled down, add weapons of choice and vire the servo. Now use the servo to turn the tribar exactly 180 degrees, and it will start to spinn out of controll. Almost like the trinity glitch. To stop it just turn the tribar a bit more. For som real spinning action add pistons on the tribar for a trinity effect on top of the other glich. No need for battery.

Should be used with a large chassis so the weapons spinn, not the chassis.


I think that's just a common servo glitch. It happens when you turn a full Z-tek weapon system too.
Title: Glitches
Post by: Oggie on March 25, 2009, 06:00:59 PM
Prolly. Didn't find any other post about it. Nor did I find it on beetlebros page, so I thought it was unknown. It's cool combined with the trinity tho, but kinda hard to do in a fight.
Title: Glitches
Post by: Clickbeetle on March 27, 2009, 12:06:19 AM
Yeah that happens with most servos.  Usually it's an annoyance.  But there's probably some way to take advantage of it.
Title: Glitches
Post by: Sage on March 27, 2009, 05:01:53 PM
Quote from: Clickbeetle;31992
Yeah that happens with most servos.  Usually it's an annoyance.  But there's probably some way to take advantage of it.

if you watch some of the matches with in GUMBA with mads bot, it sometimes piston glitches like that.
Title: Re: Glitches
Post by: Little lost bot on January 22, 2010, 07:43:22 PM
How does this happen there most of the way in each other Then the game crashed.
 
Title: Re: Glitches
Post by: TriTon on January 22, 2010, 08:56:26 PM
That made no sense.

Also, unessecary bump.
Title: Re: Glitches
Post by: Sparkey98 on January 22, 2010, 09:00:04 PM
he's new, you can't get made at him for it
 
but don't post in a topic if the last post was over a month ago
Title: Re: Glitches
Post by: Madiaba on January 22, 2010, 10:21:16 PM
LLB, this is not that unusual.  Sometimes Havok allows HB objects to mesh,... and gets itself in trouble...


(He's ok, guys.  The thread is entitled 'Glitches' and so he posted very on-topic.)
Title: Re: Glitches
Post by: Little lost bot on January 23, 2010, 12:11:55 PM
Thanks Mad that does not happen alot for me but ok and TriTon .Sparkey98 I thout that if this hasent bin posted in a mounth then why make a new thread just post here you get my point?
Title: Re: Glitches
Post by: Little lost bot on February 13, 2010, 08:15:36 PM
Ok BUMP I don't need to make a new thread but does this happen a lot?
Title: Re: Glitches
Post by: Condor33 on February 13, 2010, 10:09:34 PM
Something odd I found. In stock when I would attach an extender onto the arm of a Snapper 2 and another onto the hidden attachment point at 90 degrees (parallel to the first extender,) went into the test garage, then came back out, the extender on the hidden attachment point would have spun 90 degrees clockwise and would no longer be parallel to the arm of the snapper. Furthermore, this only happens once, so I couldn't just go in and out of the test garage three more times.


Annoying as heck.
Title: Re: Glitches
Post by: Pwnator on February 13, 2010, 10:12:29 PM
Snapper2s have hidden APs? :O
Title: Re: Glitches
Post by: Condor33 on February 13, 2010, 10:19:47 PM
The blue ones? There's an arm on one side and you can attach something onto the opposite flat side of the motor too.
Title: Re: Glitches
Post by: Pwnator on February 13, 2010, 10:22:51 PM
Oh. Those are Snapper IIs. XD
Title: Re: Glitches
Post by: Little lost bot on February 13, 2010, 10:26:20 PM
That bot only had the doule( how ever you spell that)perms To spin the weapons.
Title: Re: Glitches
Post by: Pwnator on February 13, 2010, 10:28:38 PM
Oh yeah, about that. Can you give us pics of the actual bot and its opponent? The screenie looks messy.
Title: Re: Glitches
Post by: Little lost bot on February 13, 2010, 10:41:00 PM
Well here are some more pics of my bot
Title: Re: Glitches
Post by: Pwnator on February 13, 2010, 10:46:59 PM
Ah. Probably a severe case of AGOD. It usually happens when you put too much weight to a motor.
Title: Re: Glitches
Post by: Little lost bot on February 13, 2010, 10:55:09 PM
Oh ok
Title: Re: Glitches
Post by: somestrangeguy on February 14, 2010, 01:46:11 AM
The blue ones? There's an arm on one side and you can attach something onto the opposite flat side of the motor too.
That secondary attachment point acts like a Servo, Anything you attach to it, will return to that position when you go to garage and back.
Title: Re: Glitches
Post by: Condor33 on February 14, 2010, 07:55:52 AM
Wait, what? How can a motor be both a servo and a snapper?
Title: Re: Glitches
Post by: G.K. on February 14, 2010, 08:01:24 AM
It ain't. The point just acts like a servo.
Title: Re: Glitches
Post by: Avalanche on February 20, 2010, 03:58:46 AM
I crashed my game when the servo glitch happened.It normally would not happen?
Oh,It was in the test garage.FAIL.
Dead botXD
Title: Re: Glitches
Post by: Pwnator on February 20, 2010, 04:05:43 AM
What were you trying to put on the servo?
Title: Re: Glitches
Post by: Avalanche on February 21, 2010, 03:49:34 AM
I used Effe To attach A Ramplate and Ztek with 4 ironspikes on adisc with it.
It could NEARLY do the crabwalk.XD.
Title: Re: Glitches
Post by: Natef on February 21, 2010, 05:52:13 PM
Does this ever happen to you guys?

In the bot lab, sometimes a burst motor (usually snapper2s) move slighty when you enter different tabs. It stops you from being able to select anything in the lab.
Title: Re: Glitches
Post by: Little lost bot on February 21, 2010, 06:04:16 PM
I get that a lot all you need to do is silect anouther tab it should stop.
Title: Re: Glitches
Post by: Natef on February 21, 2010, 06:22:00 PM
I get that a lot all you need to do is silect anouther tab it should stop.


It doesn't. It does it again. I'll try that again just to be sure.
Title: Re: Glitches
Post by: Little lost bot on February 21, 2010, 06:59:47 PM
try this set of tabs.
Title: Re: Glitches
Post by: Naryar on February 22, 2010, 01:18:45 AM
Never happens for bursts to me. For spin motors yes, but never burst motors.