gametechmods
Robot Arena => Discussion => Topic started by: black panther on February 22, 2008, 12:06:32 PM
-
Thought forums were lacking somethin cool.
This new thread is for all types of glithes cool/technical for stock/dsl.
-
There`s one cool glitch in stock version.
Haven`t tried wid dsl.
If u connect 4servo pistons to a disc in turn to a Z-tek(hp) n extend the servos they all shoot up like rocket launhers n after sometime the motor fails.
-
In drum of death arena sometimes after getting bashed by the giant fan sometimes you get stuck in the wall
[ATTACH]19[/ATTACH]
[ATTACH]20[/ATTACH]
-
you can stack 2/3 components, and some even more, into the same place if you move them around carefully.Small components are easier to stack.
As for the servo piston glitch, its a variant of The Project Trinity Glitch. If a piston is beng moved fast enough, when you fire the piston, the axle flies off.
As for the Wall glitch, its because that fan is spinning at just Crazy RPMs. and the fan blades are heavy, so they got lots of Kinetic Energy. More KE:more dificulty in it being stopped by something. The Havok physics engine moves only your bot, and maybe before the next frame, move the bots components. this can make a bot stuck as well as a Huge aumont of power from a moveable component against the wall.
I have found what i call the Skirt Hinge armor. Weight Less than Casters, Offers some nearly invincible armor, and can Havok Explode your bot far from the other on a Big Hit.
on the opposite side where you place the skirts, there is a invinsible wall. place it at a angle, showing that extender exposed, on the outside of the chassis. You can use less for more Havok Explosions/weight savings, and more for more strength.
Off Topic: FINALLY I AM A BETTLEWEIGHT!
-
I have found other glitch, if you twist servos too much without moving them, They create a Havok Explosion.
I tried that off on a Trampoline-style Flipper Design. Skirt Hinges do work too, since they are Just PITIFULLY weak servos.
Check The RA2 forums Stock showcase, and See the Heavily Glitched Robots they build.
Also, some components collide differently than how they look like. this is why Spike Strips cant get Bots Stuck. But this is good on the other hand. Did you seen the BattleBots arena? it has EVERY SINGLE SPIKE shaped independently, while the Compressor Arena Spikes are just triangles. this is why it lags, as well as the walls, Every Single Lexan Glass is shaped independently, this is why it has not lexan panels all over the arena, Since they would lag even more. This means, Time for A Complete Rebuild of it.
-
Yes the main problem is having a separate collision mesh than the mesh of the component itself which allows some invisible collisions and some components actually pass through other components.
As far as the Havok physics engine is concerned it is not the best and is sometimes very inaccurate.(Sorry Havok team)
But, the components were managed very well in stock version, the only problem being they were too limited
-
No, the Havok Engine was in a early stage when RA2 was born.
Havok is WAY better, nearly no glitches.
-
I agree that the havok engine was comparatively one of the best when RA2 was launched but it has been 5 years since then and the standards now have been raised with many big games into the picture.
There are many glitches associated with it. Sometimes when bots are moving they fly off just like that without any stuck components/invisible walls/smart zones.
And the STOCK ripblade is too a very glitchy bot. Some bots just fly off to nowhere if they are hit regularly with its blades. Once in COMBAT ZONE it flew outside the arena and was nowhere to be seen and the match ended in time-out, not even by immobility.
-
O.0
too bad you didn't got the pic.
its too glitchy because it has many external motors. 2 useless axle mounts and a Z-tek.
BTW, Tornado and Mud Runner Are Heavyweights while they say its middleweight.
Acrobat Reader for instance uses Havok.
no explosions/glitches at all.
-
Hello guys (may sound childish but I'm new here)
I just wondered about a glitch: Do the very useful double strength aluminium glitch works too in DSL? And is it a good idea to use it?
Btw, speaking of glitches, yesterday I fought Ripblade two times with a VS, completely ripping off all his external compoments... No havoc explosion at all. )
Thanks. (sorry for my English)
-
when something with a moveable part is taken off, on the place this happens a "mine" is formated. when someone passes through this mine then a havok explosion happens. you probably avoided the mines.
The DSA glitch does work in DSL, but all armor is multiplied by 6 times. but the DSA armor numbers are unchangeable so its WAY weaker than other armors. EMERGENCY had DS steel. this is why its soooo strong.
-
Got ur point and I agree that Emergency was the strongest bot (armour) in Stock.
-
Alright, thanks. I did'nt know that DSA wasn't multiplied by 6.
Well I just figured it out, made a DSL remake of my first stock hammer with DSA armor, quite efficient against all stock bots, but i just took the same chassis to begin with...
Got owned by simple bots like Eye Stabber... and Deadbeat KO'ed me in three or four hits. A few victories but usually done by driving skill and damage (quite good)...
Beat the Judge too, and the best part is when I destroyed him, two seconds after he flew to the ceiling, and quite fast.
I guess sometimes Havok explosions just happen randomly, on a simple collision.
-
i was fighting(rammer vs. rammer/piston Scabies) and sometimes i have glitches(of piston) but i lost img with biggest glitch i have ever had but have other fight glitch(same of pistons)
(https://gametechmods.com/uploads/images/6689screenshot_33.JPG)
(https://gametechmods.com/uploads/images/42037screenshot_34.JPG)
(https://gametechmods.com/uploads/images/1291screenshot_35.JPG)
edited: sry i post not in stock(grr... today im like on a hot tin roof )
-
Can somebody try this and tell is it works?
Invisible extenders:
--------------------
Create a bot that has full dimensions(maximum height, width, and length), and
have some extenders in it sticking out of the chassis. Then, go to the decal
selection in the paint shop. Put a radiation decal in the center on top. Put
one in each area in between two of the bars that stick out from the center.
Do that again. When you enter an event, the extenders will be invisible.
-
Can somebody try this and tell is it works?
Invisible extenders:
--------------------
Create a bot that has full dimensions(maximum height, width, and length), and
have some extenders in it sticking out of the chassis. Then, go to the decal
selection in the paint shop. Put a radiation decal in the center on top. Put
one in each area in between two of the bars that stick out from the center.
Do that again. When you enter an event, the extenders will be invisible.
I read this somewhere then i was trying to find how to cheat or smth
-
This is for stock generally...
I didnt try it cos dont have time but IS IT WORKS?
Did someone try it?
-
i too don't have time for stuff
-
Found a new glitch when I was trying to make a bot today.
Parts needed:
-motherboard
-servo (only tested the weak one)
-tribar
-weapons
Put the motherboard and the servo in the chassis, add the tribar on the servo angled down, add weapons of choice and vire the servo. Now use the servo to turn the tribar exactly 180 degrees, and it will start to spinn out of controll. Almost like the trinity glitch. To stop it just turn the tribar a bit more. For som real spinning action add pistons on the tribar for a trinity effect on top of the other glich. No need for battery.
Should be used with a large chassis so the weapons spinn, not the chassis.
Only tested in Stock, but didn't feel like making a new thread.
-
Put the motherboard and the servo in the chassis, add the tribar on the servo angled down, add weapons of choice and vire the servo. Now use the servo to turn the tribar exactly 180 degrees, and it will start to spinn out of controll. Almost like the trinity glitch. To stop it just turn the tribar a bit more. For som real spinning action add pistons on the tribar for a trinity effect on top of the other glich. No need for battery.
Should be used with a large chassis so the weapons spinn, not the chassis.
I think that's just a common servo glitch. It happens when you turn a full Z-tek weapon system too.
-
Prolly. Didn't find any other post about it. Nor did I find it on beetlebros page, so I thought it was unknown. It's cool combined with the trinity tho, but kinda hard to do in a fight.
-
Yeah that happens with most servos. Usually it's an annoyance. But there's probably some way to take advantage of it.
-
Yeah that happens with most servos. Usually it's an annoyance. But there's probably some way to take advantage of it.
if you watch some of the matches with in GUMBA with mads bot, it sometimes piston glitches like that.
-
How does this happen there most of the way in each other Then the game crashed.
-
That made no sense.
Also, unessecary bump.
-
he's new, you can't get made at him for it
but don't post in a topic if the last post was over a month ago
-
LLB, this is not that unusual. Sometimes Havok allows HB objects to mesh,... and gets itself in trouble...
(He's ok, guys. The thread is entitled 'Glitches' and so he posted very on-topic.)
-
Thanks Mad that does not happen alot for me but ok and TriTon .Sparkey98 I thout that if this hasent bin posted in a mounth then why make a new thread just post here you get my point?
-
Ok BUMP I don't need to make a new thread but does this happen a lot?
-
Something odd I found. In stock when I would attach an extender onto the arm of a Snapper 2 and another onto the hidden attachment point at 90 degrees (parallel to the first extender,) went into the test garage, then came back out, the extender on the hidden attachment point would have spun 90 degrees clockwise and would no longer be parallel to the arm of the snapper. Furthermore, this only happens once, so I couldn't just go in and out of the test garage three more times.
Annoying as heck.
-
Snapper2s have hidden APs? :O
-
The blue ones? There's an arm on one side and you can attach something onto the opposite flat side of the motor too.
-
Oh. Those are Snapper IIs. XD
-
That bot only had the doule( how ever you spell that)perms To spin the weapons.
-
Oh yeah, about that. Can you give us pics of the actual bot and its opponent? The screenie looks messy.
-
Well here are some more pics of my bot
-
Ah. Probably a severe case of AGOD. It usually happens when you put too much weight to a motor.
-
Oh ok
-
The blue ones? There's an arm on one side and you can attach something onto the opposite flat side of the motor too.
That secondary attachment point acts like a Servo, Anything you attach to it, will return to that position when you go to garage and back.
-
Wait, what? How can a motor be both a servo and a snapper?
-
It ain't. The point just acts like a servo.
-
I crashed my game when the servo glitch happened.It normally would not happen?
Oh,It was in the test garage.FAIL.
Dead botXD
-
What were you trying to put on the servo?
-
I used Effe To attach A Ramplate and Ztek with 4 ironspikes on adisc with it.
It could NEARLY do the crabwalk.XD.
-
Does this ever happen to you guys?
In the bot lab, sometimes a burst motor (usually snapper2s) move slighty when you enter different tabs. It stops you from being able to select anything in the lab.
-
I get that a lot all you need to do is silect anouther tab it should stop.
-
I get that a lot all you need to do is silect anouther tab it should stop.
It doesn't. It does it again. I'll try that again just to be sure.
-
try this set of tabs.
-
Never happens for bursts to me. For spin motors yes, but never burst motors.