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Full body spinners and drums.... how to AI them.
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Topic: Full body spinners and drums.... how to AI them. (Read 1759 times)
System32
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Full body spinners and drums.... how to AI them.
«
on:
July 01, 2009, 10:19:35 AM »
You guys have made quite a few FBS and such. I've came up with a way to AI them.
Reactive AI!
Using Mad's attachable smartzones, you can make them AIable. Here's how:
Metod:
Attach those SZ to extenders at these angles:
The front ones make the bot go forwards, but the back and side ones make the bot turn so the front SZ faces the opponent. This AI could work with full body spinners and full body drums.
Like?
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philetbabe
Posts: 497
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Drop D
Full body spinners and drums.... how to AI them.
«
Reply #1 on:
July 01, 2009, 10:35:51 AM »
can you illustrate this with a schema ?
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kill343gs
Posts: 2743
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Full body spinners and drums.... how to AI them.
«
Reply #2 on:
July 01, 2009, 11:06:43 AM »
I like the idea. Could make for more of a realistic FBS charge instead of wating for your opponent to come to you.
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Quote from: Badnik96 on May 17, 2013, 06:18:52 AM
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#MakeGTMGreatAgain
System32
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Full body spinners and drums.... how to AI them.
«
Reply #3 on:
July 01, 2009, 11:10:46 AM »
Like this, but bigger range and attached to extenders and not the chassis.
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System32
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Full body spinners and drums.... how to AI them.
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Reply #4 on:
July 02, 2009, 08:44:33 AM »
Nobody likes the idea?
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Naryar
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Full body spinners and drums.... how to AI them.
«
Reply #5 on:
July 02, 2009, 08:51:44 AM »
...wat
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Madiaba
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Full body spinners and drums.... how to AI them.
«
Reply #6 on:
July 02, 2009, 08:53:06 AM »
I'm not sure it's well understood yet, S-32. Why don't you give more detailed explanation for the laity.
BTW: SZs won't attach to component APs(extenders) without BFE. But SZs will attach anywhere around or away from the bot, so you can put them wherever you want, even across the arena.
I've some feedback I'll share later..
.
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Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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JoeBlo
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Full body spinners and drums.... how to AI them.
«
Reply #7 on:
July 02, 2009, 08:56:02 AM »
sorry missed the thread, I'm liking what im seeing just figured it out (explanation is a little vague) and think its really great, should stop full body spinners being counted out when the other robots don't run into them
could you post up a video when you get the chance ?
Nice work S32
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System32
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Full body spinners and drums.... how to AI them.
«
Reply #8 on:
July 02, 2009, 08:57:54 AM »
Mad, I'm Thinking of your SOW AI, but the smartzones affect the drive.
Does that help?
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kill343gs
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Full body spinners and drums.... how to AI them.
«
Reply #9 on:
July 02, 2009, 11:54:09 AM »
The smartzones detect where the enemy is and drives in the direction it was detected...
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Quote from: Badnik96 on May 17, 2013, 06:18:52 AM
For once the mods did something right
#MakeGTMGreatAgain
System32
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Full body spinners and drums.... how to AI them.
«
Reply #10 on:
July 02, 2009, 12:00:51 PM »
Yeah. All while the chassis is spinning.
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Madiaba
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Full body spinners and drums.... how to AI them.
«
Reply #11 on:
July 02, 2009, 12:28:21 PM »
S-32, Check out this thread, and especially the linked docs:
https://gametechmods.com/forums/showthread.php?t=1103
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Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...
System32
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Full body spinners and drums.... how to AI them.
«
Reply #12 on:
July 03, 2009, 03:18:38 AM »
Hmm, I might be able to (Try) coding the AI myself by rewiring the S.O.W AI.
What I'm thinking of editing
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Trovaner
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Full body spinners and drums.... how to AI them.
«
Reply #13 on:
July 03, 2009, 07:19:44 AM »
I think I know a way of programming this without using any smartzones...
Edit: Feel free to make a SZ version because I won't have time to work on this until next week.
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Full body spinners and drums.... how to AI them.