Author Topic: Flamebles  (Read 1174 times)

Offline Sparkey98

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Flamebles
« on: December 30, 2009, 11:26:41 AM »
i was wondering could anyone make a custom fur component for robots like diotor, that combusts when hit by fire? this was origanaly Sonny_resseties idea and i thought it was awsome

Offline Stagfish

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Re: Flamebles
« Reply #1 on: December 30, 2009, 11:30:25 AM »
i heard that too
it would be nice but fur as a armour not a component would be better

Offline Pwnator

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Re: Flamebles
« Reply #2 on: December 30, 2009, 10:04:26 PM »
Your best choice would be a small custom motor with infinite HP and can be easily hit. It will start to smoke when it gets hit enough. There's most likely a smoke TGA which you can edit and turn it into fire. >:)
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Offline JoeBlo

Re: Flamebles
« Reply #3 on: December 30, 2009, 10:08:04 PM »
just add the python stuff to make robots catch fire in every arena ? :P

Offline Clickbeetle

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Re: Flamebles
« Reply #4 on: January 08, 2010, 07:40:07 PM »
Your best choice would be a small custom motor with infinite HP and can be easily hit. It will start to smoke when it gets hit enough. There's most likely a smoke TGA which you can edit and turn it into fire. >:)


More like infinite fracture + low HP.  Motors start smoking once their HP falls below a certain percent, so infinite HP means it would never smoke.  They would also need to be shielded behind armor plates, so they could only be hit by fire.  You wouldn't want Diotoir's fur to start smoking after getting hit by a hammer.  Good idea though.  If I make any flammable bots for DSL3, I'll remember that.

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