gametechmods
Robot Arena => Discussion => Topic started by: Scorpion on November 09, 2010, 10:04:43 AM
-
Here's what I want to know.
I've been beavering away on getting know how files and stuff work on RA2 a bit better, and I can see how you caan turn a component into a flamethrower, but is it possible to make a weapon a flamethrower aswell, so it does damage as usual but also shoots damaging fire?
-
Take a weapon, change it's base to flamethrower and add material = metal(2) in the txt file.
-
material = metal(2)
Wait what?
-
material = metal(X) adds damage to non weapon components. Though nobody know how X translates to piercing/concussion.
For another kicker, type = power makes something indestructible. So you can make some super indestructible flamer weapon with
base = Flamethrower
type = power
material = metal(15)
frequency = 65535
-
material = metal(X) adds damage to non weapon components. Though nobody know how X translates to piercing/concussion.
For another kicker, type = power makes something indestructible. So you can make some super indestructible flamer weapon with
base = Flamethrower
type = power
material = metal(15)
frequency = 65535
Thanks, i'll go have a fiddle around with it then.
-
Well then, I learned something new today :P.
-
I didn't know about the 'type = power' thing but wouldn't that make all the VS components in Backlash: First Blood invincible?
-
Yes that was how it was first noticed...
-
material = metal(15)
frequency = 65535
HAHAHAHA THIS IS RIDICULOUS
-
material = metal(15)
frequency = 65535
HAHAHAHA THIS IS RIDICULOUS
Yes, 2^16 - 1 damage is pretty fun :P.