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Robot Arena => Discussion => Topic started by: Scorpion on November 09, 2010, 10:04:43 AM

Title: Flame and damage?
Post by: Scorpion on November 09, 2010, 10:04:43 AM
Here's what I want to know.
I've been beavering away on getting know how files and stuff work on RA2 a bit better, and I can see how you caan turn a component into a flamethrower, but is it possible to make a weapon a flamethrower aswell, so it does damage as usual but also shoots damaging fire?
Title: Re: Flame and damage?
Post by: Naryar on November 09, 2010, 10:40:55 AM
Take a weapon, change it's base to flamethrower and add material = metal(2) in the txt file.
Title: Re: Flame and damage?
Post by: Serge on November 09, 2010, 12:13:21 PM
material = metal(2)

Wait what?
Title: Re: Flame and damage?
Post by: 123savethewhales on November 09, 2010, 01:30:49 PM
material = metal(X) adds damage to non weapon components.  Though nobody know how X translates to piercing/concussion.

For another kicker, type = power makes something indestructible.  So you can make some super indestructible flamer weapon with

base = Flamethrower
type = power
material = metal(15)
frequency = 65535
Title: Re: Flame and damage?
Post by: Scorpion on November 09, 2010, 01:32:38 PM
material = metal(X) adds damage to non weapon components.  Though nobody know how X translates to piercing/concussion.

For another kicker, type = power makes something indestructible.  So you can make some super indestructible flamer weapon with

base = Flamethrower
type = power
material = metal(15)
frequency = 65535
Thanks, i'll go have a fiddle around with it then.
Title: Re: Flame and damage?
Post by: Serge on November 09, 2010, 01:41:13 PM
Well then, I learned something new today :P.
Title: Re: Flame and damage?
Post by: Trovaner on November 09, 2010, 06:37:21 PM
I didn't know about the 'type = power' thing but wouldn't that make all the VS components in Backlash: First Blood invincible?
Title: Re: Flame and damage?
Post by: JoeBlo on November 09, 2010, 08:05:53 PM
Yes that was how it was first noticed...
Title: Re: Flame and damage?
Post by: Naryar on November 10, 2010, 01:16:17 AM
material = metal(15)
frequency = 65535

HAHAHAHA THIS IS RIDICULOUS
Title: Re: Flame and damage?
Post by: Serge on November 10, 2010, 09:38:48 AM
material = metal(15)
frequency = 65535

HAHAHAHA THIS IS RIDICULOUS

Yes, 2^16 - 1 damage is pretty fun :P.