gametechmods

Robot Arena => Discussion => Topic started by: russian roulette on December 23, 2011, 07:45:35 PM

Title: Enabling Attachment Points
Post by: russian roulette on December 23, 2011, 07:45:35 PM
Now that there is a new "motor on top" deal going on, I would like to know how to enable all the attachment points on the Perms as well as the E-Tek.
Title: Re: Enabling Attachment Points
Post by: Clickbeetle on December 23, 2011, 08:18:24 PM
Wait seriously?  You've been building bots (good bots too) this long and you don't know how to do that?
 
Look in the preview window of the component you're attaching.  There's a bunch of screw icons that represent the attachment points.  Click on those and then you can use them for attaching the component.
Title: Re: Enabling Attachment Points
Post by: Somebody on December 23, 2011, 08:53:15 PM
What do you mean by "motor on top"?
Title: Re: Enabling Attachment Points
Post by: russian roulette on December 23, 2011, 10:31:17 PM
It isn't a problem with the position of the attachment point or even finding one for that matter. Some attachment points that may be useful cannot be used on any extender. (I'll get into detail tomorrow, it is kind of difficult to explain typing on a smartphone)
Title: Re: Enabling Attachment Points
Post by: Somebody on December 23, 2011, 10:33:06 PM
Ohhhh the IRL bots.
Title: Re: Enabling Attachment Points
Post by: russian roulette on December 23, 2011, 10:34:20 PM
Ohhhh the IRL bots.
Yes, those.
Title: Re: Enabling Attachment Points
Post by: Clickbeetle on December 24, 2011, 01:50:17 AM
Oh you mean like how you can't put hex plates on a Magmotor, or attach extenders to the sides of motors?
 
That requires editing the gmf.  At the end of the attachment point, there's a line that says
 
Attach type = Generic_F, Generic_M, Axle_F, Axle_M
 
If it doesn't have all four of those attach types, it will be limited in some way.  For example, if you have Generic_F but not Generic_M, you can use that point to attach the component with, but you can't attach anything else on to it.
 
To "enable" all attach points, as you put it, just give them all of those attach types.  However, keep in mind that doing so is cheating for standard bot building.
 
There's also Base_F and Base_M, which controls attaching to the baseplate.
Title: Re: Enabling Attachment Points
Post by: russian roulette on December 24, 2011, 08:20:57 AM
Okay, that seems easy enough.