gametechmods
Robot Arena => Discussion => Topic started by: Clickbeetle on April 02, 2013, 12:09:14 AM
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Report any bugs, mistakes, or oversights in the DSL3 beta here.
So far I've got:
- Colson wheels don't pass through chassis.
- Shiny hub wheel simulation geometry has not been updated.
- Need extra attach points on PC545 and PC625 batteries.
- Test garage features are missing.
- Skirt hinge needs fixing.
- Armor needs to actually be stronger (I don't know what I was smoking when I edited Armor_Definitions.txt).
- Attach points on locking TWM need fixing? (need to look at this)
- Storm burst collision needs fixing.
- BSG collision needs fixing.
- Chew blade attach point is missing.
- Hex plate needs axle attaching.
Known glitches I can't do anything about:
- Tank treads AGOD a lot, especially the small size.
- Axle on piston bursts is sideways before attaching.
Things I did on purpose that might be misinterpreted as mistakes:
- Music is different. (Songs and placement will probably change on final release.)
NO CHATTER. Random comments, feature suggestions, questions, and bot showcases will be MERCILESSLY DELETED TO DEATH.
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Features in the Test Area of the bot lab included in DSL2 do not appear(the car, computer, etc.)
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Skirt Hinges still have NarArmour
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When fighting, robots drive backwards.
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When fighting, robots drive backwards.
This is a side-effect of a more trivial but important change/bug:
The wheel traction (or something) has changed so that all of the wiring has to be reversed for proper function. Where it'd be Clockwise before is now Anti-Clockwise, and vice versa. I haven't tried tank tracks yet. The AI bots haven't been changed in light of this yet, and that's the problem with AI. Or it should be.
EDIT: I realized this shouldn't be the case as I'm playing against stock AI, which shouldn't have any of the modified wheels or motors. That means it is something else causing the wiring to reverse.
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"+ Chassis armor is a lot stronger and is on an exponential scale, so heavy armor is more efficient."
They are a lot WEAKER now...... Only steel 10 gets are mere 60:1 ratio common in most DSL2 armor, everything else has gotten a huge nerf. You should take a look at that if you really intend to make them stronger than before.
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It's only a minor thing but the pinion part on the rack and pinion pneumatics is rotated 90 degrees until you place it.
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Music seems to play out of order. The DSL2 main theme continues to play in the Team HQ screen, and the Team HQ music plays in the Bot Lab, for some reason.
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The default attachment point for the locking TWM3R motor changes from the standard TWM3R motor, creating a vertical misalignment when both sides are used.
The tracks themselves aren't working very well for me either. The tank tracks visually misalign (collision geometry seems to remain the same) while the oval tracks are off-balanced after one use by invisible/hidden collision geometry. They're both perfect for one use in the bot lab, but not twice, and not when heading straight for combat.
(https://gametechmods.com/uploads/images/61200tracks.png)
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The piston-burst motor is a little underwhelming for it's weight cost imo (all of them).
4 long black ones for the biggest one isn't underpowered at all, right? :P
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Stantard Motors are slower than they are in DSL 2.1.
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storm pistons still attach with the center having collision only, similar to the DSL2 npc's
(http://i.imgur.com/gdaaf2I.jpg)
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Stantard Motors are slower than they are in DSL 2.1.
Please explain.
None of the motors should be slower... the only thing I did was make a few of them slightly faster.
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Sylandro, the wheels are less grippy. That's what's causing the decrease in speed.
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For me, at least, the top NPC motor attatchment point goes through the chassis when mounted flush to the baseplate.
(https://gametechmods.com/uploads/images/36289screenshot_21.PNG)
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I think that is just the visual mesh. If I remember the DSL2 ones did this also. It should not take direct damage because of it.
Also I tried to put your neutron star piece in and the antimatter dose not show up. its in the drop down but when you pick it the component attc window goes away.
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some problems:
-hexplates still dont attach to magmotors
-why do hammers have normals? if i went outside and smashed a car with a sledgehammer, the hammer would to damage in just about any direction it hits the car in, isnt this supposed to be a realistic mod?
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As far as I can tell, export/import paint template isn't working. It works fine in a few other mods I've got, so I'm thinking it's DSL3 related.
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As far as I can tell, export/import paint template isn't working. It works fine in a few other mods I've got, so I'm thinking it's DSL3 related.
Works fine for me.
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All the enemy AI drives around like drunken hobbits.
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The chew blade is missing its other attach point.
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Found the issue with skin exporting. The export/import buttons work at lower res, but when set to 1600x1280 the buttons don't work.
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Don't know if this has been mentioned, but my game has started crashing after I go into the test arena, or whatever it's called. I can drive around and fire the weapon as normal, but when I go back into any of the other tabs (latest time was to adjust wiring) the game crashes.
Could be because I've made another team or something? The first team never had that problem, but since I've created another one, it's started happening.
I lost my BOTM entry to it last time around (I thought it might have been the configuration of components I was using overloading the game) but I've gone back to the game and it's doing the same with a fairly simple flipper.
Very confusing.
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You could probably recover your bot from the Teams folders.
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Am I the only one experiencing this kind of error? The stock AI runs backwards instead of driving towards the enemy after I installed DSL 3.0.
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Am I the only one experiencing this kind of error? The stock AI runs backwards instead of driving towards the enemy after I installed DSL 3.0.
No your not, Click did something with the grip on all tires except shinies Iirc, either reprogram the stock ai's driving, download an ai pack or make your own ai
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Am I the only one experiencing this kind of error? The stock AI runs backwards instead of driving towards the enemy after I installed DSL 3.0.
No your not, Click did something with the grip on all tires except shinies Iirc, either reprogram the stock ai's driving, download an ai pack or make your own ai
Yeah, it's been explained multiple times on page one.
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Am I the only one experiencing this kind of error? The stock AI runs backwards instead of driving towards the enemy after I installed DSL 3.0.
No your not, Click did something with the grip on all tires except shinies Iirc, either reprogram the stock ai's driving, download an ai pack or make your own ai
Yeah, it's been explained multiple times on page one.
I didn't read it before installing. Sorry, my bad.
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My game crashes every time I try to select an AI, it's quite annoying as I cannot even look at the AI's available.
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Are you playing in full-screen? If not, see if that helps.
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My game crashes every time I try to select an AI, it's quite annoying as I cannot even look at the AI's available.
There isn't any usable AI in the DSL 3 Beta. Even if you get past the crashing, the AI will drive backwards.
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Ah is see, thanks for the heads up, HurricaneAndrew
I was also playing in fullscreen, Craaig, thanks for the tip anyways :smile: