gametechmods

Robot Arena => Discussion => Topic started by: FOTEPX on July 30, 2018, 10:02:49 AM

Title: DSL 2.3 - JX Bursts
Post by: FOTEPX on July 30, 2018, 10:02:49 AM
It's been a topic in the GTM Discord as of late that the JX Bursts need some sort of buff in order to be stay relevant in the current meta. What with me reworking the collision mesh, I could also rework the stats... So, the question is, do you guys think the JX Burst needs a buff?
Title: Re: DSL 2.3 - JX Bursts
Post by: 090901 on August 01, 2018, 03:46:15 PM
remove them/hide them and have something else replace them or just not have them at all since they are ugly tbh
Title: Re: DSL 2.3 - JX Bursts
Post by: Clickbeetle on August 06, 2018, 11:48:33 PM
I don't think it's as simple as a 1.5x buff, 2x buff, etc.

The way the burst motors are balanced, it integrates speed and power (both for firing and retracting), battery drain, and HP.

JX bursts are balanced for stronger retraction, less battery drain, and higher HP, which means less firing power.  Which is probably the reason they are considered less good.  I thought balancing the motors this way would make them useful for hammers, while the VDMA's are better for flippers, but it seems the VDMA's may just be better for everything.

I would suggest tweaking the balance more toward firing speed/power and adjusting battery drain or HP accordingly, rather than a flat buff, which could end up making them overpowered.

You know what, I really need to send you my balancing spreadsheet.
Title: Re: DSL 2.3 - JX Bursts
Post by: courthousedoc on August 26, 2018, 06:47:16 PM
Yes they really do need a buff, for their size they are quite weak, I rarely saw people use them anymore last time I was here so I say it would not hurt to give it a bit of a buff.
Title: Re: DSL 2.3 - JX Bursts
Post by: freeziez on August 26, 2018, 07:37:27 PM
I don't think it's as simple as a 1.5x buff, 2x buff, etc.

The way the burst motors are balanced, it integrates speed and power (both for firing and retracting), battery drain, and HP.

JX bursts are balanced for stronger retraction, less battery drain, and higher HP, which means less firing power.  Which is probably the reason they are considered less good.  I thought balancing the motors this way would make them useful for hammers, while the VDMA's are better for flippers, but it seems the VDMA's may just be better for everything.

I would suggest tweaking the balance more toward firing speed/power and adjusting battery drain or HP accordingly, rather than a flat buff, which could end up making them overpowered.

You know what, I really need to send you my balancing spreadsheet.

since click knows what he's talking about, i'll add this on:

we shouldn't be rushing to balance things without a good understanding of how they work or we'll just screw up things in another way
Title: Re: DSL 2.3 - JX Bursts
Post by: TommyProductionsInc on August 26, 2018, 08:33:39 PM
I don't think it's as simple as a 1.5x buff, 2x buff, etc.

The way the burst motors are balanced, it integrates speed and power (both for firing and retracting), battery drain, and HP.

JX bursts are balanced for stronger retraction, less battery drain, and higher HP, which means less firing power.  Which is probably the reason they are considered less good.  I thought balancing the motors this way would make them useful for hammers, while the VDMA's are better for flippers, but it seems the VDMA's may just be better for everything.

I would suggest tweaking the balance more toward firing speed/power and adjusting battery drain or HP accordingly, rather than a flat buff, which could end up making them overpowered.

You know what, I really need to send you my balancing spreadsheet.

since click knows what he's talking about, i'll add this on:

we shouldn't be rushing to balance things without a good understanding of how they work or we'll just screw up things in another way
Amen.
Title: Re: DSL 2.3 - JX Bursts
Post by: Jimxorb on August 31, 2018, 02:25:45 PM
What does JX stand for?