gametechmods

Robot Arena => Discussion => Topic started by: Clickbeetle on May 12, 2008, 02:08:12 PM

Title: DSL 2.1 finally done - Beta testers needed
Post by: Clickbeetle on May 12, 2008, 02:08:12 PM
Yup, you read right, it's done after all these months (years?  I forget.)  So now the only thing left is to test it and make sure it works before it's released to everyone.  Anyone with access to this forum is welcome to try it.

Here is the link:
http://beetlebros.gametechmods.com/files/DSL21.zip

And here is a list of the things that should be changed:

Slimbody motor is standard
All weapons rebalanced to 60000 efficiency
Better arena cameras
Lifters are slower and less flippy; don't make pssssshhhhhh sound
Replica flippers are slightly powered up
Vlad the Impaler improved
Attach point on Vlad spikes and PA spikes fixed
Vlad spikes moved into Weapons
Ocean Platform hazards are less powerful
Bots are always eliminated when they fall in the ocean and get slowed down by the water
Flip Test Dummy has 4 wheels
WreckTangle is updated
Hammer arc on The Judge slightly smaller to make it less glitchy
Beta burst retraction is slightly less powerful to make it less glitchy
Larger team select/import bot windows
Perm collision more accurate, diagonal attach points added
E-teks are flatter
Astroflights, Magmotors, and E-teks have new long axle option
Skirt and titanium sheet gmf's are redone to be less glitchy
Extenders have more HP
El Diablo crash glitch fixed
Razer is more slow and crushy
Biohazard, Ruiner, Tornado Mer, and Vertigo are flatter
Two new replicas, Thermidor II and Apollyon
New BBEANS Champions team

Post here with any errors you encounter.  Suggestions are welcome too.  I really don't want to be adding anything more after all the time already spent in development, but if it's a really good idea and it's easy to do, I'll do it.
Title: DSL 2.1 finally done - Beta testers needed
Post by: goose on May 12, 2008, 02:31:58 PM
before you leave next time say you are leaving. I just sent  out 200,000 milk cartons with your face on them.  
anyway, good work.  Glad to see you are well.  I will test it after all my finals are done(Thursday).
Title: Hey!!!!
Post by: Madiaba on May 12, 2008, 02:52:23 PM
I'll go through them too.   Very nice to see you still around, CB.  I've PM-ed, but no response....I agree with Goose.  

While the Milk cartons were out, I've done some more work.  And since the work's already done (according to your criterion stated above), I've a few other tweaks and things to send you for evaluation for this patch. Really glad to see you around. :)
Is FB still around???
Title: DSL 2.1 finally done - Beta testers needed
Post by: Clickbeetle on May 13, 2008, 01:02:13 AM
Sorry about that.  I would have said something, but I actually never intended to leave the forums for this long.  I just somehow never got around to coming back, until now.

Firebeetle is still alive, if that's what you mean, but I don't remember the last time he's played RA2.  He's still writing music I can use for BBEANS though, and when (not if) I run another tournament, I can probably persuade him to enter.

I'd like to test anything else you did for DSL, madiaba.  Shouldn't take too much time to include it in the final download.
Title: DSL 2.1 finally done - Beta testers needed
Post by: infiniteinertia on May 16, 2008, 10:13:36 PM
I'm not much of a game developer...but you can count on me to beta test this pack till I've taken a look at everything...
Title: DSL 2.1 finally done - Beta testers needed
Post by: Meganerdbomb on May 28, 2008, 08:14:24 PM
I can I just install it over my current version of DSL, right?
Edit: Oh, what he heck, I'm not gonna wait for a reply so i hope so. :mrgreen:
Title: DSL 2.1 finally done - Beta testers needed
Post by: ACAMS on May 28, 2008, 09:52:57 PM
YES, infact you have to as it is not a stand alone upgrade.
Title: DSL 2.1 finally done - Beta testers needed
Post by: Clickbeetle on June 01, 2008, 07:46:35 PM
Well, since people seem to be slow in getting around to installing 2.1 (can't really blame you though; I was slow too) I might as well post this.  It's a slightly updated 2.1 patch with a few extra tweaks:

-Upside down connection point on BSG fixed.
-Generic tribars have more HP.
-180 degree Beta motor is less glitchy and also has a slightly bigger arc.
-Collision on NPC motors and TWM3 motors is more forgiving (you can now put stuff in the inside angle).

The link is the same: http://beetlebros.gametechmods.com/files/DSL21.zip
Title: DSL 2.1 finally done - Beta testers needed
Post by: Clickbeetle on June 15, 2008, 09:25:44 PM
Shall I take the lack of beta reports to mean that there are no errors?  70 CUDA only found a few things, which I fixed in the newer beta.

How about this: if nobody objects, I'll assume that everything works and go ahead and officially release the 2.1 patch next weekend.  There's already been a small leak of the beta, so it's not going to be kept secret much longer.
Title: DSL 2.1 finally done - Beta testers needed
Post by: ACAMS on June 16, 2008, 01:59:53 AM
The oly thing I noticed is that it reqires DSL 2 to be installed first, so maybe it needs to be a stand alone download.
Title: DSL 2.1 finally done - Beta testers needed
Post by: Clickbeetle on June 19, 2008, 10:00:37 PM
Well it's only 4 MB, and most people already have 2.0 installed... it would be kind of a pain to have to download the whole DSL pack on a fresh RA2 all over again just for 4 MB of content.  I think it might be more convenient as a separate patch.