gametechmods

Robot Arena => Discussion => Topic started by: kix on June 11, 2016, 04:41:35 AM

Title: building via 3ds max issues.
Post by: kix on June 11, 2016, 04:41:35 AM
I started to build my own bot for RA2 via 3ds max. Now ive done making flipper (a triangle and a rectangle) added skins and a attachment point. Started making body and as soon as i drawed lines i thought "how to fill thi blank space?" i read buildng w 3ds max thread but it did no good. (here is the pic)

https://gametechmods.com/uploads/images/45250AAA.jpg

Any way to fill them? Where to click for god's sake?
Title: Re: building via 3ds max issues.
Post by: kix on June 11, 2016, 04:44:47 AM
Pic works now
Title: Re: building via 3ds max issues.
Post by: cephalopod on June 11, 2016, 05:20:41 AM
url tags take spaces as the end of link, so either replace the space with a %20, use url tags like this
Code: [Select]
[url=https://gametechmods.com/uploads/images/777452016-06-11 09.51.56.jpg]link to picture[/url]or use img tags like this
Code: [Select]
[img]https://gametechmods.com/uploads/images/777452016-06-11 09.51.56.jpg[/img]
Title: Re: building via 3ds max issues.
Post by: kix on June 16, 2016, 07:05:30 AM
So. I ditched body building.. Ill try and do it later this month.. Now i made flipper, added skin made txt file. But as soon as i entered the game it all went downhill. I can see it in preview box, move it, but as soon as i press attach it crashes the game.. It even doesn't write "RA2 has stoped working". And it changes res on my pc. From 2k X 1K (i dont recall it) it changes to 1024X768 of course after crash. I looked up to gmf and txt file and nothing is wrong. What to do? Also i noticed that the same thing happens to diotoir body.
Title: Re: building via 3ds max issues.
Post by: Mr. AS on June 16, 2016, 11:20:44 AM
Does it have any attachment points?
Title: Re: building via 3ds max issues.
Post by: kix on June 16, 2016, 11:52:14 AM
yes it has..