gametechmods

Robot Arena => Discussion => Topic started by: Stagfish on February 16, 2011, 04:00:45 PM

Title: Bouncy components?
Post by: Stagfish on February 16, 2011, 04:00:45 PM
To make a component bouncy I edit the Elasticity in the GMF right? I want to make something incredibly bouncy, to make something like an explosion. Would putting ELASTICITY 4.0 work?
 
EDIT: Changing the elasticity doesnt do anything...
Title: Re: Bouncy components?
Post by: Trovaner on February 16, 2011, 09:29:38 PM
Elasticity is related to how bouncy the object is but 4 is still kind of low. Take a look at the AON Arena or the Grape Cannon if you are looking for a working example.
Title: Re: Bouncy components?
Post by: Enigm@ on February 16, 2011, 09:40:47 PM
AON2 will murder you. :P I looked into it's GMF and that's some pretty crazy stuff.
Title: Re: Bouncy components?
Post by: JoeBlo on February 17, 2011, 07:39:43 PM
Elasticity is related to how bouncy the object is but 4 is still kind of low.

Yep it sure is.. I used around 20-30 for the wrestling ring arena
Title: Re: Bouncy components?
Post by: Stagfish on February 18, 2011, 03:11:02 PM
I used 10000 and nothing happend -_-
Title: Re: Bouncy components?
Post by: JoeBlo on February 18, 2011, 07:23:38 PM
in the right section?

also anything to high and it causes havok.. I wouldnt go over 100 at the absolute most.

when modding its easier to build up... why not start at 30 then slowly increase until your happy..
Title: Re: Bouncy components?
Post by: Clickbeetle on February 18, 2011, 08:21:36 PM
For some reason elasticity (and friction) doesn't apply to components attached to your bot.  It only works on arenas and loose objects, like cannonballs.


I was disappoint when I found out I couldn't make a bumper that would fling bots across the arena.
Title: Re: Bouncy components?
Post by: powerrave on February 27, 2011, 07:12:46 AM
no bumper-cars for RA2 =[