No, it's completely new. Planned features:Users and AccountsVotingAutomatic bot parsing (stock/dsl, weight, name, weightclass, etc...)View inside of bot (high quality raytraced render done serverside)3d preview of bot (WebGL/O3D)and more...
Don't overexert yourself... I think the reason Goose never finished his new exchange was because he tried to make too many cool features. If he set the bar just a bit lower I think it would be out by now.
That said, if you can pull off all that stuff it would be awesome. Just don't make it so big it crumbles under its own weight (metaphorically speaking).
One question. How on earth would you do a 3D preview? The .gmf data isn't contained in the .bot file. You would need a database of all the common .gmf files and skins used by bots and somehow load that in the preview window. Which is just one step away from actually loading the bots in the game.
I can imagine problems loading previews of bots with burst motors too, since you would need to get the angle of the motor as well as its .gmf.
Quote from: Clickbeetle on July 04, 2010, 02:45:46 PMDon't overexert yourself... I think the reason Goose never finished his new exchange was because he tried to make too many cool features. If he set the bar just a bit lower I think it would be out by now. Most of the features up there are already done. Righ tnow I'm testing, enhancing, securing and making an UI for all of this.Quote from: Clickbeetle on July 04, 2010, 02:45:46 PMThat said, if you can pull off all that stuff it would be awesome. Just don't make it so big it crumbles under its own weight (metaphorically speaking). It surely won't literally. Using Pytohn+Django+Nginx+Memcached, it's rock solid and super fastQuote from: Clickbeetle on July 04, 2010, 02:45:46 PMOne question. How on earth would you do a 3D preview? The .gmf data isn't contained in the .bot file. You would need a database of all the common .gmf files and skins used by bots and somehow load that in the preview window. Which is just one step away from actually loading the bots in the game. I have a database. Bots are being converted to a 3d file format readable by O3D (kinda like VRML in the DSL teaser days).Quote from: Clickbeetle on July 04, 2010, 02:45:46 PMI can imagine problems loading previews of bots with burst motors too, since you would need to get the angle of the motor as well as its .gmf. Yes, I just hit that bug today. I have a fix in the making.
This is how he'll do it:He's Serge.Actually he might be intergrading something that'll read the bot and display it as a solid 3D object, kinda like the SFTW weapon.
Yes. But you were as right as if you said "the robot exchange will work by displaying images to the user's screen".
Quote from: Serge on July 04, 2010, 05:56:36 PMYes. But you were as right as if you said "the robot exchange will work by displaying images to the user's screen".I just simply geussed that you had something to read the robots coding and dsiplay it as a 3D model, no need to be Youknowhaty with me.
Anna Blogowska.whasat?