gametechmods

Robot Arena => Discussion => Topic started by: Urjak on November 29, 2009, 03:07:11 PM

Title: BFEing DSA
Post by: Urjak on November 29, 2009, 03:07:11 PM
I know there is a "no teaching" policy in regards to BFE, but I think it would help people a lot if someone who knows how to BFE DSA Armor could teach it to the general public. Then we wouldn't have to rebuild a robot because we switched it to plastic armor and then wanted to switch it back to DSA.

This is just an idea...
Title: BFEing DSA
Post by: Somebody on November 29, 2009, 03:26:20 PM
I actually support this, because it would be fairer if DSA could be randomly done just like a normal armor. Although it does mess you up for the Wiki because you think that its normal aluminum, but its not.
Title: BFEing DSA
Post by: RedSawn on November 29, 2009, 03:43:44 PM
Use Lu-Tze's CFZ decomplier on RA2.cfz, find Armor_definitions.txt, and double the number under Aluminum that's in the hundreds (Forgot what it actually was, but that's armor strength)

Recompile everything, overwrite the original RA2.cfz. Volia, artifical DSA.
Title: Re: BFEing DSA
Post by: somestrangeguy on November 29, 2009, 05:09:27 PM
Use Lu-Tze's CFZ decomplier on RA2.cfz, find Armor_definitions.txt, and double the number under Aluminum that's in the hundreds (Forgot what it actually was, but that's armor strength)

Recompile everything, overwrite the original RA2.cfz. Volia, artifical DSA.

That gave me an idea: Someone should make an armor addon for stock that adds DSA right under normal Alunium, what you guys think?
Title: Re: BFEing DSA
Post by: Clickbeetle on December 04, 2009, 11:26:33 PM
Do a search in Notepad++ for "1 12 0 100" (for regular aluminum) or "0 8 0 80" (for plastic).

You'll find two lines that look something like this.

1 12 0 100 0
0.19975 0.19975 0.19975 0.85 20

That second line there determines the strength and color of the chassis shine.  The first three numbers are red, green, blue values (from 0 to 1) and the last two have to do with shininess.  I would say what the first line does, but that would enable cheating!  To get DSA, change them to this:

1 12 0 200 0
1 1 1 1 0

And if you're feeling creative, you can add a custom chassis shine.  That's one form of BFE that's completely legal, since it in no way affects your bot's performance.
Title: Re: BFEing DSA
Post by: JoeBlo on December 04, 2009, 11:33:53 PM
errr is it not possible them no make infinitely strong Armour by doing this ^^^

in which case should it really be something shown ?

I think I will even do BF c in CC3 for Armour.. but it may take a long time 
Title: Re: BFEing DSA
Post by: Clickbeetle on December 04, 2009, 11:45:35 PM
If you all think it's a bad idea, I'll delete that info from my post.  But you DID ask for a tutorial on how to BFE DSA...
Title: Re: BFEing DSA
Post by: JoeBlo on December 04, 2009, 11:49:32 PM
I think its helpful and I am grateful for it

Im just hoping people are honest enough to not abuse it 
Title: Re: BFEing DSA
Post by: RedSawn on December 05, 2009, 12:58:09 PM
errr is it not possible them no make infinitely strong Armour by doing this ^^^

in which case should it really be something shown ?

I think I will even do BF c in CC3 for Armour.. but it may take a long time 

Guess you haven't seen Punchbag.. atleast it's not a tourney-worth bot.
Yeah, it can be done as Clickbeetle hinted at, but it's easy to counter.
You COULD BFE check - or just cycle through the armor types to find one that fits the weight it originally was. (Or a lighter armor type if they were also smart enough to lower the weight/size ratio too, unless none fit.)