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Arenas with Hammer?
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Topic: Arenas with Hammer? (Read 1017 times)
Drunken Sage
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Arenas with Hammer?
«
on:
November 07, 2008, 01:14:29 AM »
I got pretty proficient with the hammer editor from playing halflife 2 and counterstrike way back. I wonder if I could use that to make arenas. I dunno what extension they use or if Hammer can export/compile to that, but if so; I'd be in business.
... *EDIT _I just figured since they both use the Havok engine, perhaps....
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Drunken Sage
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Arenas with Hammer?
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Reply #1 on:
November 07, 2008, 01:38:17 AM »
It's nice to see alot of these same names on this forum; on youtube vids, and on the hamachi channel.
I thought I had some nice bots; I just installed that StarCore 3. Those creations are retarted strong. Most of them use the same damn tripod double motor spin technique, though. I need to build something that will stop those bots with external spinners.
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Last Edit: November 07, 2008, 02:40:21 AM by Drunken Sage
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Naryar
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hybrids oui oui
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Skype: TheMightyNaryar
Arenas with Hammer?
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Reply #2 on:
November 07, 2008, 05:31:23 AM »
Retarted strong?
Starcore 3 is something like 4 years old !
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Naryar's DSL showcase
Serge
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Arenas with Hammer?
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Reply #3 on:
November 07, 2008, 03:08:21 PM »
Hammer creates BSP files. Not GMF files. They are completely different things, since .bsp's are not describing per-vertex geometry data, but cubes of it (called "brushes").
In short terms: no, use 3dsmax.
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Arenas with Hammer?