gametechmods

Robot Arena => Discussion => Topic started by: That Robot is a Spy! on December 15, 2010, 09:41:21 AM

Title: Annihilator Mod
Post by: That Robot is a Spy! on December 15, 2010, 09:41:21 AM
I think there should be a mod where you can have up to 6 robots in the arena. What do you think? Would it be possible?
Title: Re: Annihilator Mod
Post by: Thyrus on December 15, 2010, 09:44:07 AM
I asked serge about that already (since I wanted it for a possible tournament sequel) can`t remember what he actually said about that.
Title: Re: Annihilator Mod
Post by: JoeBlo on December 15, 2010, 09:44:50 AM
would it surprise you if I said you were not the first to have the very same idea ?

many have wanted it in the past but not possible unless we can ever get our hands on the source code or Serge does some serious .exe work.
Title: Re: Annihilator Mod
Post by: Trovaner on December 15, 2010, 11:27:17 AM
The closest thing at the moment is having GMF object bots aka housebots (like the mars rover in DSL). Unfortunately, they make for lousy substitutes to real bots. They wouldn't be able to lose vital components (such as wheels), damage would be kinda wonky, the AI wouldn't be able to track more than one at the same time, and the lag would quickly add up. Besides the mars rover, Mad has made several primitive housebots that were used in one of Wham's tourneys (which I wonder whether he plans to release to the public). I've also made a few un-showcased housebots that were slightly more advanced but less elegant (instead of using ACAMS' jeep, I just used a simple box).
Title: Re: Annihilator Mod
Post by: WhamettNuht on December 19, 2010, 04:37:02 PM
I may do - Mad at the time told me not to release it but whether or not he has changed his feelings im not too sure about.
Title: Re: Annihilator Mod
Post by: G.K. on December 19, 2010, 04:39:08 PM
That was at the time. I think he said it'd be ok now, but I'm not 100% on that.
Title: Re: Annihilator Mod
Post by: MassimoV on December 30, 2010, 05:54:36 PM
If someone could get ahold of the game producers, then we would have our source code?
Title: Re: Annihilator Mod
Post by: Sparkey98 on December 30, 2010, 05:55:18 PM
Been there done that. It'll never happen.
Title: Re: Annihilator Mod
Post by: Scorpion on December 31, 2010, 03:06:20 AM
Yep, thay still reckon they're making money out of it  :rolleyes:
They seem a bit strange to me, it's like they want to capitalise on this games cult following and success, but they don't  :confused:
Title: Re: Annihilator Mod
Post by: Trovaner on December 31, 2010, 06:36:12 AM
Discussion of the source code has been brought up many times...
This has been discussed/tried in the past with no success. We have tried calling them, emailing them, and simply mailing them but they haven't been responding.

I think we should leave them alone (at least in terms of the Source Code). We have clearly contacted them in the past about this and they have continued to ignore us. The only times that we were even acknowledged was when ATARI gave them a hard time about the nvidia issues (reason for 1.3 patch) and when goose rerouted all traffic from the official site to gametechmods (reason for the gametechmods forum link).

It would be nice to have a representative from Gabriel Interactive as a member here, though. If there was someone that we could talk to that did have the source code it would be almost as good as having it. We could then request new patches/mods or ask questions about some of the things that we haven't figured out yet.

Key points from past threads:
They can't [release the source code]. It uses proprietary code like Havok, to which we don't have rights without buying a license.
Also, you shouldn't be phoning Atari, but Gabriel Interactive (317.423.8750), or even better Michael Root or Perry Board - one is the president and lead developer of GI, the other was the lead designer of RA2.
yea, perry was my only connection to get the source code. [He does not work there anymore]

I'm sure someone has it(otherwise 1.3 wouldn't have happened) but I/we dont have an inside contact.
<Letter that he tried to send to Michael Roots>
ACAMS did contact them quite a LOOOONG while ago and it took them 2 or so YEARS to come up with a negative answer for him...
Although they are still making money off of RA2, they are also paying to have it around (web space). Besides being a pain to maintain, this is believed to be the reason why they deleted the official forums... In other words, they're probably not making much off of RA2 anymore... especially with the RA2 community releasing a full version for free...