gametechmods

Robot Arena => Discussion => Topic started by: That Robot is a Spy! on July 25, 2011, 02:44:02 PM

Title: An Annihilator Mod
Post by: That Robot is a Spy! on July 25, 2011, 02:44:02 PM
Remember the annihilators off Robot Wars? Well, I think a bit of editing the files and we could get 6 robots in on some special arenas.
What do you think?
Title: Re: An Annihilator Mod
Post by: ty4er on July 25, 2011, 02:45:10 PM
I think we need the source code for that, which we don't have D:

Would be nice if we could though
Title: Re: An Annihilator Mod
Post by: 090901 on July 25, 2011, 02:48:10 PM
I think we need the source code for that, which we don't have D:

serge has been hackin it.
Title: Re: An Annihilator Mod
Post by: ty4er on July 25, 2011, 02:50:50 PM
I think we need the source code for that, which we don't have D:

serge has been hackin it.
why does nobody tell me these things
Title: Re: An Annihilator Mod
Post by: That Robot is a Spy! on July 25, 2011, 02:56:03 PM
Maps that should have it:
Combat Arena
Octagon
Parking Lot
Clawtop
DSL Tourney
Robot Wars Arena
Playground
BBEANS Arena
Low Lag Arena
Title: Re: An Annihilator Mod
Post by: ty4er on July 25, 2011, 02:58:24 PM
Infinity arena :D

Not parking lot, too small imo
Same as playground
Both bbeans arenas :P
ring arena

Or just give the option to all arenas as there is with Koth and death match etc?
Title: Re: An Annihilator Mod
Post by: Mr. AS on July 25, 2011, 03:01:25 PM
You'd have to edit the .py files for each arena in the arenas folder for each arena to set starting points for the additional 2 bots.
Title: Re: An Annihilator Mod
Post by: 090901 on July 25, 2011, 03:01:46 PM
I think we need the source code for that, which we don't have D:

serge has been hackin it.
why does nobody tell me these things
https://gametechmods.com/forums/index.php/topic,4069.0.html (https://gametechmods.com/forums/index.php/topic,4069.0.html)
Title: Re: An Annihilator Mod
Post by: Trovaner on July 26, 2011, 02:37:15 PM
You have already brought this up in the past (https://gametechmods.com/forums/index.php/topic,5414.msg265624/topicseen.html) and, to my knowledge, nothing has changed.

Currently, we are still struggling to find where the EXE has it hard coded... Even if we were to find it, its unlikely that it would be as simple as changing a 4 to an 8.
Title: Re: An Annihilator Mod
Post by: That Robot is a Spy! on July 28, 2011, 12:40:31 PM
You have already brought this up in the past (https://gametechmods.com/forums/index.php/topic,5414.msg265624/topicseen.html) and, to my knowledge, nothing has changed.

Currently, we are still struggling to find where the EXE has it hard coded... Even if we were to find it, its unlikely that it would be as simple as changing a 4 to an 8.
LOL at that, forgot all about that.