gametechmods

Robot Arena => Discussion => Topic started by: Naryar on March 12, 2015, 07:43:24 AM

Title: a discussion about IRL priorities
Post by: Naryar on March 12, 2015, 07:43:24 AM
So, what's your stance about IRL priorities ? By that I mean what do you look most forward to when building an IRL bot, and what of these goals are more important.

Here's mine:

First - Build something that looks good
Second - Build an interesting design
Third - Building efficiency
Fourth - Build something that could work IRL and not fall down
Fifth - Combat efficiency
Sixth - Building something that looks like a RL bot (different from the fourth actually, more like replica building)

so basically IRL is mostly DSL-S, with 3 noticeable differences:

-you shouldn't abuse the game's design to win (flails, MORE RAZORS syndrome, 2 heavy plows + 8 flamers, etc)
-the most important thing is NOT winning, it's putting on a good show
-there are more strict standards about realism (extenders holding spinners in place, no ultrathin components which would break, no exposed motors, no motors halfway outside the chassis, etc.)

there, i'm going to add a poll on what you think is the more important. you can vote twice (pick important and second most important).

And yeah, I'm aware combat efficiency will not go first, i'm just wondering what of cool looks, interesting designs, or "replica building" is more important.
Title: Re: a discussion about IRL priorities
Post by: Shield on March 13, 2015, 08:26:45 AM
i have the same rule i follow for bot building, whether it be irl or dsl-s.

how overkill can i go?
Title: Re: a discussion about IRL priorities
Post by: SKBT on March 13, 2015, 03:36:49 PM
does it look like something that exists in real life?


if entering in a tournament: does it not totally suck at fighting?